History GuideDangIt / WesternRPG

10th Dec '15 8:56:37 AM Lemia
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* In ''VideoGame/FallenLondon'', the steps to get the Passion destiny are so obscure that it's a wonder anyone managed to discover it: you have to get a specific ending of the Fate-locked Secrets Framed in Gold storyline, then draw a rare card that can be unearthed in only ''one'' location. Becoming a Paramount Presence manages to top this by being so obscure that ''no one'' has figured out how to get it yet.
6th Dec '15 10:31:55 AM Freshmeat
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No point in listing aversions to a trope like Guide Dang It
** Soundly averted by Zevran in ''VideoGame/DragonAgeOrigins'', however. Short of simply not talking to him at all, it's near impossible to ''prevent'' him from hitting on you. Leliana is more "hidden," but she's almost as difficult for males to get as well. *** Or rather, she's glitched without the right patches (which are a Guide Dang It of their own, since they are never automatically checked for outside of Steam), so that you can't initiate her romance if she likes you ''too much''. Also, for those who talk to her between every gift, starting her romance by accident is fairly easy as well, making avoiding it a Guide Dang It of its own.
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** Soundly averted by Zevran Lelian's romance in ''VideoGame/DragonAgeOrigins'', however. Short of simply not talking to him at all, it's near impossible to ''prevent'' him from hitting on you. Leliana is more "hidden," but she's almost as difficult for males to get as well. *** Or rather, she's ''VideoGame/DragonAgeOrigins'' can be glitched without the right patches (which are a Guide Dang It of their own, since they are never automatically checked for outside of Steam), so to the point that you can't initiate her romance if she likes you ''too much''. Also, for those who talk to her between every gift, starting her romance by accident is fairly easy as well, making avoiding it a Guide Dang It of its own.
28th Nov '15 1:17:31 PM Prfnoff
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* The French indie RPG {{OFF}} contains a puzzle that is impossible to solve without consulting a guide.
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* The French indie RPG {{OFF}} ''VideoGame/{{OFF}}'' contains a puzzle that is impossible to solve without consulting a guide.

* The MegamanSpriteComic game has this. Got the bad ending? Don't know what you have to do? Get this; you ACTUALLY HAVE TO STAY OFF THE GRASS FOR EVERYTHING UP UNTIL THAT POINT. ** However, the game does provide a hint in the form of a sign at the very beginning of the game telling you to stay off the grass. However, reading said sign requires you to... step on the grass.
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* The MegamanSpriteComic ''Webcomic/MegamanSpriteComic'' game has this. Got the bad ending? Don't know what you have to do? Get this; you ACTUALLY HAVE TO STAY OFF THE GRASS FOR EVERYTHING UP UNTIL THAT POINT. ** POINT. However, the game does provide a hint in the form of a sign at the very beginning of the game telling you to stay off the grass. However, reading said sign requires you to... step on the grass.
5th Nov '15 1:38:05 AM Wheezy
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** Just one? Puzzles in this game generally have two difficulty settings - "so easy they're boring" and "goddamn impossible." One puzzle requires you to ''leave the level and go buy the final piece from an NPC.'' There are no hints at this anywhere in the level.
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** Just one? Puzzles in this game generally have two difficulty settings - "so easy they're boring" and "goddamn impossible." One puzzle requires you to ''leave the level room and go buy the final piece from an NPC.'' There are no hints at this anywhere in the level.
5th Nov '15 1:37:37 AM Wheezy
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* French indie RPG {{OFF}} contains a puzzle that is impossible to solve without consulting a guide.
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* The French indie RPG {{OFF}} contains a puzzle that is impossible to solve without consulting a guide.guide. ** Just one? Puzzles in this game generally have two difficulty settings - "so easy they're boring" and "goddamn impossible." One puzzle requires you to ''leave the level and go buy the final piece from an NPC.'' There are no hints at this anywhere in the level.
3rd Nov '15 11:41:23 PM SpaghettiBoy
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** The Fade level is considered this... but you can poke around enough to figure out most of it.
25th Sep '15 2:34:48 PM Deathhacker
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** [[RuleOfThree One more collection quest]] involves you getting Deathbells, Nightshade and Nirnroot. On top of all of these being rather rare ingredients, you need ''20'' of each. Fortunately there are locations within Skyrim (and Solstheim, if you have Dragonborn installed) that spawn massive number of these and they regenerate. Bad news is, unless you physically happened upon these locations, you'd have no clue they even ''exist''. The Deathbell and Nightshade ones are at least easy, since they are in three major holds. But the two places that have an abundance of Nirnroot is either a small farm or an unmarked island in Solstheim. An unmarked island that otherwise has nothing of interest on it. Happy hunting!
24th Sep '15 8:48:29 PM billybobfred
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* ''VideoGame/DoomTheRoguelike'' has a Dragonslayer sword. Even if you find it, you can't pick it up without meeting the proper secret requirements. What are the requirements? [[ShapedLikeItself They're a secret]]. The devs, as well as the handful of players who've figured it out, are all in agreement [[DoNotSpoilThisEnding not to tell anyone]]. So not only is it a GuideDangIt, ''there isn't even a guide''.
24th Sep '15 8:43:15 PM billybobfred
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yeah it's not a guide dang it, it's just painfully tedious
** Also from ''VideoGame/DragonAgeOrigins'', [[ThatOneLevel The Fade]] is just convoluted and unintuitive. You are either spending an hour or so with a guide (Because it takes awhile to get through), or you spend several hours backtracking trying to find all four forms... less so if you [[TakeAThirdOption took notes]], but that's still annoying. It's to the point where one of the most popular mods for the game is the ability to skip this level entirely. *** The only GuideDangIt aspect is where all the forms are. The golem doors, mouse holes, and spirit doors are all visibly shown on the map. The fire walls are not, but it isn't like you are going to miss them. You do need to backtrack a lot and the most efficient way through the area with minimal backtracking is not obvious. However, you do not need a guide to complete this area. The level design is extremely simple, you just need to find all the forms to get through the clearly marked door to get to the clearly marked boss room.
6th Sep '15 8:00:25 PM nombretomado
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* On the first level of Undermountain in the ''Hordes of the Underdark'' expansion for ''NeverwinterNights'', there's a secret door that can only be discovered when a specific non-hostile rat is within ten feet of the door. There's no indication of this in the game, save that the door will sometimes refuse to appear regardless of your character's Search skill rank. This is hardly game breaking, and you can open the module in the game's level editor to figure out what's going on, but it still makes very little sense.
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* On the first level of Undermountain in the ''Hordes of the Underdark'' expansion for ''NeverwinterNights'', ''VideoGame/NeverwinterNights'', there's a secret door that can only be discovered when a specific non-hostile rat is within ten feet of the door. There's no indication of this in the game, save that the door will sometimes refuse to appear regardless of your character's Search skill rank. This is hardly game breaking, and you can open the module in the game's level editor to figure out what's going on, but it still makes very little sense.
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