History GoodBadBugs / MassivelyMultiplayerOnlineRPG

15th Jul '16 2:02:57 PM Reymma
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*** Even better, Kazzak's DeathBlossom attack - which was intended to keep raids from cheesing him with too many players - also ''healed'' him for the same amount of damage it caused - AND, the Kazzak fight had an incredibly strict Enrage Timer (if you did not kill him in X time, he went berzerk and began attacking much, much faster and for far, far more damage). Kazzak would hit that timer before he even reached the city. What this amounts to, was that once Kazzak reached Stormwind, he was effectively invincible, constantly pumping out thousands and thousands of area-effect damage that was constantly healing him for ''far, far more damage than could ever possibly be dealt.'' In order to get him out of the city, [=GMs=] would need to basically restart the entire server, as nothing in Stormwind - not the players, not the [=NPCs=] and not the human faction boss - could do anything against him but die in horrifying droves. [[http://www.youtube.com/watch?v=VR-kBDVMjA8 Even without knowing anything about World of Warcraft, videos of such encounters are freaking hilarious.]]

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*** Even better, Kazzak's DeathBlossom attack - which was intended to keep raids from cheesing him with too many players - also ''healed'' him for the same amount of damage it caused - AND, the Kazzak fight had an incredibly strict Enrage Timer (if you did not kill him in X time, he went berzerk and began attacking much, much faster and for far, far more damage). Kazzak would hit that timer before he even reached the city. What this amounts to, was that once Kazzak reached Stormwind, he was effectively invincible, constantly pumping out thousands and thousands of area-effect damage that was constantly healing him for ''far, far more damage than could ever possibly be dealt.'' In order to get him out of the city, [=GMs=] would need to basically restart the entire server, as nothing in Stormwind - not the players, not the [=NPCs=] and not the human faction boss - could do anything against him but die in horrifying droves. [[http://www.youtube.com/watch?v=VR-kBDVMjA8 Even without knowing anything about World of Warcraft, the "Kazzak in Stormwind" videos of such encounters are freaking hilarious.]]



*** A similar (but much less powerful) thing happened to Shammies when they removed Dual Wield from the talent tree. They got a point back for the removed talent, but kept already slotted talents regardless if they had enough points, allowing them to get 41/21 builds.

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*** A similar (but much less powerful) thing happened to Shammies Shamans when they removed Dual Wield from the talent tree. They got a point back for the removed talent, but kept already slotted talents regardless if of whether they had enough points, allowing them to get 41/21 builds.
19th May '16 9:14:33 AM DuneTheWanderer
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*** This same bug (likely with the same explanation) occurs if you skip through dialogue with the space bar at the right times. By doing this, you can skip animation queues, which result in hilariously out-of-place situations, like a criminal begging for his life while threatening you with an invisible gun.


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** The Esseles, the "tutorial" Flashpoint for Republic players, has been a mess of glitches ever since release going on into Knights of the Fallen Empire. Certain NPC's have been known to get "stuck" in cheering animations, skyboxes disappear at random times, and sometimes important characters just slide into the floor.
24th Feb '16 10:37:58 AM Doug86
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*** The Kappa Event itself was a bug. The US server was never supposed to receive that event (this was confirmed by AeriaGames when they decided to hand out the special outfits made for this event without the event itself), but {{Cave}} accidentally let the Kappa Bully demons slip in one of the updates. Atlus Online then requested the event wasn't removed due to popular demand, and kept the original schedule for the event. They skipped the 2nd part of it, though.

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*** The Kappa Event itself was a bug. The US server was never supposed to receive that event (this was confirmed by AeriaGames Creator/AeriaGames when they decided to hand out the special outfits made for this event without the event itself), but {{Cave}} accidentally let the Kappa Bully demons slip in one of the updates. Atlus Online then requested the event wasn't removed due to popular demand, and kept the original schedule for the event. They skipped the 2nd part of it, though.
24th Jan '16 5:19:23 AM storymasterb
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** All bosses tend to have bugs when first released, but one of the most notorious cases (not least because it was the FinalBoss of an expansion) was the Lich King 25-man raid. One of the fight's mechanics involves the Lich King smashing the edges of the arena to reduce the fighting space, and at certain points Val'kyr spawn and pick up players, carrying them to the reduced edges to drop them to their deaths, with the raid having to DPS them down before they get to the edges. The problem was that the broken platforms were bugged in a strange way which caused siege damage to prematurely respawn them before the Lich King was supposed to, and the respawns could be triggered by Saronite Bombs, which certain classes were already using for DPS. Not only did respawning the platforms this way render the Val'kyr harmless (they would try to drop players, but would drop them on the platforms, turning what was meant to be certain death into a mild inconvenience), it also gave more room for players to avoid the Lich King's area of effect abilities. The bug became well-known after a raid group fighting for world's first Lich King 25-man kill deliberately exploited it, with Blizzard quickly hotfixing the issue and slapping the group with a three-day ban for the exploit along with stripping them of their loot and achievements for the fight.
4th Jan '16 11:05:10 AM Doug86
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* In ''VideoGame/{{zOMG}}'', players used to cherish the Turtle ring for its ability to raise your defense so high that enemy attacks would deal negative damage and heal you. An update that overhauled the game's defense mechanics and rebalanced the rings put an end to this, and one of the devs stepped forward to declare that a) this behavior was due to a programming oversight that could have been easily corrected (but for some reason wasn't until now) and b) the Turtle ring was never intended to have any healing properties. Naturally, some players complained about the loss of such a beloved GameBreaker.

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* In ''VideoGame/{{zOMG}}'', ''[[Website/GaiaOnline zOMG!]]'', players used to cherish the Turtle ring for its ability to raise your defense so high that enemy attacks would deal negative damage and heal you. An update that overhauled the game's defense mechanics and rebalanced the rings put an end to this, and one of the devs stepped forward to declare that a) this behavior was due to a programming oversight that could have been easily corrected (but for some reason wasn't until now) and b) the Turtle ring was never intended to have any healing properties. Naturally, some players complained about the loss of such a beloved GameBreaker.
28th Dec '15 2:08:38 PM roothorick
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* ''VideoGame/{{Tera}}'''s world collision is extremely dodgy around the edges. Simply walking slowly appears to entirely bypass checks on slope steepness, and mounts can often jump over or ''through'' short barriers. There are very, very few, if any, out of bounds areas you ''can't'' get to, and once there, a surprising amount of the normally-distant scenery has a pretty coherent collision mesh. Perhaps the most blatant example is glitching underneath Velika, where there's a convenient flat plane to wander around and see the city from underneath.
4th Dec '15 11:00:12 AM Berrenta
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*** One of the most famous was the Grimtotem Spirit Guide, a [[SoCoolItsAwesome spectral wolf.]] "Spectral" looking creatures were, at the time, nearly all untameable (there was one exception, a ghost cat, and since this happened, a new type of pet the "spirit beast" has been introduced, which is comprised entirely of rare creatures that have one-day spawn timers.) This particular beast was especially interesting, a random NPC in the middle of nowhere had a spell he would cast which would summon one of these creatures for a mere five seconds. Tame Beast, the spell that, well, [[ExactlyWhatItSaysOnTheTin tames beasts]] took 20 seconds to cast. Hunters however, managed to figure out that by stacking nearly every cast-reduction spell and enchantment at once (a pricey feat) and getting at least two other players to help you (one to mind control the NPC who summons it, and one to cast Bloodlust, a cast time reduction spell) you could get the cast time on Tame Beast to just under 5 seconds. What drew so much attention to this particular bug, however, was that a Blizzard employee actually posted shortly after the bug was discovered that, since the method was so cool, it would be left in the game... Only for the Grimtotem Spirit Guide to quietly be flagged as untameable the very next Tuesday. [[InternetBacklash Oops.]] Apparently what he had meant to say was that those who had already gotten one by the time the bug was fixed would be allowed to keep it.

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*** One of the most famous was the Grimtotem Spirit Guide, a [[SoCoolItsAwesome spectral wolf.]] "Spectral" looking creatures were, at the time, nearly all untameable (there was one exception, a ghost cat, and since this happened, a new type of pet the "spirit beast" has been introduced, which is comprised entirely of rare creatures that have one-day spawn timers.) This particular beast was especially interesting, a random NPC in the middle of nowhere had a spell he would cast which would summon one of these creatures for a mere five seconds. Tame Beast, the spell that, well, [[ExactlyWhatItSaysOnTheTin tames beasts]] took 20 seconds to cast. Hunters however, managed to figure out that by stacking nearly every cast-reduction spell and enchantment at once (a pricey feat) and getting at least two other players to help you (one to mind control the NPC who summons it, and one to cast Bloodlust, a cast time reduction spell) you could get the cast time on Tame Beast to just under 5 seconds. What drew so much attention to this particular bug, however, was that a Blizzard employee actually posted shortly after the bug was discovered that, since the method was so cool, it would be left in the game... Only for the Grimtotem Spirit Guide to quietly be flagged as untameable the very next Tuesday. [[InternetBacklash Oops.]] Oops. Apparently what he had meant to say was that those who had already gotten one by the time the bug was fixed would be allowed to keep it.
1st Nov '15 5:03:56 PM nombretomado
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* ''RagnarokOnline'' has a few. One example was when special equipment sets for PvP were introduced. They decreased the damage you received from players but greatly increased the damage from monsters including bosses. Quite soon they were started to be used to kill bosses using damage reflecting skills. Was fixed though.

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* ''RagnarokOnline'' ''VideoGame/RagnarokOnline'' has a few. One example was when special equipment sets for PvP were introduced. They decreased the damage you received from players but greatly increased the damage from monsters including bosses. Quite soon they were started to be used to kill bosses using damage reflecting skills. Was fixed though.
31st Aug '15 11:47:25 AM Allronix
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** One for the endgame: During the Scum and Villany Operation, Dread Master Styrak will throw a random player into a nightmare where they have to kill their own companion to escape. Pretty straightforward, right? Well, sometimes you end up having to fight two of your companions, or even some ''other'' classes's companions!
27th Jul '15 10:32:32 AM Arachnos
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** A rather hilarious bug happened during the ''Wrath Of The Lich King'' beta in the city of Dalaran. The expansion introduced the barber shop, which allowed players to change their facial hair style. However, a bug caused the barber shop in Dalaran to have a very weird trap in its entrance: though it was textured like a normal floor, it actually was a hole. This meant that players attempting to enter the shop would fall through the floor unless they jumped at just the right time... [[GravityIsAHarshMistress and did we mention that Dalaran]] [[FloatingIsland is a FLOATING city]]? Naturally, players would line up to try the new feature, [[https://www.youtube.com/watch?v=Ds4I_7M90qw only to phase through the "floor" and fall to their deaths]].
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