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History Headscratchers / HeroesOfMightAndMagic

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* While it's perfectly understandable from the point of game mechanics and balance, isn't it weird that creatures like Beholders whose ranged attack is shooting FrickinLaserBeams out of their eyes, are affected by availability of Ammo Cart? What could there possibly be in it for them? The same goes for Monks and Wizards (fire balls) and Titans (lightning bolts). It could be explained that said creatures use mana for their attacks but in this case it should be useful for spell-casters as well.

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* While it's perfectly understandable from the point of game mechanics and balance, isn't it weird that creatures like Beholders whose ranged attack is shooting FrickinLaserBeams [[EnergyWeapon Frickin' Laser Beams]] out of their eyes, are affected by availability of Ammo Cart? What could there possibly be in it for them? The same goes for Monks and Wizards (fire balls) and Titans (lightning bolts). It could be explained that said creatures use mana for their attacks but in this case it should be useful for spell-casters as well.
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** Blindness has always been portrayed as ''illusion'' magic in this series. That's why it doesn't work on creatures immune to mind spells, like Giants and Psychic Elementals. Being physically attacked snaps the target out of the illusion and back to reality.
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*** Well, ranged attacks that don't involve actual material projectiles are probably fairly exhausting if used repeatedly, and there would be the need for special high-energy food supplements or outright drugs to keep those shooters going. Especially beholders/evil eyes, though liches for example clearly use magic in their normal attacks (including the melee one in V). The closest real life example are laser weapons, which are impractical due to the enormous amounts of energy needed to repeatedly produce a beam that is both powerful and long-lasting enough to cause damage. If, for example, you could manipulate air, dust and heat to emulate DragonBall style ki-blasts, even on a small scale, it would probably come with the unpleasant RequiredSecondaryPowers of a massive stomach, visible to the outside world as am Akebono paunch and the [[BigEater matching appetite]] to fill it, at least after using up all that energy.

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*** Well, ranged attacks that don't involve actual material projectiles are probably fairly exhausting if used repeatedly, and there would be the need for special high-energy food supplements or outright drugs to keep those shooters going. Especially beholders/evil eyes, though liches for example clearly use magic in their normal attacks (including the melee one in V). The closest real life example are laser weapons, which are impractical due to the enormous amounts of energy needed to repeatedly produce a beam that is both powerful and long-lasting enough to cause damage. If, for example, you could manipulate air, dust and heat to emulate DragonBall Franchise/DragonBall style ki-blasts, even on a small scale, it would probably come with the unpleasant RequiredSecondaryPowers of a massive stomach, visible to the outside world as am Akebono paunch and the [[BigEater matching appetite]] to fill it, at least after using up all that energy.
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<<|ItJustBugsMe|>>

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<<|ItJustBugsMe|>>----
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** There ''are'' other points that seem to assume that the Kingdom of Enroth had some form of unity prior to Morglin's war if one looks beyond ''Heroes'', which broadens the headscratcher but might indicate that Morglin's conquest wasn't the first time Enroth had been unified since the fall of the Colonial Government, and had been preceded by some other dynasty whose rule had collapsed by the 12th century AS. There is also the possibility that tradition was adopted from more local Enrothian traditions (even if there were no Kingdom of Enroth to have a royal seer, there were still nobles ruling regions, who almost certainly had shared points of culture).

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<<|ItJustBugsMe|>>

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* In ''Heroes II'', the introduction to the campaign says "Traditionally, the choice of the heir falls to the royal seer..." According to what tradition? Morglin's rule was established by force of arms, and Enroth had been divided between him and three other lords prior to that, so there couldn't have been a tradition of succession other than MightMakesRight. It's equally unlikely that Morglin brought such a tradition over from VARN, since his uncle had seized the throne by force of arms too. Not enough time had passed for a nonviolent tradition of succession to be established, unless "the old king, Lord Ironfist" mentioned in ''Heroes II'' was a descendant of Morglin rather than Morglin himself.
<<|ItJustBugsMe|>>
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* What's wrong with the elven Blade/War Dancers from [=HoMM=] 5? They look male, there is no mistake, with them being topless, but their voice patterns are definitely female! Not even boyidh high-pitch but exactly female! And you can't write it off as an "elven thing", because Hunters and Druids all have quite normal male voices. So, what's the deal? I have some vague speculations about the terrible ordeals of training in Battle Dance Arenas (all those huge swords they are swinging...) or even about some pagan ritual aimed at sublimating warrior's inner energy and channeling it into combat skills and, simultaneously, imbuding him with bitter hate for the enemies of the forests (well, for the whole world, more precisely, but enemies are legit to hack) but they are to horrendous for me to usher. Any ideas?

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* What's wrong with the elven Blade/War Dancers from [=HoMM=] 5? They look male, there is no mistake, with them being topless, but their voice patterns are definitely female! Not even boyidh boyish high-pitch but exactly female! And you can't write it off as an "elven thing", because Hunters and Druids all have quite normal male voices. So, what's the deal? I have some vague speculations about the terrible ordeals of training in Battle Dance Arenas (all those huge swords they are swinging...) or even about some pagan ritual aimed at sublimating warrior's inner energy and channeling channelling it into combat skills and, simultaneously, imbuding imbuing him with bitter hate for the enemies of the forests (well, for the whole world, more precisely, but enemies are legit to hack) but they are to horrendous for me to usher. Any ideas?
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* The Orkish faction in ''Tribes of the East'' has apparently recently freed itself from a long period of slavery, and they're constantly yammering about freedom and how nobody will ensave them again. And then I enter their town and I check their special building and what do I see? A slave market. Where you can sell your own troops. What. The. Fuck.

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* The Orkish faction in ''Tribes of the East'' has apparently recently freed itself from a long period of slavery, and they're constantly yammering about freedom and how nobody will ensave enslave them again. And then I enter their town and I check their special building and what do I see? A slave market. Where you can sell your own troops. What. The. Fuck.
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** Though admittedly, this is probably a holdover from the Freelancer's guild of HoMM 3.

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** Though admittedly, this is probably a holdover from the Freelancer's guild of HoMM [=HoMM=] 3.
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* What's wrong with the elven Blade/War Dancers from HoMM 5? They look male, there is no mistake, with them being topless, but their voice patterns are definitely female! Not even boyidh high-pitch but exactly female! And you can't write it off as an "elven thing", because Hunters and Druids all have quite normal male voices. So, what's the deal? I have some vague speculations about the terrible ordeals of training in Battle Dance Arenas (all those huge swords they are swinging...) or even about some pagan ritual aimed at sublimating warrior's inner energy and channeling it into combat skills and, simultaneously, imbuding him with bitter hate for the enemies of the forests (well, for the whole world, more precisely, but enemies are legit to hack) but they are to horrendous for me to usher. Any ideas?

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* What's wrong with the elven Blade/War Dancers from HoMM [=HoMM=] 5? They look male, there is no mistake, with them being topless, but their voice patterns are definitely female! Not even boyidh high-pitch but exactly female! And you can't write it off as an "elven thing", because Hunters and Druids all have quite normal male voices. So, what's the deal? I have some vague speculations about the terrible ordeals of training in Battle Dance Arenas (all those huge swords they are swinging...) or even about some pagan ritual aimed at sublimating warrior's inner energy and channeling it into combat skills and, simultaneously, imbuding him with bitter hate for the enemies of the forests (well, for the whole world, more precisely, but enemies are legit to hack) but they are to horrendous for me to usher. Any ideas?
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** One can read the question as 'what's the point of a floating city if it doesn't actually give them an advantage?'. The answer to ''that'' is likely that they're wizards, they ''like'' showing off (consider that the ''only'' game the Wizards/Tower/Academy doesn't have something impractical about their towns and homes is IV -- II's Wizards lived in wastelands, III's Tower were high towers on mountains, and V's Academy floats).
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** [AWizardDidIt Magic], guys. Perhaps being hit help the victim to remember who he is, what's going on, and feel what to do to break the spell (maybe simply sheer strength of will).

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** [AWizardDidIt Magic], [[AWizardDidIt Magic]], guys. Perhaps being hit help the victim to remember who he is, what's going on, and feel what to do to break the spell (maybe simply sheer strength of will).
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** On that note, Heroes VI reveals that there are orc chieftains who put their own people into slavery. HeWhoFightsMonsters, indeed.
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*** While that may be true, are you suggesting the elves breed entire armies of Transgender Blade Dancers? Presumably to confuse their enemy into submission...
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** Though admittedly, this is probably a holdover from the Freelancer's guild of HoMM 3.
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**** Maybe because that would be too cliche, or because it would make her too much of a martyr for their tastes (and/or create too many parallels with Joan of Arc). Or because they planned to continue the Great Arcan storyline in their version of Heroes V, before 3DO went bankrupt. Hard to tell now.
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*** If the writers wanted a DiabolusExMachina, [[WhyDontYaJustShootHim why didn't they just kill her]]?

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** Interesting question (and the short answer is that the writers wanted a DiabolusExMachina), but I think it all boils down to how much healing magic can or cannot heal. It's not going to fix a scratch or broken nail or something equally minor, it's designed for getting injured soldiers and heroes back into battle -- and the injury, while crippling, doesn't prevent Emilia from casting spells. Besides, the text makes it clear that the best healers in the kingdom worked on her, and saving her life was already considered a miraculous enough achievement -- considering she was struck in the stomach by a magical sword designed to ''kill gods''. And if you accept ''Legends of the Ancients'' as canon, she does eventually get better.

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** Interesting question (and the short answer is that the writers wanted a DiabolusExMachina), but I think it all boils down to how much healing magic can or cannot heal. It's not going to fix a scratch or broken nail or something equally minor, it's designed for getting injured soldiers and heroes back into battle -- and the injury, while crippling, doesn't prevent Emilia from casting spells. Besides, the text makes it clear that the best healers in the kingdom worked on her, and saving her life was already considered a miraculous enough achievement -- considering she was struck in the stomach by a magical sword designed to ''kill gods''. And if you accept ''Legends of the Ancients'' as canon, she does eventually get better. Resurrection magic, by the way, seems to only exist as a game mechanic: it's never mentioned in the story, and they don't resurrect Tharj after the failed assassination attempt.
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** Nobody said the orcs were nice. Or that they were not hypocritical.


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** Interesting question (and the short answer is that the writers wanted a DiabolusExMachina), but I think it all boils down to how much healing magic can or cannot heal. It's not going to fix a scratch or broken nail or something equally minor, it's designed for getting injured soldiers and heroes back into battle -- and the injury, while crippling, doesn't prevent Emilia from casting spells. Besides, the text makes it clear that the best healers in the kingdom worked on her, and saving her life was already considered a miraculous enough achievement -- considering she was struck in the stomach by a magical sword designed to ''kill gods''. And if you accept ''Legends of the Ancients'' as canon, she does eventually get better.

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* The Orkish faction in ''Tribes of the East'' has apparently recently freed itself from a long period of slavery, and they're constantly yammering about freedom and how nobody will ensave them again. And then I enter their town and I check their special building and what do I see? A slave market. Where you can sell your own troops. What. The. Fuck.

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* The Orkish faction in ''Tribes of the East'' has apparently recently freed itself from a long period of slavery, and they're constantly yammering about freedom and how nobody will ensave them again. And then I enter their town and I check their special building and what do I see? A slave market. Where you can sell your own troops. What. The. Fuck. Fuck.
* At the end of The Price of Peace campaign in Heroes IV, when Emilia Nighthaven is paralyzed, why can't the healers just heal her? They have healing spells, regeneration spells, even resurrection spells! And yet the healers say that she will never walk again. Heck, with the very common Monk skill build, she could even cast every single healing spell herself.

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* The Orkish faction in ''Tribes of the East'' has recently freed itself from a long perios of slavery, and they're constantly yammering about freedom and how nobody will ensave them again. And then I enter their town and I check their special building and what do I see? A slave market. Where you can sell your own troops. What. The. Fuck.

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* The Orkish faction in ''Tribes of the East'' has apparently recently freed itself from a long perios period of slavery, and they're constantly yammering about freedom and how nobody will ensave them again. And then I enter their town and I check their special building and what do I see? A slave market. Where you can sell your own troops. What. The. Fuck.

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* At the end of The Price of Peace campaign in Heroes IV, when Emilia Nighthaven is paralyzed, why can't the healers just heal her? They have healing spells, regeneration spells, even resurrection spells! And yet the healers say that she will never walk again. Heck, with the very common Monk skill build, she could even cast every single healing spell herself.

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* At The Orkish faction in ''Tribes of the end East'' has recently freed itself from a long perios of The Price of Peace campaign in Heroes IV, when Emilia Nighthaven is paralyzed, why can't the healers just heal her? They have healing spells, regeneration spells, even resurrection spells! And yet the healers say that she slavery, and they're constantly yammering about freedom and how nobody will never walk ensave them again. Heck, with the very common Monk skill build, she could even cast every single healing spell herself.And then I enter their town and I check their special building and what do I see? A slave market. Where you can sell your own troops. What. The. Fuck.
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* At the end of The Price of Peace campaign in Heroes IV, when Emilia Nighthaven is paralyzed, why can't the healers just heal her? They have healing spells, regeneration spells, even resurrection spells! And yet the healers say that she will never walk again. Heck, with the very common Monk skill build, she could even cast every single healing spell herself.
Is there an issue? Send a MessageReason:
None

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*** Well, ranged attacks that don't involve actual material projectiles are probably fairly exhausting if used repeatedly, and there would be the need for special high-energy food supplements or outright drugs to keep those shooters going. Especially beholders/evil eyes, though liches for example clearly use magic in their normal attacks (including the melee one in V). The closest real life example are laser weapons, which are impractical due to the enormous amounts of energy needed to repeatedly produce a beam that is both powerful and long-lasting enough to cause damage. If, for example, you could manipulate air, dust and heat to emulate DragonBall style ki-blasts, even on a small scale, it would probably come with the unpleasant RequiredSecondaryPowers of a massive stomach, visible to the outside world as am Akebono paunch and the [[BigEater matching appetite]] to fill it, at least after using up all that energy.
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** [AWizardDidIt Magic], guys. Perhaps being hit help the victim to remember who he is, what's going on, and feel what to do to break the spell (maybe simply sheer strength of will).
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*** Here's even more of a MindScrew: somehow, attacking a creature breaks ''petrification''.
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** Since it's supposed to be a large number of units represented by one actual unit for the game (For example, 142 beholders represented by one single beholder you can move around) I'd like to think that through coordination, all 142 beholders concentrate their fire on the unit the crowd (unit) of your choosing, and eventually they get exhausted to the point where they "run" out of ammo.
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*** Can't be, not given the number of other spells they renamed 3-5 (Weakness > Suffering, Disrupting Ray > Vulnerability, Forgetfulness > Confusion, Berzerk > Frenzy, Blind > '''Blindness''', Hypnotise > Puppet Master, and that's just the dark spells).
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** It's not like it's impossible to have a female voice with a male body. ''[coughtransgendercough]''
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** On that subject, there's a WordOfGod [[http://www.celestialheavens.com/viewpage.php?id=1286190845 for this]]: "It may not have come through in the final cutscene, but Raelag was the only one who realized the switch that Biara had pulled. He stayed in Sheogh to free Isabel, and together they fought their way out of the demon world. Exits from Sheogh are neither stable nor predictable, and getting out and making it to the Griffin Empire was a long and challenging process."

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