History GoodBadBugs / RolePlayingGame

31st Oct '16 3:20:13 PM pinkdalek
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* ''VideoGame/MobiusFinalFantasy'' sometimes loses track of which way Wol is facing in battle. This doesn't affect gameplay at all, but looks hilarious when he's shadowboxing away towards the camera while nuking enemies behind him.
28th Oct '16 5:02:46 PM JM1982
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** Locke's Mug ability allows him to both attack and [[VideoGameStealing Steal]] at the same time. Mug has a glitch to it in that none of the special traits of Locke's weapons will apply when he Mugs a monster. This can be bad (e.g., the Valiant Knife loses its defense-piercing ability) but it can also be good (instant-death weapons won't automatically revive undead creatures, allowing Locke to attack them with these weapons, and weapons like the Blood Sword and the Soul Sabre can be used as normal weapons without their limits).
24th Oct '16 2:35:51 PM EricNeoMatrix
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* ''VideoGame/DarkSouls2'':

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* ''VideoGame/DarkSouls2'':''VideoGame/DarkSoulsII'':


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** The Sacred Flame pyromancy can be made to be drastically stronger than it was intended to be, giving it the ability to devastate humanoid enemies in a single shot, and due to another bug, it tends to be far more accurate than it should be due to severe HitboxDissonance. This has since been patched.
24th Oct '16 2:32:23 PM EricNeoMatrix
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* ''VideoGame/DarkSoulsIII'':
** The now-patched Tears of Denial glitch. Tears of Denial, by itself, is an expensive Miracle that allows you to survive with one HP remaining from a hit that would otherwise kill you. Due to some wonky collision boxes, however, having the buff active while jumping into very specific parts of bottomless pits made it so that your Y-coordinates would never go down unless you quit the game or died, effectively granting ''flight'', allowing you to skip ''every single level and boss'' short of Iudex Gundyr, Vordt, the Lords of Cinder, and the FinalBoss. It could even be used to kill some of the bosses by going underneath their arenas and slaughtering them while their AI was disabled. In online play, it was frequently exploited to grief unfortunate invaders, and in regular play it allowed for so much SequenceBreaking that [[https://www.youtube.com/watch?v=D6vgECyCe5I the game could be beaten in under 40 minutes]].
21st Sep '16 10:14:44 AM LordDack
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** The 'Talk and Fight' bug was another useful, though very situational, bug: Any non-hostile character whom you are currently talking to or have a character lined up to talk to will have their AI disabled and will not go hostile while the character ordered to talk to them is underway. This allows you order one character to engage an NPC in dialogue, while ordering the other members of your party to, well, engage the NPC in less courteous modes of communication (like, say, a sword to the shin). The NPC, still waiting to be talked to, will sit there and take it as long as the would-be talker is still en-route and for several seconds afterwardse. While it will not work on any enemy that requires a scripted event to die (such as the BigBad and the most difficult BonusBoss), it does wonders against the game's literal dragons who are not hostile towards you by default. AI mods were eventually released to kill this problem.

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** The 'Talk and Fight' bug was another useful, though very situational, bug: Any non-hostile character whom you are currently talking to or have a character lined up to talk to will have their AI disabled and will not go hostile while the character ordered to talk to them is underway. This allows you order one character to engage an NPC in dialogue, while ordering the other members of your party to, well, engage the NPC in less courteous modes of communication (like, say, a sword to the shin). The NPC, still waiting to be talked to, will sit there and take it as long as the would-be talker is still en-route and for several seconds afterwardse.afterwards. While it will not work on any enemy that requires a scripted event to die (such as the BigBad and the most difficult BonusBoss), it does wonders against the game's literal dragons who are not hostile towards you by default. AI mods were eventually released to kill this problem.



** Reloading a save can refund you for those pricey specialization unlocks (be it through expenditure of coin for manuals or moral caliber to be taught by morally repugnant NPCs), but the specializations remain unlocked and available. They actually fixed this an early patch, but fan outcry caused them to change it back. It's likely that this bug is the reason specializations are handled differently in the subsequent games.

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** Reloading a save can refund you for those pricey specialization unlocks (be it through expenditure of coin for manuals or moral caliber to be taught by a morally repugnant NPCs), NPC), but the specializations remain unlocked and available. They actually fixed this an early patch, but fan outcry caused them to change it back. It's likely that this bug is the reason specializations are handled differently in the subsequent games.



** Unarmed weapons tend to have a habit of turning invisible, which may make it irritating when trying to figure out what weapon you're using, but the fact that your bare fists can launch people into the skybox as if you're Goku makes it amusing nonetheless.
15th Sep '16 10:01:20 AM pinkdalek
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** Yuffie's Conformer weapon was intended to do more damage to enemies stronger than Yuffie and less to those that were weaker, and was given to the player [[CrutchCharacter relatively early in the game to allow maximum exploitation of this effect before Yuffie got too powerful for it to be useful]]. However, sloppy programming left it dealing more damage depending on enemy level, making it one of the most useful weapons in the entire game. This trait of it even lasted while using Morph, which ordinarily deals hugely reduced damage but turns the enemy into an item when killed using it; the Conformer just deals whatever damage it would deal if used with the Attack command. This makes Yuffie invaluable when farming for Sources, items which permanently raise your stats which can be created by Morphing enemies in the same area where the Conformer is found.
** Due to the way the game tracks party slots, it sometimes gets mixed up as to whether Cait Sith and Vincent are 16-year-old Cloud and Sephiroth, who appear in a flashback using the IDs of those characters, and have their {{Limit Break}}s (though these are not accessible through normal gameplay). This occasionally allows those doing massive SequenceBreaking or exploiting the Debug menu to add Sephiroth to their party, though you can't change Sephiroth's equipment and Materia loadout and doing his Limit Break will break the game. Or you can have a party with two Clouds!

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** Yuffie's **Yuffie's Conformer weapon was intended to do more damage to enemies stronger than Yuffie and less to those that were weaker, and was given to the player [[CrutchCharacter relatively early in the game to allow maximum exploitation of this effect before Yuffie got too powerful for it to be useful]]. However, sloppy programming left it dealing more damage depending on enemy level, making it one of the most useful weapons in the entire game. This trait of it even lasted while using Morph, which ordinarily deals hugely reduced damage but turns the enemy into an item when killed using it; the Conformer just deals whatever damage it would deal if used with the Attack command. This makes Yuffie invaluable when farming for Sources, items which permanently raise your stats which can be created by Morphing enemies in the same area where the Conformer is found.
** Due to the way the game tracks party slots, it sometimes gets mixed up as to whether Cait Sith and Vincent are 16-year-old Cloud and Sephiroth, who appear in a flashback using the IDs of those characters, and have their same party slots, meaning they also share the same {{Limit Break}}s (though these are not accessible through normal gameplay). This occasionally allows those doing massive SequenceBreaking or exploiting the Debug menu to add Sephiroth to their party, though you can't change Sephiroth's equipment and Materia loadout and doing his Limit Break will break the game. Or you can have a party with two Clouds!
both an adult and teenage Cloud!
15th Sep '16 9:51:35 AM pinkdalek
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**Yuffie's Conformer weapon was intended to do more damage to enemies stronger than Yuffie and less to those that were weaker, and was given to the player [[CrutchCharacter relatively early in the game to allow maximum exploitation of this effect before Yuffie got too powerful for it to be useful]]. However, sloppy programming left it dealing more damage depending on enemy level, making it one of the most useful weapons in the entire game. This trait of it even lasted while using Morph, which ordinarily deals hugely reduced damage but turns the enemy into an item when killed using it; the Conformer just deals whatever damage it would deal if used with the Attack command. This makes Yuffie invaluable when farming for Sources, items which permanently raise your stats which can be created by Morphing enemies in the same area where the Conformer is found.
** Due to the way the game tracks party slots, it sometimes gets mixed up as to whether Cait Sith and Vincent are 16-year-old Cloud and Sephiroth, who appear in a flashback using the IDs of those characters, and have their {{Limit Break}}s (though these are not accessible through normal gameplay). This occasionally allows those doing massive SequenceBreaking or exploiting the Debug menu to add Sephiroth to their party, though you can't change Sephiroth's equipment and Materia loadout and doing his Limit Break will break the game. Or you can have a party with two Clouds!
20th Aug '16 5:35:25 PM Mazzafraz
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* ''VideoGame/PaperMarioTheThousandYearDoor'' has the hilarious and incredible "Flavio Glitch". It takes a lot of effort to pull off, but the results are definitely worth it. Under normal circumstances, there is a section in Chapter 5 wherein the character Flavio temporarily joins your team. However, by utilizing complicated SequenceBreaking glitches in a certain way, Flavio will follow you ''throughout the entire game''. He doesn't say or do much, but he spawns in ''every'' room and ''every'' cutscene, sometimes in very odd ways, and [[UpToEleven he even spawns in the Peach and Bowser intermissions]]. Flavio's presence makes moments such as Grodus nearly killing Mario and Peach taking a shower look hilariously awkward. You can actually play and complete the game normally in this state, and if you do Flavio will spawn in the credits.
19th Aug '16 2:17:36 PM Josef5678
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** If you are playing in Hardcore Mode, upon entering DLCs your hunger, thirst and exhaustion are all set to zero. However, due to a glitch the exhaustion will remain at zero, and this will carry on beyond the DLC.

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** If you are playing in Hardcore Mode, upon entering DLCs {{DLC}}s your hunger, thirst and exhaustion are all set to zero. However, due to a glitch the exhaustion will remain at zero, and this will carry on beyond the DLC.
6th Aug '16 9:35:19 AM EricNeoMatrix
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** Winter's Grasp can go off twice in a single cast. This happens at an almost alarming frequency.
** Mana Cleanse does the opposite of its description and intent; it replenishes enemy mana to maximum. Later on the same spell branch, Mana Clash deals damage based on the target's total mana. Since most spellcasters have a higher capacity for mana than hit points, topping off their mana before Mana Clashing can be highly lethal. Between these two spells is Spell Might, which amplifies spellpower and makes Mana Clash a pretty brutal attack even on tougher-than-average wizards.
** In the final battle, there are a few ballistae nearby. Going up to them will aim them at the Archdemon if it's close enough. Mashing the ballista fire button does a decent amount of damage (comparable to a powerful two-handed swing) to the Archdemon, but every time it is hit, it has to go through its hit animation. That means that due to the great firing rate of the ballistae, you can hit the Archdemon with it until it dies, slowly chipping away at its health as it can do nothing about it. If it flies away, just go to another ballista closer to it. The only real threat is the other darkspawn, but your other party members and your army can deal with them easily. The ballistae do jam up if you use them too many times, but can be repaired by a Rogue, as it becomes a "trap".
** There's a particular armory vault door on the second floor of Redcliffe Castle that requires a key (or a rogue) to gain access. You're rewarded 40 experience for unlocking the door. The catch is that if you leave the area and come back, the door refreshes and can be unlocked for 40 experience every time. However, it's a lengthy process due to having to wait on the loading screens as you switch in and out of Redcliffe Castle's second floor, so YMMV indeed as to whether it's worth the trouble of doing more than a few times.
** Reloading a save can refund you for those pricey specialization unlocks (be it through expenditure of coin for manuals or moral caliber to be taught by morally repugnant NPCs), but the specializations remain unlocked and available. They actually fixed this an early patch, but fan outcry caused them to change it back. It's likely that this bug is the reason specializations are handled differently in the subsequent games.
** It's actually possible to kill and loot Ser Cauthrien for her Cool Sword (complete with Codex entry!) twice. First, kill her at the Arl of Denerim's estate, then allow yourself to be captured by all the archers she brought with her. (Make sure you loot her body before that last happens, though, as you won't ever be able to return here either way.) Then once you go to the Landsmeet proper, there she is again, alive and well. Even if you decapitated her. You can then kill her and loot her a second time, giving you two copies of the Summer Sword.
** A number of bugs that have not been fixed by BioWare as of the most recent (and probably final) updates may actually be seen as good things, even if they are sometimes annoying, as abilities having limits not described in the text might be the only thing not making the game even easier. If Haste worked properly (and there is an unofficial fix), mages would be even more broken, and that would be just the start of the mayhem you can cause.
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