History GuideDangIt / FinalFantasy

7th Sep '17 1:37:53 PM M3
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** Getting Quistis's final blue magic, Shockwave Pulsar. To obtain it; you have to refine 100 curse spikes into one dark matter. Sounds simple; but you may notice that Siren won't refine it. The sucker punch is that Siren herself has to be level 100 to be able to refine dark matters. The in-game tutorial only mentions turning the curse spikes into a dark matter and does nowhere mention anything about a level stipulation; doubly so when no other GF in the game is asked to meet the same requirement.

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** * Getting Quistis's final blue magic, Shockwave Pulsar. To obtain it; you have to refine 100 curse spikes into one dark matter. Sounds simple; but you may notice that Siren won't refine it. The sucker punch is that Siren herself has to be level 100 to be able to refine dark matters. The in-game tutorial only mentions turning the curse spikes into a dark matter and does nowhere mention anything about a level stipulation; doubly so when no other GF in the game is asked to meet the same requirement.
7th Sep '17 1:37:26 PM M3
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** Getting Quistis's final blue magic, Shockwave Pulsar. To obtain it; you have to refine 100 curse spikes into one dark matter. Sounds simple; but you may notice that Siren won't refine it. The sucker punch is that Siren herself has to be level 100 to be able to refine dark matters. The in-game tutorial only mentions turning the curse spikes into a dark matter and does nowhere mention anything about a level stipulation; doubly so when no other GF in the game is asked to meet the same requirement.
1st Sep '17 10:18:28 AM rixion
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** The CommSphere sequences in Chapter 4 itself. Unless a guide is right by your side, you'd never know that a few scenes only appear after looking through the camera for a while, after other scenes that have nothing going on, and the whole Mi'ihen Highroad debacle, of which, a number of potential targets don't give any completion points upon the reveal.

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** The CommSphere [=CommSphere=] sequences in Chapter 4 itself. Unless a guide is right by your side, you'd never know that a few scenes only appear after looking through the camera for a while, after other scenes that have nothing going on, and the whole Mi'ihen Highroad debacle, of which, a number of potential targets don't give any completion points upon the reveal.
15th Jun '17 5:41:39 PM HeroicJay
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* Chocobo breeding in general. Good luck finding a gamer who ''didn't'' go the easy route and kill Ruby Weapon to get one instead of the other option[[note]]although this Gold Chocobo can traverse all terrain as expected, it's ''absolutely terrible'' to try and do Chocobo Racing with - You need a deliberately raised one for racing[[/note]]. You have to know which greens affect which aspects of the chocobo's stats, which chocobos are good to breed together, which rarity of chocobo can be found where, SaveScumming to get particular male/female combinations in order to get the next rarest type, racing your Chocobos up to a specific point... the list goes on.

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* Chocobo breeding in general. Good luck finding a gamer who ''didn't'' go the easy route and kill Ruby Weapon to get one instead of the other option[[note]]although this Gold Chocobo can traverse all terrain as expected, it's ''absolutely terrible'' to try and do Chocobo Racing with - You need a deliberately raised one for racing[[/note]]. You have to know which greens affect which aspects of the chocobo's stats, which chocobos are good to breed together, which rarity of chocobo can be found where, SaveScumming to get particular male/female combinations in order to get the next rarest type, racing your Chocobos up to a specific point... the list goes on.[[note]]There actually '''is''' an NPC who gives you the general idea of what it takes to get the colored Chocobos, including which Chocobo qualities you need and which Nuts to use, but not only is he very out-of-the-way, but it takes a while for him to remember each step of the process. Since he actually does not give useful information until the first time he remembers something, which happens some time ''after'' the first time you talk to him, one can be easily forgiven for not realizing this.[[/note]]
12th Apr '17 8:24:08 PM omegafire17
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* If you want to get all eighty rare game monsters, you have to either be the luckiest gamer in the world or have a guide by your side. Many of these monsters just have a high-percentage random chance to show up, but many more have an inexplicable list of criteria that need to be filled before they ''might'' rear their ugly heads. Some appear for only a ten-minute window once an hour. Some require you to chain-kill a certain number of a certain kind of monster. Some have time limits on top of this criteria. Some require you not to kill any monsters at all. Some appear in tiny, tiny areas, again, randomly. Some have chances of appearance at just 5%. Some only appear if you sit around doing nothing for five minutes or more. Sure, the average gamer stumbles across at least a few of them by accident across the game, but all eighty? Forget it. The worst part about this is that the guide only tells you how to spawn about half of them, it tells you the location for the rare game but not the spawn conditions, have fun experimenting with generic conditions to get them thing to spawn but even that won't always work because some of these monsters have completely unique spawn conditions that are only hinted at in the bestiary, which only appears after you kill them. Have fun looking through online guides to find out how to get 100% completion .
* The LimitBreak of the Espers. While a good portion of the creatures will use their last attack when time is about to expire, low on HP, or the summoner has low HP. However, some of the other Espers will never use their final attack unless certain conditions are met, such as casting Immobilize on the Esper, having the summoner AND the Esper with low HP, or casting Petrify on the Esper! There is ''nothing'' in the game that hints at these conditions. It's a good thing (well, [[NoExportForYou not for ''us'']]) that the UpdatedRerelease made them controllable. Not sure why they weren't to begin with.

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* If you want to get all eighty rare game monsters, you have to either be the luckiest gamer in the world or have a guide by your side. Many of these monsters just have a high-percentage random chance to show up, but many more have an inexplicable list of criteria that need to be filled before they ''might'' rear their ugly heads. Some appear for only a ten-minute window once an hour. Some require you to chain-kill a certain number of a certain kind of monster. Some have time limits on top of this criteria. Some require you not to kill any monsters at all. Some appear in tiny, tiny areas, again, randomly. Some have chances of appearance at just 5%. Some only appear if you sit around doing nothing for five minutes or more. Sure, the average gamer stumbles across at least a few of them by accident across the game, but all eighty? Forget it. The worst part about this is that the guide only tells you how to spawn about half of them, it tells you the location for the rare game but not the spawn conditions, conditions... have fun experimenting with generic conditions to get them thing to spawn spawn, but even that won't always work because some of these monsters have completely unique spawn conditions that are only hinted at in the bestiary, which only appears after you kill them. Have fun looking through online guides to find out how to get 100% completion .
completion.
* The LimitBreak of the Espers. While a A good portion of the creatures will use their last attack when time is about to expire, low on HP, or the summoner has low HP. However, some of the other Espers will never use their final attack unless certain conditions are met, such as casting Immobilize on the Esper, having the summoner AND the Esper with low HP, or casting Petrify on the Esper! Esper itself. There is ''nothing'' in the game that hints at these conditions. It's a good thing (well, [[NoExportForYou not for ''us'']]) then that the UpdatedRerelease made them controllable. Not sure why they weren't to begin with. [[note]]This happened for two reasons when making the original. 1) They were afraid the graphics would suffer, as without the time to work the camera to accommodate their presence, it could result in glitches. 2) They would've had to walk them through every single map for debugging purposes, which as mentioned, there was a general lack of time to do in regards to the Espers.[[/note]]
10th Apr '17 2:35:11 PM Antronach
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** The quest "Last One Standing". If you though killing all of the Last Ones would be time consuming, but doable, you're in for a treat. The [[BonusDungeon Ultimate Lair]] contains most of the Last Ones, and you will have to go in there to complete this quest since Meonektons have an extinction rate of [[UsefulNotes/PowersOfTwoMinusOne ''65,535'']]. The last three of the Last Ones are only in the final dungeon, which is past the PointOfNoReturn. So not only can the quest be finished in NewGamePlus, if you don't grind away in the final dungeon you'll have to go through another full playthrough to finish the quest.
10th Apr '17 7:13:27 AM Boba_Fett88
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* The Nero Family side quest. It involves proceeding forward into the final dungeon, then leaving immediately after each cutscene and boss to backtrack to Tantalus' hideout in Lindblum. You have to do this nine times, and at the end, you get a Protect Ring. If you fail to backtrack too many times, then it will be {{Permanently Missable|Content}}. This quest was so obscure, [[http://www.destructoid.com/a-new-final-fantasy-ix-side-quest-was-discovered-254657.phtml that it was discovered and recorded for the first time in 2013]], nearly ''thirteen years after the game came out!''

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* The Nero Family side quest. It involves proceeding forward into the final dungeon, then leaving immediately after each cutscene and boss to backtrack to Tantalus' hideout in Lindblum. You have to do this nine times, and at the end, you get a Protect Ring. If you fail to backtrack too many times, then it will be {{Permanently Missable|Content}}. This quest was so obscure, [[http://www.destructoid.com/a-new-final-fantasy-ix-side-quest-was-discovered-254657.phtml that it was discovered and recorded for the first time in 2013]], nearly ''thirteen years after the game came out!''out!''[[note]]Japanese players were likely aware of the quest, as it's in the Japanese strategy guide, which is incidentally how The_Kusabi_ discovered it.[[/note]]
2nd Mar '17 3:08:32 PM M3
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** Re-entering the Shinra Building. Getting there isn't too tough (although if you don't have icon markers turned on, you may miss the entrance in the tunnels under the city), but finding all the extra equipment and weapons is the kicker. Cait Sith's ultimate weapon and the two chests that are no longer guarded by the overzealous storekeeper on the ground floor are easy to find if you already ran across them before, but how would you know to find the Grow Lance (which is found in a box on one of the now-empty floors) or the unique Limited Moon weapon for Red XIII (run almost all the way up the stairs at the back of the building, despite having no reason to go there) without a guide?

to:

** Re-entering the Shinra Building. Getting there isn't too tough (although if you don't have icon markers turned on, you may miss the entrance in the tunnels under the city), but finding all the extra equipment and weapons is the kicker. Cait Sith's ultimate weapon and the two chests that are no longer guarded by the overzealous storekeeper on the ground floor are easy to find if you already ran across them before, but how would you know to find the Grow Lance (which is found in a box on one of the now-empty floors) or the unique Limited Moon Behemoth Horn weapon for Red XIII (run almost all the way up the stairs at the back of the building, despite having no reason to go there) without a guide?
28th Feb '17 1:40:12 PM crazyrabbits
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* In ''Final Fantasy IV: Interlude'' (an {{Interquel}} only included in the PSP "Complete Collection"), finding all of the Bestiary entries for OneHundredPercentCompletion. Not only are all of them PermanentlyMissable due to the linear nature of the story, but several of them are situated in spots that are incredibly small and easily missed. For instance, the stairs leading up to the Tower of Babil in Edge's solo section has six enemies, several of whom count towards the bestiary. Walked to the top of the stairs? You're chucked to the other side and have no way of getting back, short of SaveScumming.

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* In ''Final Fantasy IV: Interlude'' (an {{Interquel}} only included in the PSP "Complete Collection"), finding all of the Bestiary entries for OneHundredPercentCompletion. Not only are all of them PermanentlyMissable {{Permanently Missable|Content}} due to the linear nature of the story, but several of them are situated in spots that are incredibly small and easily missed. For instance, the stairs leading up to the Tower of Babil in Edge's solo section has six enemies, several of whom count towards the bestiary. Walked to the top of the stairs? You're chucked to the other side and have no way of getting back, short of SaveScumming.
28th Feb '17 1:39:11 PM crazyrabbits
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* The DS remake has, among other things, an "Augment" system wherein you can teach characters certain helpful abilities. These items are one-of-a-kind, and said character will know them permanently. The catch is, if you teach Augments to temporary party members, you are rewarded with more (better) Augments. This little fact is nowhere to be found in the manual or in-game. What fun.
* ''VideoGame/FinalFantasyIVTheAfterYears'' provides the player with a way to avoid the PlayerPunch where [[spoiler:Calca and Brina must be scrapped for parts]], requiring them to get three items, left completely unmentioned by the game. One of the items is in an obvious jar the player is unlikely to miss. Fair enough. The other two, however? [[RandomlyDrops Random drops]] from a monster that only appears in one out-of-the-way room during one specific lunar cycle (which is the ''worst'' lunar cycle for a party with a black mage and no white mages, as the chapter in question is), and the drop rate is as low as the Pink Tail from the original game. And you need two different items from this. Yet any player who knows about this (or their general uselessness afterwards) will do it, because [[spoiler:[[VideoGameCaringPotential who could really allow Calca and Brina to die?]]]]

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* ''VideoGame/FinalFantasyIV'':
**
The DS remake has, among other things, an "Augment" system wherein you can teach characters certain helpful abilities. These items are one-of-a-kind, and said character will know them permanently. The catch is, if you teach Augments to temporary party members, you are rewarded with more (better) Augments. This little fact is nowhere to be found in the manual or in-game. What fun.
* ''VideoGame/FinalFantasyIVTheAfterYears'' provides ** The classic "Pink Tail" example. After getting an airship midway through the player game, you can find a small cave south of Mythril Village. Inside are a pair of [=NPCs=] who ask you to give them tails in exchange for powerful items. The first is relatively easy to find (the Rat Tail, in the Land of Summoned Monsters) and nets you an Excalibur once you exchange the ore you receive in to a blacksmith in the Underground. The second is the kicker -- it's located on a deep floor of the Lunar Core, in a small, non-descript located near a stairwell, and it can be exchanged for the most powerful armor in the game (Adamant Armor). Even if you know where it is, there's no guarantee you'll ever encounter the enemy. The one that's needed (the "Flan Princess") has a 1/64 spawn rate, with a 1/64 drop rate. That means you have a 1% shot of getting the Pink Tail ''if'' you encounter the Flan Princess. Nothing in the game clues you into this besides a room that ''sort of'' looks like a "P". Try working that out without a guide handy.
* In ''Final Fantasy IV: Interlude'' (an {{Interquel}} only included in the PSP "Complete Collection"), finding all of the Bestiary entries for OneHundredPercentCompletion. Not only are all of them PermanentlyMissable due to the linear nature of the story, but several of them are situated in spots that are incredibly small and easily missed. For instance, the stairs leading up to the Tower of Babil in Edge's solo section has six enemies, several of whom count towards the bestiary. Walked to the top of the stairs? You're chucked to the other side and have no way of getting back, short of SaveScumming.
* ''VideoGame/FinalFantasyIVTheAfterYears'':
** There is
a way to avoid the PlayerPunch where [[spoiler:Calca and Brina must be scrapped for parts]], requiring them to get three items, left completely unmentioned by the game. One of the items is in an obvious jar the player is unlikely to miss. Fair enough. The other two, however? [[RandomlyDrops Random drops]] from a monster that only appears in one out-of-the-way room during one specific lunar cycle (which is the ''worst'' lunar cycle for a party with a black mage and no white mages, as the chapter in question is), and the drop rate is as low as the Pink Tail from the original game. And you need two different items from this. Yet any player who knows about this (or their general uselessness afterwards) will do it, because [[spoiler:[[VideoGameCaringPotential who could really allow Calca and Brina to die?]]]]
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