History Gush / VideoGamesAToF

10th Mar '17 4:14:49 PM jormis29
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** In all fairness to VideoGame/ModernWarfare, it's not nearly as realistic as the mainstream media wants you to believe. Its tactical FPS fore bearers - like the original ''VideoGame/RainbowSix'', ''DeltaForce'' and ''GhostRecon'' games; all of those series' first installments released before the [=PS2=] era - slanted much further in realism than any of the Modern Warfare games. In fact, a late 2011 issue of GameInformer brought up several realistic PC FPS games as an antithesis to VideoGame/ModernWarfare3, just to dismantle this myth. Hell, even ''VideoGame/CounterStrike'' has more realism than VideoGame/ModernWarfare, and no one mistook that game as anything beyond a more arcadey VideoGame/RainbowSix. VideoGame/ModernWarfare is more MisBlamed than anything, thanks to its [[ItsPopularNowItSucks popularity]] pigeonholing it into TropeCodifier territory for gritty, realistic FPS games, even though this clearly isn't true. Sure, the VideoGame/ModernWarfare series has plenty of legitimate faults, but being too realistic ain't one of them.

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** In all fairness to VideoGame/ModernWarfare, it's not nearly as realistic as the mainstream media wants you to believe. Its tactical FPS fore bearers - like the original ''VideoGame/RainbowSix'', ''DeltaForce'' ''VideoGame/DeltaForce'' and ''GhostRecon'' ''VideoGame/GhostRecon'' games; all of those series' first installments released before the [=PS2=] era - slanted much further in realism than any of the Modern Warfare games. In fact, a late 2011 issue of GameInformer brought up several realistic PC FPS games as an antithesis to VideoGame/ModernWarfare3, just to dismantle this myth. Hell, even ''VideoGame/CounterStrike'' has more realism than VideoGame/ModernWarfare, and no one mistook that game as anything beyond a more arcadey VideoGame/RainbowSix. VideoGame/ModernWarfare is more MisBlamed than anything, thanks to its [[ItsPopularNowItSucks popularity]] pigeonholing it into TropeCodifier territory for gritty, realistic FPS games, even though this clearly isn't true. Sure, the VideoGame/ModernWarfare series has plenty of legitimate faults, but being too realistic ain't one of them.
8th Mar '17 12:19:56 PM mlsmithca
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*** ''VideoGame/BatmanArkhamCity'' actually manages to outdo its predecessor in almost every way and take the throne as the greatest superhero game of all time. It's got a complex and really enjoyable story (sometimes a little overly crowded but it works), spectacular design, loads of side missions and Riddler puzzles, brilliant gameplay that expands on the original in every aspect, great music, and incredible voice acting across the board. I expected a great game. [[SoCoolItsAwesome What I did not expect was one of the finest action/adventure games ever made.]]

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*** ''VideoGame/BatmanArkhamCity'' actually manages to outdo its predecessor in almost every way and take the throne as the greatest superhero game of all time. It's got a complex and really enjoyable story (sometimes a little overly crowded but it works), spectacular design, loads of side missions and Riddler puzzles, brilliant gameplay that expands on the original in every aspect, great music, and incredible voice acting across the board. I expected a great game. [[SoCoolItsAwesome [[SugarWiki/SoCoolItsAwesome What I did not expect was one of the finest action/adventure games ever made.]]







* Who would of thought that a game as simple as ''VideoGame/BeatHazard'' would be so fun and addictive! You can take '''any''' music that ''you'' want to play and rave out to the beat while shooting up all sorts of space ships! The controls are so simple to pickup and play, the gameplay can be hectic or simplistic as you want it to be, all while enjoying your tunes! Don't feel like shooting things but like the trippy light show of the game? You can put the game into Chill Out mode and you can play your music in ''Beat Hazard'' without picking up the controller (or keyboard)! You don't have to enjoy this gem alone; you and a buddy can team in co-op or go head-to-head and score the most points. This game is all around fun for everyone (who are not epileptic) in the simplest form!

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* Who would of have thought that a game as simple as ''VideoGame/BeatHazard'' would be so fun and addictive! You can take '''any''' music that ''you'' want to play and rave out to the beat while shooting up all sorts of space ships! The controls are so simple to pickup and play, the gameplay can be hectic or simplistic as you want it to be, all while enjoying your tunes! Don't feel like shooting things but like the trippy light show of the game? You can put the game into Chill Out mode and you can play your music in ''Beat Hazard'' without picking up the controller (or keyboard)! You don't have to enjoy this gem alone; you and a buddy can team in co-op or go head-to-head and score the most points. This game is all around fun for everyone (who are not epileptic) in the simplest form!
11th Feb '17 7:47:09 PM shoboni
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* ''VideoGame/DustAnElysianTail'' has beautiful 2D graphics, a compelling story, and slick controls all wrapped in a 2D sidescroller. Even more amazingly it was programmed, written, and drawn by ONE PERSON with only the voice actors and music producer making up the rest of his team. It's also one of the few mainstream works with furry character that takes itself seriously instead of being a mascot title.

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* ''VideoGame/DustAnElysianTail'' has beautiful 2D graphics, a compelling story, and slick controls all wrapped up in a 2D sidescroller. Even more amazingly it was programmed, written, and drawn by ONE PERSON with only the voice actors and music producer making up the rest of his team. The plot itself is a fairly serious drama about racism with a genocidal tyrant who hates "cold-blooded' species such as reptiles as the villain. It's also one of the few mainstream works with furry character characters that takes itself seriously instead of being a mascot title.
13th Jan '17 4:19:25 PM shoboni
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Added DiffLines:

*''VideoGame/DustAnElysianTail'' has beautiful 2D graphics, a compelling story, and slick controls all wrapped in a 2D sidescroller. Even more amazingly it was programmed, written, and drawn by ONE PERSON with only the voice actors and music producer making up the rest of his team. It's also one of the few mainstream works with furry character that takes itself seriously instead of being a mascot title.
16th Dec '16 7:46:19 AM rfgamefanatic
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14th Nov '16 4:16:39 PM dlchen145
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** The expansion packs for ''VideoGame/FalloutNewVegas''. ''[=Dead Money=]'' is the perfect SurvivalHorror experience, in the VideoGame/{{Fallout}} universe with amazing characters, an interesting locale, and [[TearJerker heartbreaking events]]. ''Honest Hearts'' gives us one of the most {{Badass}} [[TheAtoner Atoners]] gaming has ever seen, and a great new area to explore. ''Old World Blues'' is the series' trademark Mad Science humour, set in a WorldOfHam with a cast of colourful characters. And ''Lonesome Road''... It's a journey through a DeathWorld with only one living character, but it manages to be an awesome, [[{{Tearjerker}} sad]], open-ended conclusion to the MythArc that was building up across the previous three add-ons. When else has DownloadableContent ever rivaled the main game like this?

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** The expansion packs for ''VideoGame/FalloutNewVegas''. ''[=Dead Money=]'' is the perfect SurvivalHorror experience, in the VideoGame/{{Fallout}} universe with amazing characters, an interesting locale, and [[TearJerker heartbreaking events]]. ''Honest Hearts'' gives us one of the most {{Badass}} badass [[TheAtoner Atoners]] gaming has ever seen, and a great new area to explore. ''Old World Blues'' is the series' trademark Mad Science humour, set in a WorldOfHam with a cast of colourful characters. And ''Lonesome Road''... It's a journey through a DeathWorld with only one living character, but it manages to be an awesome, [[{{Tearjerker}} sad]], open-ended conclusion to the MythArc that was building up across the previous three add-ons. When else has DownloadableContent ever rivaled the main game like this?
7th Nov '16 8:10:03 PM Prime32
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* ''VideoGame/CrimzonClover'' is by far the best shmup since sliced ''[[VideoGame/DonPachi DoDonPachi]]''. And that's saying something, considering it's '''{{doujinshi}}'''--developed for 5 years mainly by one person, with a little outside assistance and another person doing the music. As for the game itself, it puts as much emphasis on [[StuffBlowingUp destruction]] as it does on [[BulletHell dodging]], [[SuperMode BREAK MODE]] and [[UpToEleven DOUBLE BREAK MODE]] are hilariously fun, and the stages are intense, ''especially'' starting with Original Mode Stage 4. The game in general is just so polished that you'd be forgiven for mistaking it for a commercial game (although it being a PC game kinda gives away the fact that it's a doujin game).

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* ''VideoGame/CrimzonClover'' is by far the best shmup since sliced ''[[VideoGame/DonPachi DoDonPachi]]''. And that's saying something, considering it's '''{{doujinshi}}'''--developed '''{{doujin}}'''--developed for 5 years mainly by one person, with a little outside assistance and another person doing the music. As for the game itself, it puts as much emphasis on [[StuffBlowingUp destruction]] as it does on [[BulletHell dodging]], [[SuperMode BREAK MODE]] and [[UpToEleven DOUBLE BREAK MODE]] are hilariously fun, and the stages are intense, ''especially'' starting with Original Mode Stage 4. The game in general is just so polished that you'd be forgiven for mistaking it for a commercial game (although it being a PC game kinda gives away the fact that it's a doujin game).
18th Oct '16 4:16:04 PM nombretomado
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* ''FreedomForce'' from Irrational Games: A celebration of all that is gloriously, goofily lovable about Silver Age comic books... the ridiculous alliterative exclamations ("Rings of Rexor!"), the brilliant eye-popping color, the delicious gooey melodrama of the origin stories, the good-hearted but somewhat softheaded patriotism... and all held together with the most elegant, stylish premise I've ever seen for superheroes on Earth. See, what happened is, a deranged alien king has decided that it would amuse him to watch Earth destroy itself, so he arranges to seek out the most depraved and vile humans and grant them... "the awesome power of Energy X!" To say more would spoil all the wonderful twists and turns that manage somehow to be both familiar and surprising... and the ending! Oh, man, the ending...

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* ''FreedomForce'' ''VideoGame/FreedomForce'' from Irrational Games: A celebration of all that is gloriously, goofily lovable about Silver Age comic books... the ridiculous alliterative exclamations ("Rings of Rexor!"), the brilliant eye-popping color, the delicious gooey melodrama of the origin stories, the good-hearted but somewhat softheaded patriotism... and all held together with the most elegant, stylish premise I've ever seen for superheroes on Earth. See, what happened is, a deranged alien king has decided that it would amuse him to watch Earth destroy itself, so he arranges to seek out the most depraved and vile humans and grant them... "the awesome power of Energy X!" To say more would spoil all the wonderful twists and turns that manage somehow to be both familiar and surprising... and the ending! Oh, man, the ending...
24th Jul '16 5:50:18 PM nombretomado
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* When I played CompanyOfHeroes, I felt like it was a completely different game from the VideoGame/AgeOfEmpires series and ''VideoGame/AgeOfMythology'' RTS games that I played (I still love em') and it completely blew my mind. It felt realistic (in retrospect it technically just ''felt'' realistic, there was much about it that wasn't - it still does remain that way in feeling to me, however), which was a big jump from the aforementioned Age of-s I played. I'd feel the same about ''VideoGame/DawnOfWar 2'' with it being similar to CompanyOfHeroes RecycledInSpace (or, you know, TabletopGame/{{Warhammer 40000}}. I like TabletopGame/{{Warhammer 40000}}'s setting.), aside from Games For Windows Live disconnecting my Xbox Live Silver account all the time in multiplayer and some balance problems that are being ironed out.

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* When I played CompanyOfHeroes, VideoGame/CompanyOfHeroes, I felt like it was a completely different game from the VideoGame/AgeOfEmpires series and ''VideoGame/AgeOfMythology'' RTS games that I played (I still love em') and it completely blew my mind. It felt realistic (in retrospect it technically just ''felt'' realistic, there was much about it that wasn't - it still does remain that way in feeling to me, however), which was a big jump from the aforementioned Age of-s I played. I'd feel the same about ''VideoGame/DawnOfWar 2'' with it being similar to CompanyOfHeroes VideoGame/CompanyOfHeroes RecycledInSpace (or, you know, TabletopGame/{{Warhammer 40000}}. I like TabletopGame/{{Warhammer 40000}}'s setting.), aside from Games For Windows Live disconnecting my Xbox Live Silver account all the time in multiplayer and some balance problems that are being ironed out.
28th Jun '16 6:32:50 PM Adept
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* The quality can vary from AWESOME to DarthWiki/SoBadItsHorrible, but I have to raise my glass and cheer the fans who make {{Fan Sequel}}s and {{Fan Remake}}s of {{Sierra}} games. They do this on their own time, their own money, and face everything from [[StopHavingFunGuys lawsuits]] to people flaking on the project to real-life getting in the way. In particular, I have to toast VideoGame/TheSilverLiining team for their perseverance and Tierra / AGDInteractive for taking what is possibly the most frustrating, non-sensical, SolveTheSoupCans entry of the VideoGame/KingsQuest series and making it into something that is awesome on every level - voice acting (including Josh Mandel reprising Graham!), music, puzzles, and STORY.

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* The quality can vary from AWESOME to DarthWiki/SoBadItsHorrible, but I have to raise my glass and cheer the fans who make {{Fan Sequel}}s and {{Fan Remake}}s of {{Sierra}} games. They do this on their own time, their own money, and face everything from [[StopHavingFunGuys lawsuits]] to people flaking on the project to real-life getting in the way. In particular, I have to toast VideoGame/TheSilverLiining team for their perseverance and Tierra / AGDInteractive Tierra[=/=]Creator/AGDInteractive for taking what is possibly the most frustrating, non-sensical, SolveTheSoupCans entry of the VideoGame/KingsQuest series and making it into something that is awesome on every level - voice acting (including Josh Mandel reprising Graham!), music, puzzles, and STORY.
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