History Literature / DreamPark

15th Oct '17 8:36:15 PM PaulA
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** Upon seeing an obsidian sacrificial knife, one of the characters in ''Dream Park'' asks "[[Literature/TheMagicGoesAway What good is a glass dagger?]]"

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** Upon seeing an obsidian sacrificial knife, one of the characters in ''Dream Park'' asks "[[Literature/TheMagicGoesAway What good is a glass dagger?]]""Literature/WhatGoodIsAGlassDagger"
13th Oct '17 8:05:59 AM Sharlee
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* DangerousForbiddenTechnique: Although poisons and magic are both employed liberally by Game Masters to pose deadly Game challenges, ''magical poisons'' are virtually unheard-of, as they're so lethal - unnaturally-hard to detect or to cure - that no adventure-designer would ''want'' to use something prone to result in a TotalPartyKill debacle and loss of the time and capital invested in the scenario.
30th Aug '17 8:49:21 PM PaulA
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* AnachronismStew: Generally averted in the Games, as Game Masters go to great lengths to build internally-consistent settings and mythos. Teams of characters ''within'' each Game, ironically, can have contradictory backstories; in South Seas Treasure, there were [=PC=]s with roots in GreekMythology, [[{{UsefulNotes/Charlemagne}} 8th century France]], and [[Creator/FritzLeiber Newhon]].

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* AnachronismStew: Generally averted in the Games, as Game Masters go to great lengths to build internally-consistent settings and mythos. Teams of characters ''within'' each Game, ironically, can have contradictory backstories; in South Seas Treasure, there were [=PC=]s with roots in GreekMythology, Myth/ClassicalMythology, [[{{UsefulNotes/Charlemagne}} 8th century France]], and [[Creator/FritzLeiber Newhon]]. [[Literature/FafhrdAndTheGrayMouser Newhon]].
16th Jul '17 6:19:11 AM SeptimusHeap
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* JuryOfTheDamned: ''The Barsoom Project'' features a sequence where the Gamers are put on trial by the [[AnthropomorphicPersonification manifestations]] of humanity's sins and crimes, as defined by the literal themepark version of the Eskimo religion.

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* JuryOfTheDamned: ''The Barsoom Project'' features a sequence where the Gamers are put on trial by the [[AnthropomorphicPersonification manifestations]] of humanity's sins and crimes, as defined by the literal themepark {{Theme Park|s}} version of the Eskimo religion.



* ThemePark: Pretty much everyone who's read the first novel would ''love'' to go there if they could.

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* ThemePark: ThemeParks: Pretty much everyone who's read the first novel would ''love'' to go there if they could.
30th Mar '17 11:46:09 PM Mullane
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* AnachronismStew: Generally averted in the Games, as Game Masters go to great lengths to build internally-consistent settings and mythos. Teams of characters ''within'' each Game, ironically, can have contradictory backstories; in South Seas Treasure, there were [=PC=]s with roots in GreekMythology, [[UsefulNotes/Charlemagne 8th century France]], and [[Creator/FritzLeiber Newhon]].

to:

* AnachronismStew: Generally averted in the Games, as Game Masters go to great lengths to build internally-consistent settings and mythos. Teams of characters ''within'' each Game, ironically, can have contradictory backstories; in South Seas Treasure, there were [=PC=]s with roots in GreekMythology, [[UsefulNotes/Charlemagne [[{{UsefulNotes/Charlemagne}} 8th century France]], and [[Creator/FritzLeiber Newhon]].



* {{Arcology}}: The California Voodoo Game takes place inside MIMIC (Meacham Incorporated Mojave Industrial Community), a massive one-building city which was built during the 1990s. It was so badly damaged by The Quake that it had to be abandoned. It was later acquired by Dream Park and used as the basis for the Barsoom Project--the {{terraform}}ing of Mars.

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* {{Arcology}}: The California Voodoo Game takes place inside MIMIC (Meacham Incorporated Mojave Industrial Community), a massive one-building city which was built during the 1990s. It was so badly damaged by The Quake that it had to be abandoned. It was later acquired by Dream Park and to used as the basis operations base for the Barsoom Project--the {{terraform}}ing of Mars.



* BawdySong: A favorite activity of many Gamers, particularly Kevin (to Orson's horror).

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* BawdySong: A favorite activity of many Gamers, particularly Mary-em in ''Dream Park''and Kevin (to Orson's horror).horror) in ''The Barsoom Project''.



* BigBad: In-Game for ''Barsoom'', it's Ahk-lut. ''Out''-of-Game, it's Kareem Fakesh.

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* BigBad: In-Game for ''Barsoom'', ''Barsoom Project'', it's Ahk-lut. ''Out''-of-Game, it's Kareem Fakesh.



* BiTheWay: Alan Leigh

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* BiTheWay: Alan LeighLeigh.



* CorruptCorporateExecutive: Kareem Fekesh

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* CorruptCorporateExecutive: Kareem FekeshFekesh.
10th Dec '16 8:12:14 PM Sharlee
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* ScavengerWorld: The [=MIMIC=] residents' clothes, equipment, weapons and artwork are a mix of scavenged refuse and primitive homespun.
9th Dec '16 9:29:49 PM Sharlee
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* ShackleSeatTrap: Captain Cypher gets caught in one when he sits down to play the Oggun-possessed arcade game.
5th Dec '16 1:09:39 PM Sharlee
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* MagicalNativeAmerican: Snow Goose, Martin, and the Cabal are Magical Alaska Natives. Black Elk ''plays'' as this trope (magic-user/cleric for the Army team), but is an ordinary Army soldier out-of-Game.
5th Dec '16 10:05:53 AM Sharlee
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* CripplingOverspecialization: Captain Cypher is a genius-level puzzlemaster and math whiz, but completely inept at melee combat [[spoiler: at least until he gets hold of a ''lot'' of salt to throw on zombies]] and various athletic Game challenges.


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* WeaksauceWeakness: The California Voodoo zombies' tissues melt on contact with salt. A double subversion, as salt ''would'' have been almost impossible to find ''in the designated Game areas'', but once the Apple/UC/General Dynamics alliance goes OffTheRails, they find a huge stash of it in somebody's kitchen.
5th Dec '16 9:57:54 AM Sharlee
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** Inverted in the first book's concluding battle, when a Park actress only succeeds in killing out a Gamer ''because'' the actress is disabled. The actress had removed her prosthetic limbs to play a badly-decomposed zombie, and the Gamer was so startled when she realized the one-legged, one-armed zombie wasn't a hologram that she dropped her guard.

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** Inverted in the first book's concluding battle, when a Park actress zombie horde only succeeds in killing Gina out a Gamer ''because'' one of the actress undead actresses is disabled. The actress had removed her prosthetic limbs to play a badly-decomposed zombie, and the Gamer Gina was so startled when she realized the one-legged, one-armed zombie walking corpse wasn't a hologram that she dropped her guard.
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http://tvtropes.org/pmwiki/article_history.php?article=Literature.DreamPark