History Headscratchers / AmnesiaTheDarkDescent

17th Aug '16 1:59:49 PM Raxis
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* In the Cistern entrance, there's a large door that can't be opened by the player. In the Chancel, there's the exact same large door that can't be opened too. Does this mean that the levels are somewhat connected? Is there a map of all the levels aligned / in one picture to figure out?

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* In the Cistern entrance, there's a large door that can't be opened by the player. In the Chancel, there's the exact same large door that can't be opened too. Does this mean that the levels are somewhat connected? Is there a map of all the levels aligned / in one picture to figure out?out?
** Most likely yes. During Daniel's flashback in the Cistern Entrance, Alexander says the sewers are only an alternate route to the Inner Sanctum but they wouldn't be using it.
5th Jul '16 5:07:11 PM CockroachCharlie
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**** This troper always assumed the shadow and the monsters were the same thing. Outside of being able to hit them with boxes sometimes, does the game ever actually differentiate the two in-story?
27th Jun '16 9:10:10 PM Tuaam
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** Probably not. Your body has very different chemicals running through you when you're terrified and in pain compared to when you're happy, most notably adrenaline, which is implied to be what vitae actually is. Also, it's not the screaming that's important, it's the chemicals in the blood, so getting people to laugh instead of scream would make no difference. And odds are, if that method worked, Alexander would have pursued it since it would have likely meant less hassle than torturing hundreds of people. Since Amnesia is a horror game, and not Film/MonstersInc, it almost certainly doesn't work that way.

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** Probably not. Your body has very different chemicals running through you when you're terrified and in pain compared to when you're happy, most notably adrenaline, which is implied to be what vitae actually is. Also, it's not the screaming that's important, it's the chemicals in the blood, so getting people to laugh instead of scream would make no difference. And odds are, if that method worked, Alexander would have pursued it since it would have likely meant less hassle than torturing hundreds of people. Since Amnesia is a horror game, and not Film/MonstersInc, it almost certainly doesn't work that way.way.
*In the Cistern entrance, there's a large door that can't be opened by the player. In the Chancel, there's the exact same large door that can't be opened too. Does this mean that the levels are somewhat connected? Is there a map of all the levels aligned / in one picture to figure out?
23rd Mar '16 6:21:05 PM CockroachCharlie
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*** Yes you would. If you failed to hide and were backed into a corner, I can conceive of nobody who wouldn't try taking it down with a crowbar as a last resort, even if they knew it wouldn't work.
9th Feb '16 12:48:13 AM WanderingBrowser
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** It's strongly implied that the cockroaches are hallucinations, as they only appear when Daniel's sanity is low, and they dissappear mysteriously. Daniel was an explorer and archeologist, so it's very possible that he has visited Madagascar, and had a traumatic experience with the cockroaches.

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** It's strongly implied that the cockroaches are hallucinations, as they only appear when Daniel's sanity is low, and they dissappear disappear mysteriously. Daniel was an explorer and archeologist, archaeologist, so it's very possible that he has visited Madagascar, and had a traumatic experience with the cockroaches.


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** In all likelihood, the cockroaches were ''supposed'' to be "horrific alien bugs", to emphasize Daniel's madness and the weird mystical shit going on in Brennenburg. It's just that the Hissing Cockroaches were the best possible model the producers could find, especially given that the game is set in Prussia.
31st Oct '15 11:05:40 PM mysterykcad
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* Is it possible to get vitae from something other than torture and death? Like, for example, using laughter instead of the screams of pain and fear? Would that still work?

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* Is it possible to get vitae from something other than torture and death? Like, for example, using laughter instead of the screams of pain and fear? Would that still work?work?
** Probably not. Your body has very different chemicals running through you when you're terrified and in pain compared to when you're happy, most notably adrenaline, which is implied to be what vitae actually is. Also, it's not the screaming that's important, it's the chemicals in the blood, so getting people to laugh instead of scream would make no difference. And odds are, if that method worked, Alexander would have pursued it since it would have likely meant less hassle than torturing hundreds of people. Since Amnesia is a horror game, and not Film/MonstersInc, it almost certainly doesn't work that way.
6th Oct '15 4:27:54 AM 4maskwolf
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** It could be that Daniel, in spite of his amnesia, still senses the shadow closing in on him, and, since his past self is all he has to go on for information, and his past self is saying to go deeper into the castle and kill Alexander, he thinks it would be better to follow his own advice and try to fix the problem instead of running away. However if [[TheDevTeamThinksOfEverything they had thought of everything,]] they should have let you go out the door, walk a few hundred feet, hear the noises of some monster, and get dragged off into the swamp like some of the notes that you pick up hint at happening. Would have added some "My God... That was almost ME" paranoia to the game, [[SarcasmMode because God knows it needs more of it...]]

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** It could be that Daniel, in spite of his amnesia, still senses the shadow closing in on him, and, since his past self is all he has to go on for information, and his past self is saying to go deeper into the castle and kill Alexander, he thinks it would be better to follow his own advice and try to fix the problem instead of running away. However if [[TheDevTeamThinksOfEverything they had thought of everything,]] everything, they should have let you go out the door, walk a few hundred feet, hear the noises of some monster, and get dragged off into the swamp like some of the notes that you pick up hint at happening. Would have added some "My God... That was almost ME" paranoia to the game, [[SarcasmMode because God knows it needs more of it...]]
19th Jun '15 8:46:46 PM beeruckzII
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* Is it possible to get vitae from something other than torture and death? Like, for example, using laughter instead of the screams of pain and fear? Would that still work?
15th Apr '15 6:04:29 AM NemuruMaeNi
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* Why the hell are all of the Cockroaches I find in this castle Madagascar Hissing Cockroaches? They're quite large for any other species and they [[ExactlyWhatItSaysOnTheTin hiss]]. Did Alexander just happen to go on a trip to Madagascar, look at these and say "Aw, hell yes! I totally want a breeding pair of those!"[[note]]Apparently, this game is also set before they were even given a proper latin name.[[/note]]

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* Why the hell are all of the Cockroaches I find in this castle Madagascar Hissing Cockroaches? They're quite large for any other species and they [[ExactlyWhatItSaysOnTheTin hiss]].hiss. Did Alexander just happen to go on a trip to Madagascar, look at these and say "Aw, hell yes! I totally want a breeding pair of those!"[[note]]Apparently, this game is also set before they were even given a proper latin name.[[/note]]
5th Oct '14 2:30:09 PM Korodzik
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** The monsters are terrifying abominations with claws and blades who are strong enough to break down a door in seconds. Even with a weapon, fighting them would be suicide for the nerdy archeologist.
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