History GoodBadBugs / FightingGame

27th Jun '17 12:20:11 AM Heattokun
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* ''Franchise/OnePiece'' has a Power Stone-styled fighting game, One Piece: Grand Adventure has a rather nasty one with the character Ohm. His Shield-Sword super has several super-armor frames, however, if you manage to interrupt the attack (Any fighter can do it with a grab attack), Ohm's super armor will remain active for a good chunk of time, or until he takes damage from outside sources. Due to this, it's not uncommon to see him on the God/Unusable tier.

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* ''Franchise/OnePiece'' has a Power Stone-styled fighting game, One Piece: Grand Adventure Adventure, and it has a rather nasty one glitch with the character Ohm. His Shield-Sword super (Execution: Hold L, A+A on Gamecube, or Hold L1, X+X on PS2) has several super-armor frames, however, if you manage to interrupt the attack (Any fighter can do it with a grab attack), Ohm's super armor will remain active for a good chunk of time, or until he takes damage from outside sources. Due to this, it's not uncommon to see him on the God/Unusable tier.
27th Jun '17 12:18:49 AM Heattokun
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* ''Franchise/OnePiece"'s Power Stone-styled fighting game, One Piece: Grand Adventure has a rather nasty one with the character Ohm. His Shield-Sword super has several super-armor frames, however, if you manage to interrupt the attack (Any fighter can do it with a grab attack), Ohm's super armor will remain active for a good chunk of time, or until he takes damage from outside sources. Due to this, it's not uncommon to see him on the God/Unusable tier.

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* ''Franchise/OnePiece"'s ''Franchise/OnePiece'' has a Power Stone-styled fighting game, One Piece: Grand Adventure has a rather nasty one with the character Ohm. His Shield-Sword super has several super-armor frames, however, if you manage to interrupt the attack (Any fighter can do it with a grab attack), Ohm's super armor will remain active for a good chunk of time, or until he takes damage from outside sources. Due to this, it's not uncommon to see him on the God/Unusable tier.
27th Jun '17 12:16:23 AM Heattokun
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* ''Franchise/OnePiece"'s Power Stone-styled fighting game, One Piece: Grand Adventure has a rather nasty one with the character Ohm. His Shield-Sword super has several super-armor frames, however, if you manage to interrupt the attack (Any fighter can do it with a grab attack), Ohm's super armor will remain active for a good chunk of time, or until he takes damage from outside sources. Due to this, it's not uncommon to see him on the God/Unusable tier.
24th Apr '17 6:23:52 AM 1810072342
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** [[VideoGame/StreetFighter4 C. Viper's]] throw has her jump on the opponent's shoulders and shock their head with the electric gadgets in her gloves. When used on M.O.D.O.K. (effectively a giant floating head in a cyborg rocket chair), though, the positioning goes a bit weird - and Viper appears to jump into his skull cavity.
20th Mar '17 7:27:52 AM ReikoKazama
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*** Kara Cancel: The ability to cancel (buffer) a move without hitting your opponent. While it didn't quite play any large role in ''SFII'', it would become a important gaming mechanic in later games (Kara Throws in ''VideoGame/StreetFighterIII'' and Roll Cancels in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'', for example).

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*** Kara Cancel: The ability to cancel (buffer) a move without hitting your opponent. While it didn't quite play any large role in ''SFII'', it would become a an important gaming mechanic in later games (Kara Throws in ''VideoGame/StreetFighterIII'' and Roll Cancels in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'', for example).



** There's also a bug involved with Wario's vectoring where once launched, with the right button presses, can hurtle himself back to the stage using the momentum from being launched. This was (unfortunately) removed in a patch.
** If Wario-Man transforms back to Wario during the end of the match with just the right timing (specifically, when he is invisible), he is playable on the results screen and can harrass the winners.

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** There's also a bug involved with Wario's vectoring where once launched, with the right button presses, he can hurtle himself back to the stage using the momentum from being launched. This was (unfortunately) removed in a patch.
** If Wario-Man transforms back to Wario during the end of the match with just the right timing (specifically, when he is invisible), he is playable on the results screen and can harrass harass the winners.



* ''Rocky'' for the [=PS2=] has a lot of glitches. Ugly zombie-like fighters, fighters that fall through the floor, invisible fighters and a spectacularly messed-up Clubber Lang await you. Ok, it makes it impossible to play, but it's almost guaranteed to make people laugh when they see it.

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* ''Rocky'' for the [=PS2=] has a lot of glitches. Ugly zombie-like fighters, fighters that fall through the floor, invisible fighters and a spectacularly messed-up Clubber Lang await you. Ok, OK, it makes it impossible to play, but it's almost guaranteed to make people laugh when they see it.
16th Jan '17 12:22:33 AM Amagicalbadger
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* ''VideoGame/SuperSmashBros Melee'' has "wavedashing", among other things. Fans are [[LoveItOrHateIt divided]] on whether they [[StopHavingFunGuys make the game more exciting and tactical]], or [[{{Scrub}} unfair and not the way the game should be played]].

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* ''VideoGame/SuperSmashBros Melee'' famously has "wavedashing", among other things. though a case could be made that it's not actually a bug but rather a logical side effect to how the game's air dodge system works when used near the ground. An interview implied that director Masahiro Sakurai doesn't necessarily consider it a bug either. Fans are [[LoveItOrHateIt divided]] on whether they [[StopHavingFunGuys make the game more exciting and tactical]], or [[{{Scrub}} unfair and not the way the game should be played]].played]], though the interview with Sakurai noted that wavedashing was removed from the subsequent ''Smash Bros.'' games to [[WordOfGod make the game less hard for less skilled players]].
7th Dec '16 9:25:48 PM MacronNotes
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** Similar to Tron's projectile assist glitch, the [[{{Shotoclone}} Shoto characters']][[note]]Ryu, Ken, Akuma[[/note]] [[HurricaneKick Tatsumaki Senpukyaku]] specials do not possess any damage scaling, leading to their Aerial Raves usually becoming nothing more than a single midair Tatsu ForMassiveDamage in the hands of savvy players.

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** Similar to Tron's projectile assist glitch, the [[{{Shotoclone}} Shoto characters']][[note]]Ryu, Ken, Akuma[[/note]] [[HurricaneKick Tatsumaki Senpukyaku]] specials do not possess any damage scaling, leading to their Aerial Raves usually becoming nothing more than a single midair Tatsu ForMassiveDamage in the hands of savvy players.
22nd Nov '16 7:50:14 AM VutherA
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** {{Combos}} themselves were essentially a glitch discovered while playtesting Street Fighter II and left in, now a term and concept expanded such that it is about as ubiquitous to combat in video gaming as HitPoints.
27th Jul '16 2:02:39 AM X2X
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** The way health works in that game is that all characters have the same amount of HP (approximately 140), but different characters take different amounts of damage from any given attack (so the same attack will take less HP off [[ComicBook/XMen Juggernaut]] than it does off [[Franchise/StreetFighter Ryu]], for example). [[VideoGame/MegaManLegends Tron Bonne]]'s projectile assist, however, is glitched and does not scale damage, so everyone takes the same amount of damage from it. Since, if all three hits connect, it deals 48HP damage -- which is a third of a health bar - this makes it highly abusable and the only reason Tron has any competitive use.

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** The way health works in that game is that all characters have the same amount of HP (approximately 140), but different characters take different amounts of damage from any given attack (so the same attack will take less HP off [[ComicBook/XMen Juggernaut]] than it does off [[Franchise/StreetFighter Ryu]], for example). [[VideoGame/MegaManLegends Tron Bonne]]'s projectile assist, however, is glitched and does not scale damage, so everyone takes the same amount of damage from it. Since, if all three hits connect, it deals 48HP damage -- which is a third of a health bar - -- this makes it highly abusable and the only reason Tron has any competitive use.
27th Jul '16 2:01:36 AM X2X
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** Similarly in ''Soulcalibur IV'', using Yoshimitsu's Bullet Cutter attack will break the A.I. The Bullet Cutter can be held, which will turn it from a normal attack into an unblockable attack. The response of the A.I. will be to block until it reaches its unblockable state, then try to attack. By releasing it shortly after it becomes unblockable and then quickly starting it up again, it's possible (and usually quite easy) to beat even the hardest AI without them landing a scratch on you. Take that, Tower of Lost Souls.

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** Similarly in ''Soulcalibur IV'', using Yoshimitsu's Bullet Cutter attack will break the A.I. The Bullet Cutter can be held, which will turn it from a normal attack into an unblockable attack. The response of the A.I. will be to block until it reaches its unblockable state, then try to attack. By releasing it shortly after it becomes unblockable and then quickly starting it up again, it's possible (and usually quite easy) to beat even the hardest AI A.I. without them landing a scratch on you. Take that, Tower of Lost Souls.



** Normally, overheating your gun will result in the character being unable to fire his/her weapon and standing in place while an ''"Overheat!"'' message is displayed. What isn't widely known is that this overheat animation can be used as a LagCancel, allowing things like Predator Hunter stunlocking opponents by overheat-canceling his {{Shoryuken}} before he leaves the ground. See [[https://www.youtube.com/watch?v=9GgZTIqr4OA See here.]]

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** Normally, overheating your gun will result in the character being unable to fire his/her weapon and standing in place while an ''"Overheat!"'' message is displayed. What isn't widely known is that this overheat animation can be used as a LagCancel, allowing things like Predator Hunter stunlocking opponents by overheat-canceling his {{Shoryuken}} before he leaves the ground. See [[https://www.youtube.com/watch?v=9GgZTIqr4OA See here.]]



* ''VideoGame/JoJosBizarreAdventureAllStarBattle'': Diavolo has a move where, if he's hit, time briefly stops for the opponent. However, someone seems to have missed a flag, because unlike any other counter-attack in the game, it counts as an attack - [[https://www.youtube.com/watch?v=aJ9xEEm2isk which means it triggers other counter-attacks]].

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* ''VideoGame/JoJosBizarreAdventureAllStarBattle'': Diavolo has a move where, if he's hit, time briefly stops for the opponent. However, someone seems to have missed a flag, because unlike any other counter-attack in the game, it counts as an attack - -- [[https://www.youtube.com/watch?v=aJ9xEEm2isk which means it triggers other counter-attacks]].counter-attacks.]]
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