History GuideDangIt / WesternRPG

29th Jul '16 10:55:16 AM Morgenthaler
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* One of the more versatile (and cool-looking) spells in ''LandsOfLore: The Throne of Chaos'' is only attainable in the abandoned city of Yvel about two-thirds of the way through the game. Most of the doors in this city are boarded up, but there is one boarded-up door that can be opened, and the scroll for the spell is waiting inside. By the way, all you have to do to open this door is click on it several times with the mouse cursor...but the door looks exactly like every single other boarded-up door in the city, and nowhere else in the game are you ever required to click on random background scenery for any reason.

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* One of the more versatile (and cool-looking) spells in ''LandsOfLore: ''VideoGame/LandsOfLore: The Throne of Chaos'' is only attainable in the abandoned city of Yvel about two-thirds of the way through the game. Most of the doors in this city are boarded up, but there is one boarded-up door that can be opened, and the scroll for the spell is waiting inside. By the way, all you have to do to open this door is click on it several times with the mouse cursor...but the door looks exactly like every single other boarded-up door in the city, and nowhere else in the game are you ever required to click on random background scenery for any reason.
25th Jul '16 3:30:09 PM crazyrabbits
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* ''VideoGame/DeusEx'' is rather straightforward when it comes to telling you where to go... that is except for the part in Hongkong when you need to [[spoiler:infiltrate an EvilCorporation compound for the second time]]. Because of it, you need to access the building differently than before, that is use a backdoor. Immediately upon getting through said entrance you will be offered two paths, one of which will lead you to the areas you know from your last visit and the other, hidden behind a terminal keypad, will lead you to another location. By this point you should have gotten used to the fact that most terminal keypads conceal rooms with additional gear that you might be willing to check out but don't really have to (unless the mission objectives state otherwise). Only problem here? The terminal keypad route ''is'' the only one that will lead you to your goal. Instead, if you follow your instinct and pursue towards the familiar territories, you will eventually stumble across a laboratory with security up the roof, a series of ventilation shafts to help you navigate your way around, a lot of equipment for you to use, [[spoiler:a bunch of off-worldly creatures that you see ''for the first time'']], a homeless bum locked in a cage that will have you believe he can be of some help to you, and if that wasn't enough, you'll even get to listen to the conversation held by the [[spoiler:''bad guys'']]! In reality, whatever you'll find in that lab will not get you an inch closer to completing your objective. To add insult to injury, if you decide to move over to yet ''another'' area of the compound, you will receive a message from [[spoiler:Daedalus]] that will further reinforce your conviction that you're getting closer to your goal whereas in fact the direction you're heading is totally ''opposite'' to the one you should take!
** And to make things even '''worse''', if you approach the [[spoiler:bad guys, including Maggie Chow]] talking behind glass, you might actually trigger a glitch making [[spoiler:Maggie Chow]] take note of you and say the line [[spoiler:she]] is not supposed to say until you actually meet [[spoiler:her]] in person after you've completed your goal (which, as stated above, is located someplace else entirely). If that happens, you'll probably spend months wandering helplessly around the compound before reconsidering the possibility that you might be in the wrong place altogether.
26th Jun '16 12:34:54 PM nombretomado
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* ''Baldur's Gate 2: Shadows of Amn'': During a paladin stronghold quest, you are required to guard a young lady (actually a rude, spoiled brat) from assassins until a relative comes to pick her up. When the relative finally shows up, the only way to ascertain he's not an impostor and thus finish the quest succesfully is to cast 'detect evil' in his presence. There is no hint given that you must do this, and the spell is never used anywhere else in the entire Baldur's Gate saga, such that some players might have even forgotten they had it at this point.
* ''BaldursGate 2: The Throne of Bhaal'' for the best piece of armor (the Big Metal Unit) you must have play the first game of the series and steal the pants of a random nobleman, play the second part in which you save somebody from certain death, do some detective work to find the wrongdoers, but instead of rescuing their hostage you have to collect the ransom for her and finally in ''The Throne of Bhaal'' you must hire 3 of the weakest characters in the world to face an unknown threat. Only if you have done all that and kept the pairs of pants that have absolutely no use whatsoever, yet another guy (who needs to be found, too) can forge them into one.

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* ''Baldur's Gate 2: ''Franchise/BaldursGate'':
** ''VideoGame/BaldursGateII:
Shadows of Amn'': During a paladin stronghold quest, you are required to guard a young lady (actually a rude, spoiled brat) from assassins until a relative comes to pick her up. When the relative finally shows up, the only way to ascertain he's not an impostor and thus finish the quest succesfully successfully is to cast 'detect evil' in his presence. There is no hint given that you must do this, and the spell is never used anywhere else in the entire Baldur's Gate saga, such that some players might have even forgotten they had it at this point.
* ''BaldursGate 2: The Throne of Bhaal'' ** ''VideoGame/BaldursGateIIThroneOfBhaal'' for the best piece of armor (the Big Metal Unit) you must have play the first game of the series and steal the pants of a random nobleman, play the second part in which you save somebody from certain death, do some detective work to find the wrongdoers, but instead of rescuing their hostage you have to collect the ransom for her and finally in ''The Throne of Bhaal'' you must hire 3 of the weakest characters in the world to face an unknown threat. Only if you have done all that and kept the pairs of pants that have absolutely no use whatsoever, yet another guy (who needs to be found, too) can forge them into one.
10th Jun '16 6:02:18 PM supergod
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* In ''VideoGame/{{Drakensang}}'' it's straightforward at least. A woman asks you if you know the password (44SC2K). If you do, she'll give you a magical item.
** This was actually the key to a promotional item, the key was sent to people who preordered (IIRC). "Nice" idea, but badly executed.
** The item itself was a reference to the old DSA games of the nineties. And the Gold Edition included it without the need for a code.
2nd Jun '16 4:53:51 AM supergod
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** Keep in mind that your entire inventory is wiped right at the start of 2. The only to prevent this from happening is to quickly go into your inventory ''seconds'' after the game starts before you hear your character gasp (which is when the inventory wipe happens) and dump everything on the floor.
** Though if you don't do that, the Golden Pantaloons will be spawned into the locked and trapped painting next to the chest and table full of armor and weapons near the start of the game, but only if you imported a character with them.
6th May '16 7:08:07 PM nombretomado
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* The beginning tutorials of GaiaOnline MMORPG ''[=zOMG!=]'' have been altered, edited, debugged, taken apart and reassembled, and generally changed so much that they no longer tell you much of ''how to play the game''. Things like [[SocializationBonus Ghi]], [[WillfullyWeak suppressing your level to farm in lower-level areas]], ring CL swap, and salvaging your spare rings for orbs all have to be explained in the forums.

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* The beginning tutorials of GaiaOnline Website/GaiaOnline MMORPG ''[=zOMG!=]'' have been altered, edited, debugged, taken apart and reassembled, and generally changed so much that they no longer tell you much of ''how to play the game''. Things like [[SocializationBonus Ghi]], [[WillfullyWeak suppressing your level to farm in lower-level areas]], ring CL swap, and salvaging your spare rings for orbs all have to be explained in the forums.
19th Apr '16 2:58:30 PM crazyrabbits
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* ''GuideDangIt/{{Fallout}}''

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[[folder:Fallout]]
* ''Most'' of the unique items in the series require a guide or luck to find if you really have to find them. The world is vast, and there are thousands of containers and shelves and other places to search. Screwing up quests may also render some of them LostForever.
* Quests in themselves also work on a similar pattern. TalkToEveryone, but be careful what you say. Many {{Non Player Character}}s tend to be quite testy, and saying one wrong thing ''permanently'' makes them angry with you, sealing off any quests they might have. In a game where you get lots of your money and experience from quests, this is a problem.
* ''VideoGame/{{Fallout 2}}'' featured an EasterEgg with the strategy guide phenomenon. After finishing the game's main quests, you could return to New Reno and get a Fallout 2 Strategy Guide from the old drunken priest. Upon using it, your character gains 10,000 xp, all your skills are set to 300% (this being the maximum in the game), and your display window reads "Well, it would have been nice to have this at the BEGINNING of the damn game!" You can use the item multiple times for more XP, though your skills can't improve further. If you have the item in your inventory at any point before the game ends, and attempt to save, the game will crash.
** Speaking of ''Fallout 2'', would you like to help out the NCR? Go ahead and do Tandi's mission then. What's that? You didn't tell them to KeepTheReward '''they''' agreed to give you? Well then, goddammit you, we'll just be [[LostForever keeping this entire mission branch]] without any indication as to why.
* ''VideoGame/FalloutNewVegas'': Some of the Companion Quests are nigh-impossible to complete (or even know about in the first place) unless you have an online guide handy. For many of them, you'll have to speak with specific people at ''very'' specific points at the game, and this is never mentioned to the player in any dialogue tree.
** Raul's is one of the worst. You have to talk to three specific people in the wasteland. Talk to any of them before you have Raul on your party or when Raul is not on your party. The quest cannot be completed. Even worse, it's buggy as hell, meaning that even if you know who to talk to, some bug could cause the dialog with Raul to not be initiated, or for the NPC to disappear from the game entirely in the case of one of the [=NPCs=]. Raul's quest also has no quest markers or any indication of who you should talk to besides "some old guys", for extra fun.
** And forget about trying to get even a [[MultipleEndings moderately good ending]] without a strategy guide memorized and open at every quest. Not only can you not start certain quests, but if you complete some quests then it means you either can't complete others or will have no way of getting a Good Karma resolution. Bear in mind that the quests you'll already have completed may have been at about the 1015-hour mark, and the quest you now can't complete/start/get a good ending for comes around the 40-hour mark, and nowhere in-game is there any indication of which quests invalidate others [[spoiler:(e.g., "Aba Daba Honeymoon" can be rendered unfinishable by the dialog at the end of "I Put a Spell on You")]].
** You need to accumulate 5 "history" points by completing various Legion-related events just to trigger Boone's companion quest. None of the events is repeatable, neither the events nor points are mentioned in-game, and Boone must be in your party when you complete them-completing the events without him renders the points, and potentially the quest, LostForever. And some of the events have to be completed in conjunction with separate quests to earn the points.
*** Several of the trust points needed for Arcade Gannon's quest are also missable, and even once you have the required amount the quest doesn't start until you've advanced the main quest line to a certain degree. There are also "dislike" points that negate these.
** Veronica's quest too. In addition to the potential for conversation triggers to be LostForever, sometimes even the ones you haven't yet found will fail to activate.
* New Vegas offered you a [[GoldMakesEverythingShiny cosmetically upgraded]] Pip-Boy called the Pimp-Boy 3 Billion and says that all you have to do is get the Omertas to buy guns from Mick & Ralph again. What it fails to mention is that if you fail to free Troike from his contract during the quest, the alternate Pip-Boy becomes unavailable.
* The Keller Family Refuge sidequest is completely unmarked, and requires that you [[PixelHunt find five holotapes at obscure locations]] that give the numbers of a password to access the National Guard Armory Bunker. [[BraggingRightsReward Your prize for this trouble]] is the AwesomeButImpractical Experimental MIRV launcher. This is one of the tamer unmarked quests.
* In the Tranquility Lane quest in ''3'', you and your father are trapped in a simulation with a sadistic MadScientist and several innocent people. Completing the quest is pretty straightforward, but if you want to do the right thing and "save" the people, it gets tricky. You're told that there's a hidden terminal, and you're given extremely vague hints and a bunch of seemingly random objects to interact with. [[SarcasmMode Have fun with that.]]
* A minor, but still memorable example: Both ''Fallout 3'' and ''New Vegas'', your character can approach sources of water such as puddles, sinks, and toilets, and drink from them by pressing the use key during an on-screen prompt ("Press [E] to Drink" on the PC version, for example). However, simply tapping the use key (as one would do with every other prompt) just makes your character take a tiny, one-second sip of water, healing a few measly points and getting a couple rads, depending on the source. What it doesn't tell you is that you have to ''hold'' the "E" key down to continually drink water and slowly regain health (along with radiation poisoning).
* The ability to pick up and move world objects in ''Fallout 3'' and ''New Vegas'' isn't necessary, but is useful for finding hidden items, climbing to otherwise inaccessible areas, lugging excess VendorTrash around, or carrying stuff out of sight to steal. The only time either game ever explains HOW to do it is in a minor, easy-to-miss unmarked side quest in ''New Vegas''.
[[/folder]]
18th Apr '16 6:33:07 PM Onlythrice
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* New Vegas offered you a [[GoldMakesEverythingShiny cosmetically upgraded]] Pip-Boy called the Pimp-Boy 3 Billion and says that all you have to do is get the Omertas to buy guns from Mick & Ralph again. What it fails to mention is that if you fail to free Troike from his contract during the quest, the alternate Pip-Boy becomes unavailable.
23rd Mar '16 9:38:15 AM roboe
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Added DiffLines:

** Hunters had to rely on third party websites, to find out which tameable pets would teach them various ranks of pet abilities. Not only did the game itself not mention this, it never even mentions that it's possible to learn pet abilities from sources other than the Pet Trainer at all.
19th Mar '16 7:11:27 AM Hossmeister
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