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** Perhaps GLaDOS subconsiously remembers the taste of cake from having been Caroline?
** In an interview, the devs said they put cake in the game because they couldn't figure out how to motivate the players to solve the tests and one of them said "Well, people like cake". Perhaps it's the same in-universe, GLaDOS doesn't actually care if the cake is delicious or moist, she just wants her test subjects to think it is.

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** Perhaps GLaDOS [=GLaDOS=] subconsiously remembers the taste of cake from having been Caroline?
** In an interview, the devs said they put cake in the game because they couldn't figure out how to motivate the players to solve the tests and one of them said "Well, people like cake". Perhaps it's the same in-universe, GLaDOS [=GLaDOS=] doesn't actually care if the cake is delicious or moist, she just wants her test subjects to think it is.
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**not necessarily (to the reply above) a portal is essentially a mini black hole (again established by Cave) and black holes gain mass the more matter goes in them (even if it goes somewhere else) essentially, It's NOT infinite power because at some point it becomes to large to contain (not really answering the question, just some interesting info)
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**Alternatively though, if you play the Portal 2 level pack in "LEGO Dimensions" if you keep spamming switch characters you'll eventually get the cube (if it's on the pad) which you can slowly move around as (I've only ever got it once and it was weird, interesting from a lore point of view though)
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[[folder:Moving Portals and level design (meta)]]
* In Portal 1's developer commentary, during the escape, Paul Graham mentions that the team "tried never to take the easy route of simply changing the level design to work with existing portal technology," knowing that "once the game was out in the wild, custom map creators would stress the system in ways [they] hadn't even considered, so [they] made it as flexible as possible." However, in Portal 2, Valve does exactly what Paul says they would avoid when it comes to moving portals in the neurotoxin sabotage. Moving portals cause buggy behavior, so it's pretty baffling that Valve didn't make the portal system flexible for this aspect and instead used the level design to keep the player away from portals. Moving portals can't be placed on any other moving surface, even if said surface would accept portals usually. (Could someone reword this?)
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cake...

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** Perhaps GLaDOS subconsiously remembers the taste of cake from having been Caroline?
** In an interview, the devs said they put cake in the game because they couldn't figure out how to motivate the players to solve the tests and one of them said "Well, people like cake". Perhaps it's the same in-universe, GLaDOS doesn't actually care if the cake is delicious or moist, she just wants her test subjects to think it is.
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** [[DontExplainTheJoke That's also part of the joke.]] The idea is that [=GLaDOS=] is hilariously bad at understanding human beings, and so believes she could make you feel a deep sense of companionship with an inanimate object by just telling you it's you're friend. It's similar to how she expects to motivate you by promising cake.

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** [[DontExplainTheJoke That's also part of the joke.]] The idea is that [=GLaDOS=] is hilariously bad at understanding human beings, and so believes she could make you feel a deep sense of companionship with an inanimate object by just telling you it's you're your friend. It's similar to how she expects to motivate you by promising cake.
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** Because firing the entire bullet is 66% more bullet. Cave Johnson, we're done here.
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** You also need to remember that this is Aperture Science we're talking about here. They only ever do things in the most round-about way possible. Why was [=GLaDOS=] able to emit neurotoxin at will in the first place? Why would a computer-system designed to run basic tests ever need the ability to flood an entire building with deadly poison? Because Aperture Science are complete idiots and never think ahead far enough to do anything correctly. That's why, rather than remove [=GLaDOS=]'s access to the neurotoxin... they simply decided to slap a technological band-aid on the problem through the morality core. Nothing permanent, mind you, since the core could break at any time. Just a quick fix to a massive problem they didn't want to actually think about.

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