History JustForFun / TheUniversalGenreSavvyGuide

24th Apr '17 6:42:35 PM justanid
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* Instead of aiming for a monster's hard-to-hit extremities, I will shoot at their upper legs (or the top of whatever the use for locomotion). ''Then'' I will aim for their now ''slowly moving'' WeakPoint, this will save ammo in the long run.

to:

* Instead of aiming for a monster's hard-to-hit extremities, I will shoot at their upper legs its hips (or the top of whatever the use joints it uses for locomotion). locomotion) crippling their movement rate. ''Then'' I will aim for their now ''slowly moving'' WeakPoint, this will save [[AttackItsWeakPoint weak point]].
** If
ammo in the long run.is scarce, it's better to have a group of live monsters that you can outpace by walking, than even one that you get exhausted running from.
** The same goes for shooting enemy vehicles, better to do so when it's parked and stationary, not zipping around and full of mooks.
23rd Apr '17 10:09:31 PM JAG01
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** I will also keep any {{One True Love}}s separated from one another and/or kept in a state in which neither can tap ThePowerOfLove in themselves or the other.

to:

** I will also keep any {{One True Love}}s Love}}s, third-party protagonists associated with either OneTrueLove, and any TrueCompanions of the same separated from one another and/or kept in a state in which neither none of them can tap ThePowerOfLove in themselves themselves, each other, or the other.anybody else.



** I will take note of any third-party characters associated with either half of the couple I'm targeting. More often than not, at least one of them will be the protagonist trying to interfere with my plan to feed on said couple's love. The rule above about separating {{One True Love}}s will extend to this character and their TrueCompanions.
23rd Apr '17 9:55:31 PM JAG01
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** I will take note of any third-party characters associated with either half of the couple I'm targeting. More often than not, at least one of them will be the protagonist trying to interfere with my plan to feed on said couple's love. The rule above about separating {{OneTrueLove}}s will extend to this character and their TrueCompanions.

to:

** I will take note of any third-party characters associated with either half of the couple I'm targeting. More often than not, at least one of them will be the protagonist trying to interfere with my plan to feed on said couple's love. The rule above about separating {{OneTrueLove}}s {{One True Love}}s will extend to this character and their TrueCompanions.
23rd Apr '17 9:54:24 PM JAG01
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** I will not imprison any third parties associate with either half of the main couple in the same place I'm keeping one of them captive. If simply discrediting them in front of their TrueCompanions doesn't do it for me, I'll assassinate them quietly and plant evidence to make it look like suicide.

to:

** I will not imprison take note of any third parties associate third-party characters associated with either half of the main couple in the same place I'm keeping targeting. More often than not, at least one of them captive. If simply discrediting them in front of will be the protagonist trying to interfere with my plan to feed on said couple's love. The rule above about separating {{OneTrueLove}}s will extend to this character and their TrueCompanions doesn't do it for me, I'll assassinate them quietly and plant evidence to make it look like suicide.TrueCompanions.
23rd Apr '17 9:41:21 PM JAG01
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** I will avoid fixating on romantic love for my meal. Writers love it when I do this, because then they can [[DeusExMachina blindside me in my moment of triumph]] with the other three of TheFourLoves.

to:

** I will avoid fixating on romantic love for my meal. Writers love it when I do this, because then they can [[DeusExMachina blindside me in my moment of triumph]] with [[TheFourLoves the other three of TheFourLoves.Loves]].
23rd Apr '17 12:14:40 AM justanid
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!!! Stealth
* If I am part of a stealth game or are otherwise being stealthy, I won't wear my weapons all over my body.
* I will [[InTheHood not wear a hood]]. Instead I will obtain plastic surgery to give myself an unrecognizable face along with the most common skin, hair, and eye colors.
* I will hide a freaking knife somewhere on my body. I will use said knife if things get hairy. 0% casualties is a stretch goal.
* My goal is to avoid detection. I'd rather check the same room twice than face a boss.
* I will remember that I am not the only agent around; Someone will inevitably betray me. The sooner I start making contingency plans, the better.
* I will not murder hapless guards because I can. I am not immortal, and facing them all in the afterlife will be so embarrassing.
* I will not murder hapless guards because it is convenient or easier. It is sloppy, and when I am inevitably betrayed and have to clear my name, redemption is easier when I haven't slit the throat of half the US Army. Even if it's not an issue, it still can make the difference between becoming infamous as romanticized "master sneak" or reviled "that butcher".
* I will not wear [[VideoGame/{{Thief}} tap shoes]].


Added DiffLines:


!!! Stealth
* If I am part of a stealth game or are otherwise being stealthy, I won't wear my weapons all over my body.
* I will [[InTheHood not wear a hood]]. Instead I will obtain plastic surgery to give myself an unrecognizable face along with the most common skin, hair, and eye colors.
* I will hide a freaking knife somewhere on my body. I will use said knife if things get hairy. 0% casualties is a stretch goal.
* My goal is to avoid detection. I'd rather check the same room twice than face a boss.
* I will remember that I am not the only agent around; Someone will inevitably betray me. The sooner I start making contingency plans, the better.
* I will not murder hapless guards because I can. I am not immortal, and facing them all in the afterlife will be so embarrassing.
* I will not murder hapless guards because it is convenient or easier. It is sloppy, and when I am inevitably betrayed and have to clear my name, redemption is easier when I haven't slit the throat of half the US Army. Even if it's not an issue, it still can make the difference between becoming infamous as romanticized "master sneak" or reviled "that butcher".
* I will not wear [[VideoGame/{{Thief}} tap shoes]].
23rd Apr '17 12:12:50 AM justanid
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** If my series is organising a tag-team spinoff, I will assume I will be teamed with my best friend. If not, it will probably be my deadly rival. If not that, assume it will be the most obnoxious and pathetic member of the cast and anything better is a bonus.
** If I see the person I am to fight next does not wear shoes, I will request a different opponent. For some reason, the shoeless ones are always badass.

to:

** * If my series is organising a tag-team spinoff, I will assume I will be teamed with my best friend. If not, it will probably be my deadly rival. If not that, assume it will be the most obnoxious and pathetic member of the cast and anything better is a bonus.
** * If I see the person I am to fight next does not wear shoes, I will request a different opponent. For some reason, the shoeless ones are always badass.



** In short, [[VideoGame/{{Undertale}} Sans]] and [[VideoGame/Anachronox Rictus]] are the best teachers for becoming a good boss, and I will learn from both their successes and mistakes.

to:

** In short, [[VideoGame/{{Undertale}} Sans]] and [[VideoGame/Anachronox [[VideoGame/{{Anachronox}} Rictus]] are the best teachers for becoming a good boss, and I will learn from both their successes and mistakes.
23rd Apr '17 12:11:23 AM justanid
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!!! General



* If I am part of a stealth game or are otherwise being stealthy, I won't wear my weapons all over my body.
** I will [[InTheHood not wear a hood]]. Instead I will obtain plastic surgery to give myself an unrecognizable face along with the most common skin, hair, and eye colors.
** I will hide a freaking knife somewhere on my body. I will use said knife if things get hairy. 0% casualties is a stretch goal.
** My goal is to avoid detection. I'd rather check the same room twice than face a boss.
** I will remember that I am not the only agent around; Someone will inevitably betray me. The sooner I start making contingency plans, the better.
** I will not murder hapless guards because I can. I am not immortal, and facing them all in the afterlife will be so embarrassing.
** I will not murder hapless guards because it is convenient or easier. It is sloppy, and when I am inevitably betrayed and have to clear my name, redemption is easier when I haven't slit the throat of half the US Army. Even if it's not an issue, it still can make the difference between becoming infamous as romanticized "master sneak" or reviled "that butcher".
** I will not wear [[VideoGame/{{Thief}} tap shoes]].



*** Spell scrolls
*** Mana/Magic potions.
*** Healing food
*** Guns
*** Grenades/Explosion things

to:

*** ** Spell scrolls
*** ** Mana/Magic potions.
*** ** Healing food
*** ** Guns
*** ** Grenades/Explosion things



* If the commercials have more than their share of AccidentalInnuendo, and I don't have any ties to the criminal underworld, I will move away from the city before I get run over by a DrivesLikeCrazy protagonist or [[SaintsRow have my property devalued by a septic truck]].
* If I'm a cop or gangbanger in the aforementioned setting, I will remember one very important rule: ''tank beats everything.'' If I'm not equipped to take on a tank when the protagonist starts rampaging through downtown in one, I will call in somebody that is and leave town. Same rule applies if the protagonist is driving an AwesomePersonnelCarrier or anything else with heavy armor or weapon turrets.
* If I find myself in a {{roguelike}}... no, wait. I'm screwed anyway if that happens, so may as well go on an omnicidal rampage.
** Contrariwise, said rampage will be tempered by caution. Any monster I have not seen before can potentially end me. Therefore, I will think before attacking. If they turn out to have the armour class of a pinata, I shall practice upon them as if they were filled with gold coins. Because, perhaps, they are.
** Bad weapons are better than no weapons. I shall remember that "Weapon proficiency (Stick)" also covers quarterstaves.
** I will remember that any entity that starts walking towards me is bad news.
** I shall not slaughter innocent {{NPC}}s unless I'm sure I can get A) away with it; B) something out of it; C) both.
** Quests are only as useful as the loot the quest-giving {{NPC}}s gift me with. If the quest is near-impossible, I shall not accept it.
** Artifacts are worth any price... except my life.
** I am not too honourable to lead my enemies to a strong NPC to soften them up, even if this would result in the NPC's death. If it doesn't and I need him dead, the experiment will be repeated.
** I shall consider my equipment unconventional emergency ammo. Throwing potions at a Greater Daemon may have surprising results.
** I will learn how to cook and prepare food for extended shelf life, and carry a stack of it at all times.
** I will strive to become the fastest moving thing in the dungeon. They can't kill you if they can't catch you.
** [[http://nethackwiki.com/wiki/Lessons_learned_the_hard_way And a]] [[http://nethackwiki.com/wiki/Bad_Idea couple lists]] specific to ''VideoGame/NetHack''. Many of these items apply equally well to other {{Roguelike}}s.
** Better yet, I will immediately go back up the stairs I entered the dungeon through and demand that they get their own damn ArtifactOfDoom.
*** Unless the roguelike was written in the last few years, in which case [[TheDevteamThinksOfEverything they probably thought of that too]].



* If I live in a village and I seem like a protagonist, I will be constantly prepared for a surprise attack. If I know someone who looks like a protagonist, I will immediately move village. Any relatives or friends who die in the attack will not be mourned, it's more likely that they were captured or escaped and I will inevitably meet them again later.



* If there is a [[FightingGame fighting tournament]] being held fairly regularly that I frequently participate in, I will not be very likely to win unless [[ItsPersonal I have a deeply personal issue with the person conducting the tournament]]. This will not stop me from participating in each and every tournament, because otherwise there would be some fans out there clamoring about [[PutOnABus my disappearance from the scene]].
** Likewise, if my opponent is a tough bastard who's very likely to kick my ass, I will not wait for him to get up for a second round and instead [[KillHimAlready pummel him to unconsciousness]]. This will ALWAYS apply to [[SNKBoss any horrific monster, mutant, or maniac I encounter at/after the tournament finals]], since they're clearly up to no good, and [[TheComputerIsACheatingBastard it'll save me a lot of trouble and frustration]].
** Alternatively, if the tournament is being organised by a person/organisation of dubious history then I can rest assured that the same guy who kicked the last such person's ass will almost certainly kick this guy's ass too, and if not then it will probably be some upstanding newcomer who has never entered one of these tournaments before. I will therefore feel free to use the tournament for publicity and a few friendly cameos.
** If my series is organising a tag-team spinoff, I will assume I will be teamed with my best friend. If not, it will probably be my deadly rival. If not that, assume it will be the most obnoxious and pathetic member of the cast and anything better is a bonus.
** If I see the person I am to fight next does not wear shoes, I will request a different opponent. For some reason, the shoeless ones are always badass.



* If I ever find myself in a horror video game, I will do the following:
** Collect EVERY item I can. Ammo, weapons, tinderboxes, oil, etc.
** Make sure that every room I go to will be free of monsters. If it isn't, I will either shoot them down or run away without attracting their attention.
** If my game doesn't allow me to fight back the monsters, I will designate a handful of areas per location to serve as my hiding spots.
** I will listen intently to both the music and the player to when or if there is a monster in the area.
** I must never waste my items. EVER.
*** If my sanity depends on light, I will always make sure I have at least five tinderboxes/matches/lighters/etc. If I have less than that number, I will always consider whether or not to light that candle/torch.
** If I'm limited in the amount of items I can carry, I will try to remember that I can definitely fit more than just ''one'' key into the average pants pocket.
** If I am running from a monster, I must NEVER look back to see what it looks like or if it is still there. I will ALWAYS assume that it is following me until I get to my safe area.
** If I am not the main character, I will expect to not make it. There's a chance that I might, however.
*** If I do survive the entire game by sheer dumb luck or some other reason, I will [[WeAreNotGoingThroughThatAgain not return for the sequel]] [[SuddenSequelDeathSyndrome lest I end up dying somewhere around the first ten or so minutes]].
** If my game has a sanity reading, I will pay attention to it.
** If I encounter a BreatherLevel, I will assume that there are worse horrors ahead.
** Depending on the game I'm in, [[BringMyBrownPants I will either wear a diaper or a pair of brown pants.]]
** If the monsters are zombies or zombie-like, I will ALWAYS shoot for the head. If there is no head, I will shoot at it regardless, unless said shooting might attract more zombies or a more powerful enemy.
*** Unless I happen to be on a spaceship named the [[VideoGame/DeadSpace Ishimura.]] or I hear mention of a [[ArtifactOfDoom marker]] then CUT OFF THEIR LIMBS.
** If there is a prison/dungeon level, expect there to be monsters.
** Always be wary when going to the morgue if there is one.
** If people around me start dying not long after I find a mysterious artifact, I will put said artifact back where I found it. Failing that, I will at least stop carrying it around with me.
*** Should a mysterious Baron ask me to come to his castle, claiming that he can solve all of my problems, I will run as far and as fast away from him as I possibly can.



* [[Franchise/{{Pokemon}} If at the beginning of my adventure a Professor asks me to choose between three cute little critters]], I will give the choice to my jerkass rival and instead pick the critter that has an advantage over his instead. These days, however, [[VideoGame/PokemonBlackAndWhite some]] [[VideoGame/PokemonXAndY rival]] [[VideoGame/PokemonSunAndMoon trainers]] will do so without my input, but better safe than sorry.
** If a {{Jerkass}} gym leader [[VideoGame/PokemonGoldAndSilver loses to me and refuses to give me the badge]], I will threaten to report them to the League. I shouldn't have to go to some cave to be greeted by hostile cultists just to take some simple test you can pass by lying. Especially not after ThatOneBoss.
** If anyone makes [[VideoGame/PokemonBlackAndWhite a grandiose speech about the rights of these critters]], I will temper my expectations and assume the speaker to be exploitative, if not evil. Much as I'd like to treat the critters with all the love and respect they deserve, there's this part of me that just ''knows better'' than to go along with what the speaker is saying.
*** If ever I find myself at [[VideoGame/PokemonSunAndMoon a facility that prides itself on conservation of these "beautiful" critters, especially if it's in a remote location]], I will assume there is ''far'' more going on under the surface and suggest that the authorities investigate the place a little bit more closely.
* If I am a shoot 'em up protagonist/pilot:
** I will use bombs instead of hoarding them when danger comes up, unless I happen to have auto-bomb ability which has ''no drawbacks''.
** I will pay attention to the entire screen instead of myself because I will never know the nasty surprises that come from afar.
** I will pay attention on how scoring works as having more scores means more lives, unless if scores are irrelevant then the attention should be on how to collect more lives and bombs.
** I will simply shoot at the bosses once they appear even if they are immune to them for a while, lest the score accumulated this way may provide me with an extra life.
** I will put my speed down whenever I am in danger of being hit as it allows me to maneuver between the bullets better, unless the patterns indicate otherwise.
** I will memorize how the hitboxes of myself and the bullets work so that I can squeeze myself between them safely.



* If I am the antagonist of an RPG with ActionCommands to dodge hits, I will start my BossBattle with a lengthy monologue.
** Then I will open with a difficult attack pattern designed to kill my enemies on the first turn.
** I will dodge attacks.
** If I kill the PlayerCharacter, I will be aware they will just come back from their last SavePoint. Thus I will start monologuing again, only to cut my monologue at a random point and immediately attack the PlayerCharacter with my insane pattern just to cheap shot them. Cutting my monologue at a truly random point is essential for keeping the player on their toes: if I skip the monologue at the same point every time, or if there is a discernible pattern, the player will be able to predict my cheap shot.
** I will try to attack the Player Character while they are navigating the menus.
** I will take my sweet time before attacking the player characters or taking my actions, in hopes that frustration due to boredom will make them more prone to mistakes.
** Right before I will be hit by the killing blow, I will use an insanely hard to dodge attack pattern that has nothing to do with my opening pattern, so that the player will have to go through the entire BossBattle again to be able to learn how to dodge this one.
** In short, [[VideoGame/{{Undertale}} Sans]] is the best teacher for becoming a good boss, and I will learn from both his successes and mistakes.
*** By ''his mistakes'' is meant: if you do use the Special Attack (doing nothing for a turn, which can only be ended [[InterfaceScrew if the opponent moves the bullet box to the FIGHT button]]), be advised that this frees up the opponent's turn for [[SymbioticPossession Chara]] to attack you, so you may have to dodge twice.
* Also, bosses, take a cue from [[VideoGame/BatmanArkhamCity Mr. Freeze:]] if the player character hits you with an attack, neutralise the environment or beef up your defences so that they can't do it again.

to:

* If I am the antagonist of an RPG with ActionCommands to dodge hits, I will start my BossBattle with a lengthy monologue.
** Then I will open with a difficult attack pattern designed to kill my enemies on the first turn.
** I will dodge attacks.
** If I kill the PlayerCharacter, I will be aware they will just come back from their last SavePoint. Thus I will start monologuing again, only to cut my monologue at a random point and immediately attack the PlayerCharacter with my insane pattern just to cheap shot them. Cutting my monologue at a truly random point is essential for keeping the player on their toes: if I skip the monologue at the same point every time, or if there is a discernible pattern, the player will be able to predict my cheap shot.
** I will try to attack the Player Character while they are navigating the menus.
** I will take my sweet time before attacking the player characters or taking my actions, in hopes that frustration due to boredom will make them more prone to mistakes.
** Right before I will be hit by the killing blow, I will use an insanely hard to dodge attack pattern that has nothing to do with my opening pattern, so that the player will have to go through the entire BossBattle again to be able to learn how to dodge this one.
** In short, [[VideoGame/{{Undertale}} Sans]] is the best teacher for becoming a good boss, and I will learn from both his successes and mistakes.
*** By ''his mistakes'' is meant: if you do use the Special Attack (doing nothing for a turn, which can only be ended [[InterfaceScrew if the opponent moves the bullet box to the FIGHT button]]), be advised that this frees up the opponent's turn for [[SymbioticPossession Chara]] to attack you, so you may have to dodge twice.
* Also, bosses, take a cue from [[VideoGame/BatmanArkhamCity Mr. Freeze:]] Freeze]]: if the player character hits you with an attack, neutralise the environment or beef up your defences so that they can't do it again. again.


Added DiffLines:


!!! Fighting
* If there is a [[FightingGame fighting tournament]] being held fairly regularly that I frequently participate in, I will not be very likely to win unless [[ItsPersonal I have a deeply personal issue with the person conducting the tournament]]. This will not stop me from participating in each and every tournament, because otherwise there would be some fans out there clamoring about [[PutOnABus my disappearance from the scene]].
** Likewise, if my opponent is a tough bastard who's very likely to kick my ass, I will not wait for him to get up for a second round and instead [[KillHimAlready pummel him to unconsciousness]]. This will ALWAYS apply to [[SNKBoss any horrific monster, mutant, or maniac I encounter at/after the tournament finals]], since they're clearly up to no good, and [[TheComputerIsACheatingBastard it'll save me a lot of trouble and frustration]].
** Alternatively, if the tournament is being organised by a person/organisation of dubious history then I can rest assured that the same guy who kicked the last such person's ass will almost certainly kick this guy's ass too, and if not then it will probably be some upstanding newcomer who has never entered one of these tournaments before. I will therefore feel free to use the tournament for publicity and a few friendly cameos.
** If my series is organising a tag-team spinoff, I will assume I will be teamed with my best friend. If not, it will probably be my deadly rival. If not that, assume it will be the most obnoxious and pathetic member of the cast and anything better is a bonus.
** If I see the person I am to fight next does not wear shoes, I will request a different opponent. For some reason, the shoeless ones are always badass.

!!! Horror
* I will collect EVERY item I can. Ammo, weapons, tinderboxes, oil, etc.
* Make sure that every room I go to will be free of monsters. If it isn't, I will either shoot them down or run away without attracting their attention.
* If my game doesn't allow me to fight back the monsters, I will designate a handful of areas per location to serve as my hiding spots.
* I will listen intently to both the music and the player to when or if there is a monster in the area.
* I must never waste my items. EVER.
* If my game has a sanity reading, I will pay attention to it.
* If some aspect of my survival depends on light, I will collect every mirror I can find and angle them to light the way. Mirrors aren't just for puzzle solving, each one saves on using suddenly rare tinderboxes/matches/lighters/etc. This will also serve as a warning if something sneaks up behind me.
* If I'm limited in the amount of items I can carry, I will try to remember that I can definitely fit more than just ''one'' key into the average pants pocket.
* If I am running from a monster, I must NEVER look back to see what it looks like or if it is still there. I will ALWAYS assume that it is following me until I get to my safe area.
* If I am not the main character, I will expect to not make it. There's a chance that I might, however.
** If I do survive the entire game by sheer dumb luck or some other reason, I will [[WeAreNotGoingThroughThatAgain not return for the sequel]] [[SuddenSequelDeathSyndrome lest I end up dying somewhere around the first ten or so minutes]].
* If I encounter a BreatherLevel, I will assume that there are worse horrors ahead.
* Depending on the game I'm in, [[BringMyBrownPants I will either wear a diaper or a pair of brown pants.]]
* Instead of aiming for a monster's hard-to-hit extremities, I will shoot at their upper legs (or the top of whatever the use for locomotion). ''Then'' I will aim for their now ''slowly moving'' WeakPoint, this will save ammo in the long run.
* If there is a prison/dungeon level, expect there to be monsters.
* Always be wary when going to the morgue if there is one.
* If people around me start dying not long after I find a mysterious artifact, I will put said artifact back where I found it. Failing that, I will at least stop carrying it around with me.
** Should a mysterious Baron ask me to come to his castle, claiming that he can solve all of my problems, I will run as far and as fast away from him as I possibly can.

!!! MMO[=/=]RPG
* If I live in a village and I seem like a protagonist, I will be constantly prepared for a surprise attack. If I know someone who looks like a protagonist, I will immediately move village. Any relatives or friends who die in the attack will not be mourned, it's more likely that they were captured or escaped and I will inevitably meet them again later.
* [[Franchise/{{Pokemon}} If at the beginning of my adventure a Professor asks me to choose between three cute little critters]], I will give the choice to my jerkass rival and instead pick the critter that has an advantage over his instead. These days, however, [[VideoGame/PokemonBlackAndWhite some]] [[VideoGame/PokemonXAndY rival]] [[VideoGame/PokemonSunAndMoon trainers]] will do so without my input, but better safe than sorry.
** If a {{Jerkass}} gym leader [[VideoGame/PokemonGoldAndSilver loses to me and refuses to give me the badge]], I will threaten to report them to the League. I shouldn't have to go to some cave to be greeted by hostile cultists just to take some simple test you can pass by lying. Especially not after ThatOneBoss.
** If anyone makes [[VideoGame/PokemonBlackAndWhite a grandiose speech about the rights of these critters]], I will temper my expectations and assume the speaker to be exploitative, if not evil. Much as I'd like to treat the critters with all the love and respect they deserve, there's this part of me that just ''knows better'' than to go along with what the speaker is saying.
** If ever I find myself at [[VideoGame/PokemonSunAndMoon a facility that prides itself on conservation of these "beautiful" critters, especially if it's in a remote location]], I will assume there is ''far'' more going on under the surface and suggest that the authorities investigate the place a little bit more closely.
* If I am the antagonist of an RPG with ActionCommands to dodge hits, I will start my BossBattle with a lengthy monologue.
** Then I will open with a difficult attack pattern designed to kill my enemies on the first turn.
** I will also dodge attacks.
** If I kill the PlayerCharacter, I will be aware they will just come back from their last SavePoint. Thus I will start monologuing again, only to cut my monologue at a random point and immediately attack the PlayerCharacter with my insane pattern just to cheap shot them. Cutting my monologue at a truly random point is essential for keeping the player on their toes: if I skip the monologue at the same point every time, or if there is a discernible pattern, the player will be able to predict my cheap shot.
** I will try to attack the Player Character while they are navigating the menus.
** I will take my sweet time before attacking the player characters or taking my actions, in hopes that frustration due to boredom will make them more prone to mistakes.
** Right before I will be hit by the killing blow, I will use an insanely hard to dodge attack pattern that has nothing to do with my opening pattern, so that the player will have to go through the entire BossBattle again to be able to learn how to dodge this one.
** In short, [[VideoGame/{{Undertale}} Sans]] and [[VideoGame/Anachronox Rictus]] are the best teachers for becoming a good boss, and I will learn from both their successes and mistakes.
*** If you do use the Special Attack (doing nothing for a turn, which can only be ended [[InterfaceScrew if the opponent moves the bullet box to the FIGHT button]]), be advised that this frees up the opponent's turn for [[SymbioticPossession Chara]] to attack you, so you may have to dodge twice.

!!! Roguelikes
* If I find myself in a {{roguelike}}... no, wait. I'm screwed anyway if that happens, so may as well go on an omnicidal rampage.
** Contrariwise, said rampage will be tempered by caution. Any monster I have not seen before can potentially end me. Therefore, I will think before attacking. If they turn out to have the armour class of a pinata, I shall practice upon them as if they were filled with gold coins. Because, perhaps, they are.
* [[http://nethackwiki.com/wiki/Lessons_learned_the_hard_way And a]] [[http://nethackwiki.com/wiki/Bad_Idea couple lists]] specific to ''VideoGame/NetHack''. Many of these items apply equally well to other {{Roguelike}}s.
* Bad weapons are better than no weapons. I shall remember that "Weapon proficiency (Stick)" also covers quarterstaves.
* I will remember that any entity that starts walking towards me is bad news.
* I shall not slaughter innocent {{NPC}}s unless I'm sure I can get A) away with it; B) something out of it; C) both.
* Quests are only as useful as the loot the quest-giving {{NPC}}s gift me with. If the quest is near-impossible, I shall not accept it.
* Artifacts are worth any price... except my life.
* I am not too honourable to lead my enemies to a strong NPC to soften them up, even if this would result in the NPC's death. If it doesn't and I need him dead, the experiment will be repeated.
* I shall consider my equipment unconventional emergency ammo. Throwing potions at a Greater Daemon may have surprising results.
* I will learn how to cook and prepare food for extended shelf life, and carry a stack of it at all times.
* I will strive to become the fastest moving thing in the dungeon. They can't kill you if they can't catch you.
* Better yet, I will immediately go back up the stairs I entered the dungeon through and demand that they get their own damn ArtifactOfDoom.
** Unless the roguelike was written in the last few years, in which case [[TheDevteamThinksOfEverything they probably thought of that too]].

!!! Stealth
* If I am part of a stealth game or are otherwise being stealthy, I won't wear my weapons all over my body.
* I will [[InTheHood not wear a hood]]. Instead I will obtain plastic surgery to give myself an unrecognizable face along with the most common skin, hair, and eye colors.
* I will hide a freaking knife somewhere on my body. I will use said knife if things get hairy. 0% casualties is a stretch goal.
* My goal is to avoid detection. I'd rather check the same room twice than face a boss.
* I will remember that I am not the only agent around; Someone will inevitably betray me. The sooner I start making contingency plans, the better.
* I will not murder hapless guards because I can. I am not immortal, and facing them all in the afterlife will be so embarrassing.
* I will not murder hapless guards because it is convenient or easier. It is sloppy, and when I am inevitably betrayed and have to clear my name, redemption is easier when I haven't slit the throat of half the US Army. Even if it's not an issue, it still can make the difference between becoming infamous as romanticized "master sneak" or reviled "that butcher".
* I will not wear [[VideoGame/{{Thief}} tap shoes]].

!!! Sandbox
* If the commercials have more than their share of AccidentalInnuendo, and I don't have any ties to the criminal underworld, I will move away from the city before I get run over by a DrivesLikeCrazy protagonist or [[SaintsRow have my property devalued by a septic truck]].
* If I'm a cop or gangbanger in the aforementioned setting, I will remember one very important rule: ''tank beats everything.'' If I'm not equipped to take on a tank when the protagonist starts rampaging through downtown in one, I will call in somebody that is and leave town. Same rule applies if the protagonist is driving an AwesomePersonnelCarrier or anything else with heavy armor or weapon turrets.

!!! Shoot-'em-up [=/=] Bullet Hell
* I will use bombs instead of hoarding them when danger comes up, unless I happen to have auto-bomb ability which has ''no drawbacks''.
* I will pay attention to the entire screen instead of myself because I will never know the nasty surprises that come from afar.
* I will pay attention on how scoring works as having more scores means more lives, unless if scores are irrelevant then the attention should be on how to collect more lives and bombs.
* I will simply shoot at the bosses once they appear even if they are immune to them for a while, lest the score accumulated this way may provide me with an extra life.
* I will put my speed down whenever I am in danger of being hit as it allows me to maneuver between the bullets better, unless the patterns indicate otherwise.
* I will memorize how the hitboxes of myself and the bullets work so that I can squeeze myself between them safely.
22nd Apr '17 11:35:21 PM JAG01
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** There is, however, the problem of causing multiple time paradoxes. No Hitler, no World War II, no end to the Great Depression. Many great leaders never rise, several international organizations never form, and numerous international trade agreements never come to be. The time machine I used might not be invented or available to my new present self, and I might not desire or be able to time-travel even then. In particular, my altered present self wouldn't have any reason to go back in time to kill Hitler, because Hitler never made it past childhood.
** Finally, the aforementioned pileup of paradoxes will set off alarms with the TimePolice or any time-traveling heroes, at least one of whom will be waiting at my destination to stop me. And they will be in any other place I try to travel to with the intention of altering major historical events.

to:

** There is, however, the problem of causing multiple time paradoxes. No Hitler, no World War II, no end to the Great Depression. Many great Depression continues. Great leaders never rise, several international organizations never form, and numerous international trade agreements never come to be. The time machine I used might not be invented or available to my new present self, and I might not desire or be able to time-travel even then. In particular, self. If it is, then my altered new present self wouldn't have won't see any reason need to go back in time to kill Hitler, because Hitler never made it past childhood.
died as a child before he could do anything. If he ''does'' go back even ''then'', there's the chance that he'll run into my current present self on ''his'' way to off Hitler from ''my'' timeline and open a [[NeverTheSelvesShallMeet open up a different can of worms]].
** Finally, the aforementioned [[AddedAlliterativeAppeal preceding pileup of paradoxes paradoxical probabilities]] will set off alarms with the TimePolice or any time-traveling heroes, at least one of whom will be waiting at my destination to stop me. And they will be in any other place I try to travel to with the intention of altering major historical events.
22nd Apr '17 11:20:24 PM JAG01
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* If I find myself in an encounter [[ToBeLawfulOrGood in which being morally good conflicts with following Starfleet regulations,]] I will identify the option that's only there as an excuse for the [[WriterOnBoard writer to shoehorn in some hack social commentary about some 21st-Century issue that wasn't a issue for us before]] and ignore it. Averting a potential mistake is a great way to become an EnsembleDarkhorse with PlotArmor in this universe, so if I'm wrong, I'll get the opportunity to do something awesome later to make up for it.

to:

* If I find myself in an encounter [[ToBeLawfulOrGood in which being morally good conflicts with following Starfleet regulations,]] I will identify the option that's only there as an excuse for the [[WriterOnBoard writer 21-Century clod writing the episode to shoehorn in some hack social commentary about some 21st-Century issue that wasn't a issue for us before]] commentary]] and ignore it. Averting a potential mistake is a great way to become an EnsembleDarkhorse with PlotArmor in this universe, so if I'm wrong, I'll get the opportunity to do something awesome later to make up for it.
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