History Hammerspace / VideoGames

1st Aug '17 9:29:12 AM CosmicFerret
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* ''Franchise/DragonQuest'' series mostly avoid this. Most games' battle systems are first person view and each character only carry 12 items including your equipment. Since ''VI'' and the remakes, you have a bag that stores limitless items and equipment outside of battle. Your wagon and ship probably helps when traveling across continents with your inventory.

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* ''Franchise/DragonQuest'' ''VideoGame/DragonQuest'' series mostly avoid this. Most games' battle systems are first person view and each character only carry 12 items including your equipment. Since ''VI'' and the remakes, you have a bag that stores limitless items and equipment outside of battle. Your wagon and ship probably helps when traveling across continents with your inventory.
9th Jun '17 8:59:12 PM Willbyr
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* ''MapleStory'' uses this heavily as any given character can store numerous items away. Inventory space is limited to a number of given slots, broken down by category - equips, use items, etc items, "setup"(often limited to chairs and holiday decorations) and Cash Shop items. However, multiple copies of the same item can stack into one slot (with the exception of the equips - even identical copies of the same gear count as separate items) menaing that it's possible to have 100 potions or 1000 arrows in one slot. Extra slots are often added during job advances and additional slots can be purchased in the Cash Shop. Provided a player is willing to spend the money, they can expand storage so much that it may be impossible to reasonably fill it.

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* ''MapleStory'' ''VideoGame/MapleStory'' uses this heavily as any given character can store numerous items away. Inventory space is limited to a number of given slots, broken down by category - equips, use items, etc items, "setup"(often limited to chairs and holiday decorations) and Cash Shop items. However, multiple copies of the same item can stack into one slot (with the exception of the equips - even identical copies of the same gear count as separate items) menaing that it's possible to have 100 potions or 1000 arrows in one slot. Extra slots are often added during job advances and additional slots can be purchased in the Cash Shop. Provided a player is willing to spend the money, they can expand storage so much that it may be impossible to reasonably fill it.
15th May '17 10:27:17 AM tustin2121
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* Lampshaded by Creator/{{Valve|Software}} on one of their [[http://www.spytechindustries.com/support.asp fake websites]] for ''VideoGame/TeamFortress2'' which offers, among other ridiculous services: "Lower total loadout weight by providing your staff with Hammerspace[[TradeSnark ?]] Technology (patent pending) to keep supplies and tactical items out of the way, yet still within reach."

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* Lampshaded by Creator/{{Valve|Software}} on one of their [[http://www.spytechindustries.com/support.asp fake websites]] for ''VideoGame/TeamFortress2'' which offers, among other ridiculous services: "Lower total loadout weight by providing your staff with Hammerspace[[TradeSnark ?]] ]] Technology (patent pending) to keep supplies and tactical items out of the way, yet still within reach."
15th May '17 10:22:05 AM tustin2121
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*** Hand Waved in ''Twilight Princess'' by Midna storing them magically. If she can pick up a giant slab of rock and store it for later use, she can store a ball and chain, and heavy boots.



*** The fanfic ''Free as the Wind'' handwaves this by repeatedly referring to ''the Links' magic pouches, which they keep under their shields''. It's the most logical explanation a human being can come up with, sadly.



** Apparently he keeps them in very limited extra-dimensional "[[BagOfHolding bomb bags]]," which only bombs can fit into and which activate and teleport their contents into his hands whenever he raises them above his head. You don't want to be standing next to this guy in a crowd doing "the wave!"

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** *** Apparently he keeps them in very limited extra-dimensional "[[BagOfHolding bomb bags]]," which only bombs can fit into and which activate and teleport their contents into his hands whenever he raises them above his head. You don't want to be standing next to this guy in a crowd doing "the wave!"



*** The fanfic ''Free as the Wind'' handwaves this by repeatedly referring to ''the Links' magic pouches, which they keep under their shields''. It's the most logical explanation a human being can come up with, sadly.
15th May '17 10:18:45 AM tustin2121
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*** In ''Twilight Princess'', there is a tiny pouch specifically modeled on Link's belt, behind his hip, which he reaches into to retrieve and stow items, including the aforementioned massive ball and chain item.
26th Apr '17 2:06:44 PM Pinokio
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* In ''Amazon: Guardians of Eden'', when picking up a pole, the narrator tells you, "You pick up the pole." And when picking up a ladder, the narrator tells you, "You put the ladder in your back pocket."
24th Apr '17 7:02:30 PM nombretomado
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** The ''TalesSeries'''s Recurring Arte [[DroptheHammer Pow Hammer]] appears this way if used as a physical attack.

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** The ''TalesSeries'''s ''VideoGame/TalesSeries'''s Recurring Arte [[DroptheHammer Pow Hammer]] appears this way if used as a physical attack.
7th Apr '17 12:48:59 PM TPPR10
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** Made even more ridiculous with the Shulker Box, which is like a regular chest but if you break it, it will hold all of it's contain inside, meaning you can carry entire chest worth of items within a single item slot. Meaning that you can carry absurd amount of stuff if you fill your inventory with Shulker Boxes, each filled full of items.
28th Feb '17 11:01:56 AM BeerBaron
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* The Bound Weapon spells in ''Franchise/TheElderScrolls'' boil down to pulling an InfinityPlusOneSword from Hammerspace. In Skyrim, the weapons aren't physical objects; they're made of pure magicka.
** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', you can have an infinite number of items on your person and it won't show unless you equip them. A bit of a BagOfHolding example, except without the bag. (Each item does have a weight, and you can't walk with more than X pounds in your Hammerspace, but you can still hold it.)

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* The ''Franchise/TheElderScrolls'':
** Throughout the series, the
Bound Weapon spells in ''Franchise/TheElderScrolls'' boil down to pulling an InfinityPlusOneSword InfinityMinusOneSword from Hammerspace. In Skyrim, ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the weapons aren't are no longer even physical objects; they're made of pure magicka.
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', you can have an infinite number of items on your person and it won't show unless you equip them. A bit of a BagOfHolding example, except without the bag. (Each item does have a weight, and you can't walk with more than X pounds in your Hammerspace, but you can still hold it.)
25th Feb '17 11:59:43 AM nombretomado
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** Furthermore, Lara's hammerspace is such that any items collected in the games merely have to be placed in the general proximity of her backpack to be stored - not once do we see her actually place something ''inside'' her bag. This is referenced in the film, where keen-eyed viewers will see AngelinaJolie do the same thing with a piece of the triangle.

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** Furthermore, Lara's hammerspace is such that any items collected in the games merely have to be placed in the general proximity of her backpack to be stored - not once do we see her actually place something ''inside'' her bag. This is referenced in the film, where keen-eyed viewers will see AngelinaJolie Creator/AngelinaJolie do the same thing with a piece of the triangle.
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http://tvtropes.org/pmwiki/article_history.php?article=Hammerspace.VideoGames