History Headscratchers / Westworld

16th Mar '17 1:55:38 PM Senexis2
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** The pianola doesn't have a player. The piano in Ford's office has a host player.
13th Jan '17 7:36:02 PM Kayube
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** And if it's possible to cheat the maze, that might actually be intentional as a metaphor, representing the hosts breaking free of the rules that have been imposed on them.
13th Jan '17 3:17:21 PM Leliel
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** True that, which would further bias the self-selection towards people who were already pretty callous and heartless. Combine that with the fact that new entrants to Westworld are told that the Turing Test ''doesn't mean anything''...you have a part specifically tailored to attract the worst behaviors in humanity.
12th Jan '17 10:38:47 PM forgetfulkitty
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* Even without extreme manipulation, it's not necessarily as hard as you might imagine since the human brain doesn't store and remember everything. You might be able to recognize Steve Jobs, but could you describe what he looked like? Could you describe what ''you'' looked like one year ago? Five? Ten? Add on to that the fact that one's own memories can be manipulated and fabricated (it's one reason eye witness testimony is so unreliable), and the people part of the equation is the easiest part.
5th Jan '17 2:10:27 PM RoseIsARose
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** Before the actor portraying that character died, they'd planned a long arc with him following the pilot, which would likely have explained this. Within the continuity of the show as it actually unfolded, it's likely as not that Ford recognised that William, a longtime customer, was after something special, and had the map printed in the scalp specifically to distract him - remembering also that he's head of the board.
5th Jan '17 1:51:45 PM timotaka
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* How and why would a tattoo (or some similar marking) of the maze be underneath a Host's scalp? The maze exists primarily in the minds of the hosts as it was put there by Arnold thirty years ago. For that pattern to end up under the scalp, it would need to be somehow incorporated into the construction of the hosts' outer biological structure, using technology that simply did not exist when Arnold introduced the maze. How is this possible, and without the staff ever noticing it? Furthermore, how would the maze being there be in any way connected to the hosts approaching consciousness? Every other time we see the maze, it seems to be something a host actually created, but it wouldn't be possible in the case of the scalp.

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* How and why would a tattoo (or some similar marking) of the maze be underneath a Host's host's scalp? The maze exists primarily in the minds of the hosts as it was put there by Arnold thirty years ago. For that pattern to end up under the scalp, it would need to be somehow incorporated into the construction of the hosts' outer biological structure, using technology that simply did not exist when Arnold introduced the maze. How is this possible, and without the staff ever noticing it? Furthermore, how would the maze being there be in any way connected to the hosts approaching consciousness? Every other time we see the maze, it seems to be something a host actually created, but it wouldn't be possible in the case of the scalp.
5th Jan '17 1:49:32 PM timotaka
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[[/folder]]

[[folder:The maze on the scalp]]
* How and why would a tattoo (or some similar marking) of the maze be underneath a Host's scalp? The maze exists primarily in the minds of the hosts as it was put there by Arnold thirty years ago. For that pattern to end up under the scalp, it would need to be somehow incorporated into the construction of the hosts' outer biological structure, using technology that simply did not exist when Arnold introduced the maze. How is this possible, and without the staff ever noticing it? Furthermore, how would the maze being there be in any way connected to the hosts approaching consciousness? Every other time we see the maze, it seems to be something a host actually created, but it wouldn't be possible in the case of the scalp.
4th Jan '17 6:01:46 PM cluosborne
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** Quite so, yet there's a vast difference between scripted computer-generated characters running on a single networked video game console and a real environment populated by artificial beings. You aren't merely interacting with the environment with a game pad, you are fully immersed in a real environment populated by beings that can pass the Turing Test.
1st Jan '17 3:53:27 PM Leliel
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** Except that he's more complex than that. Even as the Man in Black, William still has some compassion left for the Hosts; he wants them to be able to fight back. Largely for his own challenge, yes, but it's quite clear there is something remaining of empathy inside him. Just not much, and ironically little of it is for other humans (if [[TheSociopath Logan]] is who you think of as a human example, is it any wonder he really doesn't like his "real life"?).


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** That, and people underestimate the power of privilege-everything in Westworld's introductory spiel and website is based around convincing the guests that nothing there is real, and that the Hosts are not people. Simply look at how racism works and you realize that it probably honestly never occurred to the newcomers the Hosts were people; they've never been asked to care, and so they don't think they need to (don't believe me? Try playing a WideOpenSandbox where you ''know'' the [[NPC]]s are nothing but a bunch of mindless programs attached to well-acted voice files and see how much you care about victimizing them).
29th Dec '16 9:45:32 PM PolkaDotGene
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** That they reset by night seems confirmed when the crew sent to pick up Clemetine note that she must have done something terrible for the order to have gone out to pick her up in the middle of the day, when guests could see.
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