History JustForFun / AbusingTheKardashevScaleForFunAndProfit

19th Aug '16 2:25:14 AM Doug86
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* In ''KnownSpace'', Puppeteers are pretty solidly Type II. They (claim to have) disassembled at least one entire solar system to build their Fleet of Worlds and accelerated it to a reasonable fraction of the speed of light. They bought the technology to do so from Outsiders, but they were still able to implement their plans on their own. The Fleet of Worlds itself uses ''at a bare minimum'' 5x Type I on a continuous basis, since there are five habitable planets and no energy input other than what the Puppeteers themselves generate.

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* In ''KnownSpace'', ''Literature/KnownSpace'', Puppeteers are pretty solidly Type II. They (claim to have) disassembled at least one entire solar system to build their Fleet of Worlds and accelerated it to a reasonable fraction of the speed of light. They bought the technology to do so from Outsiders, but they were still able to implement their plans on their own. The Fleet of Worlds itself uses ''at a bare minimum'' 5x Type I on a continuous basis, since there are five habitable planets and no energy input other than what the Puppeteers themselves generate.



** Also from Niven's KnownSpace, it's not clear where Outsiders fit. They seem to have a nearly unlimited range of technology at their disposal, at least up to inertialess spacecraft engines, which would imply being able to manipulate the (known) laws of physics. However even asking questions about the kind of technology they may have access to is prohibitively expensive, much less getting access to any of it. Despite the availability of super-advanced technology, they enjoy taking their time, travelling from the core to the rim of the galaxy at sublight speed. For reasons too expensive to find out, Outsiders follow Starseeds. In fact, Outsiders follow Starseeds so reliably that if you want to get Outsiders to come calling, the best way to do it is to simply attract a Starseed. The Puppeteers refer to a Starseed Lure as a 'simple device'.

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** Also from Niven's KnownSpace, ''Literature/KnownSpace'', it's not clear where Outsiders fit. They seem to have a nearly unlimited range of technology at their disposal, at least up to inertialess spacecraft engines, which would imply being able to manipulate the (known) laws of physics. However even asking questions about the kind of technology they may have access to is prohibitively expensive, much less getting access to any of it. Despite the availability of super-advanced technology, they enjoy taking their time, travelling from the core to the rim of the galaxy at sublight speed. For reasons too expensive to find out, Outsiders follow Starseeds. In fact, Outsiders follow Starseeds so reliably that if you want to get Outsiders to come calling, the best way to do it is to simply attract a Starseed. The Puppeteers refer to a Starseed Lure as a 'simple device'.
19th Aug '16 2:14:15 AM Doug86
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* The {{Exalted}} Shard (Alternate Universe) of Heaven's Reach had humanity peak as this during the golden age; Dyson spheres, casual terraforming, and the conversion of nebulas into sentient supercomputers.

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* The {{Exalted}} TabletopGame/{{Exalted}} Shard (Alternate Universe) of Heaven's Reach had humanity peak as this during the golden age; Dyson spheres, casual terraforming, and the conversion of nebulas into sentient supercomputers.
19th Aug '16 2:07:57 AM Doug86
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* The Terrans of ''Videogame/{{Starcraft}}'' have Fairly rapid travel within their pocket of the galaxy and have colonized a significant portion of it, although the bulk of their tech seems to be borderline Type I at best. Mind you, the game only deals with one millionth of the humanity[[note]]And that millionth consists largely of prisoners and convicts and their descendants. Not the brightest bulbs in the bucket.[[/note]], the rest is quite open to {{WMG}}.

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* The Terrans of ''Videogame/{{Starcraft}}'' ''Franchise/{{Starcraft}}'' have Fairly rapid travel within their pocket of the galaxy and have colonized a significant portion of it, although the bulk of their tech seems to be borderline Type I at best. Mind you, the game only deals with one millionth of the humanity[[note]]And that millionth consists largely of prisoners and convicts and their descendants. Not the brightest bulbs in the bucket.[[/note]], the rest is quite open to {{WMG}}.



* The Protoss in ''Videogame/{{Starcraft}}'' have Warp Gates, shields, the ability to distort localized space, and no small amount of FrickinLaserBeams. Even individuals and their robots can create local spacetime distortions. However, it is mentioned they are not a prolific race, so that may play with their measurements somewhat.

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* The Protoss in ''Videogame/{{Starcraft}}'' ''Franchise/{{Starcraft}}'' have Warp Gates, shields, the ability to distort localized space, and no small amount of FrickinLaserBeams. Even individuals and their robots can create local spacetime distortions. However, it is mentioned they are not a prolific race, so that may play with their measurements somewhat.
19th Aug '16 1:30:11 AM Doug86
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* The Ark and Mount Weather from ''Series/{{The 100}}'' possess slightly more advanced technology than modern humanity, but have very limited resources, and can only support a population equivalent to a small town.

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* The Ark and Mount Weather from ''Series/{{The 100}}'' ''Series/The100'' possess slightly more advanced technology than modern humanity, but have very limited resources, and can only support a population equivalent to a small town.



* ''Triplanetary'', the prequel([[DolledUpInstallment -ish]]) Literature/{{Lensman}} novel, covers humanity going from a Type 0 to a Type 1. At the end, relatively easy interstellar travel has been achieved, and power is generated through (almost) completely efficient matter-to-energy conversion.

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* ''Triplanetary'', the prequel([[DolledUpInstallment -ish]]) Literature/{{Lensman}} ''Literature/{{Lensman}}'' novel, covers humanity going from a Type 0 to a Type 1. At the end, relatively easy interstellar travel has been achieved, and power is generated through (almost) completely efficient matter-to-energy conversion.



* The human civilization in ''{{Freelancer}}'', a system-spanning bunch of colonies with lots of stars and planets at their disposal. They also have Jump Gates that interconnect their systems by carving holes through spacetime. Space travel is fairly cheap and common.

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* The human civilization in ''{{Freelancer}}'', ''VideoGame/{{Freelancer}}'', a system-spanning bunch of colonies with lots of stars and planets at their disposal. They also have Jump Gates that interconnect their systems by carving holes through spacetime. Space travel is fairly cheap and common.



* ''Series/StargateSG1'': Asgard and their enemies the Replicators are tough to call. They are among the most powerful active civilizations (if the Replicators can really be called that) in the setting, but they don't do a whole lot of big, Kardashev-Scale-bumping stuff on screen, and the actual power use of their tech is largely not shown. Still, they're active on a scale that would suggest something in this category.[[note]]The Asgard have ships that can travel between galaxies in days and the ability to collapse stars into black holes, and the Replicators have the ability to completely and perfectly flatten a planet's surface.[[/note]][[note]]The Asgard also managed to desintegrate entire battleship. Not destroy, mind you. Desintegrate[[/note]]

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* ''Series/StargateSG1'': Asgard and their enemies the Replicators are tough to call. They are among the most powerful active civilizations (if the Replicators can really be called that) in the setting, but they don't do a whole lot of big, Kardashev-Scale-bumping stuff on screen, and the actual power use of their tech is largely not shown. Still, they're active on a scale that would suggest something in this category.[[note]]The Asgard have ships that can travel between galaxies in days and the ability to collapse stars into black holes, and the Replicators have the ability to completely and perfectly flatten a planet's surface.[[/note]][[note]]The Asgard also managed to desintegrate disintegrate entire battleship. Not destroy, mind you. Desintegrate[[/note]]Disintegrate[[/note]]



* The Krell, the (extinct) inhabitants of the ''ForbiddenPlanet''. They left behind a facility of enormous power (described as 9,600 thermonuclear generators occupying 33,000 cubic kilometers), and "harnessing the power of an exploding star"[[note]]though that was very likely hyperbole given that an exploding star uses far more energy than the mass-energy of a terrestrial planet[[/note]] though the purpose was initially unknown. It doesn't display a whole lot of power in the movie, but estimating a reasonable power density for the generators would put the Krell in this range.

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* The Krell, the (extinct) inhabitants of the ''ForbiddenPlanet''.''Film/ForbiddenPlanet''. They left behind a facility of enormous power (described as 9,600 thermonuclear generators occupying 33,000 cubic kilometers), and "harnessing the power of an exploding star"[[note]]though that was very likely hyperbole given that an exploding star uses far more energy than the mass-energy of a terrestrial planet[[/note]] though the purpose was initially unknown. It doesn't display a whole lot of power in the movie, but estimating a reasonable power density for the generators would put the Krell in this range.



* The Tau, Orks, and non-Imperium human factions of ''TabletopGame/{{Warhammer40000}}'' are probably here. Compare with the Imperium, probably a borderline Type II, the Eldar, a clear Type II, and the Tyranids and Necrons in Other.

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* The Tau, Orks, and non-Imperium human factions of ''TabletopGame/{{Warhammer40000}}'' ''TabletopGame/Warhammer40000'' are probably here. Compare with the Imperium, probably a borderline Type II, the Eldar, a clear Type II, and the Tyranids and Necrons in Other.



** The Orks are extremely widespread, but they don't care much for the large industry needed to climb the Kardashev Scale. Hence, their most populous worlds don't remotely approach a Type I level of development, and they only make it here due to occupying so many. On rare occasion they do, however, take over an existing industrial world and happen to be lead by a Mekboy or [[GeniusBruiser just a particularly cunning warboss]] who realizes the potential value of a planet that ''makes dakka'', and browbeats the horde into leaving the new toys intact. For the brief periods that they manage to survive occupation, these worlds can burgeon on Type II status as Mekboys push the WAAAGH! to its limits; factories and powerplants are given [[TheRedOnesGoFaster a red paintjob]], and the planet and its infrastructure are strip-mined to produce MoreDakka than lesser orks ever dreamed of.

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** The Orks are extremely widespread, but they don't care much for the large industry needed to climb the Kardashev Scale. Hence, their most populous worlds don't remotely approach a Type I level of development, and they only make it here due to occupying so many. On rare occasion they do, however, take over an existing industrial world and happen to be lead by a Mekboy or [[GeniusBruiser just a particularly cunning warboss]] who realizes the potential value of a planet that ''makes dakka'', and browbeats the horde into leaving the new toys intact. For the brief periods that they manage to survive occupation, these worlds can burgeon on Type II status as Mekboys push the WAAAGH! to its limits; factories and powerplants power plants are given [[TheRedOnesGoFaster a red paintjob]], and the planet and its infrastructure are strip-mined to produce MoreDakka than lesser orks ever dreamed of.



* The Terrans of Videogame/{{Starcraft}} have Fairly rapid travel within their pocket of the galaxy and have colonised a significant portion of it, although the bulk of their tech seems to be borderline Type I at best. Mind you, the game only deals with one millionth of the humanity[[note]]And that millionth consists largely of prisoners and convicts and their descendents. Not the brightest bulbs in the bucket.[[/note]], the rest is quite open to {{WMG}}.
* The Inner Sphere in ''TabletopGame/BattleTech'' is at leats a solid Type I. with several thousand inhabited planets in a 1000 light year radius from Earth. Although some are barely colonies of a few thousand, there are enough multi-billion inhabitant planets (several hundred) to reach a type I just by numbers alone! Depending on the energy requirements of hyperspace jumps (deliberately left vague) it could be pushing up to a Type II.

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* The Terrans of Videogame/{{Starcraft}} ''Videogame/{{Starcraft}}'' have Fairly rapid travel within their pocket of the galaxy and have colonised colonized a significant portion of it, although the bulk of their tech seems to be borderline Type I at best. Mind you, the game only deals with one millionth of the humanity[[note]]And that millionth consists largely of prisoners and convicts and their descendents.descendants. Not the brightest bulbs in the bucket.[[/note]], the rest is quite open to {{WMG}}.
* The Inner Sphere in ''TabletopGame/BattleTech'' is at leats least a solid Type I. with several thousand inhabited planets in a 1000 light year radius from Earth. Although some are barely colonies of a few thousand, there are enough multi-billion inhabitant planets (several hundred) to reach a type I just by numbers alone! Depending on the energy requirements of hyperspace jumps (deliberately left vague) it could be pushing up to a Type II.



* The [[ThePrecursors Dom Ka'vosh]] from ''{{Freelancer}}'', who built an almost galaxy-wide empire long before Humanity colonized the Sirius sector. You must enter a DysonSphere in the last mission, and nothing contradicts the possibility that there may be more of them.

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* The [[ThePrecursors Dom Ka'vosh]] from ''{{Freelancer}}'', ''VideoGame/{{Freelancer}}'', who built an almost galaxy-wide empire long before Humanity colonized the Sirius sector. You must enter a DysonSphere in the last mission, and nothing contradicts the possibility that there may be more of them.



* The [[AscendToAHigherPlaneOfExistence Ascent to Transcendance]] victory text of ''SidMeiersAlphaCentauri'' indicates that building a structure intended to mimic the theoretical effects of the Dyson sphere is a project currently being undertaken and which will be completed relatively soon.

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* The [[AscendToAHigherPlaneOfExistence Ascent to Transcendance]] victory text of ''SidMeiersAlphaCentauri'' ''VideoGame/SidMeiersAlphaCentauri'' indicates that building a structure intended to mimic the theoretical effects of the Dyson sphere is a project currently being undertaken and which will be completed relatively soon.



* The Imperium of Man in ''TabletopGame/{{Warhammer40000}}'' probably goes here. It possesses myriad hive worlds, each probably rating about Type I, and countless Type 0 worlds across much of the galaxy. Their more powerful weapons can blow up planets, indicating transitory mid-Type II scale power use, though that happens fairly rarely.

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* The Imperium of Man in ''TabletopGame/{{Warhammer40000}}'' ''TabletopGame/Warhammer40000'' probably goes here. It possesses myriad hive worlds, each probably rating about Type I, and countless Type 0 worlds across much of the galaxy. Their more powerful weapons can blow up planets, indicating transitory mid-Type II scale power use, though that happens fairly rarely.



* At the maximum tech level in the ''SpaceEmpires'' games, you are capable of creating and destroying stars, nebulae, black holes, [[RingworldPlanet Ringworlds]] and [[DysonSphere Sphereworlds]].

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* At the maximum tech level in the ''SpaceEmpires'' ''VideoGame/SpaceEmpires'' games, you are capable of creating and destroying stars, nebulae, black holes, [[RingworldPlanet Ringworlds]] and [[DysonSphere Sphereworlds]].



* The Eldar in TabletopGame/{{Warhammer 40000}} were, at their height, capable of birthing and destroying stars. Much of their technology was lost with the Fall (such as the ability to maintain and expand the Webway, a pocket dimension used for safe interstellar travel), they are still able to "capture" stars to use as power sources.

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* The Eldar in TabletopGame/{{Warhammer 40000}} ''TabletopGame/Warhammer40000'' were, at their height, capable of birthing and destroying stars. Much of their technology was lost with the Fall (such as the ability to maintain and expand the Webway, a pocket dimension used for safe interstellar travel), they are still able to "capture" stars to use as power sources.



* Humanity in the ''Literature/HonorHarrington'' series sits on this level pretty comfortably. But ''one'' of their warships routinely goes at about five Terawatts just to propel itself, and the very same ship is entirely able to destroy a planet rather casually simply by relativistic kinetic strikes (though they generally regard that as an atrocity). They also control much of the Milky Way, has completely harnessed gravity to the point that it is economical to ship perishables across thousands of lightyears, and generally don't seem to have any problem with the energy availability.

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* Humanity in the ''Literature/HonorHarrington'' series sits on this level pretty comfortably. But ''one'' of their warships routinely goes at about five Terawatts just to propel itself, and the very same ship is entirely able to destroy a planet rather casually simply by relativistic kinetic strikes (though they generally regard that as an atrocity). They also control much of the Milky Way, has completely harnessed gravity to the point that it is economical to ship perishables across thousands of lightyears, light-years, and generally don't seem to have any problem with the energy availability.



* Samus' weapons in the ''Meroid'' series are slightly ridiculous. She can at least give output many times larger than humanity itself since the Volt Driver shoots "multi-terawatt bursts of electricity". She can also shoot blasts of absolute zero, miniature nukes, matter/antimatter annihilation weapons and neutrinos dense enough to kill things and weapons that can defeat ghosts. These weapons are all hand held and all of them are configurable to the same device. Although Samus is supposedly the exception, most of the more ridiculous examples come from Metroid Prime Hunters and originally belong to various other organisations. Combined with their warp drive technology an output larger than several stars is quite likely. No wonder the Metroid's ability to drain energy is considered so apocalyptic, everyone's technology uses massive quantities of energy!

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* Samus' weapons in the ''Meroid'' ''Metroid'' series are slightly ridiculous. She can at least give output many times larger than humanity itself since the Volt Driver shoots "multi-terawatt bursts of electricity". She can also shoot blasts of absolute zero, miniature nukes, matter/antimatter annihilation weapons and neutrinos dense enough to kill things and weapons that can defeat ghosts. These weapons are all hand held and all of them are configurable to the same device. Although Samus is supposedly the exception, most of the more ridiculous examples come from Metroid Prime Hunters and originally belong to various other organisations.organizations. Combined with their warp drive technology an output larger than several stars is quite likely. No wonder the Metroid's ability to drain energy is considered so apocalyptic, everyone's technology uses massive quantities of energy!



* The Galactic Republic/Empire of Franchise/StarWars, a galaxy-spanning society with very fast FTL and (depending on the source) at least a million heavily developed planets, is a very high Type II, possibly a Type III (at least when the guy with the underbite helmet pulls the lever).

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* The Galactic Republic/Empire of Franchise/StarWars, ''Franchise/StarWars'', a galaxy-spanning society with very fast FTL and (depending on the source) at least a million heavily developed planets, is a very high Type II, possibly a Type III (at least when the guy with the underbite helmet pulls the lever).



* The Galactic Union of E. E. Smith's Literature/{{Lensman}} series has starship engines (combined total-conversion nuclear power and ZeroPointEnergy devices) generating hundreds of exawatts (roughly 5x10^20 W) at peak power. A starship can have anything from one or two to hundreds of these engines. And most fleet battles engage thousands or millions of these ships, if not more.

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* The Galactic Union of E. E. Smith's Literature/{{Lensman}} ''Literature/{{Lensman}}'' series has starship engines (combined total-conversion nuclear power and ZeroPointEnergy devices) generating hundreds of exawatts (roughly 5x10^20 W) at peak power. A starship can have anything from one or two to hundreds of these engines. And most fleet battles engage thousands or millions of these ships, if not more.



* Speaking of E. E. Smith, by the end of the Literature/{{Skylark}} series, the protagonist Seaton is using entire galaxies as weapons.

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* Speaking of E. E. Smith, by the end of the Literature/{{Skylark}} ''Literature/{{Skylark}}'' series, the protagonist Seaton is using entire galaxies as weapons.



* The Danannians from L.E. Modesitt's The Eternity Artifact were at least Type III, but it's entirely possible they were a borderline type IV+.
* Established powers in ''OrionsArm'' do things like suck entire stars through wormholes called grazers (over a period of many decades) and convert their mass directly to energy. A star's mass is in the 10[[superscript:30]] kg, just under 10[[superscript:17]] J per kg, "decades" is around 10[[superscript:9]]seconds... you do the math.

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* The Danannians from L.E. Modesitt's The ''The Eternity Artifact Artifact'' were at least Type III, but it's entirely possible they were a borderline type IV+.
* Established powers in ''OrionsArm'' ''WebOriginal/OrionsArm'' do things like suck entire stars through wormholes called grazers (over a period of many decades) and convert their mass directly to energy. A star's mass is in the 10[[superscript:30]] kg, just under 10[[superscript:17]] J per kg, "decades" is around 10[[superscript:9]]seconds... you do the math.



* The [[Literature/TheCulture Overarch Bedeckants]], the civilisation that built the probe in ''Literature/{{Excession}}'' travel between universes so as to avoid extinction by being trapped in one when it undergoes heat death. Their lone probe brushed off the most powerful weapon the Culture wielded without any apparent effort. However, most of the information about the Excession comes from Intelligence report suppositions and a single largely incoherent rambling rant from the Excession itself.

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* The [[Literature/TheCulture Overarch Bedeckants]], the civilisation civilization that built the probe in ''Literature/{{Excession}}'' travel between universes so as to avoid extinction by being trapped in one when it undergoes heat death. Their lone probe brushed off the most powerful weapon the Culture wielded without any apparent effort. However, most of the information about the Excession comes from Intelligence report suppositions and a single largely incoherent rambling rant from the Excession itself.



* For the denizens of the WesternAnimation/{{Futurama}} universe, traveling to the ''edge of the universe and back'' is a trivially easy task. As is killing everything everywhere. They also posses the ability to alter universal constants and other physics across the whole universe (scientists changed the speed of light in 2208), which can also be used to power technology (changing the properties of dark matter, 200% efficient engines [[note]]which the writers know would require breaking time symmetry of the laws of physics, i.e. changing them and exploiting that to extract more power than was put in[[/note]]). Planet exploding weapons are operated by single person demolition companies, the use of which is considered mundane. Multiple universes can be created by a lone inventor on the budget of a small delivery company (said delivery company having made only 100 deliveries in 10 years, as of 'The Mutants are Revolting'). In said delivery company, interstellar/intergalactic spaceships are as mundane as small pieces of wire.
** And consider that in the Futurama universe, Earth/humanity is a pathetic third-rate wannabe power, only able to bully the very smallest and weakest other cultures- comparable to fascist 1930's-era Italy.

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* For the denizens of the WesternAnimation/{{Futurama}} ''WesternAnimation/{{Futurama}}'' universe, traveling to the ''edge of the universe and back'' is a trivially easy task. As is killing everything everywhere. They also posses the ability to alter universal constants and other physics across the whole universe (scientists changed the speed of light in 2208), which can also be used to power technology (changing the properties of dark matter, 200% efficient engines [[note]]which the writers know would require breaking time symmetry of the laws of physics, i.e. changing them and exploiting that to extract more power than was put in[[/note]]). Planet exploding weapons are operated by single person demolition companies, the use of which is considered mundane. Multiple universes can be created by a lone inventor on the budget of a small delivery company (said delivery company having made only 100 deliveries in 10 years, as of 'The Mutants are Revolting'). In said delivery company, interstellar/intergalactic spaceships are as mundane as small pieces of wire.
** And consider that in the Futurama ''Futurama'' universe, Earth/humanity is a pathetic third-rate wannabe power, only able to bully the very smallest and weakest other cultures- comparable to fascist 1930's-era Italy.



* The Downstreamers from Creator/StephenBaxter's Literature/ManifoldTime. They are the descendants of humanity that exist at the end of the universe, immortal and all powerful and all knowing. Several billion years into the future they were farming the entire Universe (mind you, said universe was infinitely larger then ours in their time) and this was at an earlier stage in their civilization. The Downstreamers create Multiverses much as a writer would in a novel. Basically the downstreamers are farming reality itself.
* Humanity in the Dancers at the End of Time series: they abused the universe so much that the heat death of the universe is on the verge of happening merely one million years in the future, instead of several trillions. The worst part is that they could fix it, and the ''only thing'' preventing them is... intellectual lazyness.

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* The Downstreamers from Creator/StephenBaxter's Literature/ManifoldTime.''Literature/ManifoldTime''. They are the descendants of humanity that exist at the end of the universe, immortal and all powerful and all knowing. Several billion years into the future they were farming the entire Universe (mind you, said universe was infinitely larger then ours in their time) and this was at an earlier stage in their civilization. The Downstreamers create Multiverses much as a writer would in a novel. Basically the downstreamers are farming reality itself.
* Humanity in the Dancers at the End of Time series: they abused the universe so much that the heat death of the universe is on the verge of happening merely one million years in the future, instead of several trillions. The worst part is that they could fix it, and the ''only thing'' preventing them is... intellectual lazyness.laziness.



** Tengen Toppa Gurren Lagann by pretty much a moon sized mecha and the will power of ten people. Tengen Toppa stands on galaxies, is powered by mostly one man's spirit, and moves at at the speed of billions of light years. When Lordgenome dies, he turns the energy of a big bang into a drill, which is then consumed by Tengen Toppa Gurren Lagann (or Tengen Toppa Lagann). In Lagann-Hen's case, then proceed to make an even bigger "mecha" made entirely of energy, and then that energy being makes an energy drill the size of the universe.

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** Tengen Toppa Gurren Lagann by pretty much a moon sized mecha and the will power of ten people. Tengen Toppa stands on galaxies, is powered by mostly one man's spirit, and moves at at the speed of billions of light years. When Lordgenome dies, he turns the energy of a big bang into a drill, which is then consumed by Tengen Toppa Gurren Lagann (or Tengen Toppa Lagann). In Lagann-Hen's case, then proceed to make an even bigger "mecha" made entirely of energy, and then that energy being makes an energy drill the size of the universe.



* 'They' of {{Interstellar}} are capable of harnessing the fantastic energies needed to create the wormhole that allows the protagonists to travel billions of light-years in seconds to minutes (at least from their reference point). It is heavily implied that 'They' are a [[{{Transhuman}} post-human civilization]] [[{{AscendToAHigherPlaneOfExistence}} that lives completely within the fifth dimension]] and can freely observe and influence any given point of our four dimensional space-time via gravity waves and brane fields. 'They' can also fabricate a medium that allow us primitives to experience the fifth dimension's properties within our limited three-dimensional perspective.
* Becomes an injoke in ''Literature/FineStructure'', where a spaceship designed to travel through {{Alternate Universe}}s at the rate of several hundred thousand dimensions per second is called the ''Kardashev V''.

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* 'They' of {{Interstellar}} ''Film/{{Interstellar}}'' are capable of harnessing the fantastic energies needed to create the wormhole that allows the protagonists to travel billions of light-years in seconds to minutes (at least from their reference point). It is heavily implied that 'They' are a [[{{Transhuman}} post-human civilization]] [[{{AscendToAHigherPlaneOfExistence}} that lives completely within the fifth dimension]] and can freely observe and influence any given point of our four dimensional space-time via gravity waves and brane fields. 'They' can also fabricate a medium that allow us primitives to experience the fifth dimension's properties within our limited three-dimensional perspective.
perspective.
* Becomes an injoke in-joke in ''Literature/FineStructure'', where a spaceship designed to travel through {{Alternate Universe}}s at the rate of several hundred thousand dimensions per second is called the ''Kardashev V''.



** The Ancients were all over this. Their earliest shown creations were ships capable of diving into and siphoning stellar material from stars, while their later ships were powered by mass produced Zero Point Energy modules, drawing their power from artificially created regions of subspace. They later expanded this line of research and figured a way to draw power from the universe ''itself'', but abandoned the project after realising that one of the by-products was exotic matter, which threatened to tear the universe in twain. Their last and final project was [[AscendToAHigherPlaneOfExistence Ascension]], where they learnt to shed their physical forms to become all-powerful creatures of pure energy, roughly 10,000 years ago. Due to their self-imposed non-interference rule, they haven't done much since.

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** The Ancients were all over this. Their earliest shown creations were ships capable of diving into and siphoning stellar material from stars, while their later ships were powered by mass produced Zero Point Energy modules, drawing their power from artificially created regions of subspace. They later expanded this line of research and figured a way to draw power from the universe ''itself'', but abandoned the project after realising realizing that one of the by-products was exotic matter, which threatened to tear the universe in twain. Their last and final project was [[AscendToAHigherPlaneOfExistence Ascension]], where they learnt to shed their physical forms to become all-powerful creatures of pure energy, roughly 10,000 years ago. Due to their self-imposed non-interference rule, they haven't done much since.



* Pre-Mending Planeswalkers from MagicTheGathering tended to have enormous reality-warping power, frequently creating entire planes of existence by themselves. The entity Yawgmoth was powerful enough to overlay multiple realities over one another for the purpose of invasions, and apparently survived the detonation of his personal plane of existence, caused by the essence of several god-level beings being fired at him. This would probably indicate Type IV+ if anything like real physics applied.

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* Pre-Mending Planeswalkers from MagicTheGathering ''TabletopGame/MagicTheGathering'' tended to have enormous reality-warping power, frequently creating entire planes of existence by themselves. The entity Yawgmoth was powerful enough to overlay multiple realities over one another for the purpose of invasions, and apparently survived the detonation of his personal plane of existence, caused by the essence of several god-level beings being fired at him. This would probably indicate Type IV+ if anything like real physics applied.



** That was more or less retconned away later, only to be unretconned in ComicBook/SecretWars2015, where the Beyonders [[spoiler: destroy the Marvel Universe and almost every parallel version of it as well (ie Ultimate Marvel and Marvel Zombies universes as well.)]]
* The Tyranids of TabletopGame/{{Warhammer 40000}} are an interesting case. If the statement that they've consumed multiple entire galaxies is true, they might be an unconventional Type III, though that depends greatly on the dormant metabolism of Tyranids drifting through space, as even if they have that much mass available [[note]]questionable even then, as they seem to only assimilate parts of planets rather than entire stars and nebulae[[/note]], actual power use is what counts. Their typical MO of removing a good chunk of terrestrial planets' mass and draining the heat from what's left operates fairly slowly, so probably represents a mid-Type I power expenditure per planet being consumed. They may consume up to few planets at any given time, though hive fleets take a while to travel between systems, so this output probably isn't sustained. A full hemisphere-darkening invasion force probably represents about a Type I expenditure for each planet under attack.

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** That was more or less retconned away later, only to be unretconned in ComicBook/SecretWars2015, where the Beyonders [[spoiler: destroy the Marvel Universe and almost every parallel version of it as well (ie (i.e. Ultimate Marvel and Marvel Zombies universes as well.)]]
* The Tyranids of TabletopGame/{{Warhammer 40000}} ''TabletopGame/Warhammer40000'' are an interesting case. If the statement that they've consumed multiple entire galaxies is true, they might be an unconventional Type III, though that depends greatly on the dormant metabolism of Tyranids drifting through space, as even if they have that much mass available [[note]]questionable even then, as they seem to only assimilate parts of planets rather than entire stars and nebulae[[/note]], actual power use is what counts. Their typical MO of removing a good chunk of terrestrial planets' mass and draining the heat from what's left operates fairly slowly, so probably represents a mid-Type I power expenditure per planet being consumed. They may consume up to few planets at any given time, though hive fleets take a while to travel between systems, so this output probably isn't sustained. A full hemisphere-darkening invasion force probably represents about a Type I expenditure for each planet under attack.



* The author-stated badly written ''character habitat Or Something Like That'' has at least six layers of existence (he got to stuff like Omniverse and We Gave Up So Let's Just Call It Points) and the three most powerful attacks are throwing literally EVERYTHING else at them, ''breaking the story'', but forcing the target to take some form of major backlash from it and ''imposing reality (or at least a semblance of logic) on the setting''. The people who use those are leaders, but it is stated that the rough estimate is that newborn babies have the ability to break the story at least a hundred times on birth and it only gets stronger from there. And ''that's'' the ''civilians.'' Military or police forces use inquantifiable amounts of energy breaking the flimsy-in-the-first-place rules of reality, omniverses (in jewels) are somewhat expensive and require much care but multiverses and universes are cheaper and easily cared for, plot devices are medium-class weapons, hybridizing of technology and magic is the equivalent of tools, and throwing existence at someone is the effective-ish method of killing supervillains, although it's not perfect.

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* The author-stated badly written ''character habitat Or Something Like That'' has at least six layers of existence (he got to stuff like Omniverse and We Gave Up So Let's Just Call It Points) and the three most powerful attacks are throwing literally EVERYTHING else at them, ''breaking the story'', but forcing the target to take some form of major backlash from it and ''imposing reality (or at least a semblance of logic) on the setting''. The people who use those are leaders, but it is stated that the rough estimate is that newborn babies have the ability to break the story at least a hundred times on birth and it only gets stronger from there. And ''that's'' the ''civilians.'' Military or police forces use inquantifiable unquantifiable amounts of energy breaking the flimsy-in-the-first-place rules of reality, omniverses (in jewels) are somewhat expensive and require much care but multiverses and universes are cheaper and easily cared for, plot devices are medium-class weapons, hybridizing of technology and magic is the equivalent of tools, and throwing existence at someone is the effective-ish method of killing supervillains, although it's not perfect.



** The PL scale being lifted wholesale from TSR's defunct RPG TabletopGame/{{Alternity}} which Wizards of the Coast inherited and then let die.
* ''{{GURPS}}'' also has its own Tech Level scale, and may have been one of the first games to quantify progress thus. [[http://www.omnology.com/gurps-levels.html This list]] is from the Third Edition, but later editions don't change it much, other than the addition of "superscience" for things that blatantly break the laws of physics. Earth was [=TL7=] on first publish, but in 2000, Steve Jackson Games [[http://www.sjgames.com/pyramid/sample.html?id=1861 officially announced]] that we had reached [=TL8=] and that they were forced to rewrite the old Tech Level scale from the 1985 rulebook because science had progressed faster in some fields (like biotech) than expected and slower in others, which affects the Tech Level descriptions in the current 4th Edition rulebook. [[http://www.sjgames.com/ill/a/2006-03-21 This article]] from March 2006 lists another example that modern bio-science is close to breaking through to [=TL9=]. Interestingly, even a TL 12 civilization doesn't have much in the way of technology above Type II. This is likely a problem of game balance (when handguns can take out a planet it doesn't really matter what Advantages characters have). The current ''{{GURPS}}'' tech level scale:

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** The PL scale being lifted wholesale from TSR's defunct RPG TabletopGame/{{Alternity}} ''TabletopGame/{{Alternity}}'' which Wizards of the Coast inherited and then let die.
* ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' also has its own Tech Level scale, and may have been one of the first games to quantify progress thus. [[http://www.omnology.com/gurps-levels.html This list]] is from the Third Edition, but later editions don't change it much, other than the addition of "superscience" for things that blatantly break the laws of physics. Earth was [=TL7=] on first publish, but in 2000, Steve Jackson Games [[http://www.sjgames.com/pyramid/sample.html?id=1861 officially announced]] that we had reached [=TL8=] and that they were forced to rewrite the old Tech Level scale from the 1985 rulebook because science had progressed faster in some fields (like biotech) than expected and slower in others, which affects the Tech Level descriptions in the current 4th Edition rulebook. [[http://www.sjgames.com/ill/a/2006-03-21 This article]] from March 2006 lists another example that modern bio-science is close to breaking through to [=TL9=]. Interestingly, even a TL 12 civilization doesn't have much in the way of technology above Type II. This is likely a problem of game balance (when handguns can take out a planet it doesn't really matter what Advantages characters have). The current ''{{GURPS}}'' ''GURPS'' tech level scale:



* Human civilization in ''TabletopGame/{{Warhammer 40000}}'' merits mention here. Humanity's technology level is ''ridiculously'' schizophrenic thanks to tens of millenia of war and upheaval. At its height, humanity had true AI, rapid interstellar travel, controlled the vast majority of the galaxy, is implied to have mastered matter-energy conversion, and bent the laws of the universe to its whim. Twenty thousand years of devastating galactic war later, scraps of technology from that era are worth destroying star systems over. Though the Imperium of Man and Adeptus Mechanicus don't understand how much of their most advanced technology works anymore, they still show hallmarks of a borderline Type III civilization, notably whenever the technologies of war come into question. Meanwhile, any given Imperial planet can range from the Stone Age to high type II. SchizoTech at its finest, folks.

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* Human civilization in ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' merits mention here. Humanity's technology level is ''ridiculously'' schizophrenic thanks to tens of millenia millennia of war and upheaval. At its height, humanity had true AI, rapid interstellar travel, controlled the vast majority of the galaxy, is implied to have mastered matter-energy conversion, and bent the laws of the universe to its whim. Twenty thousand years of devastating galactic war later, scraps of technology from that era are worth destroying star systems over. Though the Imperium of Man and Adeptus Mechanicus don't understand how much of their most advanced technology works anymore, they still show hallmarks of a borderline Type III civilization, notably whenever the technologies of war come into question. Meanwhile, any given Imperial planet can range from the Stone Age to high type II. SchizoTech at its finest, folks.



*** On the other hand, according to Lord Hood in ''VideoGAme/{{Halo 3}}'' the Elite assault carrier ''Shadow of Intent'' glassed half the continent of Africa in about an hour... while he watched it happen with his own eyes (though later canon clarified this to be an exaggeration). It's also worth noting that the specific data pad claiming that the Covenant can't fully glass planets was written in-universe only one year into the war, when data on the Covenant's capabilities were limited; another data pad written only a few years later gives a conservative estimate of ''110 to over 300 years'' to properly re-terraform merely ''four'' colony worlds.

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*** On the other hand, according to Lord Hood in ''VideoGAme/{{Halo ''VideoGame/{{Halo 3}}'' the Elite assault carrier ''Shadow of Intent'' glassed half the continent of Africa in about an hour... while he watched it happen with his own eyes (though later canon clarified this to be an exaggeration). It's also worth noting that the specific data pad claiming that the Covenant can't fully glass planets was written in-universe only one year into the war, when data on the Covenant's capabilities were limited; another data pad written only a few years later gives a conservative estimate of ''110 to over 300 years'' to properly re-terraform merely ''four'' colony worlds.



* Creator/{{Greg Egan}}'s short story "Border Guards" is set in a future where human beings are able to create pocket universes, to which they can then travel and permanently settle, which implies a very high Type III if not Type IV, but it is also mentioned that FasterThanLightTravel is still impossible, meaning that humans only colonized a few of the stars closest to the Solar System before space travel became a dead end, suggesting a low Type II at the absolute highest (and more likely just in the solid Type I range) so it boggles the mind where they are getting the required amount of energy to create the first pocket universe from.

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* Creator/{{Greg Egan}}'s Creator/GregEgan's short story "Border Guards" is set in a future where human beings are able to create pocket universes, to which they can then travel and permanently settle, which implies a very high Type III if not Type IV, but it is also mentioned that FasterThanLightTravel is still impossible, meaning that humans only colonized a few of the stars closest to the Solar System before space travel became a dead end, suggesting a low Type II at the absolute highest (and more likely just in the solid Type I range) so it boggles the mind where they are getting the required amount of energy to create the first pocket universe from.
15th Aug '16 5:39:39 PM UmbrellasWereAwesome
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** While they never colonized other galaxies, ''Silentium'' indicates that the Forerunners siphon energy from alternate realities to power their civilization. If this is indeed canon then the Forerunners are a solid Type IV civilization, as far as energy consumption is concerned.

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** While they never colonized other galaxies, ''Silentium'' ''Literature/HaloSilentium'' indicates that the Forerunners siphon energy from alternate realities to power their civilization. If this is indeed canon then the Forerunners are a solid Type IV civilization, as far as energy consumption is concerned.



*** On the other hand, according to Lord Hood in ''Halo 3'' the Heretic Elite supercarrier ''Shadow of Intent'' glassed half the continent of Africa in about an hour... while he watched it happen with his own eyes. It's also worth noting that the specific data pad claiming that the Covenant can't fully glass planets was written in-universe only one year into the war, when data on the Covenant's capabilities were limited; another data pad written only a few years later gives a conservative estimate of ''110 to over 300 years'' to properly re-terraform merely ''four'' colony worlds.

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*** On the other hand, according to Lord Hood in ''Halo 3'' ''VideoGAme/{{Halo 3}}'' the Heretic Elite supercarrier assault carrier ''Shadow of Intent'' glassed half the continent of Africa in about an hour... while he watched it happen with his own eyes.eyes (though later canon clarified this to be an exaggeration). It's also worth noting that the specific data pad claiming that the Covenant can't fully glass planets was written in-universe only one year into the war, when data on the Covenant's capabilities were limited; another data pad written only a few years later gives a conservative estimate of ''110 to over 300 years'' to properly re-terraform merely ''four'' colony worlds.



** In ''Halo 4'' prehistoric Humanity was fighting both the Forerunners and the Flood at the same time, or at least fighting the Forerunners and running from the Flood. Forerunner technology was capable of sterilizing an entire galaxy, which would put Forerunners and ancient humans at a high Type II.

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** In ''Halo 4'' ''Literature/TheForerunnerSaga'' and ''VideoGame/{{Halo 4}}'' reveal that prehistoric Humanity was fighting both the Forerunners and the Flood at the same time, or at least fighting the Forerunners and running from the Flood. Forerunner technology was capable of sterilizing an entire galaxy, which would put Forerunners and ancient humans at a high Type II.
5th Aug '16 10:59:42 PM DarkHunter
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* The Outsiders, a species of extrauniversal invaders billions of years ago in the backstory of the ''[[VideoGame/{{X}} X-Universe]]'', are somewhere above Type V (total available energy of an entire universe). They made themselves known to the Ancients by small alterations in the some physical constants such as the speed of light. The Ancients tried to communicate with them for ten million years but failed. When the Outsiders finally appeared as a probe the size of a solar system, the Ancients fought them for two million years, finally destroying one of the probes. The changes to physical constants ceased, but the Ancients remain vigilant.

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* The Outsiders, a species of extrauniversal invaders billions of years ago in the backstory of the ''[[VideoGame/{{X}} X-Universe]]'', are speculated to be somewhere above Type V (total available energy of an entire universe). They made themselves known to the Ancients by small alterations in the some physical constants such as the speed of light. The Ancients tried to communicate with them for ten million years but failed. When the Outsiders finally appeared as a probe the size of a solar system, the Ancients fought them for two million years, finally destroying one of the probes. The changes to physical constants ceased, but the Ancients remain vigilant. The Ancients themselves are aiming to become Type VI (though they are nowhere near that level currently, being roughly Type III).
2nd Aug '16 8:32:24 PM psionycx
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** ''[[ExactlyWhatItSaysOnTheTin Starkiller Base]]'' actually consumes stars in order to power its main weapon, which is capable of destroying ''multiple'' planets with a single shot from across the galaxy! According to supplementary materials, the stellar mass it utilizes is nothing more than a catalyst for an esoteric reaction that allows it to concentrate Dark Energy and produce something called "Phantom Energy" which can be tunneled through "sub-hyperspace". As awesome as it is, it is still only a ''single'' installation belonging to the First Order!
15th Jun '16 7:47:08 PM Doug86
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* [[ComicBook/GreenLantern The Guardians of the Universe]] could be type four if not for their personal Prime Directive. When all of their power was bound within a single being, he was able to unravel the entire universe from the beginning of time to the end and restart the big bang.

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* [[ComicBook/GreenLantern [[Franchise/GreenLantern The Guardians of the Universe]] could be type four if not for their personal Prime Directive. When all of their power was bound within a single being, he was able to unravel the entire universe from the beginning of time to the end and restart the big bang.
11th Jun '16 5:12:49 PM Doug86
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* The holder of the Infinity Gauntlet in the MarvelUniverse possesses pretty high order omnipotence, capable of moving multiple universes and effortlessly deposing the living incarnation of all matter, energy and time in the universe.

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* The holder of the Infinity Gauntlet in the MarvelUniverse Franchise/MarvelUniverse possesses pretty high order omnipotence, capable of moving multiple universes and effortlessly deposing the living incarnation of all matter, energy and time in the universe.
30th May '16 7:11:29 PM argent
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* Speaking of E. E. Smith, by the end of the Literature/{{Skylark}} series, the protagonist Seaton is using entire galaxies as weapons.
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