History Headscratchers / AnotherCenturysEpisode

21st Aug '15 5:56:10 PM nombretomado
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* Another bit from the third game, specifically the CharsCounterattack finale. Why is [[ColonyDrop Axis]] even an issue, considering that by this point the protagenists have all the fire-power of the [[Anime/MobileSuitGundamWing Wing Zero]], the [[Anime/AfterWarGundamX Double X]] and the [[Anime/MobileSuitGundamSeed Freedom]]? Especially confusing once you remember that stopping a ColonyDrop was exactly what the [[Anime/AfterWarGundamX Double X]] was built to do.

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* Another bit from the third game, specifically the CharsCounterattack ''Anime/MobileSuitGundamCharsCounterattack'' finale. Why is [[ColonyDrop Axis]] even an issue, considering that by this point the protagenists have all the fire-power of the [[Anime/MobileSuitGundamWing Wing Zero]], the [[Anime/AfterWarGundamX Double X]] and the [[Anime/MobileSuitGundamSeed Freedom]]? Especially confusing once you remember that stopping a ColonyDrop was exactly what the [[Anime/AfterWarGundamX Double X]] was built to do.
5th Apr '12 12:54:03 PM nombretomado
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* There's a fair bit of FridgeLogic involved, but the most outstanding issue creeps up in the third game, with the [[AfterWarGundamX Gundam X and Double X]] being able to use their [[WaveMotionGun Satellite Cannons]] on "Earth A" ''despite'' the fact that version of the world lacks the external AppliedPhlebotinum used to power it.
* Another bit from the third game, specifically the CharsCounterattack finale. Why is [[ColonyDrop Axis]] even an issue, considering that by this point the protagenists have all the fire-power of the [[GundamWing Wing Zero]], the [[GundamX Double X]] and the [[GundamSeed Freedom]]? Especially confusing once you remember that stopping a ColonyDrop was exactly what the [[GundamX Double X]] was built to do.

to:

* There's a fair bit of FridgeLogic involved, but the most outstanding issue creeps up in the third game, with the [[AfterWarGundamX [[Anime/AfterWarGundamX Gundam X and Double X]] being able to use their [[WaveMotionGun Satellite Cannons]] on "Earth A" ''despite'' the fact that version of the world lacks the external AppliedPhlebotinum used to power it.
* Another bit from the third game, specifically the CharsCounterattack finale. Why is [[ColonyDrop Axis]] even an issue, considering that by this point the protagenists have all the fire-power of the [[GundamWing [[Anime/MobileSuitGundamWing Wing Zero]], the [[GundamX [[Anime/AfterWarGundamX Double X]] and the [[GundamSeed [[Anime/MobileSuitGundamSeed Freedom]]? Especially confusing once you remember that stopping a ColonyDrop was exactly what the [[GundamX [[Anime/AfterWarGundamX Double X]] was built to do.
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http://tvtropes.org/pmwiki/article_history.php?article=Headscratchers.AnotherCenturysEpisode