History Items / TeamFortress2

20th May '16 5:47:57 AM erforce
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** ShoutOut: The name is a reference to [[Film/ReAnimator a film of the same name]] and it resembles the trap from ''Film/{{Ghostbusters}}''.

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** ShoutOut: The name is a reference to [[Film/ReAnimator a film of the same name]] and it resembles the trap from ''Film/{{Ghostbusters}}''.''Film/{{Ghostbusters 1984}}''.
7th May '16 9:50:14 PM mousegold
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** ElementalRockPaperScissors: An interesting case with the different medigun Übers: Vaccinator interferes with the Kritzkrieg's crit boosts, Kritzkrieg outdamages the Quick-Fix's Über, the Quick-Fix's healing boost is just plain better then the Vaccinator's resistances, and the stock medigun beats all 3.



** ElementalRockPaperScissors: An interesting case with the different medigun Übers: Vaccinator interferes with the Kritzkrieg's crit boosts, Kritzkrieg outdamages the Quick-Fix's Über, the Quick-Fix's healing boost is just plain better then the Vaccinator's resistances, and the stock medigun beats all 3.



** SituationalSword: Allows your patient to cut down swaths of enemy players, but is powerless against Sentry Guns (which do not take more damage from critical hits) and the standard Medi-Gun's [=ÜberCharge=] (which blocks damage from everything).

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** SituationalSword: Allows your patient to cut down swaths of enemy players, but is powerless against Sentry Guns (which do not take more damage from critical hits) and hits), the standard Medi-Gun's [=ÜberCharge=] (which blocks damage from everything).everything), and isn't as effective against the Vaccinator's mini-Über (which nullify crits if the [[ElementalRockPaperScissors damage types match]], but unlike the stock Medi-gun, doesn't affect melee weapons or damage types that don't match)



** ElementalRockPaperScissors: An interesting case with the different medigun Übers: Vaccinator interferes with the Kritzkrieg's crit boosts, Kritzkrieg outdamages the Quick-Fix's Über, the Quick-Fix's healing boost is just plain better then the Vaccinator's resistances, and the stock medigun beats all 3.



** LifeDrain: An odd friendly variation: when the patient takes damage, the Medic regains a small amount of health if the correct resistance is active.

to:

** ElementalRockPaperScissors: An interesting case with the different medigun Übers: Vaccinator interferes with the Kritzkrieg's crit boosts, Kritzkrieg outdamages the Quick-Fix's Über, the Quick-Fix's healing boost is just plain better then the Vaccinator's resistances, and the stock medigun beats all 3.
** LifeDrain: An odd friendly variation: when the patient takes damage, the Medic regains a small amount of health if the correct resistance is active.
active. This was changed to increase [=ÜberCharge=] instead.
7th May '16 9:30:25 PM mousegold
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* '''Dalokohs Bar''': A chocolate bar. When eaten at full health, it heals the Heavy for 100 health and increases the Heavy's maximum health by 100 for 30 seconds. Has a 10-second cooldown timer. Can be dropped to heal the Heavy's teammates for 20% of their max HP.

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* '''Dalokohs Bar''': A chocolate bar. When eaten at full health, it heals increases max HP by 50 for 30 seconds and gives the Heavy for 100 health and increases the Heavy's maximum health by 100 for 30 seconds.100HP (For 400/350HP). Has a 10-second cooldown timer. Can be dropped to heal the Heavy's teammates for 20% of their max HP.
7th May '16 9:26:38 PM mousegold
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* '''Buffalo Steak Sandvich''': A t-bone steak. When eaten, it causes the Heavy to deal mini-crits and take 25% more damage. He also gains a speed boost which (ignoring other speed modifiers) means only 2 classes outspeed him while boosted and is restricted to using his melee weapon.

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* '''Buffalo Steak Sandvich''': A t-bone steak. When eaten, it causes the Heavy to deal mini-crits and take 25% more damage. He also gains a speed boost which (ignoring other speed modifiers) means only 2 classes Scouts and Medics outspeed him while boosted and is restricted to using his melee weapon.
7th May '16 9:26:02 PM mousegold
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* '''Buffalo Steak Sandvich''': A t-bone steak. When eaten, it causes the Heavy to deal mini-crits and take 25% more damage. He also gains a speed boost and is restricted to using his melee weapon.

to:

* '''Buffalo Steak Sandvich''': A t-bone steak. When eaten, it causes the Heavy to deal mini-crits and take 25% more damage. He also gains a speed boost which (ignoring other speed modifiers) means only 2 classes outspeed him while boosted and is restricted to using his melee weapon.
7th May '16 9:15:44 PM mousegold
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** ShieldBash: Only deals damage at long distance, though.

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** ShieldBash: Only deals Used to only deal damage at long distance, though.but this was changed in the Tough Break update.
7th May '16 9:10:49 PM mousegold
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* '''Third Degree''': An axe with a hot coil instead of a sharpened edge. Damage from this transfers to those connected by a Medic's healing beam. Anyone killed by it disintegrates into ashes.

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* '''Third Degree''': An axe with a hot coil instead of a sharpened edge. Damage from this transfers to those connected by a Medic's healing beam. Anyone killed by it disintegrates into ashes. Has no downsides.
7th May '16 9:04:51 PM mousegold
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* '''Scorch Shot''': A grey FlareGun with orange decal around the muzzle. Its flares knock back the enemy (more if they're already ignited) and ignite enemies in a small blast radius, but it deals 35% less damage and only minicrits on burning enemies.

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* '''Scorch Shot''': A grey FlareGun with orange decal around the muzzle. Its flares knock back the enemy (more if they're already ignited) ignited, and knockback increases based on how far the flare goes before hitting a player) and ignite enemies in a small blast radius, but it deals 35% less damage and only minicrits on burning enemies.
7th May '16 8:45:55 PM mousegold
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* '''Force-A-Nature''': An even shorter sawed-off shotgun. Compared to the Scattergun, it fires twice as fast and uses 12 pellets per shot instead of 10, but each pellet only does 90% as much damage and it only holds two shots at a time. It is also able to push enemies with a knockback effect and gives the Scout an extra jump if he fires downward.

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* '''Force-A-Nature''': An even shorter sawed-off shotgun. Compared to the Scattergun, it fires twice as fast and uses 12 pellets per shot instead of 10, but each pellet only does 90% as much damage (Although due to the fast fire rate and extra pellets, it doesn't mean much) and it only holds two shots at a time. It is also able to push enemies with a knockback effect and gives the Scout an extra jump if he fires downward.
7th May '16 8:42:00 PM mousegold
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* '''Plague''': Touching enemies causes them to bleed to death within 10 seconds unless healed by medkit or supply cabinet. Nullifies King's health effects and AOE buff. Enemies under Plague's damaging effects can spread it to allies.

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* '''Plague''': Touching enemies causes them to bleed to death within 10 seconds unless healed by medkit or supply cabinet. Nullifies King's health effects and AOE buff. Enemies under Plague's damaging effects can spread it to allies. Greatly increases the range of which health kits can be picked up.
This list shows the last 10 events of 1073. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Items.TeamFortress2