History Headscratchers / MythBusters

17th Feb '17 5:55:02 PM TexasKelly
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* Three fairly serious issues with the [=MythBusters=]' testing of whether video games can serve as a teaching aid: 1) They chose a skill (golf) that is very complex and can be difficult to learn even in a conventional teaching environment, and might have had more success with a simpler skill like shooting a gun or swinging a baseball bat; 2) While they claim during the myth that neither of them had ever played a round of golf in their lives, Jamie actually states the opposite during the "Explosive Lighter" myth (which aired over seven years prior!); 3) To judge the myth based on a sample size of one test of one skill in one scemario, especially when learning proficiency is highly variant from person to person, is completely unfair.
2nd Jan '17 5:24:29 PM BobTheBard
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** It could also be something as simple as not wanting to change the sound of the show's 'theme song.'
2nd Jan '17 2:20:43 PM BobTheBard
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*** 'Real-world skills' is an extremely broad category. If anything, this myth played out like the 'Dragon Lady' myth, which they didn't call busted or confirmed because they didn't test any other planes. In this case though they called the entire concept busted after only testing one skill, which isn't good science either since it doesn't account for the fact the concept may work for other skills.
25th Dec '16 10:19:14 PM lorgskyegon
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** First, it's fairly common because it's usually easier to understand one's own accent than one from another country. Second, just because the languages are the same doesn't mean the words mean the same thing because of dialectical differences. For example: the word "paraffin". To Americans, it's a type of candle wax. In Britain, it's kerosene. The old George Bernard Shaw quote about the US and UK being two countries separated by a common language does sometimes hold true.
1st Sep '16 9:31:41 AM ErikModi
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** [[MatematiciansAnswer Well, 40 is more than 30. . .]]

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** [[MatematiciansAnswer [[MathematiciansAnswer Well, 40 is more than 30. . .]]
1st Sep '16 9:31:05 AM ErikModi
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** [[MatematiciansAnswer Well, 40 is more than 30. . .]]
1st Sep '16 8:42:28 AM ErikModi
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** Also, the point was to see if people one ordinarily finds attractive would be ''more'' attractive at different stages of intoxication. One would start with the baseline of the test subject's default sexual preference. If one of the team had been homosexual, they would have shown them exclusively same-gender pictures to get the same sort of baseline data.
1st Sep '16 8:33:44 AM ErikModi
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*** This was this troper's impression as well. As the series went on, and became more popular, well-known and well-respected, the team was able to obtain items they hadn't had access to previously, either for funding reason, fear of what they'd do with it, or both. "Buster" eventually became basically a LegacyCharacter, a name applied to whichever dummy they were using for this experiment, which most often seemed to be tailor-made for testing that kind of catastrophic damage.
12th Aug '16 9:32:58 PM InertialMass
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** Those aren't specific skills, though; its testing if video games improves situation awareness and hand-eye coordination. The idea was to test if you can gain real world skills (in this case, a better golf swing) using virtual practice.

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** Those aren't specific skills, though; its testing if video games improves situation awareness and hand-eye coordination. The idea was to test if you can gain real world skills (in this case, a better golf swing) using virtual practice. And while yeah its true that it might be obvious that a real world golf pro and real golf club will obviously be a better trainer, deciding not to test it on those grounds isn't science.
12th Aug '16 9:29:38 PM InertialMass
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** Those aren't specific skills, though; its testing if video games improves situation awareness and hand-eye coordination. The idea was to test if you can gain real world skills (in this case, a better golf swing) using virtual practice.
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