History Headscratchers / XCOMEnemyUnknown

7th Jan '17 2:55:06 PM AkivaraPrime
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*** X-COM isn't military, they're paramilitary.

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*** X-COM ***X-COM isn't military, they're paramilitary.
7th Jan '17 2:53:13 PM AkivaraPrime
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***X-COM isn't military, they're paramilitary.
4th Jan '17 11:57:10 PM Xtifr
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[[folder: XCom Base Security]]

* Here's something that's been getting me. Look at the XCom Base Security Personnel. They're rookies with stock assault rifles. While in Gameplay terms, this basically means you have bullet sponges for the assault, in lore terms, this makes absolutely no sense. EXALT is constantly trying to pick away at XCom, Aliens are all over the place and eventually break in. They're aware of this, and yet, as they create more and more technology, they don't think to at least arm their personnel with at least laser weaponry? Not only are these conventional firearms basically spitting thumbtacks at the aliens, if anyone internally were to snap due to the intensive genetic/physical modifications or stress, they'd essentially be useless.

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[[folder: XCom XCOM Base Security]]

* Here's something that's been getting me. Look at the XCom XCOM Base Security Personnel. They're rookies with stock assault rifles. While in Gameplay terms, this basically means you have bullet sponges for the assault, in lore terms, this makes absolutely no sense. EXALT is constantly trying to pick away at XCom, XCOM, Aliens are all over the place and eventually break in. They're aware of this, and yet, as they create more and more technology, they don't think to at least arm their personnel with at least laser weaponry? Not only are these conventional firearms basically spitting thumbtacks at the aliens, if anyone internally were to snap due to the intensive genetic/physical modifications or stress, they'd essentially be useless.



** By the time this troper was in the base invasion, there were MECs, and plasma weaponry on XCom's side. Now, unless the weapons are sold, why don't they just use the spares you made? The expensive point is fair enough, but they more than have the resources by the time the event happens, to justify laser weaponry in the hands of the security personnel.

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** By the time this troper was in the base invasion, there were MECs, and plasma weaponry on XCom's XCOM's side. Now, unless the weapons are sold, why don't they just use the spares you made? The expensive point is fair enough, but they more than have the resources by the time the event happens, to justify laser weaponry in the hands of the security personnel.



** Likely beyond the scope of this, but here goes. A great opportunity was potentially missed to expand the available "tiers" of weapons, so that your troops don't have the best guns they're ever going to get by mid-game. Say, "Basic Laser" (uses alien knowledge but earthly materials), "Improved Laser (uses alien materials, and when you have it, all ballistic weapons are replaced with basic laser weapons), and maybe even "Basic" and "Improved" plasma weapons along the same lines. Then you could have had the XCom base personnel all carrying basic laser weapons, if you had enough tech researched.

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** Likely beyond the scope of this, but here goes. A great opportunity was potentially missed to expand the available "tiers" of weapons, so that your troops don't have the best guns they're ever going to get by mid-game. Say, "Basic Laser" (uses alien knowledge but earthly materials), "Improved Laser (uses alien materials, and when you have it, all ballistic weapons are replaced with basic laser weapons), and maybe even "Basic" and "Improved" plasma weapons along the same lines. Then you could have had the XCom XCOM base personnel all carrying basic laser weapons, if you had enough tech researched.
23rd Dec '16 7:43:12 AM TheMysteriousTroper
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*** OK, but XCOM's purpose is reverse-engineering alien tech, and even the most basic UFOs have the same capabilities as the Skyranger. Even if they can't build another Skyranger, they should be able to build something like it at some point in the game.

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*** OK, but XCOM's purpose is reverse-engineering alien tech, and even the most basic UFOs [=UFOs=] have the same capabilities as the Skyranger. Even if they can't build another Skyranger, they should be able to build something like it at some point in the game.
29th Oct '16 7:16:22 PM Zaptech
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** They tried. Unfortunately, the sectoids we see in game are what they produced. Genetic engineering can only go so far, and what they really need is DNA that they can merge with another species' to transform them. That's why the sectoids in XCOM 2 are physically much larger and stronger with greater psychic ability, but that psychic ability stemmed from humans. It was only in humanity that they found something suitable to merge with their own DNA to create new avatars, and even then it took them twenty years and processing millions upon millions of humans to build what they needed to make the perfect bodies.
29th Oct '16 5:04:48 PM Zaptech
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** It's disappointing there weren't a few more missions that you could assault other bases and pick up more items & things like meld.
29th Oct '16 4:58:00 PM Zaptech
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** XCOM 2 clarifies the Ethereals' intentions here. They wanted something that was physically strong enough and smart enough and had enough psionic potential that they could adapt into new bodies for them to inhabit, as their old bodies were dying. Most of the other species didn't fit one way or another; Mutons were strong physically but weak mentally, while Sectoids had some psychic potential but were frail. Chryssalids were of animal intelligence, Thin Men/Vipers didn't have the psychic capability, and so on. Humans were adaptable enough and strong enough that the Ethereals could make them into hybrid avatars with even greater psionic capability to house their consciousnesses. The rub, of course, is that the Ethereals would have needed to process massive amount of human genetic material to find a suitable genetic combination to produce such an avatar. The difference between the two timelines is that in XCOM:EU, the Ethereals let humanity do some of the grunt work for them, and XCOM got lucky enough to find some strong human psychics. When the Volunteer showed up, the Ethereals basically got exactly what they were looking for this entire time: a powerful human psychic ideal for them to base their avatars off of, only they didn't need to spend decades processing millions of human bodies to find the right genetics to build one.
29th Oct '16 4:38:58 PM Zaptech
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** Yes. Remeber that before this [[spoiler:she mind controlled a large majority of the XCOM staff into attacking one another during the base defense, so creating a psionic shockwave isn't completely unbelievable.]]

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** Yes. Remeber that before this [[spoiler:she she mind controlled a large majority of the XCOM staff into attacking one another during the base defense, so creating a psionic shockwave isn't completely unbelievable.]]


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** While XCOM is an alien-fighting organization, they're not omniscient, and EXALT has had much more time to develop intelligence-gathering resources and infiltrate governments. Presumably, the French government knew about Durand's psionic capabilities, probably through EXALT in the first place, and may have even been moving her to a secure location for the government to decide what to do with her (either giving her to XCOM or using her for their own benefit against the invaders) and EXALT ambushed the convoy.
29th Oct '16 4:34:28 PM Zaptech
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*** Actually no and no; there's a thing called Command Responsibility. Even if we assume that Bradford wasn't transmitting the movement orders to the team (and thus that the game grid is completely on the other side of the fourth wall without any in-universe presence) he certainly had oversight of the mission. As a result, while he does give lip service to having them move cautiously, he notably does *not* intervene to set them straight when they act like they do. That alone would be enough to hang him by the short and curlies in front of an inquest asking why the heck three out of four men sent in died.
15th Aug '16 5:48:00 PM htuttle
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*** Tankers on alert status can be in the air in the time it takes to get the crew onboard (who are waiting on standby close by), start the engines, and taxi to the runway. Stands to reason any Council nation that has tankers keeps some on alert during the events of the game, specifically for XCom or for their own use.

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*** Tankers on alert status can be in the air in the time it takes to get the crew onboard (who are waiting on standby close by), start the engines, and taxi to the runway. Stands to reason any Council nation that has tankers keeps some on alert during the events of the game, specifically for XCom XCOM or for their own use.
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