History GoodBadBugs / FightingGame

22nd Apr '18 10:28:15 AM nombretomado
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* The BeatEmUp ''VideoGame/AlienVsPredatorCapcom'' has its own cadre of exploitable bugs. No, [[IThoughtItMeant we don't mean]] [[EvilIsNotAToy exploiting]] [[Franchise/{{Alien}} the titular bugs]]:

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* The BeatEmUp ''VideoGame/AlienVsPredatorCapcom'' has its own cadre of exploitable bugs. No, [[IThoughtItMeant [[JustForFun/IThoughtItMeant we don't mean]] [[EvilIsNotAToy exploiting]] [[Franchise/{{Alien}} the titular bugs]]:
18th Feb '18 11:57:15 AM nombretomado
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* ''Franchise/OnePiece'' has a Power Stone-styled fighting game, One Piece: Grand Adventure, and it has a rather nasty glitch with the character Ohm. His Shield-Sword super (Execution: Hold L, A+A on Gamecube, or Hold L1, X+X on PS2) has several super-armor frames, however, if you manage to interrupt the attack (any fighter can do it with a grab attack), Ohm's super armor will remain active for a good chunk of time, or until he takes damage from outside sources. Due to this, it's not uncommon to see him on the God/Unusable tier.

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* ''Franchise/OnePiece'' has a Power Stone-styled fighting game, One Piece: Grand Adventure, and it has a rather nasty glitch with the character Ohm. His Shield-Sword super (Execution: Hold L, A+A on Gamecube, or Hold L1, X+X on PS2) [=PS2=]) has several super-armor frames, however, if you manage to interrupt the attack (any fighter can do it with a grab attack), Ohm's super armor will remain active for a good chunk of time, or until he takes damage from outside sources. Due to this, it's not uncommon to see him on the God/Unusable tier.
15th Dec '17 1:18:05 AM Anddrix
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* ''VideoGame/SuperSmashBros Melee'' famously has "wavedashing", though a case could be made that it's not actually a bug but rather a logical side effect to how the game's air dodge system works when used near the ground. An interview implied that director Masahiro Sakurai doesn't necessarily consider it a bug either. Fans are [[LoveItOrHateIt divided]] on whether they [[StopHavingFunGuys make the game more exciting and tactical]], or [[{{Scrub}} unfair and not the way the game should be played]], though the interview with Sakurai noted that wavedashing was removed from the subsequent ''Smash Bros.'' games to [[WordOfGod make the game less hard for less skilled players]].

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* ''VideoGame/SuperSmashBros Melee'' famously has "wavedashing", though a case could be made that it's not actually a bug but rather a logical side effect to how the game's air dodge system works when used near the ground. An interview implied that director Masahiro Sakurai doesn't necessarily consider it a bug either. Fans are [[LoveItOrHateIt divided]] divided on whether they [[StopHavingFunGuys make the game more exciting and tactical]], or [[{{Scrub}} unfair and not the way the game should be played]], though the interview with Sakurai noted that wavedashing was removed from the subsequent ''Smash Bros.'' games to [[WordOfGod make the game less hard for less skilled players]].
3rd Oct '17 3:54:11 AM 1810072342
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* ''Franchise/OnePiece'' has a Power Stone-styled fighting game, One Piece: Grand Adventure, and it has a rather nasty glitch with the character Ohm. His Shield-Sword super (Execution: Hold L, A+A on Gamecube, or Hold L1, X+X on PS2) has several super-armor frames, however, if you manage to interrupt the attack (Any fighter can do it with a grab attack), Ohm's super armor will remain active for a good chunk of time, or until he takes damage from outside sources. Due to this, it's not uncommon to see him on the God/Unusable tier.

to:

* ''Franchise/OnePiece'' has a Power Stone-styled fighting game, One Piece: Grand Adventure, and it has a rather nasty glitch with the character Ohm. His Shield-Sword super (Execution: Hold L, A+A on Gamecube, or Hold L1, X+X on PS2) has several super-armor frames, however, if you manage to interrupt the attack (Any (any fighter can do it with a grab attack), Ohm's super armor will remain active for a good chunk of time, or until he takes damage from outside sources. Due to this, it's not uncommon to see him on the God/Unusable tier.tier.
* In ''VideoGame/BlazblueChronophantasma'', Noel's win animation against [[ChivalrousPervert Kagura]] has her run off-screen nervously. However, if Noel wins with an [[DeathOrGloryAttack Astral Finish]], the camera [[https://www.youtube.com/watch?v=Qg1GJS1VtR8 will continue to follow her as she runs away outside the playable areas of the stage. In some cases, it actually reveals stage details that are extremely hard or even impossible to see during normal gameplay]].
27th Jun '17 12:20:11 AM Heattokun
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* ''Franchise/OnePiece'' has a Power Stone-styled fighting game, One Piece: Grand Adventure has a rather nasty one with the character Ohm. His Shield-Sword super has several super-armor frames, however, if you manage to interrupt the attack (Any fighter can do it with a grab attack), Ohm's super armor will remain active for a good chunk of time, or until he takes damage from outside sources. Due to this, it's not uncommon to see him on the God/Unusable tier.

to:

* ''Franchise/OnePiece'' has a Power Stone-styled fighting game, One Piece: Grand Adventure Adventure, and it has a rather nasty one glitch with the character Ohm. His Shield-Sword super (Execution: Hold L, A+A on Gamecube, or Hold L1, X+X on PS2) has several super-armor frames, however, if you manage to interrupt the attack (Any fighter can do it with a grab attack), Ohm's super armor will remain active for a good chunk of time, or until he takes damage from outside sources. Due to this, it's not uncommon to see him on the God/Unusable tier.
27th Jun '17 12:18:49 AM Heattokun
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* ''Franchise/OnePiece"'s Power Stone-styled fighting game, One Piece: Grand Adventure has a rather nasty one with the character Ohm. His Shield-Sword super has several super-armor frames, however, if you manage to interrupt the attack (Any fighter can do it with a grab attack), Ohm's super armor will remain active for a good chunk of time, or until he takes damage from outside sources. Due to this, it's not uncommon to see him on the God/Unusable tier.

to:

* ''Franchise/OnePiece"'s ''Franchise/OnePiece'' has a Power Stone-styled fighting game, One Piece: Grand Adventure has a rather nasty one with the character Ohm. His Shield-Sword super has several super-armor frames, however, if you manage to interrupt the attack (Any fighter can do it with a grab attack), Ohm's super armor will remain active for a good chunk of time, or until he takes damage from outside sources. Due to this, it's not uncommon to see him on the God/Unusable tier.
27th Jun '17 12:16:23 AM Heattokun
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* ''Franchise/OnePiece"'s Power Stone-styled fighting game, One Piece: Grand Adventure has a rather nasty one with the character Ohm. His Shield-Sword super has several super-armor frames, however, if you manage to interrupt the attack (Any fighter can do it with a grab attack), Ohm's super armor will remain active for a good chunk of time, or until he takes damage from outside sources. Due to this, it's not uncommon to see him on the God/Unusable tier.
24th Apr '17 6:23:52 AM 1810072342
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** [[VideoGame/StreetFighter4 C. Viper's]] throw has her jump on the opponent's shoulders and shock their head with the electric gadgets in her gloves. When used on M.O.D.O.K. (effectively a giant floating head in a cyborg rocket chair), though, the positioning goes a bit weird - and Viper appears to jump into his skull cavity.
20th Mar '17 7:27:52 AM ReikoKazama
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*** Kara Cancel: The ability to cancel (buffer) a move without hitting your opponent. While it didn't quite play any large role in ''SFII'', it would become a important gaming mechanic in later games (Kara Throws in ''VideoGame/StreetFighterIII'' and Roll Cancels in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'', for example).

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*** Kara Cancel: The ability to cancel (buffer) a move without hitting your opponent. While it didn't quite play any large role in ''SFII'', it would become a an important gaming mechanic in later games (Kara Throws in ''VideoGame/StreetFighterIII'' and Roll Cancels in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'', for example).



** There's also a bug involved with Wario's vectoring where once launched, with the right button presses, can hurtle himself back to the stage using the momentum from being launched. This was (unfortunately) removed in a patch.
** If Wario-Man transforms back to Wario during the end of the match with just the right timing (specifically, when he is invisible), he is playable on the results screen and can harrass the winners.

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** There's also a bug involved with Wario's vectoring where once launched, with the right button presses, he can hurtle himself back to the stage using the momentum from being launched. This was (unfortunately) removed in a patch.
** If Wario-Man transforms back to Wario during the end of the match with just the right timing (specifically, when he is invisible), he is playable on the results screen and can harrass harass the winners.



* ''Rocky'' for the [=PS2=] has a lot of glitches. Ugly zombie-like fighters, fighters that fall through the floor, invisible fighters and a spectacularly messed-up Clubber Lang await you. Ok, it makes it impossible to play, but it's almost guaranteed to make people laugh when they see it.

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* ''Rocky'' for the [=PS2=] has a lot of glitches. Ugly zombie-like fighters, fighters that fall through the floor, invisible fighters and a spectacularly messed-up Clubber Lang await you. Ok, OK, it makes it impossible to play, but it's almost guaranteed to make people laugh when they see it.
16th Jan '17 12:22:33 AM Amagicalbadger
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* ''VideoGame/SuperSmashBros Melee'' has "wavedashing", among other things. Fans are [[LoveItOrHateIt divided]] on whether they [[StopHavingFunGuys make the game more exciting and tactical]], or [[{{Scrub}} unfair and not the way the game should be played]].

to:

* ''VideoGame/SuperSmashBros Melee'' famously has "wavedashing", among other things. though a case could be made that it's not actually a bug but rather a logical side effect to how the game's air dodge system works when used near the ground. An interview implied that director Masahiro Sakurai doesn't necessarily consider it a bug either. Fans are [[LoveItOrHateIt divided]] on whether they [[StopHavingFunGuys make the game more exciting and tactical]], or [[{{Scrub}} unfair and not the way the game should be played]].played]], though the interview with Sakurai noted that wavedashing was removed from the subsequent ''Smash Bros.'' games to [[WordOfGod make the game less hard for less skilled players]].
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