History Headscratchers / MythBusters

1st Sep '16 9:31:41 AM ErikModi
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** [[MatematiciansAnswer Well, 40 is more than 30. . .]]

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** [[MatematiciansAnswer [[MathematiciansAnswer Well, 40 is more than 30. . .]]
1st Sep '16 9:31:05 AM ErikModi
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** [[MatematiciansAnswer Well, 40 is more than 30. . .]]
1st Sep '16 8:42:28 AM ErikModi
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** Also, the point was to see if people one ordinarily finds attractive would be ''more'' attractive at different stages of intoxication. One would start with the baseline of the test subject's default sexual preference. If one of the team had been homosexual, they would have shown them exclusively same-gender pictures to get the same sort of baseline data.
1st Sep '16 8:33:44 AM ErikModi
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*** This was this troper's impression as well. As the series went on, and became more popular, well-known and well-respected, the team was able to obtain items they hadn't had access to previously, either for funding reason, fear of what they'd do with it, or both. "Buster" eventually became basically a LegacyCharacter, a name applied to whichever dummy they were using for this experiment, which most often seemed to be tailor-made for testing that kind of catastrophic damage.
12th Aug '16 9:32:58 PM InertialMass
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** Those aren't specific skills, though; its testing if video games improves situation awareness and hand-eye coordination. The idea was to test if you can gain real world skills (in this case, a better golf swing) using virtual practice.

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** Those aren't specific skills, though; its testing if video games improves situation awareness and hand-eye coordination. The idea was to test if you can gain real world skills (in this case, a better golf swing) using virtual practice. And while yeah its true that it might be obvious that a real world golf pro and real golf club will obviously be a better trainer, deciding not to test it on those grounds isn't science.
12th Aug '16 9:29:38 PM InertialMass
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** Those aren't specific skills, though; its testing if video games improves situation awareness and hand-eye coordination. The idea was to test if you can gain real world skills (in this case, a better golf swing) using virtual practice.
10th Jul '16 8:20:17 PM BobTheBard
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* When testing whether or not video games can teach real-world skills, they picked golf, a ''sport''. Only the most ardent of video gamers will argue you can get better at a sport by playing a video game due to the highly physical nature of sports. The things video games generally are said to help with - Surgery, piloting, soldiering - rely on completely different skills, especially situational awareness, subject knowledge, and quick decision-making. They busted this myth based on a near-worst-case scenario rather than a more realistic application.
27th Jun '16 7:27:42 AM MrDeath
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** It's not. They showed panels of the hero's actual ring, and it was not designed the way theirs was designed.
27th Jun '16 4:55:56 AM dutchguy1986
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**** That might be because they were testing a particular hero's gimmick and that hero happened to use a ring of similar design.
7th May '16 10:33:59 AM TheOneWhoTropes
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** SelectiveSquick is TruthInTelevision. This troper actually enjoys blood, when not rotting or in suffocating quantities, and doesn't mind the sight of variously vivisected cadavers or raw meat (the latter is just undercooked food), but has (formerly) severe spongiphobia and is liable to throw up if he sees cilia on ''anything''.
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http://tvtropes.org/pmwiki/article_history.php?article=Headscratchers.MythBusters