History HellIsThatNoise / VideoGames

15th Aug '16 5:48:31 PM MythrilMothV3
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* Hearing the firing sound of the Scorpio turret in ''VideoGame/{{Borderlands}}'' when there is no turret out, be it from Roland or a Lance soldier, and especially when it fires faster than a Scorpio. This means an enemy, frequently a [[EliteMook badass]], is packing a Mauler, a machine gun that due to the prefix's attribute ''hurts like the devil''. The only saving grace is that when he's dead, you can filch the Mauler for yourself.

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* Hearing the firing sound of the Scorpio turret in ''VideoGame/{{Borderlands}}'' when there is no turret out, be it from Roland or a Lance soldier, and especially when it fires faster than a Scorpio. This means an enemy, frequently a [[EliteMook badass]], is packing a Mauler, a machine gun that due to the prefix's attribute ''hurts like the devil''. The only saving grace is that when he's dead, you can filch the Mauler for yourself.yourself.
* ''VideoGame/StellaGlow'' has the Angels, whose creepy seraphic screech when they move, attack, or are hit is nervewracking.
13th Aug '16 1:15:41 PM MrUnderhill
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* ''VideoGame/LiveALive'': The sound that plays whenever [[spoiler:the Demon King is around in the last two chapters.]]

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* ''VideoGame/LiveALive'': ''VideoGame/LiveALive'':
**
The sound that plays whenever [[spoiler:the Demon King is around in the last two chapters.]]
** There's also the death scream from "Saint [[spoiler:Alicia]]," one of the TrueFinalBoss' attacks. Like Lavos' roar in ''ChronoTrigger'', the sound is a multi-channel monstrosity that [[YouCannotGraspTheTrueForm most emulators have trouble reproducing in its entirety.
]]
11th Aug '16 7:50:38 PM UmbrellasWereAwesome
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* In ''Franchise/{{Halo}}'', from the second game onward, the damnable howl of an approaching horde of [[ZombieApocalypse Flo]][[ParasiteZombie od]].
** Played straight in the [[https://www.youtube.com/watch?v=ALT7rhmUXmc Flood's reveal]] in the first game when a marine asks what the noise is.

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* In ''Franchise/{{Halo}}'', from the second game ''VideoGame/{{Halo 2}}'' onward, the damnable howl of an approaching horde of [[ZombieApocalypse Flo]][[ParasiteZombie od]].
** Played straight in with the [[https://www.youtube.com/watch?v=ALT7rhmUXmc Flood's reveal]] in the [[VideoGame/HaloCombatEvolved first game game]] when a marine asks what the noise is.
8th Aug '16 5:50:17 AM REV6Pilot
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* Hearing the firing sound of the Scorpio turret in ''VideoGame/{{Borderlands}}'' when there is no turret out, be it from Roland or a Lance soldier, and especially when it fires faster than a Scorpio. This means an enemy, frequently a [[ElimeMook badass]], is packing a Mauler, a machine gun that due to the prefix's attribute ''hurts like the devil''. The only saving grace is that when he's dead, you can filch the Mauler for yourself.

to:

* Hearing the firing sound of the Scorpio turret in ''VideoGame/{{Borderlands}}'' when there is no turret out, be it from Roland or a Lance soldier, and especially when it fires faster than a Scorpio. This means an enemy, frequently a [[ElimeMook [[EliteMook badass]], is packing a Mauler, a machine gun that due to the prefix's attribute ''hurts like the devil''. The only saving grace is that when he's dead, you can filch the Mauler for yourself.
8th Aug '16 5:46:04 AM REV6Pilot
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* When playing as the survivor in ''Videogame/DeadByDaylight'' and you hear the sound of a bell chiming, it's an indicator that the Wraith had either cloaked or uncloaked. This becomes nerve-wracking because you can't hear him when he approaches you until he uncloaks.
* Anytime you're playing {{VideoGame/Overwatch}} and hear any language other than the one you're currently playing in, or hear one of a select few lines in the language that you ''are'' playing in. That means that an enemy has activated their ultimate and that you are likely going to die in the near future.

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* When playing as the survivor in ''Videogame/DeadByDaylight'' and you hear the ''Videogame/DeadByDaylight''
** The
sound of a bell chiming, chiming when you're playing as a survivor, as it's an indicator that the Wraith had either cloaked or uncloaked. This becomes nerve-wracking because you can't hear him the warning heartbeat when he approaches you until he uncloaks.
** The Hillbilly's {{chainsaw|Good}}. Not only is the revving noise extremely unnerving on its own, it means the killer is about to do a straight charge far faster than you can run, sometimes too fast to get out of the way even [[OneDimensionalThinking when you think two-dimensionally]] and try to sidestep its path. [[https://youtu.be/BGA5OZTiTUo?t=52s It can cause some serious freakouts]].
* Anytime you're playing {{VideoGame/Overwatch}} ''{{VideoGame/Overwatch}}'' and hear any language other than the one you're currently playing in, or hear one of a select few lines in the language that you ''are'' playing in. That means that an enemy has activated their ultimate and that you are likely going to die in the near future.future.
* Hearing the firing sound of the Scorpio turret in ''VideoGame/{{Borderlands}}'' when there is no turret out, be it from Roland or a Lance soldier, and especially when it fires faster than a Scorpio. This means an enemy, frequently a [[ElimeMook badass]], is packing a Mauler, a machine gun that due to the prefix's attribute ''hurts like the devil''. The only saving grace is that when he's dead, you can filch the Mauler for yourself.
30th Jul '16 7:21:18 AM TheMasterPanda
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* When playing as the survivor in ''Videogame/DeadByDaylight'' and you hear the sound of a bell chiming, it's an indicator that the Wraith had either cloaked or uncloaked. This becomes nerve-wracking because you can't hear him when he approaches you until he uncloaks.

to:

* When playing as the survivor in ''Videogame/DeadByDaylight'' and you hear the sound of a bell chiming, it's an indicator that the Wraith had either cloaked or uncloaked. This becomes nerve-wracking because you can't hear him when he approaches you until he uncloaks.uncloaks.
* Anytime you're playing {{VideoGame/Overwatch}} and hear any language other than the one you're currently playing in, or hear one of a select few lines in the language that you ''are'' playing in. That means that an enemy has activated their ultimate and that you are likely going to die in the near future.
29th Jul '16 9:53:10 AM Gitman
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* ''VideoGame/BatmanArkhamAsylum'': The thugs out to stop Batman on orders of the Joker. They start to jump at every noise when they become "nervous". Tie up every mook but the last one, and listen to him treat ''every'' sound as HellIsThatNoise [[VideogameCrueltyPotential for as long as you want.]]

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* ''VideoGame/BatmanArkhamAsylum'': The ''VideoGame/BatmanArkhamAsylum'' and its sequels have an in-universe example with the thugs out to stop Batman on orders of in the Joker. Predator rooms. They start calm and become nervous, then terrified as you take them out one by one. When they become nervous they start to jump at every noise when noise. When they're terrified they become "nervous". Tie up scream and fire their weapons at the drop of a hat. Disable every mook but the last one, and listen to him treat ''every'' sound as HellIsThatNoise [[VideogameCrueltyPotential for as long as you want.]]
10th Jul '16 5:48:54 PM nombretomado
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* ''ChronoTrigger'': Lavos' [[http://www.youtube.com/watch?v=Dfb_n7wjb5k scream]], a sound that gave an entire generation of gamers nightmares.

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* ''ChronoTrigger'': ''VideoGame/ChronoTrigger'': Lavos' [[http://www.youtube.com/watch?v=Dfb_n7wjb5k scream]], a sound that gave an entire generation of gamers nightmares.
24th Jun '16 12:22:44 PM FlakyPorcupine
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*** And Let's not forget The infamous [[spoiler:Omega Flowey]] with a spontaneously distorted/slowed down version of [[https://www.youtube.com/watch?v=1ETW8vwVIIs THE LAUGH!]]



And Let's not forget The infamous Omega Flowey with a spontaneously distorted/slowed down version of [[https://www.youtube.com/watch?v=1ETW8vwVIIs THE LAUGH!]]

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And Let's not forget The infamous Omega Flowey with a spontaneously distorted/slowed down version * When playing as the survivor in ''Videogame/DeadByDaylight'' and you hear the sound of [[https://www.youtube.com/watch?v=1ETW8vwVIIs THE LAUGH!]]a bell chiming, it's an indicator that the Wraith had either cloaked or uncloaked. This becomes nerve-wracking because you can't hear him when he approaches you until he uncloaks.
17th Jun '16 12:44:43 PM AnimeboyIanpower
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** At the edge of a Genocide run, [[spoiler:the Fallen Child appears before [=Frisk/The Player=] and thanks them for their rampage on the Underground, assuming a pursuit for power is their new purpose in life. This scene is set to an eerie high-pitched droning noise and heartbeats, plus the subtle sound of the child's footsteps. If you refuse to let them finish the job, not only it does not matter, but they also [[JumpScare zoom towards the screen]] with a wicked distorted laughter]].

to:

** At the edge of a Genocide run, [[spoiler:the Fallen Child appears before [=Frisk/The Player=] and thanks them for their rampage on the Underground, assuming a pursuit for power is their new purpose in life. This scene is set to an eerie high-pitched droning noise and heartbeats, plus the subtle sound of the child's footsteps. If you refuse to let them finish the job, not only it does not matter, but they also [[JumpScare zoom towards the screen]] with a wicked distorted laughter]].laughter]].
And Let's not forget The infamous Omega Flowey with a spontaneously distorted/slowed down version of [[https://www.youtube.com/watch?v=1ETW8vwVIIs THE LAUGH!]]
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http://tvtropes.org/pmwiki/article_history.php?article=HellIsThatNoise.VideoGames