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* ''TabletopGame/WarhammerAgeOfSigmar'': Stormcast Eternals and mortal followers of Sigmar can often be this, though Sigmar himself tries to discourage it; Stormcast of the Knights Excelsior are especially known (and feared) for their rigid BlackAndWhiteMorality and violent enforcement thereof, but any Stormcast Eternal who CameBackWrong from the Reforging process can lapse into this over time. Mortal priests and followers of the Sigmarite faith are likewise liable to become zealous persecuters of Chaos and the undead, though in their case it tends to be result of trauma from the CrapsackWorld they live in.

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* ''TabletopGame/WarhammerAgeOfSigmar'': Stormcast Eternals and mortal followers of Sigmar can often be this, though Sigmar himself tries to discourage it; Stormcast of the Knights Excelsior are especially known (and feared) for their rigid BlackAndWhiteMorality and violent enforcement thereof, but any Stormcast Eternal who CameBackWrong from the Reforging process can lapse into this over time. Mortal priests and followers of the Sigmarite faith are likewise liable to become zealous persecuters of Chaos and the undead, though in their case it tends to be result of trauma from the CrapsackWorld they live in. Granted, they're ([[DependingOnTheWriter usually]]) nowhere near as bad as the Imperium listed above, but that's a low bar to clear.
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* ''TabletopGame/WarhammerAgeOfSigmar'': Stormcast Eternals and mortal followers of Sigmar can often be this, though Sigmar himself tries to discourage it; Stormcast of the Knights Excelsior are especially known (and feared) for their rigid BlackAndWhiteMorality and violent enforcement thereof, but any Stormcast Eternal who CameBackWrong from the Reforging process can lapse into this over time. Mortal priests and followers of the Sigmarite faith are likewise liable to become zealous persecuters of Chaos and the undead, though in their case it tends to be result of trauma from the CrapsackWorld they live in.

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** The followers of Solkan, one of the gods of law, are this to the point that ''even other extremists'' fear them.
** The Witch Hunters bear a decree from the Grand Theogonist himself to hunt down Chaos cultists, undead and uncheced magic users no matter the cost. They are both TheDreaded and TheFriendNobodyLikes among the Empire because they could order for anybody to be summarily executed or even for your entire village to be purged off the earth and nobody (at least officially) would question it. And what's worse, their actions are ''still'' a grim necessity to protect the Empire and its people -- with Greenskins to the south, Chaos raiders from the north, Vampires and their undead armies to the east and Beastmen infesting the forests of the interior, the Empire is a bastion of human learning and civilisation in a dangerous world where dark forces are constantly circling, looking to extinguish its light and bring about a living nightmare where mankind is once again divided, hunted and living in constant fear.

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** The followers of Solkan, one of the gods of law, are this to the point that ''even other extremists'' fear them.
them. Solkan believes that any and all methods are acceptable for defying Chaos, so long as they work, and his followers seek to suppress all emotion beyond fury and contempt in their crusade to destroy all that they consider evil. His morality is rigid and inflexible, and appeals to those who view the world in terms of moral absolutes.
--->''"You think the Order of Sigmar are fanatics? Wait until you meet a Solkanite — they can glean corruption from any innocent word or action."''
---->--'''Antal Buchen, Talabecland Road Warden'''
** The Witch Hunters bear a decree from the Grand Theogonist himself to hunt down Chaos cultists, undead and uncheced unchecked magic users no matter the cost. They are both TheDreaded and TheFriendNobodyLikes among the Empire because they could order for anybody to be summarily executed or even for your entire village to be purged off the earth and nobody (at least officially) would question it. And what's worse, their actions are ''still'' a grim necessity to protect the Empire and its people -- with Greenskins to the south, Chaos raiders from the north, Vampires and their undead armies to the east and Beastmen infesting the forests of the interior, the Empire is a bastion of human learning and civilisation in a dangerous world where dark forces are constantly circling, looking to extinguish its light and bring about a living nightmare where mankind is once again divided, hunted and living in constant fear. Notably, a few Witch Hunters have forsaken Sigmar, the Empire's patron god, in favor of Solkan's unyielding zealotry.
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--->"Wings that once bore hope are now stained with blood. She is our guardian no longer." - Grete, cathar apostate
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Character Alignment and its related tropes are Flame Bait, and are not allowed to be linked anywhere except on work pages as examples where they are cannonical


* ''TabletopGame/DeadlandsHellOnEarth'': There is a group of people -- including some player characters -- that call themselves Templars. In a [[AfterTheEnd post-apocalyptic]] setting named, well, ''Hell on Earth'', you can imagine what they're like: unflinchingly hard-nosed and often turning away those in need simply because they don't live up to some subjective moral standard. Even worse, sometimes they ''force'' others, who are less "worthy", to do unseemly tasks with their awesome supernatural powers. And ''they're the good guys''. They were founded by a man who witnessed how the Law Dogs, a group of people who try to be [[LawfulGood paladins who save everyone, despite lacking magic]], often end up dead or betrayed by protecting "innocents" who weren't worth the trouble, and they receive their divine powers because the Almighty, who originally empowered the more actively benevolent [[ReligionIsMagic Blessed]], has taken a harsher stance towards humanity since the Reckoners escaped.

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* ''TabletopGame/DeadlandsHellOnEarth'': There is a group of people -- including some player characters -- that call themselves Templars. In a [[AfterTheEnd post-apocalyptic]] setting named, well, ''Hell on Earth'', you can imagine what they're like: unflinchingly hard-nosed and often turning away those in need simply because they don't live up to some subjective moral standard. Even worse, sometimes they ''force'' others, who are less "worthy", to do unseemly tasks with their awesome supernatural powers. And ''they're the good guys''. They were founded by a man who witnessed how the Law Dogs, a group of people who try to be [[LawfulGood paladins who save everyone, despite lacking magic]], magic, often end up dead or betrayed by protecting "innocents" who weren't worth the trouble, and they receive their divine powers because the Almighty, who originally empowered the more actively benevolent [[ReligionIsMagic Blessed]], has taken a harsher stance towards humanity since the Reckoners escaped.
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)) Iron Legacy, an alternate-universe evil Superman {{Expy}}. He's part of a long line of superheroes, and each eldest child inherits their parents' powers, plus a boost. When his eldest child dies before him, he concludes that he's only got until he dies of old age to end evil forever.

to:

)) ** Iron Legacy, an alternate-universe evil Superman {{Expy}}. He's part of a long line of superheroes, and each eldest child inherits their parents' powers, plus a boost. When his eldest child dies before him, he concludes that he's only got until he dies of old age to end evil forever.

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%%* ''TabletopGame/BattleTech'':
%%** The Clans believe that it's their destiny to conquer the Inner Sphere and restore the Star League.%%And?
%%** [=ComStar=] still has access to pre-Fall lost tech, but they think that they should wait out for the Successor States to knock themselves back to the stone age and they would come in and bring enlightenment to the IS.%%Why does this make them villains?

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%%* ''TabletopGame/BattleTech'':
%%**
!!Card Games
* ''TabletopGame/MagicTheGathering'' frequently uses this trope with [[LightIsNotGood White]]. In fact, [[OurAngelsAreDifferent most angels]] are portrayed as fanatical warmongers. Particular examples include the archangel Radiant (turns a paradise into a police state in the name of her goddess), Akroma, Angel of Wrath (leads a genocidal war to wipe out an evil organization), and Reya Dawnbringer (raises her followers from death, denying them repose).
** Akroma's flavor quote fits nicely here. "''No rest. No mercy. No matter what''."
**
The Clans believe flavor text of [[https://scryfall.com/card/10e/53/true-believer True Believer]] also sums up this aspect of White nicely. "So great is his certainty that it's mere facts cannot shake it."
** The Boros Legion from Ravnica. They just want to stop Ravnica's eternal guild warfare. The fact that
their destiny method for achieving this is to conquer break huge numbers of heads, blow up a few things, and generally demonstrate the Inner Sphere ''reason'' guild warfare is bad...is neither here nor there.
--->''"Scores will die in the name of peace. This is what you call compromise?"'' - [[ChronicHeroSyndrome Gideon Jura]], to Aurelia, Boros Guild Leader, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=368993 Renounce the Guilds]] flavour text
** Yawgmoth is a Black-mana version: for him, the perfection of Phyrexia justifies any means.
** New Phyrexia brought us two different examples: Elesh Norn, the [[LightIsNotGood White mana]] PrinciplesZealot,
and restore Jin-Gitaxias, the Star League.%%And?
%%** [=ComStar=] still
Blue mana TotalitarianUtilitarian. Strangely enough, the two of them get along well with each other: Jin-Gitaxias even uses Elesh Norn's sacred book, the Argent Etchings, as part of the basis for his Great Synthesis.
** Archons are an ''[[AlwaysChaoticEvil entire race]]'' of knight templars, representing by default White's more vicious side.
** ''Shadows over Innistrad''
has access [[https://magiccards.info/soi/en/5b.html Avacyn, the Purifier]]. Avacyn used to pre-Fall lost tech, but be humanity's literal GuardianAngel against all of Innistrad's many evils and horrors, in the form of both monsters and humans who give in to selfishness and evil... until the influence of an EldritchAbomination drove her mad and she began to see all humans as sinful, evil and despicable, leading her to conclude that the best way to rid Innistrad of evil is to rid it of human life.
** The Legion of Dusk in ''Explorers of Ixalan'' is an order of [[ReligiousVampire vampire crusaders]] resembling [[DashingHispanic Spanish conquistadors]] that are associated with ''both'' [[DarkIsEvil black]] and [[LightIsNotGood white mana]] and are engaged in a war of expansion. They do this partly to have an steady supply of blood since
they think are only allowed to feed on enemies of state, heretics and criminals, but mostly because they are in search of the Immortal Sun, an relic that they should wait out for the Successor States to knock themselves back to the stone age and they would come in and bring enlightenment to the IS.%%Why does this make will grant them villains?CompleteImmortality and allow it to share it with the other people in the world.

!!Role-Playing Games



** At least 10% of ''anyone'' involved in ''anything'' in ''TabletopGame/{{Eberron}}'' are Knights Templar. The [[CrystalDragonJesus Church of the Silver Flame's]] hardliners a) want to forcibly convert ''everyone'' and b) [[KillItWithFire consider fire a divinely sanctioned weapon]], even against [[MoralEventHorizon civilians]]. This is from a ''LawfulGood'' religion, with help from Eberron removing the rule about cleric alignments. And one of the ''basic premises'' of the Silver Flame is that swordpoint conversions are '''utterly meaningless'''. Shifters are also rarely members of the Church, mainly because of their recent crusade against lycanthropes: many shifters were similar enough to the lycanthropes to be targeted as well. They're still not pleased on that score. Then there are the Ashbound, an AnimalWrongsGroup of the first order whose ultimate goal is the extermination of everything...''unnatural'', including arcane magic, constructs (usually including warforged), divine magic not tied to druidic traditions, the lightning rail, most manifest zones, cities, most kinds of house and any druidic sect not wholeheartedly devoted to the scouring. The government of the nearest "proper" nation to the Eldeen Reaches, Aundair, considers them a terrorist group, and it's easy to see why.
** ''TabletopGame/ForgottenRealms 3.5'' ed. {{sourcebook}} ''City Of Splendors - Waterdeep'' introduced a special feat, "Veil of Cyric". It makes evil characters (but not following an evil deity) undetectable (only) as evil, as they rationalize any acts they "have to" do as just and pure. Cyric is here probably because the Prince of Lies used to see the people who indulged in such self-deception as his personal jesters.

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** ''TabletopGame/{{Eberron}}'': At least 10% of ''anyone'' involved in ''anything'' in ''TabletopGame/{{Eberron}}'' are Knights Templar. The [[CrystalDragonJesus Church of the Silver Flame's]] hardliners a) want to forcibly convert ''everyone'' and b) [[KillItWithFire consider fire a divinely sanctioned weapon]], even against [[MoralEventHorizon civilians]]. This is from a ''LawfulGood'' religion, with help from Eberron ''Eberron'' removing the rule about cleric alignments. And one One of the ''basic premises'' of the Silver Flame is that swordpoint conversions are '''utterly meaningless'''.utterly meaningless. Shifters are also rarely members of the Church, mainly because of their recent crusade against lycanthropes: many shifters were similar enough to the lycanthropes to be targeted as well. They're still not pleased on that score. Then there are the Ashbound, an AnimalWrongsGroup of the first order whose ultimate goal is the extermination of everything...''unnatural'', including arcane magic, constructs (usually including warforged), divine magic not tied to druidic traditions, the lightning rail, most manifest zones, cities, most kinds of house and any druidic sect not wholeheartedly devoted to the scouring. The government of the nearest "proper" nation to the Eldeen Reaches, Aundair, considers them a terrorist group, and it's easy to see why.
** ''TabletopGame/ForgottenRealms 3.5'' ed. {{sourcebook}} ''TabletopGame/ForgottenRealms'': The sourcebook ''City Of Splendors - -- Waterdeep'' introduced introduces a special feat, "Veil of Cyric". It makes evil characters (but not following an evil deity) undetectable (only) as evil, as they rationalize any acts they "have to" do as just and pure. Cyric is here probably because the Prince of Lies used to see the people who indulged in such self-deception as his personal jesters.



** One of the game's most famous figures tops all these as the game's ur-example and an inversion. According to 3.5 mythos, ''Asmodeus'' starts out as an immensely powerful angel tasked with fighting demons and keeping them from wrecking the gods' shiny new Creation. Over time, he proves to be the very best at this task, and he and those like him take on demonic aspects to better fight and kill demons. When mortal species begin sinning and tearing down the orderly lawful framework made to keep the demons out, Asmodeus ''creates the concept of punishment''. The gods love this new idea, and give Asmodeus and his angels the task of tormenting sinners after death, so that living mortals will understand that their actions have consequences and stop misbehaving. Asmodeus and the angels following him take to their new task of torturing the souls of sinners with relish, making the heavens run red with blood and echo with screams. Eventually, horrified by this, the gods sign a contract with Asmodeus to get him and his followers to agree to leave the celestial planes, so they can do their demon-fighting and sinner-torturing elsewhere. They do so, but only to create Hell and begin tempting mortal souls into evil to make themselves more powerful. When the gods see this and charge into Hell to stop it, [[MagnificentBastard Asmodeus reveals just how much he's completed his inversion of the trope, pointing out that the contract gives the devils]] ''[[MagnificentBastard permission]]'' [[MagnificentBastard to do all of this]]. [[UnreliableNarrator Or at least, that's his version of what happened]].
--->'''Asmodeus''': "You have granted us the power to harvest souls. To build our Hell and gird our might for the task set before us, we naturally had to find ways to improve our yield."\\
'''Hieroneous''': "It is your job to punish transgressions, not encourage them!"\\

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** One of the game's most famous figures tops all these as the game's ur-example and an inversion. According to 3.5 mythos, ''Asmodeus'' starts out as an immensely powerful angel tasked with fighting demons and keeping them from wrecking the gods' shiny new Creation. Over time, he proves to be the very best at this task, and he and those like him take on demonic aspects to better fight and kill demons. When mortal species begin sinning and tearing down the orderly lawful framework made to keep the demons out, Asmodeus ''creates the concept of punishment''. The gods love this new idea, and give Asmodeus and his angels the task of tormenting sinners after death, so that living mortals will understand that their actions have consequences and stop misbehaving. Asmodeus and the angels following him take to their new task of torturing the souls of sinners with relish, making the heavens run red with blood and echo with screams. Eventually, horrified by this, the gods sign a contract with Asmodeus to get him and his followers to agree to leave the celestial planes, so that they can do their demon-fighting and sinner-torturing elsewhere. They do so, but only to create Hell and begin tempting mortal souls into evil to make themselves more powerful. When the gods see this and charge into Hell to stop it, [[MagnificentBastard Asmodeus reveals just how much he's completed his inversion of the trope, pointing out that the contract gives the devils]] ''[[MagnificentBastard permission]]'' [[MagnificentBastard to do all of this]]. [[UnreliableNarrator Or at least, that's his version of what happened]].
happened]]. Of course, how much of that legend is actually true is subjective. There is ample evidence that Asmodeus was actually ''cast'' into Hell after being banished from Heaven. One thing ''is'' true, however: the contract, which is called the Pact Primeval, is ''very'' real.
--->'''Asmodeus''': "You You have granted us the power to harvest souls. To build our Hell and gird our might for the task set before us, we naturally had to find ways to improve our yield."\\
\\
'''Hieroneous''': "It It is your job to punish transgressions, not encourage them!"\\them!\\



'''Asmodeus''': "ReadTheFinePrint."
** Of course, how much of that legend is actually true is subjective. There is ample evidence that Asmodeus was actually ''cast'' into Hell after being banished from Heaven. One thing ''is'' true, however: The contract, which is called the Pact Primeval, is ''very'' real.

to:

'''Asmodeus''': "ReadTheFinePrint."
** Of course, how much of that legend is actually true is subjective. There is ample evidence that Asmodeus was actually ''cast'' into Hell after being banished from Heaven. One thing ''is'' true, however: The contract, which is called the Pact Primeval, is ''very'' real.
ReadTheFinePrint.



* ''TabletopGame/MagicTheGathering'' frequently uses this trope with [[LightIsNotGood White]]. In fact, [[OurAngelsAreDifferent most angels]] are portrayed as fanatical warmongers. Particular examples include the archangel Radiant (turns a paradise into a police state in the name of her goddess), Akroma, Angel of Wrath (leads a genocidal war to wipe out an evil organization), and Reya Dawnbringer (raises her followers from death, denying them repose).
** Akroma's flavor quote fits nicely here. "''No rest. No mercy. No matter what''."
** The flavor text of [[https://scryfall.com/card/10e/53/true-believer True Believer]] also sums up this aspect of White nicely. "So great is his certainty that mere facts cannot shake it."
** The Boros Legion from Ravnica. They just want to stop Ravnica's eternal guild warfare. The fact that their method for achieving this is to break huge numbers of heads, blow up a few things, and generally demonstrate the ''reason'' guild warfare is bad...is neither here nor there.
--->''"Scores will die in the name of peace. This is what you call compromise?"'' - [[ChronicHeroSyndrome Gideon Jura]], to Aurelia, Boros Guild Leader, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=368993 Renounce the Guilds]] flavour text
** Yawgmoth is a Black-mana version: for him, the perfection of Phyrexia justifies any means.
** New Phyrexia brought us two different examples: Elesh Norn, the [[LightIsNotGood White mana]] PrinciplesZealot, and Jin-Gitaxias, the Blue mana TotalitarianUtilitarian. Strangely enough, the two of them get along well with each other: Jin-Gitaxias even uses Elesh Norn's sacred book, the Argent Etchings, as part of the basis for his Great Synthesis.
** Archons are an ''[[AlwaysChaoticEvil entire race]]'' of knight templars, representing by default White's more vicious side.
** ''Shadows over Innistrad'' has [[https://magiccards.info/soi/en/5b.html Avacyn, the Purifier]]. Avacyn used to be humanity's literal GuardianAngel against all of Innistrad's many evils and horrors, in the form of both monsters and humans who give in to selfishness and evil... until the influence of an EldritchAbomination drove her mad and she began to see all humans as sinful, evil and despicable, leading her to conclude that the best way to rid Innistrad of evil is to rid it of human life.
** The Legion of Dusk in ''Explorers of Ixalan'' is an order of [[ReligiousVampire vampire crusaders]] resembling [[DashingHispanic Spanish conquistadors]] that are associated with ''both'' [[DarkIsEvil black]] and [[LightIsNotGood white mana]] and are engaged in a war of expansion. They do this partly to have an steady supply of blood since they are only allowed to feed on enemies of state, heretics and criminals, but mostly because they are in search of the Immortal Sun, an relic that will grant them CompleteImmortality and allow it to share it with the other people in the world.
* Some ''TabletopGame/MutantsAndMasterminds'' TabletopGame/FreedomCity villains have these traits. The costumed villain [[TheJailer Warden]] has a particularly extreme case: he worked on making prisons as [[CardboardPrison non-cardboardy]] as possible, and got a bit fed up with people making that task harder by telling him that the prisoners have rights; didn't they forfeit those when they ended up in prison? His current goal is to overthrow "soft and corrupt" law and replace it with something altogether more draconian.

to:

* ''TabletopGame/MagicTheGathering'' frequently uses this trope with [[LightIsNotGood White]]. In fact, [[OurAngelsAreDifferent most angels]] are portrayed as fanatical warmongers. Particular examples include the archangel Radiant (turns a paradise into a police state in the name of her goddess), Akroma, Angel of Wrath (leads a genocidal war to wipe out an evil organization), and Reya Dawnbringer (raises her followers from death, denying them repose).
** Akroma's flavor quote fits nicely here. "''No rest. No mercy. No matter what''."
** The flavor text of [[https://scryfall.com/card/10e/53/true-believer True Believer]] also sums up this aspect of White nicely. "So great is his certainty that mere facts cannot shake it."
** The Boros Legion from Ravnica. They just want to stop Ravnica's eternal guild warfare. The fact that their method for achieving this is to break huge numbers of heads, blow up a few things, and generally demonstrate the ''reason'' guild warfare is bad...is neither here nor there.
--->''"Scores will die in the name of peace. This is what you call compromise?"'' - [[ChronicHeroSyndrome Gideon Jura]], to Aurelia, Boros Guild Leader, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=368993 Renounce the Guilds]] flavour text
** Yawgmoth is a Black-mana version: for him, the perfection of Phyrexia justifies any means.
** New Phyrexia brought us two different examples: Elesh Norn, the [[LightIsNotGood White mana]] PrinciplesZealot, and Jin-Gitaxias, the Blue mana TotalitarianUtilitarian. Strangely enough, the two of them get along well with each other: Jin-Gitaxias even uses Elesh Norn's sacred book, the Argent Etchings, as part of the basis for his Great Synthesis.
** Archons are an ''[[AlwaysChaoticEvil entire race]]'' of knight templars, representing by default White's more vicious side.
** ''Shadows over Innistrad'' has [[https://magiccards.info/soi/en/5b.html Avacyn, the Purifier]]. Avacyn used to be humanity's literal GuardianAngel against all of Innistrad's many evils and horrors, in the form of both monsters and humans who give in to selfishness and evil... until the influence of an EldritchAbomination drove her mad and she began to see all humans as sinful, evil and despicable, leading her to conclude that the best way to rid Innistrad of evil is to rid it of human life.
** The Legion of Dusk in ''Explorers of Ixalan'' is an order of [[ReligiousVampire vampire crusaders]] resembling [[DashingHispanic Spanish conquistadors]] that are associated with ''both'' [[DarkIsEvil black]] and [[LightIsNotGood white mana]] and are engaged in a war of expansion. They do this partly to have an steady supply of blood since they are only allowed to feed on enemies of state, heretics and criminals, but mostly because they are in search of the Immortal Sun, an relic that will grant them CompleteImmortality and allow it to share it with the other people in the world.
*
''TabletopGame/MutantsAndMasterminds'': Some ''TabletopGame/MutantsAndMasterminds'' TabletopGame/FreedomCity villains have these traits. The costumed villain [[TheJailer Warden]] has a particularly extreme case: he worked on making prisons as [[CardboardPrison non-cardboardy]] as possible, and got a bit fed up with people making that task harder by telling him that the prisoners have rights; didn't they forfeit those when they ended up in prison? His current goal is to overthrow "soft and corrupt" law and replace it with something altogether more draconian.



* The three Twilight Courts in ''TabletopGame/PrincessTheHopeful'' fall squarely into this trope. They are still Princesses, still servants and avatars of the [[LightIsGood Light]]... but their views of the Light are horribly warped.

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* ''TabletopGame/PrincessTheHopeful'': The three Twilight Courts in ''TabletopGame/PrincessTheHopeful'' fall squarely into this trope. They are still Princesses, still servants and avatars of the [[LightIsGood Light]]... but their views of the Light are horribly warped.



* Iron Legacy, an alternate-universe evil Superman {{Expy}} in ''TabletopGame/SentinelsOfTheMultiverse''. He's part of a long line of superheroes, and each eldest child inherits their parents' powers, plus a boost. When his eldest child dies before him, he concludes that he's only got until he dies of old age to end evil forever.

to:

* ''TabletopGame/SentinelsOfTheMultiverse'':
))
Iron Legacy, an alternate-universe evil Superman {{Expy}} in ''TabletopGame/SentinelsOfTheMultiverse''.{{Expy}}. He's part of a long line of superheroes, and each eldest child inherits their parents' powers, plus a boost. When his eldest child dies before him, he concludes that he's only got until he dies of old age to end evil forever.



* Considered an ideal in ''TabletopGame/{{Warhammer}}'' where rigid thought control is the only known way to keep the villains' MoreThanMindControl from spreading.
** The followers of Solkan, one of the gods of law, are this to the point that ''even other extremists'' fear them.
** The Witch Hunters bear a decree from the Grand Theogonist himself to hunt down Chaos cultists, undead and uncheced magic users no matter the cost. They are both TheDreaded and TheFriendNobodyLikes among the Empire because they could order for anybody to be summarily executed or even for your entire village to be purged off the earth and nobody (at least officially) would question it. And what's worse, their actions are ''still'' a grim necessity to protect the Empire and its people - with Greenskins to the south, Chaos raiders from the north, Vampires and their undead armies to the east and Beastmen infesting the forests of the interior, the Empire is a bastion of human learning and civilisation in a dangerous world where dark forces are constantly circling, looking to extinguish its light and bring about a living nightmare where mankind is once again divided, hunted and living in constant fear.
* And presented again in ''TabletopGame/{{Warhammer 40000}}'' by [[StateSec the Inquisition]] of [[TheEmpire the Imperium of]] [[HumansAreTheRealMonsters Man]], who [[EarthShatteringKaboom eradicate entire worlds]] to stop heresy from spreading. [[TheExtremistWasRight Justified, considering that heresy is inevitably followed by the horrors of the Warp]], but also a problem because there are plenty of cases where the heresy in question could have been stamped out without killing off entire star systems in the process.

to:

* Considered an ideal in ''TabletopGame/{{Warhammer}}'' where rigid thought control is
!!Tabletop War Games
%%* ''TabletopGame/BattleTech'':
%%** The Clans believe that it's their destiny to conquer
the only known way to keep Inner Sphere and restore the villains' MoreThanMindControl from spreading.
** The followers of Solkan, one of
Star League.%%And?
%%** [=ComStar=] still has access to pre-Fall lost tech, but they think that they should wait out for
the gods of law, are this Successor States to knock themselves back to the point that ''even other extremists'' fear them.
** The Witch Hunters bear a decree from the Grand Theogonist himself to hunt down Chaos cultists, undead
stone age and uncheced magic users no matter the cost. They are both TheDreaded and TheFriendNobodyLikes among the Empire because they could order for anybody to be summarily executed or even for your entire village to be purged off the earth and nobody (at least officially) would question it. And what's worse, their actions are ''still'' a grim necessity to protect the Empire and its people - with Greenskins to the south, Chaos raiders from the north, Vampires and their undead armies to the east and Beastmen infesting the forests of the interior, the Empire is a bastion of human learning and civilisation come in a dangerous world where dark forces are constantly circling, looking to extinguish its light and bring about a living nightmare where mankind is once again divided, hunted and living in constant fear.
enlightenment to the IS.%%Why does this make them villains?
* And presented again in ''TabletopGame/{{Warhammer 40000}}'' by ''TabletopGame/Warhammer40000'':
**
[[StateSec the The Inquisition]] of [[TheEmpire the Imperium of]] [[HumansAreTheRealMonsters of Man]], who [[EarthShatteringKaboom eradicate entire worlds]] to stop heresy from spreading. [[TheExtremistWasRight Justified, considering that heresy is inevitably followed by the horrors of the Warp]], but also a problem because there are plenty of cases where the heresy in question could have been stamped out without killing off entire star systems in the process.



** If we ignore the extreme speciesism common to all factions in the universe, the Eldar would come across as almost heroic. As it is, the whole "We would rather ten thousand humans die than one of our own" mindset dooms them to this territory.
*** Then again the Eldar are ([[DependingOnTheWriter supposedly]]) an endangered race, unlike [[WeHaveReserves humanity in 40K]]. Also, unlike humanity, when Eldar die their souls [[FateWorseThanDeath are doomed to become the playthings/food of an evil god of hedonism for eternity]], unless they take very specific and complicated precautions.

to:

** If we ignore the extreme speciesism common to all factions in the universe, the Eldar would come across as almost heroic. As it is, the whole "We would rather ten thousand humans die than one of our own" mindset dooms them to this territory.
***
territory. Then again the Eldar are ([[DependingOnTheWriter supposedly]]) an endangered race, unlike [[WeHaveReserves humanity in 40K]]. Also, unlike humanity, when Eldar die their souls [[FateWorseThanDeath are doomed to become the playthings/food of an evil god of hedonism for eternity]], unless they take very specific and complicated precautions.


Added DiffLines:

* ''TabletopGame/WarhammerFantasy'': This is often considered a cultural ideal, as rigid thought control is the only known way to keep the villains' MoreThanMindControl from spreading.
** The followers of Solkan, one of the gods of law, are this to the point that ''even other extremists'' fear them.
** The Witch Hunters bear a decree from the Grand Theogonist himself to hunt down Chaos cultists, undead and uncheced magic users no matter the cost. They are both TheDreaded and TheFriendNobodyLikes among the Empire because they could order for anybody to be summarily executed or even for your entire village to be purged off the earth and nobody (at least officially) would question it. And what's worse, their actions are ''still'' a grim necessity to protect the Empire and its people -- with Greenskins to the south, Chaos raiders from the north, Vampires and their undead armies to the east and Beastmen infesting the forests of the interior, the Empire is a bastion of human learning and civilisation in a dangerous world where dark forces are constantly circling, looking to extinguish its light and bring about a living nightmare where mankind is once again divided, hunted and living in constant fear.

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