History GuideDangIt / Pokemon

28th Feb '17 2:03:38 AM flamemario12
Is there an issue? Send a Message


** Intimidate, Pressure and Unnerve increases the rate that Pokémon will call for help. There's actually hint for Intimidate -- Adrenaline Orb activates if the holder is hit by Intimidate. But for those familiar with the usual application for Intimidate in the overworld, they might think that it will do the opposite and decrease the calling rate instead.

to:

** Intimidate, Pressure and Unnerve increases the rate that Pokémon will call for help. There's actually hint for Intimidate -- Intimidate; Adrenaline Orb activates if the holder is hit by Intimidate. But for those familiar with the usual application for Intimidate in the overworld, they might think that it will do the opposite and decrease the calling rate instead.



* From Generation VI onward, Destiny Knot has an additional effect when a Pokemon hold it and put it in a Day Care, five of the parents Individual Values will be passed down to its child. However, no NPC gives any hint about Destiny Knot's additional effect at all.
* Breeding a non-Alolan Pokemon in Generation VII. Requiring a Pokemon in their regular form sounds simple enough. However, the Pokemon must also hold an Everstone in order to work, otherwise, its baby will be in its Alolan Form.

to:

* From Generation VI onward, Destiny Knot There are a few items that affect how breeding work, though the item descriptions never state their effect regarding breeding at all:
** Starting in Emerald, Everstone
has an additional effect when a Pokemon hold holds it and is put it in a Day Care, five the nature of the parents Individual Values holder will be passed down to its child. However, no NPC gives any hint about Destiny Knot's additional effect at all.
*
child (50% chance of passing down its nature to its child prior to ''Black 2 and White 2''). Said item prevents the holder from evolving and has barely anything to do with nature.
**
Breeding a non-Alolan Pokemon in Generation VII. Requiring a Pokemon in their regular form sounds simple enough. However, the Pokemon must also hold an Everstone in order to work, otherwise, its baby will be in its Alolan Form.Form.
** From Generation VI onward, Destiny Knot has an additional effect when a Pokemon holds it and is put in a Day Care, five of the parents Individual Values will be passed down to its child.
28th Feb '17 1:50:43 AM flamemario12
Is there an issue? Send a Message


** Mareanie is perhaps the most annoying to catch of the fishing lot since it combines two of the examples mentioned in this section. Not only does the player have to continue fishing in this regard to come across a Corsola, the player then has to hope that it will finally call upon a Mareanie through the SOS mechanic.

to:

** * Mareanie is perhaps the most pretty annoying to catch of the fishing lot since it combines two of the examples mentioned in this section. Not as not only does the player have to continue fishing in this regard to come across fish a Corsola, Corsola (which is awfully rare), the player then has to hope that it will finally call upon a Mareanie through the SOS mechanic.



* Possibly Ditto's role as the [[HotSkittyOnWailordAction universal breeder]]. The only hint is that the only move it knows lets it transform into other Pokémon.
** Also, nowhere in the game hints that non-legendary [[NoBiologicalSex Genderless Pokémon]], which normally can't breed with anything, ''can'' produce eggs when bred with Ditto. Or that the only things that Ditto can't breed with are its own species and the aforementioned legendaries.

to:

* Possibly Ditto's role as the [[HotSkittyOnWailordAction universal breeder]]. The only hint is that the only move it knows lets it transform into other Pokémon.
**
Pokémon. Also, nowhere in the game hints that non-legendary [[NoBiologicalSex Genderless Pokémon]], which normally can't breed with anything, ''can'' produce eggs when bred with Ditto. Or that the only things that Ditto can't breed with are its own species and the aforementioned legendaries.legendary Pokémon.



*** Similarly, but less obtusely, Magnet Pull's ability to attract Steel-types is never actually explained, but it's pretty obvious when you think about it. It can also cause Magnemite problems in Ruby, Sapphire, and Emerald if you enter New Mauville with a Nosepass, or give you lots of Klink and Ferroseed encounters if you enter Chargestone Cave with a Magnemite.

to:

*** Similarly, but less obtusely, ** Magnet Pull's ability to attract Steel-types is never actually explained, but it's pretty obvious when you think about it. It can also cause Magnemite problems in Ruby, Sapphire, and Emerald Pull: 50% of the time game will force a Steel-type encounter, if you enter New Mauville with a Nosepass, or give you lots of Klink and Ferroseed encounters if you enter Chargestone Cave with a Magnemite.possible.



** Intimidate and Unnerve increases the rate that Pokémon will call for help. For those familiar with the usual application for Intimidate in the overworld, they might think that it will do the opposite and decrease the calling rate instead.

to:

** Intimidate Intimidate, Pressure and Unnerve increases the rate that Pokémon will call for help. For There's actually hint for Intimidate -- Adrenaline Orb activates if the holder is hit by Intimidate. But for those familiar with the usual application for Intimidate in the overworld, they might think that it will do the opposite and decrease the calling rate instead.



** The Festival Plaza in ''Sun & Moon'' carries on the tradition of vague stall requests. One of their request lines is basically a request for you to take a wild guess, and several of their 'Guess What I Want' quizzes require foreknowledge of their player trivia that you could obtain from their Guest Information in the subscreen lists, but you need to actively look for this information ''beforehand''. The only mercy is that there are several easier opportunities to earn FC, from simply outperforming them in Record Battles, participating in Festivals, and earning small amounts of FC with every Link Trade, Wonder Trade, or Global Trade you make.
* The Boutique located in Lumiose City won't allow you in until you are stylish enough. [[YouKeepUsingThatWord They don't mean that you have to look pretty, rather, you need to get a hidden stat to a certain level before they'll let you in]]. There are a number of ways to increase this stat around Lumiose, but nothing actually tells you that these things make you more stylish and the dialogue when you get kicked out of the boutique seems to suggest that you basically just need to visit every building in town.
** On a similar note, a number of other services are unlocked or have their prices reduced as your style rating goes up. That old guy in the stone shop selling Mega Stones for 500,000 Pokédollars? Get your style rating up high enough and it drops to ''10,000''. The Art Mueseum? ''Gives you the Audio Guide to the gallery's pieces for free'' rather than require a token small payment of 200 Pokédollars. The Hairdresser? For girls, she'll eventually treat you as a regular customer ([[LesYay and get ...distracted... by how enchanting you look]]), which unlocks a few more options of hair customization.
** The final O-Power, the highly useful Hatching Power, is difficult to find, let alone get. To get it, you need to max out your style and go to Café Introversion, where Mr. Bonding will be if you did everything right. Knowing that you have to max out style, and even where to find the last O-Power, is not hinted at anywhere.
* What about Trainers and their Pokémon's movepools, during Trainer Battles? In Gen I and Gen II, the majority of their movepools are level-up moves, which means that at the very least, you've got a pretty good idea what type their Pokémon's moves are most likely to be. Only Gym Leaders would use TM moves. Fast forward to Gen VI, and now it seems like they'll source their Pokémon's moves from anything, including [=TMs=] and Egg Moves. [[TheComputerIsACheatingBastard (Sometimes even from cheating.)]] And there's absolutely no telling what abilities their Pokémon will have too without consulting a guide, creating another avenue to screw up your strategies. And this is not just for Gym Leaders, but regular trainers too.
** And this is just the main series. The Orre games are happy to give out TM and Egg moves to random mooks.

to:

** * The Festival Plaza in ''Sun & Moon'' carries on the tradition of vague stall requests. One of their request lines is basically a request for you to take a wild guess, and several of their 'Guess What I Want' quizzes require foreknowledge of their player trivia that you could obtain from their Guest Information in the subscreen lists, but you need to actively look for this information ''beforehand''. The only mercy is that there are several easier opportunities to earn FC, from simply outperforming them in Record Battles, participating in Festivals, and earning small amounts of FC with every Link Trade, Wonder Trade, or Global Trade you make.
* The Boutique located in Lumiose City won't allow you in until you are stylish enough. [[YouKeepUsingThatWord They don't mean that you have to look pretty, rather, you need to get a hidden stat to a certain level before they'll let you in]]. There are a number of ways to increase this stat around Lumiose, but nothing actually tells you that these things make you more stylish and the dialogue when you get kicked out of the boutique seems to suggest that you basically just need to visit every building in town.
**
town. On a similar note, a number of other services are unlocked or have their prices reduced as your style rating goes up. That old guy in the stone shop selling Mega Stones for 500,000 Pokédollars? Get your style rating up high enough and it drops to ''10,000''. The Art Mueseum? ''Gives you the Audio Guide to the gallery's pieces for free'' rather than require a token small payment of 200 Pokédollars. The Hairdresser? For girls, she'll eventually treat you as a regular customer ([[LesYay and get ...distracted... by how enchanting you look]]), which unlocks a few more options of hair customization.
** * The final O-Power, the highly useful Hatching Power, is difficult to find, let alone get. To get it, you need to max out your style and go to Café Introversion, where Mr. Bonding will be if you did everything right. Knowing that you have to max out style, and even where to find the last O-Power, is not hinted at anywhere.\n
* What about Trainers and their Pokémon's movepools, during Trainer Battles? In Gen I and Gen II, the majority of their movepools are level-up moves, which means that at the very least, you've got a pretty good idea what type their Pokémon's moves are most likely to be. Only Gym Leaders would use TM moves. Fast forward to Gen VI, and now it seems like they'll source their Pokémon's moves from anything, including [=TMs=] and Egg Moves. [[TheComputerIsACheatingBastard (Sometimes even from cheating.)]] And there's absolutely no telling what abilities their Pokémon will have too without consulting a guide, creating another avenue to screw up your strategies. And this is not just for Gym Leaders, but regular trainers too.
**
too. And this is just the main series. The Orre games are happy to give out TM and Egg moves to random mooks.



** Speaking of the Itemfinder, in its original incarnation in Generations I and II, it only indicated the presence of a hidden item, but did not drop hints as to where it was. Happy easter egg hunt! Thankfully later incarnations of the Item Finder/Dowser make it more user-friendly by letting it indicate which direction the hidden item was. Even so, there is still yet ''another'' undocumented Item Finder behaviour in [=FireRed=] and [=LeafGreen=] - At certain special locations (Where Mr Fuji, the two Snorlax, Giovanni (in Viridian Gym) used to stand before leaving their location, as well as tiny patch of land by the Cape Brink's pond [[spoiler:and Navel Rock]]), standing exactly where these folks used to be and using the Itemfinder will produce a unique reaction that reveals a special item ([[spoiler:Mr Fuji's spot in Lavender Tower has a Soothe Bell, there are Leftovers where the two Snorlax used to be, Giovanni was standing over a Macho Brace the whole time, that tiny patch of land by the pond has PP Max, and if you had access to it, you could find Sacred Ash on Navel Rock, in addition to the one Ho-Oh holds in Emerald.]]).
** ''Omega Ruby'' and ''Alpha Sapphire'' takes this to a whole new level in the underwater areas. The original games at least had "invisible" items be marked by a noticeable bulge on the seabed, but in the remakes the items are completely invisible. You are unable to use the Dowsing Machine while underwater, which means that you are forced to trawl every inch of the seabed in case you miss an item which may or may not even be there in the first place! Some of these are easy to find, since they're in otherwise completely empty areas, or in rather conspicuous gaps in the middle of the seaweed, but how is anyone supposed to know that there's a Pixie Plate in the middle of ''nowhere''?! There's even a necessary PixelHunt for the Scanner in the submerged part of Sea Mauville, as giving it to Captain Stern nets you the Clear/Tidal Bells, which is needed to open up Ho-oh/Lugia's portal on Sea Mauville. And depending on your version, either one of them are needed to be in your party while soaring to find the Legendary Beasts.

to:

** * Speaking of the Itemfinder, in its original incarnation in Generations I and II, it only indicated the presence of a hidden item, but did not drop hints as to where it was. Happy easter egg hunt! Thankfully later incarnations of the Item Finder/Dowser make it more user-friendly by letting it indicate which direction the hidden item was. Even so, there is still yet ''another'' undocumented Item Finder behaviour in [=FireRed=] and [=LeafGreen=] - At certain special locations (Where Mr Fuji, the two Snorlax, Giovanni (in Viridian Gym) used to stand before leaving their location, as well as tiny patch of land by the Cape Brink's pond [[spoiler:and Navel Rock]]), standing exactly where these folks used to be and using the Itemfinder will produce a unique reaction that reveals a special item ([[spoiler:Mr Fuji's spot in Lavender Tower has a Soothe Bell, there are Leftovers where the two Snorlax used to be, Giovanni was standing over a Macho Brace the whole time, that tiny patch of land by the pond has PP Max, and if you had access to it, you could find Sacred Ash on Navel Rock, in addition to the one Ho-Oh holds in Emerald.]]).
** * ''Omega Ruby'' and ''Alpha Sapphire'' takes this to a whole new level in the underwater areas. The original games at least had "invisible" items be marked by a noticeable bulge on the seabed, but in the remakes the items are completely invisible. You are unable to use the Dowsing Machine while underwater, which means that you are forced to trawl every inch of the seabed in case you miss an item which may or may not even be there in the first place! Some of these are easy to find, since they're in otherwise completely empty areas, or in rather conspicuous gaps in the middle of the seaweed, but how is anyone supposed to know that there's a Pixie Plate in the middle of ''nowhere''?! There's even a necessary PixelHunt for the Scanner in the submerged part of Sea Mauville, as giving it to Captain Stern nets you the Clear/Tidal Bells, which is needed to open up Ho-oh/Lugia's portal on Sea Mauville. And depending on your version, either one of them are needed to be in your party while soaring to find the Legendary Beasts.
27th Feb '17 8:05:19 AM AceOfScarabs
Is there an issue? Send a Message

Added DiffLines:

** The Festival Plaza in ''Sun & Moon'' carries on the tradition of vague stall requests. One of their request lines is basically a request for you to take a wild guess, and several of their 'Guess What I Want' quizzes require foreknowledge of their player trivia that you could obtain from their Guest Information in the subscreen lists, but you need to actively look for this information ''beforehand''. The only mercy is that there are several easier opportunities to earn FC, from simply outperforming them in Record Battles, participating in Festivals, and earning small amounts of FC with every Link Trade, Wonder Trade, or Global Trade you make.
27th Feb '17 7:59:53 AM AceOfScarabs
Is there an issue? Send a Message


* After completing ''Sun'' and ''Moon'', some players may notice that there's an empty slot in the Rotom Pokédex (#165) between Marowak and Magby. That's because this unknown Pokémon happens to be Kangaskhan, who has a rare 1% encounter rate, or has to be called upon by Cubone through the SOS Battle mechanic, at Wela Volcano Park. Players can easily pass over this due to the rarity of getting Kangaskhan to appear, and no trainer is ever battled against who owns a Kangaskhan for the player to learn about its Wela Volcano Park location. The closest hint the game provides is that because Kangaskhan is sandwiched between Marowak and Magby in the Rotom dex, an educated guess can be made that the missing Pokémon will most likely appear along with Cubone and Magby at Wela Volcano Park.

to:

* After completing ''Sun'' and ''Moon'', some players may notice that there's an empty slot in the Rotom Pokédex (#165) between Marowak and Magby. That's because this unknown Pokémon happens to be Kangaskhan, who has a rare 1% encounter rate, or has to be called upon by Cubone through the SOS Battle mechanic, at Wela Volcano Park. Players can easily pass over this due to the rarity of getting Kangaskhan to appear, and no trainer before the postgame is ever battled against who owns a Kangaskhan for the player to learn about its Wela Volcano Park location.location [[labelnote:Explanation]]The only trainer with a Kangaskhan in the game is the Developer himself, [=GameFREAK's=] own Morimoto[[/labelnote]]. The closest hint the game provides is that because Kangaskhan is sandwiched between Marowak and Magby in the Rotom dex, an educated guess can be made that the missing Pokémon will most likely appear along with Cubone and Magby at Wela Volcano Park.
25th Feb '17 5:37:50 PM MayIncon
Is there an issue? Send a Message


* Entering Saffron City in the Generation I games and their remakes. The first time the player attempts to enter (from Cerulean City) the only path into the city will be blocked by the security guard, and the player has to go around, and every other guard on every other path to the city says the same thing. The only hint as to how to get in is that the guards mention that they are thirsty before telling the player to wait because the road is closed. Much later in the game, the player can buy drinks, but only at a single vending machine which only exists on the roof of the Celadon Department Store, which a player could easily overlook. Even when the player gets them, nothing in the game says that they can now enter Saffron, and so the player might well avoid the city until they can do nothing else. This means that a first-timer could wind up fighting Blaine (the seventh Gym Leader) before Sabrina (the sixth). It's even worse in the remakes, because instead of getting a drink from the vending machines, the player must instead get a Key Item from an old woman in the Celadon Mansion, when there was nothing important in the front of the Mansion in the originals. This is especially true since this is the ''only'' thing changed in the main story.

to:

* Entering Saffron City in the Generation I games and their remakes. The first time the player attempts to enter (from Cerulean City) the only path into the city will be blocked by the security guard, and the player has to go around, and every other guard on every other path to the city says the same thing. The only hint as to how to get in is that the guards mention that they are thirsty before telling the player to wait because the road is closed. Much later in the game, the player can buy drinks, but only at a single vending machine which only exists on the roof of the Celadon Department Store, which a player could easily overlook. Even when the player gets them, nothing in the game says that they can now enter Saffron, and so the player might well avoid the city until they can do nothing else. This means that a first-timer could wind up fighting Blaine (the seventh Gym Leader) before Sabrina (the sixth). It's even worse in the remakes, because instead of getting a drink from the vending machines, the player must instead get a Key Item from an old woman in the Celadon Mansion, when there was nothing important in on the front ground floor of the Mansion in the originals. This is especially true since this is the ''only'' thing changed in the main story.
25th Feb '17 4:50:24 PM BrendanRizzo
Is there an issue? Send a Message


* The sidequest to trade with the other Gen. III games in [=FireRed=] and [=LeafGreen=]. The first part is pretty straightforward; beat the Grunts, get the Ruby, and catch Moltres early if you want. The second part is nearly impossible to figure out (unless you can read Braille). You're told that the Team Rocket base requires two passwords, and you already have one. You are then expected to go two islands ahead and run all over looking for an ancient ruin, then Cut the door open and fall through holes in the right order. You are given no direction (in your language, at least) at all, then once you find the Sapphire you are robbed and THEN storm the Team Rocket base.

to:

* The sidequest to trade with the other Gen. III games in [=FireRed=] and [=LeafGreen=]. The first part is pretty straightforward; beat the Grunts, get the Ruby, and catch Moltres early if you want. The second part is nearly impossible to figure out (unless you can read Braille). You're told that the Team Rocket base requires two passwords, and you already have one. You are then expected to go two islands ahead and run all over looking for an ancient ruin, then Cut the door open and fall through holes in the right order. You are given no direction (in your language, at least) at all, then once you find the Sapphire you are robbed and THEN storm the Team Rocket base. Even initiating the sidequest is this if the player visited the first three of the Sevii Islands at the first opportunity (after defeating Blaine) since there is no indication whatsoever that the Team Rocket Grunts at Mt. Ember can be fought, nor anyone telling the player to go back there.


Added DiffLines:

* Entering Saffron City in the Generation I games and their remakes. The first time the player attempts to enter (from Cerulean City) the only path into the city will be blocked by the security guard, and the player has to go around, and every other guard on every other path to the city says the same thing. The only hint as to how to get in is that the guards mention that they are thirsty before telling the player to wait because the road is closed. Much later in the game, the player can buy drinks, but only at a single vending machine which only exists on the roof of the Celadon Department Store, which a player could easily overlook. Even when the player gets them, nothing in the game says that they can now enter Saffron, and so the player might well avoid the city until they can do nothing else. This means that a first-timer could wind up fighting Blaine (the seventh Gym Leader) before Sabrina (the sixth). It's even worse in the remakes, because instead of getting a drink from the vending machines, the player must instead get a Key Item from an old woman in the Celadon Mansion, when there was nothing important in the front of the Mansion in the originals. This is especially true since this is the ''only'' thing changed in the main story.
25th Feb '17 4:13:54 AM MayIncon
Is there an issue? Send a Message


** Rotom. Without the guide letting you know you can only catch it in the Old Chateau at night, and that you need a certain key (which can only be obtained during a limited Wi-Fi event) to unlock its various forms...you'd pretty much have no idea it even exists. Later generations made accessing Rotom's forms easier by not making it a one-time event. It is even an easy-to-find NPC trade in Generation V. If you examine the TV during any other time, it at least hints that there's something special about it... However, it ''is'' kind of vague, and if you didn't already know about Rotom then you'd have little reason to examine the TV in the first place.

to:

** Rotom.Rotom (''Platinum'' only, as it only appears after beating the Champion in ''Diamond'' and ''Pearl''). Without the guide letting you know you can only catch it in the Old Chateau at night, and that you need a certain key (which can only be obtained during a limited Wi-Fi event) to unlock its various forms...you'd pretty much have no idea it even exists. Later generations made accessing Rotom's forms easier by not making it a one-time event. It is even an easy-to-find NPC trade in Generation V. If you examine the TV during any other time, it at least hints that there's something special about it... However, it ''is'' kind of vague, and if you didn't already know about Rotom then you'd have little reason to examine the TV in the first place.
25th Feb '17 4:08:21 AM MayIncon
Is there an issue? Send a Message


** Intimidate and Unnerve increases the rate that Pokémon will call for help.

to:

** Intimidate and Unnerve increases the rate that Pokémon will call for help. For those familiar with the usual application for Intimidate in the overworld, they might think that it will do the opposite and decrease the calling rate instead.
22nd Feb '17 5:23:02 PM Retloclive
Is there an issue? Send a Message


* After completing the game, some players may notice that there's an empty slot in the Rotom Pokédex (#165) between Marowak and Magby. That's because this unknown Pokémon happens to be Kangaskhan, who has a rare 1% encounter rate, or has to be called upon by Cubone through the SOS Battle mechanic, at Wela Volcano Park. Players can easily pass over this due to the rarity of getting Kangaskhan to appear, and no trainer is ever battled against who owns a Kangaskhan for the player to learn about its Wela Volcano Park location. The closest hint the game provides is that because Kangaskhan is sandwiched between Marowak and Magby in the Rotom dex, an educated guess can be made that the missing Pokémon will most likely appear along with Cubone and Magby at Wela Volcano Park.

to:

* After completing the game, ''Sun'' and ''Moon'', some players may notice that there's an empty slot in the Rotom Pokédex (#165) between Marowak and Magby. That's because this unknown Pokémon happens to be Kangaskhan, who has a rare 1% encounter rate, or has to be called upon by Cubone through the SOS Battle mechanic, at Wela Volcano Park. Players can easily pass over this due to the rarity of getting Kangaskhan to appear, and no trainer is ever battled against who owns a Kangaskhan for the player to learn about its Wela Volcano Park location. The closest hint the game provides is that because Kangaskhan is sandwiched between Marowak and Magby in the Rotom dex, an educated guess can be made that the missing Pokémon will most likely appear along with Cubone and Magby at Wela Volcano Park.
22nd Feb '17 5:22:10 PM Retloclive
Is there an issue? Send a Message

Added DiffLines:

* After completing the game, some players may notice that there's an empty slot in the Rotom Pokédex (#165) between Marowak and Magby. That's because this unknown Pokémon happens to be Kangaskhan, who has a rare 1% encounter rate, or has to be called upon by Cubone through the SOS Battle mechanic, at Wela Volcano Park. Players can easily pass over this due to the rarity of getting Kangaskhan to appear, and no trainer is ever battled against who owns a Kangaskhan for the player to learn about its Wela Volcano Park location. The closest hint the game provides is that because Kangaskhan is sandwiched between Marowak and Magby in the Rotom dex, an educated guess can be made that the missing Pokémon will most likely appear along with Cubone and Magby at Wela Volcano Park.
This list shows the last 10 events of 460. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=GuideDangIt.Pokemon