History Headscratchers / HalfLife

1st Nov '16 8:52:02 PM PrussianInk
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** It's also implied that Doctor Breen had contact with the Combine prior to the Black Mesa incident, and deliberately engineered the catastrophe in order to facilitate their invasion.
18th Oct '16 5:02:21 PM dlchen145
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** The HECU's status as supposedly being Marines might just be Valve not really knowing that much about the real US Military and assuming "Marines" is shorthand for "baddest of the {{Badass}} in the army", kind of like how I mentioned in another topic the revolver didn't get a downgrade in power after they changed it to be a Python in .357 because they might have assumed ".357" is basically Hollywood shorthand for "this gun is the best gun ever". Note too that as far as weaponry and vehicles go, pretty much the only thing that's accurate (and not {{accidentally|Accurate}} so due to multiple branches of the military using it, like the Abrams tank) is the presence of V-22 Ospreys - they don't use the [=MP5=], they don't use the Glock or the SPAS-12, and they don't use the M2 Bradley or the AH-64 Apache. As for their idiotic decisions, it's probably a result of just how incredibly, exponentially fucked the situation keeps getting. They arrive to control the situation and silence any witnesses (which includes armed personnel that would otherwise be happy to assist them in controlling the situation). The situation gets more fucked, and some of them are left behind, accidentally or not, and as such are considered potential witnesses if they manage to get out anyway, hence Black Ops sent to silence them and finish the job.

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** The HECU's status as supposedly being Marines might just be Valve not really knowing that much about the real US Military and assuming "Marines" is shorthand for "baddest of the {{Badass}} badass in the army", kind of like how I mentioned in another topic the revolver didn't get a downgrade in power after they changed it to be a Python in .357 because they might have assumed ".357" is basically Hollywood shorthand for "this gun is the best gun ever". Note too that as far as weaponry and vehicles go, pretty much the only thing that's accurate (and not {{accidentally|Accurate}} so due to multiple branches of the military using it, like the Abrams tank) is the presence of V-22 Ospreys - they don't use the [=MP5=], they don't use the Glock or the SPAS-12, and they don't use the M2 Bradley or the AH-64 Apache. As for their idiotic decisions, it's probably a result of just how incredibly, exponentially fucked the situation keeps getting. They arrive to control the situation and silence any witnesses (which includes armed personnel that would otherwise be happy to assist them in controlling the situation). The situation gets more fucked, and some of them are left behind, accidentally or not, and as such are considered potential witnesses if they manage to get out anyway, hence Black Ops sent to silence them and finish the job.
4th Jun '16 9:40:05 AM nombretomado
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** Its probably because it was only on the PS2. I own both the PS2 version and Half Life: Source, but I doubt many others even know there was a third expansion, though some fan did make a PC port.

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** Its probably because it was only on the PS2. [=PS2=]. I own both the PS2 [=PS2=] version and Half Life: Source, but I doubt many others even know there was a third expansion, though some fan did make a PC port.
24th Apr '16 1:19:59 PM Kadorhal
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*** Ichthyosaurs probably aren't seen very often because they're freakin' huge, and the player never actually gets to swim in areas it'd make sense for them to be. The various rivers in Route Kanal and Water Hazard are too narrow, too shallow, and/or too debris-choked for an Ichthy to survive in, not to mention it's a Resistance path out of the city that they'd probably do their part to keep clean of highly-dangerous aliens. The waters out past the coast in Highway 17 could have Ichthys, but as above we'd never know because Leeches would pick Gordon's bones clean before he could swim out far enough to find one. WordOfGod is that Ichthys would have served as BorderPatrol in the same manner the leeches do in the released game, both at the coast and in a lake that would have been just outside Ravenholm, but they got replaced by the leeches for some reason (my guess is issues getting them to work right - the sheer size of them caused the devs problems in the first game, and in the leaked beta of ''2'' they didn't so much patrol the border as you'd hear them coming and then you'd just die), so all that remains is the cameo at the start.
24th Apr '16 12:12:31 PM Kadorhal
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** I can't argue against the coincidence of yet another Black Mesa employee just so happening to be the one who got such an important position, but ''how'' he got it is explained in-game if you look at a newspaper clipping in Eli's lab about the Seven-Hour War - Breen was the one who negotiated Earth's surrender to the Combine before they could wipe us out entirely, and they rewarded him with power.
27th Mar '16 5:51:55 AM rjd1922
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** Actually, i think there's a mod that allows that.[[ https://developer.valvesoftware.com/wiki/SMOD It's here]]

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** Actually, i think there's a mod that allows that.[[ https://developer. [[https://developer.valvesoftware.com/wiki/SMOD It's here]]
27th Mar '16 4:33:22 AM rjd1922
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** Actually, it's just called the Gauss gun because that's its internal name. It was a Gauss gun early in development, and Valve didn't change the name.
7th Feb '16 4:01:16 PM FF32
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** ''Half-Life'' is Valve's flagship franchise. It put them on the map, made them the gaming company they are today. And the fans WANT more Half-Life. They're not going to scrap it. It's human nature that when we get through with something enjoyable, we want more of what we just had. That's why Hollywood has become a sequel machine. When Half-Life came out, a bunch of folks enjoyed the game. For those who wanted more of the same experience, we got ''Opposing Force''. It was made by Gearbox, not Valve, and was made mostly with resources developed for the main game, so it was relatively quick and easy to bang out. [=OpFor=] isn't really a sequel, it's more of a side story. Today, we'd call something like that DLC. They did it again with ''Blue Shift''. Another side story, a little more of Black Mesa to explore, some more bad guys to shoot. Neither really added much to the [=GoldSource=] engine beyond maybe the "HD" models for stuff. None really ended on a cliffhanger. Then, Half-Life 2 came out. We weren't really expecting it to until they announced it. More Gordon Freeman, more crowbar swinging action. A bigger, freer world with more realistic physics, vehicles, and so forth. Then, Valve feels the need to follow up the Gordon Freeman story with more of the same, made in-house, pretty much immediately. [=HL2=], Ep1 and Ep2 are really all one big game that ends on a cliffhanger. After all, they intended to make Episode 3, which would finish up the City 17/Combine arc and stick Gordon back in his bottle until they figured out what to do with [=HL3=]. Now I don't expect to see Ep3, I expect to see [=HL3=], completed in Valve time as usual. I'm not worried about hype backlash. Look at ''TeamFortress2''. It went what? Ten years in development hell, but when it finally did come out, it was a MAJOR hit.

to:

** ''Half-Life'' is Valve's flagship franchise. It put them on the map, made them the gaming company they are today. And the fans WANT more Half-Life. They're not going to scrap it. It's human nature that when we get through with something enjoyable, we want more of what we just had. That's why Hollywood has become a sequel machine. When Half-Life came out, a bunch of folks enjoyed the game. For those who wanted more of the same experience, we got ''Opposing Force''. It was made by Gearbox, not Valve, and was made mostly with resources developed for the main game, so it was relatively quick and easy to bang out. [=OpFor=] isn't really a sequel, it's more of a side story. Today, we'd call something like that DLC. They did it again with ''Blue Shift''. Another side story, a little more of Black Mesa to explore, some more bad guys to shoot. Neither really added much to the [=GoldSource=] engine beyond maybe the "HD" models for stuff. None really ended on a cliffhanger. Then, Half-Life 2 came out. We weren't really expecting it to until they announced it. More Gordon Freeman, more crowbar swinging action. A bigger, freer world with more realistic physics, vehicles, and so forth. Then, Valve feels the need to follow up the Gordon Freeman story with more of the same, made in-house, pretty much immediately. [=HL2=], Ep1 and Ep2 are really all one big game that ends on a cliffhanger. After all, they intended to make Episode 3, which would finish up the City 17/Combine arc and stick Gordon back in his bottle until they figured out what to do with [=HL3=]. Now I don't expect to see Ep3, I expect to see [=HL3=], completed in Valve time as usual. I'm not worried about hype backlash. Look at ''TeamFortress2''.''VideoGame/TeamFortress2''. It went what? Ten years in development hell, but when it finally did come out, it was a MAJOR hit.
6th Jan '16 7:55:25 AM crazysamaritan
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* Reflecting on the previous headscratcher: just how powerful was that nuke that destroyed Black Mesa? If one assumes that Black Mesa is comparable in size and deepness underground with the Moscow Metro, Mt. Cheyenne or Mt. Yamantau (a not exactly unreasonable assumption), one needs more than one nuke to get rid of it. All three sites I listed are ''nuke-proof'', and it takes a concentrated bombardment with a number of heavy ICBMs to make sure they are gone. Well, that particular warhead was detonated already underground, but then again, it's only a guarantee of destruction for a part of Black Mesa close to the ground zero. The other parts of the complex will be damaged and partially collapsed, but still in existence. Unless that particular warhead was a 50 Mt Kuzka's Mother, but it doesn't look the part...

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* Reflecting on the previous headscratcher: just how powerful was that nuke that destroyed Black Mesa? If one assumes that Black Mesa is comparable in size and deepness underground with the Moscow Metro, Mt. Cheyenne or Mt. Yamantau (a not exactly unreasonable assumption), one needs more than one nuke to get rid of it. All three sites I listed are ''nuke-proof'', and it takes a concentrated bombardment with a number of heavy ICBMs [=ICBMs=] to make sure they are gone. Well, that particular warhead was detonated already underground, but then again, it's only a guarantee of destruction for a part of Black Mesa close to the ground zero. The other parts of the complex will be damaged and partially collapsed, but still in existence. Unless that particular warhead was a 50 Mt Kuzka's Mother, but it doesn't look the part...
31st Dec '15 9:25:59 PM rjd1922
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*** Why not just nuke it from the get-go, then? I think they were just making it up as they went along.
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