History GoodBadBugs / RolePlayingGame

21st Apr '18 6:26:59 PM WillyFourEyes
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* Also, [[spoiler:even though the Dark King isn't [[ReviveKillsZombie undead]], Benjamin can case Cure on him to inflict severe damage, potentially even breaking the damage cap]].

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* Also, [[spoiler:even though the ** The ReviveKillsZombie principle still works here, but with some strange quirks. [[HolyBurnsEvil Cure magic deals damage to undead enemies]] as expected, but it also works on one enemy no one would expect: [[spoiler:the Dark King King...but only when Benjamin uses the spell.]] The Life spell, normally a OneHitKill against the undead, does absolutely nothing against them. It ''does'', however, allow you to one-shot every ''other'' non-boss enemy that isn't [[ReviveKillsZombie undead]], Benjamin can case Cure on him immune to inflict severe damage, potentially even breaking the damage cap]]."fatal"/"death" status effect.
21st Apr '18 6:18:37 PM WillyFourEyes
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* In ''VideoGame/FinalFantasyMysticQuest'', clearing a battlefield with enough experience to gain a level will automatically increase your level ''again''. Also, [[spoiler:four words: Cure Kills Dark King]].

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* In ''VideoGame/FinalFantasyMysticQuest'', clearing ''VideoGame/FinalFantasyMysticQuest''
** Clearing
a battlefield with enough experience to gain a level will automatically increase your level ''again''. a second time.
*
Also, [[spoiler:four words: [[spoiler:even though the Dark King isn't [[ReviveKillsZombie undead]], Benjamin can case Cure Kills Dark King]].on him to inflict severe damage, potentially even breaking the damage cap]].



** The [=PS1=] version had an awesome glitch that could let you get all the abilities of certain jobs. If you had enough JP to buy a skill, you could press down square, hit accept, then exit, which could make your JP for that job 9999 (though it didn't work for every job). This lead to fun things like Half-MP Bahamut in Dorter slums.

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** The [=PS1=] version had an awesome glitch that could let you get all the abilities of certain jobs. If you had enough JP to buy a skill, you could press down square, hit accept, then exit, which could make your JP for that job 9999 (though it didn't work for every job). This lead to fun things like Half-MP Bahamut in Dorter slums.Slums.
13th Apr '18 2:10:13 AM 1810072342
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* ''VideoGame/PaperMarioTheThousandYearDoor'' has the hilarious and incredible "Flavio Glitch". It takes a lot of effort to pull off, but the results are definitely worth it. Under normal circumstances, there is a section in Chapter 5 wherein the character Flavio temporarily joins your team. However, by utilizing complicated SequenceBreaking glitches in a certain way, Flavio will follow you ''throughout the entire game''. He doesn't say or do much, but he spawns in ''every'' room and ''every'' cutscene, sometimes in very odd ways, and [[UpToEleven he even spawns in the Peach and Bowser intermissions]]. Flavio's presence makes moments such as Grodus nearly killing Mario and Peach taking a shower look hilariously awkward. You can actually play and complete the game normally in this state, and if you do Flavio will spawn in the credits.

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* ''VideoGame/PaperMario'':
** In the original game, one of the Peach intermission sections has her baking a cake for a fat Shy Guy to persuade him to let her pass. The last step is baking it in the oven for thirty seconds, which the player times in their head. Or, you can leave it in for so long that the N64's counter runs all the way to the top and loops back around to the bottom again - roughly 4.5 years -, then wait thirty seconds and give it to him. He'll still find it delicious.
**
''VideoGame/PaperMarioTheThousandYearDoor'' has the hilarious and incredible "Flavio Glitch". It takes a lot of effort to pull off, but the results are definitely worth it. Under normal circumstances, there is a section in Chapter 5 wherein the character Flavio temporarily joins your team. However, by utilizing complicated SequenceBreaking glitches in a certain way, Flavio will follow you ''throughout the entire game''. He doesn't say or do much, but he spawns in ''every'' room and ''every'' cutscene, sometimes in very odd ways, and [[UpToEleven he even spawns in the Peach and Bowser intermissions]]. Flavio's presence makes moments such as Grodus nearly killing Mario and Peach taking a shower look hilariously awkward. You can actually play and complete the game normally in this state, and if you do Flavio will spawn in the credits.
11th Mar '18 9:02:17 PM azbyc15243
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** It's actually possible to kill and loot Ser Cauthrien for her Cool Sword (complete with Codex entry!) twice. First, kill her at the Arl of Denerim's estate, then allow yourself to be captured by all the archers she brought with her. (Make sure you loot her body before that last happens, though, as you won't ever be able to return here either way.) Then once you go to the Landsmeet proper, there she is again, alive and well. Even if you decapitated her. You can then kill her and loot her a second time, giving you two copies of the Summer Sword.

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** It's actually possible to kill and loot Ser Cauthrien for her Cool Sword CoolSword (complete with Codex entry!) twice. First, kill her at the Arl of Denerim's estate, then allow yourself to be captured by all the archers she brought with her. (Make sure you loot her body before that last happens, though, as you won't ever be able to return here either way.) Then once you go to the Landsmeet proper, there she is again, alive and well. Even if you decapitated her. You can then kill her and loot her a second time, giving you two copies of the Summer Sword.
23rd Feb '18 3:53:10 AM simonscot
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** A common glitch where Ignis would occasionally start T-posing on top of his chocobo instead of riding it was considered funny enough to get [[https://twitter.com/seassalts/status/893716143688396800 a reference in the official manga]].

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** A common glitch where Ignis would occasionally start T-posing on top of his chocobo instead of riding it was considered funny enough to get [[https://twitter.com/seassalts/status/893716143688396800 a reference in the official manga]].manga.
21st Feb '18 3:21:14 PM WillyFourEyes
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** If you cast the buffing spell Atlas and then save and reset the game, you will resume your save file with your original unaltered stats but the effects of the spell still active. When the spell wears off, your stats will drop permanently. This ''should'' be a bad thing (and can cost you in the long run), but if you drop your stats low enough they will under-flow and become nearly maxed out, turning you into a PhysicalGod

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** If you cast the buffing spell Atlas and then save and reset the game, you will resume your save file with your original unaltered stats but the effects of the spell still active. When the spell wears off, your stats will drop permanently. This ''should'' be a bad thing (and can cost you in the long run), but if you drop your stats low enough they will under-flow and become nearly maxed out, turning you into a PhysicalGodPhysicalGod.


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** Normally, pressing the dash button causes your power meter to slowly empty starting from 50% of whatever it was when you first pressed the button. If you've mastered a weapon and then prepare a ChargedAttack that's at least level 2, pressing the dash button as you continue to charge your attack will cause the power meter to drop by 50% as it normally does, but instead of slowly emptying, the power meter will continue to grow (albeit more slowly than normal), allowing you to sprint almost indefinitely as long as you have both buttons held down.
18th Feb '18 7:15:17 PM nombretomado
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** The "move scroll" glitch from ''Tales of Eternia'' was re-introduced in the PS3 and PC ports of the game by switching from auto mode to manual mode while trying to change an attack slot, allowing anyone to equip and cast their [[LimitBreak Mystic Artes]] outside of overlimit.

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** The "move scroll" glitch from ''Tales of Eternia'' was re-introduced in the PS3 [=PS3=] and PC ports of the game by switching from auto mode to manual mode while trying to change an attack slot, allowing anyone to equip and cast their [[LimitBreak Mystic Artes]] outside of overlimit.
18th Feb '18 6:49:14 PM nombretomado
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** The PS2 port of the game introduced the same world map glitch as ''VideoGame/TalesOfTheAbyss'', allowing you [[SequenceBreaking to travel to places on the map you shouldn't be able to access yet.]]

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** The PS2 [=PS2=] port of the game introduced the same world map glitch as ''VideoGame/TalesOfTheAbyss'', allowing you [[SequenceBreaking to travel to places on the map you shouldn't be able to access yet.]]
26th Dec '17 1:12:07 PM Quanyails
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** 'VideoGame/QuestForGloryIV'':

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** 'VideoGame/QuestForGloryIV'':''VideoGame/QuestForGloryIV'':
22nd Dec '17 5:47:43 AM DarkSoldier
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Added DiffLines:

* The sound designers for ''VideoGame/ChronoTrigger'' found a bug in the SNES's sound chip and used it to create Lavos's distinctive roar.
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