History JustForFun / TVTropesTheTabletopGame

18th Feb '18 1:30:07 PM nombretomado
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'''[[ReportSiht Report]]:''' ''[rolls]'' [[OhCrap Ah crap.]] Ninety-eight percent.\\

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'''[[ReportSiht '''[[JustForFun/ReportSiht Report]]:''' ''[rolls]'' [[OhCrap Ah crap.]] Ninety-eight percent.\\
26th Jan '18 6:41:05 PM nombretomado
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!!{{Made Of Win}}s

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!!{{Made !!JustForFun/{{Made Of Win}}s
26th Jan '18 6:40:23 PM nombretomado
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There are two ways to win ''TV Tropes: The Tabletop Game'', one is to be the first player to get ten MadeOfWin points, the other is to be the first to "write" their way across the web of tropes into the ''ForbiddenZone'', the [[DarthWiki black trope]] at the center of the game. Gameplay is both competitive ''and'' cooperative, and turn based. Each player is a "[[PlayerCharacter Troper]]" with a specific troper template.

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There are two ways to win ''TV Tropes: The Tabletop Game'', one is to be the first player to get ten MadeOfWin JustForFun/MadeOfWin points, the other is to be the first to "write" their way across the web of tropes into the ''ForbiddenZone'', the [[DarthWiki black trope]] at the center of the game. Gameplay is both competitive ''and'' cooperative, and turn based. Each player is a "[[PlayerCharacter Troper]]" with a specific troper template.



An attacking Troper uses their base attack value plus the value of their Attack Card against their targets Defend score. Tropers can only attack using cards unless their template has a Special ability allowing it. Defending players can use Defense cards if they have any. An attack connects if it has more points than the targets Defense. The effects of an attack are the fun part. A successful attack allows the attacker to do one of the following: Steal a MadeOfWin, return the target to the starting Hex, or force them to skip either their Move or Play action next turn. Cards allow for other options, only one can be chosen unless the card says otherwise.

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An attacking Troper uses their base attack value plus the value of their Attack Card against their targets Defend score. Tropers can only attack using cards unless their template has a Special ability allowing it. Defending players can use Defense cards if they have any. An attack connects if it has more points than the targets Defense. The effects of an attack are the fun part. A successful attack allows the attacker to do one of the following: Steal a MadeOfWin, JustForFun/MadeOfWin, return the target to the starting Hex, or force them to skip either their Move or Play action next turn. Cards allow for other options, only one can be chosen unless the card says otherwise.



Special: If another troper is attacked, The Shepherd may offer the troper a defense card from his hand. If the other troper accepts, then the card is put in play exactly as if that troper played it from his hand, and The Shepherd gains a marker against that troper. The Shepherd may cash the marker in at any time; if he does, then the troper who The Shepherd gained the marker from must show The Shepherd his hand, and The Shepherd may take one card from the troper's hand and either add it to his own, or put it directly in play (if it would be playable at that moment). The Shepherd may also cash in 3 markers to get a free MadeOfWin point; if he takes this option, none of the players whom the markers are against need to show their hands or give up any cards.

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Special: If another troper is attacked, The Shepherd may offer the troper a defense card from his hand. If the other troper accepts, then the card is put in play exactly as if that troper played it from his hand, and The Shepherd gains a marker against that troper. The Shepherd may cash the marker in at any time; if he does, then the troper who The Shepherd gained the marker from must show The Shepherd his hand, and The Shepherd may take one card from the troper's hand and either add it to his own, or put it directly in play (if it would be playable at that moment). The Shepherd may also cash in 3 markers to get a free MadeOfWin JustForFun/MadeOfWin point; if he takes this option, none of the players whom the markers are against need to show their hands or give up any cards.



If the attack fails, you may steal a MadeOfWin from the attacker.\\

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If the attack fails, you may steal a MadeOfWin JustForFun/MadeOfWin from the attacker.\\
12th Jan '18 6:34:36 PM nombretomado
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'''JustifyingEdit'''

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'''JustifyingEdit''''''Administrivia/JustifyingEdit'''
30th Sep '17 6:36:30 PM Malady
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TVTropesTheTabletopGame is a very simple tabletop RPG: every [[PlayerCharacter player character]] is a {{Troper}}, while the [[GameMaster GM]] is called the Administrator (or just Admin). While every PC is a Troper, there are numerous classes of Tropers. These are just a few:

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TVTropesTheTabletopGame ''TV Tropes: The Tabletop Game'' is a very simple tabletop RPG: every [[PlayerCharacter player character]] is a {{Troper}}, while the [[GameMaster GM]] is called the Administrator (or just Admin). While every PC is a Troper, there are numerous classes of Tropers. These are just a few:



There are two ways to win ''TVTropesTheTabletopGame'', one is to be the first player to get ten MadeOfWin points, the other is to be the first to "write" their way across the web of tropes into the ''ForbiddenZone'', the [[DarthWiki black trope]] at the center of the game. Gameplay is both competitive ''and'' cooperative, and turn based. Each player is a "[[PlayerCharacter Troper]]" with a specific troper template.

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There are two ways to win ''TVTropesTheTabletopGame'', ''TV Tropes: The Tabletop Game'', one is to be the first player to get ten MadeOfWin points, the other is to be the first to "write" their way across the web of tropes into the ''ForbiddenZone'', the [[DarthWiki black trope]] at the center of the game. Gameplay is both competitive ''and'' cooperative, and turn based. Each player is a "[[PlayerCharacter Troper]]" with a specific troper template.
4th Jun '17 4:50:08 PM nombretomado
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-->''From the creators of ''[[TVTropes TV Tropes: The Website!]]'', ''[[TVTropesTheWebcomic TV Tropes: The Webcomic!]]'', ''[[Film/{{Spaceballs}} TV Tropes: The Flamethrower!]]'' and ''[[TVTropesWikiDrinkingGame TV Tropes: The Drinking Game!]]'', comes a whole new opiate of the masses!''

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-->''From the creators of ''[[TVTropes ''[[Wiki/TVTropes TV Tropes: The Website!]]'', ''[[TVTropesTheWebcomic TV Tropes: The Webcomic!]]'', ''[[Film/{{Spaceballs}} TV Tropes: The Flamethrower!]]'' and ''[[TVTropesWikiDrinkingGame TV Tropes: The Drinking Game!]]'', comes a whole new opiate of the masses!''
29th Jan '16 2:31:57 PM SolipSchism
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Every Troper has a standard Wiki Power, "Edit" (which, in fights between Tropers, could lead to {{Edit War}}s) but each class has its own specialized Wiki Powers. For example, the Grammar Nazi comes with the "Strunk & White Surprise," the Lurker has his "Shield of Anonymity," and the Troll has his "Personal Attack!"

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Every Troper has a standard Wiki Power, "Edit" (which, in fights between Tropers, could lead to {{Edit Administrivia/{{Edit War}}s) but each class has its own specialized Wiki Powers. For example, the Grammar Nazi comes with the "Strunk & White Surprise," the Lurker has his "Shield of Anonymity," and the Troll has his "Personal Attack!"
16th Jan '14 4:38:22 AM LongLiveHumour
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'''{{Natter}}'''

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'''{{Natter}}''''''Administrivia/{{Natter}}'''
10th Jun '13 11:49:37 PM Withoutaname
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* [[LumperVsSplitter The Splitter]]
* [[LumperVsSplitter The Lumper]]

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* [[LumperVsSplitter [[Administrivia/LumperVsSplitter The Splitter]]
* [[LumperVsSplitter [[Administrivia/LumperVsSplitter The Lumper]]



'''[[LumperVsSplitter Split]]'''

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'''[[LumperVsSplitter '''[[Administrivia/LumperVsSplitter Split]]'''



'''[[LumperVsSplitter Lump]]'''

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'''[[LumperVsSplitter '''[[Administrivia/LumperVsSplitter Lump]]'''
28th Mar '13 9:25:01 AM SeptimusHeap
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At the beginning of their turn, the Troper draws a card from their LibraryOfBabel. This pile contains Attack, Defend, and Edit cards. They then use their Move to go from one hex to another. If a hex has more Surf than a Troper's move, they must wait as many turns as necessary to "accumulate" enough Move to cross (for example, a Trope with Surf 14 and a Troper with Move 6 would need three turns to leave the trope, and have 4 move left over in Trope they move into.

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At the beginning of their turn, the Troper draws a card from their LibraryOfBabel.MagicalLibrary. This pile contains Attack, Defend, and Edit cards. They then use their Move to go from one hex to another. If a hex has more Surf than a Troper's move, they must wait as many turns as necessary to "accumulate" enough Move to cross (for example, a Trope with Surf 14 and a Troper with Move 6 would need three turns to leave the trope, and have 4 move left over in Trope they move into.
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http://tvtropes.org/pmwiki/article_history.php?article=JustForFun.TVTropesTheTabletopGame