History Headscratchers / TheLegendofZeldaMajorasMask

23rd Apr '16 12:35:36 PM Discar
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*** I seriously doubt that a portal between two parallel worlds is simply open to traffic.

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*** ** I seriously doubt that a portal between two parallel worlds is simply open to traffic.



*** In addition, the gear you've mentioned appears to be covered in moss and some sort of sediment, if I recall correctly - judging by its appearance, it'd seem safe to assume no one's been down in that area for maintence in a while. That gear might've even been one of the ones that was used to construct the tower.

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*** ** In addition, the gear you've mentioned appears to be covered in moss and some sort of sediment, if I recall correctly - judging by its appearance, it'd seem safe to assume no one's been down in that area for maintence in a while. That gear might've even been one of the ones that was used to construct the tower.
23rd Apr '16 9:59:07 AM QuarrelsomeChevon
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*** In addition, the gear you've mentioned appears to be covered in moss and some sort of sediment, if I recall correctly - judging by its appearance, it'd seem safe to assume no one's been down in that area for maintence in a while. That gear might've even been one of the ones that was used to construct the tower.
23rd Apr '16 9:56:39 AM QuarrelsomeChevon
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** Maybe. If the doors are sealed shut, though, then there's nothing anyone can do to get through them, so they'd really have no choice but to forget about it. Mutoh and his carpenters seem to be the only ones close to matching the description of maintence workers, and they don't strike me as the type to worry about something like that, anyway, especially since the metal square inset into the wall doesn't even look much like a door, except for when it's open - they could just assume it was some quirky design choice when the building was being made.
22nd Apr '16 3:07:53 PM ThorfinnRowle
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*** I seriously doubt that a portal between two parallel worlds is simply open to traffic.


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[[folder: The Clock Tower Basement Door]]
* So does nobody else in Clock Town wonder what's with the stone doors that won't open? I'm referring to the doors that Link goes through to get to the Clock Tower following the underground catacombs and the twisted corridor at the beginning of the game. They just shut after you go through them and are impossible to open. Do any of the Clock Town citizens find anything weird about them? Clearly people go into this area for maintenance as seen by the massive gear on the ground near the doors.
[[/folder]]
20th Apr '16 7:16:50 PM Metalhead14
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** Cremia was probably too busy worrying about the results of said visit (disappearance of her sister and her cows) to get tipped off. When your little sister and farm animals get abducted by aliens you initially didn't believe existed, your first reaction would most likely be "Oh, oh god...NO..." rather than "Oh, she was telling the truth! Silly me!"


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** It seems unlikely that they got stuck there. If you leave Snowhead Temple temporarily after getting the fire arrows, you can melt the ice blocking the path to the Biggoron selling Powder Kegs and take the test early. Then, if for some reason you decide to enter the racetrack before completing the temple, it is completely empty. So unless the track area expands offscreen, there probably weren't any Gorons in there. There's most likely another entrance that the game doesn't show.


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** The Skull Kid is the same from Ocarina of Time. It's more likely that the Fierce Deity, or at least whatever Majora killed to make the mask, is his counterpart.
12th Apr '16 11:21:11 AM QuarrelsomeChevon
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** The mask itself may implement some sort of protection to shield Link's face, while still leaving the rest of his body vulnerable. Or, the explosives used to make the mask are very weak ones - they can still damage Link, but it's very minor (comparatively speaking), and the kind of injuries the game doesn't go into detail on anyway.
17th Mar '16 5:53:53 AM Nyperold
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** No, because once you obtain something that's normally temporal-proof, it ceases to be available via the same method on future iterations of the timeline. You gain a bottle of gold dust the first time; when you win on a different iteration, they won't have had a bottle to contain the gold dust, but they can still award you the gold dust. (This, of course, does not apply to Rupees; even if you took them from a chest, whoever fills the chests will still have had the same amount to put into them, so you can amass a fortune from the exact same source as long as you use the bank and the Song of Time.
14th Mar '16 6:33:38 PM Kawaii_Kailynn
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** The manga states that Kafei seems to be strong for a kid... maybe he beat up one of the guards at the gates? (sure, it's not canon, but it never states otherwise.

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** The manga states that Kafei seems to be strong for a kid... maybe he beat up one of the guards at the gates? (sure, it's not canon, but it the game never states otherwise.
14th Mar '16 6:33:17 PM Kawaii_Kailynn
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** The manga states that Kafei seems to be strong for a kid... maybe he beat up one of the guards at the gates? (sure, it's not canon, but it never states otherwise.
14th Feb '16 1:56:43 PM QuarrelsomeChevon
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** A few possible explanations...One is that Tatl knows Kafei was cursed and is merely playing dumb as a means of pushing his buttons, since she repeatedly expresses her dislike of him throughout the sidequest, while another might be that the Goddess of Time makes Tatl specifically forget this encounter with him so that she is forced to relive it and this face the consequences of the acts against others that she partook in alongside the Skull Kid. A third would be that the game's writers might not have expected people to go through that sidequest enough times to notice the error, since it is the most involved in the game, or they legitimately forgot to correct it themselves.
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