History Headscratchers / RedDeadRedemption

17th Jun '17 1:22:12 PM nombretomado
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** No reason Jack could not write a book later in life about his dad or even something and call it "Fiction". Change names. Jack will get away with the crime. There's no solid evidence, too many other people around that match Jack's discription. And many heroic figures don't stand the test of time as new information comes out, future biographers find inconsistancies in the account, and the sins of "heroic figures" come to light. J Edgar Hoover is an example. Jack has his whole life ahead of him. and in four years, he could enlist in WW1 and possibly be remembered as a great soldier, and live out a happy life.

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** No reason Jack could not write a book later in life about his dad or even something and call it "Fiction". Change names. Jack will get away with the crime. There's no solid evidence, too many other people around that match Jack's discription. And many heroic figures don't stand the test of time as new information comes out, future biographers find inconsistancies in the account, and the sins of "heroic figures" come to light. J Edgar Hoover is an example. Jack has his whole life ahead of him. and in four years, he could enlist in WW1 UsefulNotes/WW1 and possibly be remembered as a great soldier, and live out a happy life.
15th Jun '17 4:24:13 PM CosmicFerret
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* So, how exactly does Dutch manage to surround McDougall's apartment, wandering around on the street in broad daylight? Last time we saw him in Blackwater, the police shot the crap out of his gang.

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* So, how exactly does Dutch manage to surround McDougall's [=McDougall=]'s apartment, wandering around on the street in broad daylight? Last time we saw him in Blackwater, the police shot the crap out of his gang.
13th Jun '17 9:44:33 AM DoctorNemesis
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** Bonnie's in town doing some stuff -- maybe getting supplies, talking with someone she knows -- when someone rides into town saying that some dumb guy's just got himself shot up by the Williamson gang at Fort Mercer. Bonnie, being the kind of person who's willing to help out a stranger, rides up to see if she can help out.


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** Even looking aside the Ridgewood Farm incident, kidnapping Bonnie [=MacFarlane=] and various other nasty things they get up to, they're a gang of outlaws so large ''they've commandeered a fort''. That's the kind of thing that's going to make the federal government sit up and take notice even if they're not causing much trouble at the moment, because that's teetering on the border between "criminal gang" and "army".
13th Jun '17 9:05:02 AM DoctorNemesis
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*** Well, yes, you're beholden to the plot... assuming you're following the plot. But you still have full control over whether John fills his role in that plot. You could do nothing but pick flowers, play cards and hunt wolves forever if so you chose, and the game would let you. It's still interactive media; John the character may be powerless, but the player still controls John... until the point comes where not even the player has control any more.


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*** The whole point of the game, though, is that (a) "the middle of nowhere" is gradually shrinking as civilization encroaches and (b) the past doesn't let you go so easily. Yeah, John could do that... but Edgar Ross is still going to looking for him, and if not him, then someone else from John's blood-soaked past, and he's still uprooted his family from everything he tried to give them and forced them to change their identities and live a lie and spend their remaining days looking over their shoulders just waiting to see if the past is catch up with them. Or, he could just settle his accounts then and there and give his family a chance to live a better life.
13th Jun '17 8:53:16 AM DoctorNemesis
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** Especially with regards to Dutch. It's clearly suggested that Dutch was more of a father figure to him than anything else.
10th Jun '17 3:09:27 PM nombretomado
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*** Forensics testing anywhere near the quality to definitively match the slugs in Jack's gun to those fired into Ross or the boots Jack was wearing when he killed Ross to those he wore later is... in VERY short supply, and while they MIGHT be able to get a definitive match if they actually were able to get ahold of the same gun and ammo he used to do it, there is no reason he couldn't dispose of that later. The eyewitness reports of the Ross family are the most damning evidence the law has on Jack, and even that is hardly 100% conclusive, and while they almost certainly would trust them to ID him, the West is MASSIVE place and Jack can almost always run away across the Mexican border or even the Canadian one (hell, the only reason John got killed was more or less because he LET himself do so to spare his family). That, and there might be a reason WHY the law hasn't put a great deal of effort into hunting Jack down: they might see him as a useful asset if they can rope him in given the outbreak of WorldWarOne and the troubles with Germany and Mexico brewing just South of the border.

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*** Forensics testing anywhere near the quality to definitively match the slugs in Jack's gun to those fired into Ross or the boots Jack was wearing when he killed Ross to those he wore later is... in VERY short supply, and while they MIGHT be able to get a definitive match if they actually were able to get ahold of the same gun and ammo he used to do it, there is no reason he couldn't dispose of that later. The eyewitness reports of the Ross family are the most damning evidence the law has on Jack, and even that is hardly 100% conclusive, and while they almost certainly would trust them to ID him, the West is MASSIVE place and Jack can almost always run away across the Mexican border or even the Canadian one (hell, the only reason John got killed was more or less because he LET himself do so to spare his family). That, and there might be a reason WHY the law hasn't put a great deal of effort into hunting Jack down: they might see him as a useful asset if they can rope him in given the outbreak of WorldWarOne UsefulNotes/WorldWarI and the troubles with Germany and Mexico brewing just South of the border.
4th Jun '17 12:39:52 PM Ferot_Dreadnaught
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** GenreSavvy deputies.
13th Apr '17 1:58:42 PM Gosicrystal
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** Same reason you find random people getting chased by wolves or people willing to bet their money on a shooting contest: It's simply a random encounter and it was programmed for him to introduce himself that way every time. Also, if he, along with any other shop NPC, didn't respawn, that makes some items LostForever

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** Same reason you find random people getting chased by wolves or people willing to bet their money on a shooting contest: It's simply a random encounter and it was programmed for him to introduce himself that way every time. Also, if he, along with any other shop NPC, didn't respawn, that makes some items LostForever[[PermanentlyMissableContent impossible to obtain again]].
11th Feb '17 3:24:47 AM HighfalutinQuelea
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** Alright, explanations. First, he's constantly mentioning his name is Herbert Moon because he is a fucking megalomaniac. Hear to him talk. He's only talking about Jews and himself. Second, he plays poker at the same time because he there is a separate NPC playing poker for every shopkeeper.
** Also, he's probably constantly being robbed because [[TheScrappy noone likes the bastard.]][[/folder]]

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** Alright, explanations. First, ***First, he's constantly mentioning his name is Herbert Moon because he is a fucking megalomaniac. Hear to him talk. He's only talking about Jews and himself. Second, he plays poker at the same time because he there is a separate NPC playing poker for every shopkeeper.
** *** Also, he's probably constantly being robbed because [[TheScrappy noone likes the bastard.]][[/folder]]
3rd Dec '16 9:50:54 PM Solicitr
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**True enough. In Virginia Beach there is a Witch Duck Road. For perfectly logical historical reasons,[[note]] The place where, in early Colonial times, accused witches were tested by submersion[[/note]] but most people just think it's weird and wonder why name a road for a sorcerous waterfowl.
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