History GuideDangIt / EasternRPG

21st May '18 8:45:08 AM Xlsfd
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*** Certain chips in this game are also nigh-impossible to find without a guide as the game makes no attempt whatsoever to tell the player where the viruses that drop these chips can be found. A prime example of this is "Arrow 3", which drops from the "Elehornet" virus, the third form of a virus whose first and second form can be found in TheVeryDefinitelyFinalDungeon and the BonusDungeon, respectively. [[spoiler:"Elehornet" appears in the School Server Comp, which is in Lan's school, ''the first area that the player can access in the game'', and Megaman needs to be equipped with the Elec-Element EncounterBait.]]
18th May '18 7:58:12 PM BillyMT
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** [[BonusDungeon Crossbone Island]] can only be reached near the end of the game, right? It would be cool to go there before reaching Tolbi and take all the good loot from the few floors you can clear by that point, right? During the voyage to Tolbi, four oarsmen are knocked out by monsters, and it's up to you to choose four out of eight passengers to replace them.Who would have '''ever''' guessed that [[http://goldensunwiki.net/Tolbi-bound_Ship#Route_to_Crossbone_Isle picking certain passengers, in a certain order]], would make the ship hit Crossbone Island and let you explore it hours before you were supposed to? The ''[[http://goldensunwiki.net/Crossbone_Isle_(Golden_Sun)#Accessing_Crossbone_Isle other]]'' way to reach Crossbone Island involves the player '''not''' casting Douse on a certain tucked-away pink tornado (normally 'inhabited' by a Tempest Lizard) in Suhalla Desert. However, since tornadoes in Suhalla Desert typically carry the player back to the nearby town of Suhalla (resulting in {{Backtracking}} through the Suhalla Desert from the beginning), players are usually inclined to Douse ''any'' tornado they come across for fear of getting whisked away -- which could mean missing Crossbone Island entirely if one Douses the aforementioned pink tornado as well.

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** [[BonusDungeon Crossbone Island]] can only be reached near the end of the game, right? It would be cool to go there before reaching Tolbi and take all the good loot from the few floors you can clear by that point, right? During the voyage to Tolbi, four oarsmen are knocked out by monsters, and it's up to you to choose four out of eight passengers to replace them.Who would have '''ever''' guessed that [[http://goldensunwiki.net/Tolbi-bound_Ship#Route_to_Crossbone_Isle net/wiki/Tolbi-bound_Ship#Route_to_Crossbone_Isle picking certain passengers, in a certain order]], would make the ship hit Crossbone Island and let you explore it hours before you were supposed to? The ''[[http://goldensunwiki.net/Crossbone_Isle_(Golden_Sun)#Accessing_Crossbone_Isle other]]'' way to reach Crossbone Island involves the player '''not''' casting Douse on a certain tucked-away pink tornado (normally 'inhabited' by a Tempest Lizard) in Suhalla Desert. However, since tornadoes in Suhalla Desert typically carry the player back to the nearby town of Suhalla (resulting in {{Backtracking}} through the Suhalla Desert from the beginning), players are usually inclined to Douse ''any'' tornado they come across for fear of getting whisked away -- which could mean missing Crossbone Island entirely if one Douses the aforementioned pink tornado as well.
30th Apr '18 1:57:55 PM hidora
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* In ''VideoGame/PhantasyStarOnline2'', it's never stated in-game how critcal hits and the DEX stat work, or how they are related. Anyone coming from any other game ever will look at critical hits and think they add bonus damage, but they'd be wrong. In truth, every attack has a damage variation that ranges from a minimum to 100%, and is rolled randomly at every hit. When you deal a critical hit, it just means you're guaranteed to roll 100%. So critical hits don't actually increase damage, they just guarantee you hit your max damage. And then there's the DEX stat: it reduces the lower limit of damage variance, so the higher your DEX, the less variance your attacks will have, but it caps at 10% variance (90-100%). The problem is that every weapon in the game that has a rarity of 7 or higher (with the only exceptions being ''Red'', ''Invade Old Type'' and ''Val'' series of weapons) has a fixed 10% variance. This means that the DEX stat is '''completely useless''' for 99% of the weapons in the game.
** Because of the way damage is calculated in this game, % boosts are always more valuable than flat stats. And then every single class (except Hero, which is an advanced class) has a ton of flat stat up skills right on the top of the skill tree.
** The affix system in general. Each ability you can put on your weapons and units has its own % chance of success, but it can or can't be boosted if you use multiple of the same ability, or if you use another ability that has a synergy with it. There are also combinations of abilities that turn into more powerful abilities when used together, and abilities that can't be used at the same time as other different abilities. None of this is properly explained anywhere.
** Damage types and Stat types can be very easily confused due to similar names, and are never really explained. There are 3 damage types: Striking (打撃威力), Ranged (射撃威力), and Technique (テクニック威力) and 3 attack stat types: Striking (打撃力), Ranged (射撃力), and Technique (法撃力). The problem comes when some Photon Arts scale off one attack type, but deal a different damage type. For example, the [[GunsAkimbo Twin Machineguns]] Photon Art ''Dead Approach'' scales off Ranged Attack, but it actually does Striking Damage. This is important because Hunter is a common subclass for Gunner, but Hunter offers more Striking Damage than Ranged Damage. In a more bizarre way, Wand attacks powered by Wand Gear cause explosions when they hit enemies: the physical hit of the Wand scales off Striking Attack, and the Wand Gear explosion scales off Technique Attack, ''but both of them deal Striking Damage''.
18th Apr '18 12:41:44 PM Kailen4
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* The entire Photograph/Invention system of ''VideoGame/DarkChronicle''
18th Mar '18 5:37:27 PM nombretomado
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* ''VideoGame/EphemeralFantasia''. Half of the game. The game had a GroundhogDayLoop format where you had a limited amount of time per game "week" to figure out how to progress the story before everything gets reset to the "starting point". You had to prove to many people that the world is constantly repeating, thus "awakening" them. Some were relatively simple, but others were just obtuse. An {{egregious}} solution was that a character would smash his quill pen during a cutscene, thus you have to prove that you know this by making a duplicate of it (an arcane multi-step process by itself). There is almost no indication that is what you have to do and even the actual process of making the pen itself doesn't suggest this until you're finished.

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* ''VideoGame/EphemeralFantasia''. Half of the game. The game had a GroundhogDayLoop format where you had a limited amount of time per game "week" to figure out how to progress the story before everything gets reset to the "starting point". You had to prove to many people that the world is constantly repeating, thus "awakening" them. Some were relatively simple, but others were just obtuse. An {{egregious}} JustForFun/{{egregious}} solution was that a character would smash his quill pen during a cutscene, thus you have to prove that you know this by making a duplicate of it (an arcane multi-step process by itself). There is almost no indication that is what you have to do and even the actual process of making the pen itself doesn't suggest this until you're finished.
18th Mar '18 5:36:59 PM nombretomado
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* Unlocking the ???? skill for a level 3 Fusion Soul in ''VideoGame/ShadowHearts'' is an {{egregious}} Guide Dang It, as although there is a clue in-game, it's at best so vague as to be useless, and at worst misleading. Compounding matters, what is actually required to unlock it - letting Yuri berserk - is something you want to try your hardest to avoid in all other circumstances, making it unlikely that the player would discover it on their own.

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* Unlocking the ???? skill for a level 3 Fusion Soul in ''VideoGame/ShadowHearts'' is an {{egregious}} JustForFun/{{egregious}} Guide Dang It, as although there is a clue in-game, it's at best so vague as to be useless, and at worst misleading. Compounding matters, what is actually required to unlock it - letting Yuri berserk - is something you want to try your hardest to avoid in all other circumstances, making it unlikely that the player would discover it on their own.
18th Mar '18 11:56:31 AM kikiandlala
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* In ''VideoGame/VagrantStory'', there is no explanation of how the crafting system works. So trying to get the best weapons made of Damascus is a crapshoot if you do it randomly. The easiest linchpin for crafting a good weapon is to take advantage of the special properties of the non-craftable Holy Win Sword, Hand of Light and Rhomphaia, otherwise you must try to combine an item with an item that is about one level below it (such as a chain coif and a spangenhelm) to get improvement in item type.
30th Jan '18 1:02:23 AM Midna
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* ''VideoGame/{{Undertale}}'':
** The fight with Undyne during the [[SheatheYourSword Pacifist run]]. Every boss battle (in fact, every battle ''period'') up to this point could be completed through selecting the "Spare" option after enough [[PuzzleBoss Act menu trickery]]. Undyne, however, continually refuses to accept your mercy and won't react to any attempts to spare her. ViolenceIsTheOnlyOption? Nope, that'll ruin the Pacifist run. It's essentially a HopelessBossFight - [[RunOrDie you have to run away after she stops talking, once your soul heart turns red.]]
** Likewise, Mettaton EX can only be spared by getting the ratings for the show over 10000. There is no indication of this beyond the subtle rising stats under the ratings, it just kind of... happens.
** Another Pacifist Run example, the fight against [[spoiler: Asgore]] can be really confusing, specifically ''because'' ViolenceIsTheOnlyOption. Up until that point every boss could be spared without any physical violence. After a while, the game will say "All you can do is FIGHT" but ignoring any calls to violence and being persistently pacifistic is completely ''necessary'' until that point, so it's easy to assume it's just a trap. It also explicitly goes against any [[PlayerPunch hard lessons]] the player might have learned from the very first boss battle, which is meant to harshly dissuade you from using the TechnicalPacifist "hit until they give up" strategy. most.
20th Jan '18 8:19:37 PM ChaoticNovelist
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* ''VideoGame/SkiesOfArcadia'' sometimes gave you options of what dialogue to use during conversations. Choosing the right option would be heralded by a cheerful sound and would advance your "pirate title" a little bit. The correct options are usually courageous, loyal, and all around hero-like, and you get a little tune when you get it right, so you know to reload if you don't. More ambiguous is the fact that running from battles lowers your 'pirate title'. This is only alluded too in that it's one of the stats that a hermit tells you. This hermit can only be reached after you've made it about 2/3rds of the way into the game. Did we mention that you have to have the highest rating possible to get to the game's best weapons and secret boss?
** To be fair, if you noticed the pattern about getting rank ups for being ''courageous, loyal,'' and ''heroic'', it might occur to you that [[GameplayAndStoryIntegration the game would find that running away goes against all three of those characteristics.]]
*** What's courageous about "[[CurbstompBattle fighting]]" an enemy 80 levels below you rather than sparing their life?
*** Sparing their life is not cowardly, but just like Regal's title from [=ToS=], you never hold back, and that is a heroic trait. In other words, you're not going easy on them.

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* ''VideoGame/SkiesOfArcadia'' sometimes gave you options of what dialogue to use during conversations. Choosing the right option would be heralded by a cheerful sound and would advance your "pirate title" a little bit. The correct options are usually courageous, loyal, and all around hero-like, and you get a little tune when you get it right, so you know to reload if you don't. More ambiguous is the fact that running from battles lowers your 'pirate title'. This is only alluded too in that it's one of the stats that a hermit tells you. This hermit can only be reached after you've made it about 2/3rds of the way into the game. Did we mention that you have to have the highest rating possible to get to the game's best weapons and secret boss?
** To be fair, if
boss? [[note]] If you noticed the pattern about getting rank ups for being ''courageous, loyal,'' and ''heroic'', it might occur to you that [[GameplayAndStoryIntegration the game would find that running away goes against all three of those characteristics.]]
*** What's courageous about "[[CurbstompBattle fighting]]" an enemy 80 levels below you rather than sparing their life?
*** Sparing their life is not cowardly, but just like Regal's title from [=ToS=], you never hold back, and that is a heroic trait. In other words, you're not going easy on them.
]] [[/note]]
14th Jan '18 12:15:02 AM Piterpicher
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* ''{{Langrisser}}'' 2 has four different ending branches, two of which give you a choice of party members and all of which depend on things like who you kill or what answers you give to certain questions. It's so bad that the Website/{{GameFAQs}} scenario chart for the fan translation ''Der Langrisser'' is a tangled mess.

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* ''{{Langrisser}}'' ''VideoGame/{{Langrisser}}'' 2 has four different ending branches, two of which give you a choice of party members and all of which depend on things like who you kill or what answers you give to certain questions. It's so bad that the Website/{{GameFAQs}} scenario chart for the fan translation ''Der Langrisser'' is a tangled mess.
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