History Headscratchers / BioShock1

11th Sep '16 6:28:58 AM Tightwire
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* Don't get me wrong, the good ending is one of the most heartwarming things ever, but...how did Jack go on to live a normal life, let alone give the Little Sisters one? He has no money, no past life, and twenty or more little girls to take care of. He also has no vocal cords, likely has some scarring from ADAM usage, superpowers, and will be working as a single dad for twenty or so little girls long enough for them to get through school and all have families of their own. A single parent with that many kids during the time period will raise a ''lot'' of eyebrows. Heck, just imagine what the parent-teacher conferences would be like! "Mr. Ryan, I'm afraid Emily's screaming about psychopaths, marine life, and this 'Mr. Bubbles' is seriously disturbing the other children. We're worried about what kind of life you lead for th-do you smell something burning?"
** He probably raided the valuables found in Rapture and got help from Tennenbaum. As for how they managed to re-socialize the girls, dunno.
*** Tennenbaum either brainwashed the Sisters herself or worked closely with the people who did. She had access to all their files and protocols. She freed some Little Sisters some time before the beginning of the game and was working on deprogramming them, probably with some successes. They weren't flying blind. Anyway, while the trauma inflicted by Rapture can't be measured, they did have some socialization. They played with each other like normal girls. Also, I personally think giving Jack the gifts is a positive sign for their mental and emotional health. It would still be really hard, but the girls were already somewhat functional.
*** He may have adopted them out.
*** Alternatively, Jack and Tenenbaum set up an '''''orphanage''''' on the surface, financed by stuff looted from Rapture and then government funds. The women at the end are the few Little Sisters that could get to Jack's bedside before he died. Tenenbaum isn't narrating from beyond the fourth wall, she was actually there with them (albeit ''much'' older).
** Post WWII. You think he's the only beaten up, scarred, bruised and damaged man with severe injuries to show up somewhere with nothing to his name but an ungodly amount of children?
** Perhaps, but this game takes place fifteen years after WWII, so that happening so long after the war ended would make it very out of place and worth investigating.



* If Fontaine could indeed watch over your adventures, surely he was aware that you can resurrect in Vita-Chambers? So what was the point of ordering you to kill yourself? It'd be more reasonable to order you to lock yourself in some closet and never come out!
** He ''didn't'' know that you could use the Vita Chambers.
*** Yes, he knew. That was exactly why he needed Jack to be Andrew Ryan's son, so that he couldn't die.
*** O'rly? He could monitor your progress so well he knew the exact moment when, say, you assembled the EMP bomb and yet he failed to notice at least once that you died?
*** I always assumed that Jack, y'know, ''called him'' on the radio and told him. You don't hear it because you're supposed to be a HeroicMime.
*** Fair enough. It still retains the question of how Fontaine knew right away that he lost control over you. Did you call him back and say: "Mr. Fontaine, go fuck yourself, would you kindly?"?
*** That's actually one of the most likely explanations right there.
*** My assumption was that part of the brainwashing included some sort of audio feedback from Jack when given a Arc Phrase command, and part of the programming would be that Jack is completely unaware that he said it, so when he was given that order and didn't reply, he realised that the command would no longer take.



* Why did Ryan trigger the self-destruction of Rapture? He knew that in a few minutes he'd be dead and then nothing would stop Jack from taking the key card from his body and cancelling the process. On the other hand, the whole reason for his suicide was that he didn't want to kill Jack, but he certainly couldn't fail to notice that a collapsing underwater city is rather...lethal. On the third hand (I really need to put off that ADAM), if he '''meant''' to destroy the city, why didn't he just force Jack to stand there while everything collapsed or at least disposed of the key card or/and wrecked the receiver?
** First, I think the reason he had Jack kill him was to slap home the whole "You're a mindless slave" thing while satisfying his own massive ego and go down on his own terms, not so he wouldn't have to kill Jack. Second, the reason he activated the self-destruct was along the lines of "If I can't be king of Rapture, '''no one''' gets to be king of Rapture!" I don't think he had any idea that Jack knew how to stop the self-destruct sequence.
** A less satisfying answer related to the above: Ryan just ''really hated'' Atlas.
** In addition to the "mine or no one's" mentality, by that point, Ryan had succumbed to insanity and desperation.



* Why didn't they release the soundtrack for this?
** They did, but only the music created specifically for the game; none of the licensed songs could be included, for obvious reasons. Everything but the licensed tracks was released in 2007 in MP3 format on 2K Games' website, but the last time I checked, all the links were broken.
20th May '16 7:05:21 PM nombretomado
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*** The sequel has already been announced, the [[http://www.youtube.com/watch?v=nj2hewPBQh0 teaser]] (featuring what looks like a pre-teen Little Sister) was even included on the PS3 port of [=BioShock=].

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*** The sequel has already been announced, the [[http://www.youtube.com/watch?v=nj2hewPBQh0 teaser]] (featuring what looks like a pre-teen Little Sister) was even included on the PS3 [=PS3=] port of [=BioShock=].



* The downloadable Challenge Rooms in the PS3 version bug me - they're fun and I can understand the developers' decision not to mess with the original story, but I wish there was some sort of story justification for the Challenge Rooms. The loading screen implies that they're all fictional comic stories within the [=BioShock=] universe, written by Sander Cohen, but are the locations canon? Who are you meant to be playing as? When are these stories occurring? For a game with such a rich storyline and universe as [=BioShock=], I'd have expected there to be at least a BIT of a storyline, rather than totally disconnected missions in never-before-seen, never-explained locations.

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* The downloadable Challenge Rooms in the PS3 [=PS3=] version bug me - they're fun and I can understand the developers' decision not to mess with the original story, but I wish there was some sort of story justification for the Challenge Rooms. The loading screen implies that they're all fictional comic stories within the [=BioShock=] universe, written by Sander Cohen, but are the locations canon? Who are you meant to be playing as? When are these stories occurring? For a game with such a rich storyline and universe as [=BioShock=], I'd have expected there to be at least a BIT of a storyline, rather than totally disconnected missions in never-before-seen, never-explained locations.
26th Apr '16 11:35:09 AM Ansongc2000
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** Maybe in theory, but considering caring about how your ideology affects other people goes against the core belief of objectivism (that only I exist/matter), you'd have better luck finding ears or a turtle that's been in a fight with Mike Tyson than finding people in Rapture who'd care what Fontaine was doing to those girls.
3rd Feb '16 8:37:47 PM mspears
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** They did, but only the music created specifically for the game; none of the licensed songs could be included, for obvious reasons. Everything but the licensed tracks was released in 2007 in MP3 format on 2K Games' website, but the last time I checked, all the links were broken.
3rd Feb '16 8:30:03 PM mspears
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**** They barely checked if you had a ''gun'' in the fifties the flight registry was probably just a list of names and seats they could just say the kids where children from the flight and say they wanted to adopt them all.

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**** They barely checked if you had a ''gun'' in the fifties the fifties. The flight registry was probably just a list of names and seats they seats. They could just say the kids where were children from the flight and say they wanted to adopt them all.all.
***** This. Even as late as 1971, there were no real security checks. You really COULD get a gun, or even a bomb, onto an aircraft with minimal aircraft. As long as Fontaine took steps to make sure the flight registry was lost, they could say whatever they wanted. 1971 was the year of the D.B. Cooper hijacking. He hijacked a Boeing 727 between Portland, Oregon and Seattle, Washington by saying he had a bomb. He then parachuted to an unknown fate after making off with $200,000 in ransom money, equivalent to almost just under $1.2 million after inflation. To this day, the FBI ''still'' maintains an active case file, which has expanded to more than 60 volumes.
30th Dec '15 9:41:57 PM CloverGoldngreen
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*** I'm not sure if acceptable is the right term for that level.
** Speaking of which, why is there no option to use one of your health packs on the injured little sister you're escorting?
28th Oct '15 12:01:59 AM anonymousdratini
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*** If you listen closely during the final fight with Fontaine you will note that Jack's voice (heard through grunts while jumping and various other cries of pain when you get hit) is back to being his original voice, as opposed to the Big Daddy's. I always assumed that when you are fiddling with the last Gatherer's Garden, or Gene Bank, his voice was reverted to the original via ADAM DNA healing mumbojumbo. Also I don't think that the Big Daddy voicebox ever replaced the original, it was just kind of stuck on top of it, which would make it easy for the mismatched cells to be dummied out, or just plain removed entirely.
17th Jul '15 9:04:24 AM littlebeeper
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* Andrew Ryan opposes the idea of regulating the sale and research of plasmids because it contrasts with his objectivist ideals of free market, but has no problem with children being used a guinea pigs.
Isn't that a violation of their individual rights, which are a pretty big deal in Objectivism?

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* Andrew Ryan opposes the idea of regulating the sale and research of plasmids because it contrasts with his objectivist ideals of free market, but has no problem with children being used a guinea pigs.
pigs. Isn't that a violation of their individual rights, which are a pretty big deal in Objectivism?
17th Jul '15 9:03:45 AM littlebeeper
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* Andrew Ryan opposes the idea of regulating the sale and research of plasmids because it contrasts with his objectivist ideals of free market, but has no problem with children being used a guinea pigs.
Isn't that a violation of their individual rights, which are a pretty big deal in Objectivism?
28th Apr '15 6:16:42 AM Polkaface99
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** Related question: How long does one have to use ADAM before they go completely off their nut or start developing deformities? Does stopping its use halt this process? Or is Jack doomed to go weird later on since he used plasmids so extensively during the game?
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