History GoddamnedBats / SurvivalHorror

27th Feb '16 4:43:12 PM Kalibre
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** Even the ordinary Imps can be an annoyance, as they tend to attack in large numbers, and grab on you, forcing you to shake the left analog stick vigorously to free yourself, only to be grabbed again from the other side.

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** Even the ordinary Imps can be an annoyance, as they tend to attack in large numbers, and grab on you, forcing you to shake the left analog stick vigorously to free yourself, only to be grabbed again from the other side.side.
*''AlienIsolation'', like every other Alien game, has the facehugger, which waits patiently until you are somewhere you least expect it to be, then pounces and ends you in half a heartbeat. It's hard enough to hit as is with any of your weapons- the revolver is too slow, the maintenance jack is melee-only, the shotgun makes too much noise and can alert the other, bigger brother that ''also'' kills in one hit, the railgun takes time to charge each shot and the flamethrower wastes too much fuel while being better suited to warding off the Xeno.
13th Apr '15 11:38:02 AM nombretomado
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* ''DeadRising: Chop 'Til You Drop'', the Wii port of the original ''Dead Rising'', features zombie parrots and zombie poodles alongside regular zombies. The parrots fly around squawking and stalking you until you stand still long enough for them to divebomb you. The squawking is rather annoying. The poodles move quickly, are hard to hit, and will lunge at you and tear off a piece of Frank. Oh, and a few bosses from the original were removed as bosses, and are now featured as ''special zombies''. Note that they seemed to use only the ''most annoying bosses'' that everyone hates. The fat policewoman? Now she's everywhere, and dual-wields tasers, and takes more bullets to take down than a regular zombie. The annoying photojournalist who you wanted to kill from day one? Now he's a running zombie that kung-fu kicks you in the face and throws Molotov cocktails. And no matter how many times you kill them, they will come back.

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* ''DeadRising: Chop 'Til You Drop'', ''VideoGame/DeadRisingChopTillYouDrop'', the Wii port of the original ''Dead Rising'', features zombie parrots and zombie poodles alongside regular zombies. The parrots fly around squawking and stalking you until you stand still long enough for them to divebomb you. The squawking is rather annoying. The poodles move quickly, are hard to hit, and will lunge at you and tear off a piece of Frank. Oh, and a few bosses from the original were removed as bosses, and are now featured as ''special zombies''. Note that they seemed to use only the ''most annoying bosses'' that everyone hates. The fat policewoman? Now she's everywhere, and dual-wields tasers, and takes more bullets to take down than a regular zombie. The annoying photojournalist who you wanted to kill from day one? Now he's a running zombie that kung-fu kicks you in the face and throws Molotov cocktails. And no matter how many times you kill them, they will come back.
28th Feb '15 12:00:52 AM BearyScary
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** Kipepeos(winged Plagas) in ''ResidentEvil5''.

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** Kipepeos(winged Kipepeos (winged Plagas) in ''ResidentEvil5''.
3rd Jan '15 5:07:25 PM gophergiggles
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** ''VideoGame/ResidentEvil6'' had Screamers, [[EliteMooks mutated zombies]] with [[MakeMeWannaShout with a deafening scream]]. They're not too tough, but have some very annoying qualities: their scream not only attracts other enemies but makes them more aggressive, they tend to run away once attacked (meaning you're being swarmed by extra aggressive zombies while trying to fight them), and their scream stuns your character long enough to be swarmed by said extra aggressive zombies. They're also quite difficult to take down from a distance because, unlike the other mutated zombies, they're hard to recognize until you (far too late) see the pulsing red lungs.
17th Oct '14 11:46:13 AM rexpensive
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* The original survival horror game, ''[[http://en.wikipedia.org/wiki/Haunted_House_(video_game) Haunted House]]'' for the {{Atari 2600}} is the TropeCodifier, with its own GoddamnedBats.

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* The original survival horror game, ''[[http://en.wikipedia.org/wiki/Haunted_House_(video_game) Haunted House]]'' for the {{Atari UsefulNotes/{{Atari 2600}} is the TropeCodifier, with its own GoddamnedBats.



** The NintendoDS port of ''ResidentEvil1'' employed these to horrific effect in the game's Rebirth mode. The mode allows for multiple enemy types in the same room, which usually just means the game tosses a single crow or dog in with a roomful of zombies. Doesn't sound so bad? Well, y'know how a single match can burn down a whole forest? [[NintendoHard Yeah, it's kind of like that.]]

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** The NintendoDS UsefulNotes/NintendoDS port of ''ResidentEvil1'' employed these to horrific effect in the game's Rebirth mode. The mode allows for multiple enemy types in the same room, which usually just means the game tosses a single crow or dog in with a roomful of zombies. Doesn't sound so bad? Well, y'know how a single match can burn down a whole forest? [[NintendoHard Yeah, it's kind of like that.]]



** There are also the Inu Shibito. Despite having a somewhat weak attack and being relatively easy to kill, they're a lot faster than you, and more often than not attack alongside more powerful shibito, forcing you to attempt to seperate the Inu from whatever it's following and probably getting hurt by it in the process. They're ''much'' harder to deal with if you're unarmed, since the only thing you can exploit is their lack of climbing and door-opening abilities.

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** There are also the Inu Shibito. Despite having a somewhat weak attack and being relatively easy to kill, they're a lot faster than you, and more often than not attack alongside more powerful shibito, forcing you to attempt to seperate separate the Inu from whatever it's following and probably getting hurt by it in the process. They're ''much'' harder to deal with if you're unarmed, since the only thing you can exploit is their lack of climbing and door-opening abilities.



* ''AlanWake'' had Goddamn Crows/Ravens, which would have players scanning the skies to spot where the damn avians would come from during their attack segment. More all the more annoying when crossing the plank bridges, since you can easilly fall to your death while trying to fend them off. In the first DLC "The Signal", there are Goddamn Books that acted like the Taken ravens.

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* ''AlanWake'' had Goddamn Crows/Ravens, which would have players scanning the skies to spot where the damn avians would come from during their attack segment. More all the more annoying when crossing the plank bridges, since you can easilly easily fall to your death while trying to fend them off. In the first DLC "The Signal", there are Goddamn Books that acted like the Taken ravens.
30th Oct '13 10:00:02 AM linksmower
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* ''Franchise/SilentHill'' does this. The Air Screamers from tcockroaches in ''SilentHill2'', those flying bugs in ''SilentHill4''...

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* ''Franchise/SilentHill'' does this. The Air Screamers from tcockroaches the [[VideoGame/SilentHill1 first game]] (Which, fittingly, are imp things with batlike wings), the Creeper cockroaches in ''SilentHill2'', those flying bugs in ''SilentHill4''...
30th Oct '13 9:57:34 AM linksmower
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* ''SilentHill'' does this. The cockroaches in ''SilentHill2'', those flying bugs in ''SilentHill4'', and the flying machines Pendulums in ''SilentHill3'' (they were particularly bad making a terrible screeching noise and being impossible to find much less kill. Ditto the slurpers.)

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* ''SilentHill'' ''Franchise/SilentHill'' does this. The cockroaches Air Screamers from tcockroaches in ''SilentHill2'', those flying bugs in ''SilentHill4'', and the flying machines Pendulums in ''SilentHill3'' (they were particularly bad making a terrible screeching noise and being impossible to find much less kill. Ditto the slurpers.)''SilentHill4''...
12th Sep '13 8:47:31 PM wolftickets1969
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** Kipepeos(winged Plagas) in ''ResidentEvil5''.
14th Apr '13 7:27:07 PM BigRobotBil
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** The NintendoDS port of ''ResidentEvil1'' employed these to horrific effect in the game's Rebirth mode. The mode allows for multiple enemy types in the same room, which usually just means the game tosses in a single crow or dog in with a roomful of zombies. Doesn't sound so bad? Well, know how a single match can burn down a whole forest? [[NintendoHard Yeah, they're kind of like that.]]

to:

** The NintendoDS port of ''ResidentEvil1'' employed these to horrific effect in the game's Rebirth mode. The mode allows for multiple enemy types in the same room, which usually just means the game tosses in a single crow or dog in with a roomful of zombies. Doesn't sound so bad? Well, know y'know how a single match can burn down a whole forest? [[NintendoHard Yeah, they're it's kind of like that.]]
14th Apr '13 7:26:17 PM BigRobotBil
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** The NintendoDS port of ''ResidentEvil1'' employed these to horrific effect in the game's Rebirth mode. The mode allows for multiple enemy types in the same room, which usually just means the game tosses in a single crow or dog in with a roomful of zombies. Doesn't sound so bad? Well, know how a single match can burn down a whole forest? [[NintendoHard Yeah, they're kind of like that.]

to:

** The NintendoDS port of ''ResidentEvil1'' employed these to horrific effect in the game's Rebirth mode. The mode allows for multiple enemy types in the same room, which usually just means the game tosses in a single crow or dog in with a roomful of zombies. Doesn't sound so bad? Well, know how a single match can burn down a whole forest? [[NintendoHard Yeah, they're kind of like that.]]]
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