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'''As a Headscratchers subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''



** Remember that, when you go inside Milla and Sasha's minds after they've been debrained, they aren't aware of what's been happening and that they've been debrained. It's probable that Loboto's Sneezing Powder Dispensor also included some sort of sedative to prevent the psychic brains from bothering him or doing this exact thing. Of course, the powder that [[spoiler:Sheegor used on Mr. Pokeylope, Ford used on Oleander and the tanks spat at Raz]] didn't have this sedative, so the brains were still active and able to act (in as much as they could anyway). Of course, keeping the laser there because the brains were probably dormant still isn't a good idea, but can be attributed to hubris, rather than stupidity.

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** Remember that, when you go inside Milla and Sasha's minds after they've been debrained, they aren't aware of what's been happening and that they've been debrained. It's probable that Loboto's Sneezing Powder Dispensor also included some sort of sedative to prevent the psychic brains from bothering him or doing this exact thing. Of course, the powder that [[spoiler:Sheegor Sheegor used on Mr. Pokeylope, Ford used on Oleander and the tanks spat at Raz]] Raz didn't have this sedative, so the brains were still active and able to act (in as much as they could anyway). Of course, keeping the laser there because the brains were probably dormant still isn't a good idea, but can be attributed to hubris, rather than stupidity.



* The [[spoiler:Brain Tank]] final battle. It worked in the Blueprint and was jarringly difficult; it worked for [[spoiler:Mr Pokeylope]] disposing of a Big Bad; it even works in the cutscene before its climactic battle. But come the battle, it just... sits there. It can't be that [[spoiler:Coach Oleander]] doesn't have a strong enough mind to operate the [[spoiler:Tank]] because he used it very destructively in isolating Raz from the others only moments earlier.

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* The [[spoiler:Brain Tank]] Brain Tank final battle. It worked in the Blueprint and was jarringly difficult; it worked for [[spoiler:Mr Pokeylope]] Mr Pokeylope disposing of a Big Bad; it even works in the cutscene before its climactic battle. But come the battle, it just... sits there. It can't be that [[spoiler:Coach Oleander]] Coach Oleander doesn't have a strong enough mind to operate the [[spoiler:Tank]] Tank because he used it very destructively in isolating Raz from the others only moments earlier.



* What exactly would have happened if [[spoiler:bull!Edgar had been killed by the matador]]? It seems implied that [[spoiler:he would've dropped dead outside his mind]], yet that would just be really... out of place, since he seemed to just be carrying on with whatever he was doing while Raz was in there. With no sign of property damage or anything to imply that some reflection of what was going on inside was taking place.
** You can let this happen to find out yourself. It doesn't kill him, it just shatters his dreamstate or whatever the terminology, which has the function of taking away one of your mental projections (read: lives). Presumably that means that it's a scenario that plays out all the time, and without Raz's intervention, [[spoiler:bull-Edgar just dies]] -- but it's just a mental metaphor, so in the real world it just means he's trapped in an asylum.

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* What exactly would have happened if [[spoiler:bull!Edgar bull!Edgar had been killed by the matador]]? matador? It seems implied that [[spoiler:he he would've dropped dead outside his mind]], mind, yet that would just be really... out of place, since he seemed to just be carrying on with whatever he was doing while Raz was in there. With no sign of property damage or anything to imply that some reflection of what was going on inside was taking place.
** You can let this happen to find out yourself. It doesn't kill him, it just shatters his dreamstate or whatever the terminology, which has the function of taking away one of your mental projections (read: lives). Presumably that means that it's a scenario that plays out all the time, and without Raz's intervention, [[spoiler:bull-Edgar bull-Edgar just dies]] dies -- but it's just a mental metaphor, so in the real world it just means he's trapped in an asylum.



* The whole story takes place over the course of just a day and a night. Raz [[spoiler: manages to learn all his skills and become a Psychonaut]] in this short amount of time. At ten. Doesn't that seem a bit...rushed?
** He actually ''doesn't'' master everything in time. Most skills available to you are just a subset of what you an do (for example observe some of the other kids can talk to animals), and both Sasha and Milla say that he doesn't have the strength to go against Oleander (which he doesn't; he was just lucky Oleander wasn't at full power). The sequel demonstrates he [[spoiler: was accepted into the Psychonauts as just a rookie/recruit and still has a long way to go]].


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* The whole story takes place over the course of just a day and a night. Raz [[spoiler: manages to learn all his skills and become a Psychonaut]] Psychonaut in this short amount of time. At ten. Doesn't that seem a bit...rushed?
** He actually ''doesn't'' master everything in time. Most skills available to you are just a subset of what you an do (for example observe some of the other kids can talk to animals), and both Sasha and Milla say that he doesn't have the strength to go against Oleander (which he doesn't; he was just lucky Oleander wasn't at full power). The sequel demonstrates he [[spoiler: was accepted into the Psychonauts as just a rookie/recruit and still has a long way to go]].

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* Doesn't [[spoiler: Ford's appearance into the battle against Oleander create a PlotHole?]] He can only retain sane when near that large Psitanium rock or he'd succumb instantly. How on Earth did he come all the way to the Asylum and pull off the battle without losing control?

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* Doesn't [[spoiler: Ford's appearance into the battle against Oleander create a PlotHole?]] PlotHole? He can only retain sane when near that large Psitanium rock or he'd succumb instantly. How on Earth did he come all the way to the Asylum and pull off the battle without losing control?



* On a side note, why does Sasha see/regard you as a Psychonaut yet refuse to acknowledge you as one [[spoiler: until the end of the game]]?)

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* On a side note, why does Sasha see/regard you as a Psychonaut yet refuse to acknowledge you as one [[spoiler: until the end of the game]]?)game?)



* A memory reel implies [[spoiler: Oleander]] was the one to give Raz the Whispering Rock pamphlet before the game started, then why does he [[spoiler: make observations or guesses that he should already know about/know the answer to? Notably, being surprised Raz showed up and then getting his name wrong.]]

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* A memory reel implies [[spoiler: Oleander]] Oleander was the one to give Raz the Whispering Rock pamphlet before the game started, then why does he [[spoiler: make observations or guesses that he should already know about/know the answer to? Notably, being surprised Raz showed up and then getting his name wrong.]]



* Whose brain is Loboto poking when you reach the top of Thorny Towers? By that point, you're able to collect all but...one or two of [[spoiler: the campers']] brains, and [[spoiler: Sasha's and Milla's]] are right there...

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* Whose brain is Loboto poking when you reach the top of Thorny Towers? By that point, you're able to collect all but...one or two of [[spoiler: the campers']] campers' brains, and [[spoiler: Sasha's and Milla's]] Milla's are right there...



* Why does Raz [[spoiler: ''kiss'' the brains]] when he finds them?

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* Why does Raz [[spoiler: ''kiss'' the brains]] brains when he finds them?



* Did the inmates [[spoiler: die in the explosion]]?

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* Did the inmates [[spoiler: die in the explosion]]?explosion?



* In the end Sasha, Milla, and Oleander leave the camp with Raz and Lili to [[spoiler: save Lili's father]]. So... who's running the camp now?

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* In the end Sasha, Milla, and Oleander leave the camp with Raz and Lili to [[spoiler: save Lili's father]].father. So... who's running the camp now?



* If it's possible to confirm a person's mental health with a CT Scan (among other things), why did no-one catch on to [[spoiler: Coach Oleander's]] insanity earlier? Shouldn't there be screening for this sort of thing?

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* If it's possible to confirm a person's mental health with a CT Scan (among other things), why did no-one catch on to [[spoiler: Coach Oleander's]] Oleander's insanity earlier? Shouldn't there be screening for this sort of thing?
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\n*** Which makes sense, as psychics have the ability to read minds even unintentionally and untrained. Even if all they picked up were the occasional stray thoughts of the adults around them sometimes it would still effect their development.

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replacing a non-answer with a real one.


** Because some of them have four fingers and others have five fingers.

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** Because some of The same reason they have [[AmazingTechnicolorPopulation multicolored skin despite all supposedly being human;]] each character is designed in a unique way that matches their character and makes them have four fingers and others have five fingers.
stand out.
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\n** [[https://www.youtube.com/watch?v=sdF4ecmkAMo&t=1056s&ab_channel=GamingUniversity as explained here,]] [[WordOfGod statements from the creators on their notes]] and unused content reveal that Boyd's paranoia started long before his incarceration; he was fired from his security position for interrogating countless normal customers for no good reason.

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\n** Answered in ''VideoGame/Psychonauts2''. Raz rode the pony to the train station then sent her back home to the circus.

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*** Psychics aren't unaffected; the psitanium boosts their powers. We also know how it influences non-psychics--it drives them to madness. It's beneficial for psychics and harmful to non-psychics. So for psychic kids, it's fine.





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\n*** The psitanium doesn't make ''psychics'' less unstable, though, otherwise Ford himself would be worse off with the psitanium rather than better.


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Doing Long Term Project cleanup: removing natter, off topic, Doylist answers, joke answers, rants, Flame Bait, repeats, meta headscratchers and whatnot


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** 90% of the time it's aesthetic reasons. As a designer, I'll just say it's the rule of whatever looks & feels better, but ocassionally it's done depending on which characters are meant to emote the most. This is done in many cartoons. Unless stated otherwise, it's merely for us to look at and never actually means anything in-universe.

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** 90% of the time it's aesthetic reasons. As a designer, I'll just say it's the rule of whatever looks & feels better, but ocassionally it's done depending on which characters are meant to emote the most. This is done in many cartoons. Unless stated otherwise, it's merely for us to look at and never actually means anything in-universe.



** Perhaps they view Raz, a totally alien thing, as a worse threat then the Personal Demons. Better the devil you know than the one you don't. Once you leave, they probably go back to beating up on the Personal Demons or vice versa.
** They don't fight each other when you use invisibility. Maybe Personal Demons are as necessary as the Censors to a healthy psyche, something that the person must address properly and move forward on rather than just suppress?
*** They might also be tiny "chunks" of larger issues, which tend to break off and float free. The bigger demons from which they come are the ones that have to be "stopped" to break off the smaller ones.
** The Personal Demons use suicide attacks, so maybe they just figure that they'll blow themselves up anyway. It wouldn't be worth it to waste energy on them.
** This troper always thought it was because censors were there to get rid of foreign thoughts--that is things not created by the psyche of the person they were in. Raz is an foreign object. Personal demons are issues of the mind itself.
*** Confirmed in the game. Censors' job is to suppress thoughts and things that don't belong to a person's mind. For example, Rainbow Squirts don't belong to Boyd's head. So when they find where they are, a huge army of Censors appear to "remove" them. OF course, Milkman fucks EVERYONE up.
* What is a brain operated laser doing inside Doctor Loboto's lab? It's painfully clear that a psychic can lob their own brain using telekinesis, and even if he was using the thing to test potential brain tank drivers, why would he have it so close to the man who removes the brains? I'd have a grudge if something like that happened to me.

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** Perhaps they view Raz, a totally alien thing, as a worse threat then the Personal Demons. Better the devil you know than the one you don't. Once you leave, they probably go back to beating up on the Personal Demons or vice versa.
** They don't fight each other when you use invisibility. Maybe Personal Demons are as necessary as the Censors to a healthy psyche, something that the person must address properly
Maybe and move forward on rather than just suppress?
*** They might also be tiny "chunks" of larger issues, which tend to break off and float free. The bigger demons from which they come are the ones that have to be "stopped" to break off the smaller ones.
** The Personal Demons use suicide attacks, so maybe they just figure that they'll blow themselves up anyway. It wouldn't be worth it to waste energy on them.
** This troper always thought it was because censors
Censors were there to get rid of foreign thoughts--that is things not created by the psyche of the person they were in. Raz is an foreign object. Personal demons Demons are issues of as necessary as the mind itself.
*** Confirmed in the game. Censors' job is to suppress thoughts and things that don't belong to a person's mind. For example, Rainbow Squirts don't belong to Boyd's head. So when they find where they are, a huge army of
Censors appear to "remove" them. OF course, Milkman fucks EVERYONE up.
a healthy psyche, something that the person must address properly; Raz is a foreign object.


* What is a brain operated laser doing inside Doctor Loboto's lab? It's painfully clear that a psychic can lob their own brain using telekinesis, and even if he was using the thing to test potential brain tank drivers, why would he have it so close to the man who removes the brains? I'd have a grudge if something like that happened to me.brains?



** Also, remember that, when you go inside Milla and Sasha's minds after they've been debrained, they aren't aware of what's been happening and that they've been debrained. It's probable that Loboto's Sneezing Powder Dispensor also included some sort of sedative to prevent the psychic brains from bothering him or doing this exact thing. Of course, the powder that [[spoiler:Sheegor used on Mr. Pokeylope, Ford used on Oleander and the tanks spat at Raz]] didn't have this sedative, so the brains were still active and able to act (in as much as they could anyway). Of course, keeping the laser there because the brains were probably dormant still isn't a good idea, but can be attributed to hubris, rather than stupidity.

to:

** Also, remember Remember that, when you go inside Milla and Sasha's minds after they've been debrained, they aren't aware of what's been happening and that they've been debrained. It's probable that Loboto's Sneezing Powder Dispensor also included some sort of sedative to prevent the psychic brains from bothering him or doing this exact thing. Of course, the powder that [[spoiler:Sheegor used on Mr. Pokeylope, Ford used on Oleander and the tanks spat at Raz]] didn't have this sedative, so the brains were still active and able to act (in as much as they could anyway). Of course, keeping the laser there because the brains were probably dormant still isn't a good idea, but can be attributed to hubris, rather than stupidity.



* The [[spoiler:Brain Tank]] final battle. The [[spoiler:Brain Tank]] worked in the Blueprint and was jarringly difficult; it worked for [[spoiler:Mr Pokeylope]] disposing of a Big Bad; it even works in the cutscene before its climactic battle. But come the battle, it just... sits there. It can't be that [[spoiler:Coach Oleander]] doesn't have a strong enough mind to operate the [[spoiler:Tank]] because he used it very destructively in isolating Raz from the others only moments earlier.
** Well, maybe it's just not finished. It may have worked well on blueprints, but many things do. In the real world it's shown no capability beyond shooting straight forward and telekinesis.
*** Exactly, they were ''blueprints'', how he wanted it to work, in his head. It can all be chalked up to "A work in progress".
*** And don't forget that the earlier [[spoiler:tank]] battle was [[spoiler:a dream, not an actual blueprint. It makes sense that a dream version would be greatly superior to anything cooked up in real life.]]

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* The [[spoiler:Brain Tank]] final battle. The [[spoiler:Brain Tank]] It worked in the Blueprint and was jarringly difficult; it worked for [[spoiler:Mr Pokeylope]] disposing of a Big Bad; it even works in the cutscene before its climactic battle. But come the battle, it just... sits there. It can't be that [[spoiler:Coach Oleander]] doesn't have a strong enough mind to operate the [[spoiler:Tank]] because he used it very destructively in isolating Raz from the others only moments earlier.
** Well, maybe it's It's just not finished. It may have worked well on blueprints, but many things do. In the real world it's shown no capability beyond shooting straight forward and telekinesis.
*** Exactly, they were ''blueprints'', how he wanted it to work, in his head. It can all be chalked up to "A work in progress".
*** And don't forget that the earlier [[spoiler:tank]] battle was [[spoiler:a dream, not an actual blueprint. It makes sense that a dream version would be greatly superior to anything cooked up in real life.]]
telekinesis.




* Really, what exactly would have happened if [[spoiler:bull!Edgar had been killed by the matador]]? It sounds implied that [[spoiler:he would've dropped dead outside his mind]], yet that would just be really... out of place, since he seemed to just be carrying on with whatever he was doing while Raz was in there. With no sign of property damage or anything to imply that some reflection of what was going on inside was taking place.
** You can let this happen. It doesn't kill him, it just shatters his dreamstate or whatever the terminology, which has the function of taking away one of your mental projections (read: lives).
** Presumably that means that it's a scenario that plays out all the time, and without Raz's intervention, [[spoiler:bull-Edgar just dies]] -- but it's just a mental metaphor, so in the real world it just means he's trapped in an asylum.

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* Really, what What exactly would have happened if [[spoiler:bull!Edgar had been killed by the matador]]? It sounds seems implied that [[spoiler:he would've dropped dead outside his mind]], yet that would just be really... out of place, since he seemed to just be carrying on with whatever he was doing while Raz was in there. With no sign of property damage or anything to imply that some reflection of what was going on inside was taking place.
** You can let this happen. happen to find out yourself. It doesn't kill him, it just shatters his dreamstate or whatever the terminology, which has the function of taking away one of your mental projections (read: lives).
**
lives). Presumably that means that it's a scenario that plays out all the time, and without Raz's intervention, [[spoiler:bull-Edgar just dies]] -- but it's just a mental metaphor, so in the real world it just means he's trapped in an asylum.



* I know it is really minor, but the inconsistent pronunciation within Milla Vodello's name has always gotten to me. The first double L is pronounced as it ought to be considering her Brazilian heritage, but the second one is pronounced with the L sound. One or the other, kids.
** It's not just you! This drives me up the wall as well. Maybe Milla's of mixed heritage? Her father wasn't Brazillian, he was... something-else-an, and so they preserved his way of pronouncing her last name. But not with her first name. ...Best I can come up with.
** They're kids. I can imagine they might have a bit of a harder time pronouncing foreign names than most.
*** Because "Vodeyo" sounds kind of awkward.
** I know more than a few families that have anglicised their surnames' pronunciations but still use traditional names and pronunciations for some given names in the family. It's not a stretch to assume similar for Milla.
** If it helps any, her name is more-consistently pronounced the correct way in ''VideoGame/Psychonauts2''. In fact, you can ask her about it. She explains that Sasha pronounced it wrong when they first met, and she thought it was cute and didn't correct him, so now some people call her mee-la and some call her mee-ya and she's gotten used to both.
* This is more related to the fandom than the actual game, but... why are there so many girls crossplaying as Raz?
** It's the [[GogglesDoNothing goggles]], I'm certain.
** Maybe it's easier for female fans to find the costume parts? Raz is also the most distinctive character. Milla, Sasha, and Lily's outfits are rather generic, and Kruller's is distinctive but very plain. The only other Psychonaut's character I have ever seen personally cosplayed was "The Milkman", who was with his girlfriend dressed as Raz.
** From experience, too, some female cosplayers actually despise wearing "sexy" costumes or dresses/skirts and almost exclusively crossplay.
** The fact that he's really popular with the fangirls probably helps too.

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* I know it is really minor, but What's with the inconsistent pronunciation within Milla Vodello's name has always gotten to me. name? The first double L is pronounced as it ought to be considering her Brazilian heritage, but the second one is pronounced with the L sound. One or the other, kids.
/l/.
** It's not just you! This drives me up the wall as well. Maybe Milla's of mixed heritage? Her father wasn't Brazillian, he was... something-else-an, and so they preserved his way of pronouncing her last name. But not with her first name. ...Best I can come up with.
** They're kids. I can imagine they might have a bit of a harder time pronouncing foreign names than most.
*** Because "Vodeyo" sounds kind of awkward.
** I know more than a few families that have anglicised their surnames' pronunciations but still use traditional names and pronunciations for some given names
Answered in the family. It's not a stretch to assume similar for Milla.
** If it helps any, her name is more-consistently pronounced the correct way in ''VideoGame/Psychonauts2''. In fact, you can ask her about it. She
''VideoGame/Psychonauts2'': she explains that Sasha pronounced it wrong when they first met, and but she thought it was cute and didn't correct him, so and now some people call her mee-la and some call her mee-ya and she's gotten used to both.
* This is more related to the fandom than the actual game, but... why
both. If she herself doesn't mind, who are there so many girls crossplaying as Raz?
** It's the [[GogglesDoNothing goggles]], I'm certain.
** Maybe it's easier for female fans
we to find the costume parts? Raz is also the most distinctive character. Milla, Sasha, and Lily's outfits are rather generic, and Kruller's is distinctive but very plain. The only other Psychonaut's character I have ever seen personally cosplayed was "The Milkman", who was with his girlfriend dressed as Raz.
** From experience, too, some female cosplayers actually despise wearing "sexy" costumes or dresses/skirts and almost exclusively crossplay.
** The fact that he's really popular with the fangirls probably helps too.
object?




** this troper is from Louisiana and when she was thirteen she went to a summer camp in Colorado she had to wear a sweater a sweat shirt and a coat along with two pairs of socks and sweat pants to feel warm. so its possible they are in an area where summers are colder than the area's they live in.

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** this troper is from Louisiana and when she was thirteen she went to a summer camp in Colorado she had to wear a sweater a sweat shirt and a coat along with two pairs of socks and sweat pants to feel warm. so its possible they are in an area where summers are colder than the area's they live in.



** It's not that he's been driven insane, it's that his psyche had been shattered after his psychic duel. He has trouble getting his mind to work without the concentration of Psitanium. It's also possible, him being a renowned Psychonaut, that he has great mental barriers that are stuck in place due to his battle. Another possibility is that people can't manifest in a shattered psychic's mind thus no fixing.
*** More then likely, his psyche probably looks like the End of The World from Kingdom Hearts. All that remains is tiny little shards...
** Besides, notice that he yells "Get that thing away from me!" when you try to do just that. He's probably had someone try it before, and it likely didn't end well, hence him not wanting to even risk trying it again.
** Quite likely, as one of the most powerful psychics ever, his mind is considerably more dangerous than those of random people in an asylum. Hey, maybe it'll be something for Raz to do once he gets more experience!
** Maybe they were saving it for the sequel?
*** They were.
* Why does the story seem to set itself up for a LukeIAmYourFather ending? [[spoiler: (It doesn't actually have one.)]] It would seem Cliche but during Milla's stage, I got the sneaking suspicion that Raz [[spoiler: may have lived in Milla's orphanage and survived it burning down]]. Of course, that never happened.
** It might have been possible at one point. However, Raz makes repeated references to his father over time and living at the circus. One cutscene during the brain tumbler experiment even says he was born in a gypsy caravan he sees. This implies he was never at an orphanage. Also [[spoiler: it's implied that all of the children in the orphanage die in the fire which is why it haunts Milla as much as it does. It would have been nice for her to have found one child surviving by using psychic abilities but it's not part of her tragic past then.]]
* Why are half the campers so interested in making out? Aren't they all ten-year-olds (and therefore prepubescent)?
** They're also psychics. As one says "Excuse me? I've watched R-rated movies so I think I know a little bit more about this than you do." There's the idea that a few have mind reading capabilities and it's possible they get the gist of it from others, but I think the main idea is that psychics mature a little faster than normal children. And as said in the main article under fetish fuel trope, from what I assume a true story: making out ''is'' what all kids think about at summer camp. I know when I was at summer camp in 4th grade, all the guys did was plot how to sneak over to the girls cabin after dark.
*** Plus there is a reason there are so many entries in the ToyShip trope. Kids aren't totally oblivious to romance, they just have a significantly more limited understanding of it. Plus most kids what to be more mature then they tactfully are which means putting on a facade of knowing more about romance among other things.
* So, is it possible to complete the marksman practice without turning the dial UpToEleven but simply by earning a thousand frags?
** Short answer: No. Long answer: It sets a limit on how many you can kill in a day regardless of what you set it to. So after killing a certain amount of censors no more will come out until you turn it UpToEleven. It's what Sasha [[BatmanGambit expects you to do anyway.]]
* The whole story takes place over the course of just a day and a night. Raz [[spoiler: manages to learn all his skills and become a Psychonaut]] in this short amount of time. At ten. Umm....doesn't that seem a bit...[[GaryStu well, you know]]... This bothers me because I ''really'' don't wanna see Raz that way.
** That's just the thing. He ''doesn't''. Sasha and Milla say that he doesn't have the strength to go against Oleander even when Raz disagrees. He defeats him in brain tank form but that wasn't up to the full power it should have been (only having telekinesis). This leads me to believe he was accepted into the Psychonauts as a rookie/recruit and still has a long way to go. After all Milla and Sasha are shown levitating without a psi-ball and there have to be a lot more aspects of psychic vs psychic battles that we don't get to see.
** It's outright stated that Raz's brain is "one in a million". So it's really no surprise that he can bypass the normal training period.
** From what I saw (considering I watch playthroughs...), most of the skills he learned looked incredibly basic and not all that hard to use, meaning that these may not be advanced techniques, but only ''the basics'', but, that's just me guessing.
*** I would agree, especially since there's a few instances shown where other children had better control over some skills than what Raz ever develops, such as the ability to understand animals that Dogen and Elton have, and Milka's self-taught ability to stay invisible for 3 days straight (compared to Raz's ability to stay invisible for less than 10 seconds). Agent Sasha even considers Raz's inability to levitate to be a sign that he's a remedial student.
** Not to mention that the camp was bound to see at least ''one'' advanced psychic wonderkid come along at some point. You just happen to play the very one that does.
** Speaking of the course of just a day, doesn't Raz and Lili's relationship seem... rushed?
*** Psychics who can read minds probably adapt well plus the fact that they didn't take it much more than a few kisses. Also keep in mind the emotions they're going through: realizing their love, being kidnapped, saving the day, etc. can make even the most casual of romances speed up significantly.
*** You can tell that Lili liked Raz from the very beginning. From the moment he dropped into camp and introduced himself, you could see that Lili wanted his... um... goggles.
** Additionally most of the children seem to be trying to learn control, something that Raz has from years of hiding it from his father. So Raz is learning to blow things up with his mind while Dogan is learning how to NOT blow things up with his mind which is another skill altogether.
*** The way I understand it, Raz isn't allowed to become a Psychonaut because of how fast he learned his abilities - which are indeed pretty basic compared to the abilities more advanced agents have - but because of what he was able to ''do'' with those basic abilities. Even with all their fancy advanced powers, none of the official Psychonauts [[spoiler:(not even Ford Cruller himself, once he pulled himself together)]] were able to do anything against [[spoiler: Oleander's]] plot until Raz came in to save the day, after not only [[spoiler: dealing with Loboto]], but also fixing the brains of four seriously disturbed mental patients. [[spoiler: And even after that, they still couldn't finish the job properly. There's a reason why Raz asks "Where's his brain?" when Oleander's de-brained body appears after the showdown in the lab: he realizes how dangerous it would be to leave lying about, something none of the others even think about.]]
*** "We endeavor to build strong minds here. With the power to lift things, to see things, to burn things. But! It's a special quality of your heart - not your mind - that truly makes a great Psychonaut. This young man has it! We did not give it to him. He got it from someone else...long before he came here."
* Not to complain about a thoroughly awesome game, but it felt a tad anticlimactic. Are we supposed to assume everything between Raz and his dad was just a gigantic misunderstanding? He seems too smart a kid to think someone hates psychics when they don't.. and all that was controlling Oleander was "personal demons"? Really?
** Raz's father wasn't telling him everything and was working him like a dog to be an acrobat. When we finally meet the father, he's come to save his son who ran away from home to get away from him. It's entirely possible that his more friendly and fatherly demeanor was a result of him choosing to lighten up. As for Oleander, these weren't simple personal demons but serious, crippling insanity.
*** That's what I'm sayin'! But Oleander seems to claim otherwise and people aren't exactly making a big deal about it at the end.
*** Oleander is a surprisingly complicated case. The seed of his insanity is the trauma he experienced in his father's butcher shop. Everyone has a point in their childhood where they lose their innocence, so it's not uncommon or worrying to see that in someone's mind, not even if they're a teacher. Milla and Sasha have similar moments with the orphanage and reading his father's mind respectively, but unlike Oleander they moved on with their lives to have successful careers and meaningful relationships. Agent Nein and Vodello's trauma made them stronger, where Oleander's trauma just compounded as he continually fell short of his life goals. Again, all pretty standard stuff and nothing anyone should lose their mind over, but then you add psitanium to the mix and the results get less predictable. It's invaluable because it channels psychic ability, but it also makes the insane even less sane. The papercut on Oleander's mind was poked and prodded until it festered into full-blown psychosis. So yeah, it was all just personal demons, they were just big demons that got blown even further out of proportion. And the reason they forgive him so willingly at the end is presumably just because psychics have really good methods of screening for that kind of stuff.
*** Well, the group of psychics would probably give that more credence than you or I, because they've actually been in other people's heads and seen how big and nasty those demons can get. I guess.
*** At some point or another I recall someone mentioning that Raz' dad wasn't trying to kill him OR distract him with all the exercise (it was either during a cutscene, or WordOfGod somewhere); his actual motivation was somewhere between teaching him control (which may be why he has such a unique mind) and giving him some physical skills to fall back on in situations where being psychic is no help. The reason he's so much less of a hardass when the player finally meets him is that Raz running away makes him realize that he was so intent on preparing his son for everything life was going to throw at him, he didn't notice that he was alienating his son at the same time.
*** Raz's father outright says, when he manages to get into the Meat Circus, that all the training was to prepare Raz, because the family 'has many enemies.' It doesn't seem to have been actual abuse, which is why none of the counselors/agents get involved, and it's possible that Raz's resentment and perceived rejection painted his dad as worse than he was, hence the difference between what Raz describes and the guy we meet. He was probably also a lot more open because his son had run away, they have ancestral foes who might have struck at him, and Raz was very clearly in a dangerous situation: A parent would, at that point, be more worried about their kid than anything.
* So, according to Maloof, the staff haven't used the GPC on kids since the 50s, but when you show Bobby the button, he reacts as if he's intimately familiar with it, and Oleander made a remark about how Bobby goes in and out of confinement all the time. Maybe they don't advertise it? Heh.
** Its possible that the GPCs function has changed since then 1950s. Maloof is referring to it's original purpose, a very abusive psychic training tool involving days or even weeks of mental isolation at a time to force certain powers to develop at the expense of mental stability or health. Now it's just used as a time out area for a few hours at a time because its existing psychic dampening properties render campers unable to take aggressive psychic actions while inside.

to:

** It's not that he's been driven insane, it's that his psyche had been shattered after his psychic duel. He has trouble getting his mind to work without the concentration of Psitanium. It's also possible, him being a renowned Psychonaut, that he has great mental barriers that are stuck in place due to his battle. Another possibility is that people can't manifest in a shattered psychic's mind thus no fixing.\n*** More then likely, his psyche probably looks like the End of The World from Kingdom Hearts. All that remains is tiny little shards...\n** \\
Besides, notice that he yells "Get that thing away from me!" when you try to do just that. He's probably had someone try it before, and it likely didn't end well, hence him not wanting to even risk trying it again.
** Quite likely, as one of the most powerful psychics ever, his mind is considerably more dangerous than those of random people in an asylum. Hey, maybe it'll be something for Raz to do once he gets more experience!
** Maybe they were saving it for the sequel?
*** They were.
* Why does the story seem to set itself up for a LukeIAmYourFather ending? [[spoiler: (It doesn't actually have one.)]] It would seem Cliche but during Milla's stage, I got the sneaking suspicion that Raz [[spoiler: may have lived in Milla's orphanage and survived it burning down]]. Of course, that never happened.
** It might have been possible at one point. However, Raz makes repeated references to his father over time and living at the circus. One cutscene during the brain tumbler experiment even says he was born in a gypsy caravan he sees. This implies he was never at an orphanage. Also [[spoiler: it's implied that all of the children in the orphanage die in the fire which is why it haunts Milla as much as it does. It would have been nice for her to have found one child surviving by using psychic abilities but it's not part of her tragic past then.]]
again.


* Why are half the campers so interested in making out? Aren't they all ten-year-olds (and therefore prepubescent)?
** They're also psychics. As one says "Excuse me? I've watched R-rated movies so I think I know a little bit more about this than you do." There's the idea that a few have mind reading capabilities
before puberty and it's possible they get the gist of it from others, but I think the main idea is that psychics mature a little faster than normal children. And as said in the main article under fetish fuel trope, from what I assume a true story: making out ''is'' what all hormones kick in)?
** Even
kids think about at summer camp. I know when I was at summer camp in 4th grade, all the guys did was plot how to sneak over to the girls cabin after dark.
*** Plus there is a reason there are so many entries in the ToyShip trope. Kids
aren't totally oblivious to romance, they just have a significantly more limited understanding of it. Plus most kids what to be more The game also suggests the idea that psychics mature then they tactfully are which means putting on a facade of knowing more about romance among other things.
* So, is it possible to complete the marksman practice without turning the dial UpToEleven but simply by earning a thousand frags?
** Short answer: No. Long answer: It sets a limit on how many you can kill in a day regardless of what you set it to. So after killing a certain amount of censors no more will come out until you turn it UpToEleven. It's what Sasha [[BatmanGambit expects you to do anyway.]]
little faster than normal children.


* The whole story takes place over the course of just a day and a night. Raz [[spoiler: manages to learn all his skills and become a Psychonaut]] in this short amount of time. At ten. Umm....doesn't Doesn't that seem a bit...[[GaryStu well, rushed?
** He actually ''doesn't'' master everything in time. Most skills available to
you know]]... This bothers me because I ''really'' don't wanna see Raz that way.
** That's
are just a subset of what you an do (for example observe some of the thing. He ''doesn't''. other kids can talk to animals), and both Sasha and Milla say that he doesn't have the strength to go against Oleander even when Raz disagrees. He defeats him in brain tank form but that (which he doesn't; he was just lucky Oleander wasn't up to the at full power it should have been (only having telekinesis). This leads me to believe power). The sequel demonstrates he [[spoiler: was accepted into the Psychonauts as just a rookie/recruit and still has a long way to go. After all Milla and Sasha are shown levitating without a psi-ball and there have to be a lot more aspects of psychic vs psychic battles that we don't get to see.
** It's outright stated that Raz's brain is "one in a million". So it's really no surprise that he can bypass the normal training period.
** From what I saw (considering I watch playthroughs...), most of the skills he learned looked incredibly basic and not all that hard to use, meaning that these may not be advanced techniques, but only ''the basics'', but, that's just me guessing.
*** I would agree, especially since there's a few instances shown where other children had better control over some skills than what Raz ever develops, such as the ability to understand animals that Dogen and Elton have, and Milka's self-taught ability to stay invisible for 3 days straight (compared to Raz's ability to stay invisible for less than 10 seconds). Agent Sasha even considers Raz's inability to levitate to be a sign that he's a remedial student.
** Not to mention that the camp was bound to see at least ''one'' advanced psychic wonderkid come along at some point. You just happen to play the very one that does.
**
go]].


*
Speaking of the course of just a day, doesn't Raz and Lili's relationship seem... rushed?
*** ** Psychics who can read minds probably adapt well plus and skip the fact awkward flirting that they didn't take it much more than a few kisses. Also keep in mind the emotions they're going through: realizing their love, being kidnapped, saving the day, etc. can make even the most casual of romances speed up significantly.
*** You can tell that Lili liked Raz from the very beginning. From the moment he dropped into camp and introduced himself, you could see that Lili wanted his... um... goggles.
** Additionally most of the children seem to be trying to learn control, something that Raz has from years of hiding it from his father. So Raz is learning to blow things up with his mind while Dogan is learning how to NOT blow things up with his mind which is another skill altogether.
*** The way I understand it, Raz isn't allowed to become a Psychonaut because of how fast he learned his abilities - which are indeed pretty basic compared to the abilities more advanced agents
normies have - but because of what he was able to ''do'' with those basic abilities. Even with all their fancy advanced powers, none of the official Psychonauts [[spoiler:(not even Ford Cruller himself, once he pulled himself together)]] were able to do anything against [[spoiler: Oleander's]] plot until Raz came in to save the day, after not only [[spoiler: dealing with Loboto]], but also fixing the brains of four seriously disturbed mental patients. [[spoiler: And even after that, they still couldn't finish the job properly. There's a reason why Raz asks "Where's his brain?" when Oleander's de-brained body appears after the showdown in the lab: he realizes how dangerous it would be to leave lying about, something none of the others even think about.]]
*** "We endeavor to build strong minds here. With the power to lift things, to see things, to burn things. But! It's a special quality of your heart - not your mind - that truly makes a great Psychonaut. This young man has it! We did not give it to him. He got it from someone else...long before he came here."
* Not to complain about a thoroughly awesome game, but it felt a tad anticlimactic. Are we supposed to assume everything between Raz and his dad was just a gigantic misunderstanding? He seems too smart a kid to think someone hates psychics when they don't.. and all that was controlling Oleander was "personal demons"? Really?
** Raz's father wasn't telling him everything and was working him like a dog to be an acrobat. When we finally meet the father, he's come to save his son who ran away from home to get away from him. It's entirely possible that his more friendly and fatherly demeanor was a result of him choosing to lighten up. As for Oleander, these weren't simple personal demons but serious, crippling insanity.
*** That's what I'm sayin'! But Oleander seems to claim otherwise and people aren't exactly making a big deal about it at the end.
*** Oleander is a surprisingly complicated case. The seed of his insanity is the trauma he experienced in his father's butcher shop. Everyone has a point in their childhood where they lose their innocence, so it's not uncommon or worrying to see that in someone's mind, not even if they're a teacher. Milla and Sasha have similar moments with the orphanage and reading his father's mind respectively, but unlike Oleander they moved on with their lives to have successful careers and meaningful relationships. Agent Nein and Vodello's trauma made them stronger, where Oleander's trauma just compounded as he continually fell short of his life goals. Again, all pretty standard stuff and nothing anyone should lose their mind over, but then you add psitanium to the mix and the results get less predictable. It's invaluable because it channels psychic ability, but it also makes the insane even less sane. The papercut on Oleander's mind was poked and prodded until it festered into full-blown psychosis. So yeah, it was all just personal demons, they were just big demons that got blown even further out of proportion. And the reason they forgive him so willingly at the end is presumably just because psychics have really good methods of screening for that kind of stuff.
*** Well, the group of psychics would probably give that more credence than you or I, because they've actually been in other people's heads and seen how big and nasty those demons can get. I guess.
*** At some point or another I recall someone mentioning that Raz' dad wasn't trying to kill him OR distract him with all the exercise (it was either during a cutscene, or WordOfGod somewhere); his actual motivation was somewhere between teaching him control (which may be why he has such a unique mind) and giving him some physical skills to fall back on in situations where being psychic is no help. The reason he's so much less of a hardass when the player finally meets him is that Raz running away makes him realize that he was so intent on preparing his son for everything life was going to throw at him, he didn't notice that he was alienating his son at the same time.
*** Raz's father outright says, when he manages to get into the Meat Circus, that all the training was to prepare Raz, because the family 'has many enemies.' It doesn't seem to have been actual abuse, which is why none of the counselors/agents get involved, and it's possible that Raz's resentment and perceived rejection painted his dad as worse than he was, hence the difference between what Raz describes and the guy we meet. He was probably also a lot more open because his son had run away, they have ancestral foes who might have struck at him, and Raz was very clearly in a dangerous situation: A parent would, at that point, be more worried about their kid than anything.
do.


* So, according to Maloof, the staff haven't used the GPC on kids since the 50s, but when you show Bobby the button, he reacts as if he's intimately familiar with it, and Oleander made a remark about how Bobby goes in and out of confinement all the time. Maybe they don't advertise it? Heh.
Eh?
** Its possible that the GPCs function has changed since then 1950s. Maloof is referring to it's its original purpose, a very abusive psychic training tool involving days or even weeks of mental isolation at a time to force certain powers to develop at the expense of mental stability or health. Now it's just used as a time out area for a few hours at a time because its existing psychic dampening properties render campers unable to take aggressive psychic actions while inside.



** Also, the game might be set in 1960. [[DontExplainTheJoke Meaning the GPC was only used the previous year.]] A similar theory exists in WMG.
*** That would make sense if it were a joke -- like saying "See you next century!" the day before the first one of the new century -- rather than an indication that it hasn't been used in a long time. I'd chalk it up to Maloof either lying or believing someone else's lie or assumption.
* Maybe it just missed my sight in subtitles when playing the game, but [[spoiler: Ford's appearance into the battle against Oleander]] crossed all the logic of his [[spoiler: SplitPersonality problem]] He can only, ''and only'', be himself when near that large Psitanium rock or he'd succumb instantly. How on Earth did he come all the way to the Asylum and pull off the battle without losing control? Well, RuleOfCool alright, but still.

to:

** Also, the game might be set in 1960. [[DontExplainTheJoke Meaning the GPC was only used the previous year.]] A similar theory exists in WMG.
*** That would make sense if it were a joke -- like saying "See you next century!" the day before the first one of the new century -- rather than an indication that it hasn't been used in a long time. I'd chalk it up to Maloof either lying or believing someone else's lie or assumption.


* Maybe it just missed my sight in subtitles when playing the game, but Doesn't [[spoiler: Ford's appearance into the battle against Oleander]] crossed all the logic of his [[spoiler: SplitPersonality problem]] Oleander create a PlotHole?]] He can only, ''and only'', be himself only retain sane when near that large Psitanium rock or he'd succumb instantly. How on Earth did he come all the way to the Asylum and pull off the battle without losing control? Well, RuleOfCool alright, but still. control?







** They use showers?
** If you jump into every puddle you can find, it looks like he can get into water that's around knee to waist high before the curse kicks in.
** They are cursed to drown in water. Thus, only location where curse kicks in is a place where Raz can't keep his head up without swimming.
* After reading through the official wiki, is this troper the only one just a [[TroublingUnchildlikeBehaviour little squicked out]] by the thought of children as young as [[http://www.doublefine.com/Psycho-pedia/Milka_Phage/ seven]] making out? Or am I just a naïf?
** This is similar to the "Why are half the campers so interested in making out?" question above. It can be answered similarly. Some are {{squick}}ed and some think [[ToyShip it's romantic]].
** My brother was first caught making out with someone when he was in preschool. That is, they were both age 4. A bit squicky, perhaps, but a bit of childlike innocence and that being the furthest extent of things does drive it hard towards cuteness instead.
* Does clairvoyance literally show you what others see as they look at you or just give you a visual analogue to how they think of you? Do Elka, Kitty, and Franke really see you as a horrible humanoid fly-thing or just regard you as an annoying pest? Does Milla think you're an actual infant or just someone vulnerable who needs to be protected? I can totally buy clairvoyance working literally for the truly insane, the censors, and the denizens of the mental worlds (it's completely plausible that schizophrenic Boyd sees you as a milk bottle with your head), but for the saner characters like Lilli, Sasha, and Milla it doesn't make much sense for it to work that way. Yeah, RuleofFunny, but still. (On a side note, why does Sasha see/regard you as a Psychonaut yet refuse to acknowledge you as one [[spoiler: until the end of the game]]?)
** I always considered it something Raz hasn't mastered yet and saw only a literal interpretation of what people think of him. I figured once he mastered it he'd see things a bit more clearer but it wouldn't be possible to happen in game due to time constraints. For Sasha I think he regards you as a Psychonaut in-training and sees hope of you being a great one, but doesn't think you're quite ready for the real deal.

to:

** They use showers?
** If you jump into every puddle you can find, it looks like he can get into water that's around knee to waist high before the curse kicks in.
** They are cursed to drown in water. Thus, only location where the curse only kicks in is in a place where Raz can't keep his head up without swimming.
* After reading through
swimming; note that you can step on puddles and other shallow bodies of water (and even fake water, such as the official wiki, is this troper the only one just a [[TroublingUnchildlikeBehaviour little squicked out]] by the thought of children as young as [[http://www.doublefine.com/Psycho-pedia/Milka_Phage/ seven]] making out? Or am I just a naïf?
** This is similar to the "Why are half the campers so interested in making out?" question above. It can be answered similarly. Some are {{squick}}ed and some think [[ToyShip it's romantic]].
** My brother was first caught making out
Waterloo-o stage) with someone when he was in preschool. That is, they were both age 4. A bit squicky, perhaps, but a bit of childlike innocence and that being the furthest extent of things does drive it hard towards cuteness instead.
no issue.


* Does clairvoyance literally show you what others see as they look at you or just give you a visual analogue to how they think of you? Do Elka, Kitty, and Franke really see you as a horrible humanoid fly-thing or just regard you as an annoying pest? Does Milla think you're an actual infant or just someone vulnerable who needs to be protected? I can totally buy clairvoyance working literally protected?
** Clarivoyance is something Raz hasn't mastered yet and saw only a literal interpretation of what people think of him. Once he mastered it he'd see things a bit more clearer but that's a story
for the truly insane, the censors, and the denizens of the mental worlds (it's completely plausible that schizophrenic Boyd sees you as a milk bottle with your head), but for the saner characters like Lilli, Sasha, and Milla it doesn't make much sense for it to work that way. Yeah, RuleofFunny, but still. (On another day.


* On
a side note, why does Sasha see/regard you as a Psychonaut yet refuse to acknowledge you as one [[spoiler: until the end of the game]]?)
** I always considered it something Raz hasn't mastered yet and saw only a literal interpretation of what people think of him. I figured once he mastered it he'd see things a bit more clearer but it wouldn't be possible to happen in game due to time constraints. For Sasha I think he regards you as a Psychonaut in-training and sees hope of you being a great one, but doesn't think you're quite ready for the real deal.
game]]?)



* Why did it bomb? Because it wasn't some dark shooter, RPG or Nintendo game?
** It looked like a children's game. It was marketed as a children's game (they ran ads on Cartoon Network). It also came out after a glut of Mario 64-style platformers, and looked at first glance like more of the same.
* If [[spoiler: Oleander]] was the one to give Raz the Whispering Rock pamphlet before the game started, then why [[spoiler: does he make observations or guesses that he should already know about/know the answer to? Sure, he could be acting, and the "My name-"/"Starts with a 'D'!" bit can be argued as RuleOfFunny, but you'd think he'd know enough not to be surprised by the "Armored like a tank" bit, if he really ''did'' seek Raz out as "One in a million".]]
** It's never stated he gave the pamphlet to Raz only that he ''wrote'' the pamphlet. It's never stated who gave it to Raz and the person in his memory is fogged out so it's not clear if the person is supposed to remain anonymous or have been revealed in subsequent games.
*** It is implied that it's [[spoiler: the coach]] in the memory reel. [[spoiler: It's the mustache, squashed down nose, and what we can see of the shape of his head. The mustache is more stylized than it is in real life (though there is one bit of art where it's curly like that), but that along with the height could be part of Raz reworking him in his mind to make him the dark and mysterious stranger he'd expect to just suddenly appear to pass on important information then vanish again.]]
** Possibly ObfuscatingStupidity as well. If he acted like he knew too much, it might get Sasha and Milla suspicious. In addition, if he acted like he couldn't get into Raz's mind because it was so special, it would lend credence to his argument to keep him around.
** Alternatively he's just brain damaged from years of mental trauma combining with Psitanium exposure. He did give the pamphlet to Raz he just doesn't have a memory of it or didn't bother to learn it because all he cares about is that amazing brain.
** The coach probably hands out tons of pamphlets on the off season of the camp, tracking down potential recruits or just spreading them around hoping for a lucky hit, the memory hints at the first, but considering how many pamphlets he must have handed out, and the fact that the only sign of Raz's talent before he started learning at camp was resistance to mind reading, how would any recruiter know without a bunch of effort, heck the coach only calls raz one in a million after all three of the staff fail to mind read him while working together, which wouldn't be an option they would take while just handing out pamphlets, to the coach Raz was just another kid.
** [[Videogame/Psychonauts2 The sequel]] explains who gave Raz the pamphlet and why. (But it wasn't the Coach)

to:



* Why did it bomb? Because it wasn't some dark shooter, RPG or Nintendo game?
** It looked like a children's game. It was marketed as a children's game (they ran ads on Cartoon Network). It also came out after a glut of Mario 64-style platformers, and looked at first glance like more of the same.
* If
A memory reel implies [[spoiler: Oleander]] was the one to give Raz the Whispering Rock pamphlet before the game started, then why does he [[spoiler: does he make observations or guesses that he should already know about/know the answer to? Sure, he could be acting, and the "My name-"/"Starts with a 'D'!" bit can be argued as RuleOfFunny, but you'd think he'd know enough not to be Notably, being surprised by the "Armored like a tank" bit, if he really ''did'' seek Raz out as "One in a million".showed up and then getting his name wrong.]]
** It's never stated he gave the pamphlet to Raz only that he ''wrote'' the pamphlet. It's never stated who gave it to Raz and the person in his memory is fogged out so it's not clear if the person is supposed to remain anonymous or have been revealed in subsequent games.
*** It is implied that it's [[spoiler: the coach]] in the memory reel. [[spoiler: It's the mustache, squashed down nose, and what we can see of the shape of his head. The mustache is more stylized than it is in real life (though there is one bit of art where it's curly like that), but that along with the height could be part of Raz reworking him in his mind to make him the dark and mysterious stranger he'd expect to just suddenly appear to pass on important information then vanish again.]]
** Possibly ObfuscatingStupidity as well. If he acted like he knew too much, it might get Sasha and Milla suspicious. In addition, if he acted like he couldn't get into Raz's mind because it was so special, it would lend credence to his argument to keep him around.
** Alternatively he's just brain damaged from years of mental trauma combining with Psitanium exposure. He did give the pamphlet to Raz he just doesn't have a memory of it or didn't bother to learn it because all he cares about is that amazing brain.
** The coach probably hands out tons of pamphlets on the off season of the camp, tracking down potential recruits or just spreading them around hoping for a lucky hit, the memory hints at the first, but considering how many pamphlets he must have handed out, and the fact that the only sign of Raz's talent before he started learning at camp was resistance to mind reading, how would any recruiter know without a bunch of effort, heck the coach only calls raz one in a million after all three of the staff fail to mind read him while working together, which wouldn't be an option they would take while just handing out pamphlets, to the coach Raz was just another kid.
** [[Videogame/Psychonauts2 The sequel]] explains who gave Raz the pamphlet and why. (But it (Spoiler: It wasn't the Coach)actually him.)




** I believe it's mentioned at the same time he says some of them have been damaged that some have also been blown away by storms. Other than that it's mainly StoryAndGameplaySegregation.
* How exactly did Boyd get fired? From what I saw in the Mental Vault, he was just smiling and doing his job.
** A lot of people feel like they did nothing wrong prior to being fired; Boyd probably felt the same way. There are other alternatives though, like layoffs or just him being crazy and distorting the memory [[spoiler: like Oleander]].
** Remember that the Mental Vaults don't show the actual truth: They just show only the character's perspective of the story and what they think or want to believe. (For example the obvious Sasha/Milla undertones in Milla's vault, when there's no such messages in Sasha's mind, and Oleander's first mem. reel) It's possible that Boyd did screw up something, but it isn't seen on the reel because he thought that he did nothing wrong and therefore was fired without a reason.
** In fact, it would make more sense if Boyd did nothing wrong to lose his job. Let's assume he was just an average Joe that got selected for layoffs, like the boss had to drop somebody so he drew names from a hat. Thus, when Boyd loses his job ''for no apparent reason from his perspective'' his mind snaps, starting the whole paranoia schizophrenia conspiracy theory thing. Hence the major plot gimmick in his level [[spoiler: where everyone is out to get him, manifested by himself as The Milkman in the center of the {{Milkman Conspiracy}}]].
*** In fact, he was probably falsely accused of something and was axed for being a liability: he occasionally says "You know my house is clean, right? Right, boss?"
* If Cruller forgets who he is every time he goes up above, how does he keep getting back to his sanctuary? Does he just so happen to keep falling down those hollowed out tree stumps? and on top of that how does he keep getting around the camp so quickly? At first I thought he was teleporting, but he can't do that if he doesn't know he's psychic.
** My theory is that he's got a psychic imprint implanted in him (either by himself or his subordinates) that influences him to go where he needs to be, even if it's not strong enough for him to know why he's there.
** I always assumed that all of his personalities remember the transport system, and when they're done with whatever job they're working on they head to it to move onto a different area (or get back to wherever they think they live) and once they're down there it puts him close enough to the psitanium deposit to pull himself together.
*** This is supported by the Transport AI when you decide to go to the lake. The AI starts referring to you as Admiral instead of Agent, implying that all of Cruller's personalities know about the transport system.

to:

** I believe it's It's mentioned at the same time he says some of them have been damaged that some have also been blown away by storms. Other than that it's mainly StoryAndGameplaySegregation.
storms.


* How exactly did Boyd get fired? From what I saw in the Mental Vault, he He was just smiling and doing his job.
** A lot of people feel like they did nothing wrong prior to being fired; Boyd probably felt the same way. There are other alternatives though, like layoffs or just him being crazy and distorting the memory [[spoiler: like Oleander]].
** Remember that the Mental Vaults don't show the actual truth: They just show only the character's perspective of the story and what they think or want to believe. (For example the obvious Sasha/Milla undertones in Milla's vault, when there's no such messages in Sasha's mind, and Oleander's first mem. reel)
It's possible that Boyd did screw up something, but it isn't seen on the reel because he thought that he did nothing wrong and therefore was fired without a reason.
** In fact, it would make more sense if Boyd did nothing wrong to lose his job. Let's assume he was just an average Joe that got selected for layoffs,
reason. There are other alternatives though, like the boss had to drop somebody so he drew names from a hat. Thus, when Boyd loses his job ''for no apparent reason from his perspective'' his mind snaps, starting the whole paranoia schizophrenia conspiracy theory thing. Hence the major plot gimmick in his level [[spoiler: where everyone is out to get him, manifested by himself as The Milkman in the center of the {{Milkman Conspiracy}}]].
*** In fact, he was probably falsely accused of something and was axed for being a liability: he occasionally says "You know my house is clean, right? Right, boss?"
layoffs.


* If Cruller forgets who he is every time he goes up above, how does he keep getting back to his sanctuary? Does he just so happen to keep falling down those hollowed out tree stumps? and on On top of that how does he keep getting around the camp so quickly? At first I thought he was teleporting, but he can't do that if he doesn't know he's psychic.
quickly?
** My theory is that he's got a psychic imprint implanted in him (either by himself or his subordinates) that influences him to go where he needs to be, even if it's not strong enough for him to know why he's there.
** I always assumed
There's indication that all of his personalities remember the transport system, and when they're done with whatever job they're working on they head to it to move onto a different area (or get back to wherever they think they live) and once they're down there it puts him close enough to the psitanium deposit to pull himself together.
***
together. This is supported by the Transport AI when you decide to go to the lake. The AI starts referring to you as Admiral instead of Agent, implying that all of Cruller's personalities know about the transport system.system.




** Who said it was dangerous to psychics? We only know it's dangerous to non-psychics and gradually drove people insane, however it seems to be beneficial to psychics such as Agent Cruller. Makes the perfect training ground for a psychic children by keeping {{Muggles}} away.
** The real question is who's bright idea was it to build the insane asylum on a psitanium deposit? This could be put down to the Muggles not knowing about it, but who builds a summer camp full of kids that can read minds on the same lake as a mental institution?

to:

** Who said it was dangerous to psychics? dangerous? We only know psychics are unaffected and we don't know how it influences non-psychics, but we have to assume it's dangerous to non-psychics and gradually drove people insane, however it seems to be beneficial to psychics such as Agent Cruller. Makes the perfect training ground either harmless or a reasonable risk, or there's not really any excuse for a psychic children by keeping {{Muggles}} away.
campers near a motherlode of something known to encourage insanity and suicide.
** The real question is who's whose bright idea was it to build the insane asylum on a psitanium deposit? This could be put down to the Muggles not knowing about it, but who builds a summer camp full of kids that can read minds on the same lake as a mental institution?



*** We don't know whether or not the insanity only affects non-psychics, but we have to assume it's either harmless or a reasonable risk, or there's not really any excuse for keeping campers near a motherlode of something known to encourage insanity and suicide. If psitanium does aggravate mental illness, it would be especially dangerous for people like Crystal and Clem.
* The only thing that honestly bugs me is, if Loboto's in the tower, then why doesn't Crispin realize you're an imposter?? Did he just conveniently forget he took up the doctor already and never brought him down??

to:

*** We don't know whether or not the insanity only affects non-psychics, but we have to assume it's either harmless or a reasonable risk, or there's not really any excuse for keeping campers near a motherlode of something known to encourage insanity and suicide.

*
If psitanium does aggravate mental illness, it would be especially dangerous for people like Crystal and Clem.
* The only thing that honestly bugs me is, if
Loboto's in the tower, then why doesn't Crispin realize you're an imposter?? Did he just conveniently forget he took up the doctor already and never brought him down??



* Why does everyone here treat Oleander being the bad guy like it's some huge spoiler? You find out pretty much right after the opening tutorial, and none of the characters even react with surprise. He's not some secret "man behind the man." He's just "the man" right from the get-go.
** Speaking of which, what's up with the lack of screen-time for the villains? Oleander only appears at the very beginning and the very end, and Loboto only has ''slightly'' more presence than that. It just bugs me how little antagonistic force is in this game. Makes the whole thing feel a bit aimless.
*** It's a spoiler because it's not revealed until you complete the brain tumbler, which is four levels into the game. That's a bit after the opening. After that you find and fight a construct of him in Lungfishopolis and from then on the aim is to rescue Lili. Oleander's entire 'antagonistic force' is his plan to take over the world and kidnapping the kids (and Sasha and Milla).
** Were you looking at entries referring to Oleander himself or his motivations? If someone was talking about ''why'' Oleander's the antagonist then it's justified, since we don't find much out about it until the Meat Circus which ''is'' the end.
** What bothers me is another thing: why is Raz's father being a psychic considered a spoiler? Raz himself says it outright: "And the weird thing is, I'm pretty sure he was psychic himself".
*** I never had the perception that the cutscene was supposed to be a spoiler; all Raz's father really said was that he used his psychic powers to track Raz down, and whether you didn't know or had suspicions about it before doesn't really matter at that point.
* Is the summer camp seriously staffed entirely by Ford Cruller in his alternate personalities? Are they reliable enough to get all the required services done, or are these services not really needed and Ford just ''thinks'' he's working when he's in an alternate personality? (Note that he never seems to do anything as an admiral or forest ranger, and he never finishes cooking those burgers, either.)
* Whose brain is Loboto poking when you reach the top of Thorny Towers? By that point, you're able to collect all but...one or two of [[spoiler: the campers']] brains, and [[spoiler: Sasha's and Milla's]] are right there... So yeah...

to:

* Why does everyone here treat Oleander being the bad guy like it's some huge spoiler? You find out pretty much right after the opening tutorial, and none of the characters even react with surprise. He's not some secret "man behind the man." He's just "the man" right from the get-go.
** Speaking of which, what's up with the lack of screen-time for the villains? Oleander only appears at the very beginning and the very end, and Loboto only has ''slightly'' more presence than that. It just bugs me how little antagonistic force is in this game. Makes the whole thing feel a bit aimless.
*** It's a spoiler because it's not revealed until you complete the brain tumbler, which is four levels into the game. That's a bit after the opening. After that you find and fight a construct of him in Lungfishopolis and from then on the aim is to rescue Lili. Oleander's entire 'antagonistic force' is his plan to take over the world and kidnapping the kids (and Sasha and Milla).
** Were you looking at entries referring to Oleander himself or his motivations? If someone was talking about ''why'' Oleander's the antagonist then it's justified, since we don't find much out about it until the Meat Circus which ''is'' the end.
** What bothers me is another thing: why is Raz's father being a psychic considered a spoiler? Raz himself says it outright: "And the weird thing is, I'm pretty sure he was psychic himself".
*** I never had the perception that the cutscene was supposed to be a spoiler; all Raz's father really said was that he used his psychic powers to track Raz down, and whether you didn't know or had suspicions about it before doesn't really matter at that point.


* Is the summer camp seriously staffed entirely by Ford Cruller in his alternate personalities? Are they reliable and capable enough to get all the required services done, or are these services not really needed and Ford just ''thinks'' he's working when he's in an alternate personality? (Note that he He never seems to do anything as an admiral or forest ranger, and he never finishes cooking those burgers, either.)
either.


* Whose brain is Loboto poking when you reach the top of Thorny Towers? By that point, you're able to collect all but...one or two of [[spoiler: the campers']] brains, and [[spoiler: Sasha's and Milla's]] are right there... So yeah...



* As an avid reader, I've figured out several of the [[MeaningfulName Meaningful Names]] and [[BilingualBonus Bilingual Bonuses]] in the characters' names. Sasha ''Nein'' is obvious, and Morceau (French for "morsel", as in [[NapoleonComplex "small"]]) Oleander (a type of poisonous flower) makes sense, but what's up with Ford Cruller? Maybe I've got the wrong definition or something, but isn't a cruller a doughnut? I haven't seen or heard anything from the source material that connects Ford to pastries... bacon, yes, and arguably burgers... but... I'm lost. Any ideas?
** Pretty sure it's just RuleOfFunny. "Boole" and "Doom" are also funny last names, and "Cruller" is comical while also connoting an old CrustyCaretaker.
* Okay, so let me get this straight. Fred is a psychiatrist or something, and he was trying to help the asylum's patients. So, he brought a board game based on the battle of Waterloo, and played it with the near-catatonic Crispin. Crispin won, which bothered Fred, so they played again, and Crispin kept winning. As he won, he recovered from being catatonic, while Fred, slowly losing it from losing repeatedly, had his GeneticMemory take over, giving him split personality (I don't know the technical name, to be honest). The memory of Napoleon tried to make him someone who loved to win in a mental game of Waterloo-o. But that doesn't make any sense! He logically loves winning if he goes insane from losing. I guess Napoleon wants him to become a great conqueror or something, but still.
** It makes sense if you think about Napoleon and Fred's relationship as a WellDoneSonGuy relationship. Fred kept losing and eventually gave up but Napoleon wouldn't let him quit. Alternatively, Napoleon assumes that Fred can't win because he doesn't want it enough.
** The Napoleon memory also would logically attempt to make Fred into someone who is capable of winning, rather than just one who wants to win.
** Fred is almost completely apathetic by the time you meet him, and Napoleon is clearly fed up with it. Genetic memory or not, it could have been triggered by the competitive part of Fred's mind that hadn't been ''completely'' buried under the apathy of his repeated losses: Napoleon wasn't trying to make Fred love winning, he was trying to make Fred start ''trying'' again, instead of just assuming he'd lose and never trying.
* What was the point of Lilli's friendship bracelet? I just completed the game, and unlike every other item, I never had to use it. Did I miss something?
** Yes, you did. After you learn clairvoyance but before you get all the items to ascend the tower you get a scene of Lili's situation in custody by using clairvoyance on it.
*** This troper can confirm that the scene is optional, if not outright meant to be hidden. It's a very clever connection to make, if not for the detail becoming common knowledge; if it's ignored, Lili is absent from the game for the entire Lake Oblongata sequence.

to:



* As an avid reader, I've figured out several of the [[MeaningfulName Meaningful Names]] and [[BilingualBonus Bilingual Bonuses]] in the characters' names. Sasha ''Nein'' is obvious, and Morceau (French for "morsel", as in [[NapoleonComplex "small"]]) Oleander (a type of poisonous flower) makes sense, but what's up with Ford Cruller? Maybe I've got the wrong definition or something, but isn't a cruller a doughnut? I haven't seen or heard anything from the source material that connects Ford to pastries... bacon, yes, and arguably burgers... but... I'm lost. Any ideas?
** Pretty sure it's just RuleOfFunny. "Boole" and "Doom" are also funny last names, and "Cruller" is comical while also connoting an old CrustyCaretaker.
* Okay, so let me get this straight.
Fred is a psychiatrist or something, and he was trying to help the asylum's patients. So, he brought a board game based on the battle of Waterloo, and played it with the near-catatonic Crispin. Crispin won, which bothered Fred, so they played again, and Crispin kept winning. As he won, he recovered from being catatonic, while Fred, slowly losing it from losing repeatedly, had his GeneticMemory take over, giving him split personality (I don't know the technical name, to be honest).personality. The memory of Napoleon tried to make him someone who loved to win in a mental game of Waterloo-o. But that doesn't make any sense! He should logically loves already love winning if he goes insane from losing. I guess Napoleon wants him to become a great conqueror or something, but still.
** It makes sense if you think about Napoleon and Fred's relationship as a WellDoneSonGuy relationship. Fred kept losing and eventually gave up but Napoleon wouldn't let him quit. Alternatively, Napoleon assumes that Fred can't win because he doesn't want it enough.
** The Napoleon memory also would logically attempt to make Fred into someone who is capable of winning, rather than just one who wants to win.
losing.
** Fred is almost completely apathetic by the time you meet him, and Napoleon is clearly fed up with it. Genetic memory or not, it could have been triggered by the competitive part of Fred's mind that hadn't been ''completely'' buried under the apathy of his repeated losses: Napoleon wasn't trying to make Fred love winning, he was trying to make Fred start ''trying'' again, instead of just assuming he'd lose and never trying.
trying. The Napoleon memory is thus attempting to make Fred into someone who is capable of winning, rather than just one who wants to win.


* What was the point of Lilli's friendship bracelet? I just completed the game, and unlike every other item, I never had to use it. Did I miss something?
bracelet?
** Yes, you did. After you learn clairvoyance but before you get all the items to ascend the tower you get a scene of Lili's situation in custody by using clairvoyance on it.
*** This troper can confirm that the
it. The scene is optional, if not outright meant to be hidden. It's a very clever connection to make, if not for the detail becoming common knowledge; if it's ignored, Lili is absent from the game for the entire Lake Oblongata sequence.sequence.




** Raz could've ditched it halfway, or somehow given it instructions to return to the gypsy camp; it's implied that the place Raz escaped from and Whispering Rock are not too far apart, seeing how a ride on that pony was all it took for Raz to reach the latter, and his dad later caught up to him in less than a day (and that's counting the trip to the asylum, albeit he probably had help from Linda with that last bit).
*** Raz didn't just ride the pony there, he rode the pony away from the circus then hitched a ride on a lumber truck. You see him leaving it in the last slide from that memory reel.
*** Not 100% canon, but Psychopedia suggests that the pony found its own way home. On a more believable note, Augustus might have found him/her on his way to Whispering Rock since he would have taken a similar route to Raz's.
** Perhaps he traded it to the trucker in exchange for a ride once the going got too tough?
* Let me get this straight... Coach Oleander became an insane military-obsessed megalomaniac all because his father butchered his beloved bunnies? But he obviously wasn't insane SINCE this childhood trauma, as he later refers to it as a "temporary insanity" and his Psychonauts colleagues treat him as if he's back to his old self. I don't really see the connection. Compared to the rest of the personal demons, this one seems a little forced and not as thought out. Sasha's coldness makes sense due to his mother's death and what he saw in his father's head, Milla's protectiveness is natural with her experience with the orphans, Edgar's heartbreak in high school causes him to construct a fantasy where he literally imprisons his ex and her lover in his mind, Gloria's inner critic comes from a lifetime of being belittled by her mother for her own success to the point of being guilt-tripped by her suicide. But with Oleander, scary daddy + bunnies = world domination. Also, in most of the other cases, Raz visibly HELPS the inmates to sort out their mental issues (piecing together scenes from Gloria's life, showing Edgar what losers Dingo and Lana are, showing Fred his battle can be won) and bring them to peace with their inner demons, whereas his cure of Oleander resorts to little more than "Kill the big dad boss". I loved Meat Circus, but in this respect it was lacking.
** If you look at Oleander's other memories, it's clear that the biggest reason he became a military-obsessed megalomaniac is because he was never admitted to any branch of the actual military due to his height. This fed on his deep feelings of inadequacy that had originated from his traumatic relationship with his dad, and it caused him to snap. Essentially, he became a WellDoneSonGuy who wanted to show his dad/the military (these two have become intermingled in his head) that he ''can'' be a tough guy who ''can'' conquer the world. In order to cure him from this militaristic megalomania, Rasputin has to find Oleander's deep hidden peaceful and loving side, represented by kid Oleander, that's been strongly repressed by the image of the demon dad, which represents the ideal of a "tough guy" that Oleander thinks he should measure up to. In order to free kid Oleander, and show him he can live without the urge to kill and conquer, Raz has to destroy the image of the demon dad.
** Also, Sasha says that if you attempt to completely suppress your negative thoughts and feelings, they'll boil over; that's probably what happened with Oleander, his childhood trauma combining with a life-long Napoleon complex. It might be notable that the bunny from Oleander's memory was the smallest in the hutch: The memory (accurate or otherwise) of his giant father picking out and killing the smallest rabbit likely sparked or aggravated Oleander's issues about his height, so "changing the ending" by defeating the mental construct of his father might have undone the worst of the damage.

to:

** Raz could've ditched it halfway, or somehow given it instructions to return to the gypsy camp; it's implied that the place Raz escaped from and Whispering Rock are not too far apart, seeing how a ride on that pony was all it took for Raz to reach the latter, and his dad later caught up to him in less than a day (and that's counting the trip to the asylum, albeit he probably had help from Linda with that last bit).
*** Raz didn't just ride the pony there, he rode the pony away from the circus then hitched a ride on a lumber truck. You see him leaving it in the last slide from that memory reel.
***
Not 100% canon, but Psychopedia suggests that the pony found its own way home. On a more believable note, Augustus might have found him/her on his way to Whispering Rock since he would have taken a similar route to Raz's.
** A memory reel showed Raz hitched a ride on a lumber truck after riding the pony. Perhaps he traded it to the trucker in exchange for a ride once the going got too tough?
tough?


* Let me get this straight... Coach Oleander became an insane military-obsessed megalomaniac all because his father butchered his beloved bunnies? But he obviously wasn't insane SINCE this childhood trauma, as he later refers to it as a "temporary insanity" and his Psychonauts colleagues treat him as if he's back to his old self. I don't really see the connection. Compared to the rest of the personal demons, this one seems a little forced and not as thought out. Sasha's coldness makes sense due to his mother's death and what he saw in his father's head, Milla's protectiveness is natural with her experience with the orphans, Edgar's heartbreak in high school causes him to construct a fantasy where he literally imprisons his ex and her lover in his mind, Gloria's inner critic comes from a lifetime of being belittled by her mother for her own success to the point of being guilt-tripped by her suicide. But with Oleander, scary daddy + bunnies = world domination.self. Also, in most of the other cases, Raz visibly HELPS the inmates to sort out their mental issues (piecing together scenes from Gloria's life, showing Edgar what losers Dingo and Lana are, showing Fred his battle can be won) and bring them to peace with their inner demons, whereas his cure of Oleander resorts to little more than "Kill the big dad boss". I loved Meat Circus, but in this respect it was lacking.
Tsk tsk, Raz.
** If you look at Oleander's other memories, it's clear that the biggest reason he became a military-obsessed megalomaniac is because he was never admitted to any branch of the actual military due to his height. This fed on his deep feelings of inadequacy that had originated from his traumatic relationship with his dad, and it caused him to snap. Essentially, he became a WellDoneSonGuy who wanted to show his dad/the military (these two have become intermingled in his head) that he ''can'' be a tough guy who ''can'' conquer the world. In order to cure him from this militaristic megalomania, Rasputin has to find Oleander's deep hidden peaceful and loving side, represented by kid Oleander, that's been strongly repressed by the image of the demon dad, which represents the ideal of a "tough guy" that Oleander thinks he should measure up to. In order to free kid Oleander, and show him he can live without the urge to kill and conquer, Raz has to destroy the image of the demon dad.
** Also,
dad.\\
Then recall that
Sasha says that if you attempt to completely suppress your negative thoughts and feelings, they'll boil over; that's probably what happened with Oleander, his childhood trauma combining with a life-long Napoleon complex. It might be notable that the bunny from Oleander's memory was the smallest in the hutch: The memory (accurate or otherwise) of his giant father picking out and killing the smallest rabbit likely sparked or aggravated Oleander's issues about his height, so "changing the ending" by defeating the mental construct of his father might have undone the worst of the damage.



* So, how exactly does one play Waterloo-o? From what is shown, one can surmise that there are two sides (French and non-French), one of which has a stronghold (in Fred's mind it's French, but in the 'Fred vs. Crispin' memory vault Crispin, who controls the French side, is seen invading one), and the other side must eliminate all their infantry with their own and invade the stronghold with a Hearty Knight piece in order to win. But what would the side WITH the stronghold have to do in order to win? In Fred's mind, Napoleon's (French stronghold-holder) troops attempt to keep Fred away by destroying bridges on the way to the stronghold, so do all they have to do is remain uninvaded for a certain amount of time/number of turns? From what else we see in Fred's mind, however, it looks like the non-stronghold side only has to make a few moves in order to win, so what else could the other side do in order to prevent this? And even if this was because Napoleon had beaten Fred so many times he decided to play with a setup so that all Fred had to do in order to win was ''try'', how did Fred end up losing to Crispin so many times?
** I've been assuming it's a game where you can use different pieces and set up the board's hexagons in different ways (and make different sized playing fields) depending on how deep of a game you want to play, and Fred's mind has just given up to the point where it's made an ''incredibly'' simplistic scenario to try and get him to do at least that much. As support of this, if you sit around listening to Fred talk long enough in the Asylum he'll mention a piece you never see in the round you play: the spy.
* Okay, so. The asylum closed down decades ago, hence why it's in a state of decay and why there's only three patients left, but... ''why are there three patients left?'' It can be presumed, since Loboto's set Edgar on "art therapy" and Crispin is constantly taunting Fred, that they're basically having fun at the inmates' expense; and I'm not counting Boyd, since he (as guard/arsonist) serves an actual tangible purpose for Oleander's goals. But who's been feeding them? And have they really been stuck in that dilapidated old asylum, completely nuts, for ''decades straight?'' Or did Oleander and Loboto haul them in for... no particular reason?
** Furthermore, if they have... why do they look so young? Boyd and Gloria look legitimately like age is wearing on them, but Edgar and Fred look in their mid-thirties at the most... yet it's been decades, and if Fred was an orderly, presumably he was at least in his twenties when he went nuts... does Psitanium just have a rejuvenating effect or something?
** Biological realism was never high on this game's priority list. Remember, this is a game centered around an evil plot involving people literally sneezing their brains out.
*** Probably part of the coach's plan. All of these people had some kind of psychic potential even if it only manifested in a few people, assuming there are certain traits that can indicate certain powers such as paranoia indicating a disposition to clairvoyance it wouldn't be hard to grab a few people and lock them up right near a source of Psitanium to try and encourage there powers to manifest or drive them insane.
* Why is Gloria the only person not featured in any way in their own mind? And what's with the actors being flowers? Is there some sort of connection with her and flowers?
** Well, Gloria's bipolar disorder means she essentially has two "herselves": The cheerful, nostalgic one and the depressed and easily-angered one, and [[StrawCritic those two]] [[WhiteDwarfStarlet aspects]] are most certainly represented.
** W/r/t your second question, Gloria can be found in the asylum's greenhouse, and her "audience" are plant pots with faces drawn on them.
*** It's also a play on the fact that all of the "actors" are terrible, and are playing the stereotypical bad theatre actor roles of inanimate objects.
*** Once at Hagitha's (possibly her first appearance on stage) Gloria played a flower, so it works on several levels.
* How do people have that weird shade of blue skin?
** [[AmazingTechnicolorPopulation Artistic]] [[ArtisticLicense license]].

to:



* So, how exactly does one play Waterloo-o? From what is shown, one can surmise that there are two sides (French and non-French), sides, one of which has a stronghold (in Fred's mind it's French, but in (which we will call the 'Fred vs. Crispin' memory vault Crispin, who controls the French side, is seen invading one), and defenders); the other side (which we will call the attackers) must eliminate all their infantry with their own the defenders and invade the stronghold with a Hearty Knight piece in order to win. But what would the side WITH the stronghold defenders have to do in order to win? In Fred's mind, Napoleon's (French stronghold-holder) troops attempt to keep Fred away by destroying bridges on the way to the stronghold, so do all they have to do is remain uninvaded for a certain amount of time/number of turns? From what else we see in Fred's mind, however, it looks like the non-stronghold side attackers only has have to make a few moves in order to win, so what else could the other side defenders do in order to prevent this? And even if this was because Napoleon had beaten Fred so many times he decided this?
** It appears
to play with be a setup so that all Fred had to do in order to win was ''try'', how did Fred end up losing to Crispin so many times?
** I've been assuming it's a
Settlers Of Catan like game where you can use different pieces and set up the board's hexagons in different ways (and make different sized playing fields) depending on how deep of a game you want to play, and Fred's mind has just given up to the point where it's made an ''incredibly'' simplistic scenario to try and get him to do at least that much. As support of this, if you sit around listening to Fred talk long enough in the Asylum he'll mention a piece you never see in the round you play: the spy.
*** If that's the case, then how come Fred is still losing to Crispin when the odds are (for lack of a better term) massively rigged in his favor?
*** Because Fred has given up. No amount of tipping the odds is going to make him win if he outright refuses to even try.


* Okay, so. The So, the asylum closed down decades ago, hence why it's in a state of decay and why there's only three patients left, but... ''why are there three patients left?'' It can be presumed, since Loboto's set Edgar on "art therapy" and Crispin is constantly taunting Fred, Fred that they're basically having fun at the inmates' expense; and I'm not counting Boyd, since he (as guard/arsonist) Boyd admmitedly serves an actual tangible purpose for Oleander's goals. But goals, but who's been feeding them? And have they really been stuck in that dilapidated old asylum, completely nuts, for ''decades straight?'' Or did Oleander and Loboto haul them in for... for no particular reason?
**
reason? Furthermore, if they have... have, why do they look so young? Boyd and Gloria look legitimately like age is wearing on them, but Edgar and Fred look in their mid-thirties at the most... yet it's been decades, and if Fred was an orderly, presumably he was at least in his twenties when he went nuts... does Psitanium just have a rejuvenating effect or something?
most.
** Biological realism was never high on this game's priority list. Remember, this is a game centered around an evil plot involving people literally sneezing their brains out.
***
Probably part of the coach's plan. All of these people had some kind of psychic potential even if it only manifested in a few people, assuming there are certain traits that can indicate certain powers such as paranoia indicating a disposition to clairvoyance it wouldn't be hard to grab a few people and lock them up right near a source of Psitanium to try and encourage there their powers to manifest or drive them insane.
* Why is Gloria the only person not featured in any way in their own mind? And what's with the actors being flowers? Is there some sort of connection with her and flowers?
** Well, Gloria's bipolar disorder means she essentially has two "herselves": The cheerful, nostalgic one and the depressed and easily-angered one, and [[StrawCritic those two]] [[WhiteDwarfStarlet aspects]] are most certainly represented.
** W/r/t your second question, Gloria can be found in the asylum's greenhouse, and her "audience" are plant pots with faces drawn on them.
*** It's also a play on the fact that all of the "actors" are terrible, and are playing the stereotypical bad theatre actor roles of inanimate objects.
*** Once at Hagitha's (possibly her first appearance on stage) Gloria played a flower, so it works on several levels.
* How do people have that weird shade of blue skin?
** [[AmazingTechnicolorPopulation Artistic]] [[ArtisticLicense license]].
insane.




** I think the idea is that you don't actually receive a physical badge inside the mind, you simply learn the power and then demonstrate it to Ford or someone else later in order to get the actual merit badge. The badge is just a representation of your new ability.
* Why does Fred have such stubby arms after he is freed from his straight jacket? In the flashback, he is clearly shown with average, lanky arms while playing against Crispin, so why does he suddenly have tiny, T-Rex arms after he is freed? Is this a horrifying world where [[BodyHorror straight jackets shrink your arms after extended use]]?
** I'd say it's likely muscle atrophy as a result of being in that straightjacket for so long.

to:

** I think the The idea is that you don't actually receive a physical badge inside the mind, you simply learn the power and then demonstrate it to Ford or someone else later in order to get the actual merit badge. The badge is just a representation of your new ability.
ability.


* Why does Fred have such stubby arms after he is freed from his straight jacket? straitjacket? In the flashback, he is clearly shown with average, lanky arms while playing against Crispin, so why does he suddenly have tiny, T-Rex arms after he is freed? Is this a horrifying world where [[BodyHorror straight jackets shrink your arms after extended use]]?
freed?
** I'd say it's likely Likely muscle atrophy as a result of being in that straightjacket for so long.



** It's the punchline to a joke. When Crispin realizes Fred is free, he says "Why are you-" before Fred's stubby arms come into view and he says "''Armed''?"
* Why does Raz [[spoiler: ''kiss'' the brains when he finds them?]] Just... why?
** Heroes sometimes do that when they finally get something they fought hard for. You can see Indiana Jones kissing a piece treasure after spending many difficult days looking for it, can't you? Granted, that would be a lot less gross than doing it to a human brain, but ... it's a weird game, I guess?

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** It's the punchline to a joke. When Crispin realizes Fred is free, he says "Why are you-" before Fred's stubby arms come into view and he says "''Armed''?"


* Why does Raz [[spoiler: ''kiss'' the brains brains]] when he finds them?]] Just... why?
them?
** Heroes sometimes do that when they finally get something they fought hard for. You can see Indiana Jones kissing a piece treasure after spending many difficult days looking for it, can't you? Granted, that would be a lot most kiss less gross than doing it to a human brain, objects like swords and statues, but ... it's a weird game, I guess?Raz is Raz, we guess.




* In the end Sasha, Milla, and Oleander leave the camp with Raz and Lili to [[spoiler: save Lili's father]]. So... who's running the camp again? Sure, Cruller can keep the kids fed, but that's about it until he comes back to his senses.
** The way Lili and Raz talk in the credits the camp seems to be over. So either a time skip happened and the regularly scheduled camp is done or it was canceled early due the brain snatching. Presumably, everyone is being picked up by parents or guardians.

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* In the end Sasha, Milla, and Oleander leave the camp with Raz and Lili to [[spoiler: save Lili's father]]. So... who's running the camp again? Sure, Cruller can keep the kids fed, but that's about it until he comes back to his senses.
now?
** The way Lili and Raz talk in the credits credits, the camp seems to be over. So either a time skip happened and the regularly scheduled camp is done or it was canceled early due the brain snatching. Presumably, everyone is being picked up by parents or guardians.guardians.




*** Jasper, being Gloria's inner critic, must have existed in her mind before her stage fright and feelings of guilt came along to sabotage her. Since they were conceptualized at different times and are considered separate entities in the context in Gloria's mind, it's entirely possible they manifested as two completely separate beings until Raz came along and started working through her problems.
** If you look closely at the scene, Jasper's balcony isn't shown a single time while the Phantom strikes. We don't get to see the balcony, but we could, we'd likely just see empty space. Besides, the Phantom moves pretty quickly.
* What happened to the Psycho-Pedia? Did Double Fine just take it down with no explanation? Does somebody have some sort of copy of it anywhere?

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*** ** Jasper, being Gloria's inner critic, must have existed in her mind before her stage fright and feelings of guilt came along to sabotage her. Since they were conceptualized at different times and are considered separate entities in the context in Gloria's mind, it's entirely possible they manifested as two completely separate beings until Raz came along and started working through her problems.
** If you look closely at the scene, Jasper's balcony isn't shown a single time while the Phantom strikes. We don't get to see the balcony, but we could, we'd likely just see empty space. Besides, the Phantom moves pretty quickly.
* What happened to the Psycho-Pedia? Did Double Fine just take it down with no explanation? Does somebody have some sort of copy of it anywhere?
problems.








** I haven't found any information on CT scans being able to confirm someone's mental health, so if this is untrue or simply newly discovered information,they certainly wouldn't be doing such in the game. Also, little kids are allowed to wander with pretty much no supervision where bears and cougars with psychic abilities roam, safety is just an afterthought in the camp.

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** I haven't found any information on CT scans being able to confirm someone's can't tell one's mental health, so if this is untrue or simply newly discovered information,they certainly wouldn't be doing such in state (not yet, anyway); the game. Also, little kids are allowed brain is still too complex for us humans to wander with pretty much no supervision where bears and cougars with psychic abilities roam, safety is just an afterthought in have fully figure out. Using Psychonauts methods would require Oleander's consent. As for screening, the camp.relative lack of psychics probably means the Psychonauts have to take whoever they can.




** The thing is, the Milkman seems like he wasn't supposed to spring awake BEFORE Oleander told him so. Oleander must have put him here so that he gets into Molotov-throwing when he hears some kind of password (that Fred must have said accidentally), so that when it's pronounced before regular Boyd, the Milkman wakes up just long enough to set fire to everything and then disappears. When Raz makes the Milkman take control of Boyd, he still needs the password before he can accomplish his mission.
* How do the other campers put together their PSI Challenge Markers? I was under the impression that Raz is the only camper who knows about Ford's sanctuary, but maybe not?

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** The thing is, the Milkman seems like he wasn't supposed to spring awake BEFORE Oleander told him so. Oleander must have put him here so that he gets into Molotov-throwing when he hears some kind of password (that Fred must have said accidentally), accidentally) so that when it's pronounced before regular Boyd, the Milkman wakes up just long enough to set fire to everything and then disappears. When Raz makes the Milkman take control of Boyd, he still needs the password before he can accomplish his mission.
mission.


* How do the other campers put together their PSI Challenge Markers? I was under the impression that Isn't Raz is the only camper who knows about Ford's sanctuary, but maybe not?sanctuary?
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** If it helps any, her name is more-consistently pronounced the correct way ("mee-ya") in ''VideoGame/Psychonauts2''. In fact, you can ask her about it. She explains that Sasha pronounced it wrong when they first met, and she thought it was cute and didn't correct him, so now some people cll her mee-la and some call her mee-ya and she's gotten used to both.

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** If it helps any, her name is more-consistently pronounced the correct way ("mee-ya") in ''VideoGame/Psychonauts2''. In fact, you can ask her about it. She explains that Sasha pronounced it wrong when they first met, and she thought it was cute and didn't correct him, so now some people cll call her mee-la and some call her mee-ya and she's gotten used to both.
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** If it helps any, her name is more-consistently pronounced the correct way ("mee-ya") in ''VideoGame/Psychonauts2''

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** If it helps any, her name is more-consistently pronounced the correct way ("mee-ya") in ''VideoGame/Psychonauts2''''VideoGame/Psychonauts2''. In fact, you can ask her about it. She explains that Sasha pronounced it wrong when they first met, and she thought it was cute and didn't correct him, so now some people cll her mee-la and some call her mee-ya and she's gotten used to both.

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