History Heartwarming / DungeonsAndDragons

3rd Jan '16 10:07:37 AM Julia1984
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--> ''Sheila:''' Then I'm not alone?

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--> ''Sheila:''' '''Sheila:''' Then I'm not alone?



-->''(Later, as Bobby and Eric are the only one watching the trio who lagged behind)''

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-->''(Later, as Bobby and Eric are the only one ones watching the trio who lagged behind)''
2nd Jan '16 1:27:39 PM Julia1984
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-->'''Bobby:" Don't worry, Uni, we're okay. And would you believe who saved us? Eric!

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-->'''Bobby:" -->'''Bobby:''' Don't worry, Uni, we're okay. And would you believe who saved us? Eric!
2nd Jan '16 1:25:56 PM Julia1984
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* "Eye of the Beholder": Hank and Eric get a brief one after the latter abandons the portal home to save Sir John and his son from Venger. This results in one of the few times anyone ''ever'' thanks Eric for (or even acknowledges) one of his acts of bravery.
-->'''Hanks:''' ''(his hand on his shoulder)'' Nice work, pal!
-->'''Eric:''' ''(smiles)'' Thanks...
* "Valley of the Unicorns": It's nice to see Dungeon Master give Eric credit after he saves the team from a rockslide.
-->'''Bobby:" Don't worry, Uni, we're okay. And would you believe who saved us? Eric!
-->'''Dungeon Master:''' Why do you find that difficult to believe, Barbarian?
-->'''Bobby:''' Oh, you know, Eric doesn't do anything but complain and...
-->'''Sheila:''' Yeah, who'd have thought ''he'' could be brave?
-->'''Dungeon Master:''' [[HiddenDepths People can be many things.]]



* "Quest of the Skeleton Warrior": When the kids are [[YourWorstNightmare facing their worst fears]], Hank manages to get into a position where he can speak to the rest of the group and is able to reassure them all enough that they're able to break out on their own. Bonus for Shelia's (who's terrified of being alone) response.
--> ''Sheila:''' Then I'm not alone?
-->'''Hanks:''' No!
-->'''Sheila:''' ''(reassured)'' Then I'm not afraid!



* "City on the Edge of Midnight" gives us Ramoud, a walking Moment of Heartwarming and Awesome rolled into one. He welcomes the children as if they were his own, charges headfirst into danger with them, and is pretty much one of the few characters to avert the AdultsAreUseless trope that seems to be highly present for the series.
* An unusual one for Dungeon Master in "Dungeon at the Heart of Dawn". Eric states that their impending doom is all his fault for opening the box, and Dungeon Master actually takes the time to calm him and tell him that, no, he asked for permission, and then looks meaningfully at Hank, saying that Hank all but gave Eric that permission. Hank, properly chastened, apologizes, and Dungeon Master tells him not to abandon his leadership or his hope.
* When the kids are [[YourWorstNightmare facing their worst fears]], Hank manages to get into a position where he can speak to the rest of the group and is able to reassure them all enough that they're able to break out on their own. Bonus for Shelia (who's terrified of being alone)'s response.
--> I'm not alone? [Reassurance] Then I'm not afraid!

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* "City on the Edge of Midnight" gives us Ramoud, a walking Moment of Heartwarming and Awesome rolled into one. He welcomes the children as if they were his own, charges headfirst into danger with them, and is pretty much one of the few characters to avert the AdultsAreUseless trope that seems to be highly present for the series. \n This leads to the most memorable line of the episode and probably the most quoted line in the series:
-->'''Diana:''' [Ramoud's] the next best thing to having a real dad.
-->'''Eric:''' Are you kidding? He's better than my dad ever was...
* Despite its nonsensical plot, "The Traitor" still manages to deliver two of these: First, Sheila spends the whole episode needing the others to hold her back from throttling Hank, convinced he's done something horrible to her brother. When she finds out what he's been forced to do to try to ''save'' her brother, she bursts into tears and breaks down sobbing into his chest, while Hank holds her in his arms and assures her it's okay.
** The only other one seen apologizing to Hank is Eric at the end of the episode. It's one of the few moments outside of when he was [[TheMindIsAPlaythingOfTheBody disinhibited in "Day of the Dungeon Master"]] that the cavalier lets himself show any emotion before the team besides hostility, and the strain in his voice and the way he can't even bare to look at his friend really shows how hard it is for him.
* "Child of the Stargazer" not only gives us a genuinely sweet romance between Diana and Kosar from beginning to end but this rather bittersweet moment, as well:
-->'''Sheila:''' Where is Kosar anyway?
-->'''Eric:''' ''[[GreenEyedMonster (annoyed)]]'' Back there. With Diana. In ''love''...
-->'''Bobby:''' And where's Uni?
-->''(Later, as Bobby and Eric are the only one watching the trio who lagged behind)''
-->'''Bobby:''' ''(after Uni, for once, won't come when he called her)'' Where is she?
-->'''Eric:''' Too bad, old buddy. Better get used to it -- she's run off with another guy.
-->'''Bobby:''' She has not!
-->'''Eric:''' Sorry, short stuff, it... it happens to the best of us...
* An unusual one for Dungeon Master in "Dungeon at the Heart of Dawn". Dawn": Eric states that their impending doom is all his fault for opening the box, and Dungeon Master actually takes the time to calm him and tell him that, no, he asked for permission, and then looks meaningfully at Hank, saying that Hank all but gave Eric that permission. Hank, properly chastened, apologizes, and Dungeon Master tells him not to abandon his leadership or his hope.
* When At the kids are [[YourWorstNightmare facing end of "Cave of the Fairie Dragons," when Bobby's depressed about their worst fears]], Hank manages latest failure to get into go home, ''Eric'', who usually complains more than anyone when this happens, is the one who cheers him up.
-->'''Bobby:''' But we lost another chance to go home...
-->'''Eric:''' Sorry, short stuff -- we all want to go home, but...
-->'''Hank:''' Like Dungeon Master said,
a position giant sacrifice was required to save our tiny friend.
-->'''Eric:''' And if we never saved tiny friends,
where would you be?
-->'''Bobby:''' ''(smiling)'' Gimme a break, Eric!
-->'''Eric:''' Relax. Look at this way -- at least we're not any further from home, right?
* The way Eric reacts when Hank's taken prisoner by the Darkling in "The Winds of Darkness" really says a lot. For a minute, he's completely ''outraged'' by how Dungeon Master insists (as usual) that there's nothing
he can speak do, but he quickly gets over it and calmly but determinedly sets out to find his friend, the rest of others following him without questioning his impromptu leadership once over the group and is able to reassure them all enough that they're able to break out on their own. Bonus for Shelia (who's terrified of being alone)'s response.
--> I'm not alone? [Reassurance] Then I'm not afraid!
next two days.
3rd Oct '15 1:00:36 PM ladyofthelibrary
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Added DiffLines:

* When the kids are [[YourWorstNightmare facing their worst fears]], Hank manages to get into a position where he can speak to the rest of the group and is able to reassure them all enough that they're able to break out on their own. Bonus for Shelia (who's terrified of being alone)'s response.
--> I'm not alone? [Reassurance] Then I'm not afraid!
27th Feb '15 11:02:03 AM SeptimusHeap
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Any examples for this must be taken from published DungeonsAndDragons material like the TV series, not your personal experiences in a game.

to:

Any examples for this must be taken from published DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' material like the TV series, not your personal experiences in a game.
9th Sep '14 4:00:40 AM Milarqui
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* [[http://1d4chan.org/wiki/Noh The story of Noh]].
17th Apr '14 3:13:37 PM bweb
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Added DiffLines:


* In "Beauty and the Bogbeast", Eric is forced to return to The Realm to cure himself of BalefulPolymorph status, with the full realization that there wouldn't be enough time for him to return to his homeworld if he went back. The others decide that it wouldn't be right to leave Eric in The Realm alone, and go back for him, knowing they, too, will be trapped there again.
* In "The Garden of Zinn", Sheila's SingleTear of gratitude for Solarz breaks the curse on him and returns him to his proper form.
* "City on the Edge of Midnight" gives us Ramoud, a walking Moment of Heartwarming and Awesome rolled into one. He welcomes the children as if they were his own, charges headfirst into danger with them, and is pretty much one of the few characters to avert the AdultsAreUseless trope that seems to be highly present for the series.
* An unusual one for Dungeon Master in "Dungeon at the Heart of Dawn". Eric states that their impending doom is all his fault for opening the box, and Dungeon Master actually takes the time to calm him and tell him that, no, he asked for permission, and then looks meaningfully at Hank, saying that Hank all but gave Eric that permission. Hank, properly chastened, apologizes, and Dungeon Master tells him not to abandon his leadership or his hope.
16th Apr '14 11:54:16 AM bweb
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Any examples for this must be taken from published DungeonsAndDragons material like the TV series, not your personal experiences in a game.

to:

Any examples for this must be taken from published DungeonsAndDragons material like the TV series, not your personal experiences in a game.game.

[[folder: The Animated Series]]
[[/folder]]

[[folder: Games and Guidebooks]]
[[/folder]]
13th Feb '12 4:12:24 PM raiadisney
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Any examples for this must be taken from published DungeonsAndDragons material, not your personal experiences in a game.

to:

Any examples for this must be taken from published DungeonsAndDragons material, material like the TV series, not your personal experiences in a game.
17th Nov '11 8:14:20 PM Auxdarastrix
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* The players in a game I was [=DMing=] were accompanied by a rat that the sorcerer was planning to turn into a familiar. In the middle of an encounter the rat accidentally set itself on fire (ItMakesSenseInContext). The players all dropped what they were doing - in the middle of battle - to save the rat.
* This troper's recent 3.5 Eberron session had two in rather quick succession. The party - a Daelkyr half-blood ranger, two tieflings, a cleric (this troper) and the DM's Warforged bard. They were in an inn [[INeedAFreakingDrink boozing up after last session's shenanigans]] when they were attacked by a Daelkyr cult. The first Heartwarming moment comes from the Daelkyr half-blood's nature being revealed to the party and the other inn patrons - to be met with a chorus of 'so what?' After the cultists were driven off she even received a group hug from the rest of the patrons. However, during the fight the leader Daelkyr half-blood summoned an ElderitchAbomination that sent magically-blooded people into a frenzy. This included the group's Chaotic Good tiefling thief, who tore a huge hunk out of a guy's throat with her teeth and swallowed. She had a major MyGodWhatHaveIDone moment after the battle and fled the inn. This troper's cleric went after her and [[YouAreNotAlone comforted her]], which led to the tiefling falling asleep in his arms. This troper even rolled to pick her up and carry her off without waking her, and got a ''natural 20''. Quickly turned into a CMOF when the rest of the party and a Cardinal of the Silver Flame started talking to him matter-of-factly about [[ShipperOnDeck their new relationship]].

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* The players TroperTales are no longer accepted on TVTropes.

Any examples for this must be taken from published DungeonsAndDragons material, not your personal experiences
in a game I was [=DMing=] were accompanied by a rat that the sorcerer was planning to turn into a familiar. In the middle of an encounter the rat accidentally set itself on fire (ItMakesSenseInContext). The players all dropped what they were doing - in the middle of battle - to save the rat.
* This troper's recent 3.5 Eberron session had two in rather quick succession. The party - a Daelkyr half-blood ranger, two tieflings, a cleric (this troper) and the DM's Warforged bard. They were in an inn [[INeedAFreakingDrink boozing up after last session's shenanigans]] when they were attacked by a Daelkyr cult. The first Heartwarming moment comes from the Daelkyr half-blood's nature being revealed to the party and the other inn patrons - to be met with a chorus of 'so what?' After the cultists were driven off she even received a group hug from the rest of the patrons. However, during the fight the leader Daelkyr half-blood summoned an ElderitchAbomination that sent magically-blooded people into a frenzy. This included the group's Chaotic Good tiefling thief, who tore a huge hunk out of a guy's throat with her teeth and swallowed. She had a major MyGodWhatHaveIDone moment after the battle and fled the inn. This troper's cleric went after her and [[YouAreNotAlone comforted her]], which led to the tiefling falling asleep in his arms. This troper even rolled to pick her up and carry her off without waking her, and got a ''natural 20''. Quickly turned into a CMOF when the rest of the party and a Cardinal of the Silver Flame started talking to him matter-of-factly about [[ShipperOnDeck their new relationship]].
game.
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http://tvtropes.org/pmwiki/article_history.php?article=Heartwarming.DungeonsAndDragons