History GuideDangIt / Other

5th Jul '16 12:01:52 PM ZombieAladdin
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* Minor one in ''VideoGame/RhythmHeaven Megamix''. Quiz Show challenges you to hit the buttons the same number of times as the quiz show host. What it doesn't tell you is that the [[ThatOneAchievement skill star]] for this game can only be earned by closely matching the host's rhythm. This is also the way to boost your score beyond 80.
** There are also hidden goodies in each of the Endless Games that are made available in the museum by reaching particular scores. Not only does the game never once tell you of their existence, not even from a random tip from the Barista, the scores themselves are incredibly hard to reach and will escape the notice of anyone not that interested in the Endless Games. [[note]]The minimum scores needed are 30 for Coin Toss, 120 for Sick Beats, 20 for Chargin' Chicken, and 40 for Clap Trap.[[/note]]
13th Jun '16 3:41:08 PM pointycatears
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* The finished but still-current Franchise/{{Neopets}} 'plot' quest called Altador is absolutely impossible without using a guide: Some of the requirements make you click A SINGLE PIXEL in an image which it was never specified to do so, and go to locations in a certain order which seemingly had ''absolutely nothing'' to do with the plot. Some of the 'puzzle' varieties in the games consisted of pressing switches in the right combination-- for the second-last combination puzzle, '''there were over 1,000 possible combinations''' and you had to try ''every single one''. All this for some measly items per day while the plot is still relevant, which don't even amount to much cash right now (but will in, say, 10 years) so it's useless to most players of the game.

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* The finished but still-current Franchise/{{Neopets}} 'plot' quest called in Altador is absolutely impossible without using a guide: Some of the requirements make you click A SINGLE PIXEL in an image which it was never specified to do so, and go to locations in a certain order which seemingly had ''absolutely nothing'' to do with the plot. Some of the 'puzzle' varieties in the games consisted of pressing switches in the right combination-- for the second-last combination puzzle, '''there were over 1,000 possible combinations''' and you had to try ''every single one''. All this for some measly items per day while the plot is still relevant, which don't even amount to much cash right now (but will in, say, 10 years) so it's useless to most players of the game. The cool site theme is the only thing worth doing it for.
4th Jun '16 7:45:50 PM nombretomado
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* Bemani managed to avoid this for 14 PS2 iterations of ''VideoGame/{{Beatmania}} IIDX''. Then DJ TROOPERS came along with their Unknown Targets secretly hidden in the extra stage system. There is no way you would figure out that in order to unlock all of the Unknown Target songs (which, unless you knew '''exactly''' what was going on, seemed to [[RandomEncounters appear randomly]] inside the Military Splash extra stage system) you'd need to fulfill any 5 of 6 criteria:

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* Bemani managed to avoid this for 14 PS2 [=PS2=] iterations of ''VideoGame/{{Beatmania}} IIDX''. Then DJ TROOPERS came along with their Unknown Targets secretly hidden in the extra stage system. There is no way you would figure out that in order to unlock all of the Unknown Target songs (which, unless you knew '''exactly''' what was going on, seemed to [[RandomEncounters appear randomly]] inside the Military Splash extra stage system) you'd need to fulfill any 5 of 6 criteria:
25th May '16 10:05:26 AM louisXVI
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* Any freelance job based around "pitching," particularly freelance journalism, is essentially just a game of trial-and-error based on random hunches and theories about what editors will like and, often just as importantly, what is going on at the publication behind-the-scenes. A perfectly decent story idea, for instance, could be rejected because someone in house has already begun working on an identical one. Or because the publication has reached its budgetary limit for freelance stories that month.

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* Any freelance job based around "pitching," particularly freelance journalism, is essentially just a game of trial-and-error based on random hunches and theories about what editors will like and, often just as importantly, what is going on randomly favorable conditions at the publication behind-the-scenes.publication. A perfectly decent story idea, for instance, could be rejected because someone in house has already begun working on an identical one. Or because the publication has reached its budgetary limit for freelance stories that month.
25th May '16 10:04:13 AM louisXVI
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* Any freelance job based around "pitching," particularly freelance journalism, is essentially just a game of trial-and-error based on random hunches and theories about what editors will like.

to:

* Any freelance job based around "pitching," particularly freelance journalism, is essentially just a game of trial-and-error based on random hunches and theories about what editors will like.like and, often just as importantly, what is going on at the publication behind-the-scenes. A perfectly decent story idea, for instance, could be rejected because someone in house has already begun working on an identical one. Or because the publication has reached its budgetary limit for freelance stories that month.
25th May '16 10:01:30 AM louisXVI
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** Job interviews, especially the dreaded "Where do you see yourself in five years?" question.

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** * Job interviews, especially the dreaded "Where do you see yourself in five years?" question.question.
* Any freelance job based around "pitching," particularly freelance journalism, is essentially just a game of trial-and-error based on random hunches and theories about what editors will like.
24th May '16 11:25:43 PM LucaEarlgrey
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* ''[[VideoGame/MahouDaisakusen Dimahoo]]'' is infamous for its treasures system. In order to get the best scores, you need to amass a collection of treasures over the course of the game. There are dozens of unique treasures, including some that require shooting a boss with a specific level of ChargedAttack, shooting a boss with at least a certain number of bombs left, [[BreadEggsBreadedEggs shooting a boss with enough bombs and a specific level of charged shot]], destroying certain enemies, destroying certain enemy parts, and so on and so forth. None of which are hinted at in-game! A comprehensive guide of tresure drops can be found [[http://shmups.system11.org/viewtopic.php?t=25690 here]].
31st Jan '16 4:21:16 PM Steven
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* Some achievements on Steam can be hidden if the game's developers want it that way. While the achievement list does tell you that there are hidden achievements, you won't know what they are or how to unlock them unless you unlock one of them by sheer accident. Naturally, a quick search online is needed if you aim to get every achievement hidden in the list.
18th Jan '16 2:33:52 PM rjd1922
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* And then there's ''Solaris''. It was a fun little shooter for the Atari 2600, had amazing graphics for it's day, a couple of you might remember it: you flew a little triangle in levels that looked to be psuedo 3d, in a 3rd person view. Considering that virtually all other home shooters at the time were top down or side on, this was amazing. Anyway, this game actually had an ending. Yes, someone actually BEAT this game, and it IS beatable. They had to hack the ROM to do it, and then write down all of the grids they went to and the time they did, but they did beat the game. Guide is [[http://skintigh.tripod.com/atari/solaris.html here]].

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* And then there's ''Solaris''. It was a fun little shooter for the Atari 2600, had amazing graphics for it's day, a couple of you might remember it: you flew a little triangle in levels that looked to be psuedo 3d, 3D, in a 3rd person view. Considering that virtually all other home shooters at the time were top down or side on, this was amazing. Anyway, this game actually had an ending. Yes, someone actually BEAT this game, and it IS beatable. They had to hack the ROM to do it, and then write down all of the grids they went to and the time they did, but they did beat the game. Guide is [[http://skintigh.tripod.com/atari/solaris.html here]].
24th Oct '15 1:26:59 AM catmuto
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* ''VideoGame/RuneFactory 2'' has a few, the biggest one being what to do after getting every last stone tablet fragment in the second generation. The only hint as to what you're supposed to do comes from Barrett, who first tells you not to get any ideas to [[spoiler: seal the dragon]] and then proceeds to make a small, seemingly insignificant remark about how there's no way to get under the town. Freebie hint: [[spoiler: your barn doesn't expand above ground]].

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* ''VideoGame/RuneFactory 2'' has a few, the biggest one being what to do after getting every last stone tablet fragment in the second generation. The only hint as to what you're supposed to do comes from Barrett, who first tells you not to get any ideas to [[spoiler: seal the dragon]] and then proceeds to make a small, seemingly insignificant remark about how there's no way to get under the town. Freebie hint: [[spoiler: your barn doesn't What the player is supposed to do, is to expand above ground]].their barn until it can no longer be expanded and then ask for one more level to be added, so the inside of the temple can be reached. Problem with that is, aside from a vague hint, nothing is done. And unless the player tames a ton of monsters, majority of the expansion levels won't be needed, since you end up with almost 30 of them.
* ''VideoGame/RuneFactory 4'' is a guide-dang-it when it comes to getting married. Easy enough, you'd think, give the love interest gifts, go on dates and get the ring. Nope! Each love interest has a specific ''randomly spawned'' scene that needs to be viewed, before the character will accept the engagement ring. The game randomly spawns which scene can be viewed upon waking up each day, so the player will have to either view all other sorts of random scenes before hopefully getting the love interest's scene or [[SaveScumming reload repeatedly]] until the scene is spawned.
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