History HighOctaneNightmareFuel / Warcraft

7th May '12 11:22:04 AM Willbyr
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/382px-Borgoth_the_Bloodletter_5379.jpg]] [[caption-width-right:300:[[NauseaFuel Golems of rotting flesh]] are a common sight in this part of Azeroth.]] With DemonicInvaders, ZombieApocalypse, {{Eldritch Abomination}}s and more, all presented with {{Blizzard|Entertainment}}'s painstaking attention to detail, ''Warcraft'' can be quite spooky. ---- * Some places in ''VideoGame/WorldOfWarcraft'' are very eerie. Such places include Duskwood, the Plaguelands (including [[HauntedCastle the Undercity]]), and especially (in [[{{Demetrios}} this troper's]] opinion, anyway) Silithus. ** This troper was especially creeped out by the Swarming Pillar in Silithus. *** The part about it that creeped this troper out the most was that it's right next to the town and stands out instantly, but nobody ever says anything about it, like it's not even there. That, combined with the other stuff mentioned about the zone, plus the fact that it's swarming with cultists, really creates an overall feel that you're going mad. ** This editor has particularly bad memories about Duskwood and Westfall, because after running across basically the entire world due to a poor sense of direction, coming across harvest golems (ratchety robot-like monsters) for the first time, at night, was extraordinarily frightening. *** This troper, having played Warcraft III previously, knew exactly what to expect in the Plaguelands. But in Duskwood, there was no pre-existing lore. All that was known was that the land itself was cursed. Add to this the fact that it's perpetually dark and the trees make it somewhat hard to see stuff to the sides of the main path and the dreary, foreboding music, and it added up to a fairly strong case of NothingIsScarier. ** Another scary aspect of Silithus is that the instance it houses, Ahn'Qiraj, is the home of not one, but ''many'' {{That One Boss}}es. One of them, the Prophet Skeram, is very intimidating in himself, while another, [[CompleteMonster General Rajaxx]], committed a MoralEventHorizon moment (well, granted, we don't actually ''see'' it, but according to [[http://www.worldofwarcraft.com/info/story/shiftingsands.html the backstory]], it did indeed happen) and the last one in the instance, C'Thun, is an EldritchAbomination who, on top of being one of the toughest raid bosses in the game, whispers ominous things to you as you fight him ("You are weak", "[[YouAreAlreadyDead You are already dead]]", "Your friends will abandon you"). *** Silithus is so nightmarish as to verge on ScrappyLevel status. To say nothing of the constant ''buzzing''...which is enough to make even the ''least'' squeamish [=WoW=] player's skin crawl. *** If you turn up the ambient noise volume in Silthus, you can hear ''screaming'' on the wind. This Troper does not go there anymore. *** One of the bosses in Ulduar is [[EldritchAbomination Yogg-Saron]], an Old God like the aforementioned C'Thun. Supposedly without the benefit of being mostly dead already... **** [[spoiler:He has ''mouths'' for '''''eyes'''''... and his whispers are a bajillion times creepier than C'Thun. This is without the BattleInTheCenterOfTheMind moments and the [[GoMadFromTheRevelation unpleasant results]] of the SanityMeter hitting zero. On the upside, he has an '''[[RuleOfCool AWESOME]]''' EvilLaugh.]] **** [[spoiler: As an added bonus, if you went insane, all your friends will look like Faceless Ones, so you have an idea of what your character sees. [[BigNo NOOOOOOOOOOO!]]]] ** A currently unopened crypt near Karazhan has, among its many sections, a huge underwater area filled with dead corpses hanging upside down from huge chains, appropriately named ''[[ShoutOut The Upside-Down]]'' ''[[BigTroubleInLittleChina Sinners]]''. *** Don't forget the part where if you turn off the music and turn the sound up, you can hear the sound of a muffled heartbeat in the background. This troper was genuinely freaked out while he was role playing there. *** Another creepy part of Karazhan are the opera event bosses Romulo and Julianne. You can tell Karazhan is a messed-up and nightmarish place when it can turn two characters from one of the most well-known plays in Western literature into evil monsters. ***** Not to mention the "Tonight we plumb the depths of the human soul as a girl tries desperately to get home" narration before...heck, the whole Wizard of Oz opera which does the same thing to Dorothy and the gang. *** "Oh I wish I had a heart... Say, can I have yours?" *** "Oh at last, at last. I can go home..." * Shudders* **** And don't forget the Lovecraftian beasts in the tower leading up to the terrace where Prince Malchezaar waits brooding...the way he always warn new players, "Don't go into the rooms! Go straight to the top!" is like something out of a horror novel. ** One has to mention the notorious Children of Goldshire. This troper has read confessions by players who were spooked out of their right mind and swore to never again go into that room. The sheer horror is arguably amplified by the fact that - contrary to the other examples mentioned here - Goldshire is supposed to be a friendly and peaceful place, where you certainly don't expect to run into any bone-chilling evil presence. *** Fortunately, thanks to the ridiculously high amount of cybering that goes in Goldshire, the Children are pretty much ignored. **** Fortunately, or is that part of their plan...? **** Read ''The Tribulations of a Megalomaniac Warlock'' for a NightmareRetardant for those children. The writer proposes a perfectly rational, and rather fun explanation for their behavior =P *** At certain times of the day in their room, you'll hear a voice clip saying something threatening, usually "You will die." It's in the exact same voice as C'thun. *** Being told ''"You will die."'', not all that horrible, since C'thun's voice could qualify as audio erotica, the fact map addons put the position they form up the pentragram is 666 steps from Stormwind? that's kind of creepy. What happened to this troper? ''It played the god damn banshee death wail out of bloody nowhere''! That still hasn't left me and the guy I checked out the house with. ** If you turn up the ambient sound and turn down the music while within the Undercity, disturbing echoes of events from Warcraft III are heard. You will hear tolling bells in the entrance, and then cheering as you proceed along the hallway Arthas did (and those flower petals are still there), and in the throne room (where there's still blood on the floor)...you hear dialogue. The Prophet's warning, and Arthas [[spoiler:brutally murdering his own father and declaring his intent to massacre and rez everyone in Lordaeron.]] *** Oh, wanna know the best part about his 'succeeding you' line? If you're possessed of good headphones, because of the stereo channel shenanigans of the throne room's ambience you will hear this said next to and slightly behind your right ear. You hear this line spoken ''exactly as Terenas would have heard it''. *** This troper is severly disturbed by the undead, and has seen players that have made characters that look like they crawled out of the deepest, darkest crypt in an ocean of body-preserving fluid, and body eating bacteria. [[PuffOfLogic Wait doesn't body-preserving fluids rule out body eating bacteria?]] *** Want to see something fun? Try using a "detect invisibility" sort of spell up in the aboveground courtyard and see the reason why you aren't supposed to cast area of effect spells up there. ''What could I possibly aggro?'' you think. ''There isn't anything here...'' *** Want to see something funnier? Do it in the buildings close to the graveyard, in Duskwood. The ghosts there are about level 50. If you want to mess with a newbie, take him there and dare him to cast an [=AoE=] spell. WTFness guaranteed. *** Eugggghhhh...the aptly-named abominations (although "flesh golem" is apparently another canon term) in Undercity. [[{{Qit el-Remel}} This troper]] didn't want to take any of her trolls and tauren into that place for the longest time, thanks to the abominations...and has never been able to ''play'' a forsaken to begin with. *** Fun fact: for the Valentine's Day celebrations, you can go around wooing each city's guards for rewards. If you're Horde, to get the full reward, you need to go and pay a visit to Undercity. Pucker up... **** Not to worry, as of Patch 3.3, they've been officially removed from the Undercity, replaced with the Kor'Kron (Elite Orc Guards). *** A few Abominations can sort of avoid this, at least as far as personality goes. The ones that are given dialogue can possibly qualify as a weird form of UglyCute, mostly since they tend to come off as incredibly childlike and some as borderline innocent. The best example is Gory in the Western Plaguelands, who stays with the Alliance farmers and helps out on the farm and says that that's all he's ever wanted to do. ** The silithid hives in Tanaris & Un'Goro, which look like insect hives covered in goo & crawling with bugs. This troper squicked out and abandoned all quests in such areas, not to mention avoided the game for DAYS after venturing into such an area. *** I avoid these areas whenever possible, because when I'm confronted by those nasty things, I start imagining feeling tiny versions of them crawling all over my skin. ** I may be the only player of [=WoW=] who thinks so, but this troper is still scared of nightime Echo Islands. Maybe it's the burned huts, stone ruins gazing out in the gloom, balls of light floating in the distance, and the implication that you can't escape an island. ** The giant spiders on Bloodmyst Isle. Most of the giant spiders in [=WoW=] actually look rather cuddly. These ones don't. They're just a tad ''too'' realistic for this borderline-arachnophobic troper. *** And their horrible nails-on-a-chalkboard screeching only ''adds'' to their "charm." *** Think that's bad? The spiders share a model with Maexxna, a boss from the Naxxramas raid instance. Maexxna's about 50 times larger, though... ** On the subject of spiders, the giant Terrokarantula sits in a depression on a ledge on a mountainside - all this troper saw at first were the huge, chitinous legs reaching over a rock outcropping, tapping restlessly. This troper then went somewhere else to grind for a while. *** Having just Googled, he doesn't actually look that bad, when you see the whole thing that is. *** This troper was flying rather high through Terrokar, right through the forest that surrounds the Terrokarantula, imagine her surprise when she breaks through the tree line and is right around its abdomen! Or the time she killed it and it started clipping, upside down, through the land below, then looped back up above, to sink through the land again and again. ** Go find the cellar at the Ruins of Thundermar in the Twilight Highlands that houses the [[GiantSpider Black Recluse]]. When it gets close to death, its little babies come out and play... ** There is a quest in the expansion zone of Zul'Drak where a dead serpent god sends you to hex and kill her three treacherous high priests. The hex has a different effect on each one. One is somewhat amusingly 'spun to death'. The other two explode and are ''quite graphically burnt to death'' respectively. ** This troper finds Deadwind Pass extremely scary. It's the combination of so many things that make it this way: the sky, always grey and dull, the landscape, much the same, nothing but grey, jagged rocks piled upon each other, the subtle, constant howling of the wind, and the COMPLETE EMPTINESS generally contribute to the chilling atmosphere. One will notice there are barely any monsters in this zone, but the ones that do exist are very powerful and prowl the passes looking for prey. The fortress of Karazhan stands stark against the sky, raptors circling the tower, and the mysteriously empty human village exudes an aura of menace--especially when you're waylaid by [[spoiler:invisible ghosts]]. That got a little poetic, but it's how I see this zone. ** The Ghostlands. The second zone Blood Elves quest through. It's always dark and gloomy, there's undead everywhere, the grass and bushes are all dead, and the trees are deformed and covered with glowing mushrooms that, coincidentally, quite often grown in formations resembling ''upside-down screaming faces''. * On the subject of ''Warcraft'', believe it or not, at one point Blizzard was planning on making a game where the orcs would invade the modern-day world; you know, the one we live in right now. They abandoned the idea after they realized such a game wouldn't fit in with the feel of the Warcraft Universe, among other things. A lot of Warcraft fans agree with that move, but then you get hit with the FridgeLogic of what would happen if the [[OmnicidalManiac Burning Legion]] did indeed invade our modern-day world. Our nuclear weapons may have worked in WorldWarII, but they would probably just ''tickle'' [[UltimateEvil Sargeras]]. Ugh, I'm creeping myself out just thinking about it... ** This troper has given some thought to this (this is exactly the kind of stuff he thinks about when bored), and has come to the conclusion that despite being a world-burning demonic army, the Legion would be seriously hindered by the fact that their foot soldiers just tend to run at their target waving large pointy weapons. A single person with a machine gun could hold off platoons of Felguards, at least until the fel reavers showed up. Sargeras showing up would complicate things up though. True, he did get his physical form destroyed, but only because he wanted to (he planned on reclaiming his body later), so we have no idea if it's even possible for mortals to defeat him at full power. *** True, the machine gun theory would work, but then there's the Infernals to consider. And thanks to the Dreadlords, Infernals can pretty much show up anywhere. And the way they show up isn't exactly a pleasant one - for those on the receiving end. **** I don't care what kind of military training you have. When the enemy drops a meteor into the middle of your lines, and said meteor gets up and ''starts throwing people around,'' you're going to run. **** Also if we stick to true game mechanics, the average respawn time for Burning Legion troopers would be a matter of minutes, the average respawn time for a soldier would be 17 years, so we are fucked either way. ***** Where's [[{{Warhammer 40000}} Whiteshield]] when you ''need'' them? * Go to the center of the Weeping Quarry in Icecrown, swim out to the middle of the lake, dive, and [[EldritchAbomination take a look directly downwards.]] I'll wait on you. ** What makes [[http://media.photobucket.com/image/%252522Weeping%20Quarry%252522/ithekro/WoWScrnShot_121408_121528.jpg that]] even creepier is that it's based on "[[HPLovecraft The Colour Out of Space]]". What would happen to you if you stayed around it for too long? Let's just say that BodyHorror doesn't even ''begin'' to cover it... *** Oh god, freaky. They should do a quest chain involving that. *** If you think the picture is scary, try watching the way it moves... **** Which I guess gives props to most of the player characters, considering even if the player themselves get horribly creeped out, the character themselves just kind of [[{{Badass}} bat an eyelash before continuing on whatever you were doing two moments ago like nothing of note happened.]] [[StepfordSmiler That or they're]] [[GoMadFromTheRevelation already insane and]] [[SealedEvilInACan all that's keeping them at bay]] [[FridgeHorror is the player themselves...]] ** In the same area, there's the [[CreepyChild Matthias Lehner]] quest chain, which begins with an impossibly long fall into a pit of {{Eldritch Abomination}}s shambling around. There's a shiny black rock in this area that, upon touching, Matthias tells you "he" is coming and urges you to smear yourself with the horrors' blood to conceal yourself from "him." Once you've done the whole quest chain it's pretty easy to work out who "he" is ([[spoiler:Arthas, naturally. Matthias is the remaining sliver of [[strike:good]] humanity (that, it turns out, was never particularly good in the first place) within his soul.]]), but this takes away none of the creepy factor. *** The creepy is somewhat mitigated by the sheer levels of awesome in that quest chain, though. [[spoiler: Being in the driver's seat for some of the defining moments in Arthas' past, including the fight with Illidan? Priceless. And the whole thing is capped by a BigDamnHeroes moment from the Knights of the Ebon Blade, of all people.]] *** As this Troper just noticed, Matthias Lehner is an anagram of Arthas Menethil. *** Shur'nab... shur'nab... [[EldritchAbomination Yogg-Saron!]] * Carrion Grubs and Carrion Worms. You'll find them in the Plaguelands; they are basically ''gigantic maggots''. And the way they shuffle around blindly... * shudder* ** I'd hate to see the fly that laid ''those'' eggs. *** It may not be quite that bad - consider the [[http://en.wikipedia.org/wiki/Paradoxical_frog Paradoxical Frog]], which is a quite small frog with ''ten inch long'' tadpoles. ** Before Borelgore was nerfed into being just another quest mob, it was basically an overworld boss fight boasting 60,000+ hp and easily enough damage output to wipe out all but the hardiest groups. This troper took it down with 4 60s and a 70, and it was ''still'' a tough fight. * Naxxramas, with the sound up. If you listen closely every so often, you can hear the occasional wail and moan of what sounds like a woman from deep within the instance. It doesn't help to know that the screams are coming from the Abomination Wing, an area used to create... abominations. [[http://www.wowwiki.com/Thaddius The final boss of that wing?]] A towering giant stitched from flesh... ''of women and children''. ** A lot of Naxxramas qualifies. The final Spider Wing boss, Maexxna, is a nightmare for anyone with arachnophobia. Loatheb has mushrooms growing out of his back, for chrissakes, and just look at his face. Sir Zeliek of the Four Horsemen: what makes him terrifying is that he was once a paladin, now he's a prisoner of his own body, forced to witness how the Lich King uses him to commit crimes against mankind, using his own Holy powers... and poor Sir Zeliek can do nothing but plead. He even tries to warn the players to run upon aggro! And of course the whole Abomination wing, from Patchwerk, to horrifying Grobbulus, to freaky Gluth, and finally to Thaddius himself, sewn as you mentioned from the skin of women and children! The Scourge are monsters. *** Thaddius: [[PlayerPunch You are too late... I... must... OBEY!!!]] *** It might be worth mentioning that Patchwerk sees the whole fight as a game, and the raid group as his toys... ** The scream in the background is "help me, save me!" in a woman's voice, or so it's always sounded to this troper. *** Right after she says ''save me'' you can hear a male voice telling her to stop screaming. *** There's a few screams. These apparently come from the women and children being used to make Thaddius, and it seems to imply that some of them are ''still alive inside him.'' When Thaddius dies, he thanks you, and at that point, all of the screaming in the background stops. * The Legend of Stalvan questline, starting in Duskwood, has always just really creeped me out. Basically, a woman tells you that she's had a vision of someone named Stalvan attacking her daughter, and asks you to find out why. You begin investigating, and are left to wonder why, every time you find one of this Stalvan (who, in he first few entries, seems to be a completely normal tutor) guy's diaries, a deranged ghost tries to murder you. Then you keep finding diaries. And you keep reading. And as you read, you're treated to the spectacle of Stalvan slowly but surely losing his goddamn mind, becoming obsessed with one of his students, and eventually butchering her and her entire family, in a brutal murder that's made worse because we don't get to see it, only hear second-hand accounts from people who are still too frightened to talk about it years later. Oh, and, coinciding with the vision that sent you on this nightmare voyage in the first place, all indications point to Stalvan having continued to hunt and slaughter young women on-and-off since then. ** And of course, the Curse of Stalvan... ** Even his death couldn't stop his killing. You eventually kill him while he's undead, literally living a few hundred feet from Darkshire. In his garden, there's a single flower called Tear of Tilloa (the first girl he killed). Also note that "Tilloa" is an anagram of {{Lolita}}. ** The Stalvan quests were toned down in ''Cataclysm'', but it's still creepy in a way. This time, you're being asked to find out what's going on by Stalvan's own brother. The contents of the notes are effectively unchanged and there's not ghosts or curses anymore, but still think about the idea of finding out that your brother was a murderer, years after his death. * Then there's the Death Knight starting quests. The backstory - you were a champion of the Argent Dawn, who died fighting the undead and brought back under their control - is bad enough. But as you progress through the quest line, you slaughter innocent villagers, harvest human skulls to help power a plague generator, and torture a random soldier (or, more likely, a lot of soldiers [[RandomNumberGod because the RNG hates you/them]]) for information. And all of this is before [[spoiler: meeting a living Argent Dawn member held captive by the Scarlet Crusaders, who you ''knew in life'', and murdering them in cold blood. At least ''this'' [[WhatHaveIDone finally starts you]] on the road to your eventual HeelFaceTurn.]] ** The entire Death Knight starting area is one of the best scripted stories in the game, especially for starting a brand new class, as well as showing off their new "Zone Phasing" tech that moves you seamlessly from environment to environment. You can easily get caught up in the spectacle and then realize that ''the point of your entire existence is to terrorize and kill innocent men, women and children.'' As you move through the story you get further exposed to the desperate plight of the villagers, doing anything they can to escape the Scourge. Oh, and The Lich King is whispering things like "No survivors, no mercy" in your head the whole time. *** They're not ''that'' innocent; this ''is'' the Scarlet Crusade we're talking about. Xenophobes being led by [[spoiler:demons in disguise.]] * [[http://www.youtube.com/watch?v=fxYOKOgEHt4 The Wrathgate cutscene]]. About 3:08. ''His face is melting out of his helmet.'' ** This troper has watched it twice, once on her priest and once on her mage, and never noticed that before. Thank you for the nightmares. ** This Troper felt worse after seeing the Wrathgate cutscene since he was horde and essentially helped them make the plague that killed everyone. * This troper has a horrible, horrible time doing any of the underwater quests, for a few reasons: 1) her graphics card likes to leave trails of whatever isn't nearby land through the faraway water, making the background a psychotropic, blinding white, and 2) she tends to hold her breath unconsciously while underwater. * If you think about it, Kael'thas' transformation from a brutal but well meaning ruler to a twisted, hateful, batshit insane warlord who reveres the BigBad with a blind, almost ''loving'' zeal can be more than a little disturbing. The fact that his lines in Magister's Terrace, including his last words, are little more than insane ramblings and praises to Kil'jaeden does little to help. * Stitches in Duskwood. A level 35 Elite Boss Abomination that walks the road in Duskwood, and if left alone will eventually assault the town of Darkshire. And there's no real warning that he's coming (unless you're the one who just reached the last step of the quest chain that summons him, or were lucky enough to not be questing (and in Darkshire) when his appearance begins). So you could be coming down the road from completing a quest in the Graveyard, pause for a brief moment because you wanted to look at your map, and then... wham, he's right behind you. ** Actually there is a warning I think when he spawns, he does a zonewide yell, and when he kills the first militia a town crier does another yell that an abomination is on the loose... But you have to be in the zone obviously at the time to know of it. *** Wrong. There is no yell, there's merely commotion in Darkshire, and the courier who sets the militia teams out. **** No, after a player turns in the part where you talk to the mayor, someone yells out something along the lines of "Be wary, an unknoown force makes its way from the woods!" * Frostmourne. Decent, kind human beings- including ''Uther the Lightbringer, a paladin and a good man in every way''- are condemned to eternal damnation with no real hope of release purely because Arthas killed them with a damned sword. ''And they remain conscious and aware.'' ** It doesn't help that it's apparent that Arthas ''himself'' may be a sort of case of this. The Halls of Reflection seems to reveal (or at least heavily imply) that Arthas' OrcusOnHisThrone status may be due to a bit of resisting mind control. One may go so far as to venture that Arthas was equal parts inhuman monster and in a state of AndIMustScream. ** In Warcraft Legends (Volume 5, "Nightmares", I believe), Jaina dreams of following Arthas instead of leaving his side at the Culling of Stratholme. Her dream-self does all the things that Arthas would've done himself, such as incinerating innocent townspeople with her fire magic instead of having Arthas crushing them all with his hammer. All the things Arthas did, Jaina performed instead to keep Arthas from sliding down the evil path. In the end of her nightmare, [[spoiler: Jaina grabs Frostmourne herself to keep Arthas from ever becoming the Lich King. All well and good, except that SHE becomes the Lich Queen now, saying how she did all this for her beloved Arthas, and will make him the FIRST of her many undead. Her nightmare ends with Jaina screaming in the inside of her in-dream possessed body]] which just screams AndIMustScream. *** The Lich King is already a major prick with nigh-invincible armor, soul-claiming sword, and helm that controls ALL of the Scourge. And Arthas was just a corrupt Paladin/Death Knight. Nigh-invincible armor, soul-claiming sword, helm that controls ALL of the Scourge, MIXED with Jaina, who's already a powerful sorceress... Well, glad ol' Arthy took the sword. ** The eventual fate of [[spoiler: Bolvar Fordragon]] is very creepy. Having apparently been burned to a crisp by the [[spoiler: Red Dragonflight during the Wrathgate]] he's now spending his time as an eternally burning but fully conscious undead. It's unclear whether or not he feels pain. This Troper was somewhat relieved that [[spoiler: he became the new Lich King, if for no other reason than all that ice might help cool him off.]] *** Best case scenario, [[spoiler:Bolvar's]] facing an [[AndIMustScream eternity of being frozen in a block of ice]], doing all he can to prevent an undead horde from devouring the rest of the world while attempting to fight off demonic possession. Worst case? [[FateWorseThanDeath He's already possessed.]] *** [[ItGotWorse That might make it hurt more, since applying ice directly to burns makes it worse]]. And this Tropes knows that only from experiences with stuff like hot things out of the oven being countered by ice cubes. being [[spoiler: [[UpToEleven his skin (that's been exposed to a highly-corrosive gas and was then incinerated) now being encased in an ice cube]]...Bolvar]] really needs a Druid to make him some aloe or something. * Mind Flay. Think about that for a moment. ** For that matter, Mind Blast. From what it seems like, it's an explosion of dark power inside your head. ** Or Soulfire. It LOOKS like a mere pyroblast, but it is implied to burn the victim's soul. Several other warlock spells qualify, especially affliction spells. An Affliction warlock's speciality is to kill the victim slowly and painfully and boy, do they do it well. Curse of Agony... Corruption... Unstable Affliction... just the names are enough to understand what an affliction warlock's victim is suffering. *** To the uninitiated, or those who don't think about it...Curse of Agony essentially sets every nerve in the target's body on fire, Corruption does awful, unspeakable things to their body, likely ''melting'' things, Unstable Affliction similar...and then there's their ability to ''light anybody they please on fire.'' * The Scholomance. More precisely, the history of the Scholomance as told by the ghost of Eva Sarkhoff at Caer Darrow. Even more precisely, how she tried to hide from the horrors that slowly creeped into the estate, failed, and was experimented on and tortured while magic kept her conscious and alive. ''Including in the end when ghouls feasted on her body.'' Finding the chamber of Doctor Theolen "The Butcher" Krastinov only added to this. At least you can kill him, even if he was a pretty difficult boss back in the day. * The Prophet Tharon'ja. The skeleton of a wind serpent (Quetzalcoatlesque winged snake). During the fight ''she steals'' your flesh to regrow hers and turns ''you'' into skeletons! ** That, however, is a perfect example of CursedWithAwesome, because you're given VERY strong abilities when you're in skeletal form. * The only part of the game this troper has found genuinely creepy was the Razorfen Downs in the Barrens. Imagine, a mostly dark labyrinth with massive thorn vines hanging overhead. This, in its own right, isn't that creepy, but when you throw in a rather large army of zombies, including undead anthropomorphic pigs and zombified regular pigs (which is quite disgusting if you happen to be eating pork at the time), it gets a little hair-raising. The undead pig-men aren't too creepy in their own right, just how mutilated they actually look, much worse than most other zombies. They pretty much look more like normal pig-men wearing armor [[http://images2.wikia.nocookie.net/__cb20090724183330/wowwiki/images/b/b9/Withered_Spearhide.jpg made of bacon]]. Then we get to the issue of how this happened. It's sort of implied that the leader of the quilboar people actually ''sold out her own people to the Scourge,'' and the majority of the race ''has no idea it's going on basically across the street.'' * Remember the little jewel of terror that occurs in the normally peaceful little village of Goldshire, Elwynn Forest. While the entire town, neigh, the entire zone is very serene, there's the one little random spot of horror that is the infamous "Children of Goldshire." To elaborate, in the upstairs of one of the few buildings in town (think leatherworking trainers) there is a back room where you will, on somewhat rare occasions, find a group of six children huddled in a pentagram with one of them in the middle. They don't talk or interact at all, they just...stand there, staring. They will stare in one of a few directions, notably toward Stormwind to the west. When you enter the room, you'll notice that the room is slightly darker than the rest of the building. When the children are there (although I'm not sure if it will happen when they aren't there) you will hear one of several ominous and terrifying voice clips. Most famous is "you will die." Sometimes the children will actually leave the room and run off toward the Valley of Heroes in Stormwind or to the southeast corner of Northshire. When they get there, they'll just stand there, the same boy in the middle, and the other five will form the pentagram again, sometimes changing positions. Worst of all, the event is never explained at all. Speculation is that the Scourge are involved somehow. ** They can occasionally be found in patterns other than a pentagram. This troper has observed (or more correctly, is currently observing) [[http://i251.photobucket.com/albums/gg307/NJ_Ninja/DemonChildren-1.png the children in an hourglass-like formation]]. ** Their room is exactly 666 yards from Stormwind. * NDA on Cataclysm was just lifted. [[http://img689.imageshack.us/img689/3593/3f3bdbd343b3ee0b08cd643.jpg Guess what the testers found!]] ** Oh, it gets worse. Play the ''Starcraft II'' mission on Aiur and tell me that... ''thing'' in the screenshot doesn't look like the Overmind. * The old Blood Plague Incident, where a glitch caused an area-specific plague to get out into the rest of the world, infecting and pretty much instantly killing lower levels. Some cities were quarantined, some players, reportedly, went into a SocialDarwinist fervor and got infected themselves and spread the disease to low levels just ForTheEvulz. * Forsaken Death Knights. The Forsaken are comprised of people who were killed by Scourge forces and resurrected as undead to serve the Lich King, who then broke free of his control. Death Knights are people who were killed by Scourge forces and resurrected to serve as the Lich King's elite forces. This means that the Forsaken Death Knights were [[HeelFaceRevolvingDoor killed once, resurrected, broke free from the control of the Lich King, killed again, and resurrected again to serve the Lich King, and break free again]]. Will these people never get to go to the Great Beyond? ** Even lampshaded by [[spoiler:the friend you must kill as a Forsaken Death Knight]]. "Don't let the Lich King use you for his evil purposes! ...again!" * If you've ever been to Hellfire Peninsula, you've probably seen a fel reaver. 70-foot demonic robots that stomp around and can be seen from halfway across the zone. If you happen to be in a position where you can't move when you see one, such as when you're eating, your only thought will be "please don't come this way, please don't come this way, please." Of course, there are also the occasions where you'll turn the camera to see one not too far away stomping directly at you. Of course since they walk a certain path, it'll probably turn before it reaches you. It should also be mentioned that they're level 70 elites, meaning that they're elite on top of being 7-10 levels above what most players in the area would be. * Shatter Point, Hellfire Peninsula. An Alliance quest hub. All I'll say is, avoid going there at all costs if you're afraid of heights because it is a small asteroid floating in space over a pitch black and bottomless abyss. ** ''Canted slightly to one side so the ground is tilted.'' * [[http://www.youtube.com/watch?v=t3fIcXuC2oI The Whale Shark,]] silently hanging out in Vashj'ir. Absolutely terrifying. ** This troper, while leveling a druid through Vashj'ir, tried swimming in front of it to have a look. The vast, tiny-eyed whale slowly approaching you, slowly getting closer like a living mountain....terrifying. ** Fun fact: There are [[ItGotWorse 3 of them!]] * The Dead Scar is incredibly disturbing, due to its location in the game. Especially to a low level blood elf, who might be unaware of Warcraft lore, traveling across a picturesque, calming landscape, only to suddenly see a hideous black slash of decay and death, populated by [[BodyHorror rotting cannibals]] and [[WasOnceAMan changed elves...]] * The quest of Jitters in Duskwood. When you read his journal telling the story of what happened to Sven Yorgen's family. Turns out the Dark Riders came to their house to question them on the Scythe of Elune. They were actually looking for Jitters, since he was hiding out in their barn without their knowledge, but since the Riders didn't know this, assumed the people living there had it. The mother very calmly tries to negotiate the Riders away from her children so they'd kill her out in the woods and then hopefully just go do something else. They then use a mind-reading technique (which according to Jitters' account sounds to be ''very'' painful) and determine that Mrs. Yorgen was lying. The lead Rider then orders his men to slaughter the family. When the story gets to this part, Jitters simply says that if he were to describe exactly what happened, he would surely go completely insane. Sven himself, who was in Darkshire when this happened, comes back to find his family's mutilated corpses. * Gnoll tents are made of human skin. There are ''faces'' on them. * If you're Alliance, go to the Southern Barrens, the dwarven digsite. Talk to the dwarf in front of the caved in hole in the cliff. They DugTooDeep. And they found ''something.'' They don't say what, but they found '''something'''. ** This troper finds himself wondering if that's not related to the ''something'' that drove the high elves batshit in Tirisfal (and, indeed, if that ''something'' might not have something to do with the haunting echoes in the Undercity), and the ''somethings'' that the Nerubians ran facefirst into when trying to ditch the Lich King via descent. * The fourth-wall-breaking in the last battle with the Lich King is fricking terrifying to this troper. He knows why it was implemented, but when you consider what the hell just happened to you, what tends to happen to ANYONE who goes up against this guy, and his specifically stated intent? Seeing [[spoiler:YOUR SOUL BELONGS TO THE LICH KING]] on your god damn screen at four in the morning will make you emit falsetto squeaky noises of total despair. ** Speaking of creepy whispers - if you've done the Ashbringer quest stuff, or stand next to Darion Mograine, the sword whispers. All but one of these whispers are principally from [[spoiler:the spirit of his dad Alexandros who's stuck in the blade; as you listen to these you may notice a strange echoing distorted in the background. The last whisper gives you the identity of this second echo voice: it's the Lich King. "''kill...them...all.''"]] * What happens to Sylvanas in WCIII during the Undead campaign made this troper shriek and frighten the cat. * Captain Falric in the Halls of Reflection dungeon has a substantial fanbase because of his [[BondOneLiner excellent]] [[BadassBoast dialogue]] and delivery. Until you think about what he's saying... ** "[[MoralEventHorizon Men, women, children. None were spared the master's wrath.]] [[BadassBoast Your deaths will be no different.]]" ** "[[CrossesTheLineTwice The children of Stratholme]] [[InfantImmortality fought with greater ferocity!]]" * "[Stood In The Fire]", creepy in more ways than one. The sky turns blood red to signal the *completely random* appearance of the BigBad and the normal zone music fades out, becoming the tense "Stood In the Fire" track and you hear the roar of the boss, who then begins flying at about the speed of an epic flying mount (380% normal speed) down a set path torching everything: mobs, quest givers, critters, players... nothing survives. But it's not the event that's scary (well, getting "Deathwinged" might be for new players who have no clue as to what happened), ''it's the suicidal zeal that players have for being there for the achievement''. ** What's particularly bad about this one is that being in a cave or building, or underground base will not protect you from this event. So if you've spent the past few minutes in a microdungeon, you wouldn't even know this was happening, you'd just suddenly catch fire and die out of nowhere. ** It can double as a CrowningMomentOfFunny - there's a glitch that renders you immune to the fire if you're on a flying mount and hover just above the ground (you still get the achievement even though you don't die). You get to watch the {{Mooks}} of the area respawn and die over and over again for the next five minutes. This troper found it hilarious the first time. * [[http://us.media.blizzard.com/wow/media/screenshots/screenshot-of-the-day/cataclysm/cataclysm-ss1850-large.jpg And then this suddenly appeared.]] * The bears in Hillsbrad Foothills, the ones toward the start of the zone. The bears themselves are not scary, it's the fact that their backs are ''covered in spider eggs.'' [[http://www.wowhead.com/npc=47204/infested-bear#comments It's exactly what it looks like.]] * The geist is probably one of the creepiest mobs in the game. [[http://www.wowhead.com/npc=47791 Look at one in 3D]]. Everything about them is so wrong. * In The Sludge Fields in Hillsbrad, one area has "Human Seedlings", ''people buried up to their neck'' and completely helpless against the ghouls wandering around. Your character is so horrified by this (Even if you're [[EvenEvilHasStandards a Forsaken character]]), that they help them out of their predicament as a quest. ** That isn't the end of it. The quest has a moral choice system: You can either free them by right clicking the shovel you get in your inventory, or right click the Human Seedling to ''[[MercyKill bash their head in with the shovel.]]'' *** The ''only'' [[NightmareRetardant light]] part of this quest is that when you bash their head in, you get a debuff that tells you to [[YouBastard "Rethink your definition of]] [[WhatTheHellHero "right"]]. * If one goes to visit the mountains west of the Deathknell Cemetary in Tirisfal Glades (The Forsaken starting zone) that have been inaccessible since vanilla via flying mount, you'll find a somewhat large forest with a lake and... fairy dragons that dance and sing around a mushroom, it has been untouched by the plague, and is quite lonely. The only wildlife available are small packs of maddened/corrupted deer, and a single, corrupted white "Tirisfal Bear". What is it called? '''The Whispering Forest.''' If one has read the lore, you know that the high elves tried settling in Tirisfal, only for many of them to go mad because of ''something''... [[NothingIsScarier There is no explanation for anything in the area]], leaving only speculation as to what's going on there. * Patch 4.3 introduces [[ExactlyWhatItSaysOnTheTin End Time]], showing piece of Northrend after a [[ApocalypseHow class-5 apocalypse]] takes out Azeroth in the wake of Deathwing's victory. It's not even VillainWorld since the Twilight Dragonflight, left with nothing else to kill, swarm Deathwing and leave his lifeless husk to rot on the roof of Wyrmrest Temple. ** Fortunately, players SetRightWhatOnceWentWrong by beating [[SignificantAnagram Murozond]], the time-twisted evil alternate of time keeper Nozdormu. *** Murozond insists that this was actually the good future, which [[FridgeHorror doesn't bear well for life after Cataclysm]]. --->'''Murozond''': I have witnessed the ''true'' End Time. THIS? This is a blessing you simply cannot comprehend! ** The exact event that brought about the End Time, the Hour of Twilight. It is so horrific that simply ''reading a prophecy about it'' [[spoiler::turned one of the most pious clergymen in the setting into a ranting, raving psychopath.]] * In the last quest of the Molten Front, ''Into the Depths'', you are charged with killing Leyara, a [[PlayingWithFire Druid of the Flame]], you start out with four Shadow Wardens helping you, but after damaging her enough, she starts encasing each Warden in a orb made of flame, destroying them without a body or anything left behind, one by one. Eventually she starts casting it on ''you'', the debuff is called [[ExactlyWhatItSaysOnTheTin Crushing Flames]], "The target in the bubble is crushed until nothing remains but a pile of ash". Hamuul Runetotem just ''narrowly'' spared you from getting roasted without a trace. ** It's worth noting that when you start out the Molten Front quests, the same Leyara ''burns Hamuul Alive'' in front of you while you are completely unable to act. She definitely shared her father-in-law's racism towards tauren being in the Cenarion Circle... --->'''Leyara''': BURN, TAUREN!! '''BURN!!!''' * Deathwing's final form at end of the Dragon Soul raid. After having his armor torn off to expose his molten flesh and shot through the chest with the Dragon Soul, he plunges into the Maelstrom and emerges as a mutating monstrosity. He has completely lost his mind after this and is simply a raving, mindless monster trying to destroy everything around him, complete with his dragon form gruesomely falling apart, to be replaced with a mass of molten tentacles. It's almost a relief not simply to save Azeroth, but to put him out of his misery. ** Also, letting Deathwing cast the second Cataclysm. Everyone dies, its your standard wipe... and everything around you is black. [[NothingIsScarier Pitch-black]] [[http://tvtropes.org/pmwiki/pmwiki.php/ApocalypseHow/Class5 emptiness...]] *** Actually, it looks like a massive lava burst hits and everyone takes [[OverNineThousand over 9 million fire damage that cannot be immuned]] and the maelstrom/madness fight merely resets. If things are getting strange, that's not intended... * One of the new creatures in Mists of Pandaria are the Sha, creatures borne of negative emotions. The reasons Pandaren are usually calm and peaceful are to prevent the creation of them. They come back due to the erupting war of the Horde and the Alliance on Pandaria. They look... freaky, going by the concept art, they are [[EldritchAbomination bony creatures of inky black darkness]] with a [[SlasherSmile wicked looking smile]] of sorts. If one looks closely in a stained glass window in Ulduar, there is a painting of what appears to be a Sha. One has to wonder what happened so long ago with the Pandaren to devote some part of themselves to preventing these creatures from reappearing. [[FridgeHorror And what happened to have them be mentioned in Ulduar, if they've been around that long.]] Especially since Pandaria has been essentially cut off from ''everything'' for about 10,000 years.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/382px-Borgoth_the_Bloodletter_5379.jpg]] [[caption-width-right:300:[[NauseaFuel Golems of rotting flesh]] are a common sight in this part of Azeroth.]] With DemonicInvaders, ZombieApocalypse, {{Eldritch Abomination}}s and more, all presented with {{Blizzard|Entertainment}}'s painstaking attention to detail, ''Warcraft'' can be quite spooky. ---- * Some places in ''VideoGame/WorldOfWarcraft'' are very eerie. Such places include Duskwood, the Plaguelands (including [[HauntedCastle the Undercity]]), and especially (in [[{{Demetrios}} this troper's]] opinion, anyway) Silithus. ** This troper was especially creeped out by the Swarming Pillar in Silithus. *** The part about it that creeped this troper out the most was that it's right next to the town and stands out instantly, but nobody ever says anything about it, like it's not even there. That, combined with the other stuff mentioned about the zone, plus the fact that it's swarming with cultists, really creates an overall feel that you're going mad. ** This editor has particularly bad memories about Duskwood and Westfall, because after running across basically the entire world due to a poor sense of direction, coming across harvest golems (ratchety robot-like monsters) for the first time, at night, was extraordinarily frightening. *** This troper, having played Warcraft III previously, knew exactly what to expect in the Plaguelands. But in Duskwood, there was no pre-existing lore. All that was known was that the land itself was cursed. Add to this the fact that it's perpetually dark and the trees make it somewhat hard to see stuff to the sides of the main path and the dreary, foreboding music, and it added up to a fairly strong case of NothingIsScarier. ** Another scary aspect of Silithus is that the instance it houses, Ahn'Qiraj, is the home of not one, but ''many'' {{That One Boss}}es. One of them, the Prophet Skeram, is very intimidating in himself, while another, [[CompleteMonster General Rajaxx]], committed a MoralEventHorizon moment (well, granted, we don't actually ''see'' it, but according to [[http://www.worldofwarcraft.com/info/story/shiftingsands.html the backstory]], it did indeed happen) and the last one in the instance, C'Thun, is an EldritchAbomination who, on top of being one of the toughest raid bosses in the game, whispers ominous things to you as you fight him ("You are weak", "[[YouAreAlreadyDead You are already dead]]", "Your friends will abandon you"). *** Silithus is so nightmarish as to verge on ScrappyLevel status. To say nothing of the constant ''buzzing''...which is enough to make even the ''least'' squeamish [=WoW=] player's skin crawl. *** If you turn up the ambient noise volume in Silthus, you can hear ''screaming'' on the wind. This Troper does not go there anymore. *** One of the bosses in Ulduar is [[EldritchAbomination Yogg-Saron]], an Old God like the aforementioned C'Thun. Supposedly without the benefit of being mostly dead already... **** [[spoiler:He has ''mouths'' for '''''eyes'''''... and his whispers are a bajillion times creepier than C'Thun. This is without the BattleInTheCenterOfTheMind moments and the [[GoMadFromTheRevelation unpleasant results]] of the SanityMeter hitting zero. On the upside, he has an '''[[RuleOfCool AWESOME]]''' EvilLaugh.]] **** [[spoiler: As an added bonus, if you went insane, all your friends will look like Faceless Ones, so you have an idea of what your character sees. [[BigNo NOOOOOOOOOOO!]]]] ** A currently unopened crypt near Karazhan has, among its many sections, a huge underwater area filled with dead corpses hanging upside down from huge chains, appropriately named ''[[ShoutOut The Upside-Down]]'' ''[[BigTroubleInLittleChina Sinners]]''. *** Don't forget the part where if you turn off the music and turn the sound up, you can hear the sound of a muffled heartbeat in the background. This troper was genuinely freaked out while he was role playing there. *** Another creepy part of Karazhan are the opera event bosses Romulo and Julianne. You can tell Karazhan is a messed-up and nightmarish place when it can turn two characters from one of the most well-known plays in Western literature into evil monsters. ***** Not to mention the "Tonight we plumb the depths of the human soul as a girl tries desperately to get home" narration before...heck, the whole Wizard of Oz opera which does the same thing to Dorothy and the gang. *** "Oh I wish I had a heart... Say, can I have yours?" *** "Oh at last, at last. I can go home..." * Shudders* **** And don't forget the Lovecraftian beasts in the tower leading up to the terrace where Prince Malchezaar waits brooding...the way he always warn new players, "Don't go into the rooms! Go straight to the top!" is like something out of a horror novel. ** One has to mention the notorious Children of Goldshire. This troper has read confessions by players who were spooked out of their right mind and swore to never again go into that room. The sheer horror is arguably amplified by the fact that - contrary to the other examples mentioned here - Goldshire is supposed to be a friendly and peaceful place, where you certainly don't expect to run into any bone-chilling evil presence. *** Fortunately, thanks to the ridiculously high amount of cybering that goes in Goldshire, the Children are pretty much ignored. **** Fortunately, or is that part of their plan...? **** Read ''The Tribulations of a Megalomaniac Warlock'' for a NightmareRetardant for those children. The writer proposes a perfectly rational, and rather fun explanation for their behavior =P *** At certain times of the day in their room, you'll hear a voice clip saying something threatening, usually "You will die." It's in the exact same voice as C'thun. *** Being told ''"You will die."'', not all that horrible, since C'thun's voice could qualify as audio erotica, the fact map addons put the position they form up the pentragram is 666 steps from Stormwind? that's kind of creepy. What happened to this troper? ''It played the god damn banshee death wail out of bloody nowhere''! That still hasn't left me and the guy I checked out the house with. ** If you turn up the ambient sound and turn down the music while within the Undercity, disturbing echoes of events from Warcraft III are heard. You will hear tolling bells in the entrance, and then cheering as you proceed along the hallway Arthas did (and those flower petals are still there), and in the throne room (where there's still blood on the floor)...you hear dialogue. The Prophet's warning, and Arthas [[spoiler:brutally murdering his own father and declaring his intent to massacre and rez everyone in Lordaeron.]] *** Oh, wanna know the best part about his 'succeeding you' line? If you're possessed of good headphones, because of the stereo channel shenanigans of the throne room's ambience you will hear this said next to and slightly behind your right ear. You hear this line spoken ''exactly as Terenas would have heard it''. *** This troper is severly disturbed by the undead, and has seen players that have made characters that look like they crawled out of the deepest, darkest crypt in an ocean of body-preserving fluid, and body eating bacteria. [[PuffOfLogic Wait doesn't body-preserving fluids rule out body eating bacteria?]] *** Want to see something fun? Try using a "detect invisibility" sort of spell up in the aboveground courtyard and see the reason why you aren't supposed to cast area of effect spells up there. ''What could I possibly aggro?'' you think. ''There isn't anything here...'' *** Want to see something funnier? Do it in the buildings close to the graveyard, in Duskwood. The ghosts there are about level 50. If you want to mess with a newbie, take him there and dare him to cast an [=AoE=] spell. WTFness guaranteed. *** Eugggghhhh...the aptly-named abominations (although "flesh golem" is apparently another canon term) in Undercity. [[{{Qit el-Remel}} This troper]] didn't want to take any of her trolls and tauren into that place for the longest time, thanks to the abominations...and has never been able to ''play'' a forsaken to begin with. *** Fun fact: for the Valentine's Day celebrations, you can go around wooing each city's guards for rewards. If you're Horde, to get the full reward, you need to go and pay a visit to Undercity. Pucker up... **** Not to worry, as of Patch 3.3, they've been officially removed from the Undercity, replaced with the Kor'Kron (Elite Orc Guards). *** A few Abominations can sort of avoid this, at least as far as personality goes. The ones that are given dialogue can possibly qualify as a weird form of UglyCute, mostly since they tend to come off as incredibly childlike and some as borderline innocent. The best example is Gory in the Western Plaguelands, who stays with the Alliance farmers and helps out on the farm and says that that's all he's ever wanted to do. ** The silithid hives in Tanaris & Un'Goro, which look like insect hives covered in goo & crawling with bugs. This troper squicked out and abandoned all quests in such areas, not to mention avoided the game for DAYS after venturing into such an area. *** I avoid these areas whenever possible, because when I'm confronted by those nasty things, I start imagining feeling tiny versions of them crawling all over my skin. ** I may be the only player of [=WoW=] who thinks so, but this troper is still scared of nightime Echo Islands. Maybe it's the burned huts, stone ruins gazing out in the gloom, balls of light floating in the distance, and the implication that you can't escape an island. ** The giant spiders on Bloodmyst Isle. Most of the giant spiders in [=WoW=] actually look rather cuddly. These ones don't. They're just a tad ''too'' realistic for this borderline-arachnophobic troper. *** And their horrible nails-on-a-chalkboard screeching only ''adds'' to their "charm." *** Think that's bad? The spiders share a model with Maexxna, a boss from the Naxxramas raid instance. Maexxna's about 50 times larger, though... ** On the subject of spiders, the giant Terrokarantula sits in a depression on a ledge on a mountainside - all this troper saw at first were the huge, chitinous legs reaching over a rock outcropping, tapping restlessly. This troper then went somewhere else to grind for a while. *** Having just Googled, he doesn't actually look that bad, when you see the whole thing that is. *** This troper was flying rather high through Terrokar, right through the forest that surrounds the Terrokarantula, imagine her surprise when she breaks through the tree line and is right around its abdomen! Or the time she killed it and it started clipping, upside down, through the land below, then looped back up above, to sink through the land again and again. ** Go find the cellar at the Ruins of Thundermar in the Twilight Highlands that houses the [[GiantSpider Black Recluse]]. When it gets close to death, its little babies come out and play... ** There is a quest in the expansion zone of Zul'Drak where a dead serpent god sends you to hex and kill her three treacherous high priests. The hex has a different effect on each one. One is somewhat amusingly 'spun to death'. The other two explode and are ''quite graphically burnt to death'' respectively. ** This troper finds Deadwind Pass extremely scary. It's the combination of so many things that make it this way: the sky, always grey and dull, the landscape, much the same, nothing but grey, jagged rocks piled upon each other, the subtle, constant howling of the wind, and the COMPLETE EMPTINESS generally contribute to the chilling atmosphere. One will notice there are barely any monsters in this zone, but the ones that do exist are very powerful and prowl the passes looking for prey. The fortress of Karazhan stands stark against the sky, raptors circling the tower, and the mysteriously empty human village exudes an aura of menace--especially when you're waylaid by [[spoiler:invisible ghosts]]. That got a little poetic, but it's how I see this zone. ** The Ghostlands. The second zone Blood Elves quest through. It's always dark and gloomy, there's undead everywhere, the grass and bushes are all dead, and the trees are deformed and covered with glowing mushrooms that, coincidentally, quite often grown in formations resembling ''upside-down screaming faces''. * On the subject of ''Warcraft'', believe it or not, at one point Blizzard was planning on making a game where the orcs would invade the modern-day world; you know, the one we live in right now. They abandoned the idea after they realized such a game wouldn't fit in with the feel of the Warcraft Universe, among other things. A lot of Warcraft fans agree with that move, but then you get hit with the FridgeLogic of what would happen if the [[OmnicidalManiac Burning Legion]] did indeed invade our modern-day world. Our nuclear weapons may have worked in WorldWarII, but they would probably just ''tickle'' [[UltimateEvil Sargeras]]. Ugh, I'm creeping myself out just thinking about it... ** This troper has given some thought to this (this is exactly the kind of stuff he thinks about when bored), and has come to the conclusion that despite being a world-burning demonic army, the Legion would be seriously hindered by the fact that their foot soldiers just tend to run at their target waving large pointy weapons. A single person with a machine gun could hold off platoons of Felguards, at least until the fel reavers showed up. Sargeras showing up would complicate things up though. True, he did get his physical form destroyed, but only because he wanted to (he planned on reclaiming his body later), so we have no idea if it's even possible for mortals to defeat him at full power. *** True, the machine gun theory would work, but then there's the Infernals to consider. And thanks to the Dreadlords, Infernals can pretty much show up anywhere. And the way they show up isn't exactly a pleasant one - for those on the receiving end. **** I don't care what kind of military training you have. When the enemy drops a meteor into the middle of your lines, and said meteor gets up and ''starts throwing people around,'' you're going to run. **** Also if we stick to true game mechanics, the average respawn time for Burning Legion troopers would be a matter of minutes, the average respawn time for a soldier would be 17 years, so we are fucked either way. ***** Where's [[{{Warhammer 40000}} Whiteshield]] when you ''need'' them? * Go to the center of the Weeping Quarry in Icecrown, swim out to the middle of the lake, dive, and [[EldritchAbomination take a look directly downwards.]] I'll wait on you. ** What makes [[http://media.photobucket.com/image/%252522Weeping%20Quarry%252522/ithekro/WoWScrnShot_121408_121528.jpg that]] even creepier is that it's based on "[[HPLovecraft The Colour Out of Space]]". What would happen to you if you stayed around it for too long? Let's just say that BodyHorror doesn't even ''begin'' to cover it... *** Oh god, freaky. They should do a quest chain involving that. *** If you think the picture is scary, try watching the way it moves... **** Which I guess gives props to most of the player characters, considering even if the player themselves get horribly creeped out, the character themselves just kind of [[{{Badass}} bat an eyelash before continuing on whatever you were doing two moments ago like nothing of note happened.]] [[StepfordSmiler That or they're]] [[GoMadFromTheRevelation already insane and]] [[SealedEvilInACan all that's keeping them at bay]] [[FridgeHorror is the player themselves...]] ** In the same area, there's the [[CreepyChild Matthias Lehner]] quest chain, which begins with an impossibly long fall into a pit of {{Eldritch Abomination}}s shambling around. There's a shiny black rock in this area that, upon touching, Matthias tells you "he" is coming and urges you to smear yourself with the horrors' blood to conceal yourself from "him." Once you've done the whole quest chain it's pretty easy to work out who "he" is ([[spoiler:Arthas, naturally. Matthias is the remaining sliver of [[strike:good]] humanity (that, it turns out, was never particularly good in the first place) within his soul.]]), but this takes away none of the creepy factor. *** The creepy is somewhat mitigated by the sheer levels of awesome in that quest chain, though. [[spoiler: Being in the driver's seat for some of the defining moments in Arthas' past, including the fight with Illidan? Priceless. And the whole thing is capped by a BigDamnHeroes moment from the Knights of the Ebon Blade, of all people.]] *** As this Troper just noticed, Matthias Lehner is an anagram of Arthas Menethil. *** Shur'nab... shur'nab... [[EldritchAbomination Yogg-Saron!]] * Carrion Grubs and Carrion Worms. You'll find them in the Plaguelands; they are basically ''gigantic maggots''. And the way they shuffle around blindly... * shudder* ** I'd hate to see the fly that laid ''those'' eggs. *** It may not be quite that bad - consider the [[http://en.wikipedia.org/wiki/Paradoxical_frog Paradoxical Frog]], which is a quite small frog with ''ten inch long'' tadpoles. ** Before Borelgore was nerfed into being just another quest mob, it was basically an overworld boss fight boasting 60,000+ hp and easily enough damage output to wipe out all but the hardiest groups. This troper took it down with 4 60s and a 70, and it was ''still'' a tough fight. * Naxxramas, with the sound up. If you listen closely every so often, you can hear the occasional wail and moan of what sounds like a woman from deep within the instance. It doesn't help to know that the screams are coming from the Abomination Wing, an area used to create... abominations. [[http://www.wowwiki.com/Thaddius The final boss of that wing?]] A towering giant stitched from flesh... ''of women and children''. ** A lot of Naxxramas qualifies. The final Spider Wing boss, Maexxna, is a nightmare for anyone with arachnophobia. Loatheb has mushrooms growing out of his back, for chrissakes, and just look at his face. Sir Zeliek of the Four Horsemen: what makes him terrifying is that he was once a paladin, now he's a prisoner of his own body, forced to witness how the Lich King uses him to commit crimes against mankind, using his own Holy powers... and poor Sir Zeliek can do nothing but plead. He even tries to warn the players to run upon aggro! And of course the whole Abomination wing, from Patchwerk, to horrifying Grobbulus, to freaky Gluth, and finally to Thaddius himself, sewn as you mentioned from the skin of women and children! The Scourge are monsters. *** Thaddius: [[PlayerPunch You are too late... I... must... OBEY!!!]] *** It might be worth mentioning that Patchwerk sees the whole fight as a game, and the raid group as his toys... ** The scream in the background is "help me, save me!" in a woman's voice, or so it's always sounded to this troper. *** Right after she says ''save me'' you can hear a male voice telling her to stop screaming. *** There's a few screams. These apparently come from the women and children being used to make Thaddius, and it seems to imply that some of them are ''still alive inside him.'' When Thaddius dies, he thanks you, and at that point, all of the screaming in the background stops. * The Legend of Stalvan questline, starting in Duskwood, has always just really creeped me out. Basically, a woman tells you that she's had a vision of someone named Stalvan attacking her daughter, and asks you to find out why. You begin investigating, and are left to wonder why, every time you find one of this Stalvan (who, in he first few entries, seems to be a completely normal tutor) guy's diaries, a deranged ghost tries to murder you. Then you keep finding diaries. And you keep reading. And as you read, you're treated to the spectacle of Stalvan slowly but surely losing his goddamn mind, becoming obsessed with one of his students, and eventually butchering her and her entire family, in a brutal murder that's made worse because we don't get to see it, only hear second-hand accounts from people who are still too frightened to talk about it years later. Oh, and, coinciding with the vision that sent you on this nightmare voyage in the first place, all indications point to Stalvan having continued to hunt and slaughter young women on-and-off since then. ** And of course, the Curse of Stalvan... ** Even his death couldn't stop his killing. You eventually kill him while he's undead, literally living a few hundred feet from Darkshire. In his garden, there's a single flower called Tear of Tilloa (the first girl he killed). Also note that "Tilloa" is an anagram of {{Lolita}}. ** The Stalvan quests were toned down in ''Cataclysm'', but it's still creepy in a way. This time, you're being asked to find out what's going on by Stalvan's own brother. The contents of the notes are effectively unchanged and there's not ghosts or curses anymore, but still think about the idea of finding out that your brother was a murderer, years after his death. * Then there's the Death Knight starting quests. The backstory - you were a champion of the Argent Dawn, who died fighting the undead and brought back under their control - is bad enough. But as you progress through the quest line, you slaughter innocent villagers, harvest human skulls to help power a plague generator, and torture a random soldier (or, more likely, a lot of soldiers [[RandomNumberGod because the RNG hates you/them]]) for information. And all of this is before [[spoiler: meeting a living Argent Dawn member held captive by the Scarlet Crusaders, who you ''knew in life'', and murdering them in cold blood. At least ''this'' [[WhatHaveIDone finally starts you]] on the road to your eventual HeelFaceTurn.]] ** The entire Death Knight starting area is one of the best scripted stories in the game, especially for starting a brand new class, as well as showing off their new "Zone Phasing" tech that moves you seamlessly from environment to environment. You can easily get caught up in the spectacle and then realize that ''the point of your entire existence is to terrorize and kill innocent men, women and children.'' As you move through the story you get further exposed to the desperate plight of the villagers, doing anything they can to escape the Scourge. Oh, and The Lich King is whispering things like "No survivors, no mercy" in your head the whole time. *** They're not ''that'' innocent; this ''is'' the Scarlet Crusade we're talking about. Xenophobes being led by [[spoiler:demons in disguise.]] * [[http://www.youtube.com/watch?v=fxYOKOgEHt4 The Wrathgate cutscene]]. About 3:08. ''His face is melting out of his helmet.'' ** This troper has watched it twice, once on her priest and once on her mage, and never noticed that before. Thank you for the nightmares. ** This Troper felt worse after seeing the Wrathgate cutscene since he was horde and essentially helped them make the plague that killed everyone. * This troper has a horrible, horrible time doing any of the underwater quests, for a few reasons: 1) her graphics card likes to leave trails of whatever isn't nearby land through the faraway water, making the background a psychotropic, blinding white, and 2) she tends to hold her breath unconsciously while underwater. * If you think about it, Kael'thas' transformation from a brutal but well meaning ruler to a twisted, hateful, batshit insane warlord who reveres the BigBad with a blind, almost ''loving'' zeal can be more than a little disturbing. The fact that his lines in Magister's Terrace, including his last words, are little more than insane ramblings and praises to Kil'jaeden does little to help. * Stitches in Duskwood. A level 35 Elite Boss Abomination that walks the road in Duskwood, and if left alone will eventually assault the town of Darkshire. And there's no real warning that he's coming (unless you're the one who just reached the last step of the quest chain that summons him, or were lucky enough to not be questing (and in Darkshire) when his appearance begins). So you could be coming down the road from completing a quest in the Graveyard, pause for a brief moment because you wanted to look at your map, and then... wham, he's right behind you. ** Actually there is a warning I think when he spawns, he does a zonewide yell, and when he kills the first militia a town crier does another yell that an abomination is on the loose... But you have to be in the zone obviously at the time to know of it. *** Wrong. There is no yell, there's merely commotion in Darkshire, and the courier who sets the militia teams out. **** No, after a player turns in the part where you talk to the mayor, someone yells out something along the lines of "Be wary, an unknoown force makes its way from the woods!" * Frostmourne. Decent, kind human beings- including ''Uther the Lightbringer, a paladin and a good man in every way''- are condemned to eternal damnation with no real hope of release purely because Arthas killed them with a damned sword. ''And they remain conscious and aware.'' ** It doesn't help that it's apparent that Arthas ''himself'' may be a sort of case of this. The Halls of Reflection seems to reveal (or at least heavily imply) that Arthas' OrcusOnHisThrone status may be due to a bit of resisting mind control. One may go so far as to venture that Arthas was equal parts inhuman monster and in a state of AndIMustScream. ** In Warcraft Legends (Volume 5, "Nightmares", I believe), Jaina dreams of following Arthas instead of leaving his side at the Culling of Stratholme. Her dream-self does all the things that Arthas would've done himself, such as incinerating innocent townspeople with her fire magic instead of having Arthas crushing them all with his hammer. All the things Arthas did, Jaina performed instead to keep Arthas from sliding down the evil path. In the end of her nightmare, [[spoiler: Jaina grabs Frostmourne herself to keep Arthas from ever becoming the Lich King. All well and good, except that SHE becomes the Lich Queen now, saying how she did all this for her beloved Arthas, and will make him the FIRST of her many undead. Her nightmare ends with Jaina screaming in the inside of her in-dream possessed body]] which just screams AndIMustScream. *** The Lich King is already a major prick with nigh-invincible armor, soul-claiming sword, and helm that controls ALL of the Scourge. And Arthas was just a corrupt Paladin/Death Knight. Nigh-invincible armor, soul-claiming sword, helm that controls ALL of the Scourge, MIXED with Jaina, who's already a powerful sorceress... Well, glad ol' Arthy took the sword. ** The eventual fate of [[spoiler: Bolvar Fordragon]] is very creepy. Having apparently been burned to a crisp by the [[spoiler: Red Dragonflight during the Wrathgate]] he's now spending his time as an eternally burning but fully conscious undead. It's unclear whether or not he feels pain. This Troper was somewhat relieved that [[spoiler: he became the new Lich King, if for no other reason than all that ice might help cool him off.]] *** Best case scenario, [[spoiler:Bolvar's]] facing an [[AndIMustScream eternity of being frozen in a block of ice]], doing all he can to prevent an undead horde from devouring the rest of the world while attempting to fight off demonic possession. Worst case? [[FateWorseThanDeath He's already possessed.]] *** [[ItGotWorse That might make it hurt more, since applying ice directly to burns makes it worse]]. And this Tropes knows that only from experiences with stuff like hot things out of the oven being countered by ice cubes. being [[spoiler: [[UpToEleven his skin (that's been exposed to a highly-corrosive gas and was then incinerated) now being encased in an ice cube]]...Bolvar]] really needs a Druid to make him some aloe or something. * Mind Flay. Think about that for a moment. ** For that matter, Mind Blast. From what it seems like, it's an explosion of dark power inside your head. ** Or Soulfire. It LOOKS like a mere pyroblast, but it is implied to burn the victim's soul. Several other warlock spells qualify, especially affliction spells. An Affliction warlock's speciality is to kill the victim slowly and painfully and boy, do they do it well. Curse of Agony... Corruption... Unstable Affliction... just the names are enough to understand what an affliction warlock's victim is suffering. *** To the uninitiated, or those who don't think about it...Curse of Agony essentially sets every nerve in the target's body on fire, Corruption does awful, unspeakable things to their body, likely ''melting'' things, Unstable Affliction similar...and then there's their ability to ''light anybody they please on fire.'' * The Scholomance. More precisely, the history of the Scholomance as told by the ghost of Eva Sarkhoff at Caer Darrow. Even more precisely, how she tried to hide from the horrors that slowly creeped into the estate, failed, and was experimented on and tortured while magic kept her conscious and alive. ''Including in the end when ghouls feasted on her body.'' Finding the chamber of Doctor Theolen "The Butcher" Krastinov only added to this. At least you can kill him, even if he was a pretty difficult boss back in the day. * The Prophet Tharon'ja. The skeleton of a wind serpent (Quetzalcoatlesque winged snake). During the fight ''she steals'' your flesh to regrow hers and turns ''you'' into skeletons! ** That, however, is a perfect example of CursedWithAwesome, because you're given VERY strong abilities when you're in skeletal form. * The only part of the game this troper has found genuinely creepy was the Razorfen Downs in the Barrens. Imagine, a mostly dark labyrinth with massive thorn vines hanging overhead. This, in its own right, isn't that creepy, but when you throw in a rather large army of zombies, including undead anthropomorphic pigs and zombified regular pigs (which is quite disgusting if you happen to be eating pork at the time), it gets a little hair-raising. The undead pig-men aren't too creepy in their own right, just how mutilated they actually look, much worse than most other zombies. They pretty much look more like normal pig-men wearing armor [[http://images2.wikia.nocookie.net/__cb20090724183330/wowwiki/images/b/b9/Withered_Spearhide.jpg made of bacon]]. Then we get to the issue of how this happened. It's sort of implied that the leader of the quilboar people actually ''sold out her own people to the Scourge,'' and the majority of the race ''has no idea it's going on basically across the street.'' * Remember the little jewel of terror that occurs in the normally peaceful little village of Goldshire, Elwynn Forest. While the entire town, neigh, the entire zone is very serene, there's the one little random spot of horror that is the infamous "Children of Goldshire." To elaborate, in the upstairs of one of the few buildings in town (think leatherworking trainers) there is a back room where you will, on somewhat rare occasions, find a group of six children huddled in a pentagram with one of them in the middle. They don't talk or interact at all, they just...stand there, staring. They will stare in one of a few directions, notably toward Stormwind to the west. When you enter the room, you'll notice that the room is slightly darker than the rest of the building. When the children are there (although I'm not sure if it will happen when they aren't there) you will hear one of several ominous and terrifying voice clips. Most famous is "you will die." Sometimes the children will actually leave the room and run off toward the Valley of Heroes in Stormwind or to the southeast corner of Northshire. When they get there, they'll just stand there, the same boy in the middle, and the other five will form the pentagram again, sometimes changing positions. Worst of all, the event is never explained at all. Speculation is that the Scourge are involved somehow. ** They can occasionally be found in patterns other than a pentagram. This troper has observed (or more correctly, is currently observing) [[http://i251.photobucket.com/albums/gg307/NJ_Ninja/DemonChildren-1.png the children in an hourglass-like formation]]. ** Their room is exactly 666 yards from Stormwind. * NDA on Cataclysm was just lifted. [[http://img689.imageshack.us/img689/3593/3f3bdbd343b3ee0b08cd643.jpg Guess what the testers found!]] ** Oh, it gets worse. Play the ''Starcraft II'' mission on Aiur and tell me that... ''thing'' in the screenshot doesn't look like the Overmind. * The old Blood Plague Incident, where a glitch caused an area-specific plague to get out into the rest of the world, infecting and pretty much instantly killing lower levels. Some cities were quarantined, some players, reportedly, went into a SocialDarwinist fervor and got infected themselves and spread the disease to low levels just ForTheEvulz. * Forsaken Death Knights. The Forsaken are comprised of people who were killed by Scourge forces and resurrected as undead to serve the Lich King, who then broke free of his control. Death Knights are people who were killed by Scourge forces and resurrected to serve as the Lich King's elite forces. This means that the Forsaken Death Knights were [[HeelFaceRevolvingDoor killed once, resurrected, broke free from the control of the Lich King, killed again, and resurrected again to serve the Lich King, and break free again]]. Will these people never get to go to the Great Beyond? ** Even lampshaded by [[spoiler:the friend you must kill as a Forsaken Death Knight]]. "Don't let the Lich King use you for his evil purposes! ...again!" * If you've ever been to Hellfire Peninsula, you've probably seen a fel reaver. 70-foot demonic robots that stomp around and can be seen from halfway across the zone. If you happen to be in a position where you can't move when you see one, such as when you're eating, your only thought will be "please don't come this way, please don't come this way, please." Of course, there are also the occasions where you'll turn the camera to see one not too far away stomping directly at you. Of course since they walk a certain path, it'll probably turn before it reaches you. It should also be mentioned that they're level 70 elites, meaning that they're elite on top of being 7-10 levels above what most players in the area would be. * Shatter Point, Hellfire Peninsula. An Alliance quest hub. All I'll say is, avoid going there at all costs if you're afraid of heights because it is a small asteroid floating in space over a pitch black and bottomless abyss. ** ''Canted slightly to one side so the ground is tilted.'' * [[http://www.youtube.com/watch?v=t3fIcXuC2oI The Whale Shark,]] silently hanging out in Vashj'ir. Absolutely terrifying. ** This troper, while leveling a druid through Vashj'ir, tried swimming in front of it to have a look. The vast, tiny-eyed whale slowly approaching you, slowly getting closer like a living mountain....terrifying. ** Fun fact: There are [[ItGotWorse 3 of them!]] * The Dead Scar is incredibly disturbing, due to its location in the game. Especially to a low level blood elf, who might be unaware of Warcraft lore, traveling across a picturesque, calming landscape, only to suddenly see a hideous black slash of decay and death, populated by [[BodyHorror rotting cannibals]] and [[WasOnceAMan changed elves...]] * The quest of Jitters in Duskwood. When you read his journal telling the story of what happened to Sven Yorgen's family. Turns out the Dark Riders came to their house to question them on the Scythe of Elune. They were actually looking for Jitters, since he was hiding out in their barn without their knowledge, but since the Riders didn't know this, assumed the people living there had it. The mother very calmly tries to negotiate the Riders away from her children so they'd kill her out in the woods and then hopefully just go do something else. They then use a mind-reading technique (which according to Jitters' account sounds to be ''very'' painful) and determine that Mrs. Yorgen was lying. The lead Rider then orders his men to slaughter the family. When the story gets to this part, Jitters simply says that if he were to describe exactly what happened, he would surely go completely insane. Sven himself, who was in Darkshire when this happened, comes back to find his family's mutilated corpses. * Gnoll tents are made of human skin. There are ''faces'' on them. * If you're Alliance, go to the Southern Barrens, the dwarven digsite. Talk to the dwarf in front of the caved in hole in the cliff. They DugTooDeep. And they found ''something.'' They don't say what, but they found '''something'''. ** This troper finds himself wondering if that's not related to the ''something'' that drove the high elves batshit in Tirisfal (and, indeed, if that ''something'' might not have something to do with the haunting echoes in the Undercity), and the ''somethings'' that the Nerubians ran facefirst into when trying to ditch the Lich King via descent. * The fourth-wall-breaking in the last battle with the Lich King is fricking terrifying to this troper. He knows why it was implemented, but when you consider what the hell just happened to you, what tends to happen to ANYONE who goes up against this guy, and his specifically stated intent? Seeing [[spoiler:YOUR SOUL BELONGS TO THE LICH KING]] on your god damn screen at four in the morning will make you emit falsetto squeaky noises of total despair. ** Speaking of creepy whispers - if you've done the Ashbringer quest stuff, or stand next to Darion Mograine, the sword whispers. All but one of these whispers are principally from [[spoiler:the spirit of his dad Alexandros who's stuck in the blade; as you listen to these you may notice a strange echoing distorted in the background. The last whisper gives you the identity of this second echo voice: it's the Lich King. "''kill...them...all.''"]] * What happens to Sylvanas in WCIII during the Undead campaign made this troper shriek and frighten the cat. * Captain Falric in the Halls of Reflection dungeon has a substantial fanbase because of his [[BondOneLiner excellent]] [[BadassBoast dialogue]] and delivery. Until you think about what he's saying... ** "[[MoralEventHorizon Men, women, children. None were spared the master's wrath.]] [[BadassBoast Your deaths will be no different.]]" ** "[[CrossesTheLineTwice The children of Stratholme]] [[InfantImmortality fought with greater ferocity!]]" * "[Stood In The Fire]", creepy in more ways than one. The sky turns blood red to signal the *completely random* appearance of the BigBad and the normal zone music fades out, becoming the tense "Stood In the Fire" track and you hear the roar of the boss, who then begins flying at about the speed of an epic flying mount (380% normal speed) down a set path torching everything: mobs, quest givers, critters, players... nothing survives. But it's not the event that's scary (well, getting "Deathwinged" might be for new players who have no clue as to what happened), ''it's the suicidal zeal that players have for being there for the achievement''. ** What's particularly bad about this one is that being in a cave or building, or underground base will not protect you from this event. So if you've spent the past few minutes in a microdungeon, you wouldn't even know this was happening, you'd just suddenly catch fire and die out of nowhere. ** It can double as a CrowningMomentOfFunny - there's a glitch that renders you immune to the fire if you're on a flying mount and hover just above the ground (you still get the achievement even though you don't die). You get to watch the {{Mooks}} of the area respawn and die over and over again for the next five minutes. This troper found it hilarious the first time. * [[http://us.media.blizzard.com/wow/media/screenshots/screenshot-of-the-day/cataclysm/cataclysm-ss1850-large.jpg And then this suddenly appeared.]] * The bears in Hillsbrad Foothills, the ones toward the start of the zone. The bears themselves are not scary, it's the fact that their backs are ''covered in spider eggs.'' [[http://www.wowhead.com/npc=47204/infested-bear#comments It's exactly what it looks like.]] * The geist is probably one of the creepiest mobs in the game. [[http://www.wowhead.com/npc=47791 Look at one in 3D]]. Everything about them is so wrong. * In The Sludge Fields in Hillsbrad, one area has "Human Seedlings", ''people buried up to their neck'' and completely helpless against the ghouls wandering around. Your character is so horrified by this (Even if you're [[EvenEvilHasStandards a Forsaken character]]), that they help them out of their predicament as a quest. ** That isn't the end of it. The quest has a moral choice system: You can either free them by right clicking the shovel you get in your inventory, or right click the Human Seedling to ''[[MercyKill bash their head in with the shovel.]]'' *** The ''only'' [[NightmareRetardant light]] part of this quest is that when you bash their head in, you get a debuff that tells you to [[YouBastard "Rethink your definition of]] [[WhatTheHellHero "right"]]. * If one goes to visit the mountains west of the Deathknell Cemetary in Tirisfal Glades (The Forsaken starting zone) that have been inaccessible since vanilla via flying mount, you'll find a somewhat large forest with a lake and... fairy dragons that dance and sing around a mushroom, it has been untouched by the plague, and is quite lonely. The only wildlife available are small packs of maddened/corrupted deer, and a single, corrupted white "Tirisfal Bear". What is it called? '''The Whispering Forest.''' If one has read the lore, you know that the high elves tried settling in Tirisfal, only for many of them to go mad because of ''something''... [[NothingIsScarier There is no explanation for anything in the area]], leaving only speculation as to what's going on there. * Patch 4.3 introduces [[ExactlyWhatItSaysOnTheTin End Time]], showing piece of Northrend after a [[ApocalypseHow class-5 apocalypse]] takes out Azeroth in the wake of Deathwing's victory. It's not even VillainWorld since the Twilight Dragonflight, left with nothing else to kill, swarm Deathwing and leave his lifeless husk to rot on the roof of Wyrmrest Temple. ** Fortunately, players SetRightWhatOnceWentWrong by beating [[SignificantAnagram Murozond]], the time-twisted evil alternate of time keeper Nozdormu. *** Murozond insists that this was actually the good future, which [[FridgeHorror doesn't bear well for life after Cataclysm]]. --->'''Murozond''': I have witnessed the ''true'' End Time. THIS? This is a blessing you simply cannot comprehend! ** The exact event that brought about the End Time, the Hour of Twilight. It is so horrific that simply ''reading a prophecy about it'' [[spoiler::turned one of the most pious clergymen in the setting into a ranting, raving psychopath.]] * In the last quest of the Molten Front, ''Into the Depths'', you are charged with killing Leyara, a [[PlayingWithFire Druid of the Flame]], you start out with four Shadow Wardens helping you, but after damaging her enough, she starts encasing each Warden in a orb made of flame, destroying them without a body or anything left behind, one by one. Eventually she starts casting it on ''you'', the debuff is called [[ExactlyWhatItSaysOnTheTin Crushing Flames]], "The target in the bubble is crushed until nothing remains but a pile of ash". Hamuul Runetotem just ''narrowly'' spared you from getting roasted without a trace. ** It's worth noting that when you start out the Molten Front quests, the same Leyara ''burns Hamuul Alive'' in front of you while you are completely unable to act. She definitely shared her father-in-law's racism towards tauren being in the Cenarion Circle... --->'''Leyara''': BURN, TAUREN!! '''BURN!!!''' * Deathwing's final form at end of the Dragon Soul raid. After having his armor torn off to expose his molten flesh and shot through the chest with the Dragon Soul, he plunges into the Maelstrom and emerges as a mutating monstrosity. He has completely lost his mind after this and is simply a raving, mindless monster trying to destroy everything around him, complete with his dragon form gruesomely falling apart, to be replaced with a mass of molten tentacles. It's almost a relief not simply to save Azeroth, but to put him out of his misery. ** Also, letting Deathwing cast the second Cataclysm. Everyone dies, its your standard wipe... and everything around you is black. [[NothingIsScarier Pitch-black]] [[http://tvtropes.org/pmwiki/pmwiki.php/ApocalypseHow/Class5 emptiness...]] *** Actually, it looks like a massive lava burst hits and everyone takes [[OverNineThousand over 9 million fire damage that cannot be immuned]] and the maelstrom/madness fight merely resets. If things are getting strange, that's not intended... * One of the new creatures in Mists of Pandaria are the Sha, creatures borne of negative emotions. The reasons Pandaren are usually calm and peaceful are to prevent the creation of them. They come back due to the erupting war of the Horde and the Alliance on Pandaria. They look... freaky, going by the concept art, they are [[EldritchAbomination bony creatures of inky black darkness]] with a [[SlasherSmile wicked looking smile]] of sorts. If one looks closely in a stained glass window in Ulduar, there is a painting of what appears to be a Sha. One has to wonder what happened so long ago with the Pandaren to devote some part of themselves to preventing these creatures from reappearing. [[FridgeHorror And what happened to have them be mentioned in Ulduar, if they've been around that long.]] Especially since Pandaria has been essentially cut off from ''everything'' for about 10,000 years.[[redirect:NightmareFuel/{{Warcraft}}]]
7th May '12 11:21:38 AM Willbyr
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Nightmare Fuel cleanup; see the thread for details
With DemonicInvaders, ZombieApocalypse, {{Eldritch Abomination}}s and more, all presented with [[BlizzardEntertainment Blizzard's]] painstaking attention to detail, Warcraft can be quite spooky.
to:
With DemonicInvaders, ZombieApocalypse, {{Eldritch Abomination}}s and more, all presented with [[BlizzardEntertainment Blizzard's]] {{Blizzard|Entertainment}}'s painstaking attention to detail, Warcraft ''Warcraft'' can be quite spooky.spooky. ----

** The entire Death Knight starting area is a mix of SoCoolItsAwesome and NightmareFuel. It's one of the best scripted stories in the game, especially for starting a brand new class, as well as showing off their new "Zone Phasing" tech that moves you seamlessly from environment to environment. You can easily get caught up in the spectacle and then realize that ''the point of your entire existence is to terrorize and kill innocent men, women and children.'' As you move through the story you get further exposed to the desperate plight of the villagers, doing anything they can to escape the Scourge. Oh, and The Lich King is whispering things like "No survivors, no mercy" in your head the whole time.
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** The entire Death Knight starting area is a mix of SoCoolItsAwesome and NightmareFuel. It's one of the best scripted stories in the game, especially for starting a brand new class, as well as showing off their new "Zone Phasing" tech that moves you seamlessly from environment to environment. You can easily get caught up in the spectacle and then realize that ''the point of your entire existence is to terrorize and kill innocent men, women and children.'' As you move through the story you get further exposed to the desperate plight of the villagers, doing anything they can to escape the Scourge. Oh, and The Lich King is whispering things like "No survivors, no mercy" in your head the whole time.

** The guy is walking nightmare fuel as far as this troper's concerned. Especially [[spoiler:his tendency to whisper creepy things right into your head in the Shadowmourne forging quest and the Death Knight starting area in places.]] If you're not expecting it, you will jump a foot and scream like a teeny little kindergarten kid faced with a scary clown. And even if you know what's coming, it's scary as hell. *** Speaking of creepy whispers - if you've done the Ashbringer quest stuff, or stand next to Darion Mograine, the sword whispers. All but one of these whispers are principally from [[spoiler:the spirit of his dad Alexandros who's stuck in the blade; as you listen to these you may notice a strange echoing distorted in the background. The last whisper gives you the identity of this second echo voice: it's the Lich King. "''kill...them...all.''"]] Aaauuuggh someone hold me. ** It's worse if you're prone to being a symbolism nerd. [[spoiler:All the Scourge stuff having the chain motif is this colossal reminder of 'you have absolutely no means of escape whatsoever, have a nice day'.]] Combine that, which you've been seeing all over, with that line and you have stealth High Octane Nightmare Fuel for days. *** See also some of the details on the Death Knights' armour, if you're a symbol nerd and inclined to gutter braining. [[spoiler:Especially the pauldrons with the little d-ring, for frick's sakes! And their helm - blue gemstone riiiiiight over your forehead, where Lich King has one on his own helm = o hai reminder of the fact that I'm completely in thrall and he owns my brain and my ass, thanks a LOT.]]
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** The guy is walking nightmare fuel as far as this troper's concerned. Especially [[spoiler:his tendency to whisper creepy things right into your head in the Shadowmourne forging quest and the Death Knight starting area in places.]] If you're not expecting it, you will jump a foot and scream like a teeny little kindergarten kid faced with a scary clown. And even if you know what's coming, it's scary as hell. *** Speaking of creepy whispers - if you've done the Ashbringer quest stuff, or stand next to Darion Mograine, the sword whispers. All but one of these whispers are principally from [[spoiler:the spirit of his dad Alexandros who's stuck in the blade; as you listen to these you may notice a strange echoing distorted in the background. The last whisper gives you the identity of this second echo voice: it's the Lich King. "''kill...them...all.''"]] Aaauuuggh someone hold me. ** It's worse if you're prone to being a symbolism nerd. [[spoiler:All the Scourge stuff having the chain motif is this colossal reminder of 'you have absolutely no means of escape whatsoever, have a nice day'.]] Combine that, which you've been seeing all over, with that line and you have stealth High Octane Nightmare Fuel for days. *** See also some of the details on the Death Knights' armour, if you're a symbol nerd and inclined to gutter braining. [[spoiler:Especially the pauldrons with the little d-ring, for frick's sakes! And their helm - blue gemstone riiiiiight over your forehead, where Lich King has one on his own helm = o hai reminder of the fact that I'm completely in thrall and he owns my brain and my ass, thanks a LOT.]] ''"]]
2nd May '12 12:34:19 PM Vir
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* Some places in ''WorldOfWarcraft'' are very eerie. Such places include Duskwood, the Plaguelands (including [[HauntedCastle the Undercity]]), and especially (in [[{{Demetrios}} this troper's]] opinion, anyway) Silithus.
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* Some places in ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' are very eerie. Such places include Duskwood, the Plaguelands (including [[HauntedCastle the Undercity]]), and especially (in [[{{Demetrios}} this troper's]] opinion, anyway) Silithus.
28th Apr '12 12:33:01 PM AirshipCanon
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*** Actually, it looks like a massive lava burst hits and everyone takes [[OverNineThousand over 9 million fire damage that cannot be immuned]] and the maelstrom/madness fight merely resets. If things are getting strange, that's not intended...
27th Apr '12 11:15:22 AM Vir
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* If you think about, Kael'thas' transformation from a brutal but well meaning ruler to a twisted, hateful, batshit insane warlord who reveres the BigBad with a blind, almost ''loving'' zeal can be more than a little disturbing. The fact that his lines in Magister's Terrace, including his last words, are little more than insane ramblings and praises to Kil'Jaeden does little to help.
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* If you think about, about it, Kael'thas' transformation from a brutal but well meaning ruler to a twisted, hateful, batshit insane warlord who reveres the BigBad with a blind, almost ''loving'' zeal can be more than a little disturbing. The fact that his lines in Magister's Terrace, including his last words, are little more than insane ramblings and praises to Kil'Jaeden Kil'jaeden does little to help.

*** Wrong. There is no yell, there's merely commotion in Darkshire, and the courier who sets the Militia Teams out. **** No, after a player turns in the part where you talk to the mayor, Someone Yells out soething along the lines of "Be wary, an unknoown force makes it's way from the woods!"
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*** Wrong. There is no yell, there's merely commotion in Darkshire, and the courier who sets the Militia Teams militia teams out. **** No, after a player turns in the part where you talk to the mayor, Someone Yells someone yells out soething something along the lines of "Be wary, an unknoown force makes it's its way from the woods!"

** It doesn't help that it's becoming apparent that Arthas ''himself'' may be a sort of case of this. The Halls of Reflection seems to reveal (or at least heavily imply) that Arthas' OrcusOnHisThrone status may be due to a bit of resisting mind control. One may go so far as to venture that Arthas is equal parts inhuman monster and in a state of AndIMustScream right now.
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** It doesn't help that it's becoming apparent that Arthas ''himself'' may be a sort of case of this. The Halls of Reflection seems to reveal (or at least heavily imply) that Arthas' OrcusOnHisThrone status may be due to a bit of resisting mind control. One may go so far as to venture that Arthas is was equal parts inhuman monster and in a state of AndIMustScream right now.AndIMustScream.

** The eventual fate of [[spoiler: Bolvar Fordragon]] is very creepy. Having apparently been burned to a crisp by the [[spoiler: Red Dragonflight during the Wrathgate]] he's now spending his time as an eternally burning but fully concious undead. It's unclear whether or not he feels pain. This Troper was somewhat relieved that [[spoiler: he became the new Lich King, if for no other reason than all that ice might help cool him off.]]
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** The eventual fate of [[spoiler: Bolvar Fordragon]] is very creepy. Having apparently been burned to a crisp by the [[spoiler: Red Dragonflight during the Wrathgate]] he's now spending his time as an eternally burning but fully concious conscious undead. It's unclear whether or not he feels pain. This Troper was somewhat relieved that [[spoiler: he became the new Lich King, if for no other reason than all that ice might help cool him off.]]

*** [[ItGotWorse That might make it hurt more, since applying ice directly to burns makes it worse]]. And this Tropes knows that only from experiences with stuff like hot things out of the oven being countered by ice cubes. being [[spoiler: [[UpToEleven his skin (thats been exposed to a highly-corrosive gas and was then incinerated) now being encased in an ice cube]]...Bolvar]] really needs a Druid to make him some aloe or something.
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*** [[ItGotWorse That might make it hurt more, since applying ice directly to burns makes it worse]]. And this Tropes knows that only from experiences with stuff like hot things out of the oven being countered by ice cubes. being [[spoiler: [[UpToEleven his skin (thats (that's been exposed to a highly-corrosive gas and was then incinerated) now being encased in an ice cube]]...Bolvar]] really needs a Druid to make him some aloe or something.

*** To the uninitiated, or those who don't think about it...Curse of agony essentially sets every nerve in the target's body on fire, Corruption does awful, unspeakable things to their body, likely ''melting'' things, Unstable Affliction similar...and then there's their ability to ''light anybody they please on fire.''
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*** To the uninitiated, or those who don't think about it...Curse of agony Agony essentially sets every nerve in the target's body on fire, Corruption does awful, unspeakable things to their body, likely ''melting'' things, Unstable Affliction similar...and then there's their ability to ''light anybody they please on fire.''

* The only part of the game this troper has found genuinely creepy was the Razorfen Downs in the Barrens. Imagine, a mostly dark labyrinth with massive thorn vines hanging overhead. This, in its own right, isn't that creepy, but when you throw in a rather large army of zombies, including undead anthropomorphic pigs and zombified regular pigs (which is quite disgusting if you happen to be eating pork at the time), it gets a little hair-raising. The undead pig-men aren't too creepy in their own right, just how mutilated they actually look, much worse than most other zombies. They pretty much look more like normal pig-men wearing armor [[http://images2.wikia.nocookie.net/__cb20090724183330/wowwiki/images/b/b9/Withered_Spearhide.jpg made of bacon]]. Then we get to the issue of how this happened. It's sort of implied that the leader of the Quilboar people actually ''sold out her own people to the Scourge,'' and the majority of the race ''has no idea it's going on basically across the street.''
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* The only part of the game this troper has found genuinely creepy was the Razorfen Downs in the Barrens. Imagine, a mostly dark labyrinth with massive thorn vines hanging overhead. This, in its own right, isn't that creepy, but when you throw in a rather large army of zombies, including undead anthropomorphic pigs and zombified regular pigs (which is quite disgusting if you happen to be eating pork at the time), it gets a little hair-raising. The undead pig-men aren't too creepy in their own right, just how mutilated they actually look, much worse than most other zombies. They pretty much look more like normal pig-men wearing armor [[http://images2.wikia.nocookie.net/__cb20090724183330/wowwiki/images/b/b9/Withered_Spearhide.jpg made of bacon]]. Then we get to the issue of how this happened. It's sort of implied that the leader of the Quilboar quilboar people actually ''sold out her own people to the Scourge,'' and the majority of the race ''has no idea it's going on basically across the street.''

** Oh, it gets worse. Play the Starcraft II mission on Aiur and tell me that... ''thing'' in the screenshot doesn't look like the Overmind. * The old Blood Plague Incident, where a glitch caused an area-specific plague to get out into the rest of the WoW world, infecting and pretty much instantly killing lower levels. Some cities were quarantined, some players, reportedly, went into a SocialDarwinist fervor and got infected themselves and spread the disease to low levels just for the Evulz. * Forsaken Death Knights. The Forsaken are comprised of people who were killed by Scourge forces and resurrected as undead to serve the Lich King, who then broke free of his control. Death Knights are people who were killed by Scourge forces and resurrected to serve as the Lich King's elite forces. This means that the Forsaken Death Knights were killed once, resurrected, broke free from the control of the Lich King, killed again, and resurrected again to serve the Lich King, and break free again. Will these people never get to go to the Great Beyond?
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** Oh, it gets worse. Play the Starcraft II ''Starcraft II'' mission on Aiur and tell me that... ''thing'' in the screenshot doesn't look like the Overmind. * The old Blood Plague Incident, where a glitch caused an area-specific plague to get out into the rest of the WoW world, infecting and pretty much instantly killing lower levels. Some cities were quarantined, some players, reportedly, went into a SocialDarwinist fervor and got infected themselves and spread the disease to low levels just for the Evulz. ForTheEvulz. * Forsaken Death Knights. The Forsaken are comprised of people who were killed by Scourge forces and resurrected as undead to serve the Lich King, who then broke free of his control. Death Knights are people who were killed by Scourge forces and resurrected to serve as the Lich King's elite forces. This means that the Forsaken Death Knights were [[HeelFaceRevolvingDoor killed once, resurrected, broke free from the control of the Lich King, killed again, and resurrected again to serve the Lich King, and break free again.again]]. Will these people never get to go to the Great Beyond?

* If you've ever been to Hellfire Peninsula, you've probably seen a Fel Reaver. 70-foot demonic robots that stomp around and can be seen from halfway across the zone. If you happen to be in a position where you can't move when you see one, such as when you're eating, your only thought will be "please don't come this way, please don't come this way, please." Of course, there are also the occasions where you'll turn the camera to see one not too far away stomping directly at you. Of course since they walk a certain path, it'll probably turn before it reaches you. It should also be mentioned that they're level 70 elites, meaning that they're elite on top of being 7-10 levels above what most players in the area would be.
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* If you've ever been to Hellfire Peninsula, you've probably seen a Fel Reaver.fel reaver. 70-foot demonic robots that stomp around and can be seen from halfway across the zone. If you happen to be in a position where you can't move when you see one, such as when you're eating, your only thought will be "please don't come this way, please don't come this way, please." Of course, there are also the occasions where you'll turn the camera to see one not too far away stomping directly at you. Of course since they walk a certain path, it'll probably turn before it reaches you. It should also be mentioned that they're level 70 elites, meaning that they're elite on top of being 7-10 levels above what most players in the area would be.

* If you're Alliance, go to the Southern Barrens, the Dwarven digsite. Talk to the dwarf in front of the caved in hole in the cliff. They DugTooDeep. And they found ''something.'' They don't say what, but they found '''something'''. ** This troper finds himself wondering if that's not related to the ''something'' that drove the High Elves batshit in Tirisfal (and, indeed, if that ''something'' might not have something to do with the haunting echoes in the Undercity), and the ''somethings'' that the Nerubians ran facefirst into when trying to ditch the Lich King via descent. * The fourth-wall-breaking in [[spoiler:the last battle with Lich King Arthas]] is fricking terrifying to this troper. He knows why it was implemented, but when you consider what the hell just happened to you, what tends to happen to ANYONE who goes up against this guy, and his specifically stated intent? Seeing [[spoiler:YOUR SOUL BELONGS TO THE LICH KING]] on your god damn screen at four in the morning will make you emit falsetto squeaky noises of total despair.
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* If you're Alliance, go to the Southern Barrens, the Dwarven dwarven digsite. Talk to the dwarf in front of the caved in hole in the cliff. They DugTooDeep. And they found ''something.'' They don't say what, but they found '''something'''. ** This troper finds himself wondering if that's not related to the ''something'' that drove the High Elves high elves batshit in Tirisfal (and, indeed, if that ''something'' might not have something to do with the haunting echoes in the Undercity), and the ''somethings'' that the Nerubians ran facefirst into when trying to ditch the Lich King via descent. * The fourth-wall-breaking in [[spoiler:the the last battle with the Lich King Arthas]] is fricking terrifying to this troper. He knows why it was implemented, but when you consider what the hell just happened to you, what tends to happen to ANYONE who goes up against this guy, and his specifically stated intent? Seeing [[spoiler:YOUR SOUL BELONGS TO THE LICH KING]] on your god damn screen at four in the morning will make you emit falsetto squeaky noises of total despair.

** It's worse if you're prone to being a symbolism nerd. [[spoiler:All the Scourge stuff having the chain motif is this colossal reminder of 'you have absolutely no means of escape whatsoever, have a nice day'.]] Combine that, which you've been seeing all over, with that line and you have stealth high octane nightmare fuel for days.
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** It's worse if you're prone to being a symbolism nerd. [[spoiler:All the Scourge stuff having the chain motif is this colossal reminder of 'you have absolutely no means of escape whatsoever, have a nice day'.]] Combine that, which you've been seeing all over, with that line and you have stealth high octane nightmare fuel High Octane Nightmare Fuel for days.

* "[Stood In The Fire]", creepy in more ways than one. The sky turns blood red to signal the *completely random* appearance of the BigBad and the normal zone music fades out, becoming the tense "Stood In the Fire" track and you hear the roar of the boss, who then begins flying at about the speed of an Epic Flying mount (380% normal speed)down a set path torching everything: Mobs, Questgivers, Critters, Players... nothing survives. But it's not the event that's scary (well, getting "Deathwinged" might be for new players who have no clue as to what happened), ''it's the suicidal zeal that players have for being there for the achievement''.
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* "[Stood In The Fire]", creepy in more ways than one. The sky turns blood red to signal the *completely random* appearance of the BigBad and the normal zone music fades out, becoming the tense "Stood In the Fire" track and you hear the roar of the boss, who then begins flying at about the speed of an Epic Flying epic flying mount (380% normal speed)down speed) down a set path torching everything: Mobs, Questgivers, Critters, Players...mobs, quest givers, critters, players... nothing survives. But it's not the event that's scary (well, getting "Deathwinged" might be for new players who have no clue as to what happened), ''it's the suicidal zeal that players have for being there for the achievement''.

*** The ''only'' [[NightmareRetardant light]] part of this quest is that when you bash their head in, you get a debuff that tells you to [[YouBastard "Rethink your definition of]] [[WhatTheHellHero "right"]] * If one goes to visit the mountains west of the Deathknell Cemetary in Tirisfal Glades (The Forsaken starting zone) that have been inaccessible since Vanilla via flying mount, you'll find a somewhat large forest with a lake and... Fairy Dragons that dance and sing around a mushroom, it has been untouched by the plague, and is quite lonely. The only wildlife available are small packs of maddened/corrupted deer, and a single, corrupted white "Tirisfal Bear". What is it called? '''The Whispering Forest.''' If one has read the lore, you know that the High Elves tried settling in Tirisfal, only for many of them to go mad because of ''something''... [[NothingIsScarier There is no explanation for anything in the area]], leaving only speculation as to what's going on there.
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*** The ''only'' [[NightmareRetardant light]] part of this quest is that when you bash their head in, you get a debuff that tells you to [[YouBastard "Rethink your definition of]] [[WhatTheHellHero "right"]] "right"]]. * If one goes to visit the mountains west of the Deathknell Cemetary in Tirisfal Glades (The Forsaken starting zone) that have been inaccessible since Vanilla vanilla via flying mount, you'll find a somewhat large forest with a lake and... Fairy Dragons fairy dragons that dance and sing around a mushroom, it has been untouched by the plague, and is quite lonely. The only wildlife available are small packs of maddened/corrupted deer, and a single, corrupted white "Tirisfal Bear". What is it called? '''The Whispering Forest.''' If one has read the lore, you know that the High Elves high elves tried settling in Tirisfal, only for many of them to go mad because of ''something''... [[NothingIsScarier There is no explanation for anything in the area]], leaving only speculation as to what's going on there.

** Fortunately, players SetRightWhatOnceWentWrong by beating [[SdrawkcabName Murozond]], the time-twisted evil alternate of time keeper Nozdormu.
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** Fortunately, players SetRightWhatOnceWentWrong by beating [[SdrawkcabName [[SignificantAnagram Murozond]], the time-twisted evil alternate of time keeper Nozdormu.

* Deathwing's final form at end of the Dragon Soul raid. After having his armour torn off to expose his molten flesh and shot through the chest with the Dragon Soul, he plunges into the Maelstrom and emerges as a mutating monstrosity. He has completely lost his mind after this and is simply a raving, mindless monster trying to destroy everything around him, complete with his dragon form gruesomely falling apart, to be replaced with a mass of molten tentacles. It's almost a relief not simply to save Azeroth, but to put him out of his misery.
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* Deathwing's final form at end of the Dragon Soul raid. After having his armour armor torn off to expose his molten flesh and shot through the chest with the Dragon Soul, he plunges into the Maelstrom and emerges as a mutating monstrosity. He has completely lost his mind after this and is simply a raving, mindless monster trying to destroy everything around him, complete with his dragon form gruesomely falling apart, to be replaced with a mass of molten tentacles. It's almost a relief not simply to save Azeroth, but to put him out of his misery.

* One of the new creatures in Mists of Pandaria are the Sha, creatures borne of negative emotions. The reasons Pandaren are usually calm and peaceful are to prevent the creation of them. They come back due to the erupting war of the Horde and the Alliance on Pandaria. They look... Freaky, going by the Concept art, they are [[EldritchAbomination bony creatures of inky black darkness]] with a [[SlasherSmile wicked looking smile]] of sorts. If one looks closely in a stained glass window in Ulduar, there is a painting of what appears to be a Sha. One has to wonder what happened so long ago with the Pandaren to devote some part of themselves to preventing these creatures from reappearing. [[FridgeHorror And what happened to have them be mentioned in Ulduar, if they've been around that long.]] Especially since Pandaria has been essentially cut off from ''everything'' for about 10,000 years.
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* One of the new creatures in Mists of Pandaria are the Sha, creatures borne of negative emotions. The reasons Pandaren are usually calm and peaceful are to prevent the creation of them. They come back due to the erupting war of the Horde and the Alliance on Pandaria. They look... Freaky, freaky, going by the Concept concept art, they are [[EldritchAbomination bony creatures of inky black darkness]] with a [[SlasherSmile wicked looking smile]] of sorts. If one looks closely in a stained glass window in Ulduar, there is a painting of what appears to be a Sha. One has to wonder what happened so long ago with the Pandaren to devote some part of themselves to preventing these creatures from reappearing. [[FridgeHorror And what happened to have them be mentioned in Ulduar, if they've been around that long.]] Especially since Pandaria has been essentially cut off from ''everything'' for about 10,000 years.
5th Apr '12 11:49:35 PM Gravityman
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*** There's a few screams. These apparently come from the women and children being used to make Thaddius, and it seems to imply that some of them are ''still alive inside him.'' When Thaddius dies, he thanks you, and at that point, all of the screaming in the background stops.
5th Apr '12 11:41:58 PM Gravityman
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** The Stalvan quests were toned down in ''Cataclysm'', but it's still creepy in a way. This time, you're being asked to find out what's going on by Stalvan's own brother. The contents of the notes are effectively unchanged and there's not ghosts or curses anymore, but still think about the idea of finding out that your brother was a murderer, years after his death.
15th Mar '12 7:02:59 AM Oreochan
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* One of the new creatures in Mists of Pandaria are the Sha, creatures borne of negative emotions. The reasons Pandaren are usually calm and peaceful are to prevent the creation of them. They come back due to the erupting war of the Horde and the Alliance on Pandaria. They look... [[{{Understatement}} Freaky]], going by the Concept art, they are [[EldritchAbomination bony creatures of inky black darkness]] with a [[SlasherSmile wicked looking smile]] of sorts. If one looks closely in a stained glass window in Ulduar, there is a painting of what appears to be a Sha. One has to wonder what happened so long ago with the Pandaren to devote some part of themselves to preventing these creatures from reappearing. [[FridgeHorror And what happened to have them be mentioned in Ulduar, if they've been around that long.]] Especially since Pandaria has been essentially cut off from ''everything'' for about 10,000 years.
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* One of the new creatures in Mists of Pandaria are the Sha, creatures borne of negative emotions. The reasons Pandaren are usually calm and peaceful are to prevent the creation of them. They come back due to the erupting war of the Horde and the Alliance on Pandaria. They look... [[{{Understatement}} Freaky]], Freaky, going by the Concept art, they are [[EldritchAbomination bony creatures of inky black darkness]] with a [[SlasherSmile wicked looking smile]] of sorts. If one looks closely in a stained glass window in Ulduar, there is a painting of what appears to be a Sha. One has to wonder what happened so long ago with the Pandaren to devote some part of themselves to preventing these creatures from reappearing. [[FridgeHorror And what happened to have them be mentioned in Ulduar, if they've been around that long.]] Especially since Pandaria has been essentially cut off from ''everything'' for about 10,000 years.
8th Feb '12 11:44:40 PM Gravityman
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*** A few Abominations can sort of avoid this, at least as far as personality goes. The ones that are given dialogue can possibly qualify as a weird form of UglyCute, mostly since they tend to come off as incredibly childlike and some as borderline innocent. The best example is Gory in the Western Plaguelands, who stays with the Alliance farmers and helps out on the farm and says that that's all he's ever wanted to do.
7th Feb '12 11:15:40 AM Vir
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*** One of the bosses in the new Ulduar instance is [[EldritchAbomination Yogg'Saron]], an Old God like the aforementioned C'Thun. Supposedly without the benefit of being mostly dead already... **** [[spoiler:He has ''mouths'' for '''''eyes'''''... and his whispers are a bajillion times creepier than C'Thun. This is without the BattleAtTheCenterOfTheMind moments and the [[GoMadFromTheRevelation unpleasant results]] of the SanityMeter hitting zero. On the upside, he has a '''[[RuleOfCool AWESOME]]''' EvilLaugh.]] **** [[spoiler: As an added bonus, if you went insane, all your friends will look like Faceless Ones, so you have an idea what your character see. [[BigNo NOOOOOOOOOOO!]] ]]
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*** One of the bosses in the new Ulduar instance is [[EldritchAbomination Yogg'Saron]], Yogg-Saron]], an Old God like the aforementioned C'Thun. Supposedly without the benefit of being mostly dead already... **** [[spoiler:He has ''mouths'' for '''''eyes'''''... and his whispers are a bajillion times creepier than C'Thun. This is without the BattleAtTheCenterOfTheMind BattleInTheCenterOfTheMind moments and the [[GoMadFromTheRevelation unpleasant results]] of the SanityMeter hitting zero. On the upside, he has a an '''[[RuleOfCool AWESOME]]''' EvilLaugh.]] **** [[spoiler: As an added bonus, if you went insane, all your friends will look like Faceless Ones, so you have an idea of what your character see. sees. [[BigNo NOOOOOOOOOOO!]] ]]NOOOOOOOOOOO!]]]]

*** Another creepy part of Karazhan are the Opera event bosses Romulo and Julianne. You can tell Karazhan is a messed-up and nightmarish place when it can turn two characters from one of the most well-known plays in Western literature into evil monsters. ***** Not to mention the "Tonight we plumb the depths of the human soul as a girl tries desperately to get home" narration before...heck, the whole the Wizard of Oz Opera which does the same thing to Dorothy & the Gang.
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*** Another creepy part of Karazhan are the Opera opera event bosses Romulo and Julianne. You can tell Karazhan is a messed-up and nightmarish place when it can turn two characters from one of the most well-known plays in Western literature into evil monsters. ***** Not to mention the "Tonight we plumb the depths of the human soul as a girl tries desperately to get home" narration before...heck, the whole the Wizard of Oz Opera opera which does the same thing to Dorothy & and the Gang.gang.

**** And don't forget the Lovecraftian beasts in the tower leading up to the terrace where Prince Malchezaar waits brooding...the way we always warn new players, "Don't go into the rooms! Go straight to the top!" is like something out of a horror novel.
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**** And don't forget the Lovecraftian beasts in the tower leading up to the terrace where Prince Malchezaar waits brooding...the way we he always warn new players, "Don't go into the rooms! Go straight to the top!" is like something out of a horror novel.

**** Read ''The Tribulations of a Megalomaniac Warlock'' for a Nightmare Retardant for those children. The writer proposes a perfectly rational, and rather fun explanation for their behavior =P
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**** Read ''The Tribulations of a Megalomaniac Warlock'' for a Nightmare Retardant NightmareRetardant for those children. The writer proposes a perfectly rational, and rather fun explanation for their behavior =P

*** Being told ''"You will die."'', not all that horrible, since C'thun's voice could qualify as audio erotica, the fact map addons put the position they form up the pentragram is 666 steps from stormwind? that's kind of creepy. What happened to this troper? ''It played the god damn banshee death wail out of bloody nowhere''! That still hasn't left me and the guy I checked out the house with. ** If you turn up the ambient sound and turn dow the music while within the Undercity, disturbing echoes of events from Warcraft 3 are heard. You will hear tolling bells in the entrance, and then cheering as you proceed along the hallway Arthas did (and those flower petals are still there), and in the throne room (where there's still blood on the floor)...you hear dialogue. The Prophet's warning, and Arthas [[spoiler:brutally murdering his own father and declaring his intent to massacre and rez everyone in Lordaeron.]]
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*** Being told ''"You will die."'', not all that horrible, since C'thun's voice could qualify as audio erotica, the fact map addons put the position they form up the pentragram is 666 steps from stormwind? Stormwind? that's kind of creepy. What happened to this troper? ''It played the god damn banshee death wail out of bloody nowhere''! That still hasn't left me and the guy I checked out the house with. ** If you turn up the ambient sound and turn dow down the music while within the Undercity, disturbing echoes of events from Warcraft 3 III are heard. You will hear tolling bells in the entrance, and then cheering as you proceed along the hallway Arthas did (and those flower petals are still there), and in the throne room (where there's still blood on the floor)...you hear dialogue. The Prophet's warning, and Arthas [[spoiler:brutally murdering his own father and declaring his intent to massacre and rez everyone in Lordaeron.]]

** The silithid hives in Tanaris & Un'Goro, which look like insect hives covered in goo & crawling with bugs. This troper squicked out & abandoned all quests in such areas, not to mention avoided the game for DAYS after venturing into such an area. *** I avoid these area whenever possible, because when I'm confronted by those nasty things, I start imagining feeling tiny versions of them crawling all over my skin.
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** The silithid hives in Tanaris & Un'Goro, which look like insect hives covered in goo & crawling with bugs. This troper squicked out & and abandoned all quests in such areas, not to mention avoided the game for DAYS after venturing into such an area. *** I avoid these area areas whenever possible, because when I'm confronted by those nasty things, I start imagining feeling tiny versions of them crawling all over my skin.

*** Think that's bad? The spiders share a model with Maexxna, a boss from the Naxxramas raid instance. Maxxna's about 50 times larger, tho...
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*** Think that's bad? The spiders share a model with Maexxna, a boss from the Naxxramas raid instance. Maxxna's Maexxna's about 50 times larger, tho...though...

*** Having just googled, he doesn't actually look that bad, when you see the whole thing that is. *** This troper was flying rather high through Terrokar, right through the forest that surrounds the Terrokarantula, imagine her surprise when she breaks through the tree line and is right around it's abdomen! Or the time she killed it and it started clipping, upside down, through the land below, then looped back up above, to sink through the land again and again.
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*** Having just googled, Googled, he doesn't actually look that bad, when you see the whole thing that is. *** This troper was flying rather high through Terrokar, right through the forest that surrounds the Terrokarantula, imagine her surprise when she breaks through the tree line and is right around it's its abdomen! Or the time she killed it and it started clipping, upside down, through the land below, then looped back up above, to sink through the land again and again.

** This troper finds Deadwind Pass extremely scary. It's the combination of so many things that make it this way: the sky, always grey and dull, the landscape, much the same, nothing but grey, jagged rocks piled upon each other, the subtle, constant howling of the wind, and the COMPLETE EMPTINESS generally contribute to the chilling atmosphere. One will notice there are barely any monsters in this zone, but the ones that do exist are very powerful and prowl the passes looking for prey. The fortress of Karazhan stands stark against the sky, raptors circling the tower, and the mysteriously empty human village exudes an aura of menace--especially when you're waylaid by[[spoiler: invisible ghosts]]. That got a little poetic, but it's how I see this zone.
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** This troper finds Deadwind Pass extremely scary. It's the combination of so many things that make it this way: the sky, always grey and dull, the landscape, much the same, nothing but grey, jagged rocks piled upon each other, the subtle, constant howling of the wind, and the COMPLETE EMPTINESS generally contribute to the chilling atmosphere. One will notice there are barely any monsters in this zone, but the ones that do exist are very powerful and prowl the passes looking for prey. The fortress of Karazhan stands stark against the sky, raptors circling the tower, and the mysteriously empty human village exudes an aura of menace--especially when you're waylaid by[[spoiler: invisible by [[spoiler:invisible ghosts]]. That got a little poetic, but it's how I see this zone.

* On the subject of ''{{Warcraft}}'', believe it or not, at one point Blizzard was planning on making a game where the Orcs would invade the modern-day world; you know, the one we live in right now. They abandoned the idea after they realized such a game wouldn't fit in with the feel of the Warcraft Universe, among other things. A lot of Warcraft fans agree with that move, but then you get hit with the FridgeLogic of what would happen if the [[OmnicidalManiac Burning Legion]] did indeed invade our modern-day world. Our nuclear weapons may have worked in WorldWarII, but they would probably just ''tickle'' [[UltimateEvil Sargeras]]. Ugh, I'm creeping myself out just thinking about it... ** This troper has given some thought to this (this is exactly the kind of stuff he thinks about when bored), and has come to the conclusion that despite being a world-burning demonic army, the Legion would be seriously hindered by the fact that their footsoldiers just tend to run at their target waving large pointy weapons. A single person with a machine gun could hold off platoons of Felguards, atlest untill the Felreavers showed up. Sargeras showing up would complicate things up tho. True, he did get his physical form destroyed, but only because he wanted to (he planned on reclaiming his body later), so we have no idea if it's even possible for mortals to defeat him at full power.
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* On the subject of ''{{Warcraft}}'', ''Warcraft'', believe it or not, at one point Blizzard was planning on making a game where the Orcs orcs would invade the modern-day world; you know, the one we live in right now. They abandoned the idea after they realized such a game wouldn't fit in with the feel of the Warcraft Universe, among other things. A lot of Warcraft fans agree with that move, but then you get hit with the FridgeLogic of what would happen if the [[OmnicidalManiac Burning Legion]] did indeed invade our modern-day world. Our nuclear weapons may have worked in WorldWarII, but they would probably just ''tickle'' [[UltimateEvil Sargeras]]. Ugh, I'm creeping myself out just thinking about it... ** This troper has given some thought to this (this is exactly the kind of stuff he thinks about when bored), and has come to the conclusion that despite being a world-burning demonic army, the Legion would be seriously hindered by the fact that their footsoldiers foot soldiers just tend to run at their target waving large pointy weapons. A single person with a machine gun could hold off platoons of Felguards, atlest untill at least until the Felreavers fel reavers showed up. Sargeras showing up would complicate things up tho.though. True, he did get his physical form destroyed, but only because he wanted to (he planned on reclaiming his body later), so we have no idea if it's even possible for mortals to defeat him at full power.

**** Also if we stick to true game mechanics, the average respawn time for Burning Legion troopers would be a matter of minutes, the average respawn time for a Soldier would be 17 years, so we are fucked either way.
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**** Also if we stick to true game mechanics, the average respawn time for Burning Legion troopers would be a matter of minutes, the average respawn time for a Soldier soldier would be 17 years, so we are fucked either way.

****** Whiteshield is just a conscripted regiment made up of an entire city including children i dont think they will help. * Go to the center of the Weeping Quarry in Icecrown, swim out to the middle of the lake, dive, and [[CosmicHorror take a look directly downwards.]] I'll wait on you.
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****** Whiteshield is just a conscripted regiment made up of an entire city including children i dont think they will help. * Go to the center of the Weeping Quarry in Icecrown, swim out to the middle of the lake, dive, and [[CosmicHorror [[EldritchAbomination take a look directly downwards.]] I'll wait on you.

**** Which I guess gives props to most of the player characters, considering even if the player themselves get horribly creeped out, the character themselves just kind of [[BadAss bat an eyelash before continuing on whatever you were doing two moments ago like nothing of note happened.]] [[StepfordSmiler That or they're]] [[GoMadFromTheRevelation already insane and]] [[SealedEvilInACan all that's keeping them at bay]] [[FridgeHorror is the player themselves...]]
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**** Which I guess gives props to most of the player characters, considering even if the player themselves get horribly creeped out, the character themselves just kind of [[BadAss [[{{Badass}} bat an eyelash before continuing on whatever you were doing two moments ago like nothing of note happened.]] [[StepfordSmiler That or they're]] [[GoMadFromTheRevelation already insane and]] [[SealedEvilInACan all that's keeping them at bay]] [[FridgeHorror is the player themselves...]]

*** As this Troper just noticed, Matthias Lehner is an anagram of Arthas Menethil *** Shur'nab... shur'nab... [[CosmicHorror Yogg-Saron!]]
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*** As this Troper just noticed, Matthias Lehner is an anagram of Arthas Menethil Menethil. *** Shur'nab... shur'nab... [[CosmicHorror [[EldritchAbomination Yogg-Saron!]]

** A lot of Naxxramas qualifies. The final Spider Wing boss, Maexxna, is a nightmare for anyone with arachnophobia. Loatheb has mushrooms growing out of his back, for chrissakes, and just look at his face. Sir Zeliek of the Four Horsemen: what makes him terrifying is that he was once a paladin, now he's a prisoner of his own body, forced to witness how the Lich King uses him to commit crimes against mankind, using his own Holy powers... and poor Sir Zeliek can do nothing but plead. He even tries to warn the players to run upon aggro! And of course the whole Abomination wing, from Patchwerk, to horrifying Grobbulus, to freaky Gluth, and finally to Thaddius himself, sewn as you mentionned from the skin of women and children! The Scourge are monsters.
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** A lot of Naxxramas qualifies. The final Spider Wing boss, Maexxna, is a nightmare for anyone with arachnophobia. Loatheb has mushrooms growing out of his back, for chrissakes, and just look at his face. Sir Zeliek of the Four Horsemen: what makes him terrifying is that he was once a paladin, now he's a prisoner of his own body, forced to witness how the Lich King uses him to commit crimes against mankind, using his own Holy powers... and poor Sir Zeliek can do nothing but plead. He even tries to warn the players to run upon aggro! And of course the whole Abomination wing, from Patchwerk, to horrifying Grobbulus, to freaky Gluth, and finally to Thaddius himself, sewn as you mentionned mentioned from the skin of women and children! The Scourge are monsters.
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