History GuideDangIt / Fighting

11th Jun '16 8:01:50 PM nombretomado
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* The ''{{Tekken}}'' series is usually pretty good at averting this, but ''Tekken 2'' contains a notable exception. To unlock Roger/Alex, you have to beat stage 3 of arcade mode with less than 5% health remaining (you can tell if this happens because the announcer says "Great!") Do that, and in round 4 you'll face Roger. From there beat arcade mode as normal.

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* The ''{{Tekken}}'' ''VideoGame/{{Tekken}}'' series is usually pretty good at averting this, but ''Tekken 2'' contains a notable exception. To unlock Roger/Alex, you have to beat stage 3 of arcade mode with less than 5% health remaining (you can tell if this happens because the announcer says "Great!") Do that, and in round 4 you'll face Roger. From there beat arcade mode as normal.
6th Jan '16 8:49:27 PM nombretomado
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* ''[[SoulSeries SoulCalibur IV]]'' Tower of Lost Souls mode. It does provide you with clues, however many of the clues are so vague, and can apply to so much, that a guide is the only way to be sure of the requirement. Examples of such vague clues are "Use your ultimate attack without hesitation." This means to critical finish everyone on the stage, confusing because a CF isn't really an attack in and of itself, which is not obvious from the context. Then there are the clues that, even if you know what they mean, not much help is given in understanding how to accomplish them. Two clues on the same stage are "Become a shield to repel the blade," and "The best offense is a good defense." These mean that you should block 3 and 10 consecutive attacks respectively. There is no way that anyone would know how long to perform the required actions unless they were looking at the guide, as opposed to some other random amount.

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* ''[[SoulSeries ''[[VideoGame/SoulSeries SoulCalibur IV]]'' Tower of Lost Souls mode. It does provide you with clues, however many of the clues are so vague, and can apply to so much, that a guide is the only way to be sure of the requirement. Examples of such vague clues are "Use your ultimate attack without hesitation." This means to critical finish everyone on the stage, confusing because a CF isn't really an attack in and of itself, which is not obvious from the context. Then there are the clues that, even if you know what they mean, not much help is given in understanding how to accomplish them. Two clues on the same stage are "Become a shield to repel the blade," and "The best offense is a good defense." These mean that you should block 3 and 10 consecutive attacks respectively. There is no way that anyone would know how long to perform the required actions unless they were looking at the guide, as opposed to some other random amount.
6th Jan '16 8:49:20 PM nombretomado
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* ''[[SoulSeries Soul Calibur 3]]'' has forking paths in the story mode in the form of a ChooseYourOwnAdventure style story. There is exactly one path each character can take to see the true ending, the paths are not the same between characters, and there is no way to know what path it is unless someone's already done it. Furthermore, each fight gets progressively harder as TheComputerIsACheatingBastard, and you cannot lose until you have beaten Olcadan. Make even one mistake on the path and you have to start all over.

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* ''[[SoulSeries ''[[VideoGame/SoulSeries Soul Calibur 3]]'' has forking paths in the story mode in the form of a ChooseYourOwnAdventure style story. There is exactly one path each character can take to see the true ending, the paths are not the same between characters, and there is no way to know what path it is unless someone's already done it. Furthermore, each fight gets progressively harder as TheComputerIsACheatingBastard, and you cannot lose until you have beaten Olcadan. Make even one mistake on the path and you have to start all over.
31st Dec '15 1:34:58 AM Sammettik
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* Unintentional example in the Manga/{{Bleach}} DS fighting game series. Money can be unlocked using three passwords that are written on the touch screen, which in the second game are either an open jar, a pawprint, or a poorly drawn rabbit. For people outside of Japan, there's no way of knowing what the password is, as it was in a Japanese magazine exclusive. Furthermore, the game reads the markings on the screen with an incredible lack of accuracy. However, [[ThePasswordIsAlwaysSwordfish making random scribbles will actually count as having the password before even drawing it.]]

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* Unintentional example in the Manga/{{Bleach}} ''Manga/{{Bleach}}'' DS fighting game series. Money can be unlocked using three passwords that are written on the touch screen, which in the second game are either an open jar, a pawprint, or a poorly drawn rabbit. For people outside of Japan, there's no way of knowing what the password is, as it was in a Japanese magazine exclusive. Furthermore, the game reads the markings on the screen with an incredible lack of accuracy. However, [[ThePasswordIsAlwaysSwordfish making random scribbles will actually count as having the password before even drawing it.]]



* {{WWF No Mercy}} had a feature where players could be a guest referee rather than a competitor. They neglected to include instructions in the manual on controlling a referee. Complicating things, the referee commands were done via the otherwise unused right arrow button. This was especially bad because players could end up having to guest referee during Championship Mode and then not know how to referee, thus making the match endless.

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* {{WWF ''{{WWF No Mercy}} Mercy}}'' had a feature where players could be a guest referee rather than a competitor. They neglected to include instructions in the manual on controlling a referee. Complicating things, the referee commands were done via the otherwise unused right arrow button. This was especially bad because players could end up having to guest referee during Championship Mode and then not know how to referee, thus making the match endless.
31st Dec '15 1:34:27 AM Sammettik
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* [[SoulSeries Soul Calibur 3]] has forking paths in the story mode in the form of a ChooseYourOwnAdventure style story. There is exactly one path each character can take to see the true ending, the paths are not the same between characters, and there is no way to know what path it is unless someone's already done it. Furthermore, each fight gets progressively harder as TheComputerIsACheatingBastard, and you cannot lose until you have beaten Olcadan. Make even one mistake on the path and you have to start all over.

to:

* [[SoulSeries ''[[SoulSeries Soul Calibur 3]] 3]]'' has forking paths in the story mode in the form of a ChooseYourOwnAdventure style story. There is exactly one path each character can take to see the true ending, the paths are not the same between characters, and there is no way to know what path it is unless someone's already done it. Furthermore, each fight gets progressively harder as TheComputerIsACheatingBastard, and you cannot lose until you have beaten Olcadan. Make even one mistake on the path and you have to start all over.



* [[SoulSeries SoulCalibur IV]] Tower of Lost Souls mode. It does provide you with clues, however many of the clues are so vague, and can apply to so much, that a guide is the only way to be sure of the requirement. Examples of such vague clues are "Use your ultimate attack without hesitation." This means to critical finish everyone on the stage, confusing because a CF isn't really an attack in and of itself, which is not obvious from the context. Then there are the clues that, even if you know what they mean, not much help is given in understanding how to accomplish them. Two clues on the same stage are "Become a shield to repel the blade," and "The best offense is a good defense." These mean that you should block 3 and 10 consecutive attacks respectively. There is no way that anyone would know how long to perform the required actions unless they were looking at the guide, as opposed to some other random amount.
* RumbleRoses XX. There's a lot of Guide Dang It in this game, ranging from merely annoying to complete progress stopping, and most reviewers have already caught it all, so I'll just go over the big ones.

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* [[SoulSeries ''[[SoulSeries SoulCalibur IV]] IV]]'' Tower of Lost Souls mode. It does provide you with clues, however many of the clues are so vague, and can apply to so much, that a guide is the only way to be sure of the requirement. Examples of such vague clues are "Use your ultimate attack without hesitation." This means to critical finish everyone on the stage, confusing because a CF isn't really an attack in and of itself, which is not obvious from the context. Then there are the clues that, even if you know what they mean, not much help is given in understanding how to accomplish them. Two clues on the same stage are "Become a shield to repel the blade," and "The best offense is a good defense." These mean that you should block 3 and 10 consecutive attacks respectively. There is no way that anyone would know how long to perform the required actions unless they were looking at the guide, as opposed to some other random amount.
* RumbleRoses XX.''Rumble Roses XX''. There's a lot of Guide Dang It in this game, ranging from merely annoying to complete progress stopping, and most reviewers have already caught it all, so I'll just go over the big ones.



* SuperSmashBros Melee: Luigi had a very obscure and enigmatic unlock method. To unlock him, you had to cross the finish line in the first stage of Adventure Mode when there was a "2" in the ones-place of the timer (3:12.45 for instance) and then complete adventure mode. Good luck figuring that out without a guide.

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* SuperSmashBros Melee: ''VideoGame/SuperSmashBrosMelee'': Luigi had a very obscure and enigmatic unlock method. To unlock him, you had to cross the finish line in the first stage of Adventure Mode when there was a "2" in the ones-place of the timer (3:12.45 for instance) and then complete adventure mode. Good luck figuring that out without a guide.



* BattleArenaToshinden was a slight offender, but still had one big GuideDangIt moment: The game had two bosses. The second boss is never hinted at. The first boss could be reached on any difficulty with any number of continues, and beating him taught the player the chosen character's Desperation Move (an attack that could only be done when their health bar flashes red). The second boss could only be reached by beating the first 8 fighters on normal or higher with no continues. Beating HIM taught you that character's secret move. Also never mentioned is the secret codes to PLAY as the bosses (which is a simple as highlighting one of the normal characters and selecting them while holding certain other buttons).

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* BattleArenaToshinden ''VideoGame/BattleArenaToshinden'' was a slight offender, but still had one big GuideDangIt moment: The game had two bosses. The second boss is never hinted at. The first boss could be reached on any difficulty with any number of continues, and beating him taught the player the chosen character's Desperation Move (an attack that could only be done when their health bar flashes red). The second boss could only be reached by beating the first 8 fighters on normal or higher with no continues. Beating HIM taught you that character's secret move. Also never mentioned is the secret codes to PLAY as the bosses (which is a simple as highlighting one of the normal characters and selecting them while holding certain other buttons).
18th Jul '15 6:37:08 PM nombretomado
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* Largely averted these days due to most fighting games having a built in move list on the pause menu, but in the arcade days, players would have to print out move lists from the internet and bring them just to know all of the character's abilities. Unlisted moves do show up every now and then though, such as [[Franchise/DevilMayCry Vergil's]] Sword Storm followup in Ultimate MarvelVsCapcom3. For those interested, it's a quarter circle forward motion and the S button while Summoned Swords are active.
** Ultimate MarvelVsCapcom3 there's nothing within the game that tells you how character mechanics of Frank West and Phoenix Wright work. You'll need to get a guide or look up an online tutorial

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* Largely averted these days due to most fighting games having a built in move list on the pause menu, but in the arcade days, players would have to print out move lists from the internet and bring them just to know all of the character's abilities. Unlisted moves do show up every now and then though, such as [[Franchise/DevilMayCry Vergil's]] Sword Storm followup in Ultimate MarvelVsCapcom3.''Ultimate VideoGame/MarvelVsCapcom3''. For those interested, it's a quarter circle forward motion and the S button while Summoned Swords are active.
** Ultimate MarvelVsCapcom3 ''Ultimate VideoGame/MarvelVsCapcom3'' there's nothing within the game that tells you how character mechanics of Frank West and Phoenix Wright work. You'll need to get a guide or look up an online tutorial
21st May '15 10:22:01 AM angelothewizard
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** There's also an in-game bonus/achievement that gets awarded if you KO an enemy with Luigi's taunt, which is nothing more than Luigi giving a soft "aw shucks" kick that only does 1% damage. What is not told about Luigi's taunt is that it's classified as a meteor smash (a technique that sends an airborne enemy plummeting straight down with little hope to recover), so most players didn't think of using Luigi's taunt on an enemy trying to jump back to the stage's edge.

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** There's also an in-game bonus/achievement that gets awarded if you KO an enemy with Luigi's taunt, which is nothing more than Luigi giving a soft "aw shucks" kick that only does 1% damage. What is not told about Luigi's taunt is that it's classified as a meteor smash (a technique that sends an airborne enemy plummeting straight down with little hope to recover), so most players didn't think of using Luigi's taunt on an enemy trying to jump back to the stage's edge.edge.
* BattleArenaToshinden was a slight offender, but still had one big GuideDangIt moment: The game had two bosses. The second boss is never hinted at. The first boss could be reached on any difficulty with any number of continues, and beating him taught the player the chosen character's Desperation Move (an attack that could only be done when their health bar flashes red). The second boss could only be reached by beating the first 8 fighters on normal or higher with no continues. Beating HIM taught you that character's secret move. Also never mentioned is the secret codes to PLAY as the bosses (which is a simple as highlighting one of the normal characters and selecting them while holding certain other buttons).
17th May '15 9:47:45 PM M3
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** What makes this worse? Setsuka. In the hands of the A.I., she is a stone cold bitch that ends many a run towards Olcadan.
15th May '15 4:25:12 PM nombretomado
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* ''GuiltyGear XX'' and its Story Mode paths. Some of the requirements are impossible to figure out on your own. Several paths require that you win a specific fight by time-up, with no sign you should. Jam's Story Mode hinges ''entirely'' on how you win the first fight (time-up, standard, or [[OneHitKill Instant Kill]]). One of the most horrible is Baiken - unless you defeat Anji with more than 30% health remaining, you're locked into her third ending. Several of the endings require you see a ''different'' character's ending before you can even try at them. Nothing in the game hints at anything remotely like this.

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* ''GuiltyGear ''VideoGame/GuiltyGear XX'' and its Story Mode paths. Some of the requirements are impossible to figure out on your own. Several paths require that you win a specific fight by time-up, with no sign you should. Jam's Story Mode hinges ''entirely'' on how you win the first fight (time-up, standard, or [[OneHitKill Instant Kill]]). One of the most horrible is Baiken - unless you defeat Anji with more than 30% health remaining, you're locked into her third ending. Several of the endings require you see a ''different'' character's ending before you can even try at them. Nothing in the game hints at anything remotely like this.
29th Apr '15 9:45:50 AM DracoKanji
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** This seems kind of justified though in that during its original release it's an arcade game at its core and you would toss in a ton of quarters trying to figure out the fatalities.

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** This seems kind of justified though in that during its original release it's an arcade game at its core core. The arcade cabinets often had the Fatality combos printed above and you would toss in a ton of quarters trying to figure out below the fatalities.screen.
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