History ImprovisedWeapon / TableTopGames

23rd Jul '16 5:14:48 PM NozzDogg
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* Every native Iote weapon and device in ''TabletopGame/RocketAge'' is an improvised weapon, made from whatever scrap they were able to find. Don't laugh though, their zip guns, crossbows and slingshots will end you if you underestimate them. Io might have the lowest technology level of the entire solar system, but the Iotes have more natural technical aptitude than practically anyone else.
21st Jun '16 5:21:55 AM FlashRebel
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* {{Pathfinder}} takes improvised weaponry to a whole new level with more damage dealt with improvised weapons in general (based on their size compared to actual weapons), rather easily accessed feats to remove attack penalies when using improvised weapons, and a lot of classes have archetypes that give some of these feats for free with other benefits. One notable example is the Makeshift Scrapper, a modified Rogue who forgoes trap detection to focus on fighting with anything available, even getting bonuses on attack rolls with improvised weapons rather than penalties.

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* {{Pathfinder}} ''{{Pathfinder}}'' takes improvised weaponry to a whole new level with more decent damage dealt with improvised weapons in general (based on their size compared to actual weapons), rather easily accessed feats to remove attack penalies when using improvised weapons, and a lot of classes have archetypes that give some of these feats for free with other benefits. One notable example is the Makeshift Scrapper, a modified Rogue who forgoes trap detection to focus on fighting with anything available, even getting bonuses on attack rolls with improvised weapons rather than penalties.
21st Jun '16 5:20:20 AM FlashRebel
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* {{Pathfinder}} takes improvised weaponry to a whole new level with more damage dealt with improvised weapons in general (based on their size compared to actual weapons), rather easily accessed feats to remove attack penalies when using improvised weapons, and a lot of classes have archetypes that give some of these feats for free with other benefits. One notable example is the Makeshift Scrapper, a modified Rogue who forgoes trap detection to focus on fighting with anything available, even getting bonuses on attack rolls with improvised weapons rather than penalties.
11th May '15 6:11:56 PM JamaicanCastle
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** Golems in ''TabletopGame/PrometheanTheCreated'' can gain the ability to double or ''triple'' their (usually already formidable) Strength for the purposes of lifting -- taking them into the realm of picking up I-beams, trucks, or 16-ton weights. An upgrade to that ability lets them swing or even ''throw'' these massive objects without penalty, with predictable results.
13th Apr '15 7:58:07 PM Gatomon41
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* Inverted with the Cargo Launch ship in''TabletopGame/StarRealms''. It was originally developed as a combat drone, the Star Empire used it for hauling cargo instead. Which is a surprise - as the Empire faction tends to focus mostly on combat.
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3rd Mar '15 1:56:27 AM Geoduck
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* In the board game ''TabletopGame/TheAwfulGreenThingsFromOuterSpace'', when battling the eponymous Things, most of the potential weapons available to the crew of the spaceship Znutar fall into this category; the only things that were originally designed to be weapons are Stun Pistols and Gas Grenades.
27th Dec '14 9:00:54 AM TheUnsquished
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* The ''{{Battletech}}'' HumongousMecha wargame has rules to allow the 'Mechs to pick up arms and limbs that have been shot off other 'Mecha (although, there's nothing stopping a 'Mech using it's ''own'' amputated leg, come to that).

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* The ''{{Battletech}}'' ''TabletopGame/BattleTech'' HumongousMecha wargame has rules to allow the 'Mechs to pick up arms and limbs that have been shot off other 'Mecha (although, there's nothing stopping a 'Mech using it's ''own'' amputated leg, come to that).
21st Dec '14 3:40:04 PM Andygal
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* In ''TabletopGame/InNomine'', Malakites of Creation (and any other Angel with their Choir Attunement) explicitly have the ability to pick up anything and use it as a weapon, the effectiveness determined by their stats rather than the object in question, the explanation being "they fight creatively."

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* In ''TabletopGame/InNomine'', Malakites of Creation (and any other Angel with their Choir Attunement) explicitly have the ability to pick up anything and use it as a weapon, the effectiveness determined by their stats rather than the object in question, the explanation being "they fight creatively."" Naturally, this leads to plenty of OnceKilledAManWithANoodleImplement.
26th Sep '14 12:51:53 AM CountDorku
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* ''TabletopGame/{{Warhammer}}'' has this in both ranged and melee versions. In melee, Giants tend to wield whatever's handy, such as a tree with a few swords driven through it. At range, the Ogres have a fine line in stuffing scrap into Leadbelcher cannons, and the first war machine they had, the Gnoblar Scraplauncher, consists of a collection of weapons too small for Ogres but too large for Gnoblars, dumped into a trebuchet arrangement and fired. The Scraplauncher goes so far as to have the Killing Blow special rule, to represent the chance of one of the swords landing point first.
14th Nov '13 5:46:51 AM kjnoren
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* Scion's pseudo-progenitor ''TabletopGame/{{Exalted}}'' has a lot of the same, only in one case, it's so much cheesier. In 2nd ed, the core rulebook's set of Exalted, the Solars, have their titular martial arts style, Solar Hero Style, have a minor focus on improvised weapons. The Lunar Exalted are much, much worse. Not in Lunar Hero Style, but because anything they can pick up, they can make a perfect attack with using one of their Charms (a perfect attack is ExactlyWhatItSaysOnTheTin -- it just hits, unless you use a perfect defense to stop it). Including doing so with improvised versions of weapons they have absolutely no idea how to actually ''use'' in the first place. For Full Moon Lunars under their anima effect, this includes picking up decent-sized buildings and hurling them so very hard that the attack is unblockable and undodgable. Or as a melee weapon. Or, if you have a ballista on hand, ''as a ballista bolt'', even if you don't know the first thing about siege artillery.

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* Scion's pseudo-progenitor ''TabletopGame/{{Exalted}}'' has a lot of the same, only in one case, it's so much cheesier. In 2nd ed, the core rulebook's set of Exalted, the Solars, have their titular martial arts style, Solar Hero Style, have a minor focus on improvised weapons. The Lunar Exalted are much, much worse. Not in Lunar Hero Style, but because anything they can pick up, they can make a perfect attack with using one of their Charms (a perfect attack is ExactlyWhatItSaysOnTheTin -- it just hits, unless you use a perfect defense to stop it). Including doing so with improvised versions of weapons they have absolutely no idea how to actually ''use'' in the first place. For Full Moon Lunars under their anima effect, this includes picking up decent-sized buildings and hurling them so very hard that the attack is unblockable and undodgable. Or as a melee weapon. Or, if you have a ballista on hand, ''as a ballista bolt'', even if you don't know the first thing about siege artillery.
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