History GuideDangIt / WesternRPG

31st Oct '17 2:26:36 PM morenohijazo
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* ''VideoGame/DiabloII'' had this problem to an extreme degree with its game mechanics. To name a couple examples among many: the attack speed shown in game was/is wrong, the interaction on poison damage and time was not explained. Both of these mechanics had to be determined outside the game by testing, as did the other GuideDangIt mechanics.
** Different weapon types had bonuses against different enemy types; only one of these (Bludgeoning types against the undead) was actually mentioned in game.

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* ''VideoGame/DiabloII'' had this problem to an extreme degree with its game mechanics. To name a couple examples among many: the attack speed shown in Many game was/is wrong, the interaction on poison damage and time was not explained. Both of these mechanics are not described in game or in the manual, and had to be determined outside the game by testing, as did the other GuideDangIt mechanics.
testing.
** Different weapon types had bonuses against Attack speeds, for example, are different enemy types; only one of between characters, do not often correspond to the descriptions given for items, multiple attack moves like Zeal and Strafe increase the speed in unusual ways, and these (Bludgeoning types against and other properties are not described anywhere; they had to be found by outside players in outside guides.
** There's a guide written up for
the undead) was actually mentioned in game. technical details how poison damage works, including how it gets overwritten and how to convert damage over time in-game as relates to time IRL, to help use it viably as a damage-over-time effect. Without knowing this, it's easy to overwrite/nerf your own damage and come to the conclusion that poison simply sucks.
** This is compounded by the so-called "LCS" - or "Lying Character Screen". Literally the only number it can't get wrong is your level, and inaccurate stats can appear ''as early as level 3''. The attack (and related chance to hit), defense (and related chance to be hit), and damage numbers are particularly meaningless, having absolutely no relation to the actual figures used once you have a few different sources of bonuses to these things.
23rd Oct '17 6:14:59 AM tsstevens
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** Softening Leliana from her ruthless streak can very much be a chore: if you do not explicitly forbid her executing a traitor, oops she remains hardened. Suggest that sometimes war forces terrible choices and, whoops she won't listen to you later. Let her kill another traitor or did not pick the right earlier options and you can't talk her out of it. Did everything else right and then suggest sacrifices have to be made? She will be surprised at your words, then commit even more vile acts.
21st Oct '17 6:58:41 PM Nicoaln
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* ''VideoGame/DivinityOriginalSinII'' is much ''much'' more straightforward than its precursor, however it still has some instances of this:
** The Swornbreaker specifically:
*** There are actually ''two'' Swornbreakers in the game, one you make and one you find. Two quests need them. One can only be found in Kemm's Vault (already completed) and the other must be obtained in pieces and then created. While Ryker gives the player a ''hint'', a lot of other players will not make the connection, since the other NPC who tells the player is found in the corner of the Driftwood area, with no hints as to that she's there.
*** You also need one in your inventory for the optimal outcome of the Red Prince's personal quest. The issue is, there's no way to figure this out until you get there - and when you get there, you can't simply leave and return with the item.
** Three late-game bosses will, if you defeated them, appear in the FinalBoss fight, and will make it harder since they have all their abilities. There is no way to know this until you get there. This is especially annoying since at least ''one'' of them must be fought so that you can get a late-game quest (and Lohse's personal quest) done. The first one to be encountered [[spoiler: The Sallow Man]] will be encountered ''hours'' earlier. Have fun if you fought them!
** You must complete a ritual twice in the game's second act. However, the second time, you must find a specific ingredient, and the Meistr doesn't tell you where, just "It's in the clositerwood", no more hints beyond that. This results in a lot of pixel hunting and backtracking holding the Alt key around.
29th Aug '17 1:35:17 AM Dragos_Drakkar
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** ''Seeking Your Roots'' is another candidate for the Permanent Active Quest Club and is just as bad. You must find 40 Nirnroots to complete it, which are very rare plants that do not regrow (there are about 300 in the entire game, though) and worst of all, are scattered all over the landscape with no obvious pointer as where to find them [[note]]You are however told that they are likely to grow near water. ''Likely''[[/note]]. Your reward is a series of fortifying potions that become decreasingly lousy as you deliver more samples of the stuff, 10 at a time. By the time you get to the stronger potions, and assuming you had ''any'' interest in Alchemy (why else would you be running around the field looking for the things anyway?), you can craft stronger potions with common ingredients, and would probably be more inclined to use the Nirnroots to craft strong poisons.

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** ''Seeking Your Roots'' is another candidate for the Permanent Active Quest Club and is just as bad. You must find 40 100 Nirnroots to complete it, which are very rare plants that do not regrow (there are about 300 in the entire game, though) and worst of all, are scattered all over the landscape with no obvious pointer as where to find them [[note]]You are however told that they are likely to grow near water. ''Likely''[[/note]]. Your reward is a series of fortifying potions that become decreasingly lousy as you deliver more samples of the stuff, 10 at a time.with more required for each potion (10 for the first, 20 more for the second, 30 for the third, and finally 40 for the final potion). By the time you get to the stronger potions, and assuming you had ''any'' interest in Alchemy (why else would you be running around the field looking for the things anyway?), you can craft stronger potions with common ingredients, and would probably be more inclined to use the Nirnroots to craft strong poisons.
18th Aug '17 2:56:50 PM Ferot_Dreadnaught
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*** [[GenreSavvy Genre savviness]] does help with the [[spoiler:identity change]], however. The dialog option for it [[NoticeThis sticks out like a sore thumb]].
5th Aug '17 10:44:35 PM ADrago
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** It doesn't help that installing the ''Knights of the Nine'' DLC and playing through its quest causes one of the people who would refer you to a Master trainer (Marz at the Temple of Bruma) to be [[LostForever killed offscreen]], locking you out of Restoration Master Training if you didn't already meet her beforehand and get her recommendation. Nothing in the game warns you that this is going to happen, and you could very easily lock yourself out of the stat boosting if you didn't have a guide that told you otherwise.

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** It doesn't help that installing the ''Knights of the Nine'' DLC and playing through its quest causes one of the people who would refer you to a Master trainer (Marz at the Temple of Bruma) to be [[LostForever [[PermanentlyMissableContent killed offscreen]], locking you out of Restoration Master Training if you didn't already meet her beforehand and get her recommendation. Nothing in the game warns you that this is going to happen, and you could very easily lock yourself out of the stat boosting if you didn't have a guide that told you otherwise.
20th Jul '17 8:01:31 PM Sonofstranger
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*** This was changed in the free-to-download official "[[http://en.uesp.net/wiki/Morrowind:Master_Index Master Index]]" [[GameMods add-on]], which creates a quest that guides you to each propylon index, and creates a hub warp in one of the Mages Guilds that lets you warp to any propylon chamber.
19th Jun '17 6:37:55 AM system
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19th Jun '17 3:06:07 AM DeathToTVTropes
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** Unless you just want to waste a bunch of ingredients by trying stuff at random, looking up potions and ingredients online is the only way to do any alchemy work.
8th Jun '17 9:54:23 PM ADrago
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** It doesn't help that installing the ''Knights of the Nine'' DLC and playing through its quest causes one of the people who would refer you to a Master trainer (Marz at the Temple of Bruma) to be [[LostForever killed offscreen]], locking you out of Restoration Master Training if you didn't already meet her beforehand and get her recommendation. Nothing in the game warns you that this is going to happen, and you could very easily lock yourself out of the stat boosting if you didn't have a guide that told you otherwise.

to:

** It doesn't help that installing the ''Knights of the Nine'' DLC and playing through its quest causes one of the people who would refer you to a Master trainer (Marz at the Temple of Bruma) to be [[LostForever [[PermanentlyMissableContent killed offscreen]], locking you out of Restoration Master Training if you didn't already meet her beforehand and get her recommendation. Nothing in the game warns you that this is going to happen, and you could very easily lock yourself out of the stat boosting if you didn't have a guide that told you otherwise.
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