History HellIsThatNoise / VideoGames

12th Jan '17 4:08:48 PM MarkyVigoroth
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* ''VideoGame/Wadanohara'': Wadanohara's scream when either she accidentally goes to a path filled with Tosatsu soldiers or [[spoiler: Sal catches up to her in a chase]].

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* ''VideoGame/Wadanohara'': ''VideoGame/{{Wadanohara}}'': Wadanohara's scream when either she accidentally goes to a path filled with Tosatsu soldiers or [[spoiler: Sal catches up to her in a chase]].
12th Jan '17 4:04:24 PM MarkyVigoroth
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* ''VideoGame/StellaGlow'' has the Angels, whose creepy seraphic screech when they move, attack, or are hit is nervewracking.

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* ''VideoGame/StellaGlow'' has the Angels, whose creepy seraphic screech when they move, attack, or are hit is nervewracking.nervewracking.
* ''VideoGame/Wadanohara'': Wadanohara's scream when either she accidentally goes to a path filled with Tosatsu soldiers or [[spoiler: Sal catches up to her in a chase]].
11th Jan '17 3:19:11 PM TheSinful
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** For many players, nothing will make them panic faster than the stealth sound because it means something they can't see is nearby. Doubly so in pvp areas if they don't have a spammable AreaOfEffect attack.
7th Jan '17 3:18:05 PM nombretomado
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* Every single type of Infected in [[Left4Dead Left 4 Dead 1]] & [[Videogame/{{Left 4 Dead 2}} 2]] has their own distinct sound to warn you of their arrival, including a few who will switch from low growls to all-out screams or roars as soon as it has one of the Survivors in its line of sight. Each of them even has their own accompanying theme music/musical cues whenever one of them is coming or doing something bad to you or one of your teammates, and because the Survivors can be overrun ''very'' quickly on just about any difficulty if they aren't attentive, listening for them is so essential that you almost can't play it without the sound up to a reasonably high level, which doesn't help a whole lot with the [[JumpScare Jump Scares]].

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* Every single type of Infected in [[Left4Dead Left 4 Dead 1]] & [[Videogame/{{Left 4 Dead 2}} 2]] ''VideoGame/Left4Dead'' and [[VideoGame/Left4Dead2 its sequel]] has their own distinct sound to warn you of their arrival, including a few who will switch from low growls to all-out screams or roars as soon as it has one of the Survivors in its line of sight. Each of them even has their own accompanying theme music/musical cues whenever one of them is coming or doing something bad to you or one of your teammates, and because the Survivors can be overrun ''very'' quickly on just about any difficulty if they aren't attentive, listening for them is so essential that you almost can't play it without the sound up to a reasonably high level, which doesn't help a whole lot with the [[JumpScare Jump Scares]].
2nd Jan '17 1:47:35 PM BreakinBenny
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** The game is full of these. Namely the sounds that the Grunts and Brutes make when they first spawn or when the later is searching for you, battering down doors.

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** The game is full of these. Namely the sounds that when the Grunts and Brutes make when they first spawn or when the later latter is searching for you, battering down doors.



** After defeating Rom there is one sound that carries all across the city. [[spoiler: It's a baby crying.]]

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** After defeating Rom there is one sound that carries all across the city. [[spoiler: It's [[spoiler:It's a baby crying.]]



* The Franchise/DeadSpace series will give you nightmares about this trope. With each game set on a nightmare filled StandardHumanSpaceship, CityPlanet, or [[SettlingTheFrontier Dead Colony]] with enough damage to render [[NoOSHACompliance most of the safety devices non functional]] every clank, rattle, moan, clatter, howl, and squeal you hear could be just the normal ambient sounds of [[EverythingTryingToKillYou the devices around you going lethaly haywire]]…or it could be a necromorph stalking you [[AirventPassageway through the airways]] or sneaking up on you while you're using a vending machine, upgrade bench, or accessing your inventory menu. All of which they [[ProperlyParanoid actually do]]. Did we mention there's no MenuTimeLockout?
** In Dead Space 2, a particularly memorable enemy will give you a temporary phobia of chirping and whistling, as it signals the arrival of a pack of a particularly lethal and hard to kill strain of necromorph.

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* The Franchise/DeadSpace series will give you nightmares about this trope. With each game set on a nightmare filled StandardHumanSpaceship, CityPlanet, or [[SettlingTheFrontier Dead Colony]] with enough damage to render [[NoOSHACompliance most of the safety devices non functional]] every clank, rattle, moan, clatter, howl, and squeal you hear could be just the normal ambient sounds of [[EverythingTryingToKillYou the devices around you going lethaly lethally haywire]]…or it could be a necromorph stalking you [[AirventPassageway through the airways]] or sneaking up on you while you're using a vending machine, upgrade bench, or accessing your inventory menu. All of which they [[ProperlyParanoid actually do]]. Did we mention there's no MenuTimeLockout?
** In Dead ''Dead Space 2, 2'', a particularly memorable enemy will give you a temporary phobia of chirping and whistling, as it signals the arrival of a pack of a particularly lethal and hard to kill strain of necromorph.



** Usually when a villain has an "Objection!", including the above mentioned [[spoiler: von Karma]], it tends to be this. Not only does it sound demonically deep but it also means that your case is about to be shattered to oblivion.
* You're playing ''VideoGame/PokemonMysteryDungeonExplorers'' and you come across a room with several good items (and possibly even the staircase to the next floor) inside. Awesome, right? Wrong. Loud and chaotic music starts playing, a huge group of Pokemon warp into the room, and your stomach sinks as you realize you've just walked straight into a Monster House. Good luck fighting your way out if you don't have the right items, especially if you're injured already.

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** Usually when a villain has an "Objection!", including the above mentioned [[spoiler: von [[spoiler:von Karma]], it tends to be this. Not only does it sound demonically deep but it also means that your case is about to be shattered to oblivion.
* You're playing ''VideoGame/PokemonMysteryDungeonExplorers'' and you come across a room with several good items (and possibly even the staircase to the next floor) inside. Awesome, right? Wrong. Loud and chaotic music starts playing, a huge group of Pokemon warp into the room, and your stomach sinks as you realize you've just walked straight into a Monster House. Good luck fighting your way out if you don't have the right items, especially if you're injured already.



** [[EvilLaugh Flowey's laugh]]. It's extremely high pitched, psychotic laughter. It gets worse [[spoiler: when you fight him at the end of Neutral Run and he transforms into creature of pure nightmares. And it gets even WORSE when you decide to play Pacifist Run after finishing Genocide Run and you decide to stay with Toriel- [[GreaterScopeVillain the first fallen child]] will take control of your body and let out an absolutely terrifying version of that laughter.]]

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** [[EvilLaugh Flowey's laugh]]. It's extremely high pitched, high-pitched, psychotic laughter. It gets worse [[spoiler: when [[spoiler:when you fight him at the end of a Neutral Run route and he transforms into a creature of pure nightmares. And it gets even WORSE when you decide to play conclude a True Pacifist Run route after finishing a Genocide Run and you decide to stay with Toriel- [[GreaterScopeVillain the first fallen child]] human]] will take over control of your body the protagonist and let out an absolutely terrifying version of that laughter.]]



** At the edge of a Genocide run, [[spoiler:the Fallen Child appears before [=Frisk/The Player=] and thanks them for their rampage on the Underground, assuming a pursuit for power is their new purpose in life. This scene is set to an eerie high-pitched droning noise and heartbeats, plus the subtle sound of the child's footsteps. If you refuse to let them finish the job, not only it does not matter, but they also [[JumpScare zoom towards the screen]] with a wicked distorted laughter]].
* ''Videogame/DeadByDaylight''

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** At the edge end of a Genocide run, playthrough, [[spoiler:the Fallen Child appears before [=Frisk/The Player=] you and thanks them thank you for their the rampage on in the Underground, assuming a pursuit for power is their new purpose in life. This scene is set to an eerie high-pitched droning noise and heartbeats, plus the subtle sound of the child's footsteps. If you refuse to let them finish the job, their offer, not only it does not matter, but they also [[JumpScare zoom towards the screen]] with a wicked distorted laughter]].
laughter before your game closes]].
* ''Videogame/DeadByDaylight'' ''Videogame/DeadByDaylight''
13th Dec '16 4:14:32 PM TheGracefullyWicked
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** After defeating Rom there is one sound that carries all across the city. [[spoiler: It's a baby crying.]]
30th Nov '16 11:55:05 AM babyhenchy1
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** For the first two or so hours of the game, [[NothingIsScarier the alien is a complete no-show]]. Every now and then during this time, you'll hear a spine-chilling screech off in the distance. This continues when you're waiting for what seems like forever for a tram after getting a quick glimpse of its tail impaling someone, and the music builds and builds and the alien continues shrieking...somewhere.
22nd Nov '16 12:31:20 PM Morgenthaler
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* The Iron Legion flamethrower veteran in ''VideoGame/BattalionWars'' has a weapon that screams like a lost soul. InUniverse, the sound of the weapon would drive its user crazy. This is ''before'' they [[ArmyOfTheDead all died.]]

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* The Iron Legion flamethrower veteran in ''VideoGame/BattalionWars'' has a weapon that screams like a lost soul. InUniverse, the sound of the weapon would drive its user crazy. This is ''before'' they [[ArmyOfTheDead all died.]]
31st Oct '16 3:42:09 PM Pseudoname
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* The roars the monsters let out when evolving in ''VideoGame/{{Evolve}}'' are this to the hunters. Given that hearing it means one of the universe's most perfect killing machines is now on its way to kill you and devour your corpse, their reaction is understandable.
20th Oct '16 4:43:24 AM Trogdor7620
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* ''VideoGame/{{Fallout 4}}'' has Super Mutant [[ActionBomb Suiciders]], who attempt to bum-rush you with a beeping miniature nuclear bomb in their hands. Better hope you have a good ranged weapon, a steady aim or a lot of AP, and a wide berth, or you're gonna get wrecked!



* ''VideoGame/{{Fallout 4}}'' has Super Mutant [[ActionBomb Suiciders]], who attempt to bum-rush you with a beeping miniature nuclear bomb in their hands. Better hope you have a good ranged weapon, a steady aim or a lot of AP, and a wide berth, or you're gonna get wrecked!


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** A constant sound of gunfire hitting the wooden crate you're hiding behind... it can only be the NighInvulnerable [[MoreDakka SWAT]] [[ThereIsNoKillLikeOverkill Van]] [[SentryTurret Turret]].
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