History GuideDangIt / Other

30th Nov '16 10:08:26 PM legendaryweredragon
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*** It later turns out that there actually is a second method of getting to god tier that is even more obscure, but if you know about it, is much easier. [[spoiler: You have to die on your Sacrificial Slab.]] This is easier than the other method because [[spoiler: the Sacrifical Slabs]] are much easier to find since they always in the same places in the game [[spoiler: inside the moons of Prospit and Derse]], and unlike the first method, it is not required that both your dreamself and your original body still be alive. This is much more of a GuideDangIt because there are no hints at all of this, unlike the first method which does have a few hints the players can get from the consorts, and [[spoiler: the inside of the moons]] is a place that players probably would not think of going to without this knowledge.
26th Oct '16 8:12:08 PM VutherA
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* Online gaming in ''general''. Very few games that offer a tutorial do more than simply explain the control scheme and a few other things such as what a stat may do or what a class role is. They are rarely updated for the ever-changing {{Metagame}}. And sure enough, players expect you to know all of the metagame rules if you don't want to find yourself kicked or repeatedly cussed out by StopHavingFunGuys and [[ArrogantKungFuGuy arrogant players]].

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* Online gaming in ''general''. Very few games that offer a tutorial do more than simply explain the control scheme and a few other things such as what a stat may do or what a class role is. They are rarely updated for the ever-changing {{Metagame}}. Many of the tools available to you may have caveats or advantages that are not obviously clear or plain difficult to know about without reading into information discovered by intrepid data miners. And sure enough, players expect you to know all of the metagame rules if you don't want to find yourself kicked or repeatedly cussed out by StopHavingFunGuys and [[ArrogantKungFuGuy arrogant players]].
5th Jul '16 12:01:52 PM ZombieAladdin
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* Minor one in ''VideoGame/RhythmHeaven Megamix''. Quiz Show challenges you to hit the buttons the same number of times as the quiz show host. What it doesn't tell you is that the [[ThatOneAchievement skill star]] for this game can only be earned by closely matching the host's rhythm. This is also the way to boost your score beyond 80.
** There are also hidden goodies in each of the Endless Games that are made available in the museum by reaching particular scores. Not only does the game never once tell you of their existence, not even from a random tip from the Barista, the scores themselves are incredibly hard to reach and will escape the notice of anyone not that interested in the Endless Games. [[note]]The minimum scores needed are 30 for Coin Toss, 120 for Sick Beats, 20 for Chargin' Chicken, and 40 for Clap Trap.[[/note]]
13th Jun '16 3:41:08 PM pointycatears
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* The finished but still-current Franchise/{{Neopets}} 'plot' quest called Altador is absolutely impossible without using a guide: Some of the requirements make you click A SINGLE PIXEL in an image which it was never specified to do so, and go to locations in a certain order which seemingly had ''absolutely nothing'' to do with the plot. Some of the 'puzzle' varieties in the games consisted of pressing switches in the right combination-- for the second-last combination puzzle, '''there were over 1,000 possible combinations''' and you had to try ''every single one''. All this for some measly items per day while the plot is still relevant, which don't even amount to much cash right now (but will in, say, 10 years) so it's useless to most players of the game.

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* The finished but still-current Franchise/{{Neopets}} 'plot' quest called in Altador is absolutely impossible without using a guide: Some of the requirements make you click A SINGLE PIXEL in an image which it was never specified to do so, and go to locations in a certain order which seemingly had ''absolutely nothing'' to do with the plot. Some of the 'puzzle' varieties in the games consisted of pressing switches in the right combination-- for the second-last combination puzzle, '''there were over 1,000 possible combinations''' and you had to try ''every single one''. All this for some measly items per day while the plot is still relevant, which don't even amount to much cash right now (but will in, say, 10 years) so it's useless to most players of the game. The cool site theme is the only thing worth doing it for.
4th Jun '16 7:45:50 PM nombretomado
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* Bemani managed to avoid this for 14 PS2 iterations of ''VideoGame/{{Beatmania}} IIDX''. Then DJ TROOPERS came along with their Unknown Targets secretly hidden in the extra stage system. There is no way you would figure out that in order to unlock all of the Unknown Target songs (which, unless you knew '''exactly''' what was going on, seemed to [[RandomEncounters appear randomly]] inside the Military Splash extra stage system) you'd need to fulfill any 5 of 6 criteria:

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* Bemani managed to avoid this for 14 PS2 [=PS2=] iterations of ''VideoGame/{{Beatmania}} IIDX''. Then DJ TROOPERS came along with their Unknown Targets secretly hidden in the extra stage system. There is no way you would figure out that in order to unlock all of the Unknown Target songs (which, unless you knew '''exactly''' what was going on, seemed to [[RandomEncounters appear randomly]] inside the Military Splash extra stage system) you'd need to fulfill any 5 of 6 criteria:
25th May '16 10:05:26 AM louisXVI
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* Any freelance job based around "pitching," particularly freelance journalism, is essentially just a game of trial-and-error based on random hunches and theories about what editors will like and, often just as importantly, what is going on at the publication behind-the-scenes. A perfectly decent story idea, for instance, could be rejected because someone in house has already begun working on an identical one. Or because the publication has reached its budgetary limit for freelance stories that month.

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* Any freelance job based around "pitching," particularly freelance journalism, is essentially just a game of trial-and-error based on random hunches and theories about what editors will like and, often just as importantly, what is going on randomly favorable conditions at the publication behind-the-scenes.publication. A perfectly decent story idea, for instance, could be rejected because someone in house has already begun working on an identical one. Or because the publication has reached its budgetary limit for freelance stories that month.
25th May '16 10:04:13 AM louisXVI
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* Any freelance job based around "pitching," particularly freelance journalism, is essentially just a game of trial-and-error based on random hunches and theories about what editors will like.

to:

* Any freelance job based around "pitching," particularly freelance journalism, is essentially just a game of trial-and-error based on random hunches and theories about what editors will like.like and, often just as importantly, what is going on at the publication behind-the-scenes. A perfectly decent story idea, for instance, could be rejected because someone in house has already begun working on an identical one. Or because the publication has reached its budgetary limit for freelance stories that month.
25th May '16 10:01:30 AM louisXVI
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** Job interviews, especially the dreaded "Where do you see yourself in five years?" question.

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** * Job interviews, especially the dreaded "Where do you see yourself in five years?" question.question.
* Any freelance job based around "pitching," particularly freelance journalism, is essentially just a game of trial-and-error based on random hunches and theories about what editors will like.
24th May '16 11:25:43 PM LucaEarlgrey
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* ''[[VideoGame/MahouDaisakusen Dimahoo]]'' is infamous for its treasures system. In order to get the best scores, you need to amass a collection of treasures over the course of the game. There are dozens of unique treasures, including some that require shooting a boss with a specific level of ChargedAttack, shooting a boss with at least a certain number of bombs left, [[BreadEggsBreadedEggs shooting a boss with enough bombs and a specific level of charged shot]], destroying certain enemies, destroying certain enemy parts, and so on and so forth. None of which are hinted at in-game! A comprehensive guide of tresure drops can be found [[http://shmups.system11.org/viewtopic.php?t=25690 here]].
31st Jan '16 4:21:16 PM Steven
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* Some achievements on Steam can be hidden if the game's developers want it that way. While the achievement list does tell you that there are hidden achievements, you won't know what they are or how to unlock them unless you unlock one of them by sheer accident. Naturally, a quick search online is needed if you aim to get every achievement hidden in the list.
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