History Headscratchers / HaloReach

24th Feb '16 7:44:20 AM UmbrellasWereAwesome
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* According to [[Word of god Bungie]], the reason for Kat's death via headshot and Carter being torn apart by plasma fire is because they didn't have their shields active at the time. No reason why is given. I would assume it would be to save power, since those suits wont run forever. But the logic behind it isn't sound. I can sort of see why Kat would leave her shields of- she thinks she is in a safe area-, but Carter? Carter knew they were under fire and did not activate his shields, leaving him to get riddled with Banshee fire while Noble 6 remains unharmed. Had they activated their shields, they might have lasted long enough to get to the Pillar...

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* According to [[Word of god [[WordOfGod Bungie]], the reason for Kat's death via headshot and Carter being torn apart by plasma fire is because they didn't have their shields active at the time. No reason why is given. I would assume it would be to save power, since those suits wont run forever. But the logic behind it isn't sound. I can sort of see why Kat would leave her shields of- she thinks she is in a safe area-, but Carter? Carter knew they were under fire and did not activate his shields, leaving him to get riddled with Banshee fire while Noble 6 remains unharmed. Had they activated their shields, they might have lasted long enough to get to the Pillar...
24th Feb '16 5:27:16 AM Minticus
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[[folder: Kat and Carter forgetting they have shields?]]
*According to [[Word of god Bungie]], the reason for Kat's death via headshot and Carter being torn apart by plasma fire is because they didn't have their shields active at the time. No reason why is given. I would assume it would be to save power, since those suits wont run forever. But the logic behind it isn't sound. I can sort of see why Kat would leave her shields of- she thinks she is in a safe area-, but Carter? Carter knew they were under fire and did not activate his shields, leaving him to get riddled with Banshee fire while Noble 6 remains unharmed. Had they activated their shields, they might have lasted long enough to get to the Pillar...
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20th Feb '16 6:50:50 AM UmbrellasWereAwesome
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** There's also still references to simultaneous events from the book. For example, the radio conversations on several maps reveal the fate of Beta Red Team.

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*** Actually, Data Pads, Halsey's Journal, and the adjunct to the 2010/2011 reprints of ''The Fall of Reach'' mention that the ''Autumn'' and the [=IIs=] were on Reach the whole time, but were not allowed to participate in the battle until near the very end. Additionally, ''First Strike'' had already revealed back in 2003 that the Covenant were searching for Forerunner artifacts on Reach, hence why [[spoiler:Chief is ''not'' the only Spartan to survive the Fall of Reach]].
** There's also still references to simultaneous events from the book. For example, the radio conversations on several maps reveal the fate of Beta Red Team.Team from ''First Strike''.



*** In fact, Halsey's Journal explicitly mentions characters and events from ''Halo Wars'', ''Escalation'' ends up tying together the new trilogy and ''Wars'', and Buck from ''ODST'' finds his way into the main series in ''5''.
** Actually, WordOfGod is that basically everything is canon on some level or another, especially when you consider just how much the later games draw from the expanded universe.



* Hasley's Journal from the limited edition actually managed to tie everything together quite nicely, and accounted for every inconsistancy between Fall of Reach and the rest of the novels and games. It's actually quite well done, so it's a shame it was only avaliable in such a limited fashion.

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* Hasley's Journal from the limited edition actually also managed to tie everything together quite nicely, and accounted for every inconsistancy between Fall of Reach and the rest of the novels and games. It's actually quite well done, so it's a shame it was only avaliable in such a limited fashion.



** Go re-play the game. [[spoiler:Carter is dead, he took out a Scarab that was blocking Six and Emile's path by [[RammingAlwaysWorks ramming his Pelican into it]].]]

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** Go re-play the game. [[spoiler:Carter is [[spoiler:Commander Carter was already dead, he took out a Scarab that was blocking Six and Emile's path by [[RammingAlwaysWorks ramming his Pelican into it]].]]



*** In fact, the Pelican looked pretty beat up too, as its right wing is ''on fire''; it likely would have being destroyed even if Carter didn't crash it into a Scarab.



*** Please watch the cutscenes again; Carter's Pelican was looking really beat up. And by "beat up", I mean its entire right wing was ''on fire''. It's pretty clear that the ship was on the verge of completely falling apart by the time it reached the Scarab; like the above poster said, no need to risk losing three Spartans by insisting they all ride in a Pelican that already had one of its entire wings on fire even ''before'' Six and Emile jumped off. Also, note that even after the Scarab scene, Six and Emile still had some distance to go before they finally reached the exact rendezvous point; in fact, given that Carter reached the Scarab at about the same time Six and Emile did, it's not clear that traveling in a Pelican (and dealing with all the Covenant air and anti-air forces) would have even been any quicker than simply walking/driving.



**** No need for that when you have '''OFFICIAL CONFIRMATION!''' The new ''Essential Visual Guide'' gives the ship's length as 28.96 kilometers. The discrepancy between this number and Loftus' figure probably arose from the fact that the heavy frigates in ''Reach'' are about 45 meters longer than the ones seen in ''Halo 3''.

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**** ** No need for that when you have '''OFFICIAL CONFIRMATION!''' The new ''Essential Visual Guide'' gives the ship's length as 28.96 kilometers. The discrepancy between this number and Loftus' figure probably arose from the fact that the heavy frigates in ''Reach'' are about 45 meters longer than the ones seen in ''Halo 3''.


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** Also, it's been retconned/revised/revealed that the supercarrier fleet was an expeditionary unit (one completely independent of the other Covenant fleets at Reach) that was tasked with securing and retrieving Forerunner artifacts; the supercarrier's ridiculous size is likely because it was serving as not just a flagship, but a mobile base of operations that needed to operate for long periods of time with zero outside support.


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*** In fact, her journal notes that she had long suspected that the UNSC were doing SuperSoldier experiments separate from the SPARTAN-II Program (and without her approval or participation); it's just that she didn't realize the [[SuicideMission exact nature]] of the Spartan-[=IIIs=] until ''Ghosts of Onyx''.


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*** Actual, later canon has revealed that there are ''plenty'' of Skirmishers still running around (in fact, entire clans of them). Also, the Anniversary edition of the first game has the Covenant wearing the same armor as in ''Reach''. Also, several of the armor abilities are actually stated to originate from ''Covenant'' technology, with the UNSC doing most of the reverse-engineering.


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*** Actually, given that CE's Covenant were from the personal fleet of one of the Covenant's most decorated commanders, the inconsistency in their weapons is probably just a consequence of the first game being released before Bungie knew what Halo [[CashCowFranchise was about to become]]; the Anniversary edition gives the Covenant the same armor they wear in ''Reach''.
** The official explanation is that the Covenant don't care too much for standardization (with their advanced technology allowing them to actually pull this off without having too many negative effects on cost and efficiency), with each fleet often having its own custom designed equipment; basically, every single Covenant design in the games is ''equally'' canon. To put it another way, the Needler's design in ''Reach'' may be incredibly different from ''Halo 3''[='s=], but the Covenant canonically used both versions.


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** Also, as mentioned above, Jorge didn't have a re-entry pack, meaning that he wouldn't have survived jumping off the ship (and before you ask about Six, s/he ''did'' have his/her re-entry pack).


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*** And even in Ralph's case, they later retconned his tag to 103. Also, WordOfGod now is that Thom is specifically from SPARTAN-III Alpha Company.
24th Sep '15 9:46:03 AM StFan
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*** Note the Re-Entry Pack that Noble Six has been wearing since leaving the Saber. It is designed to allow a single individual to survive orbital re-entry, functioning as a combination heat-shield and parachute. ''ComicBook/HaloGraphicNovel'' short-story "Armor Testing" shows one of these in use. Also, note that at the begining of that level, when Jorge jumps out of a Falcon, you can see it rocking back and forth a bit as it corrects for his considerable weight being removed out one side.

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*** Note the Re-Entry Pack that Noble Six has been wearing since leaving the Saber. It is designed to allow a single individual to survive orbital re-entry, functioning as a combination heat-shield and parachute. ''ComicBook/HaloGraphicNovel'' ''ComicBook/TheHaloGraphicNovel'' short-story "Armor Testing" shows one of these in use. Also, note that at the begining of that level, when Jorge jumps out of a Falcon, you can see it rocking back and forth a bit as it corrects for his considerable weight being removed out one side.
25th May '15 10:16:08 AM Inertial_mass
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** ''The Fall of Reach'' mentions around the middle that they were working on a 'second-generation' of [=SPARTAN-IIs=] after Master Chief and the rest were completed, but for one reason or another it never really took off, likely due to Halsey's extremely picky selection process and the arrival of the Covenant. She probably assumed Nobel Team ''was'' that second generation, made with her being deliberately kept out of the loop, with them being more of a 'mass produced' model vs her 'hand-made' models.
16th May '15 9:01:06 PM nombretomado
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*** Note the Re-Entry Pack that Noble Six has been wearing since leaving the Saber. It is designed to allow a single individual to survive orbital re-entry, functioning as a combination heat-shield and parachute. ''TheHaloGraphicNovel'' short-story "Armor Testing" shows one of these in use. Also, note that at the begining of that level, when Jorge jumps out of a Falcon, you can see it rocking back and forth a bit as it corrects for his considerable weight being removed out one side.

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*** Note the Re-Entry Pack that Noble Six has been wearing since leaving the Saber. It is designed to allow a single individual to survive orbital re-entry, functioning as a combination heat-shield and parachute. ''TheHaloGraphicNovel'' ''ComicBook/HaloGraphicNovel'' short-story "Armor Testing" shows one of these in use. Also, note that at the begining of that level, when Jorge jumps out of a Falcon, you can see it rocking back and forth a bit as it corrects for his considerable weight being removed out one side.
16th May '15 8:37:10 PM nombretomado
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** The only way to fix the timeline and other continuity snarls is to assume that the Pillar Of Autumn was part of the 60% of the fleet redirected to Reach that Carter mentioned at the beginning of Long Night of Solace. Then assume that the battle depicted in {{The Fall of Reach}} was much more drawn out and the Autumn also made a planet landing in between attack waves, maybe Master Chief met Keyes there after his Circumference mission. As for the snarls, the biggest one was that the only mention of the Super MAC's was destroying the Corvette that was harassing Sword Base (pointing at Reach), while the book had them form an impenetrable wall of MAC rounds that protected the planet in the first place. The original battle was apparently a common tactic for the Covenant, scorch and burn from orbit. The game changed that and included a reason why the Covenant didn't just do an orbital glassing, [[spoiler: the Forerunner artifact.]] All in all, the game presents a battle that was far more nuanced and realistic, as even outnumbered it makes sense that Reach would be a highly drawn out battle.

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** The only way to fix the timeline and other continuity snarls is to assume that the Pillar Of Autumn was part of the 60% of the fleet redirected to Reach that Carter mentioned at the beginning of Long Night of Solace. Then assume that the battle depicted in {{The Fall of Reach}} ''Literature/HaloTheFallOfReach'' was much more drawn out and the Autumn also made a planet landing in between attack waves, maybe Master Chief met Keyes there after his Circumference mission. As for the snarls, the biggest one was that the only mention of the Super MAC's was destroying the Corvette that was harassing Sword Base (pointing at Reach), while the book had them form an impenetrable wall of MAC rounds that protected the planet in the first place. The original battle was apparently a common tactic for the Covenant, scorch and burn from orbit. The game changed that and included a reason why the Covenant didn't just do an orbital glassing, [[spoiler: the Forerunner artifact.]] All in all, the game presents a battle that was far more nuanced and realistic, as even outnumbered it makes sense that Reach would be a highly drawn out battle.
16th May '15 6:25:22 PM nombretomado
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*** OP: The barrel length is probably it, then. They're both stated to use the NATO-standard 7.62x51 mm round (again, aside from the graphics flub which makes the DMR eject BR casings). As for your other point, the [[HaloCombatEvolved original pistol]] ''does'' use high-explosive rounds...

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*** OP: The barrel length is probably it, then. They're both stated to use the NATO-standard 7.62x51 mm round (again, aside from the graphics flub which makes the DMR eject BR casings). As for your other point, the [[HaloCombatEvolved [[VideoGame/HaloCombatEvolved original pistol]] ''does'' use high-explosive rounds...
6th Jan '15 8:20:41 AM hunter139
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** If you look closely you can see the disk in the tube, so it wouldn't really be difficult to move. Besides, Cortana is software, so she can fit on any storage device that has enough space for her. Noble Six and the tube were acting as armored carriers for her in order to get her safely to the Autumn.
12th Dec '14 1:46:06 PM WillKeaton
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* In the last few levels of Reach you have to deliver "the package" to the ''Pillar of Autumn.'' The package is a large purple tube containing the A.I. Cortana. However in the original ''Halo'' Cortana is on a tiny little disk that plugs into the back of Master Chief's helmet, and that occurred only about 19 days after ''Reach.'' What's the reason for the change?

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* In the last few levels of Reach you have to deliver "the package" to the ''Pillar of Autumn.'' The package is a large purple tube containing the A.I. Cortana. However in the original ''Halo'' Cortana is on a tiny little disk that plugs into the back of Master Chief's helmet, and that occurred only about 19 days after ''Reach.'' What's the reason for the change?How were they able to move Cortana from such a big tube onto such a small disk?
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