History Hammerspace / VideoGames

25th Feb '17 11:59:43 AM nombretomado
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** Furthermore, Lara's hammerspace is such that any items collected in the games merely have to be placed in the general proximity of her backpack to be stored - not once do we see her actually place something ''inside'' her bag. This is referenced in the film, where keen-eyed viewers will see AngelinaJolie do the same thing with a piece of the triangle.

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** Furthermore, Lara's hammerspace is such that any items collected in the games merely have to be placed in the general proximity of her backpack to be stored - not once do we see her actually place something ''inside'' her bag. This is referenced in the film, where keen-eyed viewers will see AngelinaJolie Creator/AngelinaJolie do the same thing with a piece of the triangle.
8th Jan '17 9:32:32 AM nombretomado
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* In VideoGame/PunchOut, how exactly can Soda Popinski's soda bottles fit into his very small speedos?
* ''EternalSonata'' has the typical {{Hammerspace}} for weapons, but no one knows where Beat's camera comes from. He just turns around, rummages through the air, and...poof! There it is!
* ''MadWorld'''s central character Jack has what appears to be a telescopic chainsaw attached to his bionic right forearm. Where the blade (and more importantly, the chain) of said saw goes to whenever it retracts is unclear. RuleOfCool clearly applies.

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* In VideoGame/PunchOut, ''VideoGame/PunchOut'', how exactly can Soda Popinski's soda bottles fit into his very small speedos?
* ''EternalSonata'' ''VideoGame/EternalSonata'' has the typical {{Hammerspace}} for weapons, but no one knows where Beat's camera comes from. He just turns around, rummages through the air, and...poof! There it is!
* ''MadWorld'''s ''VideoGame/MadWorld'''s central character Jack has what appears to be a telescopic chainsaw attached to his bionic right forearm. Where the blade (and more importantly, the chain) of said saw goes to whenever it retracts is unclear. RuleOfCool clearly applies.
7th Dec '16 11:26:34 AM sharkmug
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* BloodRayne, in the first game, has fairly standard hammer space, though her active weapon does actually appear on her person. However, there's a cheat code that shows all currently-owned weapons to appear on her character model, and it's a good reminder of why HammerSpace is such a common trope, since she looks absolutely ridiculous with all of those weapons hanging off of her.
6th Dec '16 8:13:51 PM sharkmug
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** The most recent games go out of their way to either have the weapon be on the character's person, or use effects to imply that the weapon is some form of concentrated energy.
6th Dec '16 5:42:26 PM sharkmug
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** Noctis of ''VideoGame/FinalFantasyXV'' is sustained by this trope. Thus far, his only known power other than teleportation is pulling an armory out of Hammerspace, making him the series' first Hammerspacemancer. It's also the first time in the ''Franchise/FinalFantasy'' series that this trope has been {{Justified|Trope}}.

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** Noctis of ''VideoGame/FinalFantasyXV'' is sustained by this trope. Thus far, his only known His primary power other than teleportation is pulling an armory out of Hammerspace, the ability to summon items from seemingly nowhere, which he uses to store not just weapons, but mundane items like fishing poles and whistles. He can even manipulate this ability to teleport himself by throwing his weapons, making him the series' first Hammerspacemancer. It's also the first time in the ''Franchise/FinalFantasy'' series that this trope has been {{Justified|Trope}}.
19th Oct '16 11:41:53 PM DarkSoldier
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** ''VideoGame/LightningReturnsFinalFantasyXIII'' is the first aversion in the series, restricting Lightning to six slots for restoration items, though that number does increase with progression through quests.
11th Oct '16 3:18:21 PM dmcreif
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* ''VideoGame/MarioKart'' games have it where all of the characters have this trope when they obtain an Item.
**Special mention goes to Link, added as part of the first ''VideoGame/MarioKart8'' DLC pack. When Link does a boost jump or trick, he somehow produces his sword and raises it. He can also produce the Triforce when performing a trick off of an anti-gravity ramp.
4th Sep '16 8:44:45 AM erforce
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* In ''ThePinkPanther: Passport to Peril'', a number of things can be carried by the Panther in pockets that he just opens in his skin/suit, and that can hold everything from a bag of chips to a fishing rod, a katana, a cup of coffee (still hot) and a live, termite-stuffed ''anteater''.

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* In ''ThePinkPanther: ''Franchise/ThePinkPanther: Passport to Peril'', a number of things can be carried by the Panther in pockets that he just opens in his skin/suit, and that can hold everything from a bag of chips to a fishing rod, a katana, a cup of coffee (still hot) and a live, termite-stuffed ''anteater''.
3rd Sep '16 8:01:56 PM Jacob175
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* Several fighters in the ''VideoGame/SuperSmashBros'' series use this. [[SuperMarioBros Peach]] in particular has a parasol, a tennis racket, a frying pan, a golf club, teacups, and ''[[ArsonMurderAndJayWalking TOAD]]'', that all come out of nowhere.

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* Several fighters in the ''VideoGame/SuperSmashBros'' series use this. [[SuperMarioBros [[Franchise/SuperMarioBros Peach]] in particular has a parasol, a tennis racket, a frying pan, a golf club, teacups, and ''[[ArsonMurderAndJayWalking TOAD]]'', that all come out of nowhere.



* The first three generations of ''Pokémon'' games originally gave the main characters backpacks that hold a finite amount of items, with excess items having to be deposited in the main character's PC storage box (which itself may qualify). ''VideoGame/PokemonDiamondAndPearl'' abandoned this by giving the heroes backpacks with infinite storage space, even though their backpacks don't look any bigger than the ones previous characters had. Though all of them can somehow hold things as large as bicycles. The bicycle thing is {{handwave}}d in later games by describing the bikes in question as being collapsible. (Even if this were the case, one would be hard-pressed to fit anything else into a pack of that size once the bike was in there.) In the games, items are found in Poké Balls. Some people take this as an explanation for the Bag's large storage space and how item storage works.

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* The first three generations of ''Pokémon'' ''Franchise/{{Pokemon}}'' games originally gave the main characters backpacks that hold a finite amount of items, with excess items having to be deposited in the main character's PC storage box (which itself may qualify). ''VideoGame/PokemonDiamondAndPearl'' abandoned this by giving the heroes backpacks with infinite storage space, even though their backpacks don't look any bigger than the ones previous characters had. Though all of them can somehow hold things as large as bicycles. The bicycle thing is {{handwave}}d in later games by describing the bikes in question as being collapsible. (Even if this were the case, one would be hard-pressed to fit anything else into a pack of that size once the bike was in there.) In the games, items are found in Poké Balls. Some people take this as an explanation for the Bag's large storage space and how item storage works.



* [[AllPointsBulletin APB Reloaded]], especially the Criminals; each one carries a primary weapon, secondary weapon, 2 grenades, a handcuff key, brass knuckles, a slim jim, a crowbar, , a spraycan, bombs, a camera, a netbook, a supply crate, a gas can, a battering ram... Plus, the ability to carry 50 small objects (packages, harddrives, cellphones, etc). Enforcers have similar equipment, minus the gas can, bombs, and crowbars, but include a snub nose and handcuffs (for arresting), and paint sprayer.

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* [[AllPointsBulletin [[VideoGame/AllPointsBulletin APB Reloaded]], especially the Criminals; each one carries a primary weapon, secondary weapon, 2 grenades, a handcuff key, brass knuckles, a slim jim, a crowbar, , a spraycan, bombs, a camera, a netbook, a supply crate, a gas can, a battering ram... Plus, the ability to carry 50 small objects (packages, harddrives, cellphones, etc). Enforcers have similar equipment, minus the gas can, bombs, and crowbars, but include a snub nose and handcuffs (for arresting), and paint sprayer.



* Sarah from ''VideoGame/TheWhiteChamber''is able to fit a barrel of explosives, [[spoiler:a whole human corpse,]] and many other odds and ends into her tiny jacket pockets as she moves around on the wreckage of the ship.
* ''VideoGame/{{Splatoon}}: When switching into their squid forms, the Inklings have the ability to instantly store whatever weapon they were using. Which gets slightly ridiculous when said weapon is an enormous roller that's wider than the Inkling is tall. All of their special attacks are also pulled out of Hammerspace.

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* Sarah from ''VideoGame/TheWhiteChamber''is ''VideoGame/TheWhiteChamber'' is able to fit a barrel of explosives, [[spoiler:a whole human corpse,]] and many other odds and ends into her tiny jacket pockets as she moves around on the wreckage of the ship.
* ''VideoGame/{{Splatoon}}: ''VideoGame/{{Splatoon}}'': When switching into their squid forms, the Inklings have the ability to instantly store whatever weapon they were using. Which gets slightly ridiculous when said weapon is an enormous roller that's wider than the Inkling is tall. All of their special attacks are also pulled out of Hammerspace.



* Most of the hunters in ''VideoGame{{Evolve}}'' seem to have access to this. While a few of them have a reasonable amount of equipment, the rest have no excuse for lugging around several full sized guns, hundreds of rounds of ammunition, hours worth of jetpack fuel, and other bulky equipment. Bucket has a justified version with how he manages to pull a nearly unlimited number of turrets out of his chest cavity, since his torso contains a material assembler.
* Averted in ''[[{{VideoGame/XCOMUFODefense X-COM]]'' and its immediate [[VideoGame/XCOMTerrorFromTheDeep sequel]]: you have a jigsaw puzzle of fitting items of different sizes in very restricted spaces.

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* Most of the hunters in ''VideoGame{{Evolve}}'' ''VideoGame/{{Evolve}}'' seem to have access to this. While a few of them have a reasonable amount of equipment, the rest have no excuse for lugging around several full sized guns, hundreds of rounds of ammunition, hours worth of jetpack fuel, and other bulky equipment. Bucket has a justified version with how he manages to pull a nearly unlimited number of turrets out of his chest cavity, since his torso contains a material assembler.
* Averted in ''[[{{VideoGame/XCOMUFODefense ''[[VideoGame/XCOMUFODefense X-COM]]'' and its immediate [[VideoGame/XCOMTerrorFromTheDeep sequel]]: you have a jigsaw puzzle of fitting items of different sizes in very restricted spaces.spaces.
* Ashley of the ''VideoGame/AnotherCode'' games is also fond of this, holding a considerable amount on her for a teenage girl with nothing but pant pockets and a fanny pack. The most notable instance of this is in the second game when she reaches behind her and pulls out Ryan's suitcase, implying she either stuffed it in her fanny pack or up her butt.
* Kyle Hyde is also prone to carrying loads of items, especially towards the end of his games. His noticeable moment is in ''VisualNovel/LastWindow'', when he stuffs the entire contents of a cardboard box into his jacket pockets and carries it around to try and sell to people.
26th Aug '16 4:09:50 PM DarkHunter
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* ''VideoGame/DarkSouls'' has an unlimited inventory even without the [[BagOfHolding Bottomless Box]]. Also, the only weapons that can be seen are the ones you currently have equipped, with the changes in equipment occurring out of thin air.

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* ''VideoGame/DarkSouls'' has an unlimited inventory even without the [[BagOfHolding Bottomless Box]]. Also, the only weapons that can be seen are the ones you currently have equipped, with the changes in equipment occurring out of thin air. The most blatant example, however, is the Lordvessel from the first game, a MacGuffin you retrieve midway through the game. When your character places it on an altar in a cutscene, we see that it's a metal bowl larger than the character is! Many players' reaction is "Where the hell have I been carrying that!?"
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