History Hammerspace / VideoGames

26th Aug '16 4:09:50 PM DarkHunter
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* ''VideoGame/DarkSouls'' has an unlimited inventory even without the [[BagOfHolding Bottomless Box]]. Also, the only weapons that can be seen are the ones you currently have equipped, with the changes in equipment occurring out of thin air.

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* ''VideoGame/DarkSouls'' has an unlimited inventory even without the [[BagOfHolding Bottomless Box]]. Also, the only weapons that can be seen are the ones you currently have equipped, with the changes in equipment occurring out of thin air. The most blatant example, however, is the Lordvessel from the first game, a MacGuffin you retrieve midway through the game. When your character places it on an altar in a cutscene, we see that it's a metal bowl larger than the character is! Many players' reaction is "Where the hell have I been carrying that!?"
11th Aug '16 7:58:28 PM UmbrellasWereAwesome
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* In ''[[Franchise/{{Halo}} Halo: CE]]'' and its sequel ''[[Franchise/{{Halo}} Halo 2]]'', whenever the player has two weapons, only one weapon will appear on the character (in this case in his hands) while the other weapon does not seem to be anywhere on the player, as the player's armor does not seem to have any visible pockets or straps for weapons. In ''Halo 3'', both weapons appear on the player, one in the player's hands and the other either on his back or on his thigh. This can be used to the enemy's advantage as it makes you easily identifiable as a bigger threat if you carry a big weapon (for example, fittingly, the Gravity Hammer).

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* ''Franchise/{{Halo}}'': In ''[[Franchise/{{Halo}} Halo: CE]]'' ''VideoGame/HaloCombatEvolved'' and its sequel ''[[Franchise/{{Halo}} Halo 2]]'', ''VideoGame/{{Halo 2}}'', whenever the player has two weapons, only one weapon will appear on the character (in this case in his hands) while the other weapon does not seem to be anywhere on the player, as the player's armor does not seem to have any visible pockets or straps for weapons. In ''Halo 3'', From ''VideoGame/{{Halo 3}}'' onward, both weapons appear on the player, one in the player's hands and the other either on his back or on his thigh. This can be used to the enemy's advantage as it makes you easily identifiable as a bigger threat if you carry a big weapon (for example, fittingly, the Gravity Hammer). That said, we still have no idea where the player keeps all their grenades and ammo.
9th Aug '16 2:10:52 PM Ripburger
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* Averted in ''VideoGame/XCom'' -- you have a jigsaw puzzle of fitting items of different sizes in very restricted spaces

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* Averted in ''VideoGame/XCom'' -- ''[[{{VideoGame/XCOMUFODefense X-COM]]'' and its immediate [[VideoGame/XCOMTerrorFromTheDeep sequel]]: you have a jigsaw puzzle of fitting items of different sizes in very restricted spacesspaces.
24th Jun '16 5:37:08 PM StFan
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* Discussed, ''VideoGame/{{Rabi-Ribi}}'' has an achievement that comments on how much your inventory would weigh with 100% item completion. ([[spoiler: About eight kilograms.]]) Not to mention the main character's weapon of choice is literally a hammer, pulled out of Hammerspace upon attacking.

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* Discussed, ''VideoGame/{{Rabi-Ribi}}'' ''VideoGame/RabiRibi'' has an achievement that comments on how much your inventory would weigh with 100% item completion. ([[spoiler: About eight kilograms.]]) Not to mention the main character's weapon of choice is literally a hammer, pulled out of Hammerspace upon attacking.
8th Jun '16 7:26:15 PM keybounce
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* Averted in ''VideoGame/XCom'' -- you have a jigsaw puzzle of fitting items of different sizes in very restricted spaces
8th Jun '16 8:50:24 AM Pseudoname
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* Most of the hunters in ''VideoGame{{Evolve}}'' seem to have access to this. While a few of them have a reasonable amount of equipment, the rest have no excuse for lugging around several full sized guns, hundreds of rounds of ammunition, hours worth of jetpack fuel, and other bulky equipment. Bucket has a justified version with how he manages to pull a nearly unlimited number of turrets out of his chest cavity, since his torso contains a material assembler.
3rd Jun '16 2:01:59 PM TheGamerGuy500
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* The ''VideoGame/{{MOTHER}}'' series almost subverts this. It IS used, but each character has a limited inventory space of 16 items, regardless of the item's size (an ATM card takes up as much room as a baseball bat). This limit includes items that each character has equipped. After accounting for a weapon, two pieces of armor and one protective item, your inventory per character is reduced to only 12 free spaces and certain items have to be carried throughout the game by at leats one character. Using healing magic over potions is common in this game.

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* The ''VideoGame/{{MOTHER}}'' series almost subverts this. It IS used, but each character has a limited inventory space of 16 items, regardless of the item's size (an ATM card takes up as much room as a baseball bat). This limit includes items that each character has equipped. After accounting for a weapon, two pieces of armor and one protective item, your inventory per character is reduced to only 12 free spaces and certain items have to be carried throughout the game by at leats least one character. Using healing magic over potions is common in this game.


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* Discussed, ''VideoGame/{{Rabi-Ribi}}'' has an achievement that comments on how much your inventory would weigh with 100% item completion. ([[spoiler: About eight kilograms.]]) Not to mention the main character's weapon of choice is literally a hammer, pulled out of Hammerspace upon attacking.
29th May '16 12:24:41 PM TheOneWhoTropes
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* Used in ''ZorkGrandInquisitor'', when in the middle of the eventure, AFGNCAAP pulls out a huge vacuum cleaner. Dungeon Master Dalboz remarks "Just where were you keeping that?"

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* Used in ''ZorkGrandInquisitor'', ''VideoGame/ZorkGrandInquisitor'', when in the middle of the eventure, AFGNCAAP pulls out a huge vacuum cleaner. Dungeon Master Dalboz remarks "Just where were you keeping that?"
6th May '16 6:59:38 PM nombretomado
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* ''PlanescapeTorment'':

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* ''PlanescapeTorment'':''VideoGame/PlanescapeTorment'':



* In ''[[GaiaOnline zOMG]],'' the Kokeshi Dolls are small animated toys that wander around [[{{Wutai}} Zen Gardens]], apparently unarmed. But if you make one of them angry they proceed to pull an ''giant bladed fan from nowhere'', then they throw it at you. Then they pull another one out of thin air and repeat the process.

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* In ''[[GaiaOnline ''[[Website/GaiaOnline zOMG]],'' the Kokeshi Dolls are small animated toys that wander around [[{{Wutai}} Zen Gardens]], apparently unarmed. But if you make one of them angry they proceed to pull an ''giant bladed fan from nowhere'', then they throw it at you. Then they pull another one out of thin air and repeat the process.
19th Mar '16 7:01:43 AM Hossmeister
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http://tvtropes.org/pmwiki/article_history.php?article=Hammerspace.VideoGames