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History GoodBadBugs / FightingGame

15th May '16 9:50:20 AM nombretomado
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** ''[[UpdatedRerelease Ultimate Marvel vs Capcom 3]]'' featured a glitch that allowed players to ''select alternate costumes they haven't bought yet.'' It still involves owning a costume pack already but the upside of it is that it allows you to choose {{Magneto}}'s alternate costume which is still not officially available.

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** ''[[UpdatedRerelease Ultimate Marvel vs Capcom 3]]'' featured a glitch that allowed players to ''select alternate costumes they haven't bought yet.'' It still involves owning a costume pack already but the upside of it is that it allows you to choose {{Magneto}}'s ComicBook/{{Magneto}}'s alternate costume which is still not officially available.
27th Mar '16 11:35:10 PM MissMokushiroku
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** There is a rather unfortunate bug for players who use Peach in For Glory mode (no items, Final Destination) and use her turnip move have found themselves getting one-day bans from multiplayer, due to the system thinking Peach using turnips counts as using an item, which is not allowed in For Glory mode.
25th Mar '16 6:48:28 AM MajinAkuma
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** And the glitch that turned Ryu and Ken's fireballs red instead of blue, which was [[AscendedGlitch deliberately incorporated]] into console versions and later spawned a separate move for Ryu.

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** And the glitch that turned Ryu and Ken's fireballs Hadouken red instead of blue, which was [[AscendedGlitch deliberately incorporated]] into console versions and later spawned a separate move for Ryu.
6th Jan '16 1:32:54 PM nombretomado
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* [[AIBreaker Anti AI moves]] in ''SoulCalibur 3'' are moves that while easy for a human to dodge and punish, stupefy the AI and are easily spammed, the enemy only dodging coincidentally (such as dodging to the side when up against the wall, something they are doing because of the wall, not the attack). Why is this a good bug? The AI blatantly cheats in ''SoulCalibur 3'', so it is nice to finally be able to turn that around for once.

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* [[AIBreaker Anti AI moves]] in ''SoulCalibur ''VideoGame/SoulCalibur 3'' are moves that while easy for a human to dodge and punish, stupefy the AI and are easily spammed, the enemy only dodging coincidentally (such as dodging to the side when up against the wall, something they are doing because of the wall, not the attack). Why is this a good bug? The AI blatantly cheats in ''SoulCalibur ''[=SoulCalibur=] 3'', so it is nice to finally be able to turn that around for once.
24th Sep '15 6:00:02 PM GastonRabbit
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** There's also the exploit in the stage builder that allows [[GameMod Game Mods]] to be loaded from an SD card without having to modify your console, spawning an extremely large modding community for Brawl, unprecedented for a console game. The biggest example of this is ''VideoGame/ProjectM'', which goes far beyond a simple mod for ''Brawl'' and is considered a separate game in its own right.

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** There's also the exploit in the stage builder builder, called Smash Stack, that allows [[GameMod Game Mods]] homebrew (including {{Game Mod}}s) to be loaded from an SD card without having to modify your console, spawning an extremely large modding community for Brawl, unprecedented for a console game.game, and giving an alternative to the since-patched [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight]] Hack for those wanting to either install unrelated homebrew or play mods for other games (such as ''VideoGame/NewerSuperMarioBrosWii''). The biggest example of this is ''VideoGame/ProjectM'', which goes far beyond a simple mod for ''Brawl'' and is considered a separate game in its own right.
18th Sep '15 6:48:38 PM XenXero
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* The Quest Mode of ''{{Ehrgeiz}}'' has two characters that have to be leveled up separately. Even if you just decide to focus on one of the characters, he/she dies permanently just before the final boss. Instead of spending hours leveling up the second character, you could just go to the room where the first character died and repeatedly kick his/her corpse. Since the body doesn't disappear, every hit counts as a kill. Also since the character is at a high level, every time it's kicked it raises your level as soon as you leave the room.
29th Jul '15 10:19:14 PM dancnbna
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** If Wario-Man transforms back to Wario during the end of the match with just the right timing (specifically, when he is invisible), he is playable on the results screen and can harrass the winners.
21st Jun '15 10:34:25 PM nombretomado
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* ''[[TheKingOfFighters The King of Fighters 2002]]'' is well known for Rugal being a [[SNKBoss cheap son of a bitch]]. [[http://www.youtube.com/watch?v=TQ7yG9oI-FI But in the unlikely event that you dodge in front of him while he's charging Kaiser Wave]]...well, watch the video. Believe it or not, that's just peanuts compared to THIS: Time the release right when they get behind you, [[http://www.youtube.com/watch?v=5fxoulcPogc&feature=channel_page and Rugal'll fire it like normal, but the Kaiser Wave]] will stay lodged onto the opponent, constantly draining their health. It moves when Rugal moves, so you can get it off the opponent normally, but it's still a hilarious bug to pull off, provided you don't mind losing some friends.

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* ''[[TheKingOfFighters ''[[VideoGame/TheKingOfFighters The King of Fighters 2002]]'' is well known for Rugal being a [[SNKBoss cheap son of a bitch]]. [[http://www.youtube.com/watch?v=TQ7yG9oI-FI But in the unlikely event that you dodge in front of him while he's charging Kaiser Wave]]...well, watch the video. Believe it or not, that's just peanuts compared to THIS: Time the release right when they get behind you, [[http://www.youtube.com/watch?v=5fxoulcPogc&feature=channel_page and Rugal'll fire it like normal, but the Kaiser Wave]] will stay lodged onto the opponent, constantly draining their health. It moves when Rugal moves, so you can get it off the opponent normally, but it's still a hilarious bug to pull off, provided you don't mind losing some friends.
10th May '15 5:38:28 AM Perelandra
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** Similar to Tron's projectile assist glitch, the [[{{Shotoclone}} Shoto characters']][[note]]Ryu, Ken, Akuma[[/note]] ''[[HurricaneKick Tatsumaki Senpuu-Kyaku]]'' specials do not possess any damage scaling, leading to their Aerial Raves usually becoming nothing more than a single midair Tatsu ForMassiveDamage in the hands of savvy players.
10th May '15 5:22:38 AM Perelandra
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** The [[PipePain Pipe]] is one of the best throwing weapons, if a bit rare and easily lost, due to its ability to pierce right through its target and deal multiple hits. However, a skilled player can make a thrown pipe deal even more damage by trapping an opponent against a wall, throwing the pipe and taking advantage of the lengthy HitStop some moves possess (usually the rising attack, performed using down, up + attack) by striking the opponent while the pipe connects, causing it to rack up an absurd number of hits. Using this technique, it is possible to kill the first two bosses in a few seconds each; a similar technique can be used on Power Loaders using ''grenades''. This bug works on the same principle as the PauseScumming glitch in VideoGame/MegaMan.

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** The [[PipePain Pipe]] is one of the best throwing weapons, if a bit rare and easily lost, due to its ability to pierce right through its target and deal multiple hits. However, a skilled player can make a thrown pipe deal even more damage by trapping an opponent against a wall, throwing the pipe and taking advantage of the lengthy HitStop some moves possess (usually the rising attack, performed using down, up + attack) by striking the opponent while the pipe connects, causing it to rack up an absurd number of hits. Using this technique, it is possible to kill the first two bosses in a few seconds each; a similar technique can be used on Power Loaders using ''grenades''. This bug works on the same principle as the PauseScumming glitch in VideoGame/MegaMan.''Franchise/MegaMan''.
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http://tvtropes.org/pmwiki/article_history.php?article=GoodBadBugs.FightingGame