History GoodBadBugs / RolePlayingGame

19th Jan '16 7:59:01 AM Quanyails
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** Weekly releases tend to have a few hiccups before a patch later in the day, such as the 2015 Giftbox armor bugged to deal 100% damage for two hits rather than 50% damage each. Banshee Form armor was a bug that lied unnoticed for ''months''. Banshee Form, on paper, was an inferior Darkness-element armor compared to others, but it was bugged in implementation to deal twice as much damage as other armors of the level. People who actually used Banshee Form would have a much easier time clearing the game before it was patched.
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** Weekly releases tend to have a few hiccups before a patch later in the day, such as the 2015 Giftbox armor bugged to deal 100% damage for two hits rather than 50% damage each. Banshee Form armor was had a bug that lied unnoticed for ''months''. Banshee Form, on paper, was an a strictly inferior Darkness-element armor compared to others, but in implementation, it was bugged in implementation to deal twice as much double damage as compared to other armors of the level. People who actually used Banshee Form would have a much easier time clearing the game before it was patched.
19th Jan '16 7:57:07 AM Quanyails
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Is this the Percent Damage Attack used against the Marathon Boss? If so, that's not a bug.
** At one point, it was briefly possible to deal ''billions'' of HitPoints worth of damage to one boss. ** Another bug was a result of an odd bug in a weapon called Power Katana. In ''[=AdventureQuest=]'', the armor the player character wears determines the number of hits done with each attack during a turn, but it also determines what percent of the weapon's damage is done per hit. The Power Katana, probably due to it being the only item that scaled with your level at that time, did not play nice with the latter. Instead of damage being divided over each hit, each hit did full damage, which was insanely broken if the player paired it with an armor that performed several weak hits, allowing you to do up to six or seven times standard damage. The bug was, however, eventually patched.
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** At one point, it was briefly possible to deal ''billions'' of HitPoints worth of damage to one boss. ** Another bug was a result of an odd bug in a The Power Katana weapon called Power Katana.caused some odd bugs. In ''[=AdventureQuest=]'', the armor the player character wears determines the number of hits done with each attack during a turn, but it also determines what percent of the weapon's damage is done per hit. The Power Katana, probably due to it being the only item that scaled with your level at that time, did not play nice with the latter. Instead of damage being divided over each hit, each hit did full damage, which was insanely broken if the player paired it with an armor that performed several weak hits, allowing you to do up to six or seven times standard damage. The bug was, however, eventually patched. ** Weekly releases tend to have a few hiccups before a patch later in the day, such as the 2015 Giftbox armor bugged to deal 100% damage for two hits rather than 50% damage each. Banshee Form armor was a bug that lied unnoticed for ''months''. Banshee Form, on paper, was an inferior Darkness-element armor compared to others, but it was bugged in implementation to deal twice as much damage as other armors of the level. People who actually used Banshee Form would have a much easier time clearing the game before it was patched.
17th Jan '16 5:15:00 PM nombretomado
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* ''StarControl 2'' had the infamous "planet-lander" bug: In the original version, selling your planet-lander when you had none to sell would cause an underflow bug, leaving you with around two million or so planet landers, that you could then sell for cash.
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* ''StarControl 2'' ''VideoGame/StarControlII'' had the infamous "planet-lander" bug: In the original version, selling your planet-lander when you had none to sell would cause an underflow bug, leaving you with around two million or so planet landers, that you could then sell for cash.
6th Jan '16 11:14:01 AM PhiSat
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* ''VideoGame/TalesOfEternia'' There are two particularly famous bugs. The first being the "Jump Cast" glitch where by jumping and then rapidly shortcutting to a spell, the magic user you're playing as would rapidly cast said spell for little cost, making certain battles much easier. The other is the "Move Scroll" glitch where by using the scroll feature on your skill lists when they had more than one page, allowed you to access attacks and spells that the character normally wouldn't be able to use. Having Reid with Prism Sword for example, a spell which is only usable by certain bosses. Sadly, the first glitch was fixed in the PSP port, but the second one remained, surprisingly.
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* ''VideoGame/TalesOfEternia'' ''VideoGame/TalesOfEternia'': ** There are two particularly famous bugs. The first being the "Jump Cast" glitch where by jumping and then rapidly shortcutting to a spell, the magic user you're playing as would rapidly cast said spell for little cost, making certain battles much easier. The other is the "Move Scroll" glitch where by using the scroll feature on your skill lists when they had more than one page, allowed you to access attacks and spells that the character normally wouldn't be able to use. Having Reid with Prism Sword for example, a spell which is only usable by certain bosses. Sadly, the first glitch was fixed in the PSP port, but the second one remained, surprisingly.surprisingly. ** The Jini Auction glitch, which allowed you to auction a low-value or worthless item, leave the area, reset, and go back to have your item be able to be sold for millions and millions of Jini when normally it should only go for a little more than it is worth. Not only is this the best way to farm gald in the game, but it allows you to easily buy the best accessories in the game very quickly.
6th Jan '16 11:09:35 AM PhiSat
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* ''VideoGame/TalesOfEternia'' There are two particularly famous bugs. The first being the "Jump Cast" glitch where by jumping and then rapidly shortcutting to a spell, the magic user you're playing as would rapidly cast said spell for little cost, making certain battles much easier. The other is the "Move Scroll" glitch where by using the scroll feature on your skill lists when they had more than one page, allowed you to access attacks and spells that the character normally wouldn't be able to use. Having Reid with Prism Sword for example, a spell which is only usable by certain bosses. Sadly, the first glitch was fixed in the PSP port, but the second one remained, surprisingly.
30th Dec '15 6:37:33 PM Allronix
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** ''VideoGame/KnightsOfTheOldRepublcII'':
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** ''VideoGame/KnightsOfTheOldRepublcII'':''VideoGame/KnightsOfTheOldRepublicIITheSithLords''
30th Dec '15 6:36:01 PM Allronix
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*** The first game had a glitch to make Carth a Jedi, which is not normally possible. ** ''VideoGame/KnightsOfTheOldRepublcIITheSithLords'':
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*** The first game had a glitch to make Carth a Jedi, which is not normally possible. possible. [[note]] This is part of the reason why it's suspected Carth is Force Sensitive [[/note]] *** On the Xbox version, pressing a combination of keys on the Player 2 controller while leveling up allowed for a "false level up" where you could apply skills, stats, and feats to the character, but the actual "level up" wouldn't fire until you completed a level up the correct way, leaving the player to leave the Endar Spire with more feats and skill points than the player should have earned for the ''entire'' game run. *** The airlock at the Manaan underwater base had a bug where you could go to the room, strip the party members, go through the airlock, then go ''back in'' and the party members would respawn with all of the equipment you just removed (with the original items still in inventory)! Queue massive LoopholeAbuse to Xerox the best gear in game. ** ''VideoGame/KnightsOfTheOldRepublcIITheSithLords'':''VideoGame/KnightsOfTheOldRepublcII'':
17th Dec '15 3:29:41 PM RainbowPhoenix
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** There used to be a bug in the Xbox 360 version which allowed you to essentially get infinite skill points, for both you ''and'' all 12 of your party members, if you didn't enable auto-level. By pressing A ("Buy Rank") and X ("Reset Talent Points") at the same time when buying a Rank 4 skill, you'd get the skill...as well as every point you spent on that screen. If you had at least 10 unspent skill points going in, then you could ''completely level up every single character in the game'' in one fell swoop. At level 6. DiscOneNuke ''indeed.'' This one was eventually fixed in a patch.
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** There used to be a bug in the Xbox 360 version which allowed you to essentially get infinite skill points, for both you ''and'' all 12 of your party members, if you didn't enable auto-level. By pressing A ("Buy Rank") and X ("Reset Talent Points") at the same time when buying a Rank 4 skill, you'd get the skill...as well as every point you spent on that screen. If you had at least 10 unspent skill points going in, then you could ''completely level up every single character in the game'' in one fell swoop. At level 6. DiscOneNuke ''indeed.'' This one was eventually fixed in a patch.patch because of the problems it would have caused when transferring data to ''VideoGame/MassEffect3''.

*** The infinite gold bug is back in ''DAII'', and it joins a new one: if you turn in a FetchQuest at the same time you sheath your weapon (you have to draw and then wait for Hawke to put it away), you can get the quest reward repeatedly every time you [[ButtonMashing press the interact button]]. Do this for an arbitrary amount of experience and money and then buy the {{Disc One Nuke}}s from Bonny Lem and the Black Emporium to make you a killing machine. *** It's possible to gain infinite talent points, due to some bugs that give player character some talents back for free after they reset their character, save, and reload. Continue resetting your character and you can have enough talent points to max nearly every talents you have.
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*** The infinite gold bug is back in ''DAII'', and it joins a new one: if you turn in a FetchQuest at the same time you sheath your weapon (you have to draw and then wait for Hawke to put it away), you can get the quest reward repeatedly every time you [[ButtonMashing press the interact button]]. Do this for an arbitrary amount of experience and money and then buy the {{Disc One Nuke}}s from Bonny Lem and the Black Emporium to make you a killing machine. machine. This was patched. *** It's possible to gain infinite talent points, due to some bugs that give player character some talents back for free after they reset their character, save, and reload. Continue resetting your character and you can have enough talent points to max nearly every talents you have. It was patched.

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*** Item duplication returned, this time restricted entirely to crafting materials. It was patched, but replaced with a storage chest that enables duplication of all weapons, armor, accessories, and equipment add-ons. [[RareCandy Amulets of Power]] are classified as an accessory. *** The infinite gold bug Axe of the Dragon Hunter is back in ''DAII'', not supposed to be modifiable, and it joins a new one: if you turn in a FetchQuest at has enhanced stats to match like other such weapons. However, an Axe of the same time you sheath your weapon (you have to draw and then wait for Hawke to put it away), you can get the quest reward repeatedly every time you [[ButtonMashing press the interact button]]. Do this for an arbitrary amount of experience and money and then buy the {{Disc One Nuke}}s from Bonny Lem and the Black Emporium to make you a killing machine. *** It's possible to gain infinite talent points, due to some bugs Dragon Hunter that give the player character some talents back for free after they reset their character, save, and reload. Continue resetting your character and you can have enough talent points crafts themselves is modifiable, while still having the elevated stats of an unmodifiable weapon. This places it at a distinct advantage compared to max nearly every talents you have.other two-handed weapons. *** The Coming Through upgrade of the ability Combat Roll lists its damage modifier as 250%. Its observed damage is actually twice that.
4th Dec '15 11:59:46 AM killikim
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* ''VideoGame/TalesOfHearts'' for the DS, due to having a 2D battle system, if you jump and then attack normally again and again will Shing [[NotQuiteFlight kinda float]] and stay there. The enemy gets stuck and can't fight back so you can stay there and buttonmash until the enemy is defeated and you fall down. It works really well against [[CaptainObvious flying enemies]], but can be used against shorter as well.
4th Dec '15 8:28:55 AM Alceister
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** There are reports of NPCs, creatures, and player characters surviving crippling injuries that result in visual dismemberment, up to the point where it is possible to see them walk around ''without a head''.
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** There are reports of NPCs, [=NPCs=], creatures, and player characters surviving crippling injuries that result in visual dismemberment, up to the point where it is possible to see them walk around ''without a head''.
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