History HellIsThatNoise / VideoGames

6th May '16 12:52:29 AM TSBasilisk
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** The basic sounds of headcrab zombies aren't so bad, but the points where the ''host starts begging for help and oh god it's on fire''...
1st May '16 1:27:49 AM thatmadork
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* In ''VideoGame/MonsterHunter'' ''Tri'', the first quest that introduces the [[NamesToRunAwayFromReallyFast Deviljho]] is one which has you hunt the Qurupeco, a small wyvern which serves as a WakeUpCallBoss. The Qurupeco has the ability to call other monsters by imitating their calls, and this one will call the Deviljho by making a noise which sounds less like a MightyRoar and more like a bomb going off. Not long after, you'll come face-to-face which a colossal Tyrannousaurus-like creature with jutting out all over it's jaw, which will [[HoistByHisOwnPetard probably turn on the Qurupeco and eat it alive]] before it turns on you.
25th Apr '16 7:23:32 PM superkeijikun
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* ''VideoGame/{{Fallout 4}}'' has Super Mutant [[ActionBomb Suiciders]], who attempt to bum-rush you with a beeping miniature nuclear bomb in their hands. Better hope you have a good ranged weapon, a steady aim or a lot of AP, and a wide berth, or you're gonna get wrecked!
25th Apr '16 7:03:25 PM thatmadork
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* A few examples of ''VideoGame/MedalOfHonor''. ''Underground'' has this one level which has you infiltrating Himmler's private castle and being attacked by Nazi knights. The knights can be heard from several rooms away by the sound of their chattering armour, growing ever louder as they charge to try and chop up your ActionGirl protagonist with their swords! In ''Airborne'', get close enough to a destroyed Tiger tank and you can faintly hear the sounds of the crew inside, [[WarIsHell screaming in agony as they burn to death in their wrecked vehicle]].
23rd Apr '16 9:20:01 PM Sudsy16
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* ''VideoGame/{{Wick}}'' features both snoring and digging. Both of which are ever present in the woods in later hours.
18th Apr '16 7:00:56 PM Nicoaln
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* In ''VideoGame/HellNight'', there is no background music except for certain scenes. As a result, a player will have to listen for the monster announcing that it is near, meaning it is either a good time to check the map if they have Naomi (who can sense the monster) and/or get ready to bolt (if they don't have Naomi).
30th Mar '16 10:58:58 PM HyperEmerson
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** [[EvilLaugh Flowey's laugh]]. It's extremely high pitched, psychotic laughter. It gets worse [[spoiler: when you fight him at the end of Neutral Run and he transforms into creature of pure nightmares. And it gets even WORSE when you decide to play Pacifist Run after finishing Genocide Run and you decide to stay with Toriel- [[GreaterScopeVillain the first fallen child]] will take control of your body and let out absolutely terrifying version of that laughter.]]

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** [[EvilLaugh Flowey's laugh]]. It's extremely high pitched, psychotic laughter. It gets worse [[spoiler: when you fight him at the end of Neutral Run and he transforms into creature of pure nightmares. And it gets even WORSE when you decide to play Pacifist Run after finishing Genocide Run and you decide to stay with Toriel- [[GreaterScopeVillain the first fallen child]] will take control of your body and let out an absolutely terrifying version of that laughter.]]]]
** At the edge of a Genocide run, [[spoiler:the Fallen Child appears before [=Frisk/The Player=] and thanks them for their rampage on the Underground, assuming a pursuit for power is their new purpose in life. This scene is set to an eerie high-pitched droning noise and heartbeats, plus the subtle sound of the child's footsteps. If you refuse to let them finish the job, not only it does not matter, but they also [[JumpScare zoom towards the screen]] with a wicked distorted laughter]].
15th Mar '16 7:33:49 AM lady_peaseblossom
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* ''VideoGame/BioShock2'': The scream of the Big Sisters. They're scripted to only attack once the player has saved/harvested enough Little Sisters, but the first time it happens, it's completely out of nowhere. Even worse, you don't know where she's coming from. All you know is that she's headed for you, and she's ''pissed''.

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* ''VideoGame/BioShock2'': The scream of the Big Sisters. They're scripted to only attack once the player has saved/harvested enough Little Sisters, but the first time it happens, it's completely out of nowhere. Even worse, you don't know where which direction she's coming from. All you know is that she's headed for you, and she's ''pissed''.
15th Mar '16 7:32:55 AM lady_peaseblossom
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* ''VideoGame/BioShock2'': The scream of the Big Sisters. They're scripted to only attack once the player has saved/harvested enough Little Sisters, but the first time it happens, it's completely out of nowhere. Even worse, you don't know where she's coming from. All you know is that she's headed for you, and she's ''pissed''.
15th Mar '16 7:24:28 AM lady_peaseblossom
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** Sometimes you'll hear painfully labored breathing/moaning noises while looking at the camera. That means that you were either too late or too distracted to close the doors, and Bonnie or Chica have made it into the office. Death is almost an inevitability at that point.

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** Sometimes you'll hear painfully labored breathing/moaning noises while looking at the camera. That means that you were either too late or too distracted to close the doors, and Bonnie or Chica have made it into the office. Death At that point, death is almost an inevitability at that point.inevitability.
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http://tvtropes.org/pmwiki/article_history.php?article=HellIsThatNoise.VideoGames