History Headscratchers / Torchlight

2nd Dec '12 10:25:55 AM nombretomado
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* Is it just me, or does Torchlight seem to be....well, ''short''? At least compared to [[{{Diablo}} its]] [[{{Fate}} predecessors]].
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* Is it just me, or does Torchlight seem to be....well, ''short''? At least compared to [[{{Diablo}} [[VideoGame/{{Diablo}} its]] [[{{Fate}} predecessors]].
23rd Sep '12 5:59:38 PM Lopiny
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** The guard that gave me that quest mentioned that it's a "Manatoxin" that was designed for the Zeraphi's physiology. Also, I never heard that the Zeraphi were mechanical, merely that the Ezrohir moved their souls to mechanical bodies. Zeraphi appear to be energy/souls in wrappings and masks.
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** The guard that gave me that quest mentioned that it's a "Manatoxin" that was designed for the Zeraphi's physiology. Also, I never heard that the Zeraphi were mechanical, merely that the Ezrohir moved their souls to mechanical bodies. Zeraphi appear to be energy/souls in wrappings and masks.masks. *** Well, they sounded robotic, the guards looked quite robotic (although it may be just armor), the sphinx I'm pretty sure was robotic, and the inside of several dungeons where they were involved were technologically advanced despite supposedly being rather old, so I drew a (perhaps mistaken) conclusion. And I'm not sure how a soul inside wrappings needs water, but I digress.
23rd Sep '12 5:49:14 PM Mutterscrawl
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* The Zeraphi and Ezrohir have me stumped in how exactly they work. They're supposed to be robotic (the latter even explode into scrap when killed), yet they have both males and females, and in the former's case even a water supply that can be poisoned. I know about the MST3KMantra, but still, this is the place we ignore such things.
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* The Zeraphi and Ezrohir have me stumped in how exactly they work. They're supposed to be robotic (the latter even explode into scrap when killed), yet they have both males and females, and in the former's case even a water supply that can be poisoned. I know about the MST3KMantra, but still, this is the place we ignore such things.things. **The guard that gave me that quest mentioned that it's a "Manatoxin" that was designed for the Zeraphi's physiology. Also, I never heard that the Zeraphi were mechanical, merely that the Ezrohir moved their souls to mechanical bodies. Zeraphi appear to be energy/souls in wrappings and masks.
23rd Sep '12 6:58:01 AM Lopiny
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* The Zeraphi and Ezrohir have me stumped in how exactly they work. They're supposed to be robotic (the latter even explode into scrap when killed), yet they have both males and females, and in the former's case even a water supply that can be poisoned. I know about the MST3K mantra, but still, this is the place we ignore such things.
to:
* The Zeraphi and Ezrohir have me stumped in how exactly they work. They're supposed to be robotic (the latter even explode into scrap when killed), yet they have both males and females, and in the former's case even a water supply that can be poisoned. I know about the MST3K mantra, MST3KMantra, but still, this is the place we ignore such things.
23rd Sep '12 6:57:34 AM Lopiny
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** I can't really call it short, personally. But that's because I got utterly bored with the game around level 18 or so. A game is only "short" if you want to play longer but the game ran out of content. I wanted to stop playing before it ran out of content, so for me it was too long.
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** I can't really call it short, personally. But that's because I got utterly bored with the game around level 18 or so. A game is only "short" if you want to play longer but the game ran out of content. I wanted to stop playing before it ran out of content, so for me it was too long.long. * The Zeraphi and Ezrohir have me stumped in how exactly they work. They're supposed to be robotic (the latter even explode into scrap when killed), yet they have both males and females, and in the former's case even a water supply that can be poisoned. I know about the MST3K mantra, but still, this is the place we ignore such things.
23rd Jul '12 2:57:35 AM Matheau
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*** For example, Vanquisher is traditionally a ranged class. However, only part of one skill tree truly requires you to use a ranged weapon. Another skill tree is built for melee. The final skill tree is for traps. Yes, Marksman focused characters are basically built as glass cannon ranged weapon users. Rogues can be glass cannon melee, but they can also be tanks or two-handed weapon users. Just because it is called "Rogue" does not mean it falls under the traditional archetype by definition. Arbiter focused Vanquishers are even more flexible, especially since traps don't gain much benefit from equipment compared to Marksman and Rogue. That means an Arbiter can viably be a tank, two-handed weapon user, glass cannon, magic user, or hybrid. Literally, every possible piece of equipment is potentially useful to one Vanquisher build or another. The same is true for Destroyer and Alchemist. The Destroyer might seem tailor made for melee, but many of their skills are useful for a melee/ranged Destroyer.
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*** For example, Vanquisher is traditionally a ranged class. However, only part of one skill tree truly requires you to use a ranged weapon. Another skill tree is built for melee. The final skill tree is for traps. Yes, Marksman focused characters are basically built as glass cannon ranged weapon users. Rogues can be glass cannon melee, but they can also be tanks or two-handed weapon users. Just because it is called "Rogue" does not mean it falls under the traditional archetype by definition. Arbiter focused Vanquishers are even more flexible, especially since traps don't gain much benefit from equipment compared to Marksman and Rogue. That means an Arbiter can viably be a tank, two-handed weapon user, glass cannon, magic user, or hybrid. Literally, every possible piece of equipment is potentially useful to one Vanquisher build or another. The same is true for Destroyer and Alchemist. The Destroyer might seem tailor made for melee, but many of their skills are useful for a melee/ranged magic or ranged based Destroyer.
23rd Jul '12 2:57:14 AM Matheau
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****** The same complaint can be made about virtually every game in existence if you are that superficial about it. A level 8 character does not have access to most of the skills in the game. While many low level skills are viable, most of the really central skills don't appear until level 15-25, which is a very good chunk of the way through the main game. ** There is no "wrong class" equipment. Every class can viably be built in such a way that any piece of equipment can be viable for a particular build. *** For example, Vanquisher is traditionally a ranged class. However, only part of one skill tree truly requires you to use a ranged weapon. Another skill tree is built for melee. The final skill tree is for traps. Yes, Marksman focused characters are basically built as glass cannon ranged weapon users. Rogues can be glass cannon melee, but they can also be tanks or two-handed weapon users. Just because it is called "Rogue" does not mean it falls under the traditional archetype by definition. Arbiter focused Vanquishers are even more flexible, especially since traps don't gain much benefit from equipment compared to Marksman and Rogue. That means an Arbiter can viably be a tank, two-handed weapon user, glass cannon, magic user, or hybrid. Literally, every possible piece of equipment is potentially useful to one Vanquisher build or another. The same is true for Destroyer and Alchemist. The Destroyer might seem tailor made for melee, but many of their skills are useful for a melee/ranged Destroyer.
28th May '12 9:00:28 PM Falterfire
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** The thing is that Torchlight doesn't have VendorTrash in the "Broken Sword" sense. It only has VendorTrash in the "Gear that's worse than your current gear" sense. Regardless of what game you're playing, if it's single player there's only two kinds of gear: Gear that's better than what you currently have, and Vendor Trash. As mentioned above, if you get rid of Vendor Trash that means all that drops is gear that's at least slightly better than the gear you have. That means either your gear improves much faster than it does now or the total drop rate of items is significantly nerfed. Slaughtering endless waves of enemies is boring when 90% of them drop absolutely nothing with not even a chance of it being good. We need those constant drops to keep the Skinner Box working.

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** It's shorter than Diablo, but in many ways it's longer than Fate because in Fate you had one goal: Go to level 5X and kill Nounverber the Adjective. In this game there's actually a logical story progression besides "This guy is bad. Kill him now."
8th Feb '12 1:08:19 PM Chaoticag
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Got rid of complaining, and some complaining about complaining.
** I can't really call it short, personally. But that's because I got utterly bored with the game around level 18 or so. A game is only "short" if you want to play longer but the game ran out of content. I wanted to stop playing before it ran out of content, so for me it was too long. * The final boss. This is the epitome of half-assed game design. It's just a large blob of Hp that summons lots of monsters to kill you periodically. There's no strategy besides "hit it and die." The fight takes ''forever'', but for that entire time, you're doing the same thing over and over again. Well, I guess in a way, that's what the whole game is like. So mission accomplished. * People complaining a Diablo clone has features that are consistent with a Diablo clone.
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** I can't really call it short, personally. But that's because I got utterly bored with the game around level 18 or so. A game is only "short" if you want to play longer but the game ran out of content. I wanted to stop playing before it ran out of content, so for me it was too long. * The final boss. This is the epitome of half-assed game design. It's just a large blob of Hp that summons lots of monsters to kill you periodically. There's no strategy besides "hit it and die." The fight takes ''forever'', but for that entire time, you're doing the same thing over and over again. Well, I guess in a way, that's what the whole game is like. So mission accomplished. * People complaining a Diablo clone has features that are consistent with a Diablo clone.long.
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