History Headscratchers / XCOMEnemyUnknown

11th Jan '16 7:10:57 AM bassforte123
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** Back to the point, Vahlen specifically points out the how EXALT's modifications look hasty and rushed. XCOM does do like the above, putting a fair amount of time and care into their gene mods to make sure they come out well. EXALT seems to rush their members through the gene modification procedures while cutting corners to get quantity over quality which is what she's warning against.
30th Nov '15 12:59:17 PM angelothewizard
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*** It's likely, considering that gene mods can be swapped, that Vahlen has some way to turn that thing off.
7th Nov '15 10:55:09 AM Zaptech
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*** The simplest explanation is that whatever makes the Firestorm useful as an interceptor precludes that design from functioning as an effective troop transport. Most likely there's just no way they're able to engineer a safe troop transport with their current understanding of the alien aircraft. For example, the majority of the Firestorm's mass could be devoted to just housing a containment system so that the elerium power core doesn't fry the pilot for the brief flight time.
22nd Sep '15 3:07:31 PM Lightning4119
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** Genetics are already modified by meld and they are passive. They are already fairly involved and involve growing new organs. Meanwhile many of the MEC mods must interface with the brain of the soldier. While adaptive the brain isn't quite so replaceable.
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*** This seems accurate. The Kinetic Strike Module text mentions that the entire MEC suit's frame [[RequiredSecondaryPowers had to be reinforced to accommodate the sheer force it could swing with]]. Swapping that out for the flamethrower and associated systems wouldn't be practical even with Meld to smooth the process. Presumably, swapping a healing mist system - which would presumably be spread throughout the entirety of the suit - out for a grenade launcher and a shock system for a proximity mine launcher would be equally impractical. ** Genetics are already modified by meld and they are passive. They are already fairly involved and involve growing new organs. Meanwhile many of the MEC mods must interface with the brain of the soldier. While adaptive the brain isn't quite so replaceable.
18th Sep '15 11:04:21 AM ErikModi
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** [[AlternateCharacterInterpretation Unless the commander is going into the field in every mission as the squad leader. . . ]]
18th Sep '15 11:01:30 AM ErikModi
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** Still, a solid bit of FridgeHorror there. I know I'll be thinking twice before I slap that gene mod on in the future.
18th Sep '15 10:56:45 AM ErikModi
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*** Also, look at the way they're built. The armor is all grand, sweeping curves. It's really hard to get a straight shot on a curved surface without a round deflecting off, and laser and plasma weapons may have similar limitations. Their Defense could be noting that the armor is not only tough, but designed in such a way that glancing blows, which would normally inflict some harm, instead glance off harmlessly.
18th Sep '15 10:55:07 AM ErikModi
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** Likely beyond the scope of this, but here goes. A great opportunity was potentially missed to expand the available "tiers" of weapons, so that your troops don't have the best guns they're ever going to get by mid-game. Say, "Basic Laser" (uses alien knowledge but earthly materials), "Improved Laser (uses alien materials, and when you have it, all ballistic weapons are replaced with basic laser weapons), and maybe even "Basic" and "Improved" plasma weapons along the same lines. Then you could have had the XCom base personnel all carrying basic laser weapons, if you had enough tech researched.
18th Sep '15 9:02:25 AM ErikModi
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*** For that matter, once you get the Firestorm, why not a troop-transport equivalent? Sure, the Skyranger does its job just fine, but Dr. Shen certainly doesn't seem the type to let something go at "just fine."
16th Jul '15 2:45:10 PM Iktomi
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*** OK, but XCOM's purpose is reverse-engineering alien tech, and even the most basic UFOs have the same capabilities as the Skyranger. Even if they can't build another Skyranger, they should be able to build something like it at some point in the game.
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