History GoodBadBugs / RolePlayingGame

6th Oct '17 2:59:48 PM __Vano
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*** When moving between regions on foot, the game doesn't clean the herbs and other such items that lie on the ground, effectively duplicating them to the next map. Including horseshoes that give bonus skill points.
7th Sep '17 5:34:33 PM TheCuza
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** Before it was patched, it was possible to glitch through the Lordvessal door to the Kiln of the First Flame, completely skipping getting all the Lord Souls (and about ''half of the game'').

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** Before it was patched, it was possible to glitch through the Lordvessal Lordvessel door to the Kiln of the First Flame, completely skipping getting all the Lord Souls (and about ''half of the game'').


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** It's possible to get infinite uses out of any item that has a Yes/No "Are you sure you want to use this?" confirmation screen, such as boss souls and Fire Keeper souls, thus removing the need to ever farm souls or Humanity. This is done by exploiting the way the game queues actions: Equip the item you want to your hotbar and hit the hotbar button in the middle of an animation such as a roll or a parry to queue the item use. Before the confirmation comes up, pause the game, go into your inventory, and use a ''different'' item you don't mind losing such as the easily refillable Estus Flask. If you did it correctly, the confirmation for the first item should still appear, and selecting "Yes" will give you the effect of the desired item but use up the item from your inventory instead.
3rd Sep '17 9:44:59 AM HalcyonDayz
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** It's possible to beat the game by collecting scrolls in a single dungeon roughly 18 times, due to the plot-important item in it respawning. Also you can stack Amulets with the Necromancer's Amulet to create a huge defense bonus, exploit the repair option at equipment stores to get artifacts repaired for 13 gold in one day (it's supposed to be 10,000 gold for 10 days), cause the amount of items in treasure piles to go up simply by climbing and going down dungeon stairs, and duplicate weapons and armor. The best one, though, is that, while you were meant to only get one artifact (at least until you use that artifact's special abilities enough times it disappears from your inventory), you can use the artifact's magic abilities at least once, leave it to get it repaired, and NPCs will start nudging you toward side quests to acquire more artifacts again.

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** It's possible to beat the game by collecting scrolls in a single dungeon roughly 18 times, due to the plot-important item in it respawning. Also you can stack Amulets with the Necromancer's Amulet to create a huge defense bonus, exploit the repair option at equipment stores to get artifacts repaired for 13 gold in one day (it's supposed to be 10,000 gold for 10 days), cause the amount of items in treasure piles to go up simply by climbing and going down dungeon stairs, and duplicate weapons and armor. The best one, though, is that, while you were meant to only get one artifact (at least until you use that artifact's special abilities enough times it disappears from your inventory), you can use the artifact's magic abilities at least once, leave it to get it repaired, and NPCs {{Non Player Character}}s will start nudging you toward side quests to acquire more artifacts again.
3rd Sep '17 3:04:16 AM dvorak
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* The OptionalPartyMember of ''VideoGame/WestOfLoathing'' Buffalo Buffalo Buffalo Bill has a PercentDamageAttack that causes 50% of current HP to any enemy. Occasionally, it will do 50% ''maximum'' HP in damage, killing the enemy.
26th Aug '17 10:29:42 PM wingedcatgirl
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** A possible item affix determines if an item increases or decreases the light radius (and thus how far a player can see) around the player character. While the original intention of this stat is that a higher light radius is good and a lower light radius is bad (because stumbling around a darkened dungeon is not exactly the sanest thing to do) to the point that ''-lr'' items are considered cursed and a -lr modifier is considered the necessary drawback on several unique items to prevent them from being overpowered... This ''isn't'' exactly the case. Light radius is also responsible for determining just how far away monsters in the dungeon activate and begin hunting you down; a higher radius means that more mobs will be out for your blood and a lower radius means you can actually apply some stealth tactics.



** A possible item affix determines if an item increases or decreases the light radius (and thus how far a player can see) around the player character. While the original intention of this stat is that a higher light radius is good and a lower light radius is bad (because stumbling around a darkened dungeon is not exactly the sanest thing to do) to the point that ''-lr'' items are considered cursed and a -lr modifier is considered the necessary drawback on several unique items to prevent them from being overpowered... This ''isn't'' exactly the case. Light radius is also responsible for determining just how far away monsters in the dungeon activate and begin hunting you down; a higher radius means that more mobs will be out for your blood and a lower radius means you can actually apply some stealth tactics.
26th Aug '17 7:39:26 PM wingedcatgirl
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* The first ''VideoGame/{{Diablo}}'' had a cloning glitch: if you picked up an item off the ground at the exact same time as left-clicking a potion from your belt, the item would appear in your inventory and the potion would be replaced with the same item. Extremely useful for fast cash or online item trades, as rare items sold well, but you could also have duplicate rings (the only item that you were allowed to wear 2 of the same thing). This could be easily abused to create a level 1 character with maxed stats, as well, as the game included elixirs that each permanently increased a primary stat.

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* The first ''VideoGame/{{Diablo}}'' had a cloning glitch: ''VideoGame/{{Diablo}}''
** Item duplication:
if you picked up an item off the ground at the exact same time as left-clicking a potion from your belt, the item would appear in your inventory and the potion would be replaced with the same item. Extremely useful for fast cash or online item trades, as rare items sold well, but you could also have duplicate rings (the only item that you were allowed to wear 2 of the same thing). This could be easily abused to create a level 1 character with maxed stats, as well, as the game included elixirs that each permanently increased a primary stat. The game did have an ObviousRulePatch that would destroy these items if they were detected, but it was only able to do so if they were on the ground in the same level simultaneously, so it's trivial to avoid.
** Black Death ManaShield no-stun: The "Mana Shield" spell, as the name implies, redirects all damage taken to your mana instead of your health. Taking a big enough hit would stun you temporarily, [[CycleOfHurting possibly long enough to get stunned again, repeating until you die]]. However, if the damage was greater than your current health, the game would think "this attack is clearly lethal, so no point doing the stun check". Even if, due to Mana Shield, you actually would survive the hit just fine. This can be exploited all on its own, but combining it with the fact that the Black Death enemy [[MaximumHPReduction permanently cuts your HP by 1 with each hit]] would, with care and patience, allow you to become effectively unstunnable.
11th Aug '17 1:29:22 PM TheWarioBros
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* ''VideoGame/MarioAndLuigiPaperJam'' is already an extremely buggy game, with a list of amusing glitches that numbers almost a hundred in length. However, even this game has some especially useful bugs in it...
** The first and foremost of which is the Instant Battle Glitch. Put simply, [[https://www.youtube.com/watch?v=f3fumNe6n-M if you escape a Toad Mission then fight a boss, losing and retrying will act like you've won the boss battle.]] This leads to a funny situation where the speedrun world record of the game involves the player deliberately killing themselves in every battle to move on.
** [[https://www.youtube.com/watch?v=lGPiv82OMHU There's an amusing bug that lets the player use Paper Mario on their own by escaping a Paper Mario only area with a glitch.]] In this state, he can fight any enemies he feels like, use shops, pick up items and do all manner of things you'd expect a full party to be needed for, turning the game into a ''VideoGame/PaperMario'' type experience.
** Finally, if Paper Mario returns to said area he escaped from, the bros will reappear off screen in the area they last saved in. However, the game also somehow turns off collision detection at this point, so now they can run through walls and solid objects at will. As you can imagine, this breaks a lot of the game. [[https://www.youtube.com/watch?v=lPELka1UtS0 It can also be done with the Starlow cutscene in Mount Brrr.]]
6th Aug '17 11:41:02 PM OmegaNemesis13
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** Another from ''Videogame/KingdomHearts2'' is a glitch involving the Drive Gauge. If one is using a summon or a Drive form but then exits to the world map and enters the world again, it cancels the form/summon but completely refills the gauge to maximum. There are also instances where your party splits up that cause the glitch to trigger.
6th Aug '17 8:10:33 AM pinkdalek
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** A common glitch where Ignis would occasionally start T-posing on top of his chocobo instead of riding it was considered funny enough to get [[https://twitter.com/seassalts/status/893716143688396800 a reference in the official manga]].
7th Jul '17 8:54:41 PM EricNeoMatrix
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** A rather rare-yet-hilarious glitch can happen in the first dragon encounter in Archdragon Peak. On rare occasions, the dragon can spawn improperly and fall off the tower into a nearby bottomless pit, giving you numerous valuable items that you'd normally get by killing it the hard way.
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