Follow TV Tropes

Following

History LetsPlay / UnoTheMovie

Go To

OR

Changed: 14

Is there an issue? Send a MessageReason:
TRS cleanup: Sinkhole


* PrisonersDilemma: One of the biggest reasons why the game lasts so long is that, despite the fact that ''everyone'' wants to go home, [[IdiotPlot nobody wants to lose]].

to:

* PrisonersDilemma: One of the biggest reasons why the game lasts so long is that, despite the fact that ''everyone'' wants to go home, [[IdiotPlot nobody wants to lose]].lose.
Is there an issue? Send a MessageReason:
None


[[https://www.youtube.com/watch?v=7pe76JctJ8c Now has a fanmade trailer]] and [[https://www.youtube.com/watch?v=boaFVClfTXs an official trailer.]] A [[https://www.youtube.com/watch?v=RWl2QsTosfk highlight reel]] is here.

to:

[[https://www.youtube.com/watch?v=7pe76JctJ8c Now has a fanmade trailer]] and [[https://www.youtube.com/watch?v=boaFVClfTXs an official trailer.]] A There's also a [[https://www.youtube.com/watch?v=RWl2QsTosfk highlight reel]] is here.
and an Website/IMDb [[https://www.imdb.com/title/tt22489804/ page.]]
Is there an issue? Send a MessageReason:
None


During RTX Austin 2018, it was announced that a sequel is in the works, but it would not manifest until September 9,2022, with ''LetsPlay/UnoInfinite'', where Creator/AchievementHunter played Uno (albeit at the table with actual cards and not on consoles or computers) with some modifications and involves AudienceParticipation from RT First members.

to:

During RTX Austin 2018, it was announced that a sequel is in the works, but it would not manifest until September 9,2022, 9, 2022, with ''LetsPlay/UnoInfinite'', where Creator/AchievementHunter Achievement Hunter played Uno ''Uno'' (albeit at the table with actual cards and not on consoles or computers) with some modifications and involves AudienceParticipation from RT First members.

Changed: 279

Removed: 282

Is there an issue? Send a MessageReason:
None


During RTX Austin 2018, it was announced that a sequel is in the works.

On September 9, [=RoosterTeeth=] began ''LetsPlay/UnoInfinite'', where members of Achievement Hunter and the company played Uno (albeit at the table with actual cards and not on consoles or computers) with some modifications and involves AudienceParticipation from RT First members.

to:

During RTX Austin 2018, it was announced that a sequel is in the works.

On
works, but it would not manifest until September 9, [=RoosterTeeth=] began 9,2022, with ''LetsPlay/UnoInfinite'', where members of Achievement Hunter and the company Creator/AchievementHunter played Uno (albeit at the table with actual cards and not on consoles or computers) with some modifications and involves AudienceParticipation from RT First members.
Is there an issue? Send a MessageReason:
None


On September 9, [=RoosterTeeth=] began ''Uno: Infinite'', where members of Achievement Hunter and the company played Uno (albeit at the table with actual cards and not on consoles or computers) with some modifications and involves AudienceParticipation from RT First members.

to:

On September 9, [=RoosterTeeth=] began ''Uno: Infinite'', ''LetsPlay/UnoInfinite'', where members of Achievement Hunter and the company played Uno (albeit at the table with actual cards and not on consoles or computers) with some modifications and involves AudienceParticipation from RT First members.

Added: 275

Changed: 1

Is there an issue? Send a MessageReason:
None


On September 9, [=RoosterTeeth=] began ''Uno: Infinite'', where members of Achievement Hunter and the company played Uno (albeit at the table with actual cards and not on consoles or computers) with some modifications and involves AudienceParticipation from RT First members.






* ArcWords: "Home" is the key word present.

to:

* ArcWords: "Home" is the key word keyword present.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* AdaptationDecay: Factoring in that this ''is'' technically a movie, [[DefiedTrope defied]]. A movie about ''Uno'' is 100% about the card game, rules and all. Which winds up making this [[UpToEleven the most accurate movie adaptation of a board game]] ''[[UpToEleven ever]]''.

to:

* AdaptationDecay: Factoring in that this ''is'' technically a movie, [[DefiedTrope defied]]. A movie about ''Uno'' is 100% about the card game, rules and all. Which winds up making this [[UpToEleven the most accurate movie adaptation of a board game]] ''[[UpToEleven ever]]''.game ''ever''.
Is there an issue? Send a MessageReason:


* HighConcept: Four accounts log into a game of ''Uno'' which ends up lasting [[ThisIsGonnaSuck way]] [[OverlyLongGag longer]] [[ComedicSociopathy than]] [[YankTheDogsChain it]] [[DespairEventHorizon should]].
Is there an issue? Send a MessageReason:
Trope deprecated per TRS


* ArcNumber: 7 and 0, for [[UnwinnableByMistake obvious reasons]].

to:

* ArcNumber: 7 and 0, for [[UnwinnableByMistake [[UnintentionallyUnwinnable obvious reasons]].



* UnwinnableByMistake: Compounding the previous Let's Play's rules of Draw-to-Match and Stacking with the new 7-0 rule and raising the required score to 500 creates a virtually unwinnable game. Draw-to-Match forces players into situations where they will need to draw a large number of cards, which increases the chance that they will find a 0 or 7. This creates large decks with multiple 7's or 0's which will get passed around frequently, as any hand with more than one 7 is a hand which ''must'' eventually arm another player with a 7. Players with small hands on the verge of winning are prime targets for swapping, but once their deck is stolen, there is nothing stopping the hand's previous owner from sabotaging the thief by saying "Don't give him a blue" (other than their own faulty memory, which does slip several times as the game draws on), not to mention how the whole round is meaningless if everyone has low cards, as the amount of points depends on how many cards everyone has in the end; this is perhaps one of the reasons that public voice-chat was removed from the game. This leads, inevitably, to more cards being drawn, and the cycle continuing. The game essentially becomes a PrisonersDilemma in which self-interest will only prolong the game, requiring cooperation from all four parties to bring it to an end.
** Overlaps with an InUniverse UnwinnableByInsanity since Geoff and Gavin brought this all on themselves when they decided on such a nightmarish ruleset.

to:

* UnwinnableByMistake: UnintentionallyUnwinnable: Compounding the previous Let's Play's rules of Draw-to-Match and Stacking with the new 7-0 rule and raising the required score to 500 creates a virtually unwinnable game. Draw-to-Match forces players into situations where they will need to draw a large number of cards, which increases the chance that they will find a 0 or 7. This creates large decks with multiple 7's or 0's which will get passed around frequently, as any hand with more than one 7 is a hand which ''must'' eventually arm another player with a 7. Players with small hands on the verge of winning are prime targets for swapping, but once their deck is stolen, there is nothing stopping the hand's previous owner from sabotaging the thief by saying "Don't give him a blue" (other than their own faulty memory, which does slip several times as the game draws on), not to mention how the whole round is meaningless if everyone has low cards, as the amount of points depends on how many cards everyone has in the end; this is perhaps one of the reasons that public voice-chat was removed from the game. This leads, inevitably, to more cards being drawn, and the cycle continuing. The game essentially becomes a PrisonersDilemma in which self-interest will only prolong the game, requiring cooperation from all four parties to bring it to an end.
** Overlaps with an InUniverse UnwinnableByInsanity since example as Geoff and Gavin brought this all on themselves when they decided on such a nightmarish ruleset.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

During RTX Austin 2018, it was announced that a sequel is in the works.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HypocriticalHumor: While Jeremy is on the phone with his wife Kat, Gavin complains that the game will never end at the exact same moment that he hits Jeremy with a Draw 2.

Added: 184

Changed: 152

Is there an issue? Send a MessageReason:
None


-->'''Gavin''': Everyone wants to go home, but no one wants to lose.
** It becomes a subverted trope in the end where they are so burnt out that Jack outright makes Jeremy win by force.



* UnwinnableByMistake: Compounding the previous Let's Play's rules of Draw-to-Match and Stacking with the new 7-0 rule and raising the required score to 500 creates a virtually unwinnable game. Draw-to-Match forces players into situations where they will need to draw a large number of cards, which increases the chance that they will find a 0 or 7. This creates large decks with multiple 7's or 0's which will get passed around frequently, as any hand with more than one 7 is a hand which ''must'' eventually arm another player with a 7. Players with small hands on the verge of winning are prime targets for swapping, but once their deck is stolen, there is nothing stopping the hand's previous owner from sabotaging the thief by saying "Don't give him a blue" (other than their own faulty memory, which does slip several times as the game draws on); this is perhaps one of the reasons that public voice-chat was removed from the game. This leads, inevitably, to more cards being drawn, and the cycle continuing. The game essentially becomes a PrisonersDilemma in which self-interest will only prolong the game, requiring cooperation from all four parties to bring it to an end.

to:

* UnwinnableByMistake: Compounding the previous Let's Play's rules of Draw-to-Match and Stacking with the new 7-0 rule and raising the required score to 500 creates a virtually unwinnable game. Draw-to-Match forces players into situations where they will need to draw a large number of cards, which increases the chance that they will find a 0 or 7. This creates large decks with multiple 7's or 0's which will get passed around frequently, as any hand with more than one 7 is a hand which ''must'' eventually arm another player with a 7. Players with small hands on the verge of winning are prime targets for swapping, but once their deck is stolen, there is nothing stopping the hand's previous owner from sabotaging the thief by saying "Don't give him a blue" (other than their own faulty memory, which does slip several times as the game draws on); on), not to mention how the whole round is meaningless if everyone has low cards, as the amount of points depends on how many cards everyone has in the end; this is perhaps one of the reasons that public voice-chat was removed from the game. This leads, inevitably, to more cards being drawn, and the cycle continuing. The game essentially becomes a PrisonersDilemma in which self-interest will only prolong the game, requiring cooperation from all four parties to bring it to an end.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BigNo: Jeremy screams this when he's hit by a ''+8'' stack.

Top