History GuideDangIt / EasternRPG

20th Feb '17 5:40:41 PM Bugfragged
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* ''CapellasPromise'' has Hanna's postgame recruitment, which is never mentioned at all by other [=NPCs=]. While recruiting Filip and Danoh simply required the player to learn about the TrueFinalBoss and explore an in-universe recommended dungeon to prepare for said boss, Hanna doesn't even appear on any maps as a interactive NPC until the Sanuzam Ruins is completed (minus the Dark Dragon).

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* ''CapellasPromise'' has Hanna's postgame recruitment, which is never mentioned at all by other [=NPCs=]. While recruiting Filip and Danoh simply required the player to learn about the TrueFinalBoss postgame final boss and explore an in-universe recommended dungeon to prepare for said boss, Hanna doesn't even appear on any maps as a interactive NPC until the Sanuzam Ruins is completed (minus the Dark Dragon).
20th Feb '17 5:08:24 PM Bugfragged
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* ''CapellasPromise'' has Hanna's postgame recruitment, which is never mentioned at all by other [=NPCs=]. While recruiting Filip and Danoh simply required the player to learn about the TrueFinalBoss and explore an in-universe recommended dungeon to prepare for said boss, Hanna doesn't even appear on any maps as a interactive NPC until the Sanuzam Ruins is completed (minus the Dark Dragon).
9th Feb '17 10:06:17 AM Amenohi
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** Recruiting all possible Digimon is required for a medal and 100% completion. This can prove to be a nightmare if you're not using a guide. There's several Digimon, for instance, that appear at complete random, and their spawn rates are so low you'd more likely than not need to be actively rezoning to even see them. Then there's [[spoiler:Frigimon]], who [[ViolationOfCommonSense requires you to take a Digimon who can't withstand cold to Freezeland, and get them sick]]. The only clue you get for the latter is a rather vague post on the Notice Board, which you have to unlock by recruiting another Digimon.
26th Dec '16 7:17:19 AM Gosicrystal
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* ''VideoGame/XenobladeChronicles'':Good luck completing the Collectapaedia's Other section without consulting the internet: basically all of the items there can only be gotten by overtrading with specific [=NPCs=] and there's no hints on who trades what.
** And heaven help you if you're trying to complete the Kingpin questline. Not only do you have to have a certain reputation to even begin certain parts of it, but it becomes LostForever unless you do so before completing the [[spoiler:Mechonis Core]].

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* ''VideoGame/XenobladeChronicles'':Good ''VideoGame/XenobladeChronicles'': Good luck completing the Collectapaedia's Other section without consulting the internet: basically all of the items there can only be gotten by overtrading with specific [=NPCs=] and there's no hints on who trades what.
** And heaven help you if you're trying to complete the Kingpin questline. Not only do you have to have a certain reputation to even begin certain parts of it, but it becomes LostForever it's {{Permanently Missable|Content}} unless you do so before completing the [[spoiler:Mechonis Core]].



** However, there's an even worse one earlier, combined with a LostForever. At one point, there's a series of conversation choices. To unlock a sidequest and bonus dungeon, you need to pick the first option three times in a row--however, there's no indication that which one you pick actually matters at the time... or, indeed, at any other point in the game.

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** However, there's an even worse one earlier, combined with a LostForever.PermanentlyMissableContent. At one point, there's a series of conversation choices. To unlock a sidequest and bonus dungeon, you need to pick the first option three times in a row--however, there's no indication that which one you pick actually matters at the time... or, indeed, at any other point in the game.



** Near the end of the game you can obtain a great item (the Hercules Ring) by talking to Midori, but she won't give it to you unless you trade her her own ring, which you get by digging thru the bushes outside her house ''[[LostForever at the very beginning of the game]]''.

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** Near the end of the game you can obtain a great item (the Hercules Ring) by talking to Midori, but she won't give it to you unless you trade her her own ring, which you get by digging thru through the bushes outside her house ''[[LostForever ''[[PermanentlyMissableContent at the very beginning of the game]]''.



** After finding all of the 99 Dalmatian puppies and then visiting their house in Traverse Town, you will receive a complete gummi set, which is great if you've opened all the treasure chests in the game. However, if you haven't, you're screwed because Cid will only buy the common gummis and not the rarer ones like Holy-G and Ultima-G, meaning that the game won't allow you to open any of the chests that have unsellable gummies in them because you already have the maximum amount of them and thus you won't be able to mark them as opened in Jiminy's diary. Running out of gummies by building a ton of ships with them isn't an option either, since they're not actually removed from your inventory when you build them, only serving as a total selection of gummies you have available for every ship. For 100% completionists, this can totally wreck your game.
*** Like the LostForever Trinity Mark below, this was fixed in Final Mix -- both the Dalmatian reward and chest contents are altered so that it's not possible to lock yourself out of opening every chest... but as mentioned below, it wasn't released outside Japan until much, much later.
** What about a certain Trinity mark in Halloween Town that is LostForever unless you read up on it before hand?

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** After finding all of the 99 Dalmatian puppies and then visiting their house in Traverse Town, you will receive a complete gummi set, which is great if you've opened all the treasure chests in the game. However, if you haven't, you're screwed because Cid will only buy the common gummis and not the rarer ones like Holy-G and Ultima-G, meaning that the game won't allow you to open any of the chests that have unsellable gummies in them because you already have the maximum amount of them and thus you won't be able to mark them as opened in Jiminy's diary. Running out of gummies by building a ton of ships with them isn't an option either, since they're not actually removed from your inventory when you build them, only serving as a total selection of gummies you have available for every ship. For 100% completionists, this can totally wreck your game.
***
game.\\\
Like the LostForever {{Permanently Missable|Content}} Trinity Mark below, Mark, this was fixed in Final Mix -- both the Dalmatian reward and chest contents are altered so that it's not possible to lock yourself out of opening every chest... but as mentioned below, it wasn't released outside Japan until much, much later.
** What about a certain Trinity mark in Halloween Town that is LostForever {{Permanently Missable|Content}} unless you read up on it before hand?



** Let's not forget the Shadow Shard and Shadow Crystal requests in the original P3. Not only is there only a ~10% of a treasure chest containing one appearing - and then only on certain floors - Elizabeth ''gives you false information on which floors they appear on''. And of course she doesn't tell you any of this. So if you're planning on finding these items without a guide, well...have fun.
*** Fortunately, this one was yanked in ''FES''. Its replacements? The Elizabeth Dates. Can be LostForever if you put one off too long, but otherwise, this is a positive change in all respects.

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** Let's not forget the Shadow Shard and Shadow Crystal requests in the original P3. Not only is there only a ~10% of a treasure chest containing one appearing - and then only on certain floors - Elizabeth ''gives you false information on which floors they appear on''. And of course she doesn't tell you any of this. So if you're planning on finding these items without a guide, well... have fun.
***
fun. Fortunately, this one was yanked in ''FES''. Its replacements? The Elizabeth Dates. Can be LostForever {{Permanently Missable|Content}} if you put one off too long, but otherwise, this is a positive change in all respects.



** The Township's potential inhabitants themselves are a large GuideDangIt on top of that. To the uninitiated: from an early point in the game, you're tasked with turning a single run-down building into a bustling town. The first step is to find a carpenter to build a few houses; the choice of carpenter decides the layout and style of the residential buildings, as well as the function he and his wife serve in their own building. (Hint: the one you want will eventually allow you to cook items, which is a huge GameBreaker when you consider that you can buy two cheap items and turn them into one item that permanently raises one's stats.) Pick a carpenter you don't like, and you can't change them. More to the point, your town has a rather paltry maximum of six houses, so if you're too generous early in the game, you're stuck with losers like Poo (who sits around thanking you and eventually sells an item...ONCE) or El (who literally does nothing). Inviting some of these losers leaves you unable to give houses to people like Yozo (who offers the unique deal of raising one's max AP) or the LostForever Barose (who offers the equally-unique deal of granting spells to any party member you want). The real problem comes into play when you realize that each tenant will only occupy a "certain" house in the township; if you invite El, you can never invite Yozo. A real GuideDangIt for people wondering why a prospective tenant suddenly lost all interest in moving into your town.

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** The Township's potential inhabitants themselves are a large GuideDangIt on top of that. To the uninitiated: from an early point in the game, you're tasked with turning a single run-down building into a bustling town. The first step is to find a carpenter to build a few houses; the choice of carpenter decides the layout and style of the residential buildings, as well as the function he and his wife serve in their own building. (Hint: the one you want will eventually allow you to cook items, which is a huge GameBreaker when you consider that you can buy two cheap items and turn them into one item that permanently raises one's stats.) Pick a carpenter you don't like, and you can't change them. More to the point, your town has a rather paltry maximum of six houses, so if you're too generous early in the game, you're stuck with losers like Poo (who sits around thanking you and eventually sells an item...ONCE) or El (who literally does nothing). Inviting some of these losers leaves you unable to give houses to people like Yozo (who offers the unique deal of raising one's max AP) or the LostForever {{Permanently Missable|Content}} Barose (who offers the equally-unique deal of granting spells to any party member you want). The real problem comes into play when you realize that each tenant will only occupy a "certain" house in the township; if you invite El, you can never invite Yozo. A real GuideDangIt for people wondering why a prospective tenant suddenly lost all interest in moving into your town.



** Yet ''another'' Breath of Fire II example: finding all six of the elemental shamans. Using these can power up your characters drastically, but only two of them are encountered in the course of normal play, and of the remaining four, only one (Shin) fails to qualify for this trope, and you get her right before TheVeryDefinitelyFinalDungeon. Seso is at least possible to run into by chance...except that when you do, she's TakenForGranite, and good luck remembering to go back for her after you lift the curse on everyone in the tower. Solo requires you to donate 2000Z to Namanda, when the game only lets you donate 100Z at a time - the only hint you're given is a wise tree telling you to "be generous with your donations!" and it's entirely probable for a player to miss this tree altogether. The worst part is that Solo won't even show up until after [[spoiler:you level the St. Eva Church]], in a place the player is less than likely to return to, and if you didn't donate 2000Z by this point, Solo is LostForever. And the last shaman, Seny, somehow manages to be even worse - randomly showing up in a dungeon the player beat three hours ago, with no indication whatsoever that anything is different there. This, by the way, is the second method of finding Seny - the first method is such utter GuideDangIt that it took the playerbase '''fifteen years''' after the game's release to find it. If this isn't indicative of ''II'' taking GuideDangIt UpToEleven, nothing is.

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** Yet ''another'' Breath of Fire II example: finding all six of the elemental shamans. Using these can power up your characters drastically, but only two of them are encountered in the course of normal play, and of the remaining four, only one (Shin) fails to qualify for this trope, and you get her right before TheVeryDefinitelyFinalDungeon. Seso is at least possible to run into by chance...except that when you do, she's TakenForGranite, and good luck remembering to go back for her after you lift the curse on everyone in the tower. Solo requires you to donate 2000Z to Namanda, when the game only lets you donate 100Z at a time - the only hint you're given is a wise tree telling you to "be generous with your donations!" and it's entirely probable for a player to miss this tree altogether. The worst part is that Solo won't even show up until after [[spoiler:you level the St. Eva Church]], in a place the player is less than likely to return to, and if you didn't donate 2000Z by this point, Solo is LostForever.[[PermanentlyMissableContent lost forever]]. And the last shaman, Seny, somehow manages to be even worse - randomly showing up in a dungeon the player beat three hours ago, with no indication whatsoever that anything is different there. This, by the way, is the second method of finding Seny - the first method is such utter GuideDangIt that it took the playerbase '''fifteen years''' after the game's release to find it. If this isn't indicative of ''II'' taking GuideDangIt UpToEleven, nothing is.



** The level seven techs for the majority of the characters aren't unlocked with stars; they have to do a sidequest to find them. These range from the simple to the completely unintuitive. The only good way to reliably find them is to put characters in your party, then roam the world aimlessly interacting with everything. Not helping is how many can be LostForever. Leena's is lost unless you picked the right answers to her questions on Opassa Beach, at the very beginning of the game. Razzly's (when recruiting her is already easy to miss) requires you to kill the Hydra, refuse to release its offspring, and [[spoiler:let her sister die when the dwarves attack]] -- to be clear, this means turning down a minor change to the plot you can ''only'' get if you recruit her in favor of things going as they would if you hadn't, the '''exact opposite of what you'd expect'''.

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** The level seven techs for the majority of the characters aren't unlocked with stars; they have to do a sidequest to find them. These range from the simple to the completely unintuitive. The only good way to reliably find them is to put characters in your party, then roam the world aimlessly interacting with everything. Not helping is how many can be LostForever.{{Permanently Missable|Content}}. Leena's is lost unless you picked the right answers to her questions on Opassa Beach, at the very beginning of the game. Razzly's (when recruiting her is already easy to miss) requires you to kill the Hydra, refuse to release its offspring, and [[spoiler:let her sister die when the dwarves attack]] -- to be clear, this means turning down a minor change to the plot you can ''only'' get if you recruit her in favor of things going as they would if you hadn't, the '''exact opposite of what you'd expect'''.



** Let's talk about the pictures. You have to take a snapshot of every enemy and boss in the game. But that's not too hard, you say? How about the infamous Trail of Souls, an UnexpectedShmupLevel where you have to shoot down enemies to get certain magnus that are otherwise LostForever, but also have to fight them to get special magnus they drop ''and'' their pictures? Or the various character shots? Each character has two pictures; a regular one that sells for virtually nothing, and a 'rare' portrait, which only has a small chance of appearing for every picture you take. Yeah, you can go fight [[TheGoomba Shawras]] in Moonguile Forest with everyone's deck filled with cameras until you get the 'rare' shots. But remember that fight with [[spoiler:Malpercio]] in Algorab Village, the one where Mizuti's mask breaks off? Maskless Mizuti is considered a special shot, and it only happens in that battle. Still feeling good about that 100% Magnus list? '''Maskless Mizuti has its own 'rare' shot.''' So, you have to drag out ''a boss battle'' to take as many pictures of Mizuti as possible, and just pray that you get that coveted 'rare' shot. Didn't get it? Reset the game and try again, because both shots are LostForever after that fight.

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** Let's talk about the pictures. You have to take a snapshot of every enemy and boss in the game. But that's not too hard, you say? How about the infamous Trail of Souls, an UnexpectedShmupLevel where you have to shoot down enemies to get certain magnus that are otherwise LostForever, {{Permanently Missable|Content}}, but also have to fight them to get special magnus they drop ''and'' their pictures? Or the various character shots? Each character has two pictures; a regular one that sells for virtually nothing, and a 'rare' portrait, which only has a small chance of appearing for every picture you take. Yeah, you can go fight [[TheGoomba Shawras]] in Moonguile Forest with everyone's deck filled with cameras until you get the 'rare' shots. But remember that fight with [[spoiler:Malpercio]] in Algorab Village, the one where Mizuti's mask breaks off? Maskless Mizuti is considered a special shot, and it only happens in that battle. Still feeling good about that 100% Magnus list? '''Maskless Mizuti has its own 'rare' shot.''' So, you have to drag out ''a boss battle'' to take as many pictures of Mizuti as possible, and just pray that you get that coveted 'rare' shot. Didn't get it? Reset the game and try again, because both shots are LostForever [[PermanentlyMissableContent lost forever]] after that fight.



** The necromancy puzzle requires, among other things, [[spoiler:a candle]]. There's another [[spoiler:candle]] with a completely different use (and if you use it first, no way to know you didn't just [[LostForever lose the one you needed]]), and the ''correct'' one requires using an item, which aside from its obvious effect also puts the needed [[spoiler:candle]] in your inventory without telling you.

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** The necromancy puzzle requires, among other things, [[spoiler:a candle]]. There's another [[spoiler:candle]] with a completely different use (and if you use it first, no way to know you didn't just [[LostForever [[PermanentlyMissableContent lose the one you needed]]), and the ''correct'' one requires using an item, which aside from its obvious effect also puts the needed [[spoiler:candle]] in your inventory without telling you.



* Tons of them in ''VideoGame/{{Persona 2}}: Eternal Punishment'' about how to get specific Personae. The first one is Maia Custom. To get her, you need to tell [[spoiler:Ulala's ex]] that he's wrong and that [[spoiler:Joker Ulala]] is a nice person. Pick the other choice and she's LostForever. Then you need to equip Maia and wait for her to mutate. Wait, you released Maia already? Tough shit.

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* Tons of them in ''VideoGame/{{Persona 2}}: Eternal Punishment'' about how to get specific Personae. The first one is Maia Custom. To get her, you need to tell [[spoiler:Ulala's ex]] that he's wrong and that [[spoiler:Joker Ulala]] is a nice person. Pick the other choice and she's LostForever.[[PermanentlyMissableContent lost forever]]. Then you need to equip Maia and wait for her to mutate. Wait, you released Maia already? Tough shit.



** Many weapon recipes [[LostForever consume a unique weapon]]. However, some weapons are used for ''multiple recipes'', making them mutually exclusive outside of a NewGamePlus. One NPC does warn you to be careful, but there's still no way to know exactly what you're missing out on or what you'll need later until you reach the endgame and can buy the final recipes.
** If you miss the status protection rings, you're in for a world of hurt. They're the only way to protect against multiple status effects for about half the game, you only get one of each, and they're usually in out-of-the-way places (particularly the Ring of the Viper and the Ring of the Cobra, which involve some backtracking). They're also the ''only'' way to protect against stat downs, period. They can't be LostForever, but there are a lot of [[PointOfNoReturn Points of No Return]] in the childhood arc, which is where you need them most.

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** Many weapon recipes [[LostForever [[PermanentlyMissableContent consume a unique weapon]]. However, some weapons are used for ''multiple recipes'', making them mutually exclusive outside of a NewGamePlus. One NPC does warn you to be careful, but there's still no way to know exactly what you're missing out on or what you'll need later until you reach the endgame and can buy the final recipes.
** If you miss the status protection rings, you're in for a world of hurt. They're the only way to protect against multiple status effects for about half the game, you only get one of each, and they're usually in out-of-the-way places (particularly the Ring of the Viper and the Ring of the Cobra, which involve some backtracking). They're also the ''only'' way to protect against stat downs, period. They can't be LostForever, {{Permanently Missable|Content}}, but there are a lot of [[PointOfNoReturn Points of No Return]] in the childhood arc, which is where you need them most.



* While ''VideoGame/XenobladeChroniclesX'' doesn't have anything that can be LostForever, there's a few of obtuse game mechanics that are either poorly explained, only explained in the manual, or omitted entirely. Luckily, the game is forgiving enough that the player has plenty of room to experiment. More specifically:

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* While ''VideoGame/XenobladeChroniclesX'' doesn't have anything that can be LostForever, any PermanentlyMissableContent, there's a few of obtuse game mechanics that are either poorly explained, only explained in the manual, or omitted entirely. Luckily, the game is forgiving enough that the player has plenty of room to experiment. More specifically:



* ''VideoGame/StarOceanTheLastHope'' is loaded with sidequests and extras, including many things that are possible to be LostForever, short of starting a NewGamePlus. Missing even one can screw you up when trying to complete a particular quest. A number of others aren't technically missable, but can be near impossible to figure out without a guide. Additionally, the game provides no record of items you've created, or quests that you've completed, only ones that you haven't yet finished. The UsefulNotes/PlayStation3 version, ''The Last Hope International'', is notorious for being one of the most difficult [=PlayStation 3=] titles ever to achieve a Platinum Trophy for, with a rating of 5704 Difficult Points "Extreme" on the site [=PSN=] Trophy Leaders and a completion rate of only 434 out of 20,324 players (2.1%).

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* ''VideoGame/StarOceanTheLastHope'' is loaded with sidequests and extras, including many things that are possible to be LostForever, [[PermanentlyMissableContent lost forever]], short of starting a NewGamePlus. Missing even one can screw you up when trying to complete a particular quest. A number of others aren't technically missable, but can be near impossible to figure out without a guide. Additionally, the game provides no record of items you've created, or quests that you've completed, only ones that you haven't yet finished. The UsefulNotes/PlayStation3 version, ''The Last Hope International'', is notorious for being one of the most difficult [=PlayStation 3=] titles ever to achieve a Platinum Trophy for, with a rating of 5704 Difficult Points "Extreme" on the site [=PSN=] Trophy Leaders and a completion rate of only 434 out of 20,324 players (2.1%).
17th Dec '16 4:51:50 AM DavidCowie
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* ''AtelierSophieTheAlchemistOfTheMysteriousBook:''
** Pay close attention if the game says anything about the Chain and Max Damage stats that appear during fights: the help files don't mention them.
** The help files also say nothing about the stats for Max & Min Damage, Attack, Defense and Speed, and how they do or do not affect battles.
** The finer details of the VisualInitiativeQueue also go unmentioned. For example, the small progress bar underneath enemy icons.
** Curious about the different coloured location markers on the world map? Can you see a pattern developing? You will, however, find some information about the pop-up icons on the map in the help file entry about Requests And Rumours.
12th Dec '16 4:02:16 PM Doug86
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* Unlocking all the characters in ''DragonBallZ: Legendary Super Warriors''. The game oftentimes requires you to beat a chapter with a certain character?or in the case of team matches, characters. Sometimes, you have to ''lose'' the first match, before winning it on your second try. And two characters have to be unlocked by repeatedly pressing the Start button while the credits are rolling. At no point in the game is any of this so much hinted to you. And you're supposed to figure all this out ''without'' a strategy guide?

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* Unlocking all the characters in ''DragonBallZ: ''Anime/DragonBallZ: Legendary Super Warriors''. The game oftentimes requires you to beat a chapter with a certain character?or in the case of team matches, characters. Sometimes, you have to ''lose'' the first match, before winning it on your second try. And two characters have to be unlocked by repeatedly pressing the Start button while the credits are rolling. At no point in the game is any of this so much hinted to you. And you're supposed to figure all this out ''without'' a strategy guide?
25th Nov '16 3:12:09 AM crazyrabbits
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* The romhack of ''Earthbound'' known as [[VideoGame/TheHalloweenHack Radiation's Halloween Hack]] has a bizarre subversion easily described as a Title Dang It. At one point in the game you are presented with a choice that appears to only have one option, and at that point you have to remember the actual title of the hack: ''Press The B Button''.



* All of ''VideoGame/{{MOTHER 1}}'' is this. 99.99% of the game is so enigmatic, help from a strategy guide is the only way anyone can beat it the first several times around.
24th Nov '16 11:44:19 PM AmandaDaniel
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* Trying to do a runthrough of ''VideoGame/TheLegendOfHeroesTrailsInTheSky''? Better keep your nose firmly buried in a guide, unless you want to miss out on Max BP or the Carnelia books. Got kicked out of a bar and ALL your characters told you to go talk to a guy? Sorry, no, you have to go BACK in there, at that EXACT time, and talk to a random NPC half hidden near a wall or else you miss out completely on the item. You can't talk to him beforehand, and you can't talk to him after and get the item, either. And of course the game never gives you any indication of this until you realize you've missed out. And you're already thirty hours in. The series is LITTERED with these moments.

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* Trying to do a runthrough of ''VideoGame/TheLegendOfHeroesTrailsInTheSky''? Better keep your nose firmly buried in a guide, unless you want to miss out on Max BP or the Carnelia books. books, all of which require perfect completion to acquire their endgame reward items. Got kicked out of a bar and ALL your characters told you to go talk to a guy? guy to advance the plot? Sorry, no, you have to go BACK in there, into the bar, at that EXACT time, and talk to a random NPC half hidden near a wall or else you miss out completely on the item. You can't talk to him beforehand, and you can't talk to him after and get the item, either. And of course the game never gives you any indication of this until you realize you've missed out. And you're already thirty hours in. The series is LITTERED with these moments.
24th Nov '16 11:42:23 PM AmandaDaniel
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* Trying to do a runthrough of ''VideoGame/TheLegendOfHeroesTrailsInTheSky''? Better keep your nose firmly buried in a guide, unless you want to miss out on Max BP or the Carnelia books. Got kicked out of a bar and ALL your characters told you to go talk to a guy? Sorry, no, you have to go BACK in there, at that EXACT time, and talk to a random NPC half hidden near a wall or else you miss out completely on the item. You can't talk to him beforehand, and you can't talk to him after and get the item, either. And of course the game never gives you any indication of this until you realize you've missed out. And you're already thirty hours in. The series is LITTERED with these moments.
27th Oct '16 9:20:57 PM Nicoaln
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* ''VideoGame/DragonQuestVII'' of course is no secret to this - but the 3DS version fixes a lot:
** The player must find tablet fragments to advance the game - however, a lot of these are hidden in the darndest places. The 3DS version fortunately [[AntiFrustrationFeatures highlights where the ones you need are]].
** At one point, you must use an Empty Bottle to fill with rainbow drops. Fortunately the player does not have to go out of their way to get these, but the fact that you even ''can'' do this (or when you are able to) is not specified.
** The monster classes - how to obtain them is never specified, or what abilities actually stick with you.
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