History Hammerspace / VideoGames

19th Mar '16 7:01:43 AM Hossmeister
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7th Feb '16 3:13:43 PM Kadorhal
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-->'''Snake:''' Gear is only useful when it's used at the right time and place. Just lugging a ton of it around doesn't do you any good.

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-->'''Snake:''' Gear is only useful when it's used at the right time and place. Just lugging a ton of it around doesn't do you any good.\\
7th Feb '16 3:13:10 PM Kadorhal
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** [[Franchise/MetalGear Snake]] manages to produce a range of rocket launchers, grenades, trip mines, and ''[[strike:a mini-helicopter]]'' Surveillance CYPHER from absolutely nowhere. In an EasterEgg CODEC conversation with Otacon, Otacon points this out. When Snake mentions [[Franchise/TheLegendOfZelda Link's]] ability to carry inventory (and how he thinks it would weigh him down), the conversation ends on something to the effect of:
-->'''Otacon:''' Uh... I wouldn't be talking if I were you\\
'''Snake:''' Oh? And why's that?\\
'''Otacon:''' I don't know. ''You'' tell ''me'', "Mr. Utility Belt".

to:

** [[Franchise/MetalGear Snake]] manages to produce a range of rocket launchers, grenades, trip mines, and ''[[strike:a mini-helicopter]]'' Surveillance a surveillance CYPHER from absolutely nowhere. In an EasterEgg CODEC conversation with Otacon, Otacon points this out. out in an EasterEgg Codec conversation. When Snake mentions [[Franchise/TheLegendOfZelda Link's]] ability to carry a ton of inventory (and how he thinks it would weigh him down), the conversation ends on something to the effect of:
-->'''Otacon:''' Uh... I wouldn't be talking if I were you\\
'''Snake:''' Oh? And why's that?\\
-->'''Snake:''' Gear is only useful when it's used at the right time and place. Just lugging a ton of it around doesn't do you any good.
'''Otacon:''' I, uh... I don't know. ''You'' wouldn't be talking if I were you, Snake.\\
'''Snake:''' What's that supposed to mean?\\
'''Otacon:''' You
tell ''me'', "Mr. Mr. Utility Belt".Belt.



* ''VideoGame/MetalGearSolid'' and the sequels tend to do this. Weapons and items just appear from midair when equipped; including assault rifles and missile launchers.

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* ''VideoGame/MetalGearSolid'' and the sequels tend to do this. Weapons and items just appear from midair when equipped; including assault rifles and missile launchers. Interestingly, the series gradually got slightly less ridiculous about this; in the early games, weapons and equipment not actually equipped were treated as entirely nonexistent (particularly in ''[=MGS1=]'', as its key cards were mentioned to be "Personal Area Network" cards that simply needed to be on someone's person to open doors, but which Snake couldn't get to work unless he was actually holding the right card). ''[[VideoGame/MetalGearSolid2SonsOfLiberty MGS2]]'' still didn't have any sort of weight issues, but at the very least had the keycards actually work the way the game says they do. Starting from ''[[VideoGame/MetalGearSolid3SnakeEater Snake Eater]]'', the player still had a "backpack" that held all the items they picked up, but to actually use any of them they had to be moved into the active inventory, which was limited to 8 (5 in later games) guns and 8 other items, where they ''would'' weigh Snake down and effect his rate of stamina usage.



* ''DragonQuest'' series mostly avoid this. Most games' battle systems are first person view and each character only carry 12 items including your equipment. Since ''VI'' and the remakes, you have a bag that stores limitless items and equipment outside of battle. Your wagon and ship probably helps when traveling across continents with your inventory.

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* ''DragonQuest'' ''Franchise/DragonQuest'' series mostly avoid this. Most games' battle systems are first person view and each character only carry 12 items including your equipment. Since ''VI'' and the remakes, you have a bag that stores limitless items and equipment outside of battle. Your wagon and ship probably helps when traveling across continents with your inventory.
24th Jan '16 3:55:22 PM RandomDSplayer
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**What's even more odd is how the animal villagers do this. Notably, [[HalfDressedCartoonAnimal they don't wear pants,]] so seeing one stuff a '''whale shark or a grey wrasse''' into their [[BodyPocket "pockets"]] is odd. This also hasn't been explained.
12th Jan '16 6:43:54 PM nombretomado
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* Parodied in the bow stringing animation in ''{{Runescape}}'', where you are seen pulling a bow out of your pants, stringing it, then putting it back.

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* Parodied in the bow stringing animation in ''{{Runescape}}'', ''VideoGame/{{Runescape}}'', where you are seen pulling a bow out of your pants, stringing it, then putting it back.



** A specific example of this is in ''SilentHill2'', where James can at one point pick up a massive "Great Knife" which is about as large as he is tall. He can only barely move while dragging the giant thing behind him, and actually swinging it is a painfully long process - put it away in your inventory, though, and he can run around happily as normal.

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** A specific example of this is in ''SilentHill2'', ''VideoGame/SilentHill2'', where James can at one point pick up a massive "Great Knife" which is about as large as he is tall. He can only barely move while dragging the giant thing behind him, and actually swinging it is a painfully long process - put it away in your inventory, though, and he can run around happily as normal.
30th Dec '15 10:44:53 AM Aardvark123
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* In ''VideoGame/PlanetExplorers'', a player's inventory has room for hundreds of items, and could concievably hold ''an entire fleet of flat-packed airships'', ready to be deployed at a moment's notice.
18th Dec '15 5:01:12 AM jormis29
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* In ''TrueCrimeStreetsOfLA'', when threatened the pimps (dressed like pimps) take out a small gun, and the hookers (dressed like hookers) take out large rifles...

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* In ''TrueCrimeStreetsOfLA'', ''VideoGame/TrueCrimeStreetsOfLA'', when threatened the pimps (dressed like pimps) take out a small gun, and the hookers (dressed like hookers) take out large rifles...
2nd Dec '15 10:49:02 AM Katsuhagi
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* ''VideoGame/MarvelContestOfChampions'' has this used by champions who have weapons as part of special attacks but not normally visible on their model. Winter Soldier and Punisher top the rest by pulling out two handguns and a ''bazooka'' for their third special.

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* ''VideoGame/MarvelContestOfChampions'' has this used by champions who have weapons as part of special attacks but not normally visible on their model. Winter Soldier and Punisher top the rest by pulling out two handguns and a ''bazooka'' for their third special. Originally played straight by Drax, who would pull his knives out for this third special attack, until an update made him hold them all the time.
9th Nov '15 3:45:03 PM OctoDojo
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* In VideoGame/PunchOut, how exactly can Soda Popinski's soda bottles fit into his very small speedos?
25th Oct '15 7:31:50 PM Katsuhagi
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Added DiffLines:

* ''VideoGame/MarvelContestOfChampions'' has this used by champions who have weapons as part of special attacks but not normally visible on their model. Winter Soldier and Punisher top the rest by pulling out two handguns and a ''bazooka'' for their third special.
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