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* ''VideoGame/{{Fallout}}'' series:

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* ''VideoGame/{{Fallout}}'' ''Franchise/{{Fallout}}'' series:
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* ''VideoGame/{{Nox}}'' had some truly frightening bats, especially for players without area-effect attacks. In online play, several Conjurers could band together with four bats each, creating a Warrior-wasting [[IncrediblyLamePun bat-tlegroup]].

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* ''VideoGame/{{Nox}}'' had some truly frightening bats, especially for players without area-effect attacks. In online play, several Conjurers could band together with four bats each, creating a Warrior-wasting [[IncrediblyLamePun [[{{Pun}} bat-tlegroup]].



* In ''VideoGame/{{Mother 3}}'', "brooms" appear near the end of Chapter 2, at the end of a dungeon filled with enemies that are kind of annoying to kill because you gotta use PK Freeze to kill one at a time. Anyway, the brooms are relatively easy to get by since they move in a pattern, but they lure you in with items! And if they catch you, they [[IncrediblyLamePun sweep you off your feet]] and you land in a garbage can ''all the way at the beginning of aforementioned dungeon.''

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* In ''VideoGame/{{Mother 3}}'', "brooms" appear near the end of Chapter 2, at the end of a dungeon filled with enemies that are kind of annoying to kill because you gotta use PK Freeze to kill one at a time. Anyway, the brooms are relatively easy to get by since they move in a pattern, but they lure you in with items! And if they catch you, they [[IncrediblyLamePun [[{{Pun}} sweep you off your feet]] and you land in a garbage can ''all the way at the beginning of aforementioned dungeon.''
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*** The ''Final Mix'' exclusive Stealth Soldiers, though optional and only used to farm synthesis materials, are invisible, bulkier versions of the standard Soldier Heartless that can be excessivley difficult to hit and even more difficult to avoid.

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*** The ''Final Mix'' exclusive Stealth Soldiers, though optional and only used to farm synthesis materials, are invisible, bulkier versions of the standard Soldier Heartless that can be excessivley excessively difficult to hit and even more difficult to avoid.

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*** Encountered later in the game are Spring Metals, who use Aero attacks that create tornadoes to trap Sora and co. in. Alone, they're easy to handle, but you'll find that they mostly attack in groups, meaning that if their attack patterns are desynced enough, they can quickly create a fatal cycle of stunlocking without giving the player to opportunity to heal or even escape.



** ''VideoGame/KingdomHeartsCoded'' introduces the the Blox Bug family: spider-creatures that disguise as the inanimate Bug Blox that Data-Sora regular destroys. The regular Blox Bug and Prize Bug are nothing too scary, with the Metal Bug only being tougher due to increased defense. The ''real'' trouble comes in the form of the appropriately-named Danger Bug: disguised as a Danger Blox Bug (the object), which harms Data-Sora upon physical contact. Although they behave no different from regular Blox Bugs, they will still harm Data-Sora with just a touch, putting him into stunlock to boot. They also often come in pairs, meaning that they can push you into a corner and into a CycleOfHurt until you eventually die.

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*** Wonderland in general, because for most of the missions in it, you have to "drink" the potion to go back to your original size, but you [[ScrappyMechanic ''CAN'T DO THAT WITH HEARTLESS AROUND'']]

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*** Wonderland in general, because for most of the missions in it, you have to "drink" the potion to go back to your original size, but you [[ScrappyMechanic ''CAN'T DO THAT WITH HEARTLESS AROUND'']]AROUND'']].



*** Crimson Jazzes are fire-weilding Heartless that are near-impossible to escape from, as they create swarms of fireballs that explode all around their area, and their large bodies are used to ram.
*** Graveyards and Toy Soldiers, found in Halloween and Christmas Town respectively, are Heartless sheilded by boxes, which they pop out of to deal damage either with blades or guns that can stunlock Sora and company for ages; additionally, they can easily jump or float away if Sora gets too close, making them difficult to take down.

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*** Crimson Jazzes are fire-weilding Heartless that are near-impossible to escape from, as they create swarms of fireballs that explode all around their area, and their large bodies are used to ram.
ram. Their only saving grace is that the fireballs send the victim flying high upward, which is useful in the ''Final Mix'' version for getting out-of-reach Puzzle Pieces early in the game if the player has not reached the sufficient Growth Ability level yet.
*** Graveyards and Toy Soldiers, found in Halloween and Christmas Town respectively, are Heartless sheilded shielded by boxes, which they pop out of to deal damage either with blades or guns that can stunlock Sora and company for ages; additionally, they can easily jump or float away if Sora gets too close, making them difficult to take down.down.
*** Encountered later in the game are Spring Metals, who use Aero attacks that create tornadoes to trap Sora and co. in. Alone, they're easy to handle, but you'll find that they mostly attack in groups, meaning that if their attack patterns are desynced enough, they can quickly create a fatal cycle of stunlocking without giving the player to opportunity to heal or even escape.


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** ''VideoGame/KingdomHeartsCoded'' introduces the the Blox Bug family: spider-creatures that disguise as the inanimate Bug Blox that Data-Sora regular destroys. The regular Blox Bug and Prize Bug are nothing too scary, with the Metal Bug only being tougher due to increased defense. The ''real'' trouble comes in the form of the appropriately-named Danger Bug: disguised as a Danger Blox Bug (the object), which harms Data-Sora upon physical contact. Although they behave no different from regular Blox Bugs, they will still harm Data-Sora with just a touch, putting him into stunlock to boot. They also often come in pairs, meaning that they can push you into a corner and into a CycleOfHurt until you eventually die.

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TRS cleanup: IUEO. Also, toned down.


*** There's also those damn Nightstalkers. They aren't particularly dangerous, unless you have the misfortune to stumble across a pack of them, but they're fast, difficult to hit, and make a [[HellIsThatNoise horrible hissing noise.]] [[spoiler:Later on, they become ''invisible''.]] The only saving grace they have is that their blood, tails, and eggs are worth a lot of money. Their brethren from ''Old World Blues'', however, are straight up DemonicSpiders, partly because of their LevelScaling.

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*** There's also those damn the Nightstalkers. They aren't particularly dangerous, unless you have the misfortune to stumble across a pack of them, but they're fast, difficult to hit, and make a [[HellIsThatNoise horrible hissing noise.]] noise. [[spoiler:Later on, they become ''invisible''.]] The only saving grace they have is that their blood, tails, and eggs are worth a lot of money. Their brethren from ''Old World Blues'', however, are straight up DemonicSpiders, partly because of their LevelScaling.
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*** If you think about it, the majority of the game's enemies are designed with this trope in mind. Scrappers are designed to hang back & attack during lulls in combos; Shoegazers become invincible for a period if not beaten quickly enough; Spiderchests burrow and poison you; Archravens fly high in the air, grab treasure prizes, and attack anything they touch when doing so; Blue Sea Salts can freeze you; Chrono Twisters cast stop; Axe Flappers attack with projectiles & feign being stunned (also, they're batlike). Oh, and of course, being ''Kingdom Hearts'' enemies, they swarm you like crazy.

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*** If you think about it, the majority of the game's enemies are designed with this trope in mind. Scrappers are designed to hang back & attack during lulls in combos; Shoegazers become invincible for a period if not beaten quickly enough; Spiderchests burrow and poison you; Archravens fly high in the air, grab treasure prizes, and attack anything they touch when doing so; Blue Sea Salts can freeze you; Chrono Twisters cast stop; Axe Flappers attack with projectiles & feign being stunned (also, they're batlike).batlike); Tank Topplers can only be attacked from the back lest they become invincible and perform an explosive SuicideAttack. Oh, and of course, being ''Kingdom Hearts'' enemies, they swarm you like crazy.
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* VideoGame/EtrianOdyssey IV has Goddamned Vampire Bats in the last leg of the final dungeon-they can't do much in the way of damage, but they can drain HP, have enough health that they can CONSTANTLY call in another bat just before you can finish the last one off, and to top it all off can team up to perform a skill that drains a massive chunk of TP from everyone in your party when there's three of them in battle. And for maximum irritation, they can also be accompanied by a beetle enemy that can sponge all attacks directed at them! At least both the beetles and bats are weak to electricity so a multi-hitting electric move will get rid of the beetle in a jiffy, but that can still give the bats a turn to call in reinforcements or do their TP-draining move.

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* VideoGame/EtrianOdyssey IV ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'' has Goddamned Vampire Bats in the last leg of the final dungeon-they can't do much in the way of damage, but they can drain HP, have enough health that they can CONSTANTLY call in another bat just before you can finish the last one off, and to top it all off can team up to perform a skill that drains a massive chunk of TP from everyone in your party when there's three of them in battle. And for maximum irritation, they can also be accompanied by a beetle enemy that can sponge all attacks directed at them! At least both the beetles and bats are weak to electricity so a multi-hitting electric move will get rid of the beetle in a jiffy, but that can still give the bats a turn to call in reinforcements or do their TP-draining move.
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Phantasmal Killer requires the target to fail both saves, not take two saves and die if one is failed.


** Duergar were also in the original campaign. This was a pain because a) an entire region would spawn NOTHING BUT SQUADS OF DUERGAR, and b) if you'd reached a certain level they'd hit you with ''Phantasmal Killer''. What does this do, you ask? Unless you pass your Will and Fort saves, it does ExactlyWhatItSaysOnTheTin. Having to respawn 10 times per level because the RandomNumberGod leads to a handful of bad saves? Does horrible, horrible things to your money and XP.

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** Duergar were also in the original campaign. This was a pain because a) an entire region would spawn NOTHING BUT SQUADS OF DUERGAR, and b) if you'd reached a certain level they'd hit you with ''Phantasmal Killer''. What does this do, you ask? Unless you pass your Will and or Fort saves, it does ExactlyWhatItSaysOnTheTin. Having to respawn 10 times per level because the RandomNumberGod leads to a handful of bad saves? Does horrible, horrible things to your money and XP.
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Moved as there are two games called Earthbound on this wiki.


* ''VideoGame/EarthBound'':

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* ''VideoGame/EarthBound'':''VideoGame/EarthBound1994'':
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Moved


* ''Franchise/ShiningSeries'':

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* ''Franchise/ShiningSeries'': ''VideoGame/ShiningSeries'':
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** The Tigers in the second dungeon of ''VideoGame/Persona4'' spam an all-party-damaging attack and seem to constantly critical hit your party. On top of that, they take a LONG time to kill. It's possible to spend at LEAST fifteen minutes on one set of two. Fortunately, at least in their later appearances when you have more levels, Yosuke's [[UselessUsefulSpell Tentarafoo]] ''[[NotCompletelyUseless always]]'' hits them with [[StandardStatusEffects confusion]], which happens to disable enemies quite thoroughly.

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** The Tigers in the second dungeon of ''VideoGame/Persona4'' spam an all-party-damaging attack and seem to constantly critical hit your party. On top of that, they take a LONG time to kill. It's possible to spend at LEAST fifteen minutes on one set of two. Fortunately, at least in their later appearances when you have more levels, Yosuke's [[UselessUsefulSpell Tentarafoo]] ''[[NotCompletelyUseless always]]'' hits them with [[StandardStatusEffects [[StatusEffects confusion]], which happens to disable enemies quite thoroughly.



** Practically every Nightmare in ''VideoGame/KingdomHearts3DDreamDropDistance'' has something about them that can make them one of these, whether it's spamming a move that inflicts StandardStatusEffects, randomly breaking out of your combos, and/or keeping you staggered with multi-hitting attacks, on top of being a heck of a lot more aggressive then enemies of the previous games in general. It's far easier to name the ones that ''don't'' have some manner of annoying quality to them. On the plus side, said annoying qualities can be turned against them once you create their Spirit counterparts to use as party members.

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** Practically every Nightmare in ''VideoGame/KingdomHearts3DDreamDropDistance'' has something about them that can make them one of these, whether it's spamming a move that inflicts StandardStatusEffects, StatusEffects, randomly breaking out of your combos, and/or keeping you staggered with multi-hitting attacks, on top of being a heck of a lot more aggressive then enemies of the previous games in general. It's far easier to name the ones that ''don't'' have some manner of annoying quality to them. On the plus side, said annoying qualities can be turned against them once you create their Spirit counterparts to use as party members.



** Ghosts-virtually {{Metal Slime}}s. Very resistant to magic, can inflict all the worst StandardStatusEffects, can hit hard on multiple characters when they wish, and like to vanish when low on hit points.

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** Ghosts-virtually {{Metal Slime}}s. Very resistant to magic, can inflict all the worst StandardStatusEffects, StatusEffects, can hit hard on multiple characters when they wish, and like to vanish when low on hit points.



*** The fifth and final entry of the series dialed the vlish annoyance up even further with podlings. Weird little headless torsos on legs, they used weak but large area of effect attacks that inflicted a variety of StandardStatusEffects. They did little enough damage that they usually weren't that hard, but whether the player won or lost, the battle was sure to be soul-shreddingly tedious, and the few battles that included podlings and enemies that did real damage tended to be frustratingly lethal. And because Spiderweb games avert MoneySpider, the player rarely even got decent treasure for beating them. For [[BlatantLies extra special bonus fun]], there was a zone called "podling crossroads." Guess what lived there.

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*** The fifth and final entry of the series dialed the vlish annoyance up even further with podlings. Weird little headless torsos on legs, they used weak but large area of effect attacks that inflicted a variety of StandardStatusEffects.StatusEffects. They did little enough damage that they usually weren't that hard, but whether the player won or lost, the battle was sure to be soul-shreddingly tedious, and the few battles that included podlings and enemies that did real damage tended to be frustratingly lethal. And because Spiderweb games avert MoneySpider, the player rarely even got decent treasure for beating them. For [[BlatantLies extra special bonus fun]], there was a zone called "podling crossroads." Guess what lived there.



* Bat type enemies in ''VideoGame/StarOceanTheLastHope'' quickly become this. They attack in packs, can fly (making them a hard target) and often cause the [[StandardStatusEffects Fog Status Effect]] (the character can no longer aim or automatically find the enemy). Worse than them are the Bees, who attack in ''larger'' packs, move faster, are the second to third monster encountered, have an amazing ability to target the physically weakest character ([[SquishyWizard usually Symbologists]]) and are the most responsible for many broken bonus boards. For those who want to know what a bonus board is, it's very useful, very hard to build up and is reduced either totally or by half with a single critical hit on the leader. No more 140% EXP bonus for you!

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* Bat type enemies in ''VideoGame/StarOceanTheLastHope'' quickly become this. They attack in packs, can fly (making them a hard target) and often cause the [[StandardStatusEffects [[StatusEffects Fog Status Effect]] (the character can no longer aim or automatically find the enemy). Worse than them are the Bees, who attack in ''larger'' packs, move faster, are the second to third monster encountered, have an amazing ability to target the physically weakest character ([[SquishyWizard usually Symbologists]]) and are the most responsible for many broken bonus boards. For those who want to know what a bonus board is, it's very useful, very hard to build up and is reduced either totally or by half with a single critical hit on the leader. No more 140% EXP bonus for you!
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** ''VideoGame/{{Bloodborne}}'''s crows are good at jumping out at you unexpectedly, tend to cluster around [[SchmuckBait inviting-looking items]], are low to the ground, and make a [[HellIsThatNoise terrifying noise]] when they attack. And while their attacks don't do a lot of damage individually, they tend to [[SpamAttack hit repeatedly in quick succession]], which is especially punishing in ''Bloodborne'' because the rally mechanic, which allows you to restore HP by hitting enemies, only works on the health lost to the most recent hit - meaning that if you do take a solid string of hits from a crow, most of that HP can't be won back without a blood vial. Oh, and they mostly drop pebbles and throwing knives, which are ''useful'' but also fairly cheap to just buy.
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* There's a perfect example in the first boss (arguably a mini-boss) in ''VideoGame/{{Ys}} Origin''. One of it's attacks is turning into a swarm of Goddamned Bats and chasing you around/moving in your path to swarm and bite you. It's made worse when the monster splits into two and has one of them swarm you as said Goddamned Bats, while the other tries to attack you with magic or some such. The bats they turn into are even an enemy you can find shortly after the battle!
** A similar boss is the boss of the abandoned mine in ''[[VideoGame/{{Ys}} Ys Book I and II]]. It's one of ThatOneBoss, especially in the ''Eternal'' {{remake}}.

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* There's a perfect example in the first boss (arguably a mini-boss) in ''VideoGame/{{Ys}} Origin''.''VideoGame/YsOrigin''. One of it's attacks is turning into a swarm of Goddamned Bats and chasing you around/moving in your path to swarm and bite you. It's made worse when the monster splits into two and has one of them swarm you as said Goddamned Bats, while the other tries to attack you with magic or some such. The bats they turn into are even an enemy you can find shortly after the battle!
** %%** A similar boss is the boss of the abandoned mine in ''[[VideoGame/{{Ys}} Ys Book I and II]].''VideoGame/YsIAncientYsVanishedOmen. It's one of ThatOneBoss, especially in the ''Eternal'' {{remake}}.

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