Follow TV Tropes

Following

History LightningBruiser / TableTopGames

Go To

OR

Is there an issue? Send a MessageReason:
None



to:

* ''TabletopGame/MobileFrameZero'': To balance out the range advantages of other weapons, melee deals damage more easily and is not affected by cover, meaning that a brawl will tend to get very lethal very quickly, and to allow melee mechs to close before they're shot to pieces, a mobile frame with no ranged weapons benefits from a free green D8 for determining move distance, essentially providing it with a movement system that is free, doesn't take up a spot, and on average will roll 1 higher than a normal system. This means that companies that need a mech to run touchdowns on damaged opponents and bully other frames off objectives will often reach for a configuration known as the Brawler: a design with two melee weapons and two protective systems such as force fields or armour plates, which can close alarmingly quickly with the enemy, deals a lot of damage when it gets there, and is essentially rolling 4 dice and picking the highest to determine what its defence looks like.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** A lot of special characters are very strong and very quick. For example, Orion the King of Athel Loren and the Wood Elves proves that being the [[PhysicalGod physical avatar of an elven god]] has its perks; he is overall one of the fastest units in the entire game with his Movement 9 and Initiative 9, but with Strength 5, Toughness 5, 4 Wounds and a magical [[ArmorPiercingAttack Armour Save-piercing]] Strength 7 ''Spear of Kurnous'', he can also take punches and hand them back with interest.

Added: 579

Changed: 1

Is there an issue? Send a MessageReason:
None


*** 6th Edition turned Saimhann Eldar from "complete joke" to "DifficultButAwesome" through this trope. Saimhann is a Craftworld that specializes in Wildrider bikers, grav-tanks and flying infantry on lightning raids; it won't have much in the way of numbers or real heavy-hitting, but your units are actually quite tough by Eldar standards, and ''everything in your army'' can move 24-36" and give the finger to terrain that would impede other armies and block them in. On particularly large and clustered tables, Saimhann biker armies would be impossible to keep under control.



** In ''TabletopGame/ArcadiaQuest'', the Pets expansion includes the villain Vexia. Vexia's villain ability can make her the single-handed most powerful Major Villain in the entire game if she has 4 Wild Pets surrounding her (which she can summon with crit rolls). If surrounded by 4 Wild pets, she can have 17 health (surpassing even the Elder versions of every Dragon), 7 Defense (beating Malkhor's defense of 5), and 9 damage (which is so high that she matches against the dragons Mog'Dor and Rotwailer). If a pet is removed from the board, she can replace it using her ability. Once she gets running, she becomes almost impossible to fight head on without getting killed or healing/defending any wound that comes at her.

to:

** * In ''TabletopGame/ArcadiaQuest'', the Pets expansion includes the villain Vexia. Vexia's villain ability can make her the single-handed most powerful Major Villain in the entire game if she has 4 Wild Pets surrounding her (which she can summon with crit rolls). If surrounded by 4 Wild pets, she can have 17 health (surpassing even the Elder versions of every Dragon), 7 Defense (beating Malkhor's defense of 5), and 9 damage (which is so high that she matches against the dragons Mog'Dor and Rotwailer). If a pet is removed from the board, she can replace it using her ability. Once she gets running, she becomes almost impossible to fight head on without getting killed or healing/defending any wound that comes at her.

Added: 1232

Removed: 1232

Is there an issue? Send a MessageReason:
None


** The [[GiantEnemyCrab monstrous crab]] has a massive 66 HP, [[TooDumbToFool immunity to mind-affecting spells]], and a [[InstantDeathRadius devastating attack]] in which it pinches, then grapples the opponent for an average of 29 damage, which is enough to ''[[OneHitKill one-shot]]'' most [=PCs=] of that level. It can also keep pace with an unarmored barbarian, and outspeeds just about anything else in a land race, to say nothing of water. Oh, yeah, and it's CR 3. [[DemonicSpiders Have fun]].
** Amadeus the Lionheart (originating on the world of Brinecleft) was a literal Lightning Bruiser, a 1/4 Storm Giant Merchant-King One Man Army capable of taking on dozens of mooks, a psychic squid mayor, and hurled lightning at an Archmage and stabbed the other through the chest, all while moving ungodly fast.
** Though the Tarrasque is best-known for its NighInvulnerability and InstantDeathRadius, it's [[MightyGlacier pretty slow]]... but once per minute, it can Rush to boost its speed to 150 feet per round, three times faster than a horse. ''Pathfinder'''s take added the [[InASingleBound Powerful Leaper]] ability, letting it manage surprisingly huge jumps even when not using Rush. When it is using Rush and jumping? Yikes.



** The [[GiantEnemyCrab monstrous crab]] has a massive 66 HP, [[TooDumbToFool immunity to mind-affecting spells]], and a [[InstantDeathRadius devastating attack]] in which it pinches, then grapples the opponent for an average of 29 damage, which is enough to ''[[OneHitKill one-shot]]'' most [=PCs=] of that level. It can also keep pace with an unarmored barbarian, and outspeeds just about anything else in a land race, to say nothing of water. Oh, yeah, and it's CR 3. [[DemonicSpiders Have fun]].
** Amadeus the Lionheart (originating on the world of Brinecleft) was a literal Lightning Bruiser, a 1/4
Storm Giant Merchant-King One Man Army capable of taking on dozens of mooks, a psychic squid mayor, and hurled lightning at an Archmage and stabbed the other through the chest, all while moving ungodly fast.
** Though the Tarrasque is best-known for its NighInvulnerability and InstantDeathRadius, it's [[MightyGlacier pretty slow]]... but once per minute, it can Rush to boost its speed to 150 feet per round, three times faster than a horse. ''Pathfinder'''s take added the [[InASingleBound Powerful Leaper]] ability, letting it manage surprisingly huge jumps even when not using Rush. When it is using Rush and jumping? Yikes.
Is there an issue? Send a MessageReason:
None


** The Barbarian in Edition 3.5 has the highest hit points available, can wear up to medium armor, Rage to get bonuses on taking and giving damage, and use any weapon they please, which is usually a double handed sword, bludgeoning tool, or axe. They're also the fastest unmodified class, and at higher levels react so fast that they can't be flanked by a group of enemies and/or a backstabbing Rogue. In 4th edition they keep their high hit points, speed and hitting power, [[GlassCannon but their defense is so poor that they're going to need those hit points]]. In 5th edition, they add their constitution bonus to their AC, bringing them back to lightning bruiser territory.

to:

** The Barbarian in Edition 3.5 has the highest hit points available, can wear up to medium armor, Rage to get bonuses on taking and giving damage, and use any weapon they please, which is usually a double handed sword, bludgeoning tool, or axe. They're also the fastest unmodified class, and at higher levels react so fast that they can't be flanked by a group of enemies and/or a backstabbing Rogue. In 4th edition they keep their high hit points, speed and hitting power, [[GlassCannon but their defense is so poor that they're going to need those hit points]]. In 5th edition, they add their constitution bonus Constitution modifier to their AC, bringing them back to lightning bruiser territory.territory, in addition to the Danger Sense ability at Level 2, which [[SuperReflexes grants advantage on most Dexterity saving throws]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**Amadeus the Lionheart (originating on the world of Brinecleft) was a literal Lightning Bruiser, a 1/4
Storm Giant Merchant-King One Man Army capable of taking on dozens of mooks, a psychic squid mayor, and hurled lightning at an Archmage and stabbed the other through the chest, all while moving ungodly fast.

Added: 103

Changed: 11

Is there an issue? Send a MessageReason:
None


%%%
%%
%% This page has been alphabetized. Please add new examples in the correct order. Thanks!
%%
%%%

----



* ''TabletopGame/{{Exalted}}'': since there's nothing whatsoever preventing you from buying, say, Melee, Athletics and Resistance (for Solars), Dexterity and Stamina (for Lunars), or Malfeas and Adorjan (for Infernals), these tend to emerge quite rapidly. A Malfean soak/damage build using Adorjani run-like-the-wind and hurricane flurry magic is something you do ''not'' want to meet in a dark alley - her ridiculously high Soak and Hardness mean all but the most brutal attacks will just bounce off, and she's likely able to outrun a Bugatti Veyron and rip off enormous rains of radioactive blows. Solars are just as unpleasant, albeit more focused on technical skill and proficiency than weird [[LovecraftianSuperpower Primordial power]].

to:

* ''TabletopGame/{{Exalted}}'': since there's nothing whatsoever preventing you from buying, say, Melee, Athletics and Resistance (for Solars), Dexterity and Stamina (for Lunars), or Malfeas and Adorjan (for Infernals), these tend to emerge quite rapidly. A Malfean soak/damage build using Adorjani run-like-the-wind and hurricane flurry magic is something you do ''not'' want to meet in a dark alley - -- her ridiculously high Soak and Hardness mean all but the most brutal attacks will just bounce off, and she's likely able to outrun a Bugatti Veyron and rip off enormous rains of radioactive blows. Solars are just as unpleasant, albeit more focused on technical skill and proficiency than weird [[LovecraftianSuperpower Primordial power]].



** [[http://gatherer.wizards.com/Pages/Card/Discussion.aspx?multiverseid=31825 Psychatog]] may be a meta-example: while it does not qualify for this trope by itself, its superb offensive and defensive capabilities let it assert aggressive pressure all by itself, which frees up space for more reactive cards to shut down an opposing deck before it can get rolling--and since it synergizes well with card draw and mill, it also fits well into decks designed to "go off" very quickly--and since it can consume an entire graveyard and hand to become a [[OneHitKill 20/21]] in late game, can function as the central combo piece on its own.

to:

** [[http://gatherer.wizards.com/Pages/Card/Discussion.aspx?multiverseid=31825 Psychatog]] may be a meta-example: while it does not qualify for this trope by itself, its superb offensive and defensive capabilities let it assert aggressive pressure all by itself, which frees up space for more reactive cards to shut down an opposing deck before it can get rolling--and rolling -- and since it synergizes well with card draw and mill, it also fits well into decks designed to "go off" very quickly--and quickly -- and since it can consume an entire graveyard and hand to become a [[OneHitKill 20/21]] in late game, can function as the central combo piece on its own.



* ''TabletopGame/VictoryInThePacific'': The ''Iowa'' class battleships are this in the game - they are the only battleships that have a speed rating equal to that of most cruisers and aircraft carriers, and they are also tied for the highest armor rating in the game - just like they were in real life.

to:

* ''TabletopGame/VictoryInThePacific'': The ''Iowa'' class battleships are this in the game - -- they are the only battleships that have a speed rating equal to that of most cruisers and aircraft carriers, and they are also tied for the highest armor rating in the game - -- just like they were in real life.



** Blood Knights are similar to Grail Knights - supremely skilled knights who got superpowers, vampirism in this case. On the tabletop they are just about even, with Grail Knights being a touch more lightning and Blood Knights being a touch more bruiser. In story, Blood Knights tend to get stomped because Grail Knights are sometimes protagonists and and Blood Knights never are.

to:

** Blood Knights are similar to Grail Knights - -- supremely skilled knights who got superpowers, vampirism in this case. On the tabletop they are just about even, with Grail Knights being a touch more lightning and Blood Knights being a touch more bruiser. In story, Blood Knights tend to get stomped because Grail Knights are sometimes protagonists and and Blood Knights never are.



** Space Marines are gene-boosted brutes encased in full suits of PoweredArmor, both of which enable them to be faster and more agile than "mortal" humans. Logan Grimnar of the Space Wolves stands out for an incident during the Battle of the Fang, when his chapter was under attack by the Inquisition and Grey Knights - the Great Wolf was sufficiently pissed to be sprinting in Terminator armor, which is normally so heavy that even Astartes find it cumbersome and slow.

to:

** Space Marines are gene-boosted brutes encased in full suits of PoweredArmor, both of which enable them to be faster and more agile than "mortal" humans. Logan Grimnar of the Space Wolves stands out for an incident during the Battle of the Fang, when his chapter was under attack by the Inquisition and Grey Knights - -- the Great Wolf was sufficiently pissed to be sprinting in Terminator armor, which is normally so heavy that even Astartes find it cumbersome and slow.



*** Outside of vehicles, Eldar look like they should be {{Fragile Speedster}}s due to their lithe builds, but their highly-efficient muscular systems make them just as strong as an average human, while their reflexes mean that we might as well be moving in slow motion. Eldar who fully develop their combat potential can be terrifying - in ''[[Literature/NightLords Void Stalker]]'', the protagonists initially believed they could hear rain falling, but it was getting gradually louder. Then [[OhCrap they realized]] the "rain" was the footfalls of Jain Zar, Phoenix Lord of the Howling Banshees, sprinting at full speed towards them.

to:

*** Outside of vehicles, Eldar look like they should be {{Fragile Speedster}}s due to their lithe builds, but their highly-efficient muscular systems make them just as strong as an average human, while their reflexes mean that we might as well be moving in slow motion. Eldar who fully develop their combat potential can be terrifying - -- in ''[[Literature/NightLords Void Stalker]]'', the protagonists initially believed they could hear rain falling, but it was getting gradually louder. Then [[OhCrap they realized]] the "rain" was the footfalls of Jain Zar, Phoenix Lord of the Howling Banshees, sprinting at full speed towards them.



** Necron ground forces can cheat to pull this off and simply teleport [[MadeOfIron incredibly durable]] {{Skelebot}}s right into the enemy's faces, but in space they're a more legitimate example of this trope. Their ships are not only the toughest in the game, but also have inertialess drives that allow them to outrun and outmaneuver even [[FragileSpeedster Eldar fleets]]. In ''TabletopGame/BattlefleetGothic'' the Necron fleet's only weakness is a comparative lack of firepower, a drawback not seen in the rest of the background - in ''[[Literature/CiaphasCain Cain's Last Stand]]'' one Necron escort ship is able to ambush and wipe out an entire enemy fleet by itself, before they have time to react.

to:

** Necron ground forces can cheat to pull this off and simply teleport [[MadeOfIron incredibly durable]] {{Skelebot}}s right into the enemy's faces, but in space they're a more legitimate example of this trope. Their ships are not only the toughest in the game, but also have inertialess drives that allow them to outrun and outmaneuver even [[FragileSpeedster Eldar fleets]]. In ''TabletopGame/BattlefleetGothic'' the Necron fleet's only weakness is a comparative lack of firepower, a drawback not seen in the rest of the background - -- in ''[[Literature/CiaphasCain Cain's Last Stand]]'' one Necron escort ship is able to ambush and wipe out an entire enemy fleet by itself, before they have time to react.


Added DiffLines:

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Blood Knights are similar to Grail Knights - supremely skilled knights who got superpowers, vampirism in this case. On the tabletop they are just about even, with Grail Knights being a touch more lightning and Blood Knights being a touch more bruiser. In story, Blood Knights tend to get stomped because Grail Knights are sometimes protagonists and and Blood Knights never are.
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/VictoryInThePacific'': The ''Iowa'' class battleships are this in the game (they are the only battleships that have a speed rating equal to that of most cruisers aircraft carriers) just like they were in real life.

to:

* ''TabletopGame/VictoryInThePacific'': The ''Iowa'' class battleships are this in the game (they - they are the only battleships that have a speed rating equal to that of most cruisers and aircraft carriers) carriers, and they are also tied for the highest armor rating in the game - just like they were in real life.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In ''TabletopGame/ArcadiaQuest'', the Pets expansion includes the villain Vexia. Vexia's villain ability can make her the single-handed most powerful Major Villain in the entire game if she has 4 Wild Pets surrounding her (which she can summon with crit rolls). If surrounded by 4 Wild pets, she can have 17 health (surpassing even the Elder versions of every Dragon), 7 Defense (beating Malkhor's defense of 5), and 9 damage (which is so high that she matches against the dragons Mog'Dor and Rotwailer). If a pet is removed from the board, she can replace it using her ability. Once she gets running, she becomes almost impossible to fight head on without getting killed or healing/defending any wound that comes at her.

Added: 920

Changed: 3076

Is there an issue? Send a MessageReason:
None


** The Fighter in ''TabletopGame/{{Pathfinder}}'' qualifies as a Lightning Bruiser thanks to their "Armor Training" ability, which allows them to increase the Max Dexterity Bonus of their armor (they get better at dodging stuff, even when they're covered in plates of steel), decrease the Armor Penalty (they get better at getting around weight issues armor has when preforming physical actions like swimming, jumping, climbing etc.) and most importantly, they can move at full tactical speed in armor. Relatively early, too (3rd level for Medium armor, 7th for Heavy armor). Essentially, a Fighter can sprint while wearing full plate armor before he's even halfway done with his class progression.

to:

** Zargon the Returner combines a wide suite of powerful melee attacks, including the ability to lash out with twelve tentacles, his horn and his acid-laced bite every run, with a large health pool kept topped off by a powerful HealingFactor and a considerable turn of speed. The Fighter in ''TabletopGame/{{Pathfinder}}'' qualifies as a Lightning Bruiser thanks to their "Armor Training" ability, which allows them to increase the Max Dexterity Bonus of their armor (they get better at dodging stuff, even when they're covered in plates of steel), decrease the Armor Penalty (they get better at getting around weight issues armor has when preforming physical actions like swimming, jumping, climbing etc.) and most importantly, they can move at full tactical speed in armor. Relatively early, too (3rd level for Medium armor, 7th for Heavy armor). Essentially, a Fighter can sprint while wearing full plate armor before only field where he's even halfway done with his class progression.lacking is ranged combat.



* ''Pathfinder'' Monks also qualify. Leveling up, they passively gain more speed, armor, and damage, until at max level an average Monk can move at 90 feet in less than 10 seconds and hit like a truck while still dodging most attacks coming their way.
** The Kinetisist from ''Pathfinder'' can very quickly and easily count. While some may lack actual physical strength, such as telekenetics, this doesn't stop them from being able to both hit like a truck and take insane amounts of damage. Since they use their health as a resource, they are exceptionally difficult to kill, as doing enough damage to knock them out only puts them down for a nap.
** The [[GiantEnemyCrab Monstrous Crab]] has a massive 66 HP, [[TooDumbToFool immunity to mind-affecting spells]], and a [[InstantDeathRadius devastating attack]] in which it pinches, then grapples the opponent for an average of 29 damage, which is enough to ''[[OneHitKill one-shot]]'' most [=PCs=] of that level. It can also keep pace with an unarmored barbarian, and outspeeds just about anything else in a land race, to say nothing of water. Oh, yeah, and it's CR 3. [[DemonicSpiders Have fun]].
** Though the Tarrasque is best-known for its NighInvulnerability and InstantDeathRadius, it's [[MightyGlacier pretty slow]]... but once per minute, it can Rush to boost its speed to 150 feet per round, three times faster than a horse. ''TabletopGame/{{Pathfinder}}'''s take added the [[InASingleBound Powerful Leaper]] ability, letting it manage surprisingly huge jumps even when not using Rush. When it is using Rush and jumping? Yikes.

to:

* ''Pathfinder'' Monks also qualify. ''TabletopGame/{{Pathfinder}}'':
** Fighters qualify as Lightning Bruisers thanks to their "Armor Training" ability, which allows them to increase the Max Dexterity Bonus of their armor (they get better at dodging stuff, even when they're covered in plates of steel), decrease the Armor Penalty (they get better at getting around weight issues armor has when preforming physical actions like swimming, jumping, climbing etc.) and most importantly, they can move at full tactical speed in armor. Relatively early, too (3rd level for Medium armor, 7th for Heavy armor). Essentially, a Fighter can sprint while wearing full plate armor before he's even halfway done with his class progression.
**
Leveling up, they monks passively gain more speed, armor, and damage, until at max level an average Monk can move at 90 feet in less than 10 seconds and hit like a truck while still dodging most attacks coming their way.
** The Kinetisist kineticist from ''Pathfinder'' can very quickly and easily count. While some may lack actual physical strength, such as telekenetics, this doesn't stop them from being able to both hit like a truck and take insane amounts of damage. Since they use their health as a resource, they are exceptionally difficult to kill, as doing enough damage to knock them out only puts them down for a nap.
** The [[GiantEnemyCrab Monstrous Crab]] monstrous crab]] has a massive 66 HP, [[TooDumbToFool immunity to mind-affecting spells]], and a [[InstantDeathRadius devastating attack]] in which it pinches, then grapples the opponent for an average of 29 damage, which is enough to ''[[OneHitKill one-shot]]'' most [=PCs=] of that level. It can also keep pace with an unarmored barbarian, and outspeeds just about anything else in a land race, to say nothing of water. Oh, yeah, and it's CR 3. [[DemonicSpiders Have fun]].
** Though the Tarrasque is best-known for its NighInvulnerability and InstantDeathRadius, it's [[MightyGlacier pretty slow]]... but once per minute, it can Rush to boost its speed to 150 feet per round, three times faster than a horse. ''TabletopGame/{{Pathfinder}}'''s ''Pathfinder'''s take added the [[InASingleBound Powerful Leaper]] ability, letting it manage surprisingly huge jumps even when not using Rush. When it is using Rush and jumping? Yikes.
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/{{Lancer}}'' has the Lancaster, which is twice as large as most mecha, but is still one of the fastest in the game. Fittingly, it's a heavily armored RobotHorse.

to:

* ''TabletopGame/{{Lancer}}'' has the Lancaster, which is twice as large as most mecha, but is still one of the fastest in the game. Fittingly, it's a heavily armored RobotHorse.MechanicalHorse.

Added: 251

Changed: 336

Is there an issue? Send a MessageReason:
Added Lancer example


** ''Pathfinder'' Monks also qualify. Leveling up, they passively gain more speed, armor, and damage, until at max level an average Monk can move at 90 feet in less than 10 seconds and hit like a truck while still dodging most attacks coming their way.

to:

** *''TabletopGame/{{Lancer}}'' has the Lancaster, which is twice as large as most mecha, but is still one of the fastest in the game. Fittingly, it's a heavily armored RobotHorse.
*
''Pathfinder'' Monks also qualify. Leveling up, they passively gain more speed, armor, and damage, until at max level an average Monk can move at 90 feet in less than 10 seconds and hit like a truck while still dodging most attacks coming their way.

Added: 4345

Changed: 1434

Removed: 5313

Is there an issue? Send a MessageReason:
Examples sorted


* Very common trope in RPG games as your characters near endgame. Their very high levels usually negate the flaws and when [[GlassCannon the cannon becomes anything but glass]] you're in for some serious ass kicking.
* ''TabletopGame/VictoryInThePacific'': The ''Iowa'' class battleships are this in the game (they are the only battleships that have a speed rating equal to that of most cruisers aircraft carriers) just like they were in real life.

to:

* Very common trope in RPG games as your characters near endgame. Their very high levels usually negate Clan Omnimechs from the flaws ''TabletopGame/BattleTech'' game. Faster, more armored, with more and when [[GlassCannon meaner guns than the cannon becomes anything but glass]] you're in for some serious ass kicking.
* ''TabletopGame/VictoryInThePacific'': The ''Iowa'' class battleships are
Inner Sphere counterparts. Champion of this in was the game (they are the only battleships Timber Wolf, a 75-ton heavy omnimech with a movement profile that was more akin to the lighter end of the Heavy 'Mech bracket for the Inner Sphere, or like the heavier end of the Medium bracket. It had nearly full armor for its class, and a sizeable chunk of remaining tonnage available for its modular weapon array. It became the poster 'mech of the Clan onslaught for this reason (also because it was a mainstay heavy 'mech of the most successful of the Invader Clans; Clan Wolf). Much of this came from the fact that the Inner Sphere was still recovering lost Star League technology at the time the Clans started invading, while the Clans had no such technological devolution and had since ''advanced'' past the grade of technology that the Star League had.
* In ''TabletopGame/BloodBowl'', players with at least Strength 4 and Movement 6 generally fill this mold, especially if they also
have a speed rating equal to decent Agility. Most of them are balanced by being horribly expensive and limited in number. Vampires (Movement 6, Strength 4, Agility 4, Armour 8) are perhaps the most fastest bruisers of all, but [[WarmBloodBagsAreEverywhere suffer from Blood Lust]] that gives them a 1/6 chance of most cruisers aircraft carriers) just like they were delaying whatever they're supposed to be doing in real life.order to feed.



* ''TabletopGame/{{Exalted}}'': since there's nothing whatsoever preventing you from buying, say, Melee, Athletics and Resistance (for Solars), Dexterity and Stamina (for Lunars), or Malfeas and Adorjan (for Infernals), these tend to emerge quite rapidly. A Malfean soak/damage build using Adorjani run-like-the-wind and hurricane flurry magic is something you do ''not'' want to meet in a dark alley - her ridiculously high Soak and Hardness mean all but the most brutal attacks will just bounce off, and she's likely able to outrun a Bugatti Veyron and rip off enormous rains of radioactive blows. Solars are just as unpleasant, albeit more focused on technical skill and proficiency than weird [[LovecraftianSuperpower Primordial power]].
** In 2e, there is one Lunar charm that allows them to chase down ''literally anyone'' so long as they are deliberately pursuing them. Give that to someone who can turn into a tyrannosaurus, and the results are typically very messy.
* The Grav Tank in ''TabletopGame/{{GURPS}}: Ultra-Tech'' can break the sound barrier, become nearly invisible and carries a massively powerful plasma cannon. If it does get hit the armor is the equivalent of several inches of hardened steel. Those stats are for a ''light'' tank.
* Speedsters in the ''[[TabletopGame/{{Champions}} Hero System]]'' can approach this. Obviously they are built for speed, but a high Dex score and Skill Levels in dodging can make them very difficult to hit, and the rules for adding velocity to melee damage mean that a speedster can, if he doesn't mind having a poor chance to hit, land a punch on somebody while going fast enough to circumnavigate the globe in a ''single combat phase''.
* ''TabletopGame/MagicTheGathering'': anything big with haste. Consider [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=174968 Predator Dragon]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=185727 Hellkite Charger]], and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=175057 Karrthus, Tyrant of Jund]] for three draconic examples. (Admittedly, the "lightning" part only applies on the first turn you summon it, but the "bruiser" will remain indefinitely.)
** Alternatively anything big with first strike might qualify, such as [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193871 Akroma, Angel of Wrath]]. Who has haste too, so she fits by either metric.
** [[http://gatherer.wizards.com/Pages/Card/Discussion.aspx?multiverseid=31825 Psychatog]] may be a meta-example: while it does not qualify for this trope by itself, its superb offensive and defensive capabilities let it assert aggressive pressure all by itself, which frees up space for more reactive cards to shut down an opposing deck before it can get rolling--and since it synergizes well with card draw and mill, it also fits well into decks designed to "go off" very quickly--and since it can consume an entire graveyard and hand to become a [[OneHitKill 20/21]] in late game, can function as the central combo piece on its own.
* The nature of the ''TabletopGame/NewWorldOfDarkness'' character-building system dictates these -- damage is determined by Strength + skill, and speed is determined by Strength + Dexterity + 5. If you have high strength, you're quick and powerful.
* ''TabletopGame/OldWorldOfDarkness'':
** [[TabletopGame/WerewolfTheApocalypse Werewolves]] were the eminent personification of this trope. All Werewolves (even the weaker Tribes and Auspices) became at least as strong as the strongest normal human ''ever'' when in their war-form. On top of this, the Werewolf super-stat "Rage" had the default effect of giving you ''more actions per round'' on a 1-action-per-point-of-Rage-spent basis.
** TabletopGame/{{Vampire|TheMasquerade}}s also had the Brujah, whose Clan Disciplines included Celerity (going fast) and Potence (being super-strong).
* Very common trope in RPG games as your characters near endgame. Their very high levels usually negate the flaws and when [[GlassCannon the cannon becomes anything but glass]] you're in for some serious ass kicking.
* ''TabletopGame/VictoryInThePacific'': The ''Iowa'' class battleships are this in the game (they are the only battleships that have a speed rating equal to that of most cruisers aircraft carriers) just like they were in real life.



* In ''TabletopGame/BloodBowl'', players with at least Strength 4 and Movement 6 generally fill this mold, especially if they also have a decent Agility. Most of them are balanced by being horribly expensive and limited in number. Vampires (Movement 6, Strength 4, Agility 4, Armour 8) are perhaps the most fastest bruisers of all, but [[WarmBloodBagsAreEverywhere suffer from Blood Lust]] that gives them a 1/6 chance of delaying whatever they're supposed to be doing in order to feed.



* ''TabletopGame/MagicTheGathering'': anything big with haste. Consider [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=174968 Predator Dragon]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=185727 Hellkite Charger]], and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=175057 Karrthus, Tyrant of Jund]] for three draconic examples. (Admittedly, the "lightning" part only applies on the first turn you summon it, but the "bruiser" will remain indefinitely.)
** Alternatively anything big with first strike might qualify, such as [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193871 Akroma, Angel of Wrath]]. Who has haste too, so she fits by either metric.
** [[http://gatherer.wizards.com/Pages/Card/Discussion.aspx?multiverseid=31825 Psychatog]] may be a meta-example: while it does not qualify for this trope by itself, its superb offensive and defensive capabilities let it assert aggressive pressure all by itself, which frees up space for more reactive cards to shut down an opposing deck before it can get rolling--and since it synergizes well with card draw and mill, it also fits well into decks designed to "go off" very quickly--and since it can consume an entire graveyard and hand to become a [[OneHitKill 20/21]] in late game, can function as the central combo piece on its own.
* ''TabletopGame/OldWorldOfDarkness'':
** [[TabletopGame/WerewolfTheApocalypse Werewolves]] were the eminent personification of this trope. All Werewolves (even the weaker Tribes and Auspices) became at least as strong as the strongest normal human ''ever'' when in their war-form. On top of this, the Werewolf super-stat "Rage" had the default effect of giving you ''more actions per round'' on a 1-action-per-point-of-Rage-spent basis.
** TabletopGame/{{Vampire|TheMasquerade}}s also had the Brujah, whose Clan Disciplines included Celerity (going fast) and Potence (being super-strong).
* Speedsters in the ''[[TabletopGame/{{Champions}} Hero System]]'' can approach this. Obviously they are built for speed, but a high Dex score and Skill Levels in dodging can make them very difficult to hit, and the rules for adding velocity to melee damage mean that a speedster can, if he doesn't mind having a poor chance to hit, land a punch on somebody while going fast enough to circumnavigate the globe in a ''single combat phase''.
* The nature of the ''TabletopGame/NewWorldOfDarkness'' character-building system dictates these -- damage is determined by Strength + skill, and speed is determined by Strength + Dexterity + 5. If you have high strength, you're quick and powerful.
* ''TabletopGame/{{Exalted}}'': since there's nothing whatsoever preventing you from buying, say, Melee, Athletics and Resistance (for Solars), Dexterity and Stamina (for Lunars), or Malfeas and Adorjan (for Infernals), these tend to emerge quite rapidly. A Malfean soak/damage build using Adorjani run-like-the-wind and hurricane flurry magic is something you do ''not'' want to meet in a dark alley - her ridiculously high Soak and Hardness mean all but the most brutal attacks will just bounce off, and she's likely able to outrun a Bugatti Veyron and rip off enormous rains of radioactive blows. Solars are just as unpleasant, albeit more focused on technical skill and proficiency than weird [[LovecraftianSuperpower Primordial power]].
** In 2e, there is one Lunar charm that allows them to chase down ''literally anyone'' so long as they are deliberately pursuing them. Give that to someone who can turn into a tyrannosaurus, and the results are typically very messy.
* Clan Omnimechs from the ''TabletopGame/BattleTech'' game. Faster, more armored, with more and meaner guns than the Inner Sphere counterparts. Champion of this was the Timber Wolf, a 75-ton heavy omnimech with a movement profile that was more akin to the lighter end of the Heavy 'Mech bracket for the Inner Sphere, or like the heavier end of the Medium bracket. It had nearly full armor for its class, and a sizeable chunk of remaining tonnage available for its modular weapon array. It became the poster 'mech of the Clan onslaught for this reason (also because it was a mainstay heavy 'mech of the most successful of the Invader Clans; Clan Wolf). Much of this came from the fact that the Inner Sphere was still recovering lost Star League technology at the time the Clans started invading, while the Clans had no such technological devolution and had since ''advanced'' past the grade of technology that the Star League had.
* The Grav Tank in ''TabletopGame/{{GURPS}}: Ultra-Tech'' can break the sound barrier, become nearly invisible and carries a massively powerful plasma cannon. If it does get hit the armor is the equivalent of several inches of hardened steel. Those stats are for a ''light'' tank.

Changed: 114

Removed: 113

Is there an issue? Send a MessageReason:
None


** The Barbarian in Edition 3.5 has the highest hit points available, can wear up to medium armor, Rage to get bonuses on taking and giving damage, and use any weapon they please, which is usually a double handed sword, bludgeoning tool, or axe. They're also the fastest unmodified class, and at higher levels react so fast that they can't be flanked by a group of enemies and/or a backstabbing Rogue. In 4th edition they keep their high hit points, speed and hitting power, [[GlassCannon but their defense is so poor that they're going to need those hit points]].
In 5th edition, they add their constitution bonus to their AC, bringing them back to lightning bruiser territory.

to:

** The Barbarian in Edition 3.5 has the highest hit points available, can wear up to medium armor, Rage to get bonuses on taking and giving damage, and use any weapon they please, which is usually a double handed sword, bludgeoning tool, or axe. They're also the fastest unmodified class, and at higher levels react so fast that they can't be flanked by a group of enemies and/or a backstabbing Rogue. In 4th edition they keep their high hit points, speed and hitting power, [[GlassCannon but their defense is so poor that they're going to need those hit points]].
points]]. In 5th edition, they add their constitution bonus to their AC, bringing them back to lightning bruiser territory.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

In 5th edition, they add their constitution bonus to their AC, bringing them back to lightning bruiser territory.
Is there an issue? Send a MessageReason:
None


** The [[GiantEnemyCrab Monstrous Crab]] has a massive 66 HP, [[TooDumbToFool immunity to mind-affecting spells]], and a [[InstantDeathRadius devastating attack]] in which it pinches, then grapples the opponent for an average of 29 damage. It can also keep pace with an unarmored barbarian, and outspeeds just about anything else in a land race, to say nothing of water. Oh, yeah, and it's CR 3. [[DemonicSpiders Have fun]].

to:

** The [[GiantEnemyCrab Monstrous Crab]] has a massive 66 HP, [[TooDumbToFool immunity to mind-affecting spells]], and a [[InstantDeathRadius devastating attack]] in which it pinches, then grapples the opponent for an average of 29 damage.damage, which is enough to ''[[OneHitKill one-shot]]'' most [=PCs=] of that level. It can also keep pace with an unarmored barbarian, and outspeeds just about anything else in a land race, to say nothing of water. Oh, yeah, and it's CR 3. [[DemonicSpiders Have fun]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Kinetisist from ''Pathfinder'' can very quickly and easily count. While some may lack actual physical strength, such as telekenetics, this doesn't stop them from being able to both hit like a truck and take insane amounts of damage. Since they use their health as a resource, they are exceptionally difficult to kill, as doing enough damage to knock them out only puts them down for a nap.
Is there an issue? Send a MessageReason:
not an example.


** ''Pathfinder'' Kineticists. A caster who uses dexterity to hit and constitution to cast from. And they can power up their attacks by taking non-lethal damage in the form or burn. This makes them extremely hard to hit, gives them a ton of hit points to munch through and if that does happen they also have a buffer against dying in the form the non-lethal damage they've taken. And their ability scores power up as they take burn.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**''Pathfinder'' Kineticists. A caster who uses dexterity to hit and constitution to cast from. And they can power up their attacks by taking non-lethal damage in the form or burn. This makes them extremely hard to hit, gives them a ton of hit points to munch through and if that does happen they also have a buffer against dying in the form the non-lethal damage they've taken. And their ability scores power up as they take burn.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Chaos Space Marines have three main sources of this. Under Fast Attack, there's Nurgle Bikers, who are Toughness 6, yet can cover a lot of ground quickly with turbo-boosting. Under HQ, there's the Daemon Prince, a potentially flying murder machine with ''viciously'' high Initiative and Weapon Skill stats, plus Strength 6 and Toughness 5. For Heavy Support, there's the Maulerfiend: basically a mutant Dreadnought, minus the Helbrute's bad case of crazy and with no ranged weapons, but ''plus'' a movement rate on par with wolves or cavalry, a 5+ invulnerable save, and the It Will Not Die special rule, allowing it to recover hull points. The Maulerfiend's basic job is to run up to enemy light to medium tanks and punch them to death.
Is there an issue? Send a MessageReason:
None


* Clan Omnimechs from the ''TabletopGame/BattleTech'' game. Faster, more armored, with more and meaner guns than the Inner Sphere counterparts. Champion of this was the Timber Wolf, a 75-ton heavy omnimech with a movement profile that was more akin to the lighter end of the Heavy 'Mech bracket, or like the heavier end of the Medium bracket. It had nearly full armor for its class, and a sizeable chunk of remaining tonnage available for its modular weapon array. It became the poster 'mech of the Clan onslaught for this reason (also because it was a mainstay heavy 'mech of the most successful of the Invader Clans; Clan Wolf). Much of this came from the fact that the Inner Sphere was still recovering lost Star League technology at the time the Clans started invading, while the Clans had no such technological devolution and had since ''advanced'' past the grade of technology that the Star League had.

to:

* Clan Omnimechs from the ''TabletopGame/BattleTech'' game. Faster, more armored, with more and meaner guns than the Inner Sphere counterparts. Champion of this was the Timber Wolf, a 75-ton heavy omnimech with a movement profile that was more akin to the lighter end of the Heavy 'Mech bracket, bracket for the Inner Sphere, or like the heavier end of the Medium bracket. It had nearly full armor for its class, and a sizeable chunk of remaining tonnage available for its modular weapon array. It became the poster 'mech of the Clan onslaught for this reason (also because it was a mainstay heavy 'mech of the most successful of the Invader Clans; Clan Wolf). Much of this came from the fact that the Inner Sphere was still recovering lost Star League technology at the time the Clans started invading, while the Clans had no such technological devolution and had since ''advanced'' past the grade of technology that the Star League had.
Is there an issue? Send a MessageReason:
None


* Clan Omnimechs from the ''TabletopGame/BattleTech'' game. Faster, more armored, with more and meaner guns than the Inner Sphere counterparts. Champion of this was the Timber Wolf, with a movement profile that was more akin to the lighter end of the Heavy 'Mech bracket, or like the heavier end of the Medium bracket. It had nearly full armor for its class, and a sizeable chunk of remaining tonnage available for its modular weapon array. It became the poster 'mech of the Clan onslaught for this reason (also because it was a mainstay heavy 'mech of the most successful of the Invader Clans; Clan Wolf). Much of this came from the fact that the Inner Sphere was still recovering lost Star League technology at the time the Clans started invading, while the Clans had no such technological devolution and had since ''advanced'' past the grade of technology that the Star League had.

to:

* Clan Omnimechs from the ''TabletopGame/BattleTech'' game. Faster, more armored, with more and meaner guns than the Inner Sphere counterparts. Champion of this was the Timber Wolf, a 75-ton heavy omnimech with a movement profile that was more akin to the lighter end of the Heavy 'Mech bracket, or like the heavier end of the Medium bracket. It had nearly full armor for its class, and a sizeable chunk of remaining tonnage available for its modular weapon array. It became the poster 'mech of the Clan onslaught for this reason (also because it was a mainstay heavy 'mech of the most successful of the Invader Clans; Clan Wolf). Much of this came from the fact that the Inner Sphere was still recovering lost Star League technology at the time the Clans started invading, while the Clans had no such technological devolution and had since ''advanced'' past the grade of technology that the Star League had.
Is there an issue? Send a MessageReason:
None


* Clan Omnimechs from the ''TabletopGame/BattleTech'' game. Faster, more armored, with more and meaner guns than the Inner Sphere counterparts. Champion of this was the Timber Wolf, with a movement profile that was more akin to the lighter end of the Heavy 'Mech bracket, or like the heavier end of the Medium bracket. It had nearly full armor for its class, and a sizeable chunk of remaining tonnage available for its modular weapon array. It became the poster 'mech of the Clan onslaught for this reason (also because it was a mainstay heavy 'mech of the most successful of the Invader Clans; Clan Wolf).

to:

* Clan Omnimechs from the ''TabletopGame/BattleTech'' game. Faster, more armored, with more and meaner guns than the Inner Sphere counterparts. Champion of this was the Timber Wolf, with a movement profile that was more akin to the lighter end of the Heavy 'Mech bracket, or like the heavier end of the Medium bracket. It had nearly full armor for its class, and a sizeable chunk of remaining tonnage available for its modular weapon array. It became the poster 'mech of the Clan onslaught for this reason (also because it was a mainstay heavy 'mech of the most successful of the Invader Clans; Clan Wolf). Much of this came from the fact that the Inner Sphere was still recovering lost Star League technology at the time the Clans started invading, while the Clans had no such technological devolution and had since ''advanced'' past the grade of technology that the Star League had.

Changed: 464

Removed: 1033

Is there an issue? Send a MessageReason:
Discussioney, and the clan posterboy mech really fits it so much better than the Gargoyle.


* Clan Omnimechs from the ''TabletopGame/BattleTech'' game. Faster, more armored, with more and meaner guns than the Inner Sphere counterparts.
** One assault class mech used by the Clans called the Gargoyle (called "Man O'War" by the Inner Sphere) fits this trope. It is considered speedy for an assault mech since most in its class [[MightyGlacier move like bricks]]; according to its listing in some ''[=BattleTech=]'' technical readouts, its speed surprises smaller mechs that expect to run away from it.
** Not really. While this was said about Clan mechs back when they were first introduced to the game, much of it turned out to be hype. They still can't break the limit of how much armor a mech is allowed to carry and they run the entire gauntlet as far as speed goes (and actually the fastest Inner Sphere mechs are faster than the fastest Clan mechs). The real advantage they have is that Clan weapons are lighter and (in the case of laser weapons) more powerful than Inner Sphere weapons, which allows them to get more bang for less mass, freeing up extra mass for a bigger engine or more armor. Assuming they actually take advantage of it (which they don't always).

to:

* Clan Omnimechs from the ''TabletopGame/BattleTech'' game. Faster, more armored, with more and meaner guns than the Inner Sphere counterparts.
** One assault class mech used by the Clans called the Gargoyle (called "Man O'War" by the Inner Sphere) fits this trope. It is considered speedy for an assault mech since most in its class [[MightyGlacier move like bricks]]; according to its listing in some ''[=BattleTech=]'' technical readouts, its speed surprises smaller mechs that expect to run away from it.
** Not really. While
counterparts. Champion of this was said about Clan mechs back when they were first introduced the Timber Wolf, with a movement profile that was more akin to the game, much of it turned out to be hype. They still can't break the limit of how much armor a mech is allowed to carry and they run the entire gauntlet as far as speed goes (and actually the fastest Inner Sphere mechs are faster than the fastest Clan mechs). The real advantage they have is that Clan weapons are lighter end of the Heavy 'Mech bracket, or like the heavier end of the Medium bracket. It had nearly full armor for its class, and (in a sizeable chunk of remaining tonnage available for its modular weapon array. It became the case poster 'mech of laser weapons) more powerful than Inner Sphere weapons, which allows them to get more bang the Clan onslaught for less mass, freeing up extra mass for this reason (also because it was a bigger engine or more armor. Assuming they actually take advantage mainstay heavy 'mech of it (which they don't always).the most successful of the Invader Clans; Clan Wolf).
Is there an issue? Send a MessageReason:
None


** Ork Warbosses who don't bother wearing [[PoweredArmor Mega Armour]] are treated as this, incredibly strong and deceptively fast and able to give Space Marines a run for their money.

to:

** Ork Warbosses who don't bother wearing [[PoweredArmor Mega Armour]] are treated as this, this. 10 feet and several hundred pounds of sociopathic muscle, incredibly strong strong, tough-as-nails and deceptively fast and fast, they're one of the few things in the universe able to give Space Marines a run for their money.
Is there an issue? Send a MessageReason:
None


** While most of [[{{HordeOfAlienLocusts}} Tyranid]] units fall under CripplingOverpecialization category, their Hive Tyrants are ''genetically engineered'' to be this trope. A monster that is few stores tall, yet can move as fluidly as profilic FragileSpeedster, and still packs quite a punch. To make matters worse, damn things can even [[{{GiantFlyer}} grow wings]]...

to:

** While most of [[{{HordeOfAlienLocusts}} Tyranid]] units fall under CripplingOverpecialization CripplingOverspecialization category, their Hive Tyrants are ''genetically engineered'' to be this trope. A monster that is few stores tall, yet can move as fluidly as profilic FragileSpeedster, and still packs quite a punch. To make matters worse, damn things can even [[{{GiantFlyer}} grow wings]]...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** While most of [[{{HordeOfAlienLocusts}} Tyranid]] units fall under CripplingOverpecialization category, their Hive Tyrants are ''genetically engineered'' to be this trope. A monster that is few stores tall, yet can move as fluidly as profilic FragileSpeedster, and still packs quite a punch. To make matters worse, damn things can even [[{{GiantFlyer}} grow wings]]...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Ork Warbosses who don't bother wearing [[PoweredArmor Mega Armour]] are treated as this, incredibly strong and deceptively fast and able to give Space Marines a run for their money.
Is there an issue? Send a MessageReason:
Not an example of this trope. Super-powered charcters should be compared to other superhumans in the same setting, not baseline humans.


* In ''TabletopGame/{{Champions}}'', for the early editions of Champions it was every listed NPC with superhuman strength in the damned game!!! Here's the reason - in Champions, a baseline human has maximum stats of 20 in anything but the makers of Champions often broke their own guidelines when it came to making their characters. Brick-type characters who should be strong but super-slow, will have high-end strength and can bench 100 tons with ease and somehow have superhuman agility (often 23, sometimes less and sometimes more depending on the character) when you'd expect they'd be coming in at 5 or below. Meanwhile Martial Arts-type characters who should just be fairly strong humans but very quick, will have strength that can range from benching 1600 pounds to 4 tons and have the agility to match speedsters. Since the agility stat affects the speed statistic, many NPC you fight will look like a squat brick who can lift 800 tons, juggle swords with their nipples while blind-folded and move at speeds that make the average human look like a turtle dipped in molasses. The biggest oddity is that every NPC is comparatively hit point poor. The average human has 10 Body and max human is 20, however no NPC has 20 Body. Almost everyone has just 10, with high-end bricks getting 14. The highest Body stat belongs to Grond who is an expy of the Incredible Hulk and he's coming in at 18. They do make up for this by being extremely difficult to stun and having enough physical and energy defense stats to soak up any real Body damage.

to:

* In ''TabletopGame/{{Champions}}'', for the early editions of Champions it was every listed NPC with superhuman strength in the damned game!!! Here's the reason - in Champions, a baseline human has maximum stats of 20 in anything but the makers of Champions often broke their own guidelines when it came to making their characters. Brick-type characters who should be strong but super-slow, will have high-end strength and can bench 100 tons with ease and somehow have superhuman agility (often 23, sometimes less and sometimes more depending on the character) when you'd expect they'd be coming in at 5 or below. Meanwhile Martial Arts-type characters who should just be fairly strong humans but very quick, will have strength that can range from benching 1600 pounds to 4 tons and have the agility to match speedsters. Since the agility stat affects the speed statistic, many NPC you fight will look like a squat brick who can lift 800 tons, juggle swords with their nipples while blind-folded and move at speeds that make the average human look like a turtle dipped in molasses. The biggest oddity is that every NPC is comparatively hit point poor. The average human has 10 Body and max human is 20, however no NPC has 20 Body. Almost everyone has just 10, with high-end bricks getting 14. The highest Body stat belongs to Grond who is an expy of the Incredible Hulk and he's coming in at 18. They do make up for this by being extremely difficult to stun and having enough physical and energy defense stats to soak up any real Body damage.

Top