History Headscratchers / XCOMEnemyUnknown

14th Nov '17 6:32:23 PM MarqFJA
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** General Van Doorn will always say he's never seen your kind of gear before. The equipment you have is far from accessable if a UN official's never seen it. Not to mention that the rest of Van Doorn's unit sounds like it was rather easily obliterated by the thin men, so conventional weapons and training just isn't enough to take down an alien squqd.

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** General Van Doorn will always say he's never seen your kind of gear before. The equipment you have is far from accessable if a UN official's never seen it. Not to mention that the rest of Van Doorn's unit sounds like it was rather easily obliterated by the thin men, so conventional weapons and training just isn't enough to take down an alien squqd.squad.
14th Nov '17 6:23:45 PM MarqFJA
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*** That he remains under control if of course nice, but the real, long-term problem is that anything that gives you a rush, is potentially addictive (ask any expert on addiction). So you are potentially making him an addict to killing, and people standing near him addicted to watching him kill. As long as there are plenty of aliens to kill this might not be much of a problem but when these people have to spend a lot of time out of combat or when peace comes...

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*** That he remains under control if is of course nice, but the real, long-term problem is that anything that gives you a rush, is potentially addictive (ask any expert on addiction). So you are potentially making him an addict to killing, and people standing near him addicted to watching him kill. As long as there are plenty of aliens to kill this might not be much of a problem but when these people have to spend a lot of time out of combat or when peace comes...



*** This, pretty much. XCOM probably does have some concerns about the modifications possibly having some addictive qualities, but those are ignored because the tactical applications outweigh the drawbacks, and there's the issue of the massive alien invasion ongoing at the moment. They can deal with any addiction issues or psychoses resulting from the modification ''after'' all of humankind has been saved. And that is ''if'' it actually has addictive properties and actually has a violent or dangerous impact on the soldier's metal state, which is never indicated in-game.

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*** This, pretty much. XCOM probably does have some concerns about the modifications possibly having some addictive qualities, but those are ignored because the tactical applications outweigh the drawbacks, and there's the issue of the massive alien invasion ongoing at the moment. They can deal with any addiction issues or psychoses resulting from the modification ''after'' all of humankind has been saved. And that is ''if'' it actually has addictive properties and actually has a violent or dangerous impact on the soldier's metal mental state, which is never indicated in-game.
14th Nov '17 6:21:09 PM MarqFJA
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** The Sectoids have already been modified about as far as they can take them. What we see in-game is about the extent to which even the Ethereals' extreme genetic technology can take the Sectoid species and still have it be useful. Also keep in mind that the Uber Ethereal points out the limitations of the Sectoids were physical and mental, and unable to be overcome: frailness and cowardice, which ocmbined to make them cruel, and thus useless. Apparently, all their experimentation just resulted in a smart but brutal and cowardly species, which was entirely unsuitable for their purposes.

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** The Sectoids have already been modified about as far as they can take them. What we see in-game is about the extent to which even the Ethereals' extreme genetic technology can take the Sectoid species and still have it be useful. Also keep in mind that the Uber Ethereal points out the limitations of the Sectoids were physical and mental, and unable to be overcome: frailness and cowardice, which ocmbined combined to make them cruel, and thus useless. Apparently, all their experimentation just resulted in a smart but brutal and cowardly species, which was entirely unsuitable for their purposes.
6th Oct '17 4:55:01 PM ErikModi
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** The Thin Men might also be what some call a "50/50 paint job," i.e. "looks fine from 50 feet away going 50 miles an hour." They may not be intended to walk up to a person on the street and have a long and detailed conversation with them without arousing any suspicion, just to deploy quickly into an area, achieve a given objective, and get out again without people running away shrieking "OMYFUCKINGGODALIENS!!!"
2nd Oct '17 1:59:29 PM silentdrew
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** Not to mention, they only have as much health as an unarmored CIVILIAN, XCOM soldiers start at three times the health of a Sectoid.
10th Sep '17 12:00:24 PM Dentedhelm
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** The MEC trooper's brain is likely used as a wetware CPU for the suit, which takes up a lot of "processing power". Brain functions less vital in a combat situation (like emotion) are probably suppressed during that time to make room for the piloting the MEC. Outside the suit the troopers are probably "normal".

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** The MEC trooper's brain is likely used as a wetware CPU for the suit, which takes up a lot of "processing power". Brain functions less vital in a combat situation (like emotion) are probably suppressed during that time to make room for the piloting the MEC. Outside the suit the troopers are probably "normal".most likely act "normal", which makes sense seeing as how we can watch them in the ant farm view talking, exercising, and visiting wounded comrades.
10th Sep '17 11:58:44 AM Dentedhelm
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Added DiffLines:

** The MEC trooper's brain is likely used as a wetware CPU for the suit, which takes up a lot of "processing power". Brain functions less vital in a combat situation (like emotion) are probably suppressed during that time to make room for the piloting the MEC. Outside the suit the troopers are probably "normal".
7th Jan '17 2:55:06 PM AkivaraPrime
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*** X-COM isn't military, they're paramilitary.

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*** X-COM ***X-COM isn't military, they're paramilitary.
7th Jan '17 2:53:13 PM AkivaraPrime
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***X-COM isn't military, they're paramilitary.
4th Jan '17 11:57:10 PM Xtifr
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[[folder: XCom Base Security]]

* Here's something that's been getting me. Look at the XCom Base Security Personnel. They're rookies with stock assault rifles. While in Gameplay terms, this basically means you have bullet sponges for the assault, in lore terms, this makes absolutely no sense. EXALT is constantly trying to pick away at XCom, Aliens are all over the place and eventually break in. They're aware of this, and yet, as they create more and more technology, they don't think to at least arm their personnel with at least laser weaponry? Not only are these conventional firearms basically spitting thumbtacks at the aliens, if anyone internally were to snap due to the intensive genetic/physical modifications or stress, they'd essentially be useless.

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[[folder: XCom XCOM Base Security]]

* Here's something that's been getting me. Look at the XCom XCOM Base Security Personnel. They're rookies with stock assault rifles. While in Gameplay terms, this basically means you have bullet sponges for the assault, in lore terms, this makes absolutely no sense. EXALT is constantly trying to pick away at XCom, XCOM, Aliens are all over the place and eventually break in. They're aware of this, and yet, as they create more and more technology, they don't think to at least arm their personnel with at least laser weaponry? Not only are these conventional firearms basically spitting thumbtacks at the aliens, if anyone internally were to snap due to the intensive genetic/physical modifications or stress, they'd essentially be useless.



** By the time this troper was in the base invasion, there were MECs, and plasma weaponry on XCom's side. Now, unless the weapons are sold, why don't they just use the spares you made? The expensive point is fair enough, but they more than have the resources by the time the event happens, to justify laser weaponry in the hands of the security personnel.

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** By the time this troper was in the base invasion, there were MECs, and plasma weaponry on XCom's XCOM's side. Now, unless the weapons are sold, why don't they just use the spares you made? The expensive point is fair enough, but they more than have the resources by the time the event happens, to justify laser weaponry in the hands of the security personnel.



** Likely beyond the scope of this, but here goes. A great opportunity was potentially missed to expand the available "tiers" of weapons, so that your troops don't have the best guns they're ever going to get by mid-game. Say, "Basic Laser" (uses alien knowledge but earthly materials), "Improved Laser (uses alien materials, and when you have it, all ballistic weapons are replaced with basic laser weapons), and maybe even "Basic" and "Improved" plasma weapons along the same lines. Then you could have had the XCom base personnel all carrying basic laser weapons, if you had enough tech researched.

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** Likely beyond the scope of this, but here goes. A great opportunity was potentially missed to expand the available "tiers" of weapons, so that your troops don't have the best guns they're ever going to get by mid-game. Say, "Basic Laser" (uses alien knowledge but earthly materials), "Improved Laser (uses alien materials, and when you have it, all ballistic weapons are replaced with basic laser weapons), and maybe even "Basic" and "Improved" plasma weapons along the same lines. Then you could have had the XCom XCOM base personnel all carrying basic laser weapons, if you had enough tech researched.
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