History GuideDangIt / EasternRPG

25th Nov '16 3:12:09 AM crazyrabbits
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* The romhack of ''Earthbound'' known as [[VideoGame/TheHalloweenHack Radiation's Halloween Hack]] has a bizarre subversion easily described as a Title Dang It. At one point in the game you are presented with a choice that appears to only have one option, and at that point you have to remember the actual title of the hack: ''Press The B Button''.



* All of ''VideoGame/{{MOTHER 1}}'' is this. 99.99% of the game is so enigmatic, help from a strategy guide is the only way anyone can beat it the first several times around.
24th Nov '16 11:44:19 PM AmandaDaniel
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* Trying to do a runthrough of ''VideoGame/TheLegendOfHeroesTrailsInTheSky''? Better keep your nose firmly buried in a guide, unless you want to miss out on Max BP or the Carnelia books. Got kicked out of a bar and ALL your characters told you to go talk to a guy? Sorry, no, you have to go BACK in there, at that EXACT time, and talk to a random NPC half hidden near a wall or else you miss out completely on the item. You can't talk to him beforehand, and you can't talk to him after and get the item, either. And of course the game never gives you any indication of this until you realize you've missed out. And you're already thirty hours in. The series is LITTERED with these moments.

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* Trying to do a runthrough of ''VideoGame/TheLegendOfHeroesTrailsInTheSky''? Better keep your nose firmly buried in a guide, unless you want to miss out on Max BP or the Carnelia books. books, all of which require perfect completion to acquire their endgame reward items. Got kicked out of a bar and ALL your characters told you to go talk to a guy? guy to advance the plot? Sorry, no, you have to go BACK in there, into the bar, at that EXACT time, and talk to a random NPC half hidden near a wall or else you miss out completely on the item. You can't talk to him beforehand, and you can't talk to him after and get the item, either. And of course the game never gives you any indication of this until you realize you've missed out. And you're already thirty hours in. The series is LITTERED with these moments.
24th Nov '16 11:42:23 PM AmandaDaniel
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* Trying to do a runthrough of ''VideoGame/TheLegendOfHeroesTrailsInTheSky''? Better keep your nose firmly buried in a guide, unless you want to miss out on Max BP or the Carnelia books. Got kicked out of a bar and ALL your characters told you to go talk to a guy? Sorry, no, you have to go BACK in there, at that EXACT time, and talk to a random NPC half hidden near a wall or else you miss out completely on the item. You can't talk to him beforehand, and you can't talk to him after and get the item, either. And of course the game never gives you any indication of this until you realize you've missed out. And you're already thirty hours in. The series is LITTERED with these moments.
27th Oct '16 9:20:57 PM Nicoaln
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* ''VideoGame/DragonQuestVII'' of course is no secret to this - but the 3DS version fixes a lot:
** The player must find tablet fragments to advance the game - however, a lot of these are hidden in the darndest places. The 3DS version fortunately [[AntiFrustrationFeatures highlights where the ones you need are]].
** At one point, you must use an Empty Bottle to fill with rainbow drops. Fortunately the player does not have to go out of their way to get these, but the fact that you even ''can'' do this (or when you are able to) is not specified.
** The monster classes - how to obtain them is never specified, or what abilities actually stick with you.
23rd Oct '16 6:42:12 PM nombretomado
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*** ''Persona 3: FES'' brings us "Orpheus Telos", a super-powered version of the protagonist's default persona. It's tailor-made for fighting the {{Bonus Boss}}, as it resists all elements and physical attacks (while there's tons of persona that are immune, absorb or reflect multiple elements, the said BonusBoss will use an OneHitKill attack on you every turn if you have any of the 3 forms of resistance mentioned above on your persona), has absurdly high stats and can be outfitted with any skill you want. The problem? You need to ''max every single Social Link in ONE playthrough''. Every single one. Which screams "You DID print out that guide from {{GameFAQs}}, right?"

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*** ''Persona 3: FES'' brings us "Orpheus Telos", a super-powered version of the protagonist's default persona. It's tailor-made for fighting the {{Bonus Boss}}, as it resists all elements and physical attacks (while there's tons of persona that are immune, absorb or reflect multiple elements, the said BonusBoss will use an OneHitKill attack on you every turn if you have any of the 3 forms of resistance mentioned above on your persona), has absurdly high stats and can be outfitted with any skill you want. The problem? You need to ''max every single Social Link in ONE playthrough''. Every single one. Which screams "You DID print out that guide from {{GameFAQs}}, Website/{{GameFAQs}}, right?"



** ''VideoGame/DevilSurvivor2'' is much more lenient as far as unlocking endings go, but introduces another GuideDangIt mechanic in the Fate System. The Fate System works much like Social Links from the ''Persona'' games, and maxing them out for certain characters can be very difficult, again screaming "you did print out that guide from GameFAQs, right?" Getting the GoldenEnding is nigh-impossible otherwise.

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** ''VideoGame/DevilSurvivor2'' is much more lenient as far as unlocking endings go, but introduces another GuideDangIt mechanic in the Fate System. The Fate System works much like Social Links from the ''Persona'' games, and maxing them out for certain characters can be very difficult, again screaming "you did print out that guide from GameFAQs, Website/GameFAQs, right?" Getting the GoldenEnding is nigh-impossible otherwise.



* ''{{Langrisser}}'' 2 has four different ending branches, two of which give you a choice of party members and all of which depend on things like who you kill or what answers you give to certain questions. It's so bad that the {{GameFAQs}} scenario chart for the fan translation ''Der Langrisser'' is a tangled mess.

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* ''{{Langrisser}}'' 2 has four different ending branches, two of which give you a choice of party members and all of which depend on things like who you kill or what answers you give to certain questions. It's so bad that the {{GameFAQs}} Website/{{GameFAQs}} scenario chart for the fan translation ''Der Langrisser'' is a tangled mess.
26th Sep '16 2:13:37 AM Cervos
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** Then there's the Alchemy Pot, the game's ItemCrafting system, which is yet another mess itself. While the game does give you a bit of a break here with having recipes being learned from bookshelves and [=NPC=]s, most of them only covers items and equips that are largely balanced around the main story's difficulty curve, which doesn't even require using Alchemy to finish. All of the post-game equips and items will require significantly rarer materials, and a large number of those can only be crafted ''if you know the recipe from an outside source or by guesswork'', as there is no way to learn the recipe for them in-game without actually making it beforehand. Oh and most of the best equips are a complete pain to make given the rarity of some materials, as many of them can only be found in the grottoes mentioned above. Lastly, some of the best items in the entire game are only crafted at a 10% chance when a weaker counterpart is made, meaning you'll have to SaveScum to get those after finding the materials. Naturally, the game doesn't tell you this as well. And to get 100% completion, everyone of these items has to be made at least once. Fun.

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** Then there's the Alchemy Pot, the game's ItemCrafting system, which is yet another mess itself. While the game does give you a bit of a break here with having recipes being learned from bookshelves and [=NPC=]s, most of them only covers items and equips that are largely balanced around the main story's difficulty curve, which doesn't even require using Alchemy to finish. All of the post-game equips and items will require significantly rarer materials, and a large number of those can only be crafted ''if you know the recipe from an outside source or by guesswork'', as there is no way to learn the recipe for them in-game without actually making it beforehand. Oh and most of the best equips are a complete pain to make given the rarity of some materials, as many of them can only be found in the grottoes mentioned above. Lastly, some of the best items in the entire game are only crafted at a 10% chance when a weaker counterpart is made, meaning you'll have and to SaveScum to get those after finding top it all off, the materials.game auto-saves when you do these kinds of recipes, preventing the player from {{Savescumming}}. Naturally, the game doesn't tell you this as well. And to get 100% completion, everyone of these items has to be made at least once. Fun.
5th Sep '16 9:35:47 PM formallydehyde
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** Another Pacifist Run example, the fight against [[spoiler: Asgore]] can be really confusing, specifically ''because'' ViolenceIsTheOnlyOption. Up until that point every boss could be spared without any physical violence. After a while, the game will say "All you can do is FIGHT" but ignoring any calls to violence and being persistently pacifistic is completely ''necessary'' until that point, so it's easy to assume it's just a trap. It also explicitly goes against any [[PlayerPunch hard lessons]] the player might have learned from the very first boss battle, which is meant to harshly dissuade you from using the TechnicalPacifist "hit until they give up" strategy.
26th Aug '16 6:05:17 PM M3
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** The Ancestral Personae. Three personae are found in Sumaru Castle that have a unique fusion combo that destroys Kiyotada Sumaru in one hit. However, getting Maihime Amano to appear requires a rumor spread and a mansearch hunt completed in order to get her to show up. Getting Tatsunoshin requires another rumor spread at Kismet (remember that place?). The third member is likely the one to give you a swift boot in the butt is Junnosuke Kuroda, who not only requires a 10,000 yen donation in a shrine on Mt.Mifune (which you can't return to once the sanitarium is cleared) out of the way; but he requires 4 ''FOOL'' cards to make. Unless you've been a diligent little mapmaker for Salam, fool cards are an outright pain in the ass that requires a whole different section to explain.
** Obtaining Fool Cards is no small feat in Persona 2. Basically, the gist is that you have to keep a demon locked in a chain of conversation; alternating between interest and anger. Then, you have to get lucky and be asked a question that will result in you getting the fool card. The odds of this happening are 1/64. It takes immense save state scumming just to make that a pain in the ass.
12th Aug '16 8:46:48 PM ThraggLootrippa
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* A particularly annoying Pig Noise from ''VideoGame/TheWorldEndsWithYou'' starts off asleep, and runs away as soon as you hit it. No matter how hard you hit it, it never dies. The only way to kill this Noise is [[spoiler:to ''close over the DS'' and open it up again. It dies instantly. The only clue is that this action puts the DS into "Sleep Mode".]]
** At least this can be discovered on accident. Not entirely impossible to get without a guide, but pretty damn frustrating. Chances are high that most people don't discover it on their own.

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* A particularly annoying Pig Noise from ''VideoGame/TheWorldEndsWithYou'' starts off asleep, and runs away as soon as you hit it. No matter how hard you hit it, it never dies. The only way to kill this Noise is [[spoiler:to ''close over the DS'' and open it up again. It dies again, which causes it to die instantly. The only clue is that this action puts the DS into "Sleep Mode".]]
** At least this can one could possibly be discovered on accident. Not It's not entirely impossible to get without a guide, but pretty damn frustrating. frustrating, as every other Pig Noise requires fighting. Chances are high that most people don't discover it on their own.own, as what DS game would actually take advantage of the system's power mechanics?
11th Aug '16 4:27:12 PM JMQwilleran
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* In ''VideoGame/LostDimension'' as long as you've figured out the mechanic properly, you can coast along and figure out the traitor and get them voted off without hassle. [[spoiler:Then you hit the fourth floor and it turns out there's ''two'' traitors on this one and you're not actually told this until it's actually time for Judgement. You can identify them both, but if you weren't expecting this, you could be in trouble with only one of the traitors getting voted off and the other sticking around. Though, then again, the game does require you play through twice to get the GoldenEnding anyway.]]
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