History GuideDangIt / EasternRPG

25th Jun '17 1:18:42 AM LucaEarlgrey
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* Trying to get on Neutral alignment in ''VideoGame/ShinMegamiTenseiIV'' is quite difficult without a guide. Throughout the game, there are dozens of conversation choices that affect your alignment to varying degrees, and the only way to discern your alignment is to talk to the "Cynical Man" who appears at several Hunter's Assocation bars in Tokyo, who is not available for a significant portion of the game that takes place just before alignment lock. You also don't have a convenient way to change your alignment as much as you wish right before alignment lock, the window for Neutral is extremely narrow, and the final question before alignment lock is worth so many alignment points that you can actually screw yourself out of the Neutral ending by being [[InsaneTrollLogic perfectly]] [[DoWellButNotPerfect Neutral]].[[note]]Specifically, your "alignment" score needs to be no more than 8 points into Law or 8 points into Chaos, and the final question will change your score by 10 with no option that will make a smaller difference. If you're between 1 point of Law and 1 point of Chaos inclusive, ''bye bye Neutral.''[[/note]]

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* Trying to get on Neutral alignment in ''VideoGame/ShinMegamiTenseiIV'' is quite difficult without a guide. Throughout the game, there are dozens of conversation choices that affect your alignment to varying degrees, and the only way to discern your alignment is to talk to the "Cynical Man" who appears at several Hunter's Assocation bars in Tokyo, who is not available for a significant portion of the game that takes place just before alignment lock. You also don't have a convenient way to change your alignment as much as you wish right before alignment lock, the window for Neutral is extremely narrow, and the final question before alignment lock is worth so many alignment points that you can actually screw yourself out of the Neutral ending by being [[InsaneTrollLogic perfectly]] [[DoWellButNotPerfect Neutral]].[[note]]Specifically, your "alignment" score "alignment score" needs to be no more than 8 points into Law or 8 points into Chaos, and the final question will change your score by 10 with no option that will make a smaller difference. If you're between 1 point of Law and 1 point of Chaos inclusive, ''bye bye Neutral.''[[/note]]
25th Jun '17 1:18:20 AM LucaEarlgrey
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* Trying to get on Neutral alignment in ''VideoGame/ShinMegamiTenseiIV'' is quite difficult without a guide. Throughout the game, there are dozens of conversation choices that affect your alignment to varying degrees, and the only way to discern your alignment is to talk to the "Cynical Man" who appears at several Hunter's Assocation bars in Tokyo, who is not available for a significant portion of the game that takes place just before alignment lock. You also don't have a convenient way to change your alignment as much as you wish right before alignment lock, the window for Neutral is extremely narrow, and the final question before alignment lock is worth so many alignment points that you can actually screw yourself out of the Neutral ending by being [[InsaneTrollLogic perfectly]] [[DoWellButNotPerfect Neutral]].

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* Trying to get on Neutral alignment in ''VideoGame/ShinMegamiTenseiIV'' is quite difficult without a guide. Throughout the game, there are dozens of conversation choices that affect your alignment to varying degrees, and the only way to discern your alignment is to talk to the "Cynical Man" who appears at several Hunter's Assocation bars in Tokyo, who is not available for a significant portion of the game that takes place just before alignment lock. You also don't have a convenient way to change your alignment as much as you wish right before alignment lock, the window for Neutral is extremely narrow, and the final question before alignment lock is worth so many alignment points that you can actually screw yourself out of the Neutral ending by being [[InsaneTrollLogic perfectly]] [[DoWellButNotPerfect Neutral]].[[note]]Specifically, your "alignment" score needs to be no more than 8 points into Law or 8 points into Chaos, and the final question will change your score by 10 with no option that will make a smaller difference. If you're between 1 point of Law and 1 point of Chaos inclusive, ''bye bye Neutral.''[[/note]]
18th Jun '17 1:47:29 AM darkabomination
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* All over the place in each of the ''VideoGame/KisekiSeries'' games. They generally come in three categories: Hidden sidequests that can only be completed if you go someplace or talk to someone at a specific time, often with no indication that there is a need to do so, hidden bonus conditions to get extra points when completing a mission (Sometimes in a hidden sidequest), and collectibles that can only be acquired if you talk to a specific NPC at a specific time, who sometimes is someplace where there is no reason to go at that point in the game. Finding ALL the collectibles is often a requirement for getting the InfinityPlusOneSword at the end of the game.

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* All over the place in each of the ''VideoGame/KisekiSeries'' games. ''[[VideoGame/KisekiSeries Trails]]'' games.
**
They generally come in three categories: Hidden sidequests that can only be completed if you go someplace or talk to someone at a specific time, often with no indication that there is a need to do so, hidden bonus conditions to get extra points when completing a mission (Sometimes in a hidden sidequest), and collectibles that can only be acquired if you talk to a specific NPC at a specific time, who sometimes is someplace where there is no reason to go at that point in the game. Finding ALL the collectibles is often a requirement for getting the InfinityPlusOneSword at the end of the game.game.
** Trying to do a runthrough of ''VideoGame/TheLegendOfHeroesTrailsInTheSky FC''? Better keep your nose firmly buried in a guide, unless you want to miss out on Max BP or the Carnelia books, all of which require perfect completion to acquire their endgame reward items. Got kicked out of a bar and ALL your characters told you to go talk to a guy to advance the plot? Sorry, no, you have to go BACK into the bar, at that EXACT time, and talk to a random NPC half hidden near a wall or else you miss out completely on the item. You can't talk to him beforehand, and you can't talk to him after and get the item, either. And of course the game never gives you any indication of this until you realize you've missed out. And you're already thirty hours in.
** The volume in Chapter 2 is one of the worst. So [[spoiler:you've just found out the local OrphanageOfLove has been burned down and the matron was robbed after obtaining donation money to rebuild it?]] Let's go find these assholes, right? Wrong. But, several characters specifically say there's no time to go back to Ruan...Nope, the obvious solution is to go back to town and talk to an NPC by the bridge, where she'll spout off some random nonsense and give you the volume with no explanation. This is so weird even Estelle has no idea what that was about.
** The one in Chapter 4 is the worst. So the military has found out where the party is, canceled all flights, and is on their way to Zies at any moment, you've gotta leave now! But wait, not only do you not want to leave, but you need to trek back through the long tunnel, back to the previous town's checkpoint, and talk to a guard at the end of a winding path that serves no purpose in story and is something you likely don't know about, specifically at this instant or you'll lose your shot. Just to emphasize how unintuitive this is, you've had no reason at any point in the game to come back to the border checkpoints prier to this moment, the towns themselves are blocked off so there's nothing in that direction to go back to, and the tunnel is about 6 screens long and the trip will take you a good 3 minutes of running assuming you don't bump into monsters along the way.
** After you've beaten the final boss, you've been awarded the status of full Bracers and there's a festivel going on, you'd assume there weren't any sidequests left. But if you talk to Olivier (a feat that's also tricky as he's in the bar right next to your starting point), and talk to him a second time, you can now go back to the Guild and register a new quest. Fortunately it's extremely simple, but getting a last-minute quest at the epilogue isn't what most had in mind, and most players lose their way and can't find Olivier, searching all over the large city not knowing he's right in front of them.



* Trying to do a runthrough of ''VideoGame/TheLegendOfHeroesTrailsInTheSky''? Better keep your nose firmly buried in a guide, unless you want to miss out on Max BP or the Carnelia books, all of which require perfect completion to acquire their endgame reward items. Got kicked out of a bar and ALL your characters told you to go talk to a guy to advance the plot? Sorry, no, you have to go BACK into the bar, at that EXACT time, and talk to a random NPC half hidden near a wall or else you miss out completely on the item. You can't talk to him beforehand, and you can't talk to him after and get the item, either. And of course the game never gives you any indication of this until you realize you've missed out. And you're already thirty hours in. The series is LITTERED with these moments.
21st May '17 6:15:59 PM Adbot
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* Many a gamer had their journey come to an end shortly after getting the boat in ''VideoGame/DragonQuestII''. Finding almost a dozen plot-essential items scattered across a humongous world is almost impossible without some sort of help (on top of that, some of the most evil dungeon designs in video game history - namely, the Sea Cave, which requires you to walk through damaging lava in order to look for staircases that may or may not lead you to the item you're looking for, and the Road to Rhone, which has several pitfalls that send you to a lower level and repeating rooms that look exactly the same, some of which indistinguishably loop around). While the [=NPC=]s generally do give useful advice, they don't point out everything. On top of that, the NPC that tells you where to find the Watergate Key is locked inside a jail cell; to open the cell, you need the Jailer's Key, which you need the Golden Key to acquire!

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* Many a gamer had their journey come to an end shortly after getting the boat in ''VideoGame/DragonQuestII''. Finding almost a dozen plot-essential items scattered across a humongous world is almost impossible without some sort of help (on top of that, some of the most evil dungeon designs in video game history - namely, the Sea Cave, which requires you to walk through damaging lava in order to look for staircases that may or may not lead you to the item you're looking for, and the Road to Rhone, which has several pitfalls that send you to a lower level and repeating rooms that look exactly the same, some of which indistinguishably loop around). While the [=NPC=]s generally do give useful advice, they don't point out everything. On top of that, the NPC that tells you where to find the Watergate Key is locked inside a jail cell; to open the cell, you need the Jailer's Key, which you need the Golden GoldeWn Key to acquire!


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** The EX File keys in ''VideoGame/WildArms3''. Some are easy to find, but others are a real pain, including one that involves fighting a BonusBoss at the end of a gruellingly long BonusLevel, one that requires the player to [[LastLousyPoint find and open every chest in the game]] and one that is found [[HiddenInPlainSight on the world screen]] in an area that is a pain to reach, and stops being relevant to the game around half-way through.
13th May '17 9:05:54 AM mario0987
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** ''Color Splash'' might have avoided most of this thanks to the above mentioned Toad but he is not perfect. He will only tell you if multiple Things are required to complete a level if they are all used for the same puzzle. So he will tell you the Disco Ball and the Ice Pick Things to defeat Lemmy but he will not tell you a Cork is needed to defeat Larry unless the Megaphone has already been used to wake up the Thwomp earlier in the level. Thankfully, this only happens twice in the entire game.

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** ''Color Splash'' might have avoided most of this thanks to the above mentioned Toad but he is not perfect. He will only tell you if multiple Things are required to complete a level if they are all used for the same puzzle. So he will tell you the Disco Ball and the Ice Pick Things are needed to defeat Lemmy but he will not tell you a Cork is needed to defeat Larry unless the Megaphone has already been used to wake up the Thwomp earlier in the level. Thankfully, this only happens twice in the entire game.
13th May '17 8:58:11 AM mario0987
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** ''Color Splash'' might have avoided most of this thanks to the above mentioned Toad but he is not perfect. He will only tell you if multiple Things are required to complete a level if they are all used for the same puzzle. So he will tell you the Disco Ball and the Ice Pick Things to defeat Lemmy but he will not tell you a Cork is needed to defeat Larry unless the Megaphone has already been used to wake up the Thwomp earlier in the level. Thankfully, this only happens twice in the entire game.
11th May '17 11:32:48 PM infernape612
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*** The worst part of this is that you actually [[spoiler:have to give the most vague, indecisive wuss-ass answers, instead of telling them no. There's a no option, but if you push that, bad end. You have to sit there stalling for time, with choices like "uh..." "Something's up..." "We don't know everything."]] Even Yosuke gets pissed and calls you out for it. Even then, [[spoiler:You have to take the vague route, instead of the simple yes or no]].

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*** The worst part of this is that you actually [[spoiler:have to give the most vague, indecisive wuss-ass answers, instead of telling them no. There's a no option, but if you push that, bad end. You have to sit there stalling for time, with choices like "uh..." "Something's up..." "We don't know everything."]] Even Yosuke gets pissed and calls you out for it. Even then, [[spoiler:You [[spoiler:you have to take the vague route, instead of the simple yes or no]].



* The first ''VideoGame/{{Persona}}'' game had one (if not a couple) of these, too. on top of the whole contacting thing. Good luck doing all ''that'' without a guide, but at least you can probably experiment. However, the ''next'' example is just a ''very'' blatant example of GuideDangIt at its worst. In this game, you had a set party of 4 characters, and could take a different 5th member. You could only have one, however. There were three other characters to choose from (normally, but see later) , but the game didn't tell you to get the others you had to refuse the character before them; you couldn't take them, meet the other character, and then DITCH them to take the other one. This was only the start, however, and was actually minor and eventually understandable by a prudent gamer, unlike the next instance. There was yet another character who redefines 'hidden.' You see this character at a few points in the story, and there's even a point (if you have five characters by a certain point), where he helps you in a battle, and the game drops a SMALL hint that 'maybe this guy is playable.' However, the hints VERY MUCH stop there. To get this character, one had to first do several steps, involving some that were pretty out there in even GUESSING what they were(go here, do this, meet with character once, go back here, meet him again). One step involved meeting with the characters mother, answering a question, and then NOT TALKING TO HER AGAIN after this, because it would ruin your chances to get said character. Then, you have to refuse all three of the other characters (after even more steps), and THEN proceed with the game as normal, actually being a rather difficult dungeon with only 4 characters. THEN, after one particular plot point, said hidden character joins your party.

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* The first ''VideoGame/{{Persona}}'' game had one (if not a couple) of these, too. on top of the whole contacting thing. Good luck doing all ''that'' without a guide, but at least you can probably experiment. However, the ''next'' example is just a ''very'' blatant example of GuideDangIt at its worst. In this game, you had a set party of 4 characters, and could take a different 5th member. You could only have one, however. There were three other characters to choose from (normally, but see later) , but the game didn't tell you to get the others you had to refuse the character before them; you couldn't take them, meet the other character, and then DITCH them to take the other one. This was only the start, however, and was actually minor and eventually understandable by a prudent gamer, unlike the next instance. There was yet another character who redefines 'hidden.' You see this character at a few points in the story, and there's even a point (if you have five characters by a certain point), where he helps you in a battle, and the game drops a SMALL hint that 'maybe this guy is playable.' However, the hints VERY MUCH stop there. To get this character, one had to first do several steps, involving some that were pretty out there in even GUESSING what they were(go were (go here, do this, meet with character once, go back here, meet him again). One step involved meeting with the characters character's mother, answering a question, and then NOT TALKING TO HER AGAIN after this, because it would ruin your chances to get said character. Then, you have to refuse all three of the other characters (after even more steps), and THEN proceed with the game as normal, actually being a rather difficult dungeon with only 4 characters. THEN, after one particular plot point, said hidden character joins your party.
27th Apr '17 3:52:56 PM LordXamwethOudeis
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** Also from Kingdom Hearts I: in the penultimate level Hollow Bastion, there is a treasure chest that seemingly cannot be reached. Turns out the bubbles that used to transport you to different areas can be frozen with Blizzard to create temporary platforms. This is stated ABSOLUTELY NOWHERE IN THE GAME, leaving many players scratching their heads as to [[Main/LastLousyPoint how to get that one chest]].
11th Apr '17 7:13:27 PM Willbyr
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* At the beginning of ''KingdomHearts'', the character is asked a few questions by some of his friends during a dream sequence. The game doesn't tell you that your answers to these questions affect the rate at which you level up during the game. Pick the bottom answers to each question? Congratulations, you now level up slowly. Fortunately, it actually makes the game easier in the long run, because after around level 40 you start levelling up faster.

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* At the beginning of ''KingdomHearts'', ''VideoGame/KingdomHeartsI'', the character is asked a few questions by some of his friends during a dream sequence. The game doesn't tell you that your answers to these questions affect the rate at which you level up during the game. Pick the bottom answers to each question? Congratulations, you now level up slowly. Fortunately, it actually makes the game easier in the long run, because after around level 40 you start levelling up faster.
7th Apr '17 7:23:31 PM Mineboot45
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*** Sparing their life is not cowardly, but just like Regal's title from ToS, you never hold back, and that is a heroic trait. In other words, you're not going easy on them.

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*** Sparing their life is not cowardly, but just like Regal's title from ToS, [=ToS=], you never hold back, and that is a heroic trait. In other words, you're not going easy on them.



** If you miss the status protection rings, you're in for a world of hurt. They're the only way to protect against multiple status effects for about half the game, you only get one of each, and they're usually in out-of-the-way places (particularly the Ring of the Viper and the Ring of the Cobra, which involve some backtracking). They're also the ''only'' way to protect against stat downs, period. They can't be {{Permanently Missable|Content}}, but there are a lot of [[PointOfNoReturn Points of No Return]] in the childhood arc, which is where you need them most.
* ''VideoGame/{{Undertale}}'':
** The fight with Undyne during the [[SheatheYourSword Pacifist run]]. Every boss battle (in fact, every battle ''period'') up to this point could be completed through selecting the "Spare" option after enough [[PuzzleBoss Act menu trickery]]. Undyne, however, continually refuses to accept your mercy and won't react to any attempts to spare her. ViolenceIsTheOnlyOption? Nope, that'll ruin the Pacifist run. It's essentially a HopelessBossFight - [[RunOrDie you have to run away after she stops talking, once your soul heart turns red.]]
** Likewise, Mettaton EX can only be spared by getting the ratings for the show over 10000. There is no indication of this beyond the subtle rising stats under the ratings, it just kind of... happens.
** Another Pacifist Run example, the fight against [[spoiler: Asgore]] can be really confusing, specifically ''because'' ViolenceIsTheOnlyOption. Up until that point every boss could be spared without any physical violence. After a while, the game will say "All you can do is FIGHT" but ignoring any calls to violence and being persistently pacifistic is completely ''necessary'' until that point, so it's easy to assume it's just a trap. It also explicitly goes against any [[PlayerPunch hard lessons]] the player might have learned from the very first boss battle, which is meant to harshly dissuade you from using the TechnicalPacifist "hit until they give up" strategy.

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** If you miss the status protection rings, you're in for a world of hurt. They're the only way to protect against multiple status effects for about half the game, you only get one of each, and they're usually in out-of-the-way places (particularly the Ring of the Viper and the Ring of the Cobra, which involve some backtracking). They're also the ''only'' way to protect against stat downs, period. They can't be {{Permanently Missable|Content}}, PermanentlyMissableContent, but there are a lot of [[PointOfNoReturn Points of No Return]] in the childhood arc, which is where you need them most.
* ''VideoGame/{{Undertale}}'':
** The fight with Undyne during the [[SheatheYourSword Pacifist run]]. Every boss battle (in fact, every battle ''period'') up to this point could be completed through selecting the "Spare" option after enough [[PuzzleBoss Act menu trickery]]. Undyne, however, continually refuses to accept your mercy and won't react to any attempts to spare her. ViolenceIsTheOnlyOption? Nope, that'll ruin the Pacifist run. It's essentially a HopelessBossFight - [[RunOrDie you have to run away after she stops talking, once your soul heart turns red.]]
** Likewise, Mettaton EX can only be spared by getting the ratings for the show over 10000. There is no indication of this beyond the subtle rising stats under the ratings, it just kind of... happens.
** Another Pacifist Run example, the fight against [[spoiler: Asgore]] can be really confusing, specifically ''because'' ViolenceIsTheOnlyOption. Up until that point every boss could be spared without any physical violence. After a while, the game will say "All you can do is FIGHT" but ignoring any calls to violence and being persistently pacifistic is completely ''necessary'' until that point, so it's easy to assume it's just a trap. It also explicitly goes against any [[PlayerPunch hard lessons]] the player might have learned from the very first boss battle, which is meant to harshly dissuade you from using the TechnicalPacifist "hit until they give up" strategy.
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