History Headscratchers / Painkiller

5th Dec '15 11:39:02 AM nombretomado
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** They forgot that Painkiller is not SeriousSam.
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** They forgot that Painkiller is not SeriousSam. VideoGame/SeriousSam.
13th Jun '15 5:25:18 PM TwistedGrimm
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** Many of the gameplay elements ''are'' borrowed from other old-school shooters, making for an experience that is comparable to the FPS games of old. *** As far as the speed goes, the main character moves slowly under normal circumstances. But if you utilize strafe jumping and bunnyhopping (the way you would in VideoGame/QuakeIIIArena), you can move at almost vehicular speeds. *** Weapons have alternate fire modes, a la VideoGame/UnrealTournament. *** Hidden secrets are tucked away in the maps, much like VideoGame/{{Doom}} and VideoGame/{{Quake}} 1 and 2.
2nd May '15 5:37:55 PM nombretomado
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*** But they're relatively important parts of ACTUAL old-school shooters. One of the prime things that separates Quake Deathmatch from a modern shooter like CallOfDuty is its high speed, high mobility style. I could play Doom and Duke3D for ages- they had big, interesting levels to explore and secrets to uncover, but Painkiller was monotonous.
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*** But they're relatively important parts of ACTUAL old-school shooters. One of the prime things that separates Quake Deathmatch from a modern shooter like CallOfDuty ''VideoGame/CallOfDuty'' is its high speed, high mobility style. I could play Doom and Duke3D for ages- they had big, interesting levels to explore and secrets to uncover, but Painkiller was monotonous.
17th Feb '14 3:18:04 AM TARINunit9
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*** Painkiller is far closer to Serious Sam than the truly old-school shooters, and with far more enemy types to boot.
2nd Oct '13 12:25:36 AM Reviewgamesh
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*** But they're relatively important parts of ACTUAL old-school shooters. One of the prime things that separates Quake Deathmatch from a modern shooter like CallOfDuty is its high speed, high mobility style. I could play Doom and Duke3D for ages- they had big, interesting levels to explore and secrets to uncover, but Painkiller was monotonous.
7th Aug '13 2:27:42 AM Nerrin
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** The fundamental gameplay elements are very old-school, however. You can carry more than two guns at a time, cycling through a whole arsenal. Health and other pick-ups like old-school games. And the actual combat - running, dodging, lots of circle-strafing and just unloading everything you've got on the enemies. The overall visceral experience you get "in the moment" is very old-school. Level design and character speed are relatively minor parts of the definition.
23rd Jun '13 10:17:01 AM Reviewgamesh
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*Why do people describe this as a return to old-school FPS gameplay? As far back as Wolfenstein 3D you had big, labyrinthine levels, key hunts, and most all, speed. Painkiller has simple levels, enemies that just spawn in waves, and a relatively low-speed character.
3rd Aug '12 2:11:18 PM TARINunit9
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** Daniel didn't know that the generals would just respawn in Hell. His superious probably knew, but moving demons from Hell to Purgatory is described as a painfully slow procedure; in other words, killing the generals was a delaying tactic to buy Heaven's armies more time. As for the TheyWastedAPerfectlyGoodPlot absense of a BossRush... let's just say TheyWastedAPerfectlyGoodPlot.
5th Nov '11 7:26:35 PM Joylock
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* So, if demons who are killed in purgatory just revive back in Hell, then what's the point of Daniel killing the 4 generals anyway if they'll just come back in Hell? Were you supposed to meet them again in a Boss Rush before fighting Lucifer? Is Alastor the only actual "demon" among the 4 generals?
25th Jul '11 12:22:49 AM TARINunit9
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** Perma-death for demons. Humans who die anywhere in the afterlife, purgatory or hell, get possessed by the demon who killed them.
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