History GoodBadBugs / RolePlayingGame

4th Jun '16 9:37:56 PM nombretomado
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** The PSP version of ''VideoGame/DisgaeaHourOfDarkness'' has several bugged items that were not present in the PS2 original. A pair of glasses known as Foresight, which is readily available in the shop once certain conditions are met, contains specialists that are far more powerful than those available on any other item in the game, including maxed-out Statisticians and Armsmasters (which increase the rate of XP gain and weapon skill gain respectively) which come pre-subdued and can be moved to any other item immediately. In a game that literally requires hundreds of hours of grinding to get to some of the highest-level content, this can speed things up dramatically. On the minus side, equipping one of these items will render a character unable to move, although equipping a second one will nullify this effect. Futhermore, if you enter the Item World for a glitched item, every enemy will be a Laharl clone. A level 1500+ Laharl clone.

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** The PSP version of ''VideoGame/DisgaeaHourOfDarkness'' has several bugged items that were not present in the PS2 [=PS2=] original. A pair of glasses known as Foresight, which is readily available in the shop once certain conditions are met, contains specialists that are far more powerful than those available on any other item in the game, including maxed-out Statisticians and Armsmasters (which increase the rate of XP gain and weapon skill gain respectively) which come pre-subdued and can be moved to any other item immediately. In a game that literally requires hundreds of hours of grinding to get to some of the highest-level content, this can speed things up dramatically. On the minus side, equipping one of these items will render a character unable to move, although equipping a second one will nullify this effect. Futhermore, if you enter the Item World for a glitched item, every enemy will be a Laharl clone. A level 1500+ Laharl clone.
28th May '16 8:13:02 PM nombretomado
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** ''Final Fantasy IV'' allowed you to duplicate anything that could be equipped on the left or right hand through an equip glitch, even items that could only be obtained once in a regular play through. This was incredibly handy for dual-wield characters and gave Edge many more weapons to Dart (multiple copies of the Excalibur sword, for example). You could also sell the more valuable dupes for tons of GP, turn around and stock up on other items in shops, which was especially useful when trying to purchase high priced items like Ethers and Elixirs. It was also possible to equip a shield on Rosa and Rydia, substantially increasing their staying power. This prevents Rosa from using a bow and arrow, but the "Life" staff works fine. This only works with the SNES and PlayStation versions though, not the GBA port or DS remake.

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** ''Final Fantasy IV'' allowed you to duplicate anything that could be equipped on the left or right hand through an equip glitch, even items that could only be obtained once in a regular play through. This was incredibly handy for dual-wield characters and gave Edge many more weapons to Dart (multiple copies of the Excalibur sword, for example). You could also sell the more valuable dupes for tons of GP, turn around and stock up on other items in shops, which was especially useful when trying to purchase high priced items like Ethers and Elixirs. It was also possible to equip a shield on Rosa and Rydia, substantially increasing their staying power. This prevents Rosa from using a bow and arrow, but the "Life" staff works fine. This only works with the SNES and PlayStation UsefulNotes/PlayStation versions though, not the GBA port or DS remake.



** Wind God Gau. Gau isn't supposed to be able to equip weapons, but in the original SNES version, he could equip the Merit Award, which allows any character to equip certain weapons and armor. In this case, give Gau one of Cyan's swords, the Kazekiri (Tempest), which randomly casts Wind Slash 50% of the time. Then give Gau the Master's Scroll (Offering) relic, which allows him to attack four times, and use the Stray Cat Rage and hope he uses Cat Scratch, which does quadruple damage. If you're lucky, Gau will attack four times at quadruple damage and use the Razor Wind after each strike. Later releases of the game remove Gau's ability to equip the Merit Award, but the technique ''could'' still be utilized by Gogo in the PlayStation port, until the Game Boy Advance port phased out the Wind God altogether by barring Gau and Gogo from using the Merit Award relic.

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** Wind God Gau. Gau isn't supposed to be able to equip weapons, but in the original SNES version, he could equip the Merit Award, which allows any character to equip certain weapons and armor. In this case, give Gau one of Cyan's swords, the Kazekiri (Tempest), which randomly casts Wind Slash 50% of the time. Then give Gau the Master's Scroll (Offering) relic, which allows him to attack four times, and use the Stray Cat Rage and hope he uses Cat Scratch, which does quadruple damage. If you're lucky, Gau will attack four times at quadruple damage and use the Razor Wind after each strike. Later releases of the game remove Gau's ability to equip the Merit Award, but the technique ''could'' still be utilized by Gogo in the PlayStation [=PlayStation=] port, until the Game Boy Advance port phased out the Wind God altogether by barring Gau and Gogo from using the Merit Award relic.
27th May '16 4:34:14 PM nombretomado
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* ''VideoGame/{{Bloodborne}}'' had a bug where leaving the game running for long periods of time (somewhere in the 12 hour range) caused a memory leak that messes with the AI of the bosses in the game. The typical result forces them to use a single attack and nothing else, which completely trivializes every boss in the game if you're willing to leave your PS4 on for a long time. The 1.03 patch fixed this.

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* ''VideoGame/{{Bloodborne}}'' had a bug where leaving the game running for long periods of time (somewhere in the 12 hour range) caused a memory leak that messes with the AI of the bosses in the game. The typical result forces them to use a single attack and nothing else, which completely trivializes every boss in the game if you're willing to leave your PS4 [=PS4=] on for a long time. The 1.03 patch fixed this.
24th May '16 8:26:08 PM nombretomado
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** Since at least ''VideoGame/Disgaea3AbsenceOfJustice'' (both on the PS3 and PSVita versions) and possibly earlier, any enemy that just so happens to be Level 99 accidentally has its experience calculated improperly and winds up having the Experience Points of an enemy that's Level 297 or so, which can be rapidly exploited (in ''Disgaea 3'''s case, by combining three Level 33 zombies during a certain level in Chapter 5) by getting your characters dozens of levels within an hour or two, allowing you to breeze through the main quest -- assuming, of course, you manage to be able to kill them.\\

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** Since at least ''VideoGame/Disgaea3AbsenceOfJustice'' (both on the PS3 UsefulNotes/{{PS3}} and PSVita UsefulNotes/PSVita versions) and possibly earlier, any enemy that just so happens to be Level 99 accidentally has its experience calculated improperly and winds up having the Experience Points of an enemy that's Level 297 or so, which can be rapidly exploited (in ''Disgaea 3'''s case, by combining three Level 33 zombies during a certain level in Chapter 5) by getting your characters dozens of levels within an hour or two, allowing you to breeze through the main quest -- assuming, of course, you manage to be able to kill them.\\
23rd May '16 10:08:02 PM EricNeoMatrix
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** Before patch 1.2.0.310, various kitchens and ovens had shaped human flesh inside them due to a mixup by area designers, suggesting that said inhabitants were cannibals. This has since been fixed.
** Unarmed weapons tend to have a habit of turning invisible, which may make it irritating when trying to figure out what weapon you're using, but the fact that your bare fists can launch people into the skybox as if you're Goku makes it amusing nonetheless.
22nd May '16 12:35:51 PM AverageNOOB
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*** Occasionally, the game will spawn the loot enemies drop on the players location.


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** Another from ''Videogame/KingdomHearts2'' is a glitch involving the Drive Gauge. If one is using a summon or a Drive form but then exits to the world map and enters the world again, it cancels the form/summon but completely refills the gauge to maximum. There are also instances where your party splits up that cause the glitch to trigger.
10th May '16 1:59:51 AM TheOneWhoTropes
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** Potions of Fortify Restoration increase the power of restoration spells and effects. This includes potions and (clothing/armor) enchantments. You can enchant equipment with Fortify Alchemy, which will also be effected by the potions, allowing you to make more powerful Fortify Restoration potions, boosting your Fortify Alchemy Enchantments (though you have to unequip them and put them back on after each potion for it to take effect); repeat ad infinitum. This eventually leading to potions and equipment that bestow billions of hit points, let you Shout without cooldown, or [[ColossalCaveAdventure kill a dragon with your bare hands]].

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** Potions of Fortify Restoration increase the power of restoration spells and effects. This includes potions and (clothing/armor) enchantments. You can enchant equipment with Fortify Alchemy, which will also be effected by the potions, allowing you to make more powerful Fortify Restoration potions, boosting your Fortify Alchemy Enchantments (though you have to unequip them and put them back on after each potion for it to take effect); repeat ad infinitum. This eventually leading to potions and equipment that bestow billions of hit points, let you Shout without cooldown, or [[ColossalCaveAdventure [[VideoGame/ColossalCave kill a dragon with your bare hands]].
6th May '16 11:46:52 AM pinkdalek
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** When Setzer suggests marriage to Celes as his win condition on the coin toss, Celes blushes. However, Edgar and Sabin share the same colour palette, and blush too. It's cute.
** A couple of nifty Slot glitches: Strago can learn L5 Doom from 7-7-7 Joker Doom, and, by muddling and unmuddling Setzer, 7-7-Bar Joker Doom, ordinarily a TotalPartyKill, can be reversed onto enemies (including ones which outright prevent a 7-7-7 Joker Doom, such as the very final boss).

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** When Setzer suggests marriage to tells Celes as his win condition on the coin toss, Celes she looks stunning, she blushes. However, Edgar and Sabin share the same colour palette, and blush too. [[EvenTheGuysWantHim It's cute.
cute]].
** A couple of nifty Slot glitches: Strago can learn L5 Doom from 7-7-7 Joker Doom, and, by muddling and unmuddling Setzer, 7-7-Bar Joker Doom, ordinarily a TotalPartyKill, can be reversed onto enemies (including ones which outright prevent a 7-7-7 Joker Doom, such as the very final boss). 7-7-BAR and 7-7-7 Joker Dooms are the same spell, but with a different aiming byte - so if you have Gogo Jump out of the way of 7-7-BAR, then Mimic it, nothing happens... at first, as the game knows your party ought to be dead. But if you then Mimic the Mimic, Gogo will successfully cast 7-7-BAR Joker Doom on the opponent, which doesn't check if the opponent is immune to the move or not.


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** There is a ''major'' SequenceBreaking glitch in the game where, if you save early in the game, play until the Floating Continent without saving, hop back on the airship from the Floating Continent, go back to the Continent, and die, you'll wake up right at the beginning of the game with your airship. This allows you to skip everything between leaving Narshe and finding the unconscious Terra in Zozo, while having a party consisting of Locke and Terra. Various applications of this glitch allow you to turn Relm and Strago into Ghosts and have them one-shot the final boss with Possess, or add General Leo or Maduin to your party, or take Banon to the World of Ruin, and then turn the World of Ruin back into a glitchy version of the World of Balance with [=WoR=] towns through triggering Kefka's invasion of Figaro... Or you can have Banon sing at the opera, causing his sprite to glitch out explosively.
29th Apr '16 1:45:15 PM SparkyLurkdragon
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* Not exactly a bug per se, but the Dreamcast version of ''SkiesOfArcadia'' would start working harder (the system would make audible noise) just before a random encounter. This mildly offsets the annoyance of the random encounters, giving you a second to prepare for the upcoming battle.

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* Not exactly a bug per se, but the Dreamcast version of ''SkiesOfArcadia'' ''VideoGame/SkiesOfArcadia'' would start working harder (the system would make audible noise) just before a random encounter. This mildly offsets the annoyance of the random encounters, giving you a second to prepare for the upcoming battle. What ''is'' a bug is that you can use this to skip roughly every other fight: if you pause as you hear the Dreamcast load, change Vyse's weapon, and unpause, the battle will cancel. Since the fight's already loaded, the next random encounter will load instantly with that battle data, but used well this can effectively cut your random battles in half.
24th Apr '16 9:10:38 AM timotaka
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** When you blow someone's head into pieces, sometimes the game will fail to apply the physics to the resulting gibs that would normally be sent flying all over the place. As a result, you are left with the bloody pieces of a person's head, carefully arranged into the proper shape and floating in the air in the position where it was shot. Even better, this can also happen with an attack that blows the enemy's ''entire'' body into bloody chunks, leaving behind a grotesque doll made of body parts.
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