History Hammerspace / VideoGames

11th Dec '17 3:31:57 PM MegaMarioMan
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* In ''MarioAndLuigiBowsersInsideStory'', we have no idea where Bowser's Goomba, Koopa, and [[ActionBomb Bob-omb]] minions hang out, he just hoists a huge ball of them right before he uses special attacks in battle. A ''huge'' ball of minions, bigger than he is. Presumably they always travel with him in the same way that [[PartyInMyPocket a large party of characters in an RPG only shows up as one character on the world map]].

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* In ''MarioAndLuigiBowsersInsideStory'', ''VideoGame/MarioAndLuigiBowsersInsideStory'', we have no idea where Bowser's Goomba, Shy Guy, Koopa, and [[ActionBomb Bob-omb]] Bob-omb]], or Magikoopa minions hang out, he out. He just hoists a huge ball of them right before he uses special attacks in battle. A ''huge'' ball of minions, bigger than he is. Presumably they always travel with him in the same way that [[PartyInMyPocket a large party of characters in an RPG only shows up as one character on the world map]].
16th Nov '17 10:24:33 AM BeerBaron
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** Throughout the series, the Bound Weapon spells boil down to pulling an InfinityMinusOneSword from Hammerspace. In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the weapons are no longer even physical objects; they're made of pure magicka.
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', you can have an infinite number of items on your person and it won't show unless you equip them. A bit of a BagOfHolding example, except without the bag. (Each item does have a weight, and you can't walk with more than X pounds in your Hammerspace, but you can still hold it.)

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** Throughout the series, the Bound Weapon [[SpontaneousWeaponCreation Bound]] [[SummonMagic Weapon]] spells boil down essentially allow the caster to pulling an InfinityMinusOneSword pull a powerful weapon from Hammerspace. In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', hammerspace and use it for a fixed duration. This has been variously explained as either you're creating the weapons are no longer even physical objects; they're made weapon out of pure magicka.
**
[[{{Mana}} magicka]], or you're temporarily summoning the weapon from [[VoidBetweenTheWorlds Oblivion]] (similar to standard "summon" spells). In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' several games, there is also a "Bound Armor" spells which is the same effect, but summons and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', equips temporary armor.
** The only real limit on what
you can carry is your "Encumbrance" limit. You can have an infinite number of items on your person (including numerous large weapons, sets of armor, thousands of arrows, enough food to feed an army, enough books to fill a library, gallons of potions, literally millions of gold coins, etc.) and none of it won't will show unless you specifically equip them. A bit of (Essentially, your inventory is a BagOfHolding example, except minus the "Bag" itself.) As long as the combined weight of the items is below your Encumbrance limit, you can move around without issue. (And ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' changes the bag. (Each item does have a weight, and system so that you can't walk with more than X pounds in your Hammerspace, ''run'' while over-encumbered, but you can still hold it.''walk''. You can carry literally billions of tons of items and move, albeit it at a snail's pace.)
10th Oct '17 1:09:27 PM The_Lost_Aquarius
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* In ''VideoGame/ScribblenautsUnlimited'', this is a game element in which if you want to keep an object you summoned, use the Magic Backpack to store it. This could go in [[BagOfHolding]].

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* In ''VideoGame/ScribblenautsUnlimited'', this is a game element in which if you want to keep an object you summoned, use the [[BagOfHolding Magic Backpack Backpack]] to store it. This could go in [[BagOfHolding]].it.
10th Oct '17 1:05:43 PM The_Lost_Aquarius
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* In ''VideoGame/ScribblenautsUnlimited'', this is a game element in which if you want to keep an object you summoned, use the Magic Backpack to store it. This could go in [[BagOfHolding]].
26th Sep '17 8:02:12 AM GunarmDyne
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* ''VideoGame/YsVIIILacrimosaOfDana'' is especially egregious about this as three of the playable characters have weapons at least half their size that vanish completely upon being sheathed.
22nd Sep '17 3:31:16 AM jormis29
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* ''Karnov'' gives no indication of where Karnov keeps the various items he can carry around. One of these items is a ladder several times Karnov's height.

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* ''Karnov'' ''VideoGame/{{Karnov}}'' gives no indication of where Karnov keeps the various items he can carry around. One of these items is a ladder several times Karnov's height.
27th Aug '17 4:01:03 PM Wyldchyld
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** The scantily clad [[{{Fanservice}} Annah]], not-quite-so-scantily clad [[FetishFuel Fall-From-Grace]], the Modron [[SdrawkcabName Nordom]] (living cube on stilts for the heathen masses), and [[ManOnFire Ignus]] who is on [[InfernalRetaliation FIRE]], yet still manages to store scrolls.

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** The scantily clad [[{{Fanservice}} Annah]], not-quite-so-scantily clad [[FetishFuel Fall-From-Grace]], Fall-From-Grace, the Modron [[SdrawkcabName Nordom]] (living cube on stilts for the heathen masses), and [[ManOnFire Ignus]] who is on [[InfernalRetaliation FIRE]], yet still manages to store scrolls.
1st Aug '17 9:29:12 AM CosmicFerret
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* ''Franchise/DragonQuest'' series mostly avoid this. Most games' battle systems are first person view and each character only carry 12 items including your equipment. Since ''VI'' and the remakes, you have a bag that stores limitless items and equipment outside of battle. Your wagon and ship probably helps when traveling across continents with your inventory.

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* ''Franchise/DragonQuest'' ''VideoGame/DragonQuest'' series mostly avoid this. Most games' battle systems are first person view and each character only carry 12 items including your equipment. Since ''VI'' and the remakes, you have a bag that stores limitless items and equipment outside of battle. Your wagon and ship probably helps when traveling across continents with your inventory.
9th Jun '17 8:59:12 PM Willbyr
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* ''MapleStory'' uses this heavily as any given character can store numerous items away. Inventory space is limited to a number of given slots, broken down by category - equips, use items, etc items, "setup"(often limited to chairs and holiday decorations) and Cash Shop items. However, multiple copies of the same item can stack into one slot (with the exception of the equips - even identical copies of the same gear count as separate items) menaing that it's possible to have 100 potions or 1000 arrows in one slot. Extra slots are often added during job advances and additional slots can be purchased in the Cash Shop. Provided a player is willing to spend the money, they can expand storage so much that it may be impossible to reasonably fill it.

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* ''MapleStory'' ''VideoGame/MapleStory'' uses this heavily as any given character can store numerous items away. Inventory space is limited to a number of given slots, broken down by category - equips, use items, etc items, "setup"(often limited to chairs and holiday decorations) and Cash Shop items. However, multiple copies of the same item can stack into one slot (with the exception of the equips - even identical copies of the same gear count as separate items) menaing that it's possible to have 100 potions or 1000 arrows in one slot. Extra slots are often added during job advances and additional slots can be purchased in the Cash Shop. Provided a player is willing to spend the money, they can expand storage so much that it may be impossible to reasonably fill it.
15th May '17 10:27:17 AM tustin2121
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* Lampshaded by Creator/{{Valve|Software}} on one of their [[http://www.spytechindustries.com/support.asp fake websites]] for ''VideoGame/TeamFortress2'' which offers, among other ridiculous services: "Lower total loadout weight by providing your staff with Hammerspace[[TradeSnark ?]] Technology (patent pending) to keep supplies and tactical items out of the way, yet still within reach."

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* Lampshaded by Creator/{{Valve|Software}} on one of their [[http://www.spytechindustries.com/support.asp fake websites]] for ''VideoGame/TeamFortress2'' which offers, among other ridiculous services: "Lower total loadout weight by providing your staff with Hammerspace[[TradeSnark ?]] ]] Technology (patent pending) to keep supplies and tactical items out of the way, yet still within reach."
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http://tvtropes.org/pmwiki/article_history.php?article=Hammerspace.VideoGames