History Headscratchers / FinalFantasyVIII

16th Jan '16 2:26:57 PM 4maskwolf
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The Dev Team Thinks Of Everything is now Developers Foresight. Removed a non-illustrative example.
**** As for the part where he "always chokes", I never really saw any evidence of that, save for the mission where he had to, you know, [[MoralDilemma put a bullet through his mother's head]]. Hell, his BigDamnHeroes moment involves him ''storming the prison'' basically on his own. Rinoa says she had to "[scratch him] to death" to get him to go back for everyone else, but that has nothing to do with choking up, as he was following orders: Getting Rinoa, and only Rinoa, out. Technically, he did the ''wrong thing''[[note]]''Technically'', mind you, not morally.[[/note]] by disobeying orders to find Squall and the rest. He also single-handedly holds off soldiers with machine guns to buy Squall time to find an exit, without a single moment of hesitation. Just tossed off "I'll hold'em here" like it was no big deal and told Squall to book it. During the entire escape, he never flinched or freaked out, and that holds true for the rest of the game. Yeah, the Scan ''says'' he doesn't work well under pressure, but Actions Speak Louder etc. It makes me wonder if the Scan is a [[TheDevTeamThinksOfEverything possible]] RedHerring, to throw the player off as to the real reason for Irvine's hesitance. Why couldn't he shoot her? Oh, he doesn't work well under pressure. Okay, then. Question answered, no need to think about it further.
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**** As for the part where he "always chokes", I never really saw any evidence of that, save for the mission where he had to, you know, [[MoralDilemma put a bullet through his mother's head]]. Hell, his BigDamnHeroes moment involves him ''storming the prison'' basically on his own. Rinoa says she had to "[scratch him] to death" to get him to go back for everyone else, but that has nothing to do with choking up, as he was following orders: Getting Rinoa, and only Rinoa, out. Technically, he did the ''wrong thing''[[note]]''Technically'', mind you, not morally.[[/note]] by disobeying orders to find Squall and the rest. He also single-handedly holds off soldiers with machine guns to buy Squall time to find an exit, without a single moment of hesitation. Just tossed off "I'll hold'em here" like it was no big deal and told Squall to book it. During the entire escape, he never flinched or freaked out, and that holds true for the rest of the game. Yeah, the Scan ''says'' he doesn't work well under pressure, but Actions Speak Louder etc. It makes me wonder if the Scan is a [[TheDevTeamThinksOfEverything possible]] possible RedHerring, to throw the player off as to the real reason for Irvine's hesitance. Why couldn't he shoot her? Oh, he doesn't work well under pressure. Okay, then. Question answered, no need to think about it further.

*** '''As for the part where he "always chokes", I never really saw any evidence of that, save for the mission where he had to, you know, [[MoralDilemma put a bullet through his mother's head]]. Hell, his BigDamnHeroes moment involves him ''storming the prison'' basically on his own. Rinoa says she had to "[scratch him] to death" to get him to go back for everyone else, but that has nothing to do with choking up, as he was following orders: Getting Rinoa, and only Rinoa, out. Technically, he did the ''wrong thing''[[note]]''Technically'', mind you, not morally.[[/note]] by disobeying orders to find Squall and the rest. He also single-handedly holds off soldiers with machine guns to buy Squall time to find an exit, without a single moment of hesitation. Just tossed off "I'll hold'em here" like it was no big deal and told Squall to book it. During the entire escape, he never flinched or freaked out, and that holds true for the rest of the game. Yeah, the Scan ''says'' he doesn't work well under pressure, but Actions Speak Louder etc. It makes me wonder if the Scan is a [[TheDevTeamThinksOfEverything possible]] RedHerring, to throw the player off as to the real reason for Irvine's hesitance. Why couldn't he shoot her? Oh, he doesn't work well under pressure. Okay, then. Question answered, no need to think about it further.''' No, Irvine implies (heck, almost flat-out ''says'') that it was being with his TrueCompanions which is helping him deal with pressure. I can't fault the guy for having subtle CharacterDevelopment, but being a developed character doesn't mean that the problem wasn't there to begin with.
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*** '''As for the part where he "always chokes", I never really saw any evidence of that, save for the mission where he had to, you know, [[MoralDilemma put a bullet through his mother's head]]. Hell, his BigDamnHeroes moment involves him ''storming the prison'' basically on his own. Rinoa says she had to "[scratch him] to death" to get him to go back for everyone else, but that has nothing to do with choking up, as he was following orders: Getting Rinoa, and only Rinoa, out. Technically, he did the ''wrong thing''[[note]]''Technically'', mind you, not morally.[[/note]] by disobeying orders to find Squall and the rest. He also single-handedly holds off soldiers with machine guns to buy Squall time to find an exit, without a single moment of hesitation. Just tossed off "I'll hold'em here" like it was no big deal and told Squall to book it. During the entire escape, he never flinched or freaked out, and that holds true for the rest of the game. Yeah, the Scan ''says'' he doesn't work well under pressure, but Actions Speak Louder etc. It makes me wonder if the Scan is a [[TheDevTeamThinksOfEverything possible]] possible RedHerring, to throw the player off as to the real reason for Irvine's hesitance. Why couldn't he shoot her? Oh, he doesn't work well under pressure. Okay, then. Question answered, no need to think about it further.''' No, Irvine implies (heck, almost flat-out ''says'') that it was being with his TrueCompanions which is helping him deal with pressure. I can't fault the guy for having subtle CharacterDevelopment, but being a developed character doesn't mean that the problem wasn't there to begin with.
14th Jan '16 4:03:29 PM nombretomado
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* So Laguna fell in love with Julia, and chatted with her in her hotel room which had frequent cutaways throughout. and Julia seemed to return his affections. Then when Laguna disappeared Julia married General Caraway, and had Rinoa. Laguna moved to Winhill and fell for Raine who eventually gave birth to Squall and died in childbirth. now this might be WMG, but it's a bit too close for comfort, so I'll say it out loud; Squall and Rinoa are probably related as half-siblings. (they do look a lot alike.) Did SquareEnix try to get us hooked into a incest romance?
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* So Laguna fell in love with Julia, and chatted with her in her hotel room which had frequent cutaways throughout. and Julia seemed to return his affections. Then when Laguna disappeared Julia married General Caraway, and had Rinoa. Laguna moved to Winhill and fell for Raine who eventually gave birth to Squall and died in childbirth. now this might be WMG, but it's a bit too close for comfort, so I'll say it out loud; Squall and Rinoa are probably related as half-siblings. (they do look a lot alike.) Did SquareEnix Creator/SquareEnix try to get us hooked into a incest romance?
15th Dec '15 12:56:03 PM JoieDeCombat
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*** It seems far more plausible that Quistis & co had the Garden pull up to the Horizon Bridge and let them out onto the bridge near the Esthar end than that Edea, despite no longer having her sorceress powers, retained the ability to teleport halfway across the world. Squall presumably could have done the same thing, but he made the conscious choice to abandon his role as leader of [=SeeD=] in favor of focusing on getting Rinoa to Esthar. [=SeeD=] is housed in the Garden, so he can't very well ditch [=SeeD=] and keep driving the Garden around.
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*** It seems far more plausible that Quistis & co had the Garden pull up to the Horizon Bridge and let them out onto the bridge near the Esthar end than that Edea, despite no longer having her sorceress powers, retained the ability to teleport halfway across the world. Squall presumably could have done left the same thing, but Garden and walked it because he made was making the conscious choice decision to abandon his role as leader of [=SeeD=] in favor of focusing on getting Rinoa Rinoa, not because it would be impossible to Esthar. [=SeeD=] is housed in the Garden, so he can't very well ditch [=SeeD=] and keep driving exit the Garden around.onto the bridge closer to the coast.
15th Dec '15 12:53:35 PM JoieDeCombat
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*** It seems far more plausible that Quistis & co had the Garden pull up to the Horizon Bridge and let them out onto the bridge near the Esthar end than that Edea, despite no longer having her sorceress powers, retained the ability to teleport halfway across the world.
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*** It seems far more plausible that Quistis & co had the Garden pull up to the Horizon Bridge and let them out onto the bridge near the Esthar end than that Edea, despite no longer having her sorceress powers, retained the ability to teleport halfway across the world. Squall presumably could have done the same thing, but he made the conscious choice to abandon his role as leader of [=SeeD=] in favor of focusing on getting Rinoa to Esthar. [=SeeD=] is housed in the Garden, so he can't very well ditch [=SeeD=] and keep driving the Garden around.
15th Dec '15 12:51:46 PM JoieDeCombat
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*** It seems far more plausible that Quistis & co had the Garden pull up to the Horizon Bridge and let them out onto the bridge near the Esthar end than that Edea, despite no longer having her sorceress powers, retained the ability to teleport halfway across the world.
15th Dec '15 12:14:58 PM cillianflood
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** I guess that is possible though gameplay doesn't support it since you can't park the Garden anywhere on Estar, something I believe is supported by dialogue. It also begs the question why Squall would take the walking route in the first place if he could easily fly there.
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** I guess that is possible though gameplay doesn't support it since you can't park the Garden anywhere on Estar, Esthar, something I believe is supported by dialogue. It also begs the question why Squall would take the walking route in the first place if he could easily fly there. Though now that you mention it the presence of Edea there might suggest the possibility of teleportation. We know she's capable of it having seemingly teleported out of Timber. Of course Edea isn't a sorceress any more but one would assume she still has some supernatural ability given the fact that she hasn't yet realised she's not a sorceress.
15th Dec '15 12:10:37 PM cillianflood
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** I guess that is possible though gameplay doesn't support it since you can't park the Garden anywhere on Estar, something I believe is supported by dialogue. It also begs the question why Squall would take the walking route in the first place if he could easily fly there.
14th Dec '15 1:51:26 PM JoieDeCombat
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Ack, sorry Zaptech! Didn't mean to overwrite you.
*** They didn't come by the bridge. The last time Squall and company saw Edea, she stayed behind in Centra; for her to be with the team at the end of the bridge when Squall gets there means that after Squall left FH, they sailed Balamb Garden back down to Centra to pick her up, then back north to the Esthar end of the Horizon Bridge. Given the Garden's modest cruising speed, that trip would itself have taken long enough to make parking at the end of the bridge and waiting for Squall to catch up the most practical option.
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*** ** They have a giant flying military academy that can easily outpace Squall. They almost certainly passed him while he was asleep and didn't come by the bridge. see him there. ** The last time Squall and company saw Edea, she stayed behind in Centra; for her to be with the team at the end of the bridge when Squall gets there means that after Squall left FH, they sailed Balamb Garden back down to Centra to pick her up, then back north to the Esthar end of the Horizon Bridge. Given the Garden's modest cruising speed, that trip would itself have taken long enough to make parking at the end of the bridge and waiting for Squall to catch up the most practical option.
14th Dec '15 12:53:15 PM MrDeath
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** Something like that she'd probably keep in her personal chambers/lab.
14th Dec '15 10:53:30 AM cillianflood
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** On the topic of the cosmology, another thing to note is that their moon is freaking massive. It's practically a twin planet. Trying to send her into deep space and making sure she doesn't crash land on earth or the moon (where she could potentially gain control of a legion of monsters) is likely outside their capabilities).

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[[folder: Where is Junction Machine Ellone?]] * So one of the key plot points is that Ulti has this machine that can send her back in time. Where is it? I don't recall anything in her castle that looks like it might be a mental time machine (then again I wouldn't know what it would look like, I assume some kind of pod she has to climb into), It seems like the kind of thing they'd insert somewhere in her castle in some way. Of course this isn't really a plot hole since she could have it right behind the colosseum you fight her in, I'm just wondering if anyone has noticed anything in the castle that might be it. [[/folder]]
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