History Headscratchers / AmnesiaTheDarkDescent

13th Sep '17 12:25:44 PM RandomUser74
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** Probanly, but Brute seems to be so aggressive that it might have just accidently killed the Grunt.

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** Probanly, Probably, but Brute seems to be so aggressive that it might have just accidently killed the Grunt.
13th Sep '17 12:25:11 PM RandomUser74
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* So what is up with the eviscerated corpse of a Grunt you find in the sewer? The game heavily implies a Brute did it, but if so why? Aren't all the gatherers on the same side being under Alexander's control? It is also implied the Shadow did it, which again begs the question why? RuleOfScary?

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* So what is up with the eviscerated corpse of a Grunt you find in the sewer? The game heavily implies a Brute did it, but if so why? Aren't all the gatherers on the same side being under Alexander's control? It is also implied the Shadow did it, which again begs the question why? RuleOfScary?RuleOfScary?
** Probanly, but Brute seems to be so aggressive that it might have just accidently killed the Grunt.
7th Sep '17 9:04:42 AM SeptimusHeap
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*** You never saw [[VideoGame/{{Half-Life}} Gordon Freeman]] give up when [[WhenAllYouHaveIsAHammer all he had was a crowbar]].

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*** You never saw [[VideoGame/{{Half-Life}} [[VideoGame/HalfLife Gordon Freeman]] give up when [[WhenAllYouHaveIsAHammer all he had was a crowbar]].
29th Apr '17 6:02:46 PM Inferus54
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** Most likely yes. During Daniel's flashback in the Cistern Entrance, Alexander says the sewers are only an alternate route to the Inner Sanctum but they wouldn't be using it.

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** Most likely yes. During Daniel's flashback in the Cistern Entrance, Alexander says the sewers are only an alternate route to the Inner Sanctum but they wouldn't be using it.it.
*So what is up with the eviscerated corpse of a Grunt you find in the sewer? The game heavily implies a Brute did it, but if so why? Aren't all the gatherers on the same side being under Alexander's control? It is also implied the Shadow did it, which again begs the question why? RuleOfScary?
17th Aug '16 1:59:49 PM Raxis
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* In the Cistern entrance, there's a large door that can't be opened by the player. In the Chancel, there's the exact same large door that can't be opened too. Does this mean that the levels are somewhat connected? Is there a map of all the levels aligned / in one picture to figure out?

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* In the Cistern entrance, there's a large door that can't be opened by the player. In the Chancel, there's the exact same large door that can't be opened too. Does this mean that the levels are somewhat connected? Is there a map of all the levels aligned / in one picture to figure out?out?
** Most likely yes. During Daniel's flashback in the Cistern Entrance, Alexander says the sewers are only an alternate route to the Inner Sanctum but they wouldn't be using it.
5th Jul '16 5:07:11 PM CockroachCharlie
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Added DiffLines:

**** This troper always assumed the shadow and the monsters were the same thing. Outside of being able to hit them with boxes sometimes, does the game ever actually differentiate the two in-story?
27th Jun '16 9:10:10 PM Tuaam
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** Probably not. Your body has very different chemicals running through you when you're terrified and in pain compared to when you're happy, most notably adrenaline, which is implied to be what vitae actually is. Also, it's not the screaming that's important, it's the chemicals in the blood, so getting people to laugh instead of scream would make no difference. And odds are, if that method worked, Alexander would have pursued it since it would have likely meant less hassle than torturing hundreds of people. Since Amnesia is a horror game, and not Film/MonstersInc, it almost certainly doesn't work that way.

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** Probably not. Your body has very different chemicals running through you when you're terrified and in pain compared to when you're happy, most notably adrenaline, which is implied to be what vitae actually is. Also, it's not the screaming that's important, it's the chemicals in the blood, so getting people to laugh instead of scream would make no difference. And odds are, if that method worked, Alexander would have pursued it since it would have likely meant less hassle than torturing hundreds of people. Since Amnesia is a horror game, and not Film/MonstersInc, it almost certainly doesn't work that way.way.
*In the Cistern entrance, there's a large door that can't be opened by the player. In the Chancel, there's the exact same large door that can't be opened too. Does this mean that the levels are somewhat connected? Is there a map of all the levels aligned / in one picture to figure out?
23rd Mar '16 6:21:05 PM CockroachCharlie
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Added DiffLines:

*** Yes you would. If you failed to hide and were backed into a corner, I can conceive of nobody who wouldn't try taking it down with a crowbar as a last resort, even if they knew it wouldn't work.
9th Feb '16 12:48:13 AM WanderingBrowser
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** It's strongly implied that the cockroaches are hallucinations, as they only appear when Daniel's sanity is low, and they dissappear mysteriously. Daniel was an explorer and archeologist, so it's very possible that he has visited Madagascar, and had a traumatic experience with the cockroaches.

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** It's strongly implied that the cockroaches are hallucinations, as they only appear when Daniel's sanity is low, and they dissappear disappear mysteriously. Daniel was an explorer and archeologist, archaeologist, so it's very possible that he has visited Madagascar, and had a traumatic experience with the cockroaches.


Added DiffLines:

** In all likelihood, the cockroaches were ''supposed'' to be "horrific alien bugs", to emphasize Daniel's madness and the weird mystical shit going on in Brennenburg. It's just that the Hissing Cockroaches were the best possible model the producers could find, especially given that the game is set in Prussia.
31st Oct '15 11:05:40 PM mysterykcad
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* Is it possible to get vitae from something other than torture and death? Like, for example, using laughter instead of the screams of pain and fear? Would that still work?

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* Is it possible to get vitae from something other than torture and death? Like, for example, using laughter instead of the screams of pain and fear? Would that still work?work?
** Probably not. Your body has very different chemicals running through you when you're terrified and in pain compared to when you're happy, most notably adrenaline, which is implied to be what vitae actually is. Also, it's not the screaming that's important, it's the chemicals in the blood, so getting people to laugh instead of scream would make no difference. And odds are, if that method worked, Alexander would have pursued it since it would have likely meant less hassle than torturing hundreds of people. Since Amnesia is a horror game, and not Film/MonstersInc, it almost certainly doesn't work that way.
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