History Hammerspace / VideoGames

24th Jun '16 5:37:08 PM StFan
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* Discussed, ''VideoGame/{{Rabi-Ribi}}'' has an achievement that comments on how much your inventory would weigh with 100% item completion. ([[spoiler: About eight kilograms.]]) Not to mention the main character's weapon of choice is literally a hammer, pulled out of Hammerspace upon attacking.

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* Discussed, ''VideoGame/{{Rabi-Ribi}}'' ''VideoGame/RabiRibi'' has an achievement that comments on how much your inventory would weigh with 100% item completion. ([[spoiler: About eight kilograms.]]) Not to mention the main character's weapon of choice is literally a hammer, pulled out of Hammerspace upon attacking.
8th Jun '16 7:26:15 PM keybounce
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* Averted in ''VideoGame/XCom'' -- you have a jigsaw puzzle of fitting items of different sizes in very restricted spaces
8th Jun '16 8:50:24 AM Pseudoname
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* Most of the hunters in ''VideoGame{{Evolve}}'' seem to have access to this. While a few of them have a reasonable amount of equipment, the rest have no excuse for lugging around several full sized guns, hundreds of rounds of ammunition, hours worth of jetpack fuel, and other bulky equipment. Bucket has a justified version with how he manages to pull a nearly unlimited number of turrets out of his chest cavity, since his torso contains a material assembler.
3rd Jun '16 2:01:59 PM TheGamerGuy500
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* The ''VideoGame/{{MOTHER}}'' series almost subverts this. It IS used, but each character has a limited inventory space of 16 items, regardless of the item's size (an ATM card takes up as much room as a baseball bat). This limit includes items that each character has equipped. After accounting for a weapon, two pieces of armor and one protective item, your inventory per character is reduced to only 12 free spaces and certain items have to be carried throughout the game by at leats one character. Using healing magic over potions is common in this game.

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* The ''VideoGame/{{MOTHER}}'' series almost subverts this. It IS used, but each character has a limited inventory space of 16 items, regardless of the item's size (an ATM card takes up as much room as a baseball bat). This limit includes items that each character has equipped. After accounting for a weapon, two pieces of armor and one protective item, your inventory per character is reduced to only 12 free spaces and certain items have to be carried throughout the game by at leats least one character. Using healing magic over potions is common in this game.


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* Discussed, ''VideoGame/{{Rabi-Ribi}}'' has an achievement that comments on how much your inventory would weigh with 100% item completion. ([[spoiler: About eight kilograms.]]) Not to mention the main character's weapon of choice is literally a hammer, pulled out of Hammerspace upon attacking.
29th May '16 12:24:41 PM TheOneWhoTropes
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* Used in ''ZorkGrandInquisitor'', when in the middle of the eventure, AFGNCAAP pulls out a huge vacuum cleaner. Dungeon Master Dalboz remarks "Just where were you keeping that?"

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* Used in ''ZorkGrandInquisitor'', ''VideoGame/ZorkGrandInquisitor'', when in the middle of the eventure, AFGNCAAP pulls out a huge vacuum cleaner. Dungeon Master Dalboz remarks "Just where were you keeping that?"
6th May '16 6:59:38 PM nombretomado
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* ''PlanescapeTorment'':

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* ''PlanescapeTorment'':''VideoGame/PlanescapeTorment'':



* In ''[[GaiaOnline zOMG]],'' the Kokeshi Dolls are small animated toys that wander around [[{{Wutai}} Zen Gardens]], apparently unarmed. But if you make one of them angry they proceed to pull an ''giant bladed fan from nowhere'', then they throw it at you. Then they pull another one out of thin air and repeat the process.

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* In ''[[GaiaOnline ''[[Website/GaiaOnline zOMG]],'' the Kokeshi Dolls are small animated toys that wander around [[{{Wutai}} Zen Gardens]], apparently unarmed. But if you make one of them angry they proceed to pull an ''giant bladed fan from nowhere'', then they throw it at you. Then they pull another one out of thin air and repeat the process.
19th Mar '16 7:01:43 AM Hossmeister
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7th Feb '16 3:13:43 PM Kadorhal
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-->'''Snake:''' Gear is only useful when it's used at the right time and place. Just lugging a ton of it around doesn't do you any good.

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-->'''Snake:''' Gear is only useful when it's used at the right time and place. Just lugging a ton of it around doesn't do you any good.\\
7th Feb '16 3:13:10 PM Kadorhal
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** [[Franchise/MetalGear Snake]] manages to produce a range of rocket launchers, grenades, trip mines, and ''[[strike:a mini-helicopter]]'' Surveillance CYPHER from absolutely nowhere. In an EasterEgg CODEC conversation with Otacon, Otacon points this out. When Snake mentions [[Franchise/TheLegendOfZelda Link's]] ability to carry inventory (and how he thinks it would weigh him down), the conversation ends on something to the effect of:
-->'''Otacon:''' Uh... I wouldn't be talking if I were you\\
'''Snake:''' Oh? And why's that?\\
'''Otacon:''' I don't know. ''You'' tell ''me'', "Mr. Utility Belt".

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** [[Franchise/MetalGear Snake]] manages to produce a range of rocket launchers, grenades, trip mines, and ''[[strike:a mini-helicopter]]'' Surveillance a surveillance CYPHER from absolutely nowhere. In an EasterEgg CODEC conversation with Otacon, Otacon points this out. out in an EasterEgg Codec conversation. When Snake mentions [[Franchise/TheLegendOfZelda Link's]] ability to carry a ton of inventory (and how he thinks it would weigh him down), the conversation ends on something to the effect of:
-->'''Otacon:''' Uh... I wouldn't be talking if I were you\\
'''Snake:''' Oh? And why's that?\\
-->'''Snake:''' Gear is only useful when it's used at the right time and place. Just lugging a ton of it around doesn't do you any good.
'''Otacon:''' I, uh... I don't know. ''You'' wouldn't be talking if I were you, Snake.\\
'''Snake:''' What's that supposed to mean?\\
'''Otacon:''' You
tell ''me'', "Mr. Mr. Utility Belt".Belt.



* ''VideoGame/MetalGearSolid'' and the sequels tend to do this. Weapons and items just appear from midair when equipped; including assault rifles and missile launchers.

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* ''VideoGame/MetalGearSolid'' and the sequels tend to do this. Weapons and items just appear from midair when equipped; including assault rifles and missile launchers. Interestingly, the series gradually got slightly less ridiculous about this; in the early games, weapons and equipment not actually equipped were treated as entirely nonexistent (particularly in ''[=MGS1=]'', as its key cards were mentioned to be "Personal Area Network" cards that simply needed to be on someone's person to open doors, but which Snake couldn't get to work unless he was actually holding the right card). ''[[VideoGame/MetalGearSolid2SonsOfLiberty MGS2]]'' still didn't have any sort of weight issues, but at the very least had the keycards actually work the way the game says they do. Starting from ''[[VideoGame/MetalGearSolid3SnakeEater Snake Eater]]'', the player still had a "backpack" that held all the items they picked up, but to actually use any of them they had to be moved into the active inventory, which was limited to 8 (5 in later games) guns and 8 other items, where they ''would'' weigh Snake down and effect his rate of stamina usage.



* ''DragonQuest'' series mostly avoid this. Most games' battle systems are first person view and each character only carry 12 items including your equipment. Since ''VI'' and the remakes, you have a bag that stores limitless items and equipment outside of battle. Your wagon and ship probably helps when traveling across continents with your inventory.

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* ''DragonQuest'' ''Franchise/DragonQuest'' series mostly avoid this. Most games' battle systems are first person view and each character only carry 12 items including your equipment. Since ''VI'' and the remakes, you have a bag that stores limitless items and equipment outside of battle. Your wagon and ship probably helps when traveling across continents with your inventory.
24th Jan '16 3:55:22 PM RandomDSplayer
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**What's even more odd is how the animal villagers do this. Notably, [[HalfDressedCartoonAnimal they don't wear pants,]] so seeing one stuff a '''whale shark or a grey wrasse''' into their [[BodyPocket "pockets"]] is odd. This also hasn't been explained.
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http://tvtropes.org/pmwiki/article_history.php?article=Hammerspace.VideoGames