History ImprovisedWeapon / TableTopGames

26th Aug '16 3:26:34 PM FordPrefect
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* Inverted with the Cargo Launch ship in''TabletopGame/StarRealms''. It was originally developed as a combat drone, the Star Empire used it for hauling cargo instead. Which is a surprise - as the Empire faction tends to focus mostly on combat.

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* Inverted with the Cargo Launch ship in''TabletopGame/StarRealms''.in ''TabletopGame/StarRealms''. It was originally developed as a combat drone, the Star Empire used it for hauling cargo instead. Which is a surprise - as the Empire faction tends to focus mostly on combat.
26th Aug '16 3:25:39 PM FordPrefect
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* The ''TabletopGame/BattleTech'' HumongousMecha wargame has rules to allow the 'Mechs to pick up arms and limbs that have been shot off other 'Mecha (although, there's nothing stopping a 'Mech using it's ''own'' amputated leg, come to that).

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* The ''TabletopGame/BattleTech'' HumongousMecha wargame has rules to allow the 'Mechs to pick up arms and limbs that have been shot off other 'Mecha (although, there's nothing stopping a 'Mech using it's its ''own'' amputated leg, come to that).
30th Jul '16 11:03:56 AM nombretomado
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* In the Urban Arcana setting for {{D20 Modern}}, there is an advanced class called the Street Warrior that gains proficiency with improvised weapons and at later levels can do extra damage as if it were a size category larger.

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* In the Urban Arcana setting for {{D20 TabletopGame/{{D20 Modern}}, there is an advanced class called the Street Warrior that gains proficiency with improvised weapons and at later levels can do extra damage as if it were a size category larger.
23rd Jul '16 5:14:48 PM NozzDogg
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* Every native Iote weapon and device in ''TabletopGame/RocketAge'' is an improvised weapon, made from whatever scrap they were able to find. Don't laugh though, their zip guns, crossbows and slingshots will end you if you underestimate them. Io might have the lowest technology level of the entire solar system, but the Iotes have more natural technical aptitude than practically anyone else.
21st Jun '16 5:21:55 AM FlashRebel
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* {{Pathfinder}} takes improvised weaponry to a whole new level with more damage dealt with improvised weapons in general (based on their size compared to actual weapons), rather easily accessed feats to remove attack penalies when using improvised weapons, and a lot of classes have archetypes that give some of these feats for free with other benefits. One notable example is the Makeshift Scrapper, a modified Rogue who forgoes trap detection to focus on fighting with anything available, even getting bonuses on attack rolls with improvised weapons rather than penalties.

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* {{Pathfinder}} ''{{Pathfinder}}'' takes improvised weaponry to a whole new level with more decent damage dealt with improvised weapons in general (based on their size compared to actual weapons), rather easily accessed feats to remove attack penalies when using improvised weapons, and a lot of classes have archetypes that give some of these feats for free with other benefits. One notable example is the Makeshift Scrapper, a modified Rogue who forgoes trap detection to focus on fighting with anything available, even getting bonuses on attack rolls with improvised weapons rather than penalties.
21st Jun '16 5:20:20 AM FlashRebel
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* {{Pathfinder}} takes improvised weaponry to a whole new level with more damage dealt with improvised weapons in general (based on their size compared to actual weapons), rather easily accessed feats to remove attack penalies when using improvised weapons, and a lot of classes have archetypes that give some of these feats for free with other benefits. One notable example is the Makeshift Scrapper, a modified Rogue who forgoes trap detection to focus on fighting with anything available, even getting bonuses on attack rolls with improvised weapons rather than penalties.
11th May '15 6:11:56 PM JamaicanCastle
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** Golems in ''TabletopGame/PrometheanTheCreated'' can gain the ability to double or ''triple'' their (usually already formidable) Strength for the purposes of lifting -- taking them into the realm of picking up I-beams, trucks, or 16-ton weights. An upgrade to that ability lets them swing or even ''throw'' these massive objects without penalty, with predictable results.
13th Apr '15 7:58:07 PM Gatomon41
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* Inverted with the Cargo Launch ship in''TabletopGame/StarRealms''. It was originally developed as a combat drone, the Star Empire used it for hauling cargo instead. Which is a surprise - as the Empire faction tends to focus mostly on combat.
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3rd Mar '15 1:56:27 AM Geoduck
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* In the board game ''TabletopGame/TheAwfulGreenThingsFromOuterSpace'', when battling the eponymous Things, most of the potential weapons available to the crew of the spaceship Znutar fall into this category; the only things that were originally designed to be weapons are Stun Pistols and Gas Grenades.
27th Dec '14 9:00:54 AM TheUnsquished
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* The ''{{Battletech}}'' HumongousMecha wargame has rules to allow the 'Mechs to pick up arms and limbs that have been shot off other 'Mecha (although, there's nothing stopping a 'Mech using it's ''own'' amputated leg, come to that).

to:

* The ''{{Battletech}}'' ''TabletopGame/BattleTech'' HumongousMecha wargame has rules to allow the 'Mechs to pick up arms and limbs that have been shot off other 'Mecha (although, there's nothing stopping a 'Mech using it's ''own'' amputated leg, come to that).
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