History Headscratchers / JustCause

31st May '16 6:33:18 AM Krieger22
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** The effect that Rico thought the nuclear explosion had on that oil is impossible. The explosion can't physically reach the oil because ocean oil deposits are deep underwater which is why large oil rigs are required to retrieve the oil, and the radiation wouldn't be able to penetrate the water deeply enough to even touch the oil. Any residual radiation in the water would drift off to other parts of the ocean within a few days. In order to hurt that oil Rico would have had to detonate the bomb directly under water and have had a much higher yield bomb then the one we saw in the ending. The worst that would have happened is radiation would have drifted through the air irradiating Panau itself, but given the yield of the explosion shown Panau is most certainly still inhabitable given the fact that Rico casually enjoys a barbeque with his commanding officer directly afterward. The fact that Rico even risked the possibility of irradiating the people of Panau still makes it a WhatTheHellHero moment for him; especially given the fact that he wanted to get rid of the oil under the premise of preventing a war, real life resource problems and international relations are not so bad between Russia, China, Japan, and the United States that we couldn't cut a deal dividing the oil up.

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** The effect that Rico thought the nuclear explosion had on that oil is impossible. The explosion can't physically reach the oil because ocean oil deposits are deep underwater which is why large oil rigs are required to retrieve the oil, and the radiation wouldn't be able to penetrate the water deeply enough to even touch the oil. Any residual radiation in the water would drift off to other parts of the ocean within a few days. In order to hurt that oil Rico would have had to detonate the bomb directly under water and have had a much higher yield bomb then the one we saw in the ending. The worst that would have happened is radiation would have drifted through the air irradiating Panau itself, but given the yield of the explosion shown Panau is most certainly still inhabitable given the fact that Rico casually enjoys a barbeque barbecue with his commanding officer directly afterward. The fact that Rico even risked the possibility of irradiating the people of Panau still makes it a WhatTheHellHero moment for him; especially given the fact that he wanted to get rid of the oil under the premise of preventing a war, real life resource problems and international relations are not so bad between Russia, China, Japan, and the United States that we couldn't cut a deal dividing the oil up.



** Actually the nuke would have spread extremely radioactive debries over the field, meaning anyone who tries to drill for oil there will have to constantly decontaminate all their equipment, will have to spend a fortune on radiation meds, a fortune on radiation suits, and have to rotate the staff out every few months to prevent massive radiation sickness.

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** Actually the nuke would have spread extremely radioactive debries debris over the field, meaning anyone who tries to drill for oil there will have to constantly decontaminate all their equipment, will have to spend a fortune on radiation meds, a fortune on radiation suits, and have to rotate the staff out every few months to prevent massive radiation sickness.
7th Jul '15 4:36:27 PM nombretomado
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* Of all of the side missions in the game, only about 20% aren't rehashes of the same quests in every other sandbox game. What makes this so bad? That 20% is ''amazing''. If the same amount of fun (or simple effort) had gone into the other faction missions as "Stranded" [[spoiler: go to the mysterious island reminiscent of ''{{Lost}}'', discover a superweapon capable of destroying any engine-based aircraft being guarded by [[CrazyAwesome still-living veterans of WWII era Japan who don't know the war is over]]]], "Fry Me to the Moon" [[spoiler: Get in a plane and single-handedly cripple the Panauan space program by blowing up their rockets, one ''mid-flight'']], or "Pirate Broadcast" [[spoiler: Bolo gives you a device to plant on a satellite dish that will hijack the entire country's primary newsfeed. The dish is eighty stories above ground and needs to be reprogrammed at four waystations swarming with guards near huge drops]], the game would have been a 10/10 across the board.

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* Of all of the side missions in the game, only about 20% aren't rehashes of the same quests in every other sandbox game. What makes this so bad? That 20% is ''amazing''. If the same amount of fun (or simple effort) had gone into the other faction missions as "Stranded" [[spoiler: go to the mysterious island reminiscent of ''{{Lost}}'', ''Series/{{Lost}}'', discover a superweapon capable of destroying any engine-based aircraft being guarded by [[CrazyAwesome still-living veterans of WWII era Japan who don't know the war is over]]]], "Fry Me to the Moon" [[spoiler: Get in a plane and single-handedly cripple the Panauan space program by blowing up their rockets, one ''mid-flight'']], or "Pirate Broadcast" [[spoiler: Bolo gives you a device to plant on a satellite dish that will hijack the entire country's primary newsfeed. The dish is eighty stories above ground and needs to be reprogrammed at four waystations swarming with guards near huge drops]], the game would have been a 10/10 across the board.
5th Jul '14 8:54:55 PM SLthethird
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* How in the world is Panau supposed to recover? Throughout the game, everything from gas stations to military bases to water towers are destroyed, to say nothing of three powerful gangs ruling the countryside. The ending is a lot less happy when you realize that while Baby Panay may have been brutal, at least he didn't destroy the infrastructure of his own country and support gangs.

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* How in the world is Panau supposed to recover? Throughout the game, everything from gas stations to military bases to water towers are destroyed, to say nothing of three powerful gangs ruling the countryside. The ending is a lot less happy when you realize that while Baby Panay may have been brutal, at least he didn't destroy the infrastructure of his own country and support gangs.gangs.
** Nobody ever said Panau was going to recover.
17th Jun '14 7:18:27 PM lordferrok
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** Actually the nuke would have spread extremely radioactive debries over the field, meaning anyone who tries to drill for oil there will have to constantly decontaminate all their equipment, will have to spend a fortune on radiation meds, a fortune on radiation suits, and have to rotate the staff out every few months to prevent massive radiation sickness.
10th Jun '14 8:38:41 AM Mr.Movie
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** I'm gonna chalk this one up to how the game seems to be celebrating 80's B-movie Action Tropes. There's little room in this game for serious drama, much like a comic book movie, you're meant to get so swept up that you don't think about it until later.

to:

** I'm gonna chalk this one up to how the game seems to be celebrating 80's B-movie Action Tropes. There's little room in this game for serious drama, much like a comic book movie, you're meant to get so swept up that you don't think about it until later.later.
* How in the world is Panau supposed to recover? Throughout the game, everything from gas stations to military bases to water towers are destroyed, to say nothing of three powerful gangs ruling the countryside. The ending is a lot less happy when you realize that while Baby Panay may have been brutal, at least he didn't destroy the infrastructure of his own country and support gangs.
25th May '14 2:19:28 PM Mr.Movie
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** Occasionally, you actually will see gangsters in firefights with the military.


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** From an game development perspective, maybe they just wanted that area to feel unique by being packed with them. After all, the beauty of the scenery is the variety of the locations.
27th Dec '13 2:05:35 PM lordferrok
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*** Plus, the game gives you the option to complete the missions in unusual and creative ways. GTA IV, killing a guy is always chasing him down then just shooting him, boring as hell after the first 2 or so times. Here, you can chase him down, grapple onto his car then make it flip over or fly off the road (takes a little practice but is hilarious.) You could drag his car off the road, or fly it with a helicopter then drop it from a great height, and then there are the dozens of ways to kill the guy on foot, so those 80% can be kept lively and fun by being creative.
25th Dec '13 9:04:31 PM angelothewizard
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**They already had a ton of content. The fact that you do these missions with a grapple hook and a HyperspaceArsenal of parachutes makes the other 80% far more bearable. Helps to break up the monotony when you can immediately claim the high ground.



** The effect that Rico thought the nuclear explosion had on that oil is impossible. The explosion can't physically reach the oil because ocean oil deposits are deep underwater which is why large oil rigs are required to retrieve the oil, and the radiation wouldn't be able to penetrate the water deeply enough to even touch the oil. Any residual radiation in the water would drift off to other parts of the ocean within a few days. In order to hurt that oil Rico would have had to detonate the bomb directly under water and have had a much higher yield bomb then the one we saw in the ending. The worst that would have happened is radiation would have drifted through the air irradiating Panau itself, but given the yield of the explosion shown Panau is most certainly still inhabitable given the fact that Rico casually enjoys a barbeque with his commanding officer directly afterward. The fact that Rico even risked the possibility of irradiating the people of Panau still makes it a WhatTheHellHero moment for him; especially given the fact that he wanted to get rid of the oil under the premise of preventing a war, real life resource problems and international relations are not so bad between Russia, China, Japan, and the United States that we couldn't cut a deal dividing the oil up.

to:

** The effect that Rico thought the nuclear explosion had on that oil is impossible. The explosion can't physically reach the oil because ocean oil deposits are deep underwater which is why large oil rigs are required to retrieve the oil, and the radiation wouldn't be able to penetrate the water deeply enough to even touch the oil. Any residual radiation in the water would drift off to other parts of the ocean within a few days. In order to hurt that oil Rico would have had to detonate the bomb directly under water and have had a much higher yield bomb then the one we saw in the ending. The worst that would have happened is radiation would have drifted through the air irradiating Panau itself, but given the yield of the explosion shown Panau is most certainly still inhabitable given the fact that Rico casually enjoys a barbeque with his commanding officer directly afterward. The fact that Rico even risked the possibility of irradiating the people of Panau still makes it a WhatTheHellHero moment for him; especially given the fact that he wanted to get rid of the oil under the premise of preventing a war, real life resource problems and international relations are not so bad between Russia, China, Japan, and the United States that we couldn't cut a deal dividing the oil up.up.
** I'm gonna chalk this one up to how the game seems to be celebrating 80's B-movie Action Tropes. There's little room in this game for serious drama, much like a comic book movie, you're meant to get so swept up that you don't think about it until later.
25th Dec '13 9:00:48 PM angelothewizard
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** Think of it this way: The bug Blaine planted in Rico's PDA nearly got him and his mentor killed. His information was barely useful, and rescuing him was a hassle. The only reason Rico didn't immediately plant a boot up Blaine's ass as soon as he found out about Blaine's treachery was that Blaine was already captured. Rico likely didn't give a shit about Blaine's actions after that point-he was still pissed about the betrayal. Rico is not a nice man-I'm not saying it's right, but it's what he was feeling.
25th Dec '13 8:57:48 PM angelothewizard
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** In real life, people settle near places that have any number of assets, which can range from fertile farmland, access to materials, a path to the ocean, and more. The Southeast may have more of these assets then we know of.
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