History GoodBadBugs / MiscellaneousGames

26th Nov '15 4:26:50 PM nombretomado
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* The Japanese-only NES game based on ''SamuraiPizzaCats'' has pretty tough bosses; that is, unless you use the main character's Level 3 Ninpo attack immediately as you enter the boss chamber. For some reason this causes the boss to immediately die before even entering the chamber, possibly because the boss' HP counts up from nothing at the start of the fight instead of starting off full, allowing the Ninpo to hit them instantly when they're at 0 or 1 HP.

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* The Japanese-only NES game based on ''SamuraiPizzaCats'' ''Anime/SamuraiPizzaCats'' has pretty tough bosses; that is, unless you use the main character's Level 3 Ninpo attack immediately as you enter the boss chamber. For some reason this causes the boss to immediately die before even entering the chamber, possibly because the boss' HP counts up from nothing at the start of the fight instead of starting off full, allowing the Ninpo to hit them instantly when they're at 0 or 1 HP.
28th Jul '15 7:44:33 PM rjd1922
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** ''VideoGame/{{Asteroids}}'': the Satellite and UFO (the two enemy ships that appear occasionally going from one side of the screen to the other at various heights, either moving straight, or diagonally while bouncing off the top and bottom edges of the screen, all while firing in random directions), will only move along the top edge of the screen. The Satellite (the bigger of the two) is funny that it only fires upwards, resulting in its shots seemingly coming from beyond the bottom of the screen.

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** ''VideoGame/{{Asteroids}}'': the Satellite and UFO (the two enemy ships that appear occasionally going from one side of the screen to the other at various heights, either moving straight, straight or diagonally while bouncing off the top and bottom edges of the screen, all while firing in random directions), will only move along the top edge of the screen. The Satellite (the bigger of the two) is funny that it only fires upwards, resulting in its shots seemingly coming from beyond the bottom of the screen.



** ''Indy 500'': Player 1's car becoming much bigger than Player 2's car, and occasionally, Player2's car turned into a formation of 3 cars.

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** ''Indy 500'': Player 1's car becoming much bigger than Player 2's car, and occasionally, Player2's Player 2's car turned into a formation of 3 cars.



* In ''NationStates'', the names of people in the daily issues are (usually) randomly generated, resulting in a recurring character referred to as "your brother" being given a female name.

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* In ''NationStates'', ''VideoGame/NationStates'', the names of people in the daily issues are (usually) randomly generated, resulting in a recurring character referred to as "your brother" being given a female name.
17th Jun '15 12:09:21 PM Morgenthaler
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*** Another small exploit that's widely used in ''Symphony of the Night'' is the ability to immediately attack after landing from a jump, even if you performed an attack in mid-air just before you landed. This means you can effectively always land two swift hits on anything you encounter. Said exploit also shows up in [[CastlevaniaAriaOfSorrow Aria of Sorrow]], to even greater effect with some of its slowest weapons.

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*** Another small exploit that's widely used in ''Symphony of the Night'' is the ability to immediately attack after landing from a jump, even if you performed an attack in mid-air just before you landed. This means you can effectively always land two swift hits on anything you encounter. Said exploit also shows up in [[CastlevaniaAriaOfSorrow [[VideoGame/CastlevaniaAriaOfSorrow Aria of Sorrow]], to even greater effect with some of its slowest weapons.
12th May '15 9:53:55 PM ShinyTsukkomi
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* The community-driven interactive fiction game MSPaintAdventures contains a tribute to useful bugs. Early in the game, when the player tries to pick up a gun on the protagonist's desk, it immediately turns into a key and the text parser insists that there has never been a gun in your office. When the player picks up the key, it becomes a gun again. Subsequent attempts to use the key/gun are a crapshoot as to which item it will be at the moment. Later, the player receives a number of other objects that behave the same way, and their dual properties begin to become a benefit, like [[http://www.mspaintadventures.com/?s=4&p=001002 a tube of lipstick which is also a chainsaw]]

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* The community-driven interactive fiction game MSPaintAdventures ''Webcomic/MSPaintAdventures'' contains a tribute to useful bugs. Early in the game, when the player tries to pick up a gun on the protagonist's desk, it immediately turns into a key and the text parser insists that there has never been a gun in your office. When the player picks up the key, it becomes a gun again. Subsequent attempts to use the key/gun are a crapshoot as to which item it will be at the moment. Later, the player receives a number of other objects that behave the same way, and their dual properties begin to become a benefit, like [[http://www.mspaintadventures.com/?s=4&p=001002 a tube of lipstick which is also a chainsaw]]
2nd Mar '15 8:26:02 PM FredMSloniker
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** ''[[VideoGame/CastlevaniaCircleOfTheMoon Circle of the Moon]]'' had one with its DSS card system. By combining any one Action card with an Attribute card, you gained a new ability. The first card combination could be obtained very quickly; having them within 3 screens is fairly common. By itself it's not anything special. But by quickly pausing the game and switching your cards just as you activated the combo, you could use ''any combo in the game'', as long as you knew where the cards were supposed to go on the DSS screen. You could also trigger the effects for an offensive card combination such as a summon or one of the special weapons activated with the same button combination, and before the said attacks actually go off, switch to yet another card combination that boosts your strenght to make them even stronger.

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** ''[[VideoGame/CastlevaniaCircleOfTheMoon Circle of the Moon]]'' had one with its DSS card system. By combining any one Action card with an Attribute card, you gained a new ability. The first card combination could be obtained very quickly; having them within 3 screens is fairly common. By itself it's not anything special. But by quickly pausing the game and switching your cards just as you activated the combo, you could use ''any combo in the game'', as long as you knew where the cards were supposed to go on the DSS screen. You could also trigger the effects for an offensive card combination such as a summon or one of the special weapons activated with the same button combination, and before the said attacks actually go off, switch to yet another card combination that boosts your strenght strength to make them even stronger.
15th Feb '15 2:53:16 AM SeptimusHeap
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* ''DinosaurWorld'', an ObviousBeta EdutainmentGame, offers hungry ''Allosaurus'' attacking the air above felled ''Diplodocus'', fallen ''Allosaurus'' blinking in and out of existence if you walk past them, dinosaurs randomly walking right into each other and merging into a single entity or simply strolling into cliffsides, and also lets you fly (and thus reach the secret area) if you shake the mouse around wildly while tagging dinosaurs.

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* ''DinosaurWorld'', ''VideoGame/DinosaurWorld'', an ObviousBeta EdutainmentGame, offers hungry ''Allosaurus'' attacking the air above felled ''Diplodocus'', fallen ''Allosaurus'' blinking in and out of existence if you walk past them, dinosaurs randomly walking right into each other and merging into a single entity or simply strolling into cliffsides, and also lets you fly (and thus reach the secret area) if you shake the mouse around wildly while tagging dinosaurs.
7th Feb '15 1:13:29 AM A.vonZiggurat
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* The building game ''Besiege'' had players discover a bug in early-access where, if you place a flaming ball on a grabber and mount the grabber on several sawblades, the resulting concoction will spin uncontrollably at speeds much higher than any spinning block or wheel in the game. Dubbed the Chaos Engine by players, it is a major component in some of the most [[https://www.youtube.com/watch?v=lZw1bn9M338 insane builds]], from helicopters to podracers to planes to giant flails. The developers, for their part, were pleasantly astonished by the players' creativity, and more than a few fans claim that patching the Chaos Engine would be a sign to quit the game altogether. Of course, it helps that the Chaos Engine just plain looks badass.
1st Feb '15 12:53:32 PM Fallingwater
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*** This gave rise to an interesting tactic in the older ''X-Tension''. Xenon destroyer ships in that game were unusual in that, despite being large capital ships, they were also extremely fast - but their agility still sucked. So a player wanting to rid the universe of some Xenon ships would park himself behind a Xenon station, putting it between himself and a destroyer. Said destroyer would come at the player engines screaming, notice the obstacle too late, fail to pull out of the maneuver and piledrive into the station. This would usually result in a dead destroyer and a station with downed shields. One could then wait for the shields to recharge and repeat the procedure, or cause a second destroyer collision, which would kill both the ship and the station. It's worth noting that the destroyer would bump the station a fair distance due to its sheer mass, so it was a bad idea to park one's ship directly behind it; ''X-Tension'' one of the few games that allow the player to die from being rammed by a space station.

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*** This gave rise to an interesting tactic in the older ''X-Tension''. Xenon destroyer ships in that game were unusual in that, despite being large capital ships, they were also extremely fast - but their agility still sucked. So a player wanting to rid the universe of some Xenon ships would park himself behind a Xenon station, putting it between himself and a destroyer. Said destroyer would come barreling at the player engines screaming, player, notice the obstacle too late, fail to pull out of the maneuver and piledrive into the station. This would usually result in a dead destroyer and a station with downed shields. One could then wait for the shields to recharge and repeat the procedure, or cause a second destroyer collision, which would kill both the ship and the station. It's worth noting that the destroyer would bump the station a fair distance due to its sheer mass, so it was a bad idea to park one's ship directly behind it; ''X-Tension'' one of has to be the few games only game in history that allow allows the player to die from being rammed by a space station.
29th Dec '14 3:04:50 PM F1Krazy
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* In ''VideoGame/{{Robocraft}}'', a glitch means it's sometimes possible to ghost through the floor of the hangar while building, leaving you unable to get back in. Rather than fix it, the devs have embraced it, even putting a special item code on the back of the ship for anyone who happens to pull off the glitch.
10th Oct '14 8:51:05 AM rexpensive
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* On the {{Atari 2600}}, people used to have fun with "on-and-off"'s - glitches induced by rapidly jiggling the power switch, some of which were quite entertaining. Examples of such include:

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* On the {{Atari UsefulNotes/{{Atari 2600}}, people used to have fun with "on-and-off"'s - glitches induced by rapidly jiggling the power switch, some of which were quite entertaining. Examples of such include:
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