History GrowingTheBeard / TableTopGames

12th Jun '15 7:42:48 PM Willbyr
Is there an issue? Send a Message





* ''MagicTheGathering'' was always a fun game, but the point at which it "grew up"--simplifying rules baggage, gearing toward tournament play, improving art standards, and kicking off its longest-lasting storyline -- was the ''Mirage'' set. Probably not coincidentally, this was the first set that head-designer-to-be Mark Rosewater worked on.

to:

* ''MagicTheGathering'' ''TabletopGame/MagicTheGathering'' was always a fun game, but the point at which it "grew up"--simplifying rules baggage, gearing toward tournament play, improving art standards, and kicking off its longest-lasting storyline -- was the ''Mirage'' set. Probably not coincidentally, this was the first set that head-designer-to-be Mark Rosewater worked on.



* 1st Edition (ie: [[OlderThanSteam Rogue Trader]]) ''{{Warhammer 40000}}'' was essentially ''{{Warhammer}}'' [[RecycledInSpace IN SPACE]]. 2nd edition refined the concept from being space-elves, space-undead, space-orcs, space-dwarves to being races in their own right, but it took until 3rd edition to expunge the silly elements and turn it into the {{GrimDark}} nightmare it is today, highlighted by a major shift in painting styles from technicolor schemes and often awkward banners/slogans to a more gritty and realistic style. 3rd edition also significantly simplified and streamlined many of the gameplay elements that were inherited from its WHFB precursor.

to:

* 1st Edition (ie: [[OlderThanSteam Rogue Trader]]) ''{{Warhammer ''TabletopGame/{{Warhammer 40000}}'' was essentially ''{{Warhammer}}'' ''TabletopGame/{{Warhammer}}'' [[RecycledInSpace IN SPACE]]. 2nd edition refined the concept from being space-elves, space-undead, space-orcs, space-dwarves to being races in their own right, but it took until 3rd edition to expunge the silly elements and turn it into the {{GrimDark}} nightmare it is today, highlighted by a major shift in painting styles from technicolor schemes and often awkward banners/slogans to a more gritty and realistic style. 3rd edition also significantly simplified and streamlined many of the gameplay elements that were inherited from its WHFB precursor.precursor.

----
3rd Apr '15 8:44:20 AM StormTAG
Is there an issue? Send a Message


* 1st Edition (ie: [[OlderThanSteam Rogue Trader]]) ''{{Warhammer 40000}}'' was essentially ''{{Warhammer}}'' [[RecycledInSpace IN SPACE]]. 2nd edition refined the concept from being space-elves, space-undead, space-orcs, space-dwarves to being races in their own right, but it took until 3rd edition to expunge the silly elements and turn it into the {{GrimDark}} nightmare it is today, highlighted by a major shift in painting styles from technicolor schemes and often awkward banners/slogans to a more gritty and realistic style.

to:

* 1st Edition (ie: [[OlderThanSteam Rogue Trader]]) ''{{Warhammer 40000}}'' was essentially ''{{Warhammer}}'' [[RecycledInSpace IN SPACE]]. 2nd edition refined the concept from being space-elves, space-undead, space-orcs, space-dwarves to being races in their own right, but it took until 3rd edition to expunge the silly elements and turn it into the {{GrimDark}} nightmare it is today, highlighted by a major shift in painting styles from technicolor schemes and often awkward banners/slogans to a more gritty and realistic style. 3rd edition also significantly simplified and streamlined many of the gameplay elements that were inherited from its WHFB precursor.
28th Jun '14 10:05:14 PM CountDorku
Is there an issue? Send a Message


* ''TabletopGame/BattleTech'' RPG spinoff ''Mechwarrior'' was still very much a war game that just happened to have tabletop RPG elements in its first edition, and it was ''not'' well optimized for anything other than small unit combat. Things improved somewhat in the second edition, but it was finally around its third edition that the game figured out how to let its players in on its HumongousMecha SpaceOpera setting as more than just another soldier in a drawn-out fight full of record-keeping, calculations, and statistical minutiae, as the setting at the time also bloomed into arguably its most famous timeframe, from the Clan Invasion up until the eve of the Fed-Com Civil War. Conveniently, the game also had rules for people who wanted to play in older periods of time as well, and so generally appealed to most of the growing RPG fanbase.



* ''TabletopGame/BattleTech'' RPG spinoff ''Mechwarrior'' was still very much a war game that just happened to have tabletop RPG elements in its first edition, and it was ''not'' well optimized for anything other than small unit combat. Things improved somewhat in the second edition, but it was finally around its third edition that the game figured out how to let its players in on its HumongousMecha SpaceOpera setting as more than just another soldier in a drawn-out fight full of record-keeping, calculations, and statistical minutiae, as the setting at the time also bloomed into arguably its most famous timeframe, from the Clan Invasion up until the eve of the Fed-Com Civil War. Conveniently, the game also had rules for people who wanted to play in older periods of time as well, and so generally appealed to most of the growing RPG fanbase.

to:

* ''TabletopGame/BattleTech'' RPG spinoff ''Mechwarrior'' ''TabletopGame/{{Nobilis}}'' was still very much a war game that just happened to have tabletop RPG elements in its first edition, and it was ''not'' always well optimized for anything other than small unit combat. Things improved somewhat in thought of by its fanbase, but it's the enormous and gorgeous second edition, but it was finally around its third edition Great White Book that the game figured out how to let its players in on its HumongousMecha SpaceOpera setting as more than just another soldier in a drawn-out fight full of record-keeping, calculations, and statistical minutiae, as the setting at the time also bloomed into arguably its most famous timeframe, from the Clan Invasion up until the eve of the Fed-Com Civil War. Conveniently, the game also had rules for people who wanted to play in older periods of time as well, and so generally appealed to most of associate with the growing RPG fanbase.feel and appearance of Nobilis.
1st Feb '14 5:33:33 AM Stealth
Is there an issue? Send a Message

Added DiffLines:

* ''TabletopGame/BattleTech'' RPG spinoff ''Mechwarrior'' was still very much a war game that just happened to have tabletop RPG elements in its first edition, and it was ''not'' well optimized for anything other than small unit combat. Things improved somewhat in the second edition, but it was finally around its third edition that the game figured out how to let its players in on its HumongousMecha SpaceOpera setting as more than just another soldier in a drawn-out fight full of record-keeping, calculations, and statistical minutiae, as the setting at the time also bloomed into arguably its most famous timeframe, from the Clan Invasion up until the eve of the Fed-Com Civil War. Conveniently, the game also had rules for people who wanted to play in older periods of time as well, and so generally appealed to most of the growing RPG fanbase.
9th Jan '14 3:57:57 PM Vidus
Is there an issue? Send a Message


** It wasn't until Ice Age that Wizards of the Coast got the numbers right for card value, rarity, and release cycles.

to:

** It wasn't until Ice Age that Wizards of the Coast got the numbers right for card value, rarity, and the yearly release cycles.cycles with sets.
9th Jan '14 3:57:20 PM Vidus
Is there an issue? Send a Message

Added DiffLines:

** It wasn't until Ice Age that Wizards of the Coast got the numbers right for card value, rarity, and release cycles.
17th Jul '13 9:38:31 AM FirebirdMaximus
Is there an issue? Send a Message


%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!



%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!




to:

%%
%%
%%
%%
15th May '13 8:46:20 AM FirebirdMaximus
Is there an issue? Send a Message

Added DiffLines:

%%
%%
%%
%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
%%
%%
%%
%%
7th Jan '13 10:45:37 AM Slave
Is there an issue? Send a Message


* ''MagicTheGathering'' was always a fun game, but the point at which it "grew up"--simplifying rules baggage, gearing toward tournament play, improving art standards, and kicking off its longest-lasting storyline -- was the ''Mirage'' set. Probably not coincidentally, this was the first set that head-designer-to-be Mark Rosewater worked on.

to:

* ''MagicTheGathering'' was always a fun game, but the point at which it "grew up"--simplifying rules baggage, gearing toward tournament play, improving art standards, and kicking off its longest-lasting storyline -- was the ''Mirage'' set. Probably not coincidentally, this was the first set that head-designer-to-be Mark Rosewater worked on.on.
* 1st Edition (ie: [[OlderThanSteam Rogue Trader]]) ''{{Warhammer 40000}}'' was essentially ''{{Warhammer}}'' [[RecycledInSpace IN SPACE]]. 2nd edition refined the concept from being space-elves, space-undead, space-orcs, space-dwarves to being races in their own right, but it took until 3rd edition to expunge the silly elements and turn it into the {{GrimDark}} nightmare it is today, highlighted by a major shift in painting styles from technicolor schemes and often awkward banners/slogans to a more gritty and realistic style.
31st Dec '12 4:26:32 PM xigmork
Is there an issue? Send a Message


* ''MagicTheGathering'' was always a fun game, but the point at which it "grew up"--simplifying rules baggage, gearing toward tournament play, improving art standards, and kicking off its longest-lasting storyline -- was the ''Mirage'' set. Probably not coincidentally, this was the first set that head-designer-to-be Mark Rosewater worked on.
* ''VampireTheRequiem'' started out as a streamlined, lower-powered, more political version of ''VampireTheMasquerade'' that was panned by fans for being... a streamlined, lower-powered, more political version of ''VampireTheMasquerade''. After being acquired by CCP, White Wolf released a series of short, formulaic clanbooks that reimagined each clan with new mechanics and mythology and infused the game with the mystery and mysticism it was sorely lacking.

to:

* ''MagicTheGathering'' was always a fun game, but the point at which it "grew up"--simplifying rules baggage, gearing toward tournament play, improving art standards, and kicking off its longest-lasting storyline -- was the ''Mirage'' set. Probably not coincidentally, this was the first set that head-designer-to-be Mark Rosewater worked on.
* ''VampireTheRequiem'' started out as a streamlined, lower-powered, more political version of ''VampireTheMasquerade'' that was panned by fans for being... a streamlined, lower-powered, more political version of ''VampireTheMasquerade''. After being acquired by CCP, White Wolf released a series of short, formulaic clanbooks that reimagined each clan with new mechanics and mythology and infused the game with the mystery and mysticism it was sorely lacking.
on.
This list shows the last 10 events of 12. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=GrowingTheBeard.TableTopGames