History GuideDangIt / WesternRPG

12th Feb '17 9:54:08 AM Gosicrystal
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** If you find Admiral Kohaku's men and tell him about their loss, he leaves the Citadel, which can render a number of other sidequests LostForever. There is no warning about this.

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** If you find Admiral Kohaku's men and tell him about their loss, he leaves the Citadel, which can render a number of other sidequests LostForever.[[PermanentlyMissableContent undoable]]. There is no warning about this.



** There are three quests in Oblivion that are "undocumented"--they won't show up in your journal, ever, though the game still checks them off internally. That means that even if by chance you happen to stumble across an aspect of the quest (which is unlikely in and of itself, as one is easily LostForever, one occurs in a place you'll never need to revisit, and the last is in the middle of gods-forsaken nowhere) you still won't have any idea where to go or how to progress. They are:

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** There are three quests in Oblivion that are "undocumented"--they won't show up in your journal, ever, though the game still checks them off internally. That means that even if by chance you happen to stumble across an aspect of the quest (which is unlikely in and of itself, as one is easily LostForever, [[PermanentlyMissableContent lost]], one occurs in a place you'll never need to revisit, and the last is in the middle of gods-forsaken nowhere) you still won't have any idea where to go or how to progress. They are:



** The game is peppered with other instances of this trope. Example One: using the Green Skull is the best (and possibly only) way to kill the Lahrkon guarding the Urbish Mines, but you might not figure this out until you'd tried everything else. Example Two: the fact that the Emerald Blade is the best (and possibly only) weapon to use against Wraiths is only mentioned once, in an easily-missed book in the only library in the game, which is located on the very first map, which is inaccessible by the time you're fighting Wraiths, which are easily capable of wiping out your entire party in a single blow. It's also possible to miss both Green Skulls and both Emerald Blades.
*** Worse, it's possible to screw up due to the Barrier placements and have your only other available weapon against the Wraiths {{Lost Forever}}. Bye bye plot development.

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** The game is peppered with other instances of this trope. Example One: using the Green Skull is the best (and possibly only) way to kill the Lahrkon guarding the Urbish Mines, but you might not figure this out until you'd tried everything else. Example Two: the fact that the Emerald Blade is the best (and possibly only) weapon to use against Wraiths is only mentioned once, in an easily-missed book in the only library in the game, which is located on the very first map, which is inaccessible by the time you're fighting Wraiths, which are easily capable of wiping out your entire party in a single blow. It's also possible to miss both Green Skulls and both Emerald Blades.
***
Blades. Worse, it's possible to screw up due to the Barrier placements and have your only other available weapon against the Wraiths {{Lost Forever}}.[[PermanentlyMissableContent lost for good]]. Bye bye plot development.



** There's also Wicked Eyes and Wicked Hearts, where achieving desired outcomes—[[EarnYourHappyEnding especially the "golden" outcomes]]—can require a guide to figure out exactly what to do. It's possible to have [[spoiler:Celene and Briala reconcile]] or have [[spoiler:all three contenders for the throne work together]], but require frustratingly exact directions to achieve.
** And there's War Table missions, where your choice of advisor in one mission can have no real impact on the outcome...and your choice in the next can bring [[LostForever an abrupt and]] [[TearJerker tragic end]] to a chain of missions, along with any rewards they might have brought.

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** There's also Wicked Eyes and Wicked Hearts, where achieving desired outcomes—[[EarnYourHappyEnding especially the "golden" outcomes]]—can require a guide to figure out exactly what to do. It's possible to have [[spoiler:Celene and Briala reconcile]] or have [[spoiler:all three contenders for the throne work together]], but require frustratingly exact directions to achieve.
** And there's War Table missions, where your choice of advisor in one mission can have no real impact on the outcome...outcome... and your choice in the next can bring [[LostForever [[PermanentlyMissableContent an abrupt and]] [[TearJerker tragic end]] to a chain of missions, along with any rewards they might have brought.
1st Feb '17 11:30:05 AM mogryo
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** Consider that the original version rewarded either balls-out grinding (to master EVERY skill set) or canny deduction and numerology (to figure out which ONE skill set to master). Making it stupid would certainly anger just about everybody.
*** Gamers tend to hate when you render all their "accomplishments" trivial.
23rd Dec '16 9:18:04 AM BeerBaron
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Added DiffLines:

*** As mentioned, Vampirism itself is extremely difficult to acquire without a guide. You could easily play for dozens of hours without realizing that vampires are even in the game, much less learning that you can become one. They inhabit only a few out-of-the-way crypts or ruins, they are immediately hostile to you, and there is only a small chance of catching the pre-disease (Porphyric Hemophilia) while fighting them. Because the disease is so benign in the first three days after catching it, you may not even realize you have it until you suddenly change. This is particularly bad because if you catch it while wiping out the inhabitants of one of the headquarters of one of the vampire clans, you'll cut yourself off from that vampire clan questline. Did we mention that, while a vampire, your clan headquarters will be the only place for you to barter for supplies? While you can still complete quests for a few groups (House Telvanni and the Mages Guild), no other bartering or fast travel services will be available to you. Further, there is no indication in the game itself about which clan you have been infected by or where their headquarters are if you are infected elsewhere.
3rd Dec '16 6:54:05 PM CompletelyNormalGuy
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** Want one of the best (so much that some consider it a GameBreaker) NPC companions in the gamr? Then you need to know exactly what to do when entering a certain city, where one of the citizens is [[KickTheDog kicking a wounded dog]] on the ground. That dog is your future companion if you manage to tell the citizen to stop kicking the pooch. The only problem is that the already wounded dog is kicked constantly and can very easily die before you even know anything happened if you don't run straight away to the scene of action as soon as you enter the area.

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** Want one of the best (so much that some consider it a GameBreaker) NPC companions in the gamr? game? Then you need to know exactly what to do when entering a certain city, where one of the citizens is [[KickTheDog kicking a wounded dog]] on the ground. That dog is your future companion if you manage to tell the citizen to stop kicking the pooch. The only problem is that the already wounded dog is kicked constantly and can very easily die before you even know anything happened if you don't run straight away to the scene of action as soon as you enter the area.
1st Dec '16 9:29:46 PM Hallowspite
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* ''VideoGame/MassEffect1'': If you find Admiral Kohaku's men and tell him about their loss, he leaves the Citadel, which can render a number of other sidequests LostForever. There is no warning about this.

to:

* ''VideoGame/MassEffect1'': ''VideoGame/MassEffect1'':
**
If you find Admiral Kohaku's men and tell him about their loss, he leaves the Citadel, which can render a number of other sidequests LostForever. There is no warning about this.this.
** Wanted to play the first Mass Effect without romancing anyone, but unwittingly saved the opposite-sex Virmire survivor? Good luck getting out of romancing them -- once the romance scene appears, there is [[ButThouMust no option to reject them]].
24th Oct '16 9:08:40 PM zzedar
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** Ochendor, the renegade cult leader Daedra Prince Peryite tasks you to track down (in the depths of a Dwemer ruin) and kill, is immune to magic. As in, destruction spells do no damage. Now, sometimes enemy [=NPCs=] can be invulnerable (usually for cutscenes, dialogues, etc.) and sometimes the game can glitch and not remove the invulnerability, usually when you accidentally interrupt a script. Now imagine you're a magic-focused character, you approach the guy, the fight starts, and ''you can't damage him''. It'll probably take a few reloads to "fix the bug" before trying to harm him in any other way. No, there's no mention of how or why this guy is immune to magic (practically no one else in the game is, even much more serious bosses) and he's not carrying any items that gives the ability either. He's just immune to magic for no reason at all.

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** Ochendor, Orchendor, the renegade cult leader Daedra Prince Peryite tasks you to track down (in the depths of a Dwemer ruin) and kill, is immune to magic. As in, destruction spells do no damage. Now, sometimes enemy [=NPCs=] can be invulnerable (usually for cutscenes, dialogues, etc.) and sometimes the game can glitch and not remove the invulnerability, usually when you accidentally interrupt a script. Now imagine you're a magic-focused character, you approach the guy, the fight starts, and ''you can't damage him''. It'll probably take a few reloads to "fix the bug" before trying to harm him in any other way. No, there's no mention of how or why this guy is immune to magic (practically no one else in the game is, even much more serious bosses) and he's not carrying any items that gives the ability either. He's just immune to magic for no reason at all.
29th Jul '16 10:55:16 AM Morgenthaler
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* One of the more versatile (and cool-looking) spells in ''LandsOfLore: The Throne of Chaos'' is only attainable in the abandoned city of Yvel about two-thirds of the way through the game. Most of the doors in this city are boarded up, but there is one boarded-up door that can be opened, and the scroll for the spell is waiting inside. By the way, all you have to do to open this door is click on it several times with the mouse cursor...but the door looks exactly like every single other boarded-up door in the city, and nowhere else in the game are you ever required to click on random background scenery for any reason.

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* One of the more versatile (and cool-looking) spells in ''LandsOfLore: ''VideoGame/LandsOfLore: The Throne of Chaos'' is only attainable in the abandoned city of Yvel about two-thirds of the way through the game. Most of the doors in this city are boarded up, but there is one boarded-up door that can be opened, and the scroll for the spell is waiting inside. By the way, all you have to do to open this door is click on it several times with the mouse cursor...but the door looks exactly like every single other boarded-up door in the city, and nowhere else in the game are you ever required to click on random background scenery for any reason.
25th Jul '16 3:30:09 PM crazyrabbits
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* ''VideoGame/DeusEx'' is rather straightforward when it comes to telling you where to go... that is except for the part in Hongkong when you need to [[spoiler:infiltrate an EvilCorporation compound for the second time]]. Because of it, you need to access the building differently than before, that is use a backdoor. Immediately upon getting through said entrance you will be offered two paths, one of which will lead you to the areas you know from your last visit and the other, hidden behind a terminal keypad, will lead you to another location. By this point you should have gotten used to the fact that most terminal keypads conceal rooms with additional gear that you might be willing to check out but don't really have to (unless the mission objectives state otherwise). Only problem here? The terminal keypad route ''is'' the only one that will lead you to your goal. Instead, if you follow your instinct and pursue towards the familiar territories, you will eventually stumble across a laboratory with security up the roof, a series of ventilation shafts to help you navigate your way around, a lot of equipment for you to use, [[spoiler:a bunch of off-worldly creatures that you see ''for the first time'']], a homeless bum locked in a cage that will have you believe he can be of some help to you, and if that wasn't enough, you'll even get to listen to the conversation held by the [[spoiler:''bad guys'']]! In reality, whatever you'll find in that lab will not get you an inch closer to completing your objective. To add insult to injury, if you decide to move over to yet ''another'' area of the compound, you will receive a message from [[spoiler:Daedalus]] that will further reinforce your conviction that you're getting closer to your goal whereas in fact the direction you're heading is totally ''opposite'' to the one you should take!
** And to make things even '''worse''', if you approach the [[spoiler:bad guys, including Maggie Chow]] talking behind glass, you might actually trigger a glitch making [[spoiler:Maggie Chow]] take note of you and say the line [[spoiler:she]] is not supposed to say until you actually meet [[spoiler:her]] in person after you've completed your goal (which, as stated above, is located someplace else entirely). If that happens, you'll probably spend months wandering helplessly around the compound before reconsidering the possibility that you might be in the wrong place altogether.
26th Jun '16 12:34:54 PM nombretomado
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* ''Baldur's Gate 2: Shadows of Amn'': During a paladin stronghold quest, you are required to guard a young lady (actually a rude, spoiled brat) from assassins until a relative comes to pick her up. When the relative finally shows up, the only way to ascertain he's not an impostor and thus finish the quest succesfully is to cast 'detect evil' in his presence. There is no hint given that you must do this, and the spell is never used anywhere else in the entire Baldur's Gate saga, such that some players might have even forgotten they had it at this point.
* ''BaldursGate 2: The Throne of Bhaal'' for the best piece of armor (the Big Metal Unit) you must have play the first game of the series and steal the pants of a random nobleman, play the second part in which you save somebody from certain death, do some detective work to find the wrongdoers, but instead of rescuing their hostage you have to collect the ransom for her and finally in ''The Throne of Bhaal'' you must hire 3 of the weakest characters in the world to face an unknown threat. Only if you have done all that and kept the pairs of pants that have absolutely no use whatsoever, yet another guy (who needs to be found, too) can forge them into one.

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* ''Baldur's Gate 2: ''Franchise/BaldursGate'':
** ''VideoGame/BaldursGateII:
Shadows of Amn'': During a paladin stronghold quest, you are required to guard a young lady (actually a rude, spoiled brat) from assassins until a relative comes to pick her up. When the relative finally shows up, the only way to ascertain he's not an impostor and thus finish the quest succesfully successfully is to cast 'detect evil' in his presence. There is no hint given that you must do this, and the spell is never used anywhere else in the entire Baldur's Gate saga, such that some players might have even forgotten they had it at this point.
* ''BaldursGate 2: The Throne of Bhaal'' ** ''VideoGame/BaldursGateIIThroneOfBhaal'' for the best piece of armor (the Big Metal Unit) you must have play the first game of the series and steal the pants of a random nobleman, play the second part in which you save somebody from certain death, do some detective work to find the wrongdoers, but instead of rescuing their hostage you have to collect the ransom for her and finally in ''The Throne of Bhaal'' you must hire 3 of the weakest characters in the world to face an unknown threat. Only if you have done all that and kept the pairs of pants that have absolutely no use whatsoever, yet another guy (who needs to be found, too) can forge them into one.
10th Jun '16 6:02:18 PM supergod
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* In ''VideoGame/{{Drakensang}}'' it's straightforward at least. A woman asks you if you know the password (44SC2K). If you do, she'll give you a magical item.
** This was actually the key to a promotional item, the key was sent to people who preordered (IIRC). "Nice" idea, but badly executed.
** The item itself was a reference to the old DSA games of the nineties. And the Gold Edition included it without the need for a code.
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