History Headscratchers / RedDeadRedemption

15th Jan '18 7:14:14 PM DoctorNemesis
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** It's also worth noting that Edgar Ross is noted to have had a long, distinguished career of hunting down outlaws and criminals. In other words, I doubt John Marston's family are the absolute only people who have a score they want to settle with him. Under the circumstances, Jack Marston will probably get away with it (but also worth noting that doesn't mean he's got a happy ending coming his way either).
27th Nov '17 3:52:18 PM DoctorNemesis
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27th Nov '17 3:52:00 PM DoctorNemesis
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7th Oct '17 12:12:12 PM SeptimusHeap
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** "No Exit" is presumably a reference to the Jean-Paul Sartre [[NoExit play of the same name]]. Not sure about Puerto Cuchillo, but I'd place good money on it also being a literary or historical reference. Either that or R* just [[RuleofCool like how it sounds]].

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** "No Exit" is presumably a reference to the Jean-Paul Sartre [[NoExit [[Theatre/NoExit play of the same name]]. Not sure about Puerto Cuchillo, but I'd place good money on it also being a literary or historical reference. Either that or R* just [[RuleofCool like how it sounds]].
26th Jul '17 5:45:43 AM DoctorNemesis
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*** There's a few possible things here. Firstly, even at his most whitest of hats John is still closer to the AntiHero side of things than not; he genuinely is a bit of a rough character with a very shady past, so it's not exactly hard for the government to emphasise his darker side. Secondly, most of the people John meets and works with over the course of his adventure are hardly by themselves credible sources; I mean, it's great if, say, Nigel West Dickens or Seth feel the need to defend John Marston's legacy, but they're not exactly the poster-boys for trustworthiness themselves. Furthermore, most of the more morally upstanding figures are themselves also rather wary and suspicious of John (Marshal Johnson, for example, isn't exactly John's biggest fan), so aren't likely to be willing or able to challenge the official narrative too much. This pretty much leaves Bonnie Macfarlane and her father as John's best character witnesses, and while they might be willing to speak up for him, they're also only two people who only met him for a brief period of time, so there's not much they can realistically do.

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*** There's a few possible things here. Firstly, even at his most whitest of hats John is still closer to the AntiHero side of things than not; he genuinely is a bit of a rough character with a very shady past, so it's not exactly hard for the government to emphasise his darker side.side in a way that people who actually met Marston would have little trouble believing. After all, almost everyone he talks to points out that, in some way or another, he can kind of be a bit of an asshole. Secondly, most of the people John meets and works with over the course of his adventure are hardly by themselves credible sources; I mean, it's great if, say, Nigel West Dickens or Seth feel the need to defend John Marston's legacy, but they're not exactly the poster-boys for trustworthiness themselves. Furthermore, most of the more morally upstanding figures are themselves also rather wary and suspicious of John (Marshal Johnson, for example, isn't exactly John's biggest fan), so aren't likely to be willing or able to challenge the official narrative too much. This pretty much leaves Bonnie Macfarlane and her father as John's best character witnesses, and while they might be willing to speak up for him, they're also only two people who only met him for a brief period of time, so there's not much they can realistically do.
26th Jul '17 5:14:40 AM DoctorNemesis
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*** There's a few possible things here. Firstly, even at his most whitest of hats John is still closer to the AntiHero side of things than not; he genuinely is a bit of a rough character with a very shady past, so it's not exactly hard for the government to emphasise his darker side. Secondly, most of the people John meets and works with over the course of his adventure are hardly by themselves credible sources; I mean, it's great if, say, Nigel West Dickens or Seth feel the need to defend John Marston's legacy, but they're not exactly the poster-boys for trustworthiness themselves. Furthermore, most of the more morally upstanding figures are themselves also rather wary and suspicious of John (Marshal Johnson, for example, isn't exactly John's biggest fan), so aren't likely to be willing or able to challenge the official narrative too much. This pretty much leaves Bonnie Macfarlane and her father as John's best character witnesses, and while they might be willing to speak up for him, they're also only two people who only met him for a brief period of time, so there's not much they can realistically do.



* I don't know how Williamson's gang has that many members, when real life western gangs and Dutch's origanal gang consisted of less than ten members, and Williamson's seem to number in the hundereds.

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* I don't know how Williamson's gang has that many members, when real life western gangs and Dutch's origanal original gang consisted of less than ten members, and Williamson's seem to number in the hundereds.











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** There might also be a bit of GameplayAndStorySegregation going on here as well; while the trains obviously go in a loop on the map so that the makers don't have to worry about animating and designing the lines to go outside of it, in the game-world they could be different lines operated by different companies going to different places. The line servicing Blackwater might not have taken [=MacDougal=] to where he wanted to go, forcing him to go to the line servicing Manzanita. Ultimately, though as noted above there was no train in Blackwater, meaning he'd have to wait in a town where there was a massive gang waiting to fill him with holes and hot metal.
26th Jul '17 4:58:32 AM DoctorNemesis
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*** She might also be able to make out a few words (including people's names), but not much else.
26th Jul '17 4:55:27 AM DoctorNemesis
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** In fairness, this isn't entirely down to the players being idiots. Jack does come across as a bit sullen and moaning in his interactions with John, and Abigail is first introduced to us attacking and browbeating her husband. While both clearly have valid reasons for interacting with John in this fashion, after spending however-many hours playing the game as John to rescue them it's perhaps not entirely a mystery while some players might not find this a particularly endearing introduction to the characters. Especially as we're only first introduced to them very deep into the late-game, which doesn't really give the player as much time to establish a bond with them given how important they are to John. As for Bonnie, she's pretty much one of the first characters we meet and she spends most of her interactions with John being charming and flirty with him, which might also explain why some players might like her more. Personally, this player quite likes Abigail, but it's not hard to see why others wouldn't necessarily.
24th Jul '17 8:20:19 PM DoctorNemesis
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** Marston also repeatedly points out that he went crazy and got utterly reckless towards the end of their time together. A crazy and reckless man might tend towards doing crazy and reckless things.
22nd Jul '17 9:29:56 AM DoctorNemesis
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*** Well, yes, you're beholden to the plot... assuming you're following the plot. But you still have full control over whether John fills his role in that plot. You could do nothing but pick flowers, play cards and hunt wolves forever if so you chose, and the game would let you. It's still interactive media; John the character may be powerless, but the player still controls John... until the point comes where not even the player has control any more.

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*** Well, yes, you're beholden to the plot... assuming you're following the plot. But you it's an open-world sandbox game. You still have full control over whether John fills his role in that plot. You could do nothing but pick flowers, play cards and hunt wolves forever if so you chose, and the game would let you. It's still interactive media; John the character may be powerless, but the player still controls John... until the point comes where not even the player has control any more.
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