History GuideDangIt / Fighting

2nd Dec '17 9:54:09 PM MegaMarioMan
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** There's a bunch of in-game bonuses/achievements that you get for doing various things in single player and multiplayer, and doing all of them earns you a trophy. While a lot of them can be gotten without even aiming for them, there are some that require doing things many people wouldn't even think or know of, such as Cuddly Bear (grab enemies at least 3 times, but never pummel or throw them), Button Holder (hold A or B for the entire match), Poser Power and Poser KO (respectively, damage and kill an enemy with a taunt, something that can only be done by Luigi).

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** There's a bunch of in-game bonuses/achievements that you get for doing various things in single player and multiplayer, and doing all of them earns you a trophy. While a lot of them can be gotten without even aiming for them, there are some that require doing things many people wouldn't even think or know of, such as Cuddly Bear (grab enemies at least 3 times, but never pummel or throw them), Button Holder (hold A or B for the entire match), Continuation (clear a match in a single player mode after using a continue), Poser Power and Poser KO (respectively, damage and kill an enemy with a taunt, something that can only be done by Luigi).
31st Oct '17 7:15:19 PM MegaMarioMan
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* ''VideoGame/SuperSmashBrosMelee'': Luigi had a very obscure and enigmatic unlock method. To unlock him, you had to cross the finish line in the first stage of Adventure Mode when there was a "2" in the ones-place of the timer (3:12.45 for instance) and then complete adventure mode. Good luck figuring that out without a guide.
** There's also an in-game bonus/achievement that gets awarded if you KO an enemy with Luigi's taunt, which is nothing more than Luigi giving a soft "aw shucks" kick that only does 1% damage. What is not told about Luigi's taunt is that it's classified as a meteor smash (a technique that sends an airborne enemy plummeting straight down with little hope to recover), so most players didn't think of using Luigi's taunt on an enemy trying to jump back to the stage's edge.

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* ''VideoGame/SuperSmashBrosMelee'': ''VideoGame/SuperSmashBrosMelee'':
**
Luigi had a very obscure and enigmatic unlock method. To unlock him, you had to cross the finish line in the first stage of Adventure Mode when there was a "2" in the ones-place of the timer (3:12.45 for instance) and then complete adventure mode.Adventure Mode. Good luck figuring that out without a guide.
** There's also an a bunch of in-game bonus/achievement bonuses/achievements that gets awarded if you get for doing various things in single player and multiplayer, and doing all of them earns you a trophy. While a lot of them can be gotten without even aiming for them, there are some that require doing things many people wouldn't even think or know of, such as Cuddly Bear (grab enemies at least 3 times, but never pummel or throw them), Button Holder (hold A or B for the entire match), Poser Power and Poser KO (respectively, damage and kill an enemy with Luigi's a taunt, which is nothing more than Luigi giving a soft "aw shucks" kick something that can only does 1% damage. What is not told about Luigi's taunt is that it's classified as a meteor smash (a technique that sends an airborne enemy plummeting straight down with little hope to recover), so most players didn't think of using Luigi's taunt on an enemy trying to jump back to the stage's edge.be done by Luigi).
7th Sep '17 7:51:57 AM GrammarNavi
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* ''{{WWF No Mercy}}'' had a feature where players could be a guest referee rather than a competitor. They neglected to include instructions in the manual on controlling a referee. Complicating things, the referee commands were done via the otherwise unused right arrow button. This was especially bad because players could end up having to guest referee during Championship Mode and then not know how to referee, thus making the match endless.

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* ''{{WWF No Mercy}}'' ''VideoGame/WWFNoMercy'' had a feature where players could be a guest referee rather than a competitor. They neglected to include instructions in the manual on controlling a referee. Complicating things, the referee commands were done via the otherwise unused right arrow button. This was especially bad because players could end up having to guest referee during Championship Mode and then not know how to referee, thus making the match endless.
29th Aug '17 4:05:38 PM AnotherGamer
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* Unintentional example in the ''Manga/{{Bleach}}'' DS fighting game series. Money can be unlocked using three passwords that are written on the touch screen, which in the second game are either an open jar, a pawprint, or a poorly drawn rabbit. For people outside of Japan, there's no way of knowing what the password is, as it was in a Japanese magazine exclusive. Furthermore, the game reads the markings on the screen with an incredible lack of accuracy. However, [[ThePasswordIsAlwaysSwordfish making random scribbles will actually count as having the password before even drawing it.]]

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* Unintentional example in the ''Manga/{{Bleach}}'' DS fighting game series. Money can be unlocked using three passwords that are written on the touch screen, which in the second game are either an open jar, a pawprint, or a poorly drawn rabbit. For people outside of Japan, there's no way of knowing what the password is, as it was in a Japanese magazine exclusive. Furthermore, the game reads the markings on the screen with an incredible lack of accuracy. However, accuracy: this, however, ends up being a good thing since [[ThePasswordIsAlwaysSwordfish making random scribbles will actually count as having cause the password before even drawing it.game to detect them as one of the pictures, allowing you to unlock the extra money that way.]]
9th Oct '16 12:04:44 PM Someoneman
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* ''VideoGame/BattleArenaToshinden'' was a slight offender, but still had one big GuideDangIt moment: The game had two bosses. The second boss is never hinted at. The first boss could be reached on any difficulty with any number of continues, and beating him taught the player the chosen character's Desperation Move (an attack that could only be done when their health bar flashes red). The second boss could only be reached by beating the first 8 fighters on normal or higher with no continues. Beating HIM taught you that character's secret move. Also never mentioned is the secret codes to PLAY as the bosses (which is a simple as highlighting one of the normal characters and selecting them while holding certain other buttons).

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* ''VideoGame/BattleArenaToshinden'' was a slight offender, but still had one big GuideDangIt moment: The game had two bosses. The second boss is never hinted at. The first boss could be reached on any difficulty with any number of continues, and beating him taught the player the chosen character's Desperation Move (an attack that could only be done when their health bar flashes red). The second boss could only be reached by beating the first 8 fighters on normal or higher with no continues. Beating HIM taught you that character's secret move. Also never mentioned is the secret codes to PLAY as the bosses (which is a simple as highlighting one of the normal characters and selecting them while holding certain other buttons).buttons).
* In ''VideoGame/BattleFantasia'', each character has two story mode paths. You start on the default path, and can switch to the alternate path by finishing one specific battle while meeting specific conditions (usually hitting the enemy enough times with a specific attack or taunting enough times). What the condition is, or what battle qualifies as the branching point, are never explained in-game, so a guide is almost necessary to play these paths.
11th Sep '16 2:54:27 PM whatthefbomb
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Added DiffLines:

** Battling Reptile in the first game was intentionally vague as a way of building hype. Reptile would randomly appear before battles during normal gameplay and give cryptic hints such as "Look to la luna." or "Fatality is the key." Even if someone knew of everything that needed to be done, it was a double LuckBasedMission as not only is one of the requirements (a shadow in front of the moon on the pit) totally random, but Reptile was only added in a later revision of the game. If your arcade operator had an older version of the board, it may be literally impossible to find him!
*** The second and third games included multiple secret fights each. Kombat Kodes in [=MK3=] were designed this way as well.
11th Jun '16 8:01:50 PM nombretomado
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* The ''{{Tekken}}'' series is usually pretty good at averting this, but ''Tekken 2'' contains a notable exception. To unlock Roger/Alex, you have to beat stage 3 of arcade mode with less than 5% health remaining (you can tell if this happens because the announcer says "Great!") Do that, and in round 4 you'll face Roger. From there beat arcade mode as normal.

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* The ''{{Tekken}}'' ''VideoGame/{{Tekken}}'' series is usually pretty good at averting this, but ''Tekken 2'' contains a notable exception. To unlock Roger/Alex, you have to beat stage 3 of arcade mode with less than 5% health remaining (you can tell if this happens because the announcer says "Great!") Do that, and in round 4 you'll face Roger. From there beat arcade mode as normal.
6th Jan '16 8:49:27 PM nombretomado
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* ''[[SoulSeries SoulCalibur IV]]'' Tower of Lost Souls mode. It does provide you with clues, however many of the clues are so vague, and can apply to so much, that a guide is the only way to be sure of the requirement. Examples of such vague clues are "Use your ultimate attack without hesitation." This means to critical finish everyone on the stage, confusing because a CF isn't really an attack in and of itself, which is not obvious from the context. Then there are the clues that, even if you know what they mean, not much help is given in understanding how to accomplish them. Two clues on the same stage are "Become a shield to repel the blade," and "The best offense is a good defense." These mean that you should block 3 and 10 consecutive attacks respectively. There is no way that anyone would know how long to perform the required actions unless they were looking at the guide, as opposed to some other random amount.

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* ''[[SoulSeries ''[[VideoGame/SoulSeries SoulCalibur IV]]'' Tower of Lost Souls mode. It does provide you with clues, however many of the clues are so vague, and can apply to so much, that a guide is the only way to be sure of the requirement. Examples of such vague clues are "Use your ultimate attack without hesitation." This means to critical finish everyone on the stage, confusing because a CF isn't really an attack in and of itself, which is not obvious from the context. Then there are the clues that, even if you know what they mean, not much help is given in understanding how to accomplish them. Two clues on the same stage are "Become a shield to repel the blade," and "The best offense is a good defense." These mean that you should block 3 and 10 consecutive attacks respectively. There is no way that anyone would know how long to perform the required actions unless they were looking at the guide, as opposed to some other random amount.
6th Jan '16 8:49:20 PM nombretomado
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* ''[[SoulSeries Soul Calibur 3]]'' has forking paths in the story mode in the form of a ChooseYourOwnAdventure style story. There is exactly one path each character can take to see the true ending, the paths are not the same between characters, and there is no way to know what path it is unless someone's already done it. Furthermore, each fight gets progressively harder as TheComputerIsACheatingBastard, and you cannot lose until you have beaten Olcadan. Make even one mistake on the path and you have to start all over.

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* ''[[SoulSeries ''[[VideoGame/SoulSeries Soul Calibur 3]]'' has forking paths in the story mode in the form of a ChooseYourOwnAdventure style story. There is exactly one path each character can take to see the true ending, the paths are not the same between characters, and there is no way to know what path it is unless someone's already done it. Furthermore, each fight gets progressively harder as TheComputerIsACheatingBastard, and you cannot lose until you have beaten Olcadan. Make even one mistake on the path and you have to start all over.
31st Dec '15 1:34:58 AM Sammettik
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* Unintentional example in the Manga/{{Bleach}} DS fighting game series. Money can be unlocked using three passwords that are written on the touch screen, which in the second game are either an open jar, a pawprint, or a poorly drawn rabbit. For people outside of Japan, there's no way of knowing what the password is, as it was in a Japanese magazine exclusive. Furthermore, the game reads the markings on the screen with an incredible lack of accuracy. However, [[ThePasswordIsAlwaysSwordfish making random scribbles will actually count as having the password before even drawing it.]]

to:

* Unintentional example in the Manga/{{Bleach}} ''Manga/{{Bleach}}'' DS fighting game series. Money can be unlocked using three passwords that are written on the touch screen, which in the second game are either an open jar, a pawprint, or a poorly drawn rabbit. For people outside of Japan, there's no way of knowing what the password is, as it was in a Japanese magazine exclusive. Furthermore, the game reads the markings on the screen with an incredible lack of accuracy. However, [[ThePasswordIsAlwaysSwordfish making random scribbles will actually count as having the password before even drawing it.]]



* {{WWF No Mercy}} had a feature where players could be a guest referee rather than a competitor. They neglected to include instructions in the manual on controlling a referee. Complicating things, the referee commands were done via the otherwise unused right arrow button. This was especially bad because players could end up having to guest referee during Championship Mode and then not know how to referee, thus making the match endless.

to:

* {{WWF ''{{WWF No Mercy}} Mercy}}'' had a feature where players could be a guest referee rather than a competitor. They neglected to include instructions in the manual on controlling a referee. Complicating things, the referee commands were done via the otherwise unused right arrow button. This was especially bad because players could end up having to guest referee during Championship Mode and then not know how to referee, thus making the match endless.
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