History GuideDangIt / Pokemon

9th Dec '17 1:03:33 PM PDL
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** Want the regular variants of Raichu, Marowak and Exeggutor? In ''Sun and Moon'', getting them is impossible as they'll automatically evolve into their Alolan variants. ''Ultra Sun and Ultra Moon'' changes this by allowing you to travel outside of Alola and evolve them there. Specifically, you need to travel into Ultra Space, which doesn't count as "Alola".
6th Dec '17 5:56:58 PM Aipom14
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* After completing ''Sun'' and ''Moon'', some players may notice that there's an empty slot in the Rotom Pokédex (#165) between Marowak and Magby. That's because this unknown Pokémon happens to be Kangaskhan, who has a rare 1% encounter rate, or has to be called upon by Cubone through the SOS Battle mechanic, at Wela Volcano Park. Players can easily pass over this due to the rarity of getting Kangaskhan to appear, and no trainer before the postgame is ever battled against who owns a Kangaskhan for the player to learn about its Wela Volcano Park location [[labelnote:Explanation]]The only trainer with a Kangaskhan in the game is the Developer himself, [=GameFREAK's=] own Morimoto[[/labelnote]]. The closest hint the game provides is that because Kangaskhan is sandwiched between Marowak and Magby in the Rotom dex, an educated guess can be made that the missing Pokémon will most likely appear along with Cubone and Magby at Wela Volcano Park.

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* After completing ''Sun'' and ''Moon'', some players may notice that there's an empty slot in the Rotom Pokédex (#165) between Marowak and Magby. That's because this unknown Pokémon happens to be Kangaskhan, who has a rare 1% encounter rate, or has to be called upon by Cubone through the SOS Battle mechanic, at Wela Volcano Park. Players can easily pass over this due to the rarity of getting Kangaskhan to appear, and no trainer before the postgame is ever battled against who owns a Kangaskhan for the player to learn about its Wela Volcano Park location [[labelnote:Explanation]]The only trainer with a Kangaskhan in the game is the Developer himself, [=GameFREAK's=] own Morimoto[[/labelnote]]. The closest hint the game provides is that because Kangaskhan is sandwiched between Marowak and Magby in the Rotom dex, an educated guess can be made that the missing Pokémon will most likely appear along with Cubone and Magby at Wela Volcano Park. This was addressed for ''Ultra Sun and Ultra Moon'', as a new Preschooler trainer on Route 7 (the area right after Wela Volcano Park) battles with a Kangaskhan.
6th Dec '17 11:22:04 AM mario0987
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** Good news for ''Ultra Sun and Ultra Moon'' players. They changed the magnetic based evolution location so it actually is the power station on Blush Mountain. The bad news is, since the game doesn't tell you that and all the other location based evolutions are in the same place [[DamnYouMemoryMuscle players of the original version probably will not think of that.]]

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** Good news for ''Ultra Sun and Ultra Moon'' players. They changed the magnetic based evolution location so it actually is the power station on Blush Mountain. The bad news is, since the game doesn't tell you that and all the other location based evolutions are in the same place [[DamnYouMemoryMuscle [[DamnYouMuscleMemory players of the original version probably will not think of that.]]
6th Dec '17 11:20:11 AM mario0987
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** Good news for ''Ultra Sun and Ultra Moon'' players. They changed the magnetic based evolution location so it actually is the power station on Blush Mountain. The bad news is, since the game doesn't tell you that and all the other location based evolutions are in the same place [[DamnYouMemoryMuscle players of the original version probably will not think of that.]]
12th Nov '17 9:42:13 PM phineas81707
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** And then there's the coup de grâce - Lugia's heart gauge will revert back to full darkness if removed from the purify chamber, meaning that you can't finish the process like every other Pokémon. The trick? You need to visit the physical in-game location of the purify chamber.
3rd Nov '17 12:42:27 PM RacattackForce
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* Mareanie is a pretty annoying Pokémon to catch. It's found in two routes in the game and only by fishing, which by itself, isn't too bad. The issue comes in that you can't directly fish a Mareanie; you first have to fish a Corsola, which has a 5% encounter rate. From there, the player then has to hope that it will call upon a Mareanie through the SOS mechanic, which has a 1% or 5% chance of occurring depending on which location you're fishing.[[note]]If you got your Corsola from a bubbling spot, then that chance increases to 20%.
But that still leaves your overall encounter rate at 1%.[[/note]] Yes, it's a great example of Deliberate GameplayAndStoryIntegration[[note]]-- the game establishes at many points that Mareanie hunt Corsola, so it makes sense that it would come if it hears one crying in panic --[[/note]], but it's still time-consuming and can take a few hours to accomplish.

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* Mareanie is a pretty annoying Pokémon to catch. It's found in two routes in the game and only by fishing, which by itself, isn't too bad. The issue comes in that you can't directly fish a Mareanie; you first have to fish a Corsola, which has a 5% encounter rate. From there, the player then has to hope that it will call upon a Mareanie through the SOS mechanic, which has a 1% or 5% chance of occurring depending on which location you're fishing.[[note]]If you got your Corsola from a bubbling spot, then that chance increases to 20%.
20%. But that still leaves your overall encounter rate at 1%.[[/note]] Yes, it's a great example of Deliberate GameplayAndStoryIntegration[[note]]-- the game establishes at many points that Mareanie hunt Corsola, so it makes sense that it would come if it hears one crying in panic --[[/note]], but it's still time-consuming and can take a few hours to accomplish.
3rd Nov '17 12:41:07 PM RacattackForce
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* Mareanie is a pretty annoying Pokémon to catch. It's found in two routes in the game and only by fishing, which by itself, isn't too bad. The issue comes in that you can't directly fish a Mareanie; you first have to fish a Corsola, which has a 5% encounter rate. From there, the player then has to hope that it will call upon a Mareanie through the SOS mechanic, which has a 1% or 5% chance of occurring depending on which location you're fishing.[[note]]If you got your Corsola from a bubbling spot, then that chance increases to 20%.[[/note]] Yes, it's a great example of Deliberate GameplayAndStoryIntegration[[note]]-- the game establishes at many points that Mareanie hunt Corsola, so it makes sense that it would come if it hears one crying in panic --[[/note]], but it's still annoying and can take a few hours to accomplish.

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* Mareanie is a pretty annoying Pokémon to catch. It's found in two routes in the game and only by fishing, which by itself, isn't too bad. The issue comes in that you can't directly fish a Mareanie; you first have to fish a Corsola, which has a 5% encounter rate. From there, the player then has to hope that it will call upon a Mareanie through the SOS mechanic, which has a 1% or 5% chance of occurring depending on which location you're fishing.[[note]]If you got your Corsola from a bubbling spot, then that chance increases to 20%.20%.
But that still leaves your overall encounter rate at 1%.
[[/note]] Yes, it's a great example of Deliberate GameplayAndStoryIntegration[[note]]-- the game establishes at many points that Mareanie hunt Corsola, so it makes sense that it would come if it hears one crying in panic --[[/note]], but it's still annoying time-consuming and can take a few hours to accomplish.
3rd Nov '17 12:35:36 PM RacattackForce
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* Mareanie is pretty annoying to catch as not only does the player have to fish a Corsola (which is awfully rare), the player then has to hope that it will finally call upon a Mareanie through the SOS mechanic.

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* Mareanie is a pretty annoying Pokémon to catch as not catch. It's found in two routes in the game and only does the player by fishing, which by itself, isn't too bad. The issue comes in that you can't directly fish a Mareanie; you first have to fish a Corsola (which is awfully rare), Corsola, which has a 5% encounter rate. From there, the player then has to hope that it will finally call upon a Mareanie through the SOS mechanic.mechanic, which has a 1% or 5% chance of occurring depending on which location you're fishing.[[note]]If you got your Corsola from a bubbling spot, then that chance increases to 20%.[[/note]] Yes, it's a great example of Deliberate GameplayAndStoryIntegration[[note]]-- the game establishes at many points that Mareanie hunt Corsola, so it makes sense that it would come if it hears one crying in panic --[[/note]], but it's still annoying and can take a few hours to accomplish.
3rd Nov '17 12:19:01 PM RacattackForce
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** For some reason, there's a few catchable Pokemon that will come up as "Not Available" in the Pokedex. The most obvious example of this is Horsea/Seadra where they will come up as being "Not Available", even though it's possible to fish them up with a Rod at some water locations.

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** For some reason, there's a few catchable Pokemon Pokémon that will come up as "Not Available" in the Pokedex. The most obvious example of this is Horsea/Seadra where they will come up as being "Not Available", even though it's possible to fish them up with a Rod at some water locations.



** Dunsparce's 1% encounter chance in the Dark Cave is perhaps this generation's most infamous example of this. It doesn't help that there isn't a single trainer who uses a Dunsparce throughout the game. So the player never obtains the information in the Pokedex that Dunsparce is catchable within the Dark Cave. If you added Hiker Anthony to your Pokégear, there is a chance he'll alert you that said Pokemon does exist (with the encounter chance increased to 40% for a short period of time). But you'll still need to know that the mon ''only'' shows up on the Violet City side of the cave in order to take advantage of it.

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** Dunsparce's 1% encounter chance in the Dark Cave is perhaps this generation's most infamous example of this. It doesn't help that there isn't a single trainer who uses a Dunsparce throughout the game. So the player never obtains the information in the Pokedex that Dunsparce is catchable within the Dark Cave. If you added Hiker Anthony to your Pokégear, there is a chance he'll alert you that said Pokemon Pokémon does exist (with the encounter chance increased to 40% for a short period of time). But you'll still need to know that the mon ''only'' shows up on the Violet City side of the cave in order to take advantage of it.



* Bagon in Generation III, especially in ''Ruby and Sapphire''. It is found in the deepest room in Meteor Falls, an area of the game you most likely forgot about after going through it (unless you're playing Emerald in which case you return there to fight Steven.) Oh, and don't forget to bring a Pokemon with Surf and Waterfall, since they are both needed to progress to the other parts of the area. By the way, this new section of Meteor Falls has trainers in it before you can even reach the room. You can find a Dragon Fang in the small, mostly water-filled room where Bagon is, but other than that, there is no other indications that there is anything special in this room. Bagon has a 25% chance of appearing on the ground section of this area with the added possibility of encountering one beyond Level. 30 (the level in which it evolves to Shelgon), but it is well worth it since Bagon evolves into the pseudo-legendary Salamence.

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* Bagon in Generation III, especially in ''Ruby and Sapphire''. It is found in the deepest room in Meteor Falls, an area of the game you most likely forgot about after going through it (unless you're playing Emerald in which case you return there to fight Steven.) Oh, and don't forget to bring a Pokemon Pokémon with Surf and Waterfall, since they are both needed to progress to the other parts of the area. By the way, this new section of Meteor Falls has trainers in it before you can even reach the room. You can find a Dragon Fang in the small, mostly water-filled room where Bagon is, but other than that, there is no other indications that there is anything special in this room. Bagon has a 25% chance of appearing on the ground section of this area with the added possibility of encountering one beyond Level. 30 (the level in which it evolves to Shelgon), but it is well worth it since Bagon evolves into the pseudo-legendary Salamence.



* After acquiring the Poké Radar in Generations IV and VI, you can find coveted [[PaletteSwap shiny Pokemon]] by using the latter. The actual method, called "chaining", would take at least ten pages or so to explain, so here's the simple version: if you KO or catch a Pokemon in a Radar encounter, the Radar will continue to trigger Pokemon; by traveling to the correct patch of shaking grass [[note]]identifying this is what takes ten pages[[/note]] without any extra encounters, you can find that species again, and the Radar will continue to trigger encounters with the same species of Pokemon this way (making this also a useful trick for Effort Value training, which requires headhunting certain species of Pokemon). None of this is mentioned beyond "sometimes if you use the Poke Radar, differently-colored Pokemon appear". Even then you can still be screwed by the RNG.
* Munchlax, the baby Snorlax, and the only means of getting Snorlax in ''[=DPPt=]'' without trading. It can only be found in [[ScrappyMechanic Honey Trees]], which involves lathering honey on trees, waiting at least 6 hours for a Pokémon to appear (and not more than 24 hours, or the Pokémon will disappear) and then checking the tree, but Munchlax only appear in 4 of the 21 Honey trees. The trees are spread randomly all over the region and you're likely to never come across at least a few. And these four trees aren't the same for everyone - they are randomised and different for each individual save file. And the game gives no indication or hint as to which trees have Munchlax in them, so you're forced to slather all the trees until you find one. Even then, [[LuckBasedMission you're STILL at the mercy of the RNG]], because each of the four special trees has a '''1%''' chance of attracting a Munchlax. SaveScumming won't help; the Pokémon you'll get from a Honey Tree is determined when you slap on the honey, but you can't tell what it will be until 6 hours later. Went to a tree, saved, and found a Combee? Reset all you want. It's still Combee. (Though this is useful for finding female Combee, which are required to get Vespiquen, another Guide Dang It if you didn't know only female Combee evolve. You probably won't discover this by accident, because almost 90% of Combee are male.) And that's not all! If you add more honey to a tree immediately after failing to get Munchlax from it, it has a bonus 90% chance to select another Pokémon from the regular non-Munchlax group, so even if it's a Munchlax tree it now has a 0.1% chance of giving you what you want. You have to harvest another tree before slathering the first one. Not only is this arbitrary and counterintuitive, the game encourages you to screw your chances of success by asking if you want to add honey right after fighting the tree's Pokémon.
** If you have access to Kanto via FR/LG or HG/SS, you can catch a Snorlax there, transfer it to your Sinnoh game, and breed it while the Snorlax holds a Full Incense. Believe it or not, this is the simpler option.

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* After acquiring the Poké Radar in Generations IV and VI, you can find coveted [[PaletteSwap shiny Pokemon]] Pokémon]] by using the latter. The actual method, called "chaining", would take at least ten pages or so to explain, so here's the simple version: if you KO or catch a Pokemon Pokémon in a Radar encounter, the Radar will continue to trigger Pokemon; Pokémon; by traveling to the correct patch of shaking grass [[note]]identifying this is what takes ten pages[[/note]] without any extra encounters, you can find that species again, and the Radar will continue to trigger encounters with the same species of Pokemon Pokémon this way (making this also a useful trick for Effort Value training, which requires headhunting certain species of Pokemon). Pokémon). None of this is mentioned beyond "sometimes if you use the Poke Radar, differently-colored Pokemon Pokémon appear". Even then you can still be screwed by the RNG.
* Munchlax, the baby Snorlax, and the only means of getting Snorlax in ''[=DPPt=]'' without trading. It can only be found in [[ScrappyMechanic Honey Trees]], which involves lathering honey on trees, waiting at least 6 hours for a Pokémon to appear (and not more than 24 hours, or the Pokémon will disappear) and then checking the tree, but Munchlax only appear in 4 of the 21 Honey trees. The trees are spread randomly all over the region and you're likely to never come across at least a few. And these four trees aren't the same for everyone - they are randomised and different for each individual save file.file based on your Player ID and a secret ID. And the game gives no indication or hint as to which trees have Munchlax in them, so you're forced to slather all the trees until you find one. Even then, And even if you did have the knowledge to know what four trees still be host to Munchlax, [[LuckBasedMission you're STILL at the mercy of the RNG]], because each of the four special trees has a '''1%''' chance of attracting a Munchlax. SaveScumming won't help; the Pokémon you'll get from a Honey Tree is determined when you slap on the honey, but you can't tell what it will be until 6 hours later. Went to a tree, saved, and found a Combee? Reset all you want. It's still Combee. (Though this is useful for finding female Combee, which are required to get Vespiquen, another Guide Dang It if you didn't know only female Combee evolve. You probably won't discover this by accident, because almost 90% of Combee are male.) And that's not all! If you add more honey to a tree immediately after failing to get Munchlax from it, it has a bonus 90% chance to select another Pokémon from the regular non-Munchlax group, so even if it's a Munchlax tree it now has a 0.1% '''0.1%''' chance of giving you what you want. You have to harvest another tree before slathering the first one. Not only is this arbitrary and counterintuitive, the game encourages you to screw your chances of success by asking if you want to add honey right after fighting the tree's Pokémon.
** If you have access
Pokémon. Naturally, it can take ''months'' to Kanto via find a Munchlax using this method, meaning the simpler and faster option would actually be to get a copy of FR/LG or HG/SS, play until you can catch a Snorlax there, in that game, transfer it to your Sinnoh game, and breed it while the Snorlax holds a Full Incense. Believe it or not, this is the simpler option.Incense.



* There is a guide dang it with the Johto Safari Zone itself. When the Warden tells you about objects, he doesn't really mention that you simply have to press "A" in the Safari Zone to place the objects. Thankfully, it's a mild example, but easy to miss if you didn't already know.

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* There is a guide dang it Guide Dang It with the Johto Safari Zone itself. When the Warden tells you about objects, he doesn't really mention that you simply have to press "A" in the Safari Zone to place the objects. Thankfully, it's a mild example, but easy to miss if you didn't already know.



* Uxie, Mesprit and Azelf. When you enter the Cave of Being after beating the game (which itself is difficult to find, considering one has to surf along an early-game river to reach an off beaten path, much like Sinnoh's Fuego Ironworks), the three Pokemon will fly off so you can catch them. The problem is, you have no idea where they are, and they turn invisible until you reveal them. Bianca will show up at your house to hint at their locations (and even straight up tell you Azelf is on Route 23; surprisingly nice of her if you consider the other examples on this page), and they only reveal themselves after you stand in ONE very specific spot in the entire overworld. They will not be there prior to your arrival like other legendaries. The most frustrating of these to find is Azelf, who appears in a completely random spot on Route 23; at least Uxie and Mesprit appear in front of the Nacrene museum and in front of the stairs on Celestial Tower's roof respectively, so if you try to access either location you'll run into them eventually (although guessing they're waiting invisibly for you to find them there is still a long stretch).

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* Uxie, Mesprit and Azelf. When you enter the Cave of Being after beating the game (which itself is difficult to find, considering one has to surf along an early-game river to reach an off beaten path, much like Sinnoh's Fuego Ironworks), the three Pokemon Pokémon will fly off so you can catch them. The problem is, you have no idea where they are, and they turn invisible until you reveal them. Bianca will show up at your house to hint at their locations (and even straight up tell you Azelf is on Route 23; surprisingly nice of her if you consider the other examples on this page), and they only reveal themselves after you stand in ONE very specific spot in the entire overworld. They will not be there prior to your arrival like other legendaries. The most frustrating of these to find is Azelf, who appears in a completely random spot on Route 23; at least Uxie and Mesprit appear in front of the Nacrene museum and in front of the stairs on Celestial Tower's roof respectively, so if you try to access either location you'll run into them eventually (although guessing they're waiting invisibly for you to find them there is still a long stretch).



* A large number of fishing-exclusive Pokémon in ''Sun and Moon'' (that is, most aside from [[ComMons Magikarp and Wishiwashi]]) have ridiculously low encounter rates... with one exception. Exactly one fishing spot on the entire route will bubble, and fishing while the spot is bubbling will increase your chance of encountering the rare Pokémon. So what is the condition for bubbling? Well, it bubbles by default, but as soon as you successfully fish anything from the spot, the bubbles will disappear and the fishing hole will act identically to any other. You can also move too quickly past the fishing hole to accomplish the same effect. The only way to reset the bubbles is to leave the area and come back (quick for Seafolk village, rather long for Brooklet Hill) or reset the game itself. And on top of that, knowing which rare encounter is present in which route is dependent on finding a trainer who uses the Pokemon in the first place and consulting the Pokédex.

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* A large number of fishing-exclusive Pokémon in ''Sun and Moon'' (that is, most aside from [[ComMons Magikarp and Wishiwashi]]) have ridiculously low encounter rates... with one exception. Exactly one fishing spot on the entire route will bubble, and fishing while the spot is bubbling will increase your chance of encountering the rare Pokémon. So what is the condition for bubbling? Well, it bubbles by default, but as soon as you successfully fish anything from the spot, the bubbles will disappear and the fishing hole will act identically to any other. You can also move too quickly past the fishing hole to accomplish the same effect. The only way to reset the bubbles is to leave the area and come back (quick for Seafolk village, rather long for Brooklet Hill) or reset the game itself. And on top of that, knowing which rare encounter is present in which route is dependent on finding a trainer who uses the Pokemon Pokémon in the first place and consulting the Pokédex.



* Milotic in Generations III and IV. If the player is exceptionally lucky on Route 119 (see above), the player can encounter some ugly brown fish called Feebas which the Pokédex urges you to ignore and cannot do anything but Splash around. How does it evolve? Level up with max Beauty stat, one of the stats for Pokémon Contests. In order to raise its Beauty stat, feed it with blue [=PokéBlocks=] (in Generation III) or Poffins (in Generation IV). It's actually harder than it sounds. Generation V has greatly simplified that by making Feebas way easier to encounter, and Feebas now evolves by being traded with the Prism Scale as there's no contest in Unova, which even mimics Milotic's color scheme. O''mega Ruby and Alpha Sapphire'' have brought back the original evolution method, but it's now much easier, since not only has the Pokeblock-making process been heavily simplified, but now your Pokemon are able to eat an unlimited number of Pokeblocks. In addition, it's easier to find Feebas in this game; they have a 5% chance of appearing when you fish in any Route 119 water tile with any rod. What's more, if you fish underneath the bridge on that route at daytime or around a conspicuous large rock in the water near a female Ranger at night, Feebas will always appear.

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* Milotic in Generations III and IV. If the player is exceptionally lucky on Route 119 (see above), the player can encounter some ugly brown fish called Feebas which the Pokédex urges you to ignore and cannot do anything but Splash around. How does it evolve? Level up with max Beauty stat, one of the stats for Pokémon Contests. In order to raise its Beauty stat, feed it with blue [=PokéBlocks=] (in Generation III) or Poffins (in Generation IV). It's actually harder than it sounds. Generation V has greatly simplified that by making Feebas way easier to encounter, and Feebas now evolves by being traded with the Prism Scale as there's no contest in Unova, which even mimics Milotic's color scheme. O''mega Ruby and Alpha Sapphire'' have brought back the original evolution method, but it's now much easier, since not only has the Pokeblock-making process been heavily simplified, but now your Pokemon Pokémon are able to eat an unlimited number of Pokeblocks. In addition, it's easier to find Feebas in this game; they have a 5% chance of appearing when you fish in any Route 119 water tile with any rod. What's more, if you fish underneath the bridge on that route at daytime or around a conspicuous large rock in the water near a female Ranger at night, Feebas will always appear.



* In order to fully evolve Sliggoo into Goodra, you have to reach level 50. Sounds simple, except it has to be ''raining in the overworld'' for it to evolve. The only hints we get are that Route 14 (the first time you encounter Goomy) is raining often and an Advance Tip at Route 17 that indicates one Pokemon evolves in the rain but never states which or it must be raining overworld. There's also the fact that Sliggoo can learn Rain Dance by leveling up, but that still isn't helpful, given that the rain created with this move won't appear in the overworld.

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* In order to fully evolve Sliggoo into Goodra, you have to reach level 50. Sounds simple, except it has to be ''raining in the overworld'' for it to evolve. The only hints we get are that Route 14 (the first time you encounter Goomy) is raining often and an Advance Tip at Route 17 that indicates one Pokemon Pokémon evolves in the rain but never states which or it must be raining overworld. There's also the fact that Sliggoo can learn Rain Dance by leveling up, but that still isn't helpful, given that the rain created with this move won't appear in the overworld.



* Trying to figure out which Pokemon learn which moves can be frustrating because sometimes there seem to be no rules at all as to what moves a Pokemon can learn at all. Moves learned by leveling up are fairly predictable and tend to be within the Pokemon's own type. As for [=TMs=], Pokemon understandably can learn almost any TM move that is the same elemental type as they are. TM moves outside of a Pokemon's own type is where it really gets confusing. They can be anywhere from reasonable to just impossible. Generation VI does make it easier by selecting Item on any Pokemon in the party, and switching over to the TM tab can show which TM moves are incompatible with that Pokemon.

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* Trying to figure out which Pokemon Pokémon learn which moves can be frustrating because sometimes there seem to be no rules at all as to what moves a Pokemon can learn at all. Moves learned by leveling up are fairly predictable and tend to be within the Pokemon's own type. As for [=TMs=], Pokemon understandably can learn almost any TM move that is the same elemental type as they are. TM moves outside of a Pokemon's own type is where it really gets confusing. They can be anywhere from reasonable to just impossible. Generation VI does make it easier by selecting Item on any Pokemon in the party, and switching over to the TM tab can show which TM moves are incompatible with that Pokemon.
3rd Nov '17 12:07:27 PM RacattackForce
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* The three legendary golems. Each beast occupies its own inconspicuous cave; these caves are scattered throughout Hoenn. However, to even get into the caves, they need to be unlocked. To unlock them, you need to use Dive in a ''tiny'' patch of deep water on a route at the end of some very fast currents; simply getting to the spot is a result of either trial and error or pure chance. Once you Dive and get into the cavern, you need to be able to read Braille or check the instruction manual. The Braille writing tells you to how to progress - these clues include using Dig ''on a wall'' instead of using it to try to leave the cave like you normally would, as well as putting a Wailord and a Relicanth (two relatively hard-to-get Pokémon that most trainers almost never have in their parties, especially not simultaneously) in specific spots in your party. Then you have to FIND the now-open caves, two of which are in places you can mostly ignore for the entire game. What's even more annoying, each cave has their own little Braille test before you can even get to the Pokémon; one requires you to stand in place, not touching your Game Boy, [[WaitingPuzzle for two minutes]]. Oh, and Emerald changed the method, like placing Wailord last and Relicanth first in the party instead of the other way around.

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* The three legendary golems. Each beast occupies its own inconspicuous cave; these caves are scattered throughout Hoenn. However, to even get into the caves, they need to be unlocked. To unlock them, you need to use Dive in a ''tiny'' patch of deep water on a route at the end of some very fast currents; simply getting to the spot is a result of either trial and error or pure chance. Once you Dive and get into the cavern, you need to be able to read Braille or check the instruction manual. The Braille writing tells you to how to progress - these clues include using Dig ''on a wall'' instead of using it to try to leave the cave like you normally would, as well as putting a Wailord and a Relicanth (two relatively hard-to-get Pokémon that most trainers almost never have in their parties, especially not simultaneously) in specific spots in your party. Then you have to FIND the now-open caves, two of which are in places you can mostly ignore for the entire game. What's even more annoying, each cave has their own little Braille test before you can even get to the Pokémon; one requires you to stand in place, not touching your Game Boy, the controls, [[WaitingPuzzle for two minutes]]. Oh, and Emerald changed the method, like placing Wailord last and Relicanth first in the party instead of the other way around.
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