History GuideDangIt / WesternRPG

18th Aug '17 2:56:50 PM Ferot_Dreadnaught
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*** [[GenreSavvy Genre savviness]] does help with the [[spoiler:identity change]], however. The dialog option for it [[NoticeThis sticks out like a sore thumb]].
5th Aug '17 10:44:35 PM ADrago
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** It doesn't help that installing the ''Knights of the Nine'' DLC and playing through its quest causes one of the people who would refer you to a Master trainer (Marz at the Temple of Bruma) to be [[LostForever killed offscreen]], locking you out of Restoration Master Training if you didn't already meet her beforehand and get her recommendation. Nothing in the game warns you that this is going to happen, and you could very easily lock yourself out of the stat boosting if you didn't have a guide that told you otherwise.

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** It doesn't help that installing the ''Knights of the Nine'' DLC and playing through its quest causes one of the people who would refer you to a Master trainer (Marz at the Temple of Bruma) to be [[LostForever [[PermanentlyMissableContent killed offscreen]], locking you out of Restoration Master Training if you didn't already meet her beforehand and get her recommendation. Nothing in the game warns you that this is going to happen, and you could very easily lock yourself out of the stat boosting if you didn't have a guide that told you otherwise.
20th Jul '17 8:01:31 PM Sonofstranger
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*** This was changed in the free-to-download official "[[http://en.uesp.net/wiki/Morrowind:Master_Index Master Index]]" [[GameMods add-on]], which creates a quest that guides you to each propylon index, and creates a hub warp in one of the Mages Guilds that lets you warp to any propylon chamber.
19th Jun '17 6:37:55 AM system
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19th Jun '17 3:06:07 AM DeathToTVTropes
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** Unless you just want to waste a bunch of ingredients by trying stuff at random, looking up potions and ingredients online is the only way to do any alchemy work.
8th Jun '17 9:54:23 PM ADrago
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** It doesn't help that installing the ''Knights of the Nine'' DLC and playing through its quest causes one of the people who would refer you to a Master trainer (Marz at the Temple of Bruma) to be [[LostForever killed offscreen]], locking you out of Restoration Master Training if you didn't already meet her beforehand and get her recommendation. Nothing in the game warns you that this is going to happen, and you could very easily lock yourself out of the stat boosting if you didn't have a guide that told you otherwise.

to:

** It doesn't help that installing the ''Knights of the Nine'' DLC and playing through its quest causes one of the people who would refer you to a Master trainer (Marz at the Temple of Bruma) to be [[LostForever [[PermanentlyMissableContent killed offscreen]], locking you out of Restoration Master Training if you didn't already meet her beforehand and get her recommendation. Nothing in the game warns you that this is going to happen, and you could very easily lock yourself out of the stat boosting if you didn't have a guide that told you otherwise.
1st May '17 6:48:45 PM DesertDragon
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* ''VideoGame/DragonAgeOrigins''. Try getting Sten's approval up without being told how to do so. Gifts especially. Sure, you can probably guess some of the gifts by the character (Andastre Relic...oh, Leliana from the Chantry would like this! A scroll...maybe I should give this to Wynne. Booze? DEFINITELY give that to Oghren...) but there are some other ones that aren't ''as'' obvious, other than Trial and Error. (Hmm...Oghren doesn't seem to like Wine at all...who would...oh, Wynne? Gold and Silver bars...maybe Ogh...oh no he doesn't like that...neither does Alistair. hmm who do-Zevran?!)
** Not so difficult actually. Most of the unintuitive gifts become at least reasonable once you have enough rep with the person and have explored all their dialog. "Who the heck is going to want a cat? Maybe Liliana..." *Reps up with Alistair and does some dialog* "Oh! Alistair had a pet cat that he lost, there we go.." Similarly, Sten becomes much easier to gain approval with once you learn a little about the kind of person he is.
** The climax of ''VideoGame/DragonAgeOriginsAwakening'' involves a choice between [[spoiler: saving Vigil's Keep and saving Amaranthine, in which if you do not save Vigil's Keep, it falls and all your companions left there are killed.]] That is, unless you completed a series of seemingly not-too-important side quests and also agreed to pay a ridiculous amount of money very early in the game. It would not be so much of a GuideDangIt if the player were not led by the original game to consider the amount of money demanded ridiculous; however, since it's about 20 times easier to earn money in ''Awakening'' than in ''Origins'', not only is it unlikely a player will have enough money to pay for everything at that stage, it is equally unlikely they'll be willing to part with that much gold.

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* ''VideoGame/DragonAgeOrigins''. ''VideoGame/DragonAgeOrigins'':
**
Try getting Sten's approval up without being told how to do so. Gifts especially. He's naturally argumentative, but if you tell him what you think he wants to hear, you'll actually ''lose'' approval. Learning this much is easy, but beyond that, good luck figuring out which responses cause him to respect you for sticking to your guns and which ones just piss him off.
** The gift system.
Sure, you can probably guess some of the gifts by the character (Andastre (Andraste Relic...oh, Leliana from the Chantry would like this! A scroll...maybe I should give this to Wynne. Booze? DEFINITELY give that to Oghren...) but there are some other ones that aren't ''as'' obvious, other than Trial and Error. (Hmm...Oghren doesn't seem to like Wine at all...who would...oh, Wynne? Gold and Silver bars...maybe Ogh...oh no he doesn't like that...neither does Alistair. hmm who do-Zevran?!)
** Not so difficult actually. Most of the unintuitive gifts become at least reasonable once you have enough rep with the person and have explored all their dialog. "Who the heck is going to want a cat? Maybe Liliana..." *Reps up with Alistair and does some dialog* "Oh! Alistair had a pet cat that he lost, there we go.." Similarly, Sten becomes much easier to gain approval with once you learn a little about the kind of person he is.
** The climax of ''VideoGame/DragonAgeOriginsAwakening'' involves a choice between [[spoiler: saving Vigil's Keep and saving Amaranthine, in which if you do not save Vigil's Keep, it falls and all your companions left there are killed.]] That is, unless you completed a series of seemingly not-too-important side quests and also agreed to pay a ridiculous amount of money very early in the game. It would not be so much of a GuideDangIt if the player were not led by the original game to consider the amount of money demanded ridiculous; however, since it's about 20 times easier to earn money in ''Awakening'' than in ''Origins'', not only is it unlikely a player will have enough money to pay for everything at that stage, it is equally unlikely they'll be willing to part with that much gold.
would-Zevran?!)


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** Making the most out of the [[MagicKnight Arcane Warrior]] specialization. It turns out that several mage spells, if you've equipped a weapon other than a staff, require the weapon be sheathed before casting, a dangerous waste of time in the midst of battle. And there is absolutely no pattern to which spells will sheathe your weapons and which won't (except specialization spells, which never do).
* The climax of ''VideoGame/DragonAgeOriginsAwakening'' involves a choice between [[spoiler: saving Vigil's Keep and saving Amaranthine, in which if you do not save Vigil's Keep, it falls and all your companions left there are killed.]] That is, unless you completed a series of seemingly not-too-important side quests and also agreed to pay a ridiculous amount of money very early in the game. It would not be so much of a GuideDangIt if the player were not led by the original game to consider the amount of money demanded ridiculous; however, since it's about 20 times easier to earn money in ''Awakening'' than in ''Origins'', not only is it unlikely a player will have enough money to pay for everything at that stage, it is equally unlikely they'll be willing to part with that much gold.
27th Apr '17 1:08:58 PM Argon2
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** Speaking of clue scrolls, there is a quest in the desert series called Do No Evil, where you attempt to introduce [[ItMakesSenseInContext Planet of the Apes type monkeys into the desert ecosystem]]. One part of this quest is to use the equivalent of a metal detector to dig up some metal boxes with Magic Carpets for the colony. What does any of this have to do with clue scrolls, you might ask? Well, after the quest, you can use said metal detector to locate a rare Elite Clue Scroll with great rewards. You are never told this, ever. Furthermore, the Elite Clue Scroll is buried in one of four obscure locations that you would not likely go to otherwise while wearing the device. How anyone found out about this is a mystery to this Troper.

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** Speaking of clue scrolls, there is a quest in the desert series called Do No Evil, where you attempt to introduce [[ItMakesSenseInContext Planet of the Apes type monkeys into the desert ecosystem]]. One part of this quest is to use the equivalent of a metal detector to dig up some metal boxes with Magic Carpets for the colony. What does any of this have to do with clue scrolls, you might ask? Well, after the quest, you can use said metal detector to locate a rare Elite Clue Scroll with great rewards. You are never told this, ever. Furthermore, the Elite Clue Scroll is buried in one of four obscure locations that you would not likely go to otherwise while wearing the device. How anyone found out about this is a mystery to this Troper.
7th Apr '17 7:24:34 PM Mineboot45
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* ''VideoGame/{{Undertale}}'':
** The fight with Undyne during the [[SheatheYourSword Pacifist run]]. Every boss battle (in fact, every battle ''period'') up to this point could be completed through selecting the "Spare" option after enough [[PuzzleBoss Act menu trickery]]. Undyne, however, continually refuses to accept your mercy and won't react to any attempts to spare her. ViolenceIsTheOnlyOption? Nope, that'll ruin the Pacifist run. It's essentially a HopelessBossFight - [[RunOrDie you have to run away after she stops talking, once your soul heart turns red.]]
** Likewise, Mettaton EX can only be spared by getting the ratings for the show over 10000. There is no indication of this beyond the subtle rising stats under the ratings, it just kind of... happens.
** Another Pacifist Run example, the fight against [[spoiler: Asgore]] can be really confusing, specifically ''because'' ViolenceIsTheOnlyOption. Up until that point every boss could be spared without any physical violence. After a while, the game will say "All you can do is FIGHT" but ignoring any calls to violence and being persistently pacifistic is completely ''necessary'' until that point, so it's easy to assume it's just a trap. It also explicitly goes against any [[PlayerPunch hard lessons]] the player might have learned from the very first boss battle, which is meant to harshly dissuade you from using the TechnicalPacifist "hit until they give up" strategy.
6th Apr '17 8:36:30 PM GuiRitter
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** The "Threads of the Webspinner" side-quest requires you to find multiple (read: 26) individual pieces of Sanguine equipment. The quest give will only tell you about a few of the pieces, while the rest are on seemingly random [=NPCs=] scattered throughout Vvardenfell. (Some are even possessed by non-hostile [=NPCs=] in towns, virtually guaranteeing that you'll get a bounty for killing the holder.) Even worse, if you don't find out about the quest before you start uncovering some of the items, you may have accidentally left them behind or sold them. (While each has a rare enchantment, they aren't very powerful and are usually outclassed by other equipment you have at that point.)

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** The "Threads of the Webspinner" side-quest requires you to find multiple (read: 26) individual pieces of Sanguine equipment. The quest give giver will only tell you about a few of the pieces, while the rest are on seemingly random [=NPCs=] scattered throughout Vvardenfell. (Some are even possessed by non-hostile [=NPCs=] in towns, virtually guaranteeing that you'll get a bounty for killing the holder.) Even worse, if you don't find out about the quest before you start uncovering some of the items, you may have accidentally left them behind or sold them. (While each has a rare enchantment, they aren't very powerful and are usually outclassed by other equipment you have at that point.)
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