History GondorCallsForAid / VideoGames

23rd Mar '18 4:25:26 PM simonscot
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* 'Undertale' both invokes and subverts this. First in the battle against [[spoiler: Omega Flowey]], you have to gain the support of the souls of the previous fallen children by calling out for help. After defeating the boss, calling out for help a final time [[spoiler: will appear to do nothing at first, even lampshaded by Flowey, who mocks you for trying--at least until the souls respond and revolt against him.]] Then in the True Pacifist ending, all of the [[DefeatEqualsFriendship friends you made throughout the game]] arrive to support you, eventually with more arriving to include all of the monsters of the Underground. [[spoiler: Unfortunately, [[OhCrap Flowey was the one who put out the call]].]]

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* 'Undertale' ''VideoGame/{{Undertale}}'' both invokes and subverts this. First in the battle against [[spoiler: Omega Flowey]], you have to gain the support of the souls of the previous fallen children by calling out for help. After defeating the boss, calling out for help a final time [[spoiler: will appear to do nothing at first, even lampshaded by Flowey, who mocks you for trying--at least until the souls respond and revolt against him.]] Then in the True Pacifist ending, all of the [[DefeatEqualsFriendship friends you made throughout the game]] arrive to support you, eventually with more arriving to include all of the monsters of the Underground. [[spoiler: Unfortunately, [[OhCrap Flowey was the one who put out the call]].]]
15th Dec '17 9:08:36 PM LiteraryCynic
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* The Minutemen in ''VideoGame/Fallout4'' operate in this manner. A settlement under attack will call for aid, and it is generally up to the player to answer (the player can leave the situation alone and the attack will succeed or fail based on how well the player prepared defenses beforehand). On the flip side, the player can call for aid from other Minutemen, eventually up to and including [[spoiler: artillery support]].

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* The Minutemen in ''VideoGame/Fallout4'' operate in this manner. A settlement under attack will call for aid, and it is generally up to the player to answer (the player can leave the situation alone and the attack will succeed or fail based on how well the player prepared defenses beforehand). On the flip side, the player can call for aid from other Minutemen, eventually up to and including [[spoiler: artillery support]].support]].
* 'Undertale' both invokes and subverts this. First in the battle against [[spoiler: Omega Flowey]], you have to gain the support of the souls of the previous fallen children by calling out for help. After defeating the boss, calling out for help a final time [[spoiler: will appear to do nothing at first, even lampshaded by Flowey, who mocks you for trying--at least until the souls respond and revolt against him.]] Then in the True Pacifist ending, all of the [[DefeatEqualsFriendship friends you made throughout the game]] arrive to support you, eventually with more arriving to include all of the monsters of the Underground. [[spoiler: Unfortunately, [[OhCrap Flowey was the one who put out the call]].]]
12th Aug '17 10:08:59 AM nombretomado
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* In ''{{Freelancer}}'', the first half of the game is about finding someone who can identify the artifact that fell into Trent's hand. [[spoiler:Near the end of the game, the Order calls the Outcasts and the Blood Dragons to help them against the Nomads.]]

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* In ''{{Freelancer}}'', ''VideoGame/{{Freelancer}}'', the first half of the game is about finding someone who can identify the artifact that fell into Trent's hand. [[spoiler:Near the end of the game, the Order calls the Outcasts and the Blood Dragons to help them against the Nomads.]]
18th Dec '16 5:13:19 PM Onlythrice
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* ''VideoGame/TheWitcher3'' has Geralt calling on several of his friends for help defending [[spoiler: Kaer Morhen against a siege by the Wild Hunt]]. He even manages to convince Emperor Emreis to offer to send troops for the battle, which Geralt refuses due to the fact that they wouldn't be answering to him.
5th Dec '16 9:44:56 PM Toadofsteel
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* The Minutemen in [[VideoGame/Fallout4]] operate in this manner. A settlement under attack will call for aid, and it is generally up to the player to answer (the player can leave the situation alone and the attack will succeed or fail based on how well the player prepared defenses beforehand). On the flip side, the player can call for aid from other Minutemen, eventually up to and including [[spoiler: artillery support]].

to:

* The Minutemen in [[VideoGame/Fallout4]] ''VideoGame/Fallout4'' operate in this manner. A settlement under attack will call for aid, and it is generally up to the player to answer (the player can leave the situation alone and the attack will succeed or fail based on how well the player prepared defenses beforehand). On the flip side, the player can call for aid from other Minutemen, eventually up to and including [[spoiler: artillery support]].
5th Dec '16 9:44:43 PM Toadofsteel
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* The Minutemen in [[VideoGame/Fallout4]] operate in this manner. A settlement under attack will call for aid, and it is generally up to the player to answer (the player can leave the situation alone and the attack will succeed or fail based on how well the player prepared defenses beforehand). On the flip side, the player can call for aid from other Minutemen, eventually up to and including [[spoiler: artillery support]].
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* The Minutemen in [[VideoGame/Fallout4]] operate in this manner. A settlement under attack will call for aid, and it is generally up to the player to answer (the player can leave the situation alone and the attack will succeed or fail based on how well the player prepared defenses beforehand). On the flip side, the player can call for aid from other Minutemen, eventually up to and including [[spoiler: artillery support]].
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support]].
5th Dec '16 9:44:32 PM Toadofsteel
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Added DiffLines:

* The Minutemen in [[VideoGame/Fallout4]] operate in this manner. A settlement under attack will call for aid, and it is generally up to the player to answer (the player can leave the situation alone and the attack will succeed or fail based on how well the player prepared defenses beforehand). On the flip side, the player can call for aid from other Minutemen, eventually up to and including [[spoiler: artillery support]].
2nd Aug '16 9:55:57 AM EldritchElcor
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* In ''VideoGame/MassEffect1'', near the end, should Shepard decides to [[spoiler: save the Council]], cue the Alliance Fleet pouring through the Relay and immediately pull of a BigDamnHeroes moment, in addition to turning the tide of the battle.

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* In ''VideoGame/MassEffect1'', near the end, should Shepard decides decide to [[spoiler: save the Council]], cue the Alliance Fleet pouring through the Relay and immediately pull of a BigDamnHeroes moment, in addition to turning the tide of the battle.
2nd Aug '16 9:53:25 AM EldritchElcor
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* The Courier can pull this off at the ending battle of ''VideoGame/FalloutNewVegas'' by doing enough of the right favors to the smaller factions in the Mohave.

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* The Courier can pull this off at the ending battle of ''VideoGame/FalloutNewVegas'' by doing enough of the right favors to the smaller factions in the Mohave.Mojave.
26th Jun '16 12:19:07 PM nombretomado
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* In going against [[spoiler:Bodhi's guild]] towards the end of ''BaldursGate II'', the player character can form an alliance with a paladin order, the thieves' guild, and the Companions of the Hall (Drizzt Do'Urden and friends) against them. Doing so naturally makes the battle much easier.

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* In going against [[spoiler:Bodhi's guild]] towards the end of ''BaldursGate II'', ''VideoGame/BaldursGateII'', the player character can form an alliance with a paladin order, the thieves' guild, and the Companions of the Hall (Drizzt Do'Urden and friends) against them. Doing so naturally makes the battle much easier.
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