History Headscratchers / TheColony

27th Feb '16 7:58:13 PM jormis29
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** See [[http://en.wikipedia.org/wiki/Stanford_prison_experiment Stanford prison experiment]] for how people can really get into something even if they are fully aware it's all a simulation. That thing was stopped after six days. The colonists were in the colony for far longer in a much more immersive environment.

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** See [[http://en.wikipedia.org/wiki/Stanford_prison_experiment Stanford prison experiment]] StanfordPrisonExperiment for how people can really get into something even if they are fully aware it's all a simulation. That thing was stopped after six days. The colonists were in the colony for far longer in a much more immersive environment.
29th Aug '13 9:04:59 AM AbraSliver
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** Given what the question is asking: the former. They state flat-out that he was placed there very early on to survive on his own and merely observe the Colonists. Then he was later given permission to interact with the Colonists.
6th Sep '12 7:30:29 AM Shepherd
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**** None of the colonists were aware that they would be given the chance to trade, and the second season's traders didn't make a return visit.
4th Sep '12 9:58:35 PM Shepherd
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* So is Tick also a survivor like the starting cast, who chose or was instructed not to interact for a set period, or is he is a part of the experiment, as much as the marauders and other things?
12th Feb '12 3:30:02 AM Malchus
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** See [[http://en.wikipedia.org/wiki/Stanford_prison_experiment Stanford prison experiment]] for how people can really get into something even if they are fully aware it's all a simulation.

to:

** See [[http://en.wikipedia.org/wiki/Stanford_prison_experiment Stanford prison experiment]] for how people can really get into something even if they are fully aware it's all a simulation. That thing was stopped after six days. The colonists were in the colony for far longer in a much more immersive environment.
12th Feb '12 3:29:00 AM Malchus
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Added DiffLines:

** See [[http://en.wikipedia.org/wiki/Stanford_prison_experiment Stanford prison experiment]] for how people can really get into something even if they are fully aware it's all a simulation.
8th Dec '11 5:53:08 AM TikiShades
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* The psychologists all keep saying that the simulation becomes real to the Colonists, but is that really possible? I mean, there are people following them with big cameras and everything, probably wearing t-shirts and jeans, chowing down on good food while the Colonists have to eat nasty sausages. I feel like that would quickly break the WillingSuspensionofDisbelief. I get that the show just wants US to believe it, but this troper just doesn't think the Colonists can really get immersed.
3rd Oct '11 2:00:15 PM LOAD
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15th Jun '11 3:10:53 AM valjevert
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* Was it/is it necessary to have some many idiotic people on this show as "contestants?"
** Idiots? Most of them were professionals in their own trade, and each were capable of helping and crafting really impressive things. What made the first season so boring in comparison was that they had too ''many'' geniuses involved and were able to build stuff that was too awesome to practically be considered a realistic situation. By having more average people it was a good way of showing how ''normal'' people would work together.
Most of the issues facing them would take a day or two at the most to figure out solution if they worked together and came up with a plan. Having at least one really smart person per team would have made it a lot more interesting,IMHO.
* The ban on violence makes the entire thing neutered. The traders armed with heavy machine guns would have just shot the survivors and taken their stuff. In the second season the survivors have axes and huge machetes, but bend to the demands of unarmed men because they're not allowed to use them on people.
** ... Well, what would you prefer them do for a discovery channel reality show? Actual live gunfire and lethal weapons used against each other? The show was dangerous enough as it was without having ''gladiator battles'' for the sake of realism.
FridgeLogic

to:

* Was it/is it necessary to have some many idiotic people on this show as "contestants?"
** Idiots? Most of them were professionals in their own trade, and each were capable of helping and crafting really impressive things. What made the first season so boring in comparison was that they had too ''many'' geniuses involved and were able to build stuff that was too awesome to practically be considered a realistic situation. By having more average people it was a good way of showing how ''normal'' people would work together.
Most of the issues facing them would take a day or two at the most to figure out solution if they worked together and came up with a plan. Having at least one really smart person per team would have made it a lot more interesting,IMHO.
* The ban on violence makes the entire thing neutered. The traders armed with heavy machine guns would have just shot the survivors and taken their stuff. In the second season the survivors have axes and huge machetes, but bend to the demands of unarmed men because they're not allowed to use them on people.
** ... Well, what would you prefer them do for a discovery channel reality show? Actual live gunfire and lethal weapons used against each other? The show was dangerous enough as it was without having ''gladiator battles'' for the sake of realism.
FridgeLogic
30th Apr '11 9:45:37 AM Jonn
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** ... Well, what would you prefer them do for a discovery channel reality show? Actual live gunfire and lethal weapons used against each other? The show was dangerous enough as it was without having ''gladiator battles'' for the sake of realism.

to:

** ... Well, what would you prefer them do for a discovery channel reality show? Actual live gunfire and lethal weapons used against each other? The show was dangerous enough as it was without having ''gladiator battles'' for the sake of realism.realism.
FridgeLogic
* Joey [[spoiler: turning back and reentering L.A. because he "wants to stay" even though the show is over, and so is their experiment.]]
* John V. [[spoiler: giving away food and water to beggars because "God wanted him to"... even though they are all aware, once again, that everything is a simulation.]]
** Which is exactly the point of the colonists being offered the opportunity to interact with the beggars.
** The whole point of a simulation is to have people act as if the situation was real (aside from a few conventions regarding safety and Confession Cams). So the question put to John is: ''If'' you encountered some beggars in this situation, what would you do?
* The colony creating extremely lethal weapons, knowing that they can't actually use them on attackers.
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http://tvtropes.org/pmwiki/article_history.php?article=Headscratchers.TheColony