History GuideDangIt / SurvivalHorror

21st Jun '17 7:34:05 PM SeanIRea
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**There are also achievements/trophies for unlocking all of the shiv doors, which can be easy to miss in the gorgeous sprawling, semi-linear levels with little backtracking as well as collecting all of the comic books, Fireflies pendants, artifacts, and training manuals, some of which are behind the aforementioned shiv doors and those that aren't are in corners of rooms you may not notice you can get to, or past ledges that may not immediately seem traversable. All in all getting all 141 collectibles without consulting a guide is very difficult, especially on higher difficulties where resources are significantly scarcer and more precious.
20th Jun '17 7:12:00 PM AnonFangeekGirl
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* Getting the Golden Apple in VideoGame/HelloNeighbor Alpha 4. It's not necessary to progress in the game (it just unlocks a cutscene), but the steps to get it are difficult to figure out and there's no in-game hint towards it. The steps are these:
** Find a seed hidden in the Neighbor's house (in a very difficult-to-reach area),
** Plant the seed in the dirt patch in the Neighbor's yard,
** Use a watering can to water it and make it grow (you can fill the can up at the Neighbor's sink).
** Wait four hours (in real time) for the tree to fully grow, at which point the Golden Apple will appear on a very high branch,
** Somehow knock the apple to the ground, and
** Find a funnel hidden outside the Neighbor's property, and use the apple on that to trigger the cutscene.
19th Jun '17 6:38:02 AM system
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19th Jun '17 2:52:13 AM DeathToTVTropes
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* [[http://www.youtube.com/watch?v=iZEqrPoma5c Pretty much what happens in the games.]]
19th Jun '17 2:50:09 AM DeathToTVTropes
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** In order to determine which ending you get, the game keeps track of the player's behaviour, such as how long you spend looking at certain items in your inventory or how you interact with an NPC character. The fact that the game does this is not hinted at anywhere. Made worse by the fact that getting the best ending is more likely by doing two extremely non-intuitive things: allowing Maria to be attacked by monsters or otherwise take damage even though normally [[EscortMission this is the exact opposite of what you want to do]], and leaving the room before a recording that gives plot-critical information finishes playing near the end of the game. All of these factors combined mean that many people get the worst ending on their first playthrough.
18th Jun '17 9:23:44 PM voidlestherock
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** In order to get one of the good endings, Kaufmann has to be present during the final battle. For him to appear, you have to meet him in the apartment complex (near the docks) before the PointOfNoReturn. You're told nothing about the detour you have to take in order to get him to appear. Better yet, for the GoldenEnding, both Kaufmann and Cybil have to be present. She will most likely not be there due to the plot. The only way to make her appear in the last stage is to get a plastic bottle from the Alchemilla Hospital and fill it with some sort of red liquid spilled on the far end of a room that's otherwise inconsecuential, remember you have the bottle after traversing several locations and at least two bosses, ''and'' figure out you should spill the liquid over her ''during a boss battle'', which is the only time you can use the bottle on her, and the last time she appears if you don't do so. Then there's the UFO ending, which requires a stone you find in yet another otherwise inconsecuential location near the beginning of the game to be used in a group of arbitrary locations, some of which you visit to solve unrelated puzzles and thus possibly you're not really thinking about using the stone there. Oh, but you can't find the stone unless you're playing [[NewGamePlus New Fear Mode]], so if you stumbled upon the location in your first run, you'll only find a marginal amount of resources there and thus will be inclined to believe there's nothing else there. Have fun unlocking all endings without a guide.

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** In order to get one of the good endings, Kaufmann has to be present during the final battle. For him to appear, you have to meet him in the apartment complex (near the docks) before the PointOfNoReturn. You're told nothing about the detour you have to take in order to get him to appear. Better yet, for the GoldenEnding, both Kaufmann and Cybil have to be present. She will most likely not be there due to the plot. The only way to make her appear in the last stage is to get a plastic bottle from the Alchemilla Hospital and fill it with some sort of red liquid spilled on the far end of a room that's otherwise inconsecuential, inconsequential, remember you have the bottle after traversing several locations and at least two bosses, ''and'' figure out you should spill the liquid over her ''during a boss battle'', which is the only time you can use the bottle on her, and the last time she appears if you don't do so. Then there's the UFO ending, which requires a stone you find in yet another otherwise inconsecuential inconsequential location near the beginning of the game to be used in a group of arbitrary locations, some of which you visit to solve unrelated puzzles and thus possibly you're not really thinking about using the stone there. Oh, but you can't find the stone unless you're playing [[NewGamePlus New Fear Mode]], so if you stumbled upon the location in your first run, you'll only find a marginal amount of resources there and thus will be inclined to believe there's nothing else there. Have fun unlocking all endings without a guide.
30th Mar '17 1:01:02 PM Gosicrystal
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** A four-part riddle in Dryfield has one clue that has a very narrow window of availability that can only be examined ''before'' you trigger a boss fight in the next room. After that, it's LostForever. Another one of the clues can only be read if you do not turn on the lights in a cellar, for it is written in glow-in-the-dark ink.

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** A four-part riddle in Dryfield has one clue that has a very narrow window of availability that can only be examined ''before'' you trigger a boss fight in the next room. After that, it's LostForever.[[PermanentlyMissableContent gone]]. Another one of the clues can only be read if you do not turn on the lights in a cellar, for it is written in glow-in-the-dark ink.
8th Mar '17 2:20:53 PM StFan
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* ''ResidentEvilRevelations2'':

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* ''ResidentEvilRevelations2'':''VideoGame/ResidentEvilRevelations2'':



* ''VideoGame/ResidentEvil7Biohazard'':
** The final version of the "Beginning Hour" demo gives a purpose for the Dummy Finger item, as it's attached to a dummy hand, then used in conjunction with several clues to point out the location of murders that took place in the house. The clues themselves aren't too hard to decipher, but the processes for obtaining them can be very unintuitive and oblique. The final clue, in particular, is not only ''absurdly'' hard to discover through experimentation alone, but every walkthrough for the demo lists different prerequisites for making it appear!

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* ''VideoGame/ResidentEvil7Biohazard'':
**
''VideoGame/ResidentEvil7Biohazard'': The final version of the "Beginning Hour" demo gives a purpose for the Dummy Finger item, as it's attached to a dummy hand, then used in conjunction with several clues to point out the location of murders that took place in the house. The clues themselves aren't too hard to decipher, but the processes for obtaining them can be very unintuitive and oblique. The final clue, in particular, is not only ''absurdly'' hard to discover through experimentation alone, but every walkthrough for the demo lists different prerequisites for making it appear!
1st Mar '17 1:13:13 AM Miracle@StOlaf
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** The final version of the "Beginning Hour" demo gives a purpose for the Dummy Finger item, as it's attached to a dummy hand used in conjunction with several clues to point out the location of murders that took place in the house you're trapped in. The clues themselves aren't too hard to decipher, but the processes for obtaining them can be very unintuitive and oblique. The final clue, in particular, is not only ''absurdly'' hard to discover through experimentation alone, but every walkthrough for the demo lists different prerequisites for making it appear!

to:

** The final version of the "Beginning Hour" demo gives a purpose for the Dummy Finger item, as it's attached to a dummy hand hand, then used in conjunction with several clues to point out the location of murders that took place in the house you're trapped in.house. The clues themselves aren't too hard to decipher, but the processes for obtaining them can be very unintuitive and oblique. The final clue, in particular, is not only ''absurdly'' hard to discover through experimentation alone, but every walkthrough for the demo lists different prerequisites for making it appear!
1st Mar '17 1:12:32 AM Miracle@StOlaf
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** The final version of the "Beginning Hour" demo provides a use for the Dummy Finger item, as it's used in conjunction with several clues to point out the location of murders that took place in the house you're trapped in. The clues themselves aren't too hard to decipher, but the processes for obtaining them can be very unintuitive and oblique. The final clue, in particular, is not only ''absurdly'' hard to discover by accident, but every walkthrough for the demo lists different prerequisites for making it appear!

to:

** The final version of the "Beginning Hour" demo provides gives a use purpose for the Dummy Finger item, as it's attached to a dummy hand used in conjunction with several clues to point out the location of murders that took place in the house you're trapped in. The clues themselves aren't too hard to decipher, but the processes for obtaining them can be very unintuitive and oblique. The final clue, in particular, is not only ''absurdly'' hard to discover by accident, through experimentation alone, but every walkthrough for the demo lists different prerequisites for making it appear!
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