History Gush / VideoGamesAToF

13th Jan '17 4:19:25 PM shoboni
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*''VideoGame/DustAnElysianTail'' has beautiful 2D graphics, a compelling story, and slick controls all wrapped in a 2D sidescroller. Even more amazingly it was programmed, written, and drawn by ONE PERSON with only the voice actors and music producer making up the rest of his team. It's also one of the few mainstream works with furry character that takes itself seriously instead of being a mascot title.
16th Dec '16 7:46:19 AM rfgamefanatic
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14th Nov '16 4:16:39 PM dlchen145
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** The expansion packs for ''VideoGame/FalloutNewVegas''. ''[=Dead Money=]'' is the perfect SurvivalHorror experience, in the VideoGame/{{Fallout}} universe with amazing characters, an interesting locale, and [[TearJerker heartbreaking events]]. ''Honest Hearts'' gives us one of the most {{Badass}} [[TheAtoner Atoners]] gaming has ever seen, and a great new area to explore. ''Old World Blues'' is the series' trademark Mad Science humour, set in a WorldOfHam with a cast of colourful characters. And ''Lonesome Road''... It's a journey through a DeathWorld with only one living character, but it manages to be an awesome, [[{{Tearjerker}} sad]], open-ended conclusion to the MythArc that was building up across the previous three add-ons. When else has DownloadableContent ever rivaled the main game like this?

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** The expansion packs for ''VideoGame/FalloutNewVegas''. ''[=Dead Money=]'' is the perfect SurvivalHorror experience, in the VideoGame/{{Fallout}} universe with amazing characters, an interesting locale, and [[TearJerker heartbreaking events]]. ''Honest Hearts'' gives us one of the most {{Badass}} badass [[TheAtoner Atoners]] gaming has ever seen, and a great new area to explore. ''Old World Blues'' is the series' trademark Mad Science humour, set in a WorldOfHam with a cast of colourful characters. And ''Lonesome Road''... It's a journey through a DeathWorld with only one living character, but it manages to be an awesome, [[{{Tearjerker}} sad]], open-ended conclusion to the MythArc that was building up across the previous three add-ons. When else has DownloadableContent ever rivaled the main game like this?
7th Nov '16 8:10:03 PM Prime32
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* ''VideoGame/CrimzonClover'' is by far the best shmup since sliced ''[[VideoGame/DonPachi DoDonPachi]]''. And that's saying something, considering it's '''{{doujinshi}}'''--developed for 5 years mainly by one person, with a little outside assistance and another person doing the music. As for the game itself, it puts as much emphasis on [[StuffBlowingUp destruction]] as it does on [[BulletHell dodging]], [[SuperMode BREAK MODE]] and [[UpToEleven DOUBLE BREAK MODE]] are hilariously fun, and the stages are intense, ''especially'' starting with Original Mode Stage 4. The game in general is just so polished that you'd be forgiven for mistaking it for a commercial game (although it being a PC game kinda gives away the fact that it's a doujin game).

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* ''VideoGame/CrimzonClover'' is by far the best shmup since sliced ''[[VideoGame/DonPachi DoDonPachi]]''. And that's saying something, considering it's '''{{doujinshi}}'''--developed '''{{doujin}}'''--developed for 5 years mainly by one person, with a little outside assistance and another person doing the music. As for the game itself, it puts as much emphasis on [[StuffBlowingUp destruction]] as it does on [[BulletHell dodging]], [[SuperMode BREAK MODE]] and [[UpToEleven DOUBLE BREAK MODE]] are hilariously fun, and the stages are intense, ''especially'' starting with Original Mode Stage 4. The game in general is just so polished that you'd be forgiven for mistaking it for a commercial game (although it being a PC game kinda gives away the fact that it's a doujin game).
18th Oct '16 4:16:04 PM nombretomado
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* ''FreedomForce'' from Irrational Games: A celebration of all that is gloriously, goofily lovable about Silver Age comic books... the ridiculous alliterative exclamations ("Rings of Rexor!"), the brilliant eye-popping color, the delicious gooey melodrama of the origin stories, the good-hearted but somewhat softheaded patriotism... and all held together with the most elegant, stylish premise I've ever seen for superheroes on Earth. See, what happened is, a deranged alien king has decided that it would amuse him to watch Earth destroy itself, so he arranges to seek out the most depraved and vile humans and grant them... "the awesome power of Energy X!" To say more would spoil all the wonderful twists and turns that manage somehow to be both familiar and surprising... and the ending! Oh, man, the ending...

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* ''FreedomForce'' ''VideoGame/FreedomForce'' from Irrational Games: A celebration of all that is gloriously, goofily lovable about Silver Age comic books... the ridiculous alliterative exclamations ("Rings of Rexor!"), the brilliant eye-popping color, the delicious gooey melodrama of the origin stories, the good-hearted but somewhat softheaded patriotism... and all held together with the most elegant, stylish premise I've ever seen for superheroes on Earth. See, what happened is, a deranged alien king has decided that it would amuse him to watch Earth destroy itself, so he arranges to seek out the most depraved and vile humans and grant them... "the awesome power of Energy X!" To say more would spoil all the wonderful twists and turns that manage somehow to be both familiar and surprising... and the ending! Oh, man, the ending...
24th Jul '16 5:50:18 PM nombretomado
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* When I played CompanyOfHeroes, I felt like it was a completely different game from the VideoGame/AgeOfEmpires series and ''VideoGame/AgeOfMythology'' RTS games that I played (I still love em') and it completely blew my mind. It felt realistic (in retrospect it technically just ''felt'' realistic, there was much about it that wasn't - it still does remain that way in feeling to me, however), which was a big jump from the aforementioned Age of-s I played. I'd feel the same about ''VideoGame/DawnOfWar 2'' with it being similar to CompanyOfHeroes RecycledInSpace (or, you know, TabletopGame/{{Warhammer 40000}}. I like TabletopGame/{{Warhammer 40000}}'s setting.), aside from Games For Windows Live disconnecting my Xbox Live Silver account all the time in multiplayer and some balance problems that are being ironed out.

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* When I played CompanyOfHeroes, VideoGame/CompanyOfHeroes, I felt like it was a completely different game from the VideoGame/AgeOfEmpires series and ''VideoGame/AgeOfMythology'' RTS games that I played (I still love em') and it completely blew my mind. It felt realistic (in retrospect it technically just ''felt'' realistic, there was much about it that wasn't - it still does remain that way in feeling to me, however), which was a big jump from the aforementioned Age of-s I played. I'd feel the same about ''VideoGame/DawnOfWar 2'' with it being similar to CompanyOfHeroes VideoGame/CompanyOfHeroes RecycledInSpace (or, you know, TabletopGame/{{Warhammer 40000}}. I like TabletopGame/{{Warhammer 40000}}'s setting.), aside from Games For Windows Live disconnecting my Xbox Live Silver account all the time in multiplayer and some balance problems that are being ironed out.
28th Jun '16 6:32:50 PM Adept
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* The quality can vary from AWESOME to DarthWiki/SoBadItsHorrible, but I have to raise my glass and cheer the fans who make {{Fan Sequel}}s and {{Fan Remake}}s of {{Sierra}} games. They do this on their own time, their own money, and face everything from [[StopHavingFunGuys lawsuits]] to people flaking on the project to real-life getting in the way. In particular, I have to toast VideoGame/TheSilverLiining team for their perseverance and Tierra / AGDInteractive for taking what is possibly the most frustrating, non-sensical, SolveTheSoupCans entry of the VideoGame/KingsQuest series and making it into something that is awesome on every level - voice acting (including Josh Mandel reprising Graham!), music, puzzles, and STORY.

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* The quality can vary from AWESOME to DarthWiki/SoBadItsHorrible, but I have to raise my glass and cheer the fans who make {{Fan Sequel}}s and {{Fan Remake}}s of {{Sierra}} games. They do this on their own time, their own money, and face everything from [[StopHavingFunGuys lawsuits]] to people flaking on the project to real-life getting in the way. In particular, I have to toast VideoGame/TheSilverLiining team for their perseverance and Tierra / AGDInteractive Tierra[=/=]Creator/AGDInteractive for taking what is possibly the most frustrating, non-sensical, SolveTheSoupCans entry of the VideoGame/KingsQuest series and making it into something that is awesome on every level - voice acting (including Josh Mandel reprising Graham!), music, puzzles, and STORY.
18th Jun '16 4:17:54 PM SenorCornholio
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** I wasn't sure if this counted for DynastyWarriors or the [[http://tvtropes.org/pmwiki/pmwiki.php/Gush/Nintendo Nintnedo page]], but HyruleWarriors is awesome! It's a Warriors game where you play as Zelda characters; need I say more? Sure, its 3DS ''Legends'' port may not do too well on an older model, but on a newer model it becomes one of my favorite games on the system. I'm not kidding when I tell you I spent ''months'' clearing Legend ''and'' Adventure Mode, and I'm still hungry for the DLC! That's the mark of an amazing game.
25th May '16 2:04:15 AM erforce
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* The ''{{Burnout}}'' series (''3'' and ''Dominator'', in particular) is perfect for taking your road rage out in.

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* The ''{{Burnout}}'' ''VideoGame/{{Burnout}}'' series (''3'' (''[[VideoGame/Burnout3Takedown 3]]'' and ''Dominator'', ''[[VideoGame/BurnoutDominator Dominator]]'', in particular) is perfect for taking your road rage out in.



* VideoGame/CallOfDuty: Finest Hour is a masterpiece in my eyes. Sure, the graphics are mediocre, but the animations, especially the death animations, are awesome and well thought out. The game is probably the most challenging of the series, as even though previous games still used a Heath bar, in this game it is the most limited ( a single burst of MG42 fire can kill you). Levels are not very linear, there is a lot of room for flexibility, and most importantly, no stupid "story elements". Sure, you may be given a cutscene at the beginning to establish the setting, but there are few times where you are interrupted during a mission.

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* VideoGame/CallOfDuty: ''VideoGame/CallOfDuty: Finest Hour Hour'' is a masterpiece in my eyes. Sure, the graphics are mediocre, but the animations, especially the death animations, are awesome and well thought out. The game is probably the most challenging of the series, as even though previous games still used a Heath bar, in this game it is the most limited ( a single burst of MG42 fire can kill you). Levels are not very linear, there is a lot of room for flexibility, and most importantly, no stupid "story elements". Sure, you may be given a cutscene at the beginning to establish the setting, but there are few times where you are interrupted during a mission.



* I find VideoGame/CallOfDuty: World At War underrated... some sections aren't that great but there are some scenes in that game that are just awe-inspiring. The others are good, too - but WAW is my favorite. (Keep in mind that I'm talking about the campaigns, as online games with constant battling bore me - not that I'm knocking those, I just don't enjoy them - but that's neither here or there.)

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* I find VideoGame/CallOfDuty: ''VideoGame/CallOfDuty: World At War War'' underrated... some sections aren't that great but there are some scenes in that game that are just awe-inspiring. The others are good, too - but WAW is my favorite. (Keep in mind that I'm talking about the campaigns, as online games with constant battling bore me - not that I'm knocking those, I just don't enjoy them - but that's neither here or there.)



* Sixed! It was an ''amazing'' game, and the sheer ''impact'' of the game (which is literally as old as ''WorldOfWarcraft''), if only NCsoft didn't have to kill it, it's a truely inspiring game, and the mere existence of CityOfTitans shows how much of a mark it left on the world.

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* Sixed! It was an ''amazing'' game, and the sheer ''impact'' of the game (which is literally as old as ''WorldOfWarcraft''), ''VideoGame/WorldOfWarcraft''), if only NCsoft didn't have to kill it, it's a truely inspiring game, and the mere existence of CityOfTitans shows how much of a mark it left on the world.
27th Apr '16 5:32:12 PM TheRoguePenguin
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