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* BullyingADragon: When Jack confronts the Vivisectionists to save Snuff, they brandish their scalpels at him and warn him that they can do a number on a person's face. One of them suggests that Jack hasn't ever dealt with someone who really knows how to cut. Jack's response was to pull out his magical knife. We don't get to see the ensuing conflict.


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* PaperThinDisguise: PlayedWith. Every costume The Great Detective dons seems to be convincing to the humans he interacts with, but Snuff immediately sees through all of them because he still smells like himself.
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* FeigningIntelligence: [[spoiler:Bubo pretends to be the Good Doctor's familiar and freshman to the Game. In reality, he saw something he thought he could use to his advantage and knows nothing about the Game. ]]
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* BullyingADragon: When Jack confronts the Vivisectionists to save Snuff, they brandish their scalpels at him and warn him that they can do a number on a person's face. One of them suggests that Jack hasn't ever dealt with someone who really knows how to cut. Jack's response was to pull out his magical knife. We don't get to see the ensuing conflict.

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* BadPeopleAbuseAnimals: Nearly all the Openers are shown being cruel to animals at some point. One attempts to poison Snuff. Another attempts to drown Greymalk in a well. The main villain hunts Needle with a crossbow and tries to get Snuff done in by vivisectionists. The vivisectionists themselves are depicted as gleefully cruel people.

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* BadPeopleAbuseAnimals: Nearly all the Openers are shown being cruel to animals at some point. One attempts to poison Snuff. Another attempts to drown Greymalk in a well. The main villain hunts Needle with a crossbow and tries to get Snuff done in by vivisectionists.
**
The vivisectionists themselves are depicted as gleefully cruel people.people.
** The only exception among the Openers is Crazy Jill, who explicitly saved Greymalk from a life of abuse before the story began and is nothing but kind to her and Snuff, despite her and Snuff being on opposite sides.

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* EldritchAbomination: The Openers want to open The Doorway to let Them in, the Closers are trying to keep it shut.

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* EldritchAbomination: EldritchAbomination:
**
The Openers want to open The Doorway to let Them in, the Closers are trying to keep it shut.



* WouldNotShootACivilian: Not only humans. {{Familiar}}s tell normal critters to stay the hell away and some are outraged when mundane animals (who they actually refer to as "civilians") catch fallout from the Game, such as crossbow bolts.

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* WouldNotShootACivilian: Not only humans. {{Familiar}}s tell normal critters to stay the hell away and some are outraged when mundane animals (who (whom they actually refer to as "civilians") catch fallout from the Game, such as crossbow bolts.
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* BigFriendlyDog: Snuff isn't one, but he's willing to play the part in order to distract potential foes.
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* BadPeopleAbuseAnimals: Nearly all the closers are shown being cruel to animals at some point. One attempts to poison Snuff. Another attempts to drown Greymalk in a well. The main villain hunts Needle with a crossbow and tries to get Snuff done in by vivisectionists. The vivisectionists themselves are depicted as gleefully cruel people.

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* BadPeopleAbuseAnimals: Nearly all the closers Openers are shown being cruel to animals at some point. One attempts to poison Snuff. Another attempts to drown Greymalk in a well. The main villain hunts Needle with a crossbow and tries to get Snuff done in by vivisectionists. The vivisectionists themselves are depicted as gleefully cruel people.
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* VillainProtagonist: He doesn't act like one, but the reader is rooting for UsefulNotes/JackTheRipper to save the world. In a different sense, much of the book is spent trying to figure out who is on which side, and there are some surprises before the end. Someone the reader thinks is a hero may turn out to be a villain or vice versa. [[spoiler:In the final analysis, all named Closers are more or less traditional antagonists, who choose to hold the gate closed not because they're secretly good, but because they like the world the way it is and don't want beings from another dimension messing things up for them.]]

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* VillainProtagonist: He doesn't act like one, but the reader is rooting for UsefulNotes/JackTheRipper to save the world. In a different sense, much of the book is spent trying to figure out who is on which side, and there are some surprises before the end. Someone the reader thinks is a hero may turn out to be a villain or vice versa. [[spoiler:In the final analysis, all named Closers are more or less traditional antagonists, who choose to hold the gate closed not because they're secretly good, but because they antagonists; some are better than their reputation would suggest, while others simply like the world the way it is and don't want beings from another dimension messing things up for them.]]
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* VillainProtagonist: He doesn't act like one, but the reader is rooting for UsefulNotes/JackTheRipper to save the world. In a different sense, much of the book is spent trying to figure out who is on which side, and there are some surprises before the end. Someone the reader thinks is a hero may turn out to be a villain or vice versa. [[spoiler:In the final analysis, all named Closers are more or less traditional antagonists.]]

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* VillainProtagonist: He doesn't act like one, but the reader is rooting for UsefulNotes/JackTheRipper to save the world. In a different sense, much of the book is spent trying to figure out who is on which side, and there are some surprises before the end. Someone the reader thinks is a hero may turn out to be a villain or vice versa. [[spoiler:In the final analysis, all named Closers are more or less traditional antagonists.antagonists, who choose to hold the gate closed not because they're secretly good, but because they like the world the way it is and don't want beings from another dimension messing things up for them.]]
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The novel served as inspiration for the digital board game ''[[https://store.steampowered.com/app/1334580/October_Night_Games October Night Games]]'', as well as the Russian AdventureGame ''[[https://www.mobygames.com/game/sherlock-holmes-vozvraschenie-moriarty Sherlock Holmes: The Return of Moriarty]]''.

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* MisplacedWildlife: [[spoiler:Bubo is a ''pack'' rat, so ought to be in North America rather than London.]]

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* MisplacedWildlife: [[spoiler:Bubo is MisplacedWildlife:
** Bubo describes himself as
a ''pack'' rat, so "pack rat"; if that's his species and not just a figure of speech, he ought to be in North America rather than London.]]
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** Cheeter is described as gray, suggesting he's a North American gray squirrel rather than a native British red squirrel. Not impossible, as gray squirrels were introduced to England in the 1870s, but it's odd that a druid and a Player would select a non-native animal and a conspicuous "exotic" species as a companion.
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* SoleSurvivor: At the end of the book, Crazy Jill and Graymalk are the only openers to still be alive [[spoiler:and then only because they ended up on the closing side. Nightwind's and Tekela's fates are not explicitly stated, but it's established earlier that an unsuccessful opening attempt typically results in the deaths of the openers, from the magical backlash if nothing else]].

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* SoleSurvivor: At the end of the book, Crazy Jill and Graymalk are the only openers to still be alive [[spoiler:and then only because they ended up on the closing side. Nightwind's and Tekela's fates are not explicitly stated, but it's established earlier that an unsuccessful opening attempt typically results in the deaths of the openers, from the magical backlash if nothing else]].else. Cheeter ''did'' survive, but only by dropping out after Owen's murder]].
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We actually want to remove the extra space after the spoiler tag. Cuts down on unnecessary characters, as I understand it.


* TheAlcoholic: Rastov is always drinking whenever we see him. Quicklime says [[spoiler: after Rastov's death]] that he drank so heavily because he "felt everything" and the alcohol numbed the pain he felt because of it.

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* TheAlcoholic: Rastov is always drinking whenever we see him. Quicklime says [[spoiler: after [[spoiler:after Rastov's death]] that he drank so heavily because he "felt everything" and the alcohol numbed the pain he felt because of it.



* BatOutOfHell: Averted with Needle, who's quite friendly, is not a blood-drinker, [[spoiler: and is on the Closers' side]].

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* BatOutOfHell: Averted with Needle, who's quite friendly, is not a blood-drinker, [[spoiler: and [[spoiler:and is on the Closers' side]].



* ChekhovsSkill: In a blink-and-you'll-miss-it example, there's Bubo's passing mention that he's [[spoiler: a ''pack'' rat. As in, a type of rodent famous for swapping objects.]] This attribute plays an important role in the final chapter.

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* ChekhovsSkill: In a blink-and-you'll-miss-it example, there's Bubo's passing mention that he's [[spoiler: a [[spoiler:a ''pack'' rat. As in, a type of rodent famous for swapping objects.]] This attribute plays an important role in the final chapter.



* DynamicEntry: [[spoiler: The Count has a beautiful one.]]

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* DynamicEntry: [[spoiler: The [[spoiler:The Count has a beautiful one.]]



* FaceHeelTurn: Played with; after [[spoiler: Rastov's death,]] his snake familiar Quicklime tells Snuff and Graymalk that [[spoiler: the Druid Owen (an opener) had apparently successfully talked Rastov into switching sides. However, this is defied when Owen himself gets killed, and Owen's familiar Cheeter tells Snuff and Gray that though Owen ''tried'' to get Rastov to switch sides, Rastov ultimately refused to do so.]]

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* FaceHeelTurn: Played with; after [[spoiler: Rastov's [[spoiler:Rastov's death,]] his snake familiar Quicklime tells Snuff and Graymalk that [[spoiler: the [[spoiler:the Druid Owen (an opener) had apparently successfully talked Rastov into switching sides. However, this is defied when Owen himself gets killed, and Owen's familiar Cheeter tells Snuff and Gray that though Owen ''tried'' to get Rastov to switch sides, Rastov ultimately refused to do so.]]



* HeroAntagonist: The Great Detective is just trying to solve a series of unusual crimes being committed in and around London, [[spoiler: though late in the book he comes to realize there are supernatural forces at play, and is sympathetic to Snuff and Larry Talbot.]]

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* HeroAntagonist: The Great Detective is just trying to solve a series of unusual crimes being committed in and around London, [[spoiler: though [[spoiler:though late in the book he comes to realize there are supernatural forces at play, and is sympathetic to Snuff and Larry Talbot.]]



* MisplacedWildlife: [[spoiler: Bubo is a ''pack'' rat, so ought to be in North America rather than London.]]
* MistakenForBadass: One of the characters everyone else assumes is [[spoiler: a Player]] turns out to be, if not exactly an innocent bystander, in town on unrelated business and unaware of the Game.

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* MisplacedWildlife: [[spoiler: Bubo [[spoiler:Bubo is a ''pack'' rat, so ought to be in North America rather than London.]]
* MistakenForBadass: One of the characters everyone else assumes is [[spoiler: a [[spoiler:a Player]] turns out to be, if not exactly an innocent bystander, in town on unrelated business and unaware of the Game.



* NeckSnap: [[spoiler: How the Count kills Morris and [=MacCab=] during the final ceremony; he snaps both their necks simultaneously.]]

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* NeckSnap: [[spoiler: How [[spoiler:How the Count kills Morris and [=MacCab=] during the final ceremony; he snaps both their necks simultaneously.]]



* PayEvilUntoEvil: [[spoiler: Vicar Roberts, an opener, murders Rastov the Monk, a closer, to try and stack the Game in his side's favour. The Count responds by murdering Owen, another opener, to balance things out, and as a warning to the vicar.]]
* PerpetualStorm: There's a non-stop thunderstorm that lingers perpetually over the farmhouse where the Good Doctor lives. [[spoiler: It finally breaks on the morning after his place burns down, leaving the immediate vicinity awash in mud for days to follow.]]

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* PayEvilUntoEvil: [[spoiler: Vicar [[spoiler:Vicar Roberts, an opener, murders Rastov the Monk, a closer, to try and stack the Game in his side's favour. The Count responds by murdering Owen, another opener, to balance things out, and as a warning to the vicar.]]
* PerpetualStorm: There's a non-stop thunderstorm that lingers perpetually over the farmhouse where the Good Doctor lives. [[spoiler: It [[spoiler:It finally breaks on the morning after his place burns down, leaving the immediate vicinity awash in mud for days to follow.]]



* RedHerring: Early on, the possibility is raised of a secret Player the others don't know about, which is why Snuff's calculations about the location of the rital site seem to be continually off. [[spoiler: There is no secret Player; Bubo the Rat has been faking his and the Good Doctor's involvement in the Game, which is the actual reason Snuff's calculations aren't working.]]
* SealedEvilInADuel: The final fate of [[spoiler: Larry and the vicar]].

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* RedHerring: Early on, the possibility is raised of a secret Player the others don't know about, which is why Snuff's calculations about the location of the rital site seem to be continually off. [[spoiler: There [[spoiler:There is no secret Player; Bubo the Rat has been faking his and the Good Doctor's involvement in the Game, which is the actual reason Snuff's calculations aren't working.]]
* SealedEvilInADuel: The final fate of [[spoiler: Larry [[spoiler:Larry and the vicar]].



* ShadowPin: [[spoiler: Owen binds Cheeter to be his familiar by nailing his shadow to the wall with silver pins.]]

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* ShadowPin: [[spoiler: Owen [[spoiler:Owen binds Cheeter to be his familiar by nailing his shadow to the wall with silver pins.]]



* SoleSurvivor: At the end of the book, Crazy Jill and Graymalk are the only openers to still be alive [[spoiler: and then only because they ended up on the closing side. Nightwind's and Tekela's fates are not explicitly stated, but it's established earlier that an unsuccessful opening attempt typically results in the deaths of the openers, from the magical backlash if nothing else]].

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* SoleSurvivor: At the end of the book, Crazy Jill and Graymalk are the only openers to still be alive [[spoiler: and [[spoiler:and then only because they ended up on the closing side. Nightwind's and Tekela's fates are not explicitly stated, but it's established earlier that an unsuccessful opening attempt typically results in the deaths of the openers, from the magical backlash if nothing else]].



** If Bubo's self-description as a "pack rat" is to be taken literally, he's on the wrong continent (pack rats are a North American mammal) and [[spoiler: his claim that he hangs around the Good Doctor's place to scavenge the man's gory research waste makes no sense (pack rats are herbivores)]].
* SpannerInTheWorks: Rather, a whole ''series'' of non-Player Spanners, operating independently, suffice to [[spoiler: derail the Openers' scheme: Larry, the Great Detective, the experiment man, the Lord of Cats' advice, and Bubo.]]

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** If Bubo's self-description as a "pack rat" is to be taken literally, he's on the wrong continent (pack rats are a North American mammal) and [[spoiler: his [[spoiler:his claim that he hangs around the Good Doctor's place to scavenge the man's gory research waste makes no sense (pack rats are herbivores)]].
* SpannerInTheWorks: Rather, a whole ''series'' of non-Player Spanners, operating independently, suffice to [[spoiler: derail [[spoiler:derail the Openers' scheme: Larry, the Great Detective, the experiment man, the Lord of Cats' advice, and Bubo.]]



* WhatHappenedToTheMouse: It's unclear what happens to [[spoiler: Nightwind or Tekela]] during the final chapter, or whether [[spoiler: Needle]] was present for the ceremony at all.

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* WhatHappenedToTheMouse: It's unclear what happens to [[spoiler: Nightwind [[spoiler:Nightwind or Tekela]] during the final chapter, or whether [[spoiler: Needle]] [[spoiler:Needle]] was present for the ceremony at all.



** Two of Jack's ingredients are stated to specifically require collection at midnight [[spoiler: and the Vicar's satanic rite on October 18 happens at that hour.]]

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** Two of Jack's ingredients are stated to specifically require collection at midnight [[spoiler: and [[spoiler:and the Vicar's satanic rite on October 18 happens at that hour.]]



* WildCard: At the beginning of the book, the Good Doctor is this for Snuff; not only can he not figure out what side the Doctor is on, the divinations which other players try to perform on him are vague at best, and Snuff's attempts to calculate the location of the ceremony site don't work. [[spoiler: Then it turns out the Good Doctor isn't a Wild Card at all, because he's not a Player and doesn't even appear to know about the Game; he just came to the village to work on his experiment in peace and quiet. Bubo, the pack rat that claimed to be his familiar, was lying about their involvement in the Game, hence the uncertain divinations and Snuff's calculations being thrown off when he tries to include the Doctor in them.]]

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* WildCard: At the beginning of the book, the Good Doctor is this for Snuff; not only can he not figure out what side the Doctor is on, the divinations which other players try to perform on him are vague at best, and Snuff's attempts to calculate the location of the ceremony site don't work. [[spoiler: Then [[spoiler:Then it turns out the Good Doctor isn't a Wild Card at all, because he's not a Player and doesn't even appear to know about the Game; he just came to the village to work on his experiment in peace and quiet. Bubo, the pack rat that claimed to be his familiar, was lying about their involvement in the Game, hence the uncertain divinations and Snuff's calculations being thrown off when he tries to include the Doctor in them.]]
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* SoleSurvivor: At the end of the book, Crazy Jill and Graymalk are the only openers to still be alive [[spoiler:and then only because they ended up on the closing side. Nightwind and Tekela's fates are not explicitly stated, but it's established earlier that an unsuccessful opening attempt always results in the deaths of the openers, from the magical backlash if nothing else]].

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* SoleSurvivor: At the end of the book, Crazy Jill and Graymalk are the only openers to still be alive [[spoiler:and [[spoiler: and then only because they ended up on the closing side. Nightwind Nightwind's and Tekela's fates are not explicitly stated, but it's established earlier that an unsuccessful opening attempt always typically results in the deaths of the openers, from the magical backlash if nothing else]].



** If Bubo's self-description as a "pack rat" is to be taken literally, he's on the wrong continent (pack rats are a North American mammal) and [[spoiler:his claim that he hangs around the Good Doctor's place to scavenge the man's gory research waste makes no sense (pack rats are herbivores)]].

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** If Bubo's self-description as a "pack rat" is to be taken literally, he's on the wrong continent (pack rats are a North American mammal) and [[spoiler:his [[spoiler: his claim that he hangs around the Good Doctor's place to scavenge the man's gory research waste makes no sense (pack rats are herbivores)]].
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* WildCard: At the beginning of the book, the Good Doctor is this for Snuff; not only can he not figure out what side the Doctor is on, the divinations he tries to perform on him are vague at best, and his attempts to calculate the location of the ceremony site don't work. [[spoiler: Then it turns out the Good Doctor isn't a Wild Card at all, because he's not a Player and doesn't even appear to know about the Game; he just came to the village to work on his experiment in peace and quiet. Bubo, the pack rat that claimed to be his familiar was lying about their involvement in the Game, hence the uncertain divinations and Snuff's calculations being thrown off when he tries to include the Doctor in them.]]

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* WildCard: At the beginning of the book, the Good Doctor is this for Snuff; not only can he not figure out what side the Doctor is on, the divinations he tries which other players try to perform on him are vague at best, and his Snuff's attempts to calculate the location of the ceremony site don't work. [[spoiler: Then it turns out the Good Doctor isn't a Wild Card at all, because he's not a Player and doesn't even appear to know about the Game; he just came to the village to work on his experiment in peace and quiet. Bubo, the pack rat that claimed to be his familiar familiar, was lying about their involvement in the Game, hence the uncertain divinations and Snuff's calculations being thrown off when he tries to include the Doctor in them.]]
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Those Two Bad Guys is now a Disambiguation page.


* ThoseTwoBadGuys: Morris and [=MacCab=], Nightwind's masters. They don't get a heck of a lot of characterization beyond being partners and, as we later determine, openers.
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* TheFaceless: Jack gets this status in Gahan Wilson's illustrations. All the other characters are depicted with faces clearly visible, but Jack is shown only from behind or with a raised arm blocking the view of his face.

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* WhatHappenedToTheMouse: It's unclear what happens to [[spoiler: Nightwind or Tekela]] during the final chapter, or whether [[spoiler: Needle]] was present for the ceremony at all.
* WickedStepmother: Gender-flipped version. Lynette's stepfather is a priest of Nyarlathotep, and plans to sacrifice his stepdaughter to acquire supernatural power.


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* WhatHappenedToTheMouse: It's unclear what happens to [[spoiler: Nightwind or Tekela]] during the final chapter, or whether [[spoiler: Needle]] was present for the ceremony at all.


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* WickedStepmother: Gender-flipped version. Lynette's stepfather is a priest of Nyarlathotep, and plans to sacrifice his stepdaughter to acquire supernatural power.

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* EarAche:
** Snuff practically rips the vicar's ear off after he abuses Graymalkin.
** Snuff himself has a shredded right ear from a past encounter with a zombie.



* FriendlyEnemy: The players to each other in general, though less so toward the end of the month once everybody knows for sure who's on their side and who isn't. Snuff and Gray (and their respective masters) in particular, even after the battle lines have been drawn.

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* FriendlyEnemy: The players start out cordial and sometimes willing to each other in general, though less so toward the end of the month cooperate on mutually beneficial projects, but mostly because at that point nobody knows yet who's an ally and who's an enemy; once everybody knows for sure who's on their side and who isn't. they start getting properly adversarial. The only friendship durable enough to fit the trope is Snuff and Gray (and their respective masters) in particular, who continue to be on friendly terms, even after the battle lines have been drawn.drawn and they've established that neither is willing to join the other's side.



* {{Graverobbing}}: With morbid relish.

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* {{Graverobbing}}: With morbid relish. Not only do all the Players, good guys or bad, engage in the practice, but one night they all raid the same cemetery at the same time, and commence trading the excavated body parts needed for their various rituals and schemes. By throwing them to one another, no less. "Oi, here's that liver yer wantin'. Catch!"



* HowlOfSorrow: ''"Lost!"''

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* HowlOfSorrow: ''"Lost!"''Snuff the watchdog overhears a mournful canine howl in the distance, which translates as ''"Lost!"'' in the language of dogs and wolves. Later events suggest that [[spoiler:the howler is Larry Talbot the werewolf, wracked with remorse over having lost control of his lunar bloodlust and killed someone]].


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* LovecraftLite: What's interesting here is that looked at carefully, the actual setting isn't really much brighter or more idealistic than straight Lovecraft. All the coziness comes from the "insider's perspective" on the happenings, as well as the main characters' resistance to the more debilitating forms of insanity. Curses, insanity, and fates worse than death are less of a worry if you're already dealing with one or more of the above.
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The trope page specifies that the Big Bad is not only the most visible and hostile antagonist, but the *cause* of the central problem(s) the heroes are trying to solve. On that basis, Roberts doesn't qualify, as he's only a part of the problem.


* BigBad: Vicar Roberts quickly establishes himself as the main antagonist, being the most visible and hostile antagonist, and the clear leader of the openers who remain at the end of the month.
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* AnimalTesting: One of Jack's opponents attempts to dispose of Snuff by capturing him and delivering him to a vivisectionists' laboratory. The miserable condition of the place and the other animals there is vividly described.


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* BadPeopleAbuseAnimals: Nearly all the closers are shown being cruel to animals at some point. One attempts to poison Snuff. Another attempts to drown Greymalk in a well. The main villain hunts Needle with a crossbow and tries to get Snuff done in by vivisectionists. The vivisectionists themselves are depicted as gleefully cruel people.

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The summoning wand doesn't qualify as an Artifact Of Doom, lacking this criterion: "This item has a palpable presence beyond merely being a device. Its threat is ever constant, whether destroying those it directly opposes, or consuming those who dare use it from within with dark whispers of power."


* ArtifactOfDoom: The Opening Wand. Inverted with the Closing Wand, the purpose of which is to ''protect'' the world; averted with the other Game artifacts, which can empower whichever side holds them.


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* SummoningArtifact: The Opening Wand, a MagicWand with the sole purpose of opening a gateway to let {{Eldritch Abomination}}s into the world.

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* AndCallHimGeorge: The "[[FrankensteinsMonster experiment man]]", although they manage to explain that Kitty would like to be put down now, please, before he does the kitty any permanent harm.



* AndCallHimGeorge: The "[[FrankensteinsMonster experiment man]]", although they manage to explain that Kitty would like to be put down now, please, before he does the kitty any permanent harm.



* CatsAreMean: Completely averted.



* CatsAreMean: Completely averted.



* GeometricMagic: How the Thing In The Circle is confined.



* GeometricMagic: How the Thing In The Circle is confined.



* WildCard: At the beginning of the book, the Good Doctor is this for Snuff; not only can he not figure out what side the Doctor is on, the divinations he tries to perform on him are vague at best, and his attempts to calculate the location of the ceremony site don't work. [[spoiler: Then it turns out the Good Doctor isn't a Wild Card at all, because he's not a Player and doesn't even appear to know about the Game; he just came to the village to work on his experiment in peace and quiet. Bubo, the pack rat that claimed to be his familiar was lying about their involvement in the Game, hence the uncertain divinations and Snuff's calculations being thrown off when he tries to include the Doctor in them.]]


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* WildCard: At the beginning of the book, the Good Doctor is this for Snuff; not only can he not figure out what side the Doctor is on, the divinations he tries to perform on him are vague at best, and his attempts to calculate the location of the ceremony site don't work. [[spoiler: Then it turns out the Good Doctor isn't a Wild Card at all, because he's not a Player and doesn't even appear to know about the Game; he just came to the village to work on his experiment in peace and quiet. Bubo, the pack rat that claimed to be his familiar was lying about their involvement in the Game, hence the uncertain divinations and Snuff's calculations being thrown off when he tries to include the Doctor in them.]]

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Since it's not stated whether any redness is involved, this is better covered by the Glowing Eyes Of Doom bullet point.


* ChekhovsSkill: In a blink-and-you'll-miss-it example, there's Bubo's passing mention that he's [[spoiler: a ''pack'' rat. As in, a type of rodent famous for swapping objects.]] This attribute plays an important role in the final chaper.

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* ChekhovsSkill: In a blink-and-you'll-miss-it example, there's Bubo's passing mention that he's [[spoiler: a ''pack'' rat. As in, a type of rodent famous for swapping objects.]] This attribute plays an important role in the final chaper.chapter.



* RedEyesTakeWarning: Arguable whether Jack gets actual "red eyes" or just the glint of a killer when his curse comes upon him. ("The light came into his eyes") Either way, the SlasherSmile alone should give you pause.

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* AllWitchesHaveCats: Jill and Greymalk.

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* AllWitchesHaveCats: Jill is a witch and her animal companion is the cat Greymalk.



* BaitAndSwitch: In one scene, Jack is depicted stalking a woman through foggy London streets in full UsefulNotes/JackTheRipper style, and when he catches up with her, he draws his knife -- and cuts off something she's wearing which he needs to power a spell, letting the woman go unharmed.



* CapitalLettersAreMagic: Snuff describes the vicar ranting about "Creatures of the Night and Unholy Practices and Living Blasphemies and Things Like That".



* CanineCompanion: Snuff

to:

* CanineCompanion: SnuffSnuff the dog is Jack's companion and assistant.



* ChekhovsSkill: In a blink-and-you'll-miss-it example, there's Bubo's passing mention that he's [[spoiler: a ''pack'' rat. As in, a type of rodent famous for swapping objects.]]

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* ChekhovsSkill: In a blink-and-you'll-miss-it example, there's Bubo's passing mention that he's [[spoiler: a ''pack'' rat. As in, a type of rodent famous for swapping objects.]]]] This attribute plays an important role in the final chaper.



* TheDividual: Morris and [=MacCab=] are an example of the Syndividual; they're not identical but they function as a single unit, neither ever being mentioned separately or doing anything without the other. [[spoiler:They even die simultaneously]]. Where all the other teams of Players consist of one human and one {{familiar}} animal, theirs is the two of them sharing one familiar, the owl Nightwind.



* TheEndOfTheWorldAsWeKnowIt: The presumed consequence of the gate being opened and the things on the other side being let through. The closers are trying to prevent this. The openers believe they know what the new world will be like and expect to benefit from the change (or, in at least one case, [[WoobieDestroyerOfWorlds simply have suffered so much that any possible change seems like an improvement]].)



* {{Familiar}}: About half the characters. Including the narrator: Snuff, Jack's dog.
* FemaleFelineMaleMutt: Graymalk and Snuff.
* FlyingBroomstick: Jill the witch has one.
* FriendlyEnemy: The players to each other in general; Snuff and Gray (and their respective masters) in particular.

to:

* {{Familiar}}: About half the characters.characters, as each team of Players consists of a human and their animal companion. Including the narrator: Snuff, Jack's dog.
* FemaleFelineMaleMutt: Graymalk the cat is female and Snuff.
Snuff the dog is male.
* FlippingTheBird: After The Thing in the Circle's latest ShapeshiftingSeducer attempt on Snuff fails once again:
-->The Thing in the Circle gave me the paw as I left, and it's hard to turn your leg that way.
* FlyingBroomstick: Jill the witch has one.
one which she and Greymalk use to get about.
* FriendlyEnemy: The players to each other in general; general, though less so toward the end of the month once everybody knows for sure who's on their side and who isn't. Snuff and Gray (and their respective masters) in particular.particular, even after the battle lines have been drawn.



* HumanSacrifice: [[spoiler:Vicar Roberts]] sacrifices a policeman to his dark god when he enters the Game, and plans to sacrifice [[spoiler:his stepdaughter Lynette]] on the final night.



* LiteraryAllusionTitle: From "Ulalume" by Creator/EdgarAllanPoe:
-->The skies they were ashen and sober\\
The leaves they were crispéd and sere...\\
It was night in the lonesome October\\
Of my most immemorial year



* MagicWand: Two of them, a matched and opposing pair.

to:

* MagicWand: Two of them, MagicWand:
** The artifacts dedicated to the Game include
a matched and opposing pair.pair of crystal wands.
** Jack also has another wand for everyday purposes.



* MustBeInvited: Discussed when Needle the bat is being hunted and asks Snuff for sanctuary.
* NeckSnap: [[spoiler: How the Count kills Morris and [=McCab=] during the final ceremony; he snaps both their necks simultaneously.]]

to:

* MundaneUtility: As the players build the bonfire that will be the centerpiece of the climactic ritual, Snuff spends a paragraph describing its esoteric significance and the ways it can become involved in the night's magical events. Then he adds that it's also useful for disposing of inconvenient evidence and keeping off the autumn chill.
* MustBeInvited: Discussed when Needle the bat is being hunted and asks Snuff for sanctuary.
sanctuary. Needle says that it applies to the Count, but not to himself because he's not a vampire, just a bat.
* NeckSnap: [[spoiler: How the Count kills Morris and [=McCab=] [=MacCab=] during the final ceremony; he snaps both their necks simultaneously.]]



* ProphecyTwist: In the Dreamlands, Snuff and Greymalk meet the High Purring One, a cat god, who makes a remark to Snuff that seems at the time to be just a bit of cat-vs-dog banter. At the climax of the story, Snuff realizes that it was a bit of prophetic advice designed not to make sense until the moment comes to act on it.



* SecretCircleOfSecrets: There is a secret cult of Nyarlathotep worshipers in the village. Their leader is in the Game as an opener.



* SoleSurvivor: At the end of the book, Crazy Jill and Graymalk are the only openers to still be definitively alive (Nightwind and Tekela's fates are left unresolved).

to:

* SoleSurvivor: At the end of the book, Crazy Jill and Graymalk are the only openers to still be definitively alive (Nightwind [[spoiler:and then only because they ended up on the closing side. Nightwind and Tekela's fates are left unresolved).not explicitly stated, but it's established earlier that an unsuccessful opening attempt always results in the deaths of the openers, from the magical backlash if nothing else]].



** An ordinary bat like Needle would be hard put to finish three grapes, let along a plum, without his stomach exploding.

to:

** An ordinary bat like Needle would be hard put to finish three grapes, let along alone a plum, without his stomach exploding.



* StolenMacGuffinReveal: Played with. [[spoiler:Bubo attempts one of these, switching the key [=MacGuffins=] so that when the Openers attempt to open the gate they'll actually be closing it. He didn't count on the Closers gaining the upper hand, and they nearly open the gate, attempting to close it, before he explains what he's done.]]
* ThoseTwoBadGuys: Morris and [=McCab=], Nightwind's masters. They don't get a heck of a lot of characterization beyond being partners and, as we later determine, openers.
* TitleDrop:

to:

* SpeaksFluentAnimal: When shifted into wolf form, Larry the werewolf can communicate with Snuff canine-to-canine. (His voice, or whatever mode of communication it is, is different from his human voice; Snuff doesn't know it's him until he introduces himself.) Snuff subsequently establishes that Larry can also understand him when not in wolf form. [[spoiler:The same is true of the Great Detective when he becomes a wolf (including the bit about Snuff not recognising him).]]
* StolenMacGuffinReveal: Played with. [[spoiler:Bubo attempts one of these, switching the key [=MacGuffins=] crystal wands so that when the Openers attempt to open the gate they'll actually be closing it. He didn't count on the Closers gaining the upper hand, and they nearly open the gate, attempting to close it, before he explains what he's done.]]
* ThoseTwoBadGuys: Morris and [=McCab=], [=MacCab=], Nightwind's masters. They don't get a heck of a lot of characterization beyond being partners and, as we later determine, openers.
* TitleDrop:TitleDrop: Occurs at the point where, after a lot of hinting about the purpose and rules of the game, it's finally laid out explicitly for the audience.



* VoluntaryShapeshifting:
** The Count can transform into a large bat.
** Larry Talbot has gained a measure of control over his condition, and can transform into a wolf at will at any time of month (although he still has to endure an uncontrolled transformation at full moon).



* WouldNotShootACivilian: Not only humans. {{Familiar}}s tell normal critters to stay the hell away and some are outraged when mundane animals--''who were actually called "civilians"''--catch fallout from the Game, such as crossbow bolts.

to:

* WouldNotShootACivilian: Not only humans. {{Familiar}}s tell normal critters to stay the hell away and some are outraged when mundane animals--''who were animals (who they actually called "civilians"''--catch refer to as "civilians") catch fallout from the Game, such as crossbow bolts.
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* EvilVsEvil: When the Things escape, the Thing In The Wardrobe winds up brawling with the Thing In The Steamer Trunk.

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* EvilVsEvil: EvilVersusEvil: When the Things escape, the Thing In The Wardrobe winds up brawling with the Thing In The Steamer Trunk.
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* EvilAlbino: The main villain has an albino raven as a familiar.

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