History ImprovisedWeapon / TableTopGames

18th Jun '17 2:59:41 AM Spindriver
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* In fact, most roleplaying games allow characters to wield anything they can reasonably lift as weaponry. Generally, however, unless the item was designed to be a weapon, the attack is penalized.
** Not in ''TabletopGame/{{Shadowrun}}'' 3e. Anything you pick up will almost invariably be superior to fighting unarmed. Indeed, the improvised weapons table has rules for [[GrievousHarmWithABody wielding another person as a weapon]].

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* In fact, most roleplaying games allow characters to wield anything they can reasonably lift as weaponry. Generally, however, unless the item was designed to be a weapon, the attack is penalized.
**
penalized. Not in ''TabletopGame/{{Shadowrun}}'' 3e. Anything 3e, though; anything you pick up will almost invariably be superior to fighting unarmed. Indeed, the improvised weapons table has rules for [[GrievousHarmWithABody wielding another person as a weapon]].



* Besides the normal improvised weapon rules ''TabletopGame/{{GURPS}}'': Powers spends two whole pages on the effects of using improvised weapons that are bigger than you are (like cars, or I-beams).
** And in the ''Dungeon Fantasy'' setting Ninjas can temporarily make improvised weapons just as effective as proper weapons.

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* Besides ''TabletopGame/{{GURPS}}'' has the normal sort of improvised weapon rules ''TabletopGame/{{GURPS}}'': Powers rules, and...
** ''GURPS Powers''
spends two whole pages on the effects of using improvised weapons that are bigger than you are (like cars, or I-beams).
** And in In the ''Dungeon Fantasy'' setting Ninjas can temporarily make improvised weapons just as effective as proper weapons.weapons.
** The "Improvised Weapons" perk lets a character eliminate penalties for using improvised weapons with one specified skill.
16th Jun '17 10:07:29 PM nombretomado
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* Always at the cutting edge of tavern brawl technology, ''SeventhSea'' features a school of fencing dedicated to the use of improvised weapons. Note that it doesn't give any advantage to combat with ''real'' weapons. Rather, at a low rank it allows the fencer to wield anything as if it were a weapon -- anything at all. More amusingly, at higher ranks the character can become ''more dangerous'' [[RuleOfCool with a broken bottle than he would be with a sword.]]

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* Always at the cutting edge of tavern brawl technology, ''SeventhSea'' ''TabletopGame/SeventhSea'' features a school of fencing dedicated to the use of improvised weapons. Note that it doesn't give any advantage to combat with ''real'' weapons. Rather, at a low rank it allows the fencer to wield anything as if it were a weapon -- anything at all. More amusingly, at higher ranks the character can become ''more dangerous'' [[RuleOfCool with a broken bottle than he would be with a sword.]]
5th May '17 5:55:37 PM Piromano80
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** ''The Heaven's Ladder style'' was supossed to come for 3e (it didn't make it into the corebook but maybe later) is all about figthing whit a handladder.
9th Apr '17 10:08:12 PM Deathhacker
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** In a similar vein, The Stormsword and Stormblade variants of the Shadowsword were made as "improvised" variants of the famous tank. The Stormsword was made when a Shadowsword tank had it's Volcano Cannon destroyed and was rendered ineffective in an urban combat situation, so the tech priest jury-rigged the powerful Hellhammer Siege Cannon in place of the Volcano Cannon, which turned out to be exceptionally useful in urban combat situations and causing it to be elevated into an official variant after the conflict. The Stormblade was made in response to a number of Forge Worlds that were not in favour with Mars (the seat of the Adeptus Mechanicus) not being allowed access to the Shadowsword's Volcano cannon, and so Forge World Ryza (a Forge World known for it's mastery of plasma technologies) mounted a massive Plasma Blast Gun onto the Shadowsword's frame and distributing it to the less favourable Forge Worlds as an alternative to the Shadowsword.


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** The battery pack for the ubiquitous Lasgun can be heated in an open flame to overcharge it and thrown as an impromptu grenade. However this is discouraged as 1.) the battery pack is infinitely rechargable and can use something as simple as sunlight, so it's usually a better idea to use it for it's intended purpose as a gun magazine and 2.) it is considered destroying imperial property and the [[DisproportionateRetribution Imperium does not look kindly upon destroying their property.]]
8th Nov '16 5:47:47 PM nombretomado
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** In 4th edition, the Arena Fighter can use anything as an improvised weapon with a fair degree of skill. There's also the Belt of the Brawler, which allows the wearer to use any improvised weapon as though it were a club. Combine that with the Iron Soul Monk and you're basically JackieChan in a ladder factory.

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** In 4th edition, the Arena Fighter can use anything as an improvised weapon with a fair degree of skill. There's also the Belt of the Brawler, which allows the wearer to use any improvised weapon as though it were a club. Combine that with the Iron Soul Monk and you're basically JackieChan Creator/JackieChan in a ladder factory.
30th Oct '16 10:57:17 AM nombretomado
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* Besides the normal improvised weapon rules ''{{GURPS}}'': Powers spends two whole pages on the effects of using improvised weapons that are bigger than you are (like cars, or I-beams).

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* Besides the normal improvised weapon rules ''{{GURPS}}'': ''TabletopGame/{{GURPS}}'': Powers spends two whole pages on the effects of using improvised weapons that are bigger than you are (like cars, or I-beams).
16th Oct '16 4:54:31 AM Morgenthaler
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* ''{{Pathfinder}}'' takes improvised weaponry to a whole new level with decent damage dealt with improvised weapons in general (based on their size compared to actual weapons), rather easily accessed feats to remove attack penalies when using improvised weapons, and a lot of classes have archetypes that give some of these feats for free with other benefits. One notable example is the Makeshift Scrapper, a modified Rogue who forgoes trap detection to focus on fighting with anything available, even getting bonuses on attack rolls with improvised weapons rather than penalties.

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* ''{{Pathfinder}}'' ''TabletopGame/{{Pathfinder}}'' takes improvised weaponry to a whole new level with decent damage dealt with improvised weapons in general (based on their size compared to actual weapons), rather easily accessed feats to remove attack penalies when using improvised weapons, and a lot of classes have archetypes that give some of these feats for free with other benefits. One notable example is the Makeshift Scrapper, a modified Rogue who forgoes trap detection to focus on fighting with anything available, even getting bonuses on attack rolls with improvised weapons rather than penalties.



* ''MutantsAndMasterminds'' includes rules for improvised weapons, as well as a couple of feats to make them more effective. However, a super-strong character is likely to destroy whatever they were holding after a swing or two.
* The weapon charts in ''Post-Apocalyptic Hero'' (5th edition HeroSystem) include such items as parking meter maces and "swords" made by sharpening the edge of a traffic sign pole. Well, it ''is'' post-apoc.

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* ''MutantsAndMasterminds'' ''TabletopGame/MutantsAndMasterminds'' includes rules for improvised weapons, as well as a couple of feats to make them more effective. However, a super-strong character is likely to destroy whatever they were holding after a swing or two.
* The weapon charts in ''Post-Apocalyptic Hero'' (5th edition HeroSystem) TabletopGame/HeroSystem) include such items as parking meter maces and "swords" made by sharpening the edge of a traffic sign pole. Well, it ''is'' post-apoc.
26th Aug '16 3:26:34 PM FordPrefect
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* Inverted with the Cargo Launch ship in''TabletopGame/StarRealms''. It was originally developed as a combat drone, the Star Empire used it for hauling cargo instead. Which is a surprise - as the Empire faction tends to focus mostly on combat.

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* Inverted with the Cargo Launch ship in''TabletopGame/StarRealms''.in ''TabletopGame/StarRealms''. It was originally developed as a combat drone, the Star Empire used it for hauling cargo instead. Which is a surprise - as the Empire faction tends to focus mostly on combat.
26th Aug '16 3:25:39 PM FordPrefect
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* The ''TabletopGame/BattleTech'' HumongousMecha wargame has rules to allow the 'Mechs to pick up arms and limbs that have been shot off other 'Mecha (although, there's nothing stopping a 'Mech using it's ''own'' amputated leg, come to that).

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* The ''TabletopGame/BattleTech'' HumongousMecha wargame has rules to allow the 'Mechs to pick up arms and limbs that have been shot off other 'Mecha (although, there's nothing stopping a 'Mech using it's its ''own'' amputated leg, come to that).
30th Jul '16 11:03:56 AM nombretomado
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* In the Urban Arcana setting for {{D20 Modern}}, there is an advanced class called the Street Warrior that gains proficiency with improvised weapons and at later levels can do extra damage as if it were a size category larger.

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* In the Urban Arcana setting for {{D20 TabletopGame/{{D20 Modern}}, there is an advanced class called the Street Warrior that gains proficiency with improvised weapons and at later levels can do extra damage as if it were a size category larger.
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