History Headscratchers / MegaManStarForce

12th Jul '16 7:18:01 PM Discar
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** For one, it discarded the Star themes. The hero and villains being [[OutsideContextVillain outside each other's experience]] could have been interesting, but not much was done with it. The villains of the week lacked the nuance of the original's - The original victims were a lot more sympathetic as a rule than 2's already bad people, and the manipulative FMians were more interesting than the living weapons with one-track minds focused on destruction the UMAs turned out to be. And While Vega and Hollow were well done, Hyde was frustratingly non-threatening and Solo's PlotArmor was frustrating [[HeadsIWinTailsYouLose in a different way]].

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** For one, it discarded the Star themes. The hero and villains being [[OutsideContextVillain [[OutsideContextProblem outside each other's experience]] could have been interesting, but not much was done with it. The villains of the week lacked the nuance of the original's - The original victims were a lot more sympathetic as a rule than 2's already bad people, and the manipulative FMians were more interesting than the living weapons with one-track minds focused on destruction the UMAs turned out to be. And While Vega and Hollow were well done, Hyde was frustratingly non-threatening and Solo's PlotArmor was frustrating [[HeadsIWinTailsYouLose in a different way]].
16th Mar '16 5:10:04 PM Prfnoff
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* Okay, so in the time skip between Battle Network and Starforce, humanity for some reason decides to get rid of Navis (one of the primary purposes they had was virus busting) but not get rid of what they need to do (bust virus), so as a result there are viruses everywhere but nothing to stop them with. [[Main/WhatWereYouThinking What were they thinking?]]
** Is Star Force actually in Battle Network's future? I thought it was an AU.
*** Officially, Starforce takes place 200 years after Battle Network.

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* Okay, so in the time skip between Battle Network ''Battle Network'' and Starforce, ''Star Force'', humanity for some reason decides to get rid of Navis (one of the primary purposes they had was virus busting) but not get rid of what they need to do (bust virus), so as a result there are viruses everywhere but nothing to stop them with. [[Main/WhatWereYouThinking What were they thinking?]]
** Is Star Force ''Star Force'' actually in Battle Network's ''Battle Network''[='s=] future? I thought it was an AU.
*** Officially, Starforce ''Star Force'' takes place 200 years after Battle Network.''Battle Network''.



*** Besides, the virus in ''Battle Network'' are computer network viruses. The viruses in StarForce are EM viruses; they are different.
*** Technically, they would be the same -- the chief difference is that the StarForce viruses are wireless. They still deal in computer networks.

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*** Besides, the virus in ''Battle Network'' are computer network viruses. The viruses in StarForce ''Star Force'' are EM viruses; they are different.
*** Technically, they would be the same -- the chief difference is that the StarForce ''Star Force'' viruses are wireless. They still deal in computer networks.



* What's wrong with Starforce 2? It had a lot of fun locations and bosses, the villain was interesting, and I enjoyed the story.

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* What's wrong with Starforce 2? ''Star Force 2''? It had a lot of fun locations and bosses, the villain was interesting, and I enjoyed the story.
15th Jan '16 12:44:54 PM Anddrix
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** Because they [[ViewersAreMorons didn't think you'd catch]] that she was a Roll {{Expy}} otherwise.

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** Because they [[ViewersAreMorons didn't think you'd catch]] catch that she was a Roll {{Expy}} otherwise.
19th Mar '15 4:31:03 PM Tavernier
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* Can somebody explain how Battle Cards actually work? In the anime, All I can see is that Subaru swipes a card, and then boom, weakling gone. Why does nobody else use Battle Cards? Hell, how exactly do people bust viruses in the first place if nobody can see them and viruses usually infect their devices anyway?

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* Can somebody explain how Battle Cards actually work? In the anime, All all I can see is that Subaru swipes a card, and then boom, weakling gone. Why does nobody else use Battle Cards? Hell, how exactly do people bust viruses in the first place if nobody can see them and viruses usually infect their devices anyway?anyway?
** The anime at one point implies that Battle Cards have actually been outmoded. When Cygnus returns and takes a shot and conquering Japan, the Satellite Police stop being unable to use those vacuum-cleaner containment units of theirs since there are too many viruses to store in the tanks, so Goyouda takes out his Battle Cards and discovers they still work.
29th Mar '14 12:43:07 AM mcpowr
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* After the fight with Hallow in the 2nd game, Solo appears and transforms in front of you (and is knocked out of his wave change after the fight) and Hyde just stands there unchanged, how exactly are they standing on the wave road before he transforms?

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* After the fight with Hallow Hollow in the 2nd game, Solo appears and transforms in front of you (and is knocked out of his wave change after the fight) and Hyde just stands there unchanged, how exactly are they standing on the wave road before he transforms?



* How do the Stellers survive? There is no indication Hope has a job, and [[DisappearedDad Kelvin]] isn't believed to be dead by his family [[spoiler:and he isn't]], so no money comes from his death.

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* How do the Stellers Stellars survive? There is no indication Hope has a job, and [[DisappearedDad Kelvin]] isn't believed to be dead by his family [[spoiler:and he isn't]], so no money comes from his death.



** Battle Cards. According to the anime, any idiot with a Transer can use a card to damage a virus. The only difference between Rockman and everyone else is that Rockman jumps through the additional hoop of performing Predation with the card and then having to actually wield whatever weapon the card manifests rather than just sliding it in to his Transer and watching the virus die. Presumably, Rockman's way is somehow more efficient or effective than what normal use of a Battle Card can do.

to:

** Battle Cards. According to the anime, any idiot with a Transer can use a card to damage a virus. The only difference between Rockman and everyone else is that Rockman jumps through the additional hoop of performing Predation with the card and then having to actually wield whatever weapon the card manifests rather than just sliding it in to into his Transer and watching the virus die. Presumably, Rockman's way is somehow more efficient or effective than what normal use of a Battle Card can do.



** Whoever said that Ouphica was female? Maybe there was a ''reason'' Mega was refusing her advances.

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** Whoever said that Ouphica Ophiuca was female? Maybe there was a ''reason'' Mega was refusing her advances.



* How come there aren't Illegal Data cards in SF3 for Hollow, Kung Foo Kidd, or Harp Note?
** FridgeBrilliance because Hollow was only a matter wave not a EM being, Harp Note and Kung Foo Kidd was never deleted.
* Why is it that [[DudeWheresMyRespect no officials actually respect Geo]] in the third game? That kid is an ''expert'' in Wave battling compared to them (and hell, he did it ''before'' them), and certainly should get more then a "let's test him and see how good he is".

to:

* How come there aren't Illegal Data cards in SF3 for Hollow, Kung Foo Kidd, Kid, or Harp Note?
** FridgeBrilliance because Hollow was only a matter wave not a EM being, Harp Note and Kung Foo Kidd Kid was never deleted.
* Why is it that [[DudeWheresMyRespect no officials actually respect Geo]] in the third game? That kid is an ''expert'' in Wave battling compared to them (and hell, he did it ''before'' them), and certainly should get more then than a "let's test him and see how good he is".



*** Because Star Force is the series' overseas name, in Japan, it's Ryusei no Rockman.

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*** Because Star Force is the series' overseas name, in Japan, it's Ryusei Ryūsei no Rockman.
27th Mar '14 8:40:01 AM clzh
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Added DiffLines:

** It's the second game, so the answer is, of course, ''sloppy writing'', but the Matter Waves theory makes a fair amount of sense. A much better question is how is Hyde suddenly able to rip the [=OOPArt=] out with no problem at all? (As if I haven't already answered my own question).


Added DiffLines:

** IdiotPlot. Sonia's special power (read: she's really popular with the Bermuda Hertzes) is needed to find the secret unknown thing that in the hands of the bad guys could end the world, so obviously the thing to do is go and find it.
27th Mar '14 8:22:52 AM clzh
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Added DiffLines:

*** The Mr. Hertz in side of it admits that that's a joke on the part of the designers, though.
3rd Mar '14 8:06:12 AM Eyeshield
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Added DiffLines:

* Can somebody explain how Battle Cards actually work? In the anime, All I can see is that Subaru swipes a card, and then boom, weakling gone. Why does nobody else use Battle Cards? Hell, how exactly do people bust viruses in the first place if nobody can see them and viruses usually infect their devices anyway?
28th Feb '14 10:36:41 AM clzh
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** On top of that, the world-building belly-flopped into goofy territory. The [=OOPArt=] and Mu ideas had a lot of potential messed up by silly and simplistic presentation, much like Battle Network 4's globe-trotting. In a slightly more general sense, Star Force 2 also demonstrated that the Star Force series was not going to be making any serious departures from the [=GBA-era=] Battle Network games: chibi sprites that don't really take advantage of the [=DS'=] superiority to the [=GBA=], real[=/=]electronic world shifting, a shipload of {{Backtracking}}, [[OneGameForThePriceOfTwo minor but expensive version differences that simply offer different features]], little to nothing in the way of actual game engine development disguised by the slightest of feature updates, huge amounts of RandomEncounters, the fact that it's yet ''another'' MissionPackSequel from Capcom, etc.

to:

** On top of that, the world-building belly-flopped into goofy territory. The [=OOPArt=] and Mu ideas had a lot of potential messed up by silly and simplistic presentation, much like Battle Network 4's globe-trotting. In a slightly more general sense, Star Force 2 also demonstrated that the Star Force series was not going to be making any serious departures from the [=GBA-era=] Battle Network games: chibi sprites that don't really take advantage of the [=DS'=] superiority to the [=GBA=], real[=/=]electronic world shifting, a shipload of {{Backtracking}}, [[OneGameForThePriceOfTwo minor but expensive version differences that simply offer different features]], little to nothing in the way of actual game engine development disguised by the slightest of feature updates, huge amounts of RandomEncounters, the fact that it's yet ''another'' MissionPackSequel from Capcom, etc. The second game of the Star Force series might as well be the eighth game of the Battle Network series, and is usually treated as such.
28th Feb '14 10:31:03 AM clzh
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** On top of that, the world-building belly-flopped into goofy territory. The [=OOPArt=] and Mu ideas had a lot of potential messed up by silly and simplistic presentation, much like Battle Network 4's globe-trotting. In a slightly more general sense, Star Force 2 also demonstrated that the Star Force series was not going to be making any serious departures from the [=GBA-era=] Battle Network games: chibi sprites that don't really take advantage of the [=DS'=] superiority to the [=GBA=], real[=/=]electronic world shifting, [[OneGameForThePriceOfTwo version differences that simply offer different features]], little to nothing in the way of actual game engine development disguised by the slightest of feature updates, huge amounts of RandomEncounters, the fact that it's yet ''another'' MissionPackSequel from Capcom, etc.

to:

** On top of that, the world-building belly-flopped into goofy territory. The [=OOPArt=] and Mu ideas had a lot of potential messed up by silly and simplistic presentation, much like Battle Network 4's globe-trotting. In a slightly more general sense, Star Force 2 also demonstrated that the Star Force series was not going to be making any serious departures from the [=GBA-era=] Battle Network games: chibi sprites that don't really take advantage of the [=DS'=] superiority to the [=GBA=], real[=/=]electronic world shifting, a shipload of {{Backtracking}}, [[OneGameForThePriceOfTwo minor but expensive version differences that simply offer different features]], little to nothing in the way of actual game engine development disguised by the slightest of feature updates, huge amounts of RandomEncounters, the fact that it's yet ''another'' MissionPackSequel from Capcom, etc.
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