History HellIsThatNoise / VideoGames

11th Oct '17 10:12:46 PM wolftickets1969
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** Also in ''Prime'', an [[https://www.youtube.com/watch?v=RdebQ-y15Dg ominous tune]] plays when a squad of SpacePirates is closing in on Samus. In the Phazon Mines, that usually means the [[EliteMooks Trooper]] type. Not to mention the DroneOfDread in their [[https://www.youtube.com/watch?v=U-nT2KkWQt8 research facilities]] when you're not in combat.

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** Also in ''Prime'', an [[https://www.youtube.com/watch?v=RdebQ-y15Dg ominous tune]] plays when a squad of SpacePirates is closing in on Samus. In the Phazon Mines, that usually means the [[EliteMooks Trooper]] type. Not to mention the DroneOfDread in their [[https://www.youtube.com/watch?v=U-nT2KkWQt8 research facilities]] [[NothingIsScarier when you're not in combat.]]
11th Oct '17 10:10:51 PM wolftickets1969
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Added DiffLines:

** Also in ''Prime'', an [[https://www.youtube.com/watch?v=RdebQ-y15Dg ominous tune]] plays when a squad of SpacePirates is closing in on Samus. In the Phazon Mines, that usually means the [[EliteMooks Trooper]] type. Not to mention the DroneOfDread in their [[https://www.youtube.com/watch?v=U-nT2KkWQt8 research facilities]] when you're not in combat.
2nd Oct '17 3:59:10 PM zypzaex
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* ''VideoGame/{{Xenoblade}}'''s "You Will Know Our Names" might be an absurdly cool song, but if you hear it and don't see the enemy you've engaged when it starts playing, you'll very quickly learn to fear it, as it means you've just been ambushed by a boss-level monster, and some of them can be upwards of ''70 levels'' higher than you at the point in the game when you encounter them.

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* ''VideoGame/{{Xenoblade}}'''s [[https://www.youtube.com/watch?v=ooZyHLLQ5e8 "You Will Know Our Names" Names"]] might be an absurdly cool song, but if you hear it and don't see the enemy you've engaged when it starts playing, you'll very quickly learn to fear it, as it means you've just been ambushed by a boss-level monster, and some of them can be upwards of ''70 levels'' higher than you at the point in the game when you encounter them.them.
** Ditto for [[https://www.youtube.com/watch?v=00mcJhWhLGs Uncontrollable]] in ''VideoGame/{{XenobladeChroniclesX}}''. The comment section of that video is filled with comments about [[spoiler:a certain derelict looking robot in a lake in Noctilum]]
7th Sep '17 10:42:30 AM Rytex
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* In VideoGame/{{Runescape}}, the original Ice Barrage sound effect causes a lot of players to react badly on Old School servers during PVP battles or minigames. For people who played the game back in the mid-2000s, they have a tendency to panic at the sound of it.
5th Sep '17 8:27:37 AM Kafkesque
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** Later games in the series gave [[TheDragon Ridley]] an iconic ear-splitting screech that would be unsettling even if it ''wasn't'' accompanied by an angry space dragon bearing down on you like a runaway train.
26th Aug '17 1:52:37 PM MagBas
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* In ''VideoGame/{{Paladins}}'', most of the [[PreAsskickingOneLiner Pre Asskicking One Liners]] used when ultimates are activated [[OhCrap instill dread]] in players because of [[LimitBreak what follows]]. Drogoz's "BEHOLD, THE DRAGON'S FURY!" is regarded as the most frightening of them all, considering it's a harbinger for OneHitKill and is delivered with a very throaty, baritone roar like most of his dialogue.
1st Aug '17 1:37:32 PM SullenFrog
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* ''VideoGame/{{Sundered}}'': The sudden ringing of a gong or klaxon indicates that the player is about to get swarmed by a horde of monstrous enemies. New enemies will continuously spawn and attack until the ringing stops.
4th Jul '17 3:44:41 PM Gatordragon24
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* In ''VideoGame/{{Paladins}}'', most of the [[PreAsskickingOneLiner Pre Asskicking One Liners]] used when ultimates are activated [[OhCrap instill dread]] in players because of [[LimitBreak what follows]]. Drogoz's "BEHOLD, THE DRAGON'S FURY!" is regarded as the most frightening of them all, considering it's a harbinger for OneHitKill and is delivered with a very throaty, baritone roar like most of his dialogue.
1st Jul '17 1:48:14 AM shaZam999
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** The growls that Pigrons make before attacking are half of the reason why they're surprisingly scary (the other half being their ability to turn invisible).

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** The growls that Pigrons make before attacking are half of the reason why they're surprisingly scary (the other half being their ability to turn invisible).invisible).
** The [[https://www.youtube.com/watch?v=HPrQnLkE_NA sound]] that the [[EldritchAbomination Wall of Flesh]] makes when it is summoned can catch new players by surprise.
30th Jun '17 8:01:24 PM Lopiny
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* The mind-rending sound of [[spoiler:an ally being permanently eradictated by Come Unto Your Maker]] in the final boss fight of ''VideoGame/DarkestDungeon''. Lovecraft ''wished'' he could create something that unearthly.

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* The mind-rending sound of [[spoiler:an ally being permanently eradictated by Come Unto Your Maker]] in the final boss fight of ''VideoGame/DarkestDungeon''. Lovecraft ''wished'' he could create something that unearthly. The ambient sounds that take over the music when your torch goes out (and can still be heard in a lesser amount before that) also count; depending on the dungeon, you'll get to bask in the clattering and shuffling of restless skeletons, the squealing and grunting of bloodthirsty pig men, the howling of wolves and shifting of murderous foliage, the gurgling and slobbering of drowned corpses and pelagic abominations, or the maddening buzz of endless mosquitoes and mocking laughter of vampiric nobles.
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http://tvtropes.org/pmwiki/article_history.php?article=HellIsThatNoise.VideoGames