History GuideDangIt / FinalFantasy

12th Apr '17 8:24:08 PM omegafire17
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* If you want to get all eighty rare game monsters, you have to either be the luckiest gamer in the world or have a guide by your side. Many of these monsters just have a high-percentage random chance to show up, but many more have an inexplicable list of criteria that need to be filled before they ''might'' rear their ugly heads. Some appear for only a ten-minute window once an hour. Some require you to chain-kill a certain number of a certain kind of monster. Some have time limits on top of this criteria. Some require you not to kill any monsters at all. Some appear in tiny, tiny areas, again, randomly. Some have chances of appearance at just 5%. Some only appear if you sit around doing nothing for five minutes or more. Sure, the average gamer stumbles across at least a few of them by accident across the game, but all eighty? Forget it. The worst part about this is that the guide only tells you how to spawn about half of them, it tells you the location for the rare game but not the spawn conditions, have fun experimenting with generic conditions to get them thing to spawn but even that won't always work because some of these monsters have completely unique spawn conditions that are only hinted at in the bestiary, which only appears after you kill them. Have fun looking through online guides to find out how to get 100% completion .
* The LimitBreak of the Espers. While a good portion of the creatures will use their last attack when time is about to expire, low on HP, or the summoner has low HP. However, some of the other Espers will never use their final attack unless certain conditions are met, such as casting Immobilize on the Esper, having the summoner AND the Esper with low HP, or casting Petrify on the Esper! There is ''nothing'' in the game that hints at these conditions. It's a good thing (well, [[NoExportForYou not for ''us'']]) that the UpdatedRerelease made them controllable. Not sure why they weren't to begin with.

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* If you want to get all eighty rare game monsters, you have to either be the luckiest gamer in the world or have a guide by your side. Many of these monsters just have a high-percentage random chance to show up, but many more have an inexplicable list of criteria that need to be filled before they ''might'' rear their ugly heads. Some appear for only a ten-minute window once an hour. Some require you to chain-kill a certain number of a certain kind of monster. Some have time limits on top of this criteria. Some require you not to kill any monsters at all. Some appear in tiny, tiny areas, again, randomly. Some have chances of appearance at just 5%. Some only appear if you sit around doing nothing for five minutes or more. Sure, the average gamer stumbles across at least a few of them by accident across the game, but all eighty? Forget it. The worst part about this is that the guide only tells you how to spawn about half of them, it tells you the location for the rare game but not the spawn conditions, conditions... have fun experimenting with generic conditions to get them thing to spawn spawn, but even that won't always work because some of these monsters have completely unique spawn conditions that are only hinted at in the bestiary, which only appears after you kill them. Have fun looking through online guides to find out how to get 100% completion .
completion.
* The LimitBreak of the Espers. While a A good portion of the creatures will use their last attack when time is about to expire, low on HP, or the summoner has low HP. However, some of the other Espers will never use their final attack unless certain conditions are met, such as casting Immobilize on the Esper, having the summoner AND the Esper with low HP, or casting Petrify on the Esper! Esper itself. There is ''nothing'' in the game that hints at these conditions. It's a good thing (well, [[NoExportForYou not for ''us'']]) then that the UpdatedRerelease made them controllable. Not sure why they weren't to begin with. [[note]]This happened for two reasons when making the original. 1) They were afraid the graphics would suffer, as without the time to work the camera to accommodate their presence, it could result in glitches. 2) They would've had to walk them through every single map for debugging purposes, which as mentioned, there was a general lack of time to do in regards to the Espers.[[/note]]
10th Apr '17 2:35:11 PM Antronach
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** The quest "Last One Standing". If you though killing all of the Last Ones would be time consuming, but doable, you're in for a treat. The [[BonusDungeon Ultimate Lair]] contains most of the Last Ones, and you will have to go in there to complete this quest since Meonektons have an extinction rate of [[UsefulNotes/PowersOfTwoMinusOne ''65,535'']]. The last three of the Last Ones are only in the final dungeon, which is past the PointOfNoReturn. So not only can the quest be finished in NewGamePlus, if you don't grind away in the final dungeon you'll have to go through another full playthrough to finish the quest.
10th Apr '17 7:13:27 AM Boba_Fett88
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* The Nero Family side quest. It involves proceeding forward into the final dungeon, then leaving immediately after each cutscene and boss to backtrack to Tantalus' hideout in Lindblum. You have to do this nine times, and at the end, you get a Protect Ring. If you fail to backtrack too many times, then it will be {{Permanently Missable|Content}}. This quest was so obscure, [[http://www.destructoid.com/a-new-final-fantasy-ix-side-quest-was-discovered-254657.phtml that it was discovered and recorded for the first time in 2013]], nearly ''thirteen years after the game came out!''

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* The Nero Family side quest. It involves proceeding forward into the final dungeon, then leaving immediately after each cutscene and boss to backtrack to Tantalus' hideout in Lindblum. You have to do this nine times, and at the end, you get a Protect Ring. If you fail to backtrack too many times, then it will be {{Permanently Missable|Content}}. This quest was so obscure, [[http://www.destructoid.com/a-new-final-fantasy-ix-side-quest-was-discovered-254657.phtml that it was discovered and recorded for the first time in 2013]], nearly ''thirteen years after the game came out!''out!''[[note]]Japanese players were likely aware of the quest, as it's in the Japanese strategy guide, which is incidentally how The_Kusabi_ discovered it.[[/note]]
2nd Mar '17 3:08:32 PM M3
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** Re-entering the Shinra Building. Getting there isn't too tough (although if you don't have icon markers turned on, you may miss the entrance in the tunnels under the city), but finding all the extra equipment and weapons is the kicker. Cait Sith's ultimate weapon and the two chests that are no longer guarded by the overzealous storekeeper on the ground floor are easy to find if you already ran across them before, but how would you know to find the Grow Lance (which is found in a box on one of the now-empty floors) or the unique Limited Moon weapon for Red XIII (run almost all the way up the stairs at the back of the building, despite having no reason to go there) without a guide?

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** Re-entering the Shinra Building. Getting there isn't too tough (although if you don't have icon markers turned on, you may miss the entrance in the tunnels under the city), but finding all the extra equipment and weapons is the kicker. Cait Sith's ultimate weapon and the two chests that are no longer guarded by the overzealous storekeeper on the ground floor are easy to find if you already ran across them before, but how would you know to find the Grow Lance (which is found in a box on one of the now-empty floors) or the unique Limited Moon Behemoth Horn weapon for Red XIII (run almost all the way up the stairs at the back of the building, despite having no reason to go there) without a guide?
28th Feb '17 1:40:12 PM crazyrabbits
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* In ''Final Fantasy IV: Interlude'' (an {{Interquel}} only included in the PSP "Complete Collection"), finding all of the Bestiary entries for OneHundredPercentCompletion. Not only are all of them PermanentlyMissable due to the linear nature of the story, but several of them are situated in spots that are incredibly small and easily missed. For instance, the stairs leading up to the Tower of Babil in Edge's solo section has six enemies, several of whom count towards the bestiary. Walked to the top of the stairs? You're chucked to the other side and have no way of getting back, short of SaveScumming.

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* In ''Final Fantasy IV: Interlude'' (an {{Interquel}} only included in the PSP "Complete Collection"), finding all of the Bestiary entries for OneHundredPercentCompletion. Not only are all of them PermanentlyMissable {{Permanently Missable|Content}} due to the linear nature of the story, but several of them are situated in spots that are incredibly small and easily missed. For instance, the stairs leading up to the Tower of Babil in Edge's solo section has six enemies, several of whom count towards the bestiary. Walked to the top of the stairs? You're chucked to the other side and have no way of getting back, short of SaveScumming.
28th Feb '17 1:39:11 PM crazyrabbits
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* The DS remake has, among other things, an "Augment" system wherein you can teach characters certain helpful abilities. These items are one-of-a-kind, and said character will know them permanently. The catch is, if you teach Augments to temporary party members, you are rewarded with more (better) Augments. This little fact is nowhere to be found in the manual or in-game. What fun.
* ''VideoGame/FinalFantasyIVTheAfterYears'' provides the player with a way to avoid the PlayerPunch where [[spoiler:Calca and Brina must be scrapped for parts]], requiring them to get three items, left completely unmentioned by the game. One of the items is in an obvious jar the player is unlikely to miss. Fair enough. The other two, however? [[RandomlyDrops Random drops]] from a monster that only appears in one out-of-the-way room during one specific lunar cycle (which is the ''worst'' lunar cycle for a party with a black mage and no white mages, as the chapter in question is), and the drop rate is as low as the Pink Tail from the original game. And you need two different items from this. Yet any player who knows about this (or their general uselessness afterwards) will do it, because [[spoiler:[[VideoGameCaringPotential who could really allow Calca and Brina to die?]]]]

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* ''VideoGame/FinalFantasyIV'':
**
The DS remake has, among other things, an "Augment" system wherein you can teach characters certain helpful abilities. These items are one-of-a-kind, and said character will know them permanently. The catch is, if you teach Augments to temporary party members, you are rewarded with more (better) Augments. This little fact is nowhere to be found in the manual or in-game. What fun.
* ''VideoGame/FinalFantasyIVTheAfterYears'' provides ** The classic "Pink Tail" example. After getting an airship midway through the player game, you can find a small cave south of Mythril Village. Inside are a pair of [=NPCs=] who ask you to give them tails in exchange for powerful items. The first is relatively easy to find (the Rat Tail, in the Land of Summoned Monsters) and nets you an Excalibur once you exchange the ore you receive in to a blacksmith in the Underground. The second is the kicker -- it's located on a deep floor of the Lunar Core, in a small, non-descript located near a stairwell, and it can be exchanged for the most powerful armor in the game (Adamant Armor). Even if you know where it is, there's no guarantee you'll ever encounter the enemy. The one that's needed (the "Flan Princess") has a 1/64 spawn rate, with a 1/64 drop rate. That means you have a 1% shot of getting the Pink Tail ''if'' you encounter the Flan Princess. Nothing in the game clues you into this besides a room that ''sort of'' looks like a "P". Try working that out without a guide handy.
* In ''Final Fantasy IV: Interlude'' (an {{Interquel}} only included in the PSP "Complete Collection"), finding all of the Bestiary entries for OneHundredPercentCompletion. Not only are all of them PermanentlyMissable due to the linear nature of the story, but several of them are situated in spots that are incredibly small and easily missed. For instance, the stairs leading up to the Tower of Babil in Edge's solo section has six enemies, several of whom count towards the bestiary. Walked to the top of the stairs? You're chucked to the other side and have no way of getting back, short of SaveScumming.
* ''VideoGame/FinalFantasyIVTheAfterYears'':
** There is
a way to avoid the PlayerPunch where [[spoiler:Calca and Brina must be scrapped for parts]], requiring them to get three items, left completely unmentioned by the game. One of the items is in an obvious jar the player is unlikely to miss. Fair enough. The other two, however? [[RandomlyDrops Random drops]] from a monster that only appears in one out-of-the-way room during one specific lunar cycle (which is the ''worst'' lunar cycle for a party with a black mage and no white mages, as the chapter in question is), and the drop rate is as low as the Pink Tail from the original game. And you need two different items from this. Yet any player who knows about this (or their general uselessness afterwards) will do it, because [[spoiler:[[VideoGameCaringPotential who could really allow Calca and Brina to die?]]]]
27th Dec '16 12:53:34 PM ADrago
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** Barrett's ultimate weapon is in a chest that only appears if Barrett is in the party during a specific part of the Midgar Raid (on the ascent just before [[spoiler:fighting Hojo]]). There is no indication in the game about this. Furthermore, you cannot return to the area where the chest is, so if you miss it, the weapon is lost forever.

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** Barrett's ultimate weapon is in a chest that only appears if Barrett is in the party during a specific part of the Midgar Raid (on the ascent just before [[spoiler:fighting Hojo]]). There is no indication in the game about this. Furthermore, you cannot return to the area where the chest is, so if you miss it, the weapon is lost forever.permanently missable.



* To some, the most absolutely frustrating thing in the game is that you're never told at any time what items you need to synthesize the very best weapons and armor in Discs 3 and 4. On your first playthrough, be prepared to pull out some of your hair in frustration as you realize that, in order to forge the Grand Armor, you needed to keep those Mythril Swords and suits of Mythril Armor you got all the way back in Disk 2. Oh, and the Mythril Swords become {{Lost Forever}} after you leave Treno for the first time. That's just one example, mind you...

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* To some, the most absolutely frustrating thing in the game is that you're never told at any time what items you need to synthesize the very best weapons and armor in Discs 3 and 4. On your first playthrough, be prepared to pull out some of your hair in frustration as you realize that, in order to forge the Grand Armor, you needed to keep those Mythril Swords and suits of Mythril Armor you got all the way back in Disk 2. Oh, and the Mythril Swords become {{Lost Forever}} {{Permanently Missable|Content}} after you leave Treno for the first time. That's just one example, mind you...
27th Dec '16 12:50:12 PM ADrago
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* Two powerful weapons require usage of the game's keyword system to obtain. The [[InfinityMinusOneSword Excalibur]] requires you to return to Deist after [[spoiler:Ricard Highwind's HeroicSacrifice]] and use the "Dragoons" keyword with the woman there. The [[GameBreaker Blood Sword]] is obtained by talking to Paul about the "Cyclone", but ''only'' while the Cyclone is a threat. Once you've dealt with it, [[LostForever you can no longer access Paul's stash]].

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* Two powerful weapons require usage of the game's keyword system to obtain. The [[InfinityMinusOneSword Excalibur]] requires you to return to Deist after [[spoiler:Ricard Highwind's HeroicSacrifice]] and use the "Dragoons" keyword with the woman there. The [[GameBreaker Blood Sword]] is obtained by talking to Paul about the "Cyclone", but ''only'' while the Cyclone is a threat. Once you've dealt with it, [[LostForever [[PermanentlyMissableContent you can no longer access Paul's stash]].



** [[CombinationAttack Bands]]. More specifically, searching for them. Some of them are unlocked with plot, others you can unlock anytime if you have required characters and input correct commands. Most of them make sense (friends/relatives usually get some), but then there are ''those'' ones that don't make any sense. After all, how could you expect [[spoiler: [[BareFistedMonk Yang]] and [[HighlyVisibleNinja Gekkou]]]] to actually have a Band, even though they didn't even as much as ''talk'' to each other? But the worst of them all is Call Me Queen. To perform it, you need to have four specific (female) party members. The catch? They all need to be equipped with [[WhipItGood whips]]. And one of them ([[spoiler: Leonora]]) can equip literally ONE whip in the whole game - the one that could only be bought way back in the chapter where she first appears, meaning, at the point where you can try to perform this Band it's already [[LostForever Lost Forever]]. You probably wouldn't even know it's there, because the shop that sells the whip in question can only be accessed [[CashGate by paying 50000 gil to get to an "exclusive" area of the chapter]].

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** [[CombinationAttack Bands]]. More specifically, searching for them. Some of them are unlocked with plot, others you can unlock anytime if you have required characters and input correct commands. Most of them make sense (friends/relatives usually get some), but then there are ''those'' ones that don't make any sense. After all, how could you expect [[spoiler: [[BareFistedMonk Yang]] and [[HighlyVisibleNinja Gekkou]]]] to actually have a Band, even though they didn't even as much as ''talk'' to each other? But the worst of them all is Call Me Queen. To perform it, you need to have four specific (female) party members. The catch? They all need to be equipped with [[WhipItGood whips]]. And one of them ([[spoiler: Leonora]]) can equip literally ONE whip in the whole game - the one that could only be bought way back in the chapter where she first appears, meaning, at the point where you can try to perform this Band it's already [[LostForever Lost Forever]].{{Permanently Missable|Content}}. You probably wouldn't even know it's there, because the shop that sells the whip in question can only be accessed [[CashGate by paying 50000 gil to get to an "exclusive" area of the chapter]].



* In some dungeons early on, you can "upgrade" unopened treasure chests as you progress through the game. The game does not hint at this at all. Opened an innocent treasure chest early on in the game in the Narshe mines? Whoops, that upgrade's LostForever.

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* In some dungeons early on, you can "upgrade" unopened treasure chests as you progress through the game. The game does not hint at this at all. Opened an innocent treasure chest early on in the game in the Narshe mines? Whoops, that upgrade's LostForever.{{Permanently Missable|Content}}.



* The Turtle's Paradise flyers. Players are unlikely to find them all without a guide, particularly on a first run through the game, and especially considering one is very well hidden on the ground floor of the Shinra tower (it's one of two signs on the same billboard, which the player will likely then ignore if they read the wrong one first). As such, it is quite easy to [[LostForever cause the sidequest to remain unfinished]]. The sixth and final flyer also becomes permanently inaccessible if the player never visits the location (Yuffie's house) they're supposed to find it in before disc 3, though it's far less likely the player will miss that on the first run... no, they'll probably miss it on subsequent runs instead.

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* The Turtle's Paradise flyers. Players are unlikely to find them all without a guide, particularly on a first run through the game, and especially considering one is very well hidden on the ground floor of the Shinra tower (it's one of two signs on the same billboard, which the player will likely then ignore if they read the wrong one first). As such, it is quite easy to [[LostForever [[PermanentlyMissableContent cause the sidequest to remain unfinished]]. The sixth and final flyer also becomes permanently inaccessible if the player never visits the location (Yuffie's house) they're supposed to find it in before disc 3, though it's far less likely the player will miss that on the first run... no, they'll probably miss it on subsequent runs instead.



** Getting the [=PuPu=] card. Hints about some parts of the process are given in the game, but not all of it, and these hints are fairly obscure themselves. The player has to fight random battles at several small, nondescript, arbitrary patches of the world map in order to see a UFO each time. They then have to go to another arbitrary, unexceptional, and inaccessible area of land in order to encounter [=PuPu=]. Once they've done so they have to feed him five of a certain item. The only way to have five of this item is to have synthesized them ahead of time, by using another fairly obscure game mechanic. If the party misses the chance to feed [=PuPu=] five of the item, or they kill him, the card is LostForever. You can also use the Card skill on him, but that would require knowing ahead of time that the point of the sidequest is to obtain his card.

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** Getting the [=PuPu=] card. Hints about some parts of the process are given in the game, but not all of it, and these hints are fairly obscure themselves. The player has to fight random battles at several small, nondescript, arbitrary patches of the world map in order to see a UFO each time. They then have to go to another arbitrary, unexceptional, and inaccessible area of land in order to encounter [=PuPu=]. Once they've done so they have to feed him five of a certain item. The only way to have five of this item is to have synthesized them ahead of time, by using another fairly obscure game mechanic. If the party misses the chance to feed [=PuPu=] five of the item, or they kill him, the card is LostForever.{{Permanently Missable|Content}}. You can also use the Card skill on him, but that would require knowing ahead of time that the point of the sidequest is to obtain his card.



* In a Laguna flashback on Disk 1, the player can fiddle with explosives, find and lose a rusty key, and fiddle with some hatches. On Disk 3, if the player did all of the above correctly, three doors will appear in a particular dungeon, otherwise they'll be closed and the valuable items behind them are LostForever.
* ''Many'' of the Guardian Forces are very difficult to find, and a good number of them can easily be LostForever. Most notable is the Tonberry GF, which can only be obtained by killing the Tonberry King, who will only appear if you kill about 20 [[DemonicSpiders Tonberries]] in a row. There is absolutely no clue about this anywhere in the game.

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* In a Laguna flashback on Disk 1, the player can fiddle with explosives, find and lose a rusty key, and fiddle with some hatches. On Disk 3, if the player did all of the above correctly, three doors will appear in a particular dungeon, otherwise they'll be closed and the valuable items behind them are LostForever.
{{Permanently Missable|Content}}.
* ''Many'' of the Guardian Forces are very difficult to find, and a good number of them can easily be LostForever.{{Permanently Missable|Content}}. Most notable is the Tonberry GF, which can only be obtained by killing the Tonberry King, who will only appear if you kill about 20 [[DemonicSpiders Tonberries]] in a row. There is absolutely no clue about this anywhere in the game.



* Receiving the most powerful weapon, the Excalibur 2, requires that one must reach a certain room in the ''final dungeon'' within the very difficult time limit of 12 hours. Not only is this information not given to the player at any point in the game, but the location of the weapon is just as difficult to find. What's worse, once the time limit has been reached, the weapon is LostForever (the "!" above your head ''disappears'' if you made it to the right spot in time but don't actually pick it up quickly enough). The guide also doesn't tell you that there is a technique that allows you to skip the cutscenes completely, which certainly makes the time limit easier to cope with. (In fairness, the makers of the guide may not have realised this.)

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* Receiving the most powerful weapon, the Excalibur 2, requires that one must reach a certain room in the ''final dungeon'' within the very difficult time limit of 12 hours. Not only is this information not given to the player at any point in the game, but the location of the weapon is just as difficult to find. What's worse, once the time limit has been reached, the weapon is LostForever {{Permanently Missable|Content}} (the "!" above your head ''disappears'' if you made it to the right spot in time but don't actually pick it up quickly enough). The guide also doesn't tell you that there is a technique that allows you to skip the cutscenes completely, which certainly makes the time limit easier to cope with. (In fairness, the makers of the guide may not have realised this.)



* The Nero Family side quest. It involves proceeding forward into the final dungeon, then leaving immediately after each cutscene and boss to backtrack to Tantalus' hideout in Lindblum. You have to do this nine times, and at the end, you get a Protect Ring. If you fail to backtrack too many times, then it will be LostForever. This quest was so obscure, [[http://www.destructoid.com/a-new-final-fantasy-ix-side-quest-was-discovered-254657.phtml that it was discovered and recorded for the first time in 2013]], nearly ''thirteen years after the game came out!''

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* The Nero Family side quest. It involves proceeding forward into the final dungeon, then leaving immediately after each cutscene and boss to backtrack to Tantalus' hideout in Lindblum. You have to do this nine times, and at the end, you get a Protect Ring. If you fail to backtrack too many times, then it will be LostForever.{{Permanently Missable|Content}}. This quest was so obscure, [[http://www.destructoid.com/a-new-final-fantasy-ix-side-quest-was-discovered-254657.phtml that it was discovered and recorded for the first time in 2013]], nearly ''thirteen years after the game came out!''



** Finding all 26 Al Bhed Primers without a guide is nigh impossible. About half of them are easy to find or get from [=NPCs=], but the other half is either [[LostForever lost forever in a location you can't go back to]], [[PixelHunt blend into the scenery so well your only hope finding them is smashing the 'X' button while you walk]] or hidden in an optional location you can only find if you, again, keep hitting the 'X' on the airship map in hopes of finding something, without any in-game hint to ITS existence.

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** Finding all 26 Al Bhed Primers without a guide is nigh impossible. About half of them are easy to find or get from [=NPCs=], but the other half is either [[LostForever lost forever [[PermanentlyMissableContent permanently missable in a location you can't go back to]], [[PixelHunt blend into the scenery so well your only hope finding them is smashing the 'X' button while you walk]] or hidden in an optional location you can only find if you, again, keep hitting the 'X' on the airship map in hopes of finding something, without any in-game hint to ITS existence.



** To get HundredPercentCompletion, one has to take a detour from chasing a villain in order to talk to someone hidden in a Moogle costume, early in the game. The game is riddled with [[LostForever one-time, easily missable]] scenes like this, and despite the fact you get fully healed from touching a save point, you have to [[InnSecurity use the bed]] in the airship at least once a chapter. And that isn't even the worst part. The game allows you to skip {{cutscene}}s, but what it doesn't tell you is that skipped cutscenes don't count towards the HundredPercentCompletion.

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** To get HundredPercentCompletion, one has to take a detour from chasing a villain in order to talk to someone hidden in a Moogle costume, early in the game. The game is riddled with [[LostForever [[PermanentlyMissableContent one-time, easily missable]] scenes like this, and despite the fact you get fully healed from touching a save point, you have to [[InnSecurity use the bed]] in the airship at least once a chapter. And that isn't even the worst part. The game allows you to skip {{cutscene}}s, but what it doesn't tell you is that skipped cutscenes don't count towards the HundredPercentCompletion.
25th Dec '16 11:14:22 AM Ferot_Dreadnaught
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** Several of the ultimate weapons are subject to this. The biggest example would probably be having to dodge 200 lightning bolts in a row (seriously - A single hit resets the counter which isn't even shown on the screen; while dodging, you have to manually keep count as well!). There is no in-game hint about how many you have to dodge, or even that there will be a reward this valuable; without a guide, many players would probably stop around 50-60 and assume the item they were given was the final prize. Not to mention it's extremely hard, so even the GenreSavvy players who somehow guessed there was a better reward would stop before they actually reached 200 dodged bolts.

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** Several of the ultimate weapons are subject to this. The biggest example would probably be having to dodge 200 lightning bolts in a row (seriously - A single hit resets the counter which isn't even shown on the screen; while dodging, you have to manually keep count as well!). There is no in-game hint about how many you have to dodge, or even that there will be a reward this valuable; without a guide, many players would probably stop around 50-60 and assume the item they were given was the final prize. Not to mention it's extremely hard, so even the GenreSavvy savvy players who somehow guessed there was a better reward would stop before they actually reached 200 dodged bolts.
15th Jun '16 1:52:32 AM M3
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* Obtaining Aerith's final limit move is extremely time consuming, and damn near impossible without a guide. You first have to find a man living in a cave, who can only be gotten to if you have the buggy or any vehicle/chocobo capable of crossing shallow rivers. The problem is that the game doesn't tell you that you can just drive the buggy into Costa Del Sol to use it on the other continent, and the man's cave is exceptionally well hidden. When you speak to him, he merely tells you how many times you've ran from battle. This seems extremely useless, but interesting, unless you know that if the last two digits of this number are the same (e.g. 44, 133, or 11), then he will give you an item. This is never hinted to in game. ''Sometimes'' he just gives you a bolt ring, and ''sometimes'' he gives you a piece of Mythril. You then have to take this piece of mythril to a weapon maker near Gongaga, and redeem it to get one of two items. One of these items is Aerith's final limit, and the other is a piece of armor. This can only be done once, and the game gives no hint as to which one it is. Oh, and hope you manage to do this on the first disc only, since [[ItWasHisSled Aerith dies at the end of disc one, making this information useless past this point]]. Even the ''guide'' doesn't tell you about the buggy trick, which is about the only way to get it while Aerith is still alive.

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* Obtaining Aerith's final limit move is extremely time consuming, and damn near impossible without a guide. You first have to find a man living in a cave, who can only be gotten to if you have the buggy or any vehicle/chocobo capable of crossing shallow rivers. The problem is that the game doesn't tell you that you can just drive the buggy into Costa Del Sol to use it on the other continent, and the man's cave is exceptionally well hidden. When you speak to him, he merely tells you how many times you've ran from battle. This seems extremely useless, but interesting, unless you know that if the last two digits of this number are the same (e.g. 44, 133, or 11), then he will give you an item. This is never hinted to in game. ''Sometimes'' he just gives you a bolt ring, and ''sometimes'' he gives you a piece of Mythril. You then have to take this piece of mythril to a weapon maker near Gongaga, and redeem it to get one of two items. One of these items is Aerith's final limit, and the other is a piece of armor. This can only be done once, and the game gives no hint as to which one it is. Oh, and hope you manage to do this on the first disc only, since [[ItWasHisSled Aerith dies at the end of disc one, making this information useless past this point]]. Even the ''guide'' doesn't tell you about the buggy trick, which is about the only way to get it while Aerith is still alive.
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http://tvtropes.org/pmwiki/article_history.php?article=GuideDangIt.FinalFantasy