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* ''TabletopGame/Warhammer40K'': The Space Wolves don't actually call themselves that, the name was a mistranslation that they allowed to propagate because they would rather everyone in the Imperium think of them as loud, boisterous barbarians in PowerArmor (as opposed to terrifyingly effective wolf-themed SuperSoldiers). Similarly, Jarl and Varagyr became Wolf Lord and Wolf Guard. Their actual name is Vlka Fenryka (Wolves of Fenris, their homeworld), and they also use Sky Warriors of Russ (their Primarch) or The Rout.

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* ''TabletopGame/Warhammer40K'': ''TabletopGame/Warhammer40000'': The Space Wolves don't actually call themselves that, the name was a mistranslation that they allowed to propagate because they would rather everyone in the Imperium think of them as loud, boisterous barbarians in PowerArmor (as opposed to terrifyingly effective wolf-themed SuperSoldiers). Similarly, Jarl and Varagyr became Wolf Lord and Wolf Guard. Their actual name is Vlka Fenryka (Wolves of Fenris, their homeworld), and they also use Sky Warriors of Russ (their Primarch) or The Rout.
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** However, there is also a 'Victory Viper XX03' card, a reference to the same aforementioned ship. It has the same stats, effects mimicking Gradius's support cards (as well as the in-game power ups), and a similar (albeit upgraded) appearance. It's based on a concept used for the cover of an art book.

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** However, there is also a 'Victory Viper XX03' [=XX03=]' card, a reference to the same aforementioned ship. It has the same stats, effects mimicking Gradius's support cards (as well as the in-game power ups), and a similar (albeit upgraded) appearance. It's based on a concept used for the cover of an art book.
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/Warhammer40K'': The Space Wolves don't actually call themselves that, the name was a mistranslation that they allowed to propagate because they would rather everyone in the Imperium think of them as loud, boisterous barbarians in PowerArmor (as opposed to terrifyingly effective wolf-themed SuperSoldiers). Similarly, Jarl and Varagyr became Wolf Lord and Wolf Guard. Their actual name is Vlka Fenryka (Wolves of Fenris, their homeworld), and also use Sky Warriors of Russ (their Primarch) or The Rout.

to:

* ''TabletopGame/Warhammer40K'': The Space Wolves don't actually call themselves that, the name was a mistranslation that they allowed to propagate because they would rather everyone in the Imperium think of them as loud, boisterous barbarians in PowerArmor (as opposed to terrifyingly effective wolf-themed SuperSoldiers). Similarly, Jarl and Varagyr became Wolf Lord and Wolf Guard. Their actual name is Vlka Fenryka (Wolves of Fenris, their homeworld), and they also use Sky Warriors of Russ (their Primarch) or The Rout.
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None


* In contrast with the above, ''MagicTheGathering'' has largely averted the trope, at least in recent years. Between 1994 and 2003, only two expansions were named for the setting in which they took place: ''Arabian Nights''--this was itself retconned into a plane named Rabiah where the characters and monsters of the ArabianNights tales had [[FantasyCounterpartCulture an equivalent]]--and ''Mercadian Masques''. The bulk of the remaining expansions took place on Dominaria, with only the ''Nemesis'' expansion and the ''Tempest'' block set in the demiplane of Rath (which was itself mystically linked to Dominaria). However, in 2003, the game's setting left Dominaria, and so each block of expansions since (that hasn't taken place in Dominaria) has been named for the world it takes place in, usually with the initial set bearing the plane's name----''Mirrodin'', ''Ravnica'', and so on.

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* In contrast with the above, ''MagicTheGathering'' ''TabletopGame/MagicTheGathering'' has largely averted the trope, at least in recent years. Between 1994 and 2003, only two expansions were named for the setting in which they took place: ''Arabian Nights''--this was itself retconned into a plane named Rabiah where the characters and monsters of the ArabianNights Literature/ArabianNights tales had [[FantasyCounterpartCulture an equivalent]]--and ''Mercadian Masques''. The bulk of the remaining expansions took place on Dominaria, with only the ''Nemesis'' expansion and the ''Tempest'' block set in the demiplane of Rath (which was itself mystically linked to Dominaria). However, in 2003, the game's setting left Dominaria, and so each block of expansions since (that hasn't taken place in Dominaria) has been named for the world it takes place in, usually with the initial set bearing the plane's name----''Mirrodin'', ''Ravnica'', and so on.
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* ''TabletopGame/Warhammer40K'': The Space Wolves don't actually call themselves that, the name was a mistranslation that they allowed to propagate because they would rather everyone in the Imperium think of them as loud, boisterous barbarians in PowerArmor (as opposed to terrifyingly effective wolf-themed SuperSoldiers). Similarly, Jarl and Varagyr became Wolf Lord and Wolf Guard. Their actual name is Vlka Fenryka (Wolves of Fenris, their homeworld), and also use Sky Warriors of Russ (their Primarch) or The Rout.
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None


* Most classic ''TabletopGame/DungeonsAndDragons'' settings aren't actually referred to in-universe by the names of their product lines. The world of the ForgottenRealms is called Toril, the home planet of TabletopGame/{{Dragonlance}} is called Krynn, and the setting where you'd find the city of TabletopGame/{{Greyhawk}} is called Oerth. TabletopGame/DarkSun's residents call their world Athas, and natives of TabletopGame/{{Ravenloft}} know that name only as a castle in Barovia, not their world (the Land of Mists). TabletopGame/{{Eberron}} and TabletopGame/{{Mystara}} are about the only official D&D worlds that really ''are'' called by their product-line names by their own inhabitants.

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* Most classic ''TabletopGame/DungeonsAndDragons'' settings aren't actually referred to in-universe by the names of their product lines. The world of the ForgottenRealms TabletopGame/ForgottenRealms is called Toril, the home planet of TabletopGame/{{Dragonlance}} is called Krynn, and the setting where you'd find the city of TabletopGame/{{Greyhawk}} is called Oerth. TabletopGame/DarkSun's residents call their world Athas, and natives of TabletopGame/{{Ravenloft}} know that name only as a castle in Barovia, not their world (the Land of Mists). TabletopGame/{{Eberron}} and TabletopGame/{{Mystara}} are about the only official D&D worlds that really ''are'' called by their product-line names by their own inhabitants.
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* In contrast with the above, ''MagicTheGathering'' has largely averted the trope, at least in recent years. Between 1994 and 2003, only two expansions were named for the setting in which they took place: ''Arabian Nights''--this was itself retconned into a region on the world of Dominaria where the characters and monsters of the ArabianNights tales had [[FantasyCounterpartCulture an equivalent]]--and ''Mercadian Masques''. The bulk of the remaining expansions took place on Dominaria, with only the ''Nemesis'' expansion and the ''Tempest'' block set in the demiplane of Rath (which was itself mystically linked to Dominaria). However, in 2003, the game's setting left Dominaria, and so each block of expansions since (that hasn't taken place in Dominaria) has been named for the world it takes place in, usually with the initial set bearing the plane's name----''Mirrodin'', ''Ravnica'', and so on.

to:

* In contrast with the above, ''MagicTheGathering'' has largely averted the trope, at least in recent years. Between 1994 and 2003, only two expansions were named for the setting in which they took place: ''Arabian Nights''--this was itself retconned into a region on the world of Dominaria plane named Rabiah where the characters and monsters of the ArabianNights tales had [[FantasyCounterpartCulture an equivalent]]--and ''Mercadian Masques''. The bulk of the remaining expansions took place on Dominaria, with only the ''Nemesis'' expansion and the ''Tempest'' block set in the demiplane of Rath (which was itself mystically linked to Dominaria). However, in 2003, the game's setting left Dominaria, and so each block of expansions since (that hasn't taken place in Dominaria) has been named for the world it takes place in, usually with the initial set bearing the plane's name----''Mirrodin'', ''Ravnica'', and so on.
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None


* Most classic ''TabletopGame/DungeonsAndDragons'' settings aren't actually referred to in-universe by the names of their product lines. The world of the ForgottenRealms is called Toril, the home planet of TabletopGame/{{Dragonlance}} is called Krynn, and the setting where you'd find the city of TabletopGame/{{Greyhawk}} is called Oerth. DarkSun's residents call their world Athas, and natives of TabletopGame/{{Ravenloft}} know that name only as a castle in Barovia, not their world (the Land of Mists). TabletopGame/{{Eberron}} and TabletopGame/{{Mystara}} are about the only official D&D worlds that really ''are'' called by their product-line names by their own inhabitants.

to:

* Most classic ''TabletopGame/DungeonsAndDragons'' settings aren't actually referred to in-universe by the names of their product lines. The world of the ForgottenRealms is called Toril, the home planet of TabletopGame/{{Dragonlance}} is called Krynn, and the setting where you'd find the city of TabletopGame/{{Greyhawk}} is called Oerth. DarkSun's TabletopGame/DarkSun's residents call their world Athas, and natives of TabletopGame/{{Ravenloft}} know that name only as a castle in Barovia, not their world (the Land of Mists). TabletopGame/{{Eberron}} and TabletopGame/{{Mystara}} are about the only official D&D worlds that really ''are'' called by their product-line names by their own inhabitants.
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The book heavily suggests this, but is very careful not to give a definitive origin for geists short of they were (mostly) human at one point...usually


** Well, geists aren't really Eldritch so much, they're still ghosts i.e. former humans, they've just gotten over their specific fixation with their death and their anchors by swapping it out for a fixation on the more general subject of the broad category their death falls into, the platonic ideal of what their anchor once was, and general curiosity as to whether this being dead thing is worth it (thus the pact with a mortal). If they were people, they'd basically be people that achieved Nirvana, the weirdness comes from the fact that the zombie-player is the Nirvana the old ghost found.

to:

** Well, geists aren't really Eldritch so much, they're (probably) still ghosts i.e. former humans, they've just gotten over their specific fixation with their death and their anchors by swapping it out for a fixation on the more general subject of the broad category their death falls into, the platonic ideal of what their anchor once was, and general curiosity as to whether this being dead thing is worth it (thus the pact with a mortal). If they were people, they'd basically be people that achieved Nirvana, the weirdness comes from the fact that the zombie-player is the Nirvana the old ghost found.
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* The [=UltraDimensional=] Fighter Vic Viper from the ''{{Gradius}}'' series was once immortalized as a ''TabletopGame/YuGiOh'' card. When the card was released in English, it ended up being called -- you guessed it -- "Gradius". (Apparently not even Konami, the company behind ''both franchises'', knows the difference between the planet and the spacecraft defending it.) Its name in Japan is "Super Dimentional Fighter Vic Viper," though, so its [[DubNameChange international name change]] is most likely intentional since they probably thought fans would be confused about it due to this trope.

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* The [=UltraDimensional=] Fighter Vic Viper from the ''{{Gradius}}'' ''VideoGame/{{Gradius}}'' series was once immortalized as a ''TabletopGame/YuGiOh'' card. When the card was released in English, it ended up being called -- you guessed it -- "Gradius". (Apparently not even Konami, the company behind ''both franchises'', knows the difference between the planet and the spacecraft defending it.) Its name in Japan is "Super Dimentional Fighter Vic Viper," though, so its [[DubNameChange international name change]] is most likely intentional since they probably thought fans would be confused about it due to this trope.
Is there an issue? Send a MessageReason:
None


* Most classic ''TabletopGame/DungeonsAndDragons'' settings aren't actually referred to in-universe by the names of their product lines. The world of the ForgottenRealms is called Toril, the home planet of {{Dragonlance}} is called Krynn, and the setting where you'd find the city of {{Greyhawk}} is called Oerth. DarkSun's residents call their world Athas, and natives of {{Ravenloft}} know that name only as a castle in Barovia, not their world (the Land of Mists). TabletopGame/{{Eberron}} and TabletopGame/{{Mystara}} are about the only official D&D worlds that really ''are'' called by their product-line names by their own inhabitants.

to:

* Most classic ''TabletopGame/DungeonsAndDragons'' settings aren't actually referred to in-universe by the names of their product lines. The world of the ForgottenRealms is called Toril, the home planet of {{Dragonlance}} TabletopGame/{{Dragonlance}} is called Krynn, and the setting where you'd find the city of {{Greyhawk}} TabletopGame/{{Greyhawk}} is called Oerth. DarkSun's residents call their world Athas, and natives of {{Ravenloft}} TabletopGame/{{Ravenloft}} know that name only as a castle in Barovia, not their world (the Land of Mists). TabletopGame/{{Eberron}} and TabletopGame/{{Mystara}} are about the only official D&D worlds that really ''are'' called by their product-line names by their own inhabitants.
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** Many players mistakenly refer to the continent on Eberron where the main plot is centered as Eberron instead of Khovaire. Possibly, in part, because the pronunciation of "Eberron" is much less debatable.

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** Many players mistakenly refer to the continent on Eberron where the main plot is centered as Eberron instead of Khovaire. Khorvaire. Possibly, in part, because the pronunciation of "Eberron" is much less debatable.debatable (and doesn't sound an obsolete Chevy).
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** Many players mistakenly refer to the continent on Eberron where the main plot is centered as Eberron instead of Khovaire. Possibly, in part, because the pronunciation of "Eberron" is much less debatable.
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None


* The [=UltraDimensional=] Fighter Vic Viper from the ''{{Gradius}}'' series was once immortalized as a ''{{Yu-Gi-Oh Card Game}}'' card. When the card was released in English, it ended up being called -- you guessed it -- "Gradius". (Apparently not even Konami, the company behind ''both franchises'', knows the difference between the planet and the spacecraft defending it.) Its name in Japan is "Super Dimentional Fighter Vic Viper," though, so its [[DubNameChange international name change]] is most likely intentional since they probably thought fans would be confused about it due to this trope.

to:

* The [=UltraDimensional=] Fighter Vic Viper from the ''{{Gradius}}'' series was once immortalized as a ''{{Yu-Gi-Oh Card Game}}'' ''TabletopGame/YuGiOh'' card. When the card was released in English, it ended up being called -- you guessed it -- "Gradius". (Apparently not even Konami, the company behind ''both franchises'', knows the difference between the planet and the spacecraft defending it.) Its name in Japan is "Super Dimentional Fighter Vic Viper," though, so its [[DubNameChange international name change]] is most likely intentional since they probably thought fans would be confused about it due to this trope.
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None

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** Well, geists aren't really Eldritch so much, they're still ghosts i.e. former humans, they've just gotten over their specific fixation with their death and their anchors by swapping it out for a fixation on the more general subject of the broad category their death falls into, the platonic ideal of what their anchor once was, and general curiosity as to whether this being dead thing is worth it (thus the pact with a mortal). If they were people, they'd basically be people that achieved Nirvana, the weirdness comes from the fact that the zombie-player is the Nirvana the old ghost found.
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spelling


* In contrast with the above, ''MagicTheGathering'' has largely averted the trope, at least in recent years. Between 1994 and 2003, only two expansions were named for the setting in which they took place: ''Arabian Nights''--this was itself retconned into a region on the world of Dominaria where the characters ans monsters of the ArabianNights tales had [[FantasyCounterpartCulture an equivalent]]--and ''Mercadian Masques''. The bulk of the remaining expansions took place on Dominaria, with only the ''Nemesis'' expansion and the ''Tempest'' block set in the demiplane of Rath (which was itself mystically linked to Dominaria). However, in 2003, the game's setting left Dominaria, and so each block of expansions since (that hasn't taken place in Dominaria) has been named for the world it takes place in, usually with the initial set bearing the plane's name----''Mirrodin'', ''Ravnica'', and so on.

to:

* In contrast with the above, ''MagicTheGathering'' has largely averted the trope, at least in recent years. Between 1994 and 2003, only two expansions were named for the setting in which they took place: ''Arabian Nights''--this was itself retconned into a region on the world of Dominaria where the characters ans and monsters of the ArabianNights tales had [[FantasyCounterpartCulture an equivalent]]--and ''Mercadian Masques''. The bulk of the remaining expansions took place on Dominaria, with only the ''Nemesis'' expansion and the ''Tempest'' block set in the demiplane of Rath (which was itself mystically linked to Dominaria). However, in 2003, the game's setting left Dominaria, and so each block of expansions since (that hasn't taken place in Dominaria) has been named for the world it takes place in, usually with the initial set bearing the plane's name----''Mirrodin'', ''Ravnica'', and so on.

Added: 904

Changed: 22

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* Most classic ''TabletopGame/DungeonsAndDragons'' settings aren't actually referred to in-universe by the names of their product lines. The world of the ForgottenRealms is called Toril, the home planet of {{Dragonlance}} is called Krynn, and the setting where you'd find the city of {{Greyhawk}} is called Oerth. DarkSun's residents call their world Athas, and natives of {{Ravenloft}} know that name only as a castle in Barovia, not their world (the Land of Mists). TabletopGame/{{Eberron}} and TabletopGame/{{Mystara}} are about the only official [=TSR=] or [=WotC=] worlds that really ''are'' called by their product-line names by their own inhabitants.

to:

* Most classic ''TabletopGame/DungeonsAndDragons'' settings aren't actually referred to in-universe by the names of their product lines. The world of the ForgottenRealms is called Toril, the home planet of {{Dragonlance}} is called Krynn, and the setting where you'd find the city of {{Greyhawk}} is called Oerth. DarkSun's residents call their world Athas, and natives of {{Ravenloft}} know that name only as a castle in Barovia, not their world (the Land of Mists). TabletopGame/{{Eberron}} and TabletopGame/{{Mystara}} are about the only official [=TSR=] or [=WotC=] D&D worlds that really ''are'' called by their product-line names by their own inhabitants.inhabitants.
* In contrast with the above, ''MagicTheGathering'' has largely averted the trope, at least in recent years. Between 1994 and 2003, only two expansions were named for the setting in which they took place: ''Arabian Nights''--this was itself retconned into a region on the world of Dominaria where the characters ans monsters of the ArabianNights tales had [[FantasyCounterpartCulture an equivalent]]--and ''Mercadian Masques''. The bulk of the remaining expansions took place on Dominaria, with only the ''Nemesis'' expansion and the ''Tempest'' block set in the demiplane of Rath (which was itself mystically linked to Dominaria). However, in 2003, the game's setting left Dominaria, and so each block of expansions since (that hasn't taken place in Dominaria) has been named for the world it takes place in, usually with the initial set bearing the plane's name----''Mirrodin'', ''Ravnica'', and so on.

Changed: 454

Removed: 165

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None


* The [=UltraDimensional=] Fighter Vic Viper from the ''{{Gradius}}'' series was once immortalized as a ''{{Yu-Gi-Oh Card Game}}'' card. When the card was released in English, it ended up being called -- you guessed it -- "Gradius". (Apparently not even Konami, the company ''behind'' both franchises, knows the difference between the planet and the spacecraft defending it.)
** However, there is also a 'Victory Viper' card, presumably a reference to the same aforementioned ship.
*** Almost definitely. It has the same stats, effects mimicking Gradius's support cards (as well as the ingame powerups), and a similar (albeit upgraded) appearance.

to:

* The [=UltraDimensional=] Fighter Vic Viper from the ''{{Gradius}}'' series was once immortalized as a ''{{Yu-Gi-Oh Card Game}}'' card. When the card was released in English, it ended up being called -- you guessed it -- "Gradius". (Apparently not even Konami, the company ''behind'' both franchises, behind ''both franchises'', knows the difference between the planet and the spacecraft defending it.)
) Its name in Japan is "Super Dimentional Fighter Vic Viper," though, so its [[DubNameChange international name change]] is most likely intentional since they probably thought fans would be confused about it due to this trope.
** However, there is also a 'Victory Viper' Viper XX03' card, presumably a reference to the same aforementioned ship.
*** Almost definitely.
ship. It has the same stats, effects mimicking Gradius's support cards (as well as the ingame powerups), in-game power ups), and a similar (albeit upgraded) appearance.appearance. It's based on a concept used for the cover of an art book.

Added: 4

Changed: 28

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* ''TabletopGame/GeistTheSinEaters'' is part of TabletopGame/TheWorldOfDarkness line, which generally follows the title theme "Species Name: Symbolic Metaphor/Social Group" -- needless to say, it's a common mistake for those casually acquainted with the setting to refer to the supernatural player characters as "geists" and their society as "sin-eaters". In fact, "sin-eater" is the actual racial name, while "geist" specifically refers to the EldritchAbomination that merged with any individual sin-eater to bring them back from the dead.
* Most classic ''TabletopGame/DungeonsAndDragons'' settings aren't actually referred to in-universe by the names of their product lines. The world of the ForgottenRealms is called Toril, the home planet of {{Dragonlance}} is called Krynn, and the setting where you'd find the city of {{Greyhawk}} is called Oerth. DarkSun's residents call their world Athas, and natives of {{Ravenloft}} know that name only as a castle in Barovia, not their world (the Land of Mists). TabletopGame/{{Eberron}} and TabletopGame/{{Mystara}} are about the only official [=TSR=] or [=WotC=] worlds that really ''are'' called by their product-line names by their own inhabitants.

to:

* ''TabletopGame/GeistTheSinEaters'' is part of TabletopGame/TheWorldOfDarkness line, ''TabletopGame/TheWorldOfDarkness'' series, which generally follows the title theme "Species Name: Symbolic Metaphor/Social Group" Group/Adjective/Verbing" -- needless to say, it's a common mistake for those casually acquainted with the setting to refer to the supernatural player characters as "geists" and their society as "sin-eaters". In fact, "sin-eater" is the actual racial name, while "geist" specifically refers to the EldritchAbomination that merged with any individual sin-eater to bring them back from the dead.
* Most classic ''TabletopGame/DungeonsAndDragons'' settings aren't actually referred to in-universe by the names of their product lines. The world of the ForgottenRealms is called Toril, the home planet of {{Dragonlance}} is called Krynn, and the setting where you'd find the city of {{Greyhawk}} is called Oerth. DarkSun's residents call their world Athas, and natives of {{Ravenloft}} know that name only as a castle in Barovia, not their world (the Land of Mists). TabletopGame/{{Eberron}} and TabletopGame/{{Mystara}} are about the only official [=TSR=] or [=WotC=] worlds that really ''are'' called by their product-line names by their own inhabitants.inhabitants.
----
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...y\'know what? Screw it.


* Most classic ''TabletopGame/DungeonsAndDragons'' settings aren't actually referred to in-universe by the names of their product lines. The world of the ForgottenRealms is called Toril, the home planet of {{Dragonlance}} is called Krynn, and the setting where you'd find the city of {{Greyhawk}} is called Oerth. DarkSun's residents call their world Athas, and natives of {{Ravenloft}} know that name only as a castle in Barovia, not their world (the Land of Mists). TabletopGame/{{Eberron}} and TabletopGame/{{Mystara}} are about the only official [=TSR=] or [=WotC=] worlds that really ''are'' called by their product-line names by their own inhabitants.
** For what it's worth, at least {{Dragonlance}} ''refers'' to something in-universe native to its setting.

to:

* Most classic ''TabletopGame/DungeonsAndDragons'' settings aren't actually referred to in-universe by the names of their product lines. The world of the ForgottenRealms is called Toril, the home planet of {{Dragonlance}} is called Krynn, and the setting where you'd find the city of {{Greyhawk}} is called Oerth. DarkSun's residents call their world Athas, and natives of {{Ravenloft}} know that name only as a castle in Barovia, not their world (the Land of Mists). TabletopGame/{{Eberron}} and TabletopGame/{{Mystara}} are about the only official [=TSR=] or [=WotC=] worlds that really ''are'' called by their product-line names by their own inhabitants.
** For what it's worth, at least {{Dragonlance}} ''refers'' to something in-universe native to its setting.
inhabitants.
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None


** For what it's worth, at least {{DragonLance}} ''refers'' to something in-universe native to its setting.

to:

** For what it's worth, at least {{DragonLance}} {{Dragonlance}} ''refers'' to something in-universe native to its setting.
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None


** For what it's worth, at least DragonLance ''refers'' to something in-universe native to its setting.

to:

** For what it's worth, at least DragonLance {{DragonLance}} ''refers'' to something in-universe native to its setting.
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None

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** For what it's worth, at least DragonLance ''refers'' to something in-universe native to its setting.
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/GeistTheSinEaters'' is part of the WorldOfDarkness line, which generally follows the title theme "Species Name: Symbolic Metaphor/Social Group" -- needless to say, it's a common mistake for those casually acquainted with the setting to refer to the supernatural player characters as "geists" and their society as "sin-eaters". In fact, "sin-eater" is the actual racial name, while "geist" specifically refers to the EldritchAbomination that merged with any individual sin-eater to bring them back from the dead.
* Most classic D&D settings aren't actually referred to in-universe by the names of their product lines. The world of the ForgottenRealms is called Toril, the home planet of {{Dragonlance}} is called Krynn, and the setting where you'd find the city of {{Greyhawk}} is called Oerth. DarkSun's residents call their world Athas, and natives of {{Ravenloft}} know that name only as a castle in Barovia, not their world (the Land of Mists). {{Eberron}} and {{Mystara}} are about the only official [=TSR=] or [=WotC=] worlds that really ''are'' called by their product-line names by their own inhabitants.

to:

* ''TabletopGame/GeistTheSinEaters'' is part of the WorldOfDarkness TabletopGame/TheWorldOfDarkness line, which generally follows the title theme "Species Name: Symbolic Metaphor/Social Group" -- needless to say, it's a common mistake for those casually acquainted with the setting to refer to the supernatural player characters as "geists" and their society as "sin-eaters". In fact, "sin-eater" is the actual racial name, while "geist" specifically refers to the EldritchAbomination that merged with any individual sin-eater to bring them back from the dead.
* Most classic D&D ''TabletopGame/DungeonsAndDragons'' settings aren't actually referred to in-universe by the names of their product lines. The world of the ForgottenRealms is called Toril, the home planet of {{Dragonlance}} is called Krynn, and the setting where you'd find the city of {{Greyhawk}} is called Oerth. DarkSun's residents call their world Athas, and natives of {{Ravenloft}} know that name only as a castle in Barovia, not their world (the Land of Mists). {{Eberron}} TabletopGame/{{Eberron}} and {{Mystara}} TabletopGame/{{Mystara}} are about the only official [=TSR=] or [=WotC=] worlds that really ''are'' called by their product-line names by their own inhabitants.
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None


* ''GeistTheSinEaters'' is part of the WorldOfDarkness line, which generally follows the title theme "Species Name: Symbolic Metaphor/Social Group" -- needless to say, it's a common mistake for those casually acquainted with the setting to refer to the supernatural player characters as "geists" and their society as "sin-eaters". In fact, "sin-eater" is the actual racial name, while "geist" specifically refers to the EldritchAbomination that merged with any individual sin-eater to bring them back from the dead.

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* ''GeistTheSinEaters'' ''TabletopGame/GeistTheSinEaters'' is part of the WorldOfDarkness line, which generally follows the title theme "Species Name: Symbolic Metaphor/Social Group" -- needless to say, it's a common mistake for those casually acquainted with the setting to refer to the supernatural player characters as "geists" and their society as "sin-eaters". In fact, "sin-eater" is the actual racial name, while "geist" specifically refers to the EldritchAbomination that merged with any individual sin-eater to bring them back from the dead.
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* Most classic D&D settings aren't actually referred to in-universe by the names of their product lines. The world of the ForgottenRealms is called Toril, the home planet of {{Dragonlance}} is called Krynn, and the setting where you'd find the city of Greyhawk is called Oerth. DarkSun's residents call their world Athas, and natives of {{Ravenloft}} know that name only as a castle in Barovia, not their world (the Land of Mists). Eberron and Mystara are about the only official [=TSR=] or [=WotC=] worlds that really ''are'' called by their product-line names by their own inhabitants.

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* Most classic D&D settings aren't actually referred to in-universe by the names of their product lines. The world of the ForgottenRealms is called Toril, the home planet of {{Dragonlance}} is called Krynn, and the setting where you'd find the city of Greyhawk {{Greyhawk}} is called Oerth. DarkSun's residents call their world Athas, and natives of {{Ravenloft}} know that name only as a castle in Barovia, not their world (the Land of Mists). Eberron {{Eberron}} and Mystara {{Mystara}} are about the only official [=TSR=] or [=WotC=] worlds that really ''are'' called by their product-line names by their own inhabitants.
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* Most classic D&D settings aren't actually referred to in-universe by the names of their product lines. The world of the ForgottenRealms is called Toril, the home planet of {{Dragonlance}} is called Krynn, and the setting where you'd find the city of Greyhawk is called Oerth. DarkSun's residents call their world Athas, and natives of {{Ravenloft}} know that name only as a castle in Barovia, not their world (the Land of Mists). Eberron and Mystara are about the only official [=TSR=] or [=WotC=] worlds that really ''are'' called by their product-line names by their own inhabitants.

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* The UltraDimensional Fighter Vic Viper from the ''{{Gradius}}'' series was once immortalized as a ''{{Yu-Gi-Oh}}!'' card. When the card was released in English, it ended up being called -- you guessed it -- "Gradius". (Apparently not even Konami, the company ''behind'' both franchises, knows the difference between the planet and the spacecraft defending it.)

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\n* The UltraDimensional [=UltraDimensional=] Fighter Vic Viper from the ''{{Gradius}}'' series was once immortalized as a ''{{Yu-Gi-Oh}}!'' ''{{Yu-Gi-Oh Card Game}}'' card. When the card was released in English, it ended up being called -- you guessed it -- "Gradius". (Apparently not even Konami, the company ''behind'' both franchises, knows the difference between the planet and the spacecraft defending it.)



*** Almost definitely. It has the same stats, effects mimicking Gradius's support cards (as well as the ingame powerups), and a similar (albeit upgraded) appearance. ticked-off mage.

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*** Almost definitely. It has the same stats, effects mimicking Gradius's support cards (as well as the ingame powerups), and a similar (albeit upgraded) appearance. ticked-off mage.

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